From VsWiki
Jump to: navigation, search
thumb_arrow_up.png Missiles
It is requested that a new image should be included for this cargo item, if possible. Once suitable additions have been made and added to SVN, you may remove this template message.
See Category:Requested_cargo_images for other cargo items that are in need of images.

A missile which locks onto a heat source -- a ship's engines, for example -- rather than a radar or IFF signal. The Heatseeker is not as vulnerable to ECM as torpedoes, IFF or other guided missiles are. Damage is respectable for their small size. They are also relatively inexpensive and widely available. Most effective against light and medium ships. They are best used in salvos rather than individually. One missile often will weaken the target's defenses enough to let the others get through and do damage to the ship itself.

CAUTION: If you are attacking targets near a friendly capship, heat seekers launched at targets within a few hundred meters from the capship may well lock onto the capship instead. That tends to get you talked about by the capship.

Purchasing data
Average price 35
Mass ( metric ton(s) )
Space requirements 3 ( cubic meter(s) )
NOTE: Details from the Master Part List file.
Missile statistics
Mount Light-Missile
Damage 400 (VSD)
Phase Damage N/A (VSD)
Range 80,000 (meters)
Detonation Range 10 (meters)
Energy Usage Internal:N/A (MJ)
Refire Delay 3.1 (seconds)
Missle Lock Type Heat Signature
Missile Lock Time 3 (seconds)