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  • | previous=[[HowTo:Edit units.csv|Edit units.csv]] | next=[[HowTo:Edit HUDs|Editing HUDs]]
    16 KB (2,426 words) - 23:29, 8 January 2013
  • * [[HowTo:Contribute|The Vega Strike Contributor's Guide]] * [[HowTo:MOD|How to create MODs]]
    6 KB (811 words) - 23:10, 18 April 2011
  • | previous=[[Development:Campaigns|Edit Campaigns]] | next=[[HowTo:Edit News|Edit News]]
    2 KB (283 words) - 19:58, 22 March 2020
  • {{parent_link|parent=[[HowTo:Edit_Systems|Edit Systems]]}} ...can edit the XML by hand and put the planet that you want. If you want to edit Cephid 17, that is stored in the game data directory.
    22 KB (2,985 words) - 23:29, 8 January 2013
  • | previous=[[HowTo:Add Per Pixel Lighting|Add Per Pixel Lighting]] | next=[[HowTo:Edit Unit Files|Edit Unit Files]]
    18 KB (2,791 words) - 08:23, 9 February 2014
  • * <code>'''weapon_gamma'''</code> [float] - affects all weapon effects' [[HowTo:Make_Weapons|appearance]], if >0. ...- Use a sprite to draw the hud crosshairs. See cockpit file format [[HowTo:Edit HUDs]]. Each cockpit type might have its own crosshairs.
    81 KB (11,401 words) - 05:48, 26 February 2019
  • * [[Manual:New users|Guida ai nuovi utenti]] * [[HowTo:Contribute|La Guida del contributore di Vega Strike]]
    6 KB (799 words) - 23:30, 8 January 2013
  • ...</code> [réel "float"] - affecte les effets de toutes les armes, si > 0 [[HowTo:Make_Weapons|(voir apparence)]]. ...iner la ligne de mire du HUD. Voir le format de fichier du cockpit [[HowTo:Edit HUDs]]. Chaque type de cockpit pourrait avoir sa propre ligne de mire.
    94 KB (14,637 words) - 13:13, 1 October 2013