Difference between revisions of "Terminology:Jump Point"

From VsWiki
Jump to: navigation, search
Line 10: Line 10:
  
 
[[Terminology:Jump Point|Jump Points]] work by connecting locations of the [[Terminology:Universe|universe]] to other locations of the same. You can as well call that their function. Locations of the [[Terminology:Universe|universe]], in the sense relevant to [[Terminology:Jump Point|Jump Points]], are [[Terminology:System|systems]] and, thereby, [[Terminology:Sector|sectors]].
 
[[Terminology:Jump Point|Jump Points]] work by connecting locations of the [[Terminology:Universe|universe]] to other locations of the same. You can as well call that their function. Locations of the [[Terminology:Universe|universe]], in the sense relevant to [[Terminology:Jump Point|Jump Points]], are [[Terminology:System|systems]] and, thereby, [[Terminology:Sector|sectors]].
 +
 +
Since [[Terminology:Jump Point|Jump Points]] are not perceptible by the unaided senses of (most) living creatures, your ships [[Manual:Computer|computers]] create a virtual image onto your [[Manual:HUD|HUD]] to illustrate their eventual presence.
 +
 +
 +
== Remark ==
 +
 +
This article is intended to be read in conjuntion with [[Terminology:Jump Drive|Jump Drive]] and [[Terminology:Jump|Jump]], starting with [[Terminology:Jump|Jump]].
  
  
 
== See also ==
 
== See also ==
 +
 +
[[Manual:Navigation Computer|Manual:Navigation Computer]]
  
 
[[Manual:System Node|System Node]]
 
[[Manual:System Node|System Node]]

Revision as of 01:53, 24 April 2005

Jump Point

About

A Jump Point is a location where the structure of the universe is of such a quality as to allow devices invented for the purpose, so-called Jump Drives, to influence the structure in such a way that it becomes penetrable.

The usefulness of Jump Points lies therein that by penetrating the structure of the universe, one can overcome enourmous distances within no time or almost no time, whereas otherwise one would eventually have to travel for aeons --- even at the maximum speed of the fastest vessel that could possibly be built by the most advanced technologies yet available --- to make for the same distance.

Thus, Jump Points are an aspect of major importance in the more general concept of movement. Since movement has also ever been a crucial moment to consider in strategical and economical considerations, Jump Points can easily get subjected to warfare.

Jump Points work by connecting locations of the universe to other locations of the same. You can as well call that their function. Locations of the universe, in the sense relevant to Jump Points, are systems and, thereby, sectors.

Since Jump Points are not perceptible by the unaided senses of (most) living creatures, your ships computers create a virtual image onto your HUD to illustrate their eventual presence.


Remark

This article is intended to be read in conjuntion with Jump Drive and Jump, starting with Jump.


See also

Manual:Navigation Computer

System Node

HowTo:Edit Systems:Milkyway