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* [[HowTo:VCPP Compiling|Compiling from SVN under Visual C++]]
+
If you're interested in an experimental version of Vega Strike, then SVN is what you'll be looking at.
* [[HowTo:Cygwin Compiling|Compiling from SVN under Cygwin]]
+
 
* [[HowTo:vsFedora Compiling|Compiling from SVN under Fedora Core]]
+
=What is SVN?=
* [[HowTo:vsSUSE Compiling|Compiling from SVN under SUSE]]
+
SVN stands for '''S'''ub'''v'''ersio'''n''', a system similar to CVS. It allows developers to simultaneously work on a centralised project - in this case, that's Vega Strike.
* [[HowTo:vsUMBUNTU Compiling|Compiling from SVN under UMBUNTU ]]
+
 
* [[HowTo:vsDRAPPER Compiling|Compiling from SVN under DRAPPER ]]
+
Downloading ("checking out") and compiling the SVN-version often gives you access to features not included in the latest stable release of the program. SVN-based versions can be unstable and may not even work at all, but may hold advantages compared to stable versions.
* [[HowTo:vsLFS Compiling|Compiling from SVN under LFS]]
+
 
* [[HowTo:vsOTHER Compiling|Compiling from SVN under OTHER ]]
+
==Modules==
* Debug a Vega Strike Compilation
+
Vega Strike's SVN repository holds several subdirectories, which can either be checked out separately or altogether. The most notable ones are included below.
** [[#Using_GDB_with_Vegastrike|Debugging on Linux using GDB]]
+
* '''data4.x''' - data files of the game. This consists mainly of models, textures and backgrounds. Required to play the game.
** [[#Using_Dr_Watson_with_Vegastrike|Debugging on Windows using Dr Watson]]
+
* '''data5.x''' - {{Fixme}} Data for the upcoming version 5.
 +
* '''music''' - music for the game. The contents of this directory should go in [datadir]/music.
 +
* '''vegastrike''' - the game base code.
 +
* '''vssetup''' - The GTK+ 1.2 Setup program.
 +
* '''history''' - Discriptions of factions and species.
 +
* '''vega-proj''' - Deprecated Visual C++ 6 projects. (See [[HowTo:VCPP_Compiling#Visual_C.2B.2B_6.0_.28deprecated.29 here]])
 +
* '''vega-vc7''' - Visual Studio 7 projects. (See [[HowTo:VCPP_Compiling#Visual_Studio_7.x here]]
 +
* '''vega-vc8''' - Visual Studio Express 2005 projects. (See [[HowTo:VCPP_Compiling#Visual_C.2B.2B_8.0_.282005_Express.29 here]])
 +
* {{Fixme}} ''WRITEME: other modules - '''charserver''', '''modtools''', '''translations'''
 +
 
 +
Other modules are deprecated and are historical only:
 +
* '''data''' - deprecated 3.x and lower data files.
 +
* '''vega-new-proj''' - even older VC6 project - don't use.
 +
* '''evilwm''', '''ethereal''', '''virtuanet''' - other projects with temporary repositories
 +
* '''mission_select''' - Functionality also in Launcher, and also not used often.
 +
* '''texturizer''' - If you can get it to compile, I believe it may still work.
 +
* '''syseditor''' - If you like typing in coordinates of every planet by hand in an ugly console interface, go ahead.
 +
 
 +
 
 +
'''→''' ''See also: [[Development:CVS Tree]]''
 +
 
  
 
=Linux Clients=
 
=Linux Clients=
Line 60: Line 80:
 
''Note:'' If you are having problems with SVN due to connecting via a proxy, try to solve them using the method described here: http://subversion.tigris.org/faq.html#proxy
 
''Note:'' If you are having problems with SVN due to connecting via a proxy, try to solve them using the method described here: http://subversion.tigris.org/faq.html#proxy
  
== Compile the Vega Strike sourcecode ==
 
===Building===
 
*To build the engine, change into the source code directory ''vegastrike''.
 
<pre>~/VegaStrike> cd vegastrike</pre>
 
*Now start with setting up and configuring the build and finally building the engine.
 
<pre>~/VegaStrike/vegastrike> ./bootstrap-sh
 
~/VegaStrike/vegastrike> ./configure
 
~/VegaStrike/vegastrike> make vegastrike
 
~/VegaStrike/vegastrike> make soundserver</pre>
 
You will likely receive some error messages during any of these stages, especially during the configure part. If they tell you that your system is missing some development libraries install them. How this is done depends strongly on your Linux distribution, but we will assist you in the [http://vegastrike.sourceforge.net/forums/viewforum.php?f=5 Compiling Problems forums]. You will be left with a file called "config.log" please attach that instead of copy-and-pasting thousands of lines of error messages. It's all in this file.
 
 
After you installed the missing libraries repeat the last (failed) step and continue.
 
Finally, there will be two executables called ''vegastrike'' and ''soundserver''.
 
 
===Setup===
 
To run Vega Strike, the built executables need all the configuration and data files to be in the right place relative to them. Currently, they reside in the source code directory. But they have to be run out of the ''data4.x'' directory. Therefore, we will create a link.
 
* Change in to the ''data4.x'' directory. (We are still in the source code directory ''vegastrike''.)
 
<pre>~/VegaStrike/vegastrike> cd ../data4.x</pre>
 
* Create symbolic links to the executables in the source code directory.
 
<pre>~/VegaStrike/data4.x> ln -s ../vegastrike/vegastrike
 
~/VegaStrike/data4.x> ln -s ../vegastrike/soundserver</pre>
 
If we had made copies or moved the files instead of symbolic linking, we would have to do the procedure of copying or moving every time we build the executables from source.
 
 
===Running and configuring===
 
* To run Vega Strike you have to start it from the ''data4.x'' directory.
 
<pre>~/VegaStrike/data4.x> ./vegastrike</pre>
 
* Optionally you can create a short cut to this application onto your desktop or in your start menu. Simply point it to the ''vegastrike'' executable in the ''data4.x'' directory.
 
* If you need to adjust screen resolutions, input devices and key-mappings, do so by editing the configuration file ''vegastrike.config''. The default configuration file resides in the ''data4.x'' directory. You can change that or you can make your own user specific version by first copying it into your ''.vegastrike'' (hidden directory) directory in your user's home directory.
 
 
===Known bugs and work-arounds===
 
 
 
===Staying updated with the development version===
 
As development progresses the repository changes. In order to update your working copy you need to do the following.
 
* Change into the package's directory you want to update. In our example all the packages were stored in a directory called ''VegaStrike''. Let's assume we want to update the ''data4.x'' package.
 
<pre>~> cd VegaStrike
 
~/VegaStrike> cd data4.x</pre>
 
* Update from the SVN repository.
 
<pre>~/VegaStrike/data4.x> svn update</pre>
 
* Do this for every package you want to update. Exchange ''data4.x'' with ''vegastrike'' or ''music''.
 
* If something changed in the ''data4.x'' or the ''music'' package, you don't need to recompile.
 
* If something changed in the source code package ''vegasstrike''. You only need to repeat the building part of this tutorial.
 
  
  
Line 155: Line 133:
 
==Other==
 
==Other==
 
*[http://www.lachoseinteractive.net/en/community/subversion/svnx/features/ svnX]
 
*[http://www.lachoseinteractive.net/en/community/subversion/svnx/features/ svnX]
 +
= Compile the Vega Strike sourcecode =
 +
==Building==
 +
*To build the engine, change into the source code directory ''vegastrike''.
 +
<pre>~/VegaStrike> cd vegastrike</pre>
 +
*Now start with setting up and configuring the build and finally building the engine.
 +
<pre>~/VegaStrike/vegastrike> ./bootstrap-sh
 +
~/VegaStrike/vegastrike> ./configure
 +
~/VegaStrike/vegastrike> make vegastrike
 +
~/VegaStrike/vegastrike> make soundserver</pre>
 +
You will likely receive some error messages during any of these stages, especially during the configure part. If they tell you that your system is missing some development libraries install them. How this is done depends strongly on your Linux distribution, but we will assist you in the [http://forums.vega-strike.org/viewforum.php?f=5 Compiling Problems forums]. You will be left with a file called "config.log" please attach that instead of copy-and-pasting thousands of lines of error messages. It's all in this file.
 +
 +
After you installed the missing libraries repeat the last (failed) step and continue.
 +
Finally, there will be two executables called ''vegastrike'' and ''soundserver''.
 +
* [[HowTo:VCPP Compiling|Compiling from SVN under Visual C++]]
 +
* [[HowTo:Cygwin Compiling|Compiling from SVN under Cygwin]]
 +
* [[HowTo:vsFedora Compiling|Compiling from SVN under Fedora Core]]
 +
* [[HowTo:vsSUSE Compiling|Compiling from SVN under SUSE]]
 +
* [[HowTo:vsUMBUNTU Compiling|Compiling from SVN under UMBUNTU ]]
 +
* [[HowTo:vsDRAPPER Compiling|Compiling from SVN under DRAPPER ]]
 +
* [[HowTo:vsLFS Compiling|Compiling from SVN under LFS]]
 +
* [[HowTo:vsOTHER Compiling|Compiling from SVN under OTHER ]]
 +
* Debug a Vega Strike Compilation
 +
** [[#Using_GDB_with_Vegastrike|Debugging on Linux using GDB]]
 +
** [[#Using_Dr_Watson_with_Vegastrike|Debugging on Windows using Dr Watson]]
 +
 
=Using GDB with Vegastrike=
 
=Using GDB with Vegastrike=
 
This page provides information on how to use GDB to help debug Vegastrike.
 
This page provides information on how to use GDB to help debug Vegastrike.
Line 190: Line 193:
  
 
Then you should get a log produced when Vegastrike crashes.  Please submit this with your bug report.
 
Then you should get a log produced when Vegastrike crashes.  Please submit this with your bug report.
 +
 +
===Staying updated with the development version===
 +
As development progresses the repository changes. In order to update your working copy you need to do the following.
 +
* Change into the package's directory you want to update. In our example all the packages were stored in a directory called ''VegaStrike''. Let's assume we want to update the ''data4.x'' package.
 +
<pre>~> cd VegaStrike
 +
~/VegaStrike> cd data4.x</pre>
 +
* Update from the SVN repository.
 +
<pre>~/VegaStrike/data4.x> svn update</pre>
 +
* Do this for every package you want to update. Exchange ''data4.x'' with ''vegastrike'' or ''music''.
 +
* If something changed in the ''data4.x'' or the ''music'' package, you don't need to recompile.
 +
* If something changed in the source code package ''vegasstrike''. You only need to repeat the building part of this tutorial.
 +
  
 
----
 
----

Latest revision as of 23:31, 8 January 2013

If you're interested in an experimental version of Vega Strike, then SVN is what you'll be looking at.

What is SVN?

SVN stands for Subversion, a system similar to CVS. It allows developers to simultaneously work on a centralised project - in this case, that's Vega Strike.

Downloading ("checking out") and compiling the SVN-version often gives you access to features not included in the latest stable release of the program. SVN-based versions can be unstable and may not even work at all, but may hold advantages compared to stable versions.

Modules

Vega Strike's SVN repository holds several subdirectories, which can either be checked out separately or altogether. The most notable ones are included below.

Other modules are deprecated and are historical only:

  • data - deprecated 3.x and lower data files.
  • vega-new-proj - even older VC6 project - don't use.
  • evilwm, ethereal, virtuanet - other projects with temporary repositories
  • mission_select - Functionality also in Launcher, and also not used often.
  • texturizer - If you can get it to compile, I believe it may still work.
  • syseditor - If you like typing in coordinates of every planet by hand in an ugly console interface, go ahead.


See also: Development:CVS Tree


Linux Clients

Command-line svn

Website

http://subversion.tigris.org/

Description

The linux-command `svn' is the most basic Subversion client.

Using svn for downloading vs-devel

Downloading the Vega Strike svn-modules is easy. The general syntax is

 svn co [repo]/trunk/[module] [target-directory]
 svn co https://svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike vegastrike

...will download the entire tree into directory `vegastrike'. In order to download single modules, a similar syntax can be used. For example, to download the data4.x-module,

 svn co https://svn.sourceforge.net/svnroot/vegastrike/trunk/data4.x data4.x

...will suffice. In order to get all the files required to compile the game, checkout the following modules:

  • data4.x
  • vegastrike
  • music (optional)


Tutorial to download, setup and run the development version

In order to run the development version of Vega Strike the executables expect to find the data and music to be in certain places relative to them. This short tutorial deals with these specifics on Linux operating systems. (It also applies for Mac OS X users.)

So, let's start.

  • Create a directory where you would like your copy of the Vega Strike development version to live in. For example purposes we will create a directory called VegaStrike in our user's home-directory.
~> mkdir VegaStrike
  • Change into this newly created directory. In our case:
~> cd VegaStrike

Initial downloading (check-out)

Now we can start downloading the packages from the SVN repository. If you download them directly into your Vega Strike directory they will be just in the right place.

  • Download (check-out) the source code package vegastrike, the content package data4.x and the optional music package.
~/VegaStrike> svn co https://svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike
~/VegaStrike> svn co https://svn.sourceforge.net/svnroot/vegastrike/trunk/data4.x
~/VegaStrike> svn co https://svn.sourceforge.net/svnroot/vegastrike/trunk/music

This leaves you with three new directories inside your Vega Strike directory called as the packages are.

Note: If you are having problems with SVN due to connecting via a proxy, try to solve them using the method described here: http://subversion.tigris.org/faq.html#proxy


Windows Clients

Tortoise SVN

Website

http://tortoisesvn.tigris.org/

Description

Just like TortoiseCVS, Tortoise SVN lets you work with files under SVN version control directly from Windows Explorer. It's freely available under the GPL.

With TortoiseSVN you can directly check out modules, update, commit and see differences by right clicking on files and folders within Explorer. You can see the state of a file with overlays on top of the normal icons within Explorer. It even works from within the file open dialog.

Usage

  • Download and Install Tortoise SVN from http://tortoisesvn.tigris.org
  • Create a new folder in Windows Manager where you will download your modules (called Sandbox, SVN or similar working location name);
  • Within that folder, create another folder being the name of module you wish to checkout e.g. data4.x, music, vegastrike etc;
  • Right click on the folder created and select SVN Checkout. This brings up the checkout configuration screen;
  • Input the URL of the repository into the dialog box, for example data4.x will be;
  https://svn.sourceforge.net/svnroot/vegastrike/trunk/data4.x
    • You may also use the built-in repository browser to select the module you wish to check out.
  • Click OK to begin checkout of the module.


Mac OS X Clients

Command Line Client

Website

http://metissian.com/projects/macosx/subversion/

(or http://pdb.finkproject.org/pdb/search.php?summary=svn for Fink packages.)

SCPlugin

Website

http://scplugin.tigris.org/

Description

"The goal of the SCPlugin project is to integrate Subversion into the Mac OS X Finder. The inspiration for this project came from the TortoiseSVN project."

Usage

Must have command line client installed.

FIXME -WRITEME

Other

Compile the Vega Strike sourcecode

Building

  • To build the engine, change into the source code directory vegastrike.
~/VegaStrike> cd vegastrike
  • Now start with setting up and configuring the build and finally building the engine.
~/VegaStrike/vegastrike> ./bootstrap-sh
~/VegaStrike/vegastrike> ./configure
~/VegaStrike/vegastrike> make vegastrike
~/VegaStrike/vegastrike> make soundserver

You will likely receive some error messages during any of these stages, especially during the configure part. If they tell you that your system is missing some development libraries install them. How this is done depends strongly on your Linux distribution, but we will assist you in the Compiling Problems forums. You will be left with a file called "config.log" please attach that instead of copy-and-pasting thousands of lines of error messages. It's all in this file.

After you installed the missing libraries repeat the last (failed) step and continue. Finally, there will be two executables called vegastrike and soundserver.

Using GDB with Vegastrike

This page provides information on how to use GDB to help debug Vegastrike.

Debugging process

Game compilation

  • First you have to configure Vegastrike with the --enable-debug option in addition to your others:
    ./configure <your other parameters> --enable-debug
  • Then make your Vegastrike binary:
    make

Please make sure you have enough disk space available before doing this. Compiling Vegastrike with --enable-debug eats up a huge amount of disk space.

Run GDB

  • Start gdb (GNU Debugger):
    gdb /path/to/vegastrike
  • Start the game by typing this into the gdb-console:
    run
  • When the error occurs or it dies type
print *this
backtrace full
up
print *this
up
print *this

Using Dr Watson with Vegastrike

When running Vegastrike on Windows, getting a backtrace from the Dr. Watson utility can help debug crashes. To set up Dr. Watson, we first need to change the type of log it dumps, and the location.

Launch Dr. Watson. The easiest way to do this is by opening the "Run" dialogue from the start menu and typing in

drwtsn32

Otherwise, it should be located in c:\windows\system32

Change the location of its output somewhere convenient, and set "Crash Dump Type" to Mini (which is human-readable). Of course, "Create Crash Dump File" must be checked off, and enabling "Dump Symbol Table" and "Dump All Thread Contents" would probably be a good idea.

Then you should get a log produced when Vegastrike crashes. Please submit this with your bug report.

Staying updated with the development version

As development progresses the repository changes. In order to update your working copy you need to do the following.

  • Change into the package's directory you want to update. In our example all the packages were stored in a directory called VegaStrike. Let's assume we want to update the data4.x package.
~> cd VegaStrike
~/VegaStrike> cd data4.x
  • Update from the SVN repository.
~/VegaStrike/data4.x> svn update
  • Do this for every package you want to update. Exchange data4.x with vegastrike or music.
  • If something changed in the data4.x or the music package, you don't need to recompile.
  • If something changed in the source code package vegasstrike. You only need to repeat the building part of this tutorial.