Difference between revisions of "Terminology:Jump Point"

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{{parent_link|parent=[[Terminology]]}}
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= Jump Point =
 
= Jump Point =
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[http://img300.imageshack.us/img300/4874/jumplg1.png http://img183.imageshack.us/img183/3023/jumpam7.png]
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On this image, you can see a Jump Point Controlled by the Confed (Green).
  
  
 
== About ==
 
== About ==
  
A Jump Point is a location where the structure of the [[Terminology:Universe|universe]] is of such a quality as to allow devices invented for the purpose, so-called [[Terminology:Jump Drive|Jump Drives]], to influence the structure in such a way that it becomes penetrable.
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A Jump Point is a location where space-time has been distorted in such a way as to allow for the efficient opening (via [[Terminology:Jump Drive|Jump Drives]]) of a shortcut between said location and another specific location, usually in another star system. Jump Points appear to be of artificial construction, connecting a large number of star systems in a [[Terminology:Jump Network|network]] that would appear to pre-date any known extant sapient species. The construction of the jump network is therefore surmised to be the work of either the [[Species:Ancients|Ancients]] or [[Species:TWHON|TWHON]], and the particular means or mechanisms by which these points in space were connected and continue to be connected remains a topic of significant research interest, but limited findings.
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Transit via jump points is the primary means of interstellar travel, and jump points are thus of significant [[Manual:Warfare|military]] and economic importance.
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As inactive jump points cannot be perceived by the unaided senses of any known living creatures, known jump points coordinates are denoted by a virtual image in your [[Manual:HUD|HUD]].
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== Jump Point Color Coding ==
  
The usefulness of [[Terminology:Jump Point|Jump Points]] lies therein that by penetrating the structure of the [[Terminology:Universe|universe]], one can overcome enourmous distances within no time or almost no time, whereas otherwise one would eventually have to travel for aeons --- even at the maximum speed of the fastest vessel that could possibly be [[HowTo:Create Models|built]] by the most advanced technologies yet available --- to make for the same distance.
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Jump Points are Color-Coded based on the faction in control of the system from which you are jumping:
  
Thus, [[Terminology:Jump Point|Jump Points]] are an aspect of major importance in the more general concept of [[Terminology:Movement|movement]]. Since [[Terminology:Movement|movement]] has also ever been a crucial moment to consider in strategical and [[Development:Economy|economical]] considerations, [[Terminology:Jump Point|Jump Points]] can easily get subjected to [[Manual:Warfare|warfare]].
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Green: Confed Space
  
[[Terminology:Jump Point|Jump Points]] work by connecting locations of the [[Terminology:Universe|universe]] to other locations of the same. You can as well call that their function. Locations of the [[Terminology:Universe|universe]], in the sense relevant to [[Terminology:Jump Point|Jump Points]], are [[Terminology:System|systems]] and, thereby, [[Terminology:Sector|sectors]].
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Purple: Rlaan Space
  
Since [[Terminology:Jump Point|Jump Points]] are not perceptible by the unaided senses of (most) living creatures, your ships [[Manual:Computer|computers]] create a virtual image onto your [[Manual:HUD|HUD]] to illustrate their eventual presence.
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Light Blue: Aeran Space
  
Neither take it for granted that all [[Terminology:Jump Point|Jump Points]] can be used from all locations they may lead you to, nor remain assured of the persistency of any [[Terminology:Jump Point|Jump Point]] you discover. The structure of the [[Terminology:Universe|universe]] is so much intricated as there is always chances for your [[Terminology:Jump Drive|Jump Drive]] to render unexpected results when merryly engaged.
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Red: ISO Space
  
== Remark ==
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Yellow: Uln Space
  
This article is intended to be read in conjuntion with [[Terminology:Jump Drive|Jump Drive]] and [[Terminology:Jump|Jump]], starting with [[Terminology:Jump|Jump]].
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Rainbow: {{FIXME}}
  
  
== See also ==
 
  
[[Manual:Navigation Computer|Manual:Navigation Computer]]
 
  
[[Manual:System Node|System Node]]
 
  
[[HowTo:Edit Systems:Milkyway|HowTo:Edit Systems:Milkyway]]
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== See also ==
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* [[Manual:Navigation Computer]]
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* [[Manual:System Node]]
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* [[HowTo:Edit Systems:Milkyway]]
  
  
[[Category:Movement]]
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[[Category:Database|Jump Point]] [[Category:Terminology|Jump Point]] [[Category:VS Tech|Jump Point]] [[Category:Movement|Jump Point]]

Latest revision as of 21:17, 31 October 2008

thumb_arrow_up.png Terminology

Jump Point

jumpam7.png On this image, you can see a Jump Point Controlled by the Confed (Green).


About

A Jump Point is a location where space-time has been distorted in such a way as to allow for the efficient opening (via Jump Drives) of a shortcut between said location and another specific location, usually in another star system. Jump Points appear to be of artificial construction, connecting a large number of star systems in a network that would appear to pre-date any known extant sapient species. The construction of the jump network is therefore surmised to be the work of either the Ancients or TWHON, and the particular means or mechanisms by which these points in space were connected and continue to be connected remains a topic of significant research interest, but limited findings.

Transit via jump points is the primary means of interstellar travel, and jump points are thus of significant military and economic importance.

As inactive jump points cannot be perceived by the unaided senses of any known living creatures, known jump points coordinates are denoted by a virtual image in your HUD.

Jump Point Color Coding

Jump Points are Color-Coded based on the faction in control of the system from which you are jumping:

Green: Confed Space

Purple: Rlaan Space

Light Blue: Aeran Space

Red: ISO Space

Yellow: Uln Space

Rainbow: FIXME



See also