Difference between revisions of "Weapon:Disruptor beam (long range)"

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{{Description:Beam|
 
{{Description:Beam|
|text=The [[Weapon:Disruptor beam|Disruptor Beam]] is designed to take down a target's shields quickly, without causing damage to its hull and internal systems. This weapon uses the same functional principals, but is engineered for use at long range.
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|text=A variant of the [[Weapon:Disruptor beam|Disruptor Beam]], this weapon uses the same functional principals, but is engineered for use at long range.
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Projecting something that is, in many respects, an extremely long sliver of a shield poses a number of technical difficulties. Long range disruptor beams increase the effective range of the weapon, but at the cost of dramatic reductions to efficiency, damage output, and beam stability alongside a significantly increased physical size. However, for certain applications, such as point-defense emplacements, these trade-offs have been considered more than worthwhile.
  
The disruptor's simple, brute force method for overriding shields gives it a rapid falloff and poor range. Long range disruptors implement a far more sophisticated detection system to allow focused selection of energy types; in layman's terms, the software selects the energy best suited to degrading a shield before they fire, and adjusts itself to suit. This sophisticated system comes at a high price, but improves range by nearly tenfold.
 
 
|image=cargo_hud.png
 
|image=cargo_hud.png
 
|name=Disruptor Beam (long range)
 
|name=Disruptor Beam (long range)
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|space=1
 
|space=1
 
|mount=Light capital ship
 
|mount=Light capital ship
|damage=50
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|damage=270
 
|longrange=0.95
 
|longrange=0.95
 
|phase damage=N/A   
 
|phase damage=N/A   
 
|range=26,000
 
|range=26,000
|rate=100
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|rate=10000
 
|stability=0.15
 
|stability=0.15
 
|refire delay=0.05
 
|refire delay=0.05

Revision as of 01:43, 13 January 2008

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A variant of the Disruptor Beam, this weapon uses the same functional principals, but is engineered for use at long range.

Projecting something that is, in many respects, an extremely long sliver of a shield poses a number of technical difficulties. Long range disruptor beams increase the effective range of the weapon, but at the cost of dramatic reductions to efficiency, damage output, and beam stability alongside a significantly increased physical size. However, for certain applications, such as point-defense emplacements, these trade-offs have been considered more than worthwhile.

Purchasing data
Disruptor Beam (long range)
Average price 1,200,000
Mass 0.01 ( metric ton(s) )
Space requirements 1 ( cubic meter(s) )
NOTE: Details from the Master Part List file.
Beam statistics
Disruptor Beam (long range)
Mount Light capital ship
Damage 270 (VSD/second)
Long Range Integrity 0.95 (/1)
Phase Damage N/A (VSD/second)
Range 26,000 (meters)
Energy Usage Rate 10000 (MJ/second)
Beam Stability 0.15 (seconds)
Refire Delay 0.05 (seconds)