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		<updated>2026-05-13T14:26:43Z</updated>
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	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout&amp;diff=19446</id>
		<title>Manual:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout&amp;diff=19446"/>
				<updated>2013-07-16T01:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* US currently available templates */ added tild key as a template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Tutorial]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Database]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= Default keyboard layouts =&lt;br /&gt;
* [[Manual:Keyboard layout:US|'''US''' keyboard layout]] &amp;lt;-- Vegastrike default&lt;br /&gt;
* [[Manual:Keyboard layout:DE|'''German''' keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:FR|'''French''' keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:ES|'''Spanish''' keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:RU|'''Russian''' keyboard layout]]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
* Layouts Needed&lt;br /&gt;
** Please help adding/replacing descriptions so we can provide a better basis for new users.&lt;br /&gt;
** We are also searching for people who can make keyboard-maps (in the vegastrike.config) for non-US keyboards (German, French,...). If you can make them please post in the forum. See also VsManualConfig.&lt;br /&gt;
** You can find a diagram showing the layout of the keys that VS uses, by following [http://www.geocities.com/Area51/Quadrant/3864/keyboard/keydiagram.htm this link]. (Or by clicking [http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.ShowItem&amp;amp;g2_itemId=6880 here)]&lt;br /&gt;
&lt;br /&gt;
http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=6881&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
&lt;br /&gt;
* Users with non-US keyboard may keep this in mind:&lt;br /&gt;
** Vegastrike maps the keys 1:1 onto other keyboard layouts. So pressing the 'exact' same key on you keyboard will work fine for you I think.&lt;br /&gt;
** Exception: the {{Key:EN:Backslash}} key; on a German keyboard it'd be {{Key:DE:Sharp}}&lt;br /&gt;
&lt;br /&gt;
= SVN config file =&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;bindings&amp;gt; and  the &amp;lt;/bindings&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
= Keyboard artwork WIP (should be moved to an extra page later) =&lt;br /&gt;
== Development ==&lt;br /&gt;
I'm currently trying to make some cool images for the keys (one for each language style).&lt;br /&gt;
&lt;br /&gt;
You can checkout the German one here:&lt;br /&gt;
&lt;br /&gt;
http://vegastrike.sourceforge.net/users/pontiac/models/keyboard/finished_images/Keyboard_Layout_German.html&lt;br /&gt;
&lt;br /&gt;
... and the US one here:&lt;br /&gt;
&lt;br /&gt;
http://vegastrike.sourceforge.net/users/pontiac/models/keyboard/finished_images/Keyboard_Layout_US.html&lt;br /&gt;
&lt;br /&gt;
3D-models and source images are available here: http://vegastrike.sourceforge.net/users/pontiac/models/keyboard/&lt;br /&gt;
&lt;br /&gt;
== Wiki Integration ==&lt;br /&gt;
I'm currently trying to integrate the single keys (for each language) into the wiki so everyone can use them without much trouble.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
See the first example I put in the wiki:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:Up}}&lt;br /&gt;
Wiki Source the wiki-user need to insert:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Key:Up}}&amp;lt;/pre&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
The Template is located under [[Template:Key:Up]]&lt;br /&gt;
&lt;br /&gt;
Note that this key is language independent, so future templates will look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
e.g:&lt;br /&gt;
{{Key:DE:Pause}}&lt;br /&gt;
{{Key:DE:Scroll}}&lt;br /&gt;
{{Key:DE:Print}}&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
{{Key:EN:Scroll}}&lt;br /&gt;
{{Key:EN:Print}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== GENERAL currently available templates ===&lt;br /&gt;
{|&lt;br /&gt;
|Sample image&lt;br /&gt;
|Needed code&lt;br /&gt;
|Template link&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Up}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Up}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Up]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Down}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Down}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Down]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Left}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Left}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Left]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Right}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Right}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Right]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Cursors}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Cursors}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Cursors]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F2}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F2}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F3}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F3}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F3]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F4}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F4}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F4]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F5}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F5}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F5]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F6}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F6}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F6]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F7}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F7}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F7]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F8}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F8}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F8]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F9}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F9}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F9]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F10}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F10}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F10]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F11}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F11}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F11]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F12}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F12}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F12]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Backspace}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Backspace}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Backspace]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Tab}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Tab}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Tab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Space}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Space}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Space]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Space half}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Space half}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Space half]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_Slash}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_Slash}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_Slash]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_Asterisk}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_Asterisk}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_Asterisk]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_Hyphen}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_Hyphen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_Plus}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_Plus}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_Plus_small}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_Plus_small}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_Plus_small]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Apple}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Apple}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Apple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== US currently available templates ===&lt;br /&gt;
{|&lt;br /&gt;
|Sample image&lt;br /&gt;
|Needed code&lt;br /&gt;
|Template link&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Print}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Print}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Print]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Scroll}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Scroll}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Scroll]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Pause}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Pause}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Pause]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Tilde}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Tilde}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Tilde]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:2}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:3}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:3]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:4}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:4]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:5}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:5]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:6}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:6]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:7}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:7]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:8}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:8]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:9}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:9]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:0}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:0]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Hyphen}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Hyphen}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Hyphen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Equal}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Equal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Ins}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Ins}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Ins]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Del}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Del]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Home}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Home}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Home]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:End}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:End]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:PageUp}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:PageUp}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:PageUp]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:PageDown}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:PageDown}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:PageDown]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Enter}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Enter}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Enter]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Alt}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Alt}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Alt]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Ctrl}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Ctrl}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Ctrl]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Shift left}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Shift left}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Shift left]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Shift right}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Shift right}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Shift right]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:CapsLock}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:CapsLock}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:CapsLock]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:A}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:A}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:A]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:B}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:B}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:B]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:C}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:C}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:C]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:D}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:D]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:E}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:E}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:E]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:F}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:F]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:G}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:G}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:G]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:H}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:H]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:I}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:I]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:J}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:J}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:J]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:K}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:K}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:K]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:L}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:L}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:L]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:M}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:M]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:N}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:N}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:N]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:O}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:O}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:O]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:P}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:P}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:P]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Q}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Q]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:R}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:R}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:R]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:S}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:S]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:T}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:T}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:T]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:U}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:U}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:U]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:V}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:V]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:W}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:W}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:W]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:X}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:X}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:X]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Y}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Y}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Y]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Z}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Z]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Angle_bracket_right}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Angle_bracket_right}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Angle_bracket_right]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Square_bracket_left}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Square_bracket_left]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Square_bracket_right}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Square_bracket_right]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Backslash}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Backslash}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Backslash]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Semicolon}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Semicolon]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Single_quote}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Single_quote}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Single_quote]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Comma}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Comma}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Comma]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Period}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Period}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Period]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Question_mark}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Question_mark}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Question_mark]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:KP_Num}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:KP_Num}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:KP_Num]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_2}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_2}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_3}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_3}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_3]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_4}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_4}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_4]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_5}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_5}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_5]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_6}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_6}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_6]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_7}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_7}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_7]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_8}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_8}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_8]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_9}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_9}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_9]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_0}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_0}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_0]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:KP_Period}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:KP_Period}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:KP_Period]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:KP_Enter}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:KP_Enter}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:KP_Enter]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GERMAN currently available templates ===&lt;br /&gt;
&amp;lt;i&amp;gt;thanks to [http://vegastrike.sourceforge.net/users/pontiac/ Pontiac] for his images&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:150px&amp;quot;|Sample image&lt;br /&gt;
|Needed code&lt;br /&gt;
|Template link&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Zirkumflex}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Zirkumflex}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Zirkumflex]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:2}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:2}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:3}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:3}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:3]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:4}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:4}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:4]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:5}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:5}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:5]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:6}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:6}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:6]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:7}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:7}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:7]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:8}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:8}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:8]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:9}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:9}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:9]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:0}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:0}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:0]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Suml}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Suml}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Suml]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Apostroph}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Apostroph}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Apostroph]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Q}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Q}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Q]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:E}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:E}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:E]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:M}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:M}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:M]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Uuml}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Uuml}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Uuml]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Ouml}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Ouml}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Ouml]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Auml}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Auml}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Auml]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Plus}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Plus}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Sharp}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Sharp}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Sharp]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Komma}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Komma}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Komma]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Punkt}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Punkt}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Punkt]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Print}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Print}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Print]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Scroll}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Scroll}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Scroll]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Pause}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Pause}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Pause]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Einf}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Einf}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Einf]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Entf}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Entf}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Entf]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Pos1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Pos1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Pos1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Ende}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Ende}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Ende]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:PageUp}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:PageUp}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:PageUp]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:PageDown}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:PageDown}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:PageDown]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Einf}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Einf}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Einf]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_7}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_7}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_7]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_9}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_9}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_9]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_3}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_3}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_3]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_0}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_0}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_0]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_Period}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_Period}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_Period]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
*[[Development:Keyboard layout]]&lt;br /&gt;
* [[WikiPedia:Keyboard_layout]]&lt;br /&gt;
* [[WikiPedia:Umlauts#Entering_umlauts_in_HTML]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Tutorial]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Database]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard Layout]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:VCPP_Compiling&amp;diff=19443</id>
		<title>HowTo:VCPP Compiling</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:VCPP_Compiling&amp;diff=19443"/>
				<updated>2013-07-14T04:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Compiling under Visual C++ */ Added Accnowledgement of Visual C++ 11.x and Fix Me notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Checkout SVN (Ubuntu Linux)|Checkout SVN (Ubuntu Linux)]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Cygwin Compiling|Cygwin Compiling]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{attention}}&lt;br /&gt;
=Compiling under Visual C++=&lt;br /&gt;
First, [[HowTo:Checkout_SVN|check out the SVN modules]].&lt;br /&gt;
&lt;br /&gt;
When using another module (e.g. &amp;lt;code&amp;gt;vegastrike&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;vssetup&amp;lt;/code&amp;gt;), they should be placed in the directory above &amp;lt;code&amp;gt;vega-vc&amp;lt;/code&amp;gt; in the directory tree.&lt;br /&gt;
&lt;br /&gt;
For example, when you want to checkout Vegastrike, you may make a &amp;lt;code&amp;gt;Vegastrike&amp;lt;/code&amp;gt; directory and from there, checkout &amp;lt;code&amp;gt;vega-vc9&amp;lt;/code&amp;gt; for all Visual C++ editions, &amp;lt;code&amp;gt;vegastrike&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; ALL from this directory.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/&amp;lt;/code&amp;gt; - base directory.&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vegastrike/&amp;lt;/code&amp;gt; - The stuff from the vegastrike module (the actual code)&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-proj/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 6.x) Deprecated&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-vc7/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 7.x) Deprecated&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-vc8/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 8.0) Deprecated&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-vc9/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 9.0 and higher)&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/win32/&amp;lt;/code&amp;gt; - The newer version of data.  Until the change is made in the Vegastrike project setting binaries will be create in vega-vc9/Release or vega-vc9/Debug. &amp;lt;strike&amp;gt;Binaries will be compiled into the bin directory, so it should be here in the tree if you do not want to edit project settings.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Here is a list of every project included for SVN compilation that is used:&lt;br /&gt;
* vegastrike (&amp;lt;code&amp;gt;Vegastrike.exe&amp;lt;/code&amp;gt;) - '''VegaStrike binary'''&lt;br /&gt;
* vsserver (&amp;lt;code&amp;gt;vegaserver.exe&amp;lt;/code&amp;gt;) - VegaStrike server&lt;br /&gt;
* vssetup (&amp;lt;code&amp;gt;Setup.exe&amp;lt;/code&amp;gt;) - The main Setup program--doesn't change much, so you can use the binary directly from SVN.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 11.x (Visual Studio Express 2012)==&lt;br /&gt;
&lt;br /&gt;
{{Fixme}} Write Me - Until specific instructions are written by someone knowledgeable, follow information for previous versions and supplement it with up to date information about compiling from the forums. &lt;br /&gt;
&lt;br /&gt;
==Visual C++ 10.0 (2010 Express)==&lt;br /&gt;
&lt;br /&gt;
{{Fixme}}Currently there are no working project files for VC10. This will be changing in the near future so please be patient. For now just copy everything from the &amp;lt;code&amp;gt;trunk/vega-vc9&amp;lt;/code&amp;gt; folder into a newly created vega-vc10 folder and convert the VC9 project files.&lt;br /&gt;
&lt;br /&gt;
You can download a copy of VC10 Express from [http://www.microsoft.com/express/download/ Download Visual Studio Express].&lt;br /&gt;
If you encounter any issues post a new topic in the [http://forums.vega-strike.org/viewforum.php?f=5 Compiling Problems] forum.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 9.0 (2008 Express)==&lt;br /&gt;
&lt;br /&gt;
This is likely only for Windows XP SP3 and Vista (so probably not Windows 2000). Apparently no Platform SDK is necessary. Note that it is required that the local file and directory structure is identical to the one on SVN. You need to checkout the following: &amp;lt;code&amp;gt;trunk/vegastrike&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;trunk/vega-vc9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;trunk/win32&amp;lt;/code&amp;gt;. If the above is wrong you will need to download the 2008 SDK or higher.&lt;br /&gt;
&lt;br /&gt;
# [http://www.microsoft.com/express/download/ Download Visual C++ 2008 Express Edition].&lt;br /&gt;
# Make sure you are logged on as admin. Otherwise the VC++ 2008 EE installation will fail. Run the installer, uncheck all the boxes on each page if you want a lighter download. It will do everything on it's own then ask to reboot.&lt;br /&gt;
# To update for Python 2.7 you will need to download the latest 2.7 release: [http://www.python.org/download/ Download latest Python 2.7]&lt;br /&gt;
# Compile Python using their &amp;lt;code&amp;gt;Python-2.7.1\PCbuild\pcbuild.sln&amp;lt;/code&amp;gt; solution file. Make sure it works (&amp;lt;code&amp;gt;python.exe&amp;lt;/code&amp;gt; starts up).&lt;br /&gt;
# Substitute the corresponding Python 2.7 files from &amp;lt;code&amp;gt;Python-2.7.1\PCbuild&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Python-2.7.1\include&amp;lt;/code&amp;gt;. Python also requires a &amp;lt;code&amp;gt;pyconfig.h&amp;lt;/code&amp;gt; inside your &amp;lt;code&amp;gt;vega-vc9\include\python&amp;lt;/code&amp;gt;, you can copy it from &amp;lt;code&amp;gt;Python-2.7.1\PC&amp;lt;/code&amp;gt;.&lt;br /&gt;
# In VC++ 2008 EE, update the vegastrike project properties: in configuration properties -&amp;gt; linker -&amp;gt; input -&amp;gt; additional dependencies, change the python version to 2.7. (It should be the last one in the list.)&lt;br /&gt;
# Apply the &amp;lt;code&amp;gt;VCExpress.diff&amp;lt;/code&amp;gt; to fix the resource file for use with Visual C++ Express.&lt;br /&gt;
# Vegastrike should now build normally.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 8.0 (2005 Express)(deprecated)==&lt;br /&gt;
This is left here in case someone wants to attempt a working VC8 build&lt;br /&gt;
Warning: VC8 requires a big download off Microsoft's site.&lt;br /&gt;
&lt;br /&gt;
Microsoft claims that they will continue offering their non-expiring version of VC8 forever, so I guess this will be the main build platform.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that VC8 does something weird with .manifest files, and for official builds, I would suggest VC7 as it seems to be faster, and it lacks compatibility issues.  There are too many forum threads on this to count.&lt;br /&gt;
&lt;br /&gt;
This will work on Windows 2000 or XP (Not sure about 98,95...).&lt;br /&gt;
&lt;br /&gt;
# You have two download choices:&lt;br /&gt;
#* Download the standard install: http://msdn.microsoft.com/vstudio/express/visualc/download/ and register (free but requires an E-mail and filling in a form)&lt;br /&gt;
#* Download the &amp;quot;manual install&amp;quot; (from a CD image): http://msdn.microsoft.com/vstudio/express/support/install/ (seems to be an ISO image, but looks like it doesn't require registration...)&lt;br /&gt;
# Install the [http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&amp;amp;displaylang=en#filelist| Windows Platform SDK] ([http://msdn.microsoft.com/library/default.asp?url=/library/EN-US/sdkintro/sdkintro/installing_the_platform_sdk_with_visual_studio.asp Instructions] - [http://www.microsoft.com/downloads/info.aspx?na=47&amp;amp;p=3&amp;amp;SrcDisplayLang=en&amp;amp;SrcCategoryId=&amp;amp;SrcFamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&amp;amp;u=details.aspx%3ffamilyid%3dD8EECD75-1FC4-49E5-BC66-9DA2B03D9B92%26displaylang%3den FULL ISO version(395MB)]). A [http://www.microsoft.com/downloads/details.aspx?FamilyID=0baf2b35-c656-4969-ace8-e4c0c0716adb&amp;amp;DisplayLang=en more recent SDK] for Windows XP SP2 exists, but it has not been tested with VS (yet.)&lt;br /&gt;
# In Visual C++ 8.0 (2005 Express), under Tools...Options...Visual C++ Directories, add an Include directory for C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include and an Include directory for C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include\mfc. If you forget this step, the build will not be able to find windows.h, basetsd.h, and afxres.h and will throw fatal errors.&lt;br /&gt;
# You should not need the [http://www.microsoft.com/downloads/details.aspx?FamilyID=EDB98FFA-A59C-4C23-9B92-BA304F188314&amp;amp;displaylang=en DirectX SDK] (337MB) to compile VS, but it may be required to compile OGRE in the future.&lt;br /&gt;
# Disable Intellisense: Microsoft provides no GUI for this, but it is recommended unless you want to eat up twice the RAM and wait 10-20 seconds between saving each file.&lt;br /&gt;
#* Browse to your VC8 install.&lt;br /&gt;
#* Go to the VC/vcpackages folders and rename the &amp;quot;feacp&amp;quot; DLL file to anything else like &amp;quot;feacp_backup.dll&amp;quot;.  This should not break anything... it will only disable IntelliSense.&lt;br /&gt;
# Checkout the Vegastrike project as described earlier.&lt;br /&gt;
# Open the &amp;quot;vega-vc8&amp;quot; project using the IDE.&lt;br /&gt;
# The compilation should go for the most part smoothly.  If you encounter any problems, please tell us in the [http://forums.vega-strike.org/ forum] or specifically on [http://forums.vega-strike.org/viewtopic.php?t=6251 this thread].&lt;br /&gt;
#* Note that Debug versions will be very slow (I get 5 frames/second on my Pentium3 1GHz machine using debug VS).&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 8.0(2005 Express) plus the Code::Blocks IDE (deprecated)==&lt;br /&gt;
You can download Visual C++ 8.0(2005 Express) after you acquired a vcsetup.exe for Visual C++ 8.0. These are still being offered on some download sites.&lt;br /&gt;
The main advantages of Visual C++ 8.0 over later versions are that it works for older OSes like Windows 2000 and that there is a vegastrike project file for it, which you can check out from svn as vega-vc8.&lt;br /&gt;
You will also need an SDK, I used the Platform SDK PSDK-x86.exe (1.3 MB) which you can find with the query “Windows Server 2003 Platform SDK Web” in a search engine.&lt;br /&gt;
You will need to enable internet explorer for a minute as the default browser to install the PSDK.&lt;br /&gt;
Also try to get the vcredist_x86.exe for Visual C++ 8.0(2005 Express) if you want to share your vegastrike binary with others.&lt;br /&gt;
You can acquire the code::block development environment from www.codeblocks.org.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might want to make a copy of your SVN checkout tree now, to have a clean copy just in case of the code in VegaStrike/ and the project files in vega-vc8/&lt;br /&gt;
Start code::blocks, choose VC2005/2008 as default tool chain and import the .sln solution file from vega-vc8 into a workspace. Use the vc8 2005/2008 compiler.&lt;br /&gt;
Double click the vegastrike project so that it is selected in bold. Go to Project/Build options and add /EHsc to vegastrike in other compiler options, remove /W from all projects and choose a warning level you like instead for each compiling option, like /W1 for release and /W3 for a debug build.&lt;br /&gt;
I have only tried the Win32 and Win32 debug buildsYou will notice that the debug build sets other libraries in linker settings. Basically the left side of the settings is used to include libraries while the right side is used to NOT include the default libraries. Some people have reported that they need to add &amp;quot;/NODEFAULTLIB:libcmt&amp;quot; manually there to exclude libcmt from being linked which results in a conflict.(I also removed /ZI and added insted on the left side /Zi /D_DEBUG to have debug symbols, I'm not sure which is better). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to edit the file Resources.rc to read&amp;lt;br&amp;gt;&lt;br /&gt;
 #include &amp;amp;lt;WinResrc.h&amp;amp;gt;&lt;br /&gt;
instead of&amp;lt;br&amp;gt;&lt;br /&gt;
 #include &amp;quot;afxres.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you should discover a problem with the PNG or Python libraries, or simply want to try out newer ones, recall that each of these libraries/dlls needs to be one built with the same compiler you use for vegastrike.&lt;br /&gt;
Be warned that for libpng-1.2.34 the optimized build does not work, while the debug build(without any optimization) works with the vc8 compiler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also choose where the binaries you produced end up, but I left it to default settings which is in the ../win32/bin directory, thats right aside ../VegaStrike.&lt;br /&gt;
Finally I took the executable, which is named vegastrikeR.exe for the release version, and all other files produced and placed them into the directory structure of an old VegaStrike install.&lt;br /&gt;
Running vegaStrike produced errors, which meant I had to resolve them by checking out the directories bases,mission,programs,sounds/missions,techniques and textures directories from SVN using the repository browser. (I think you can even do without some of these.)&lt;br /&gt;
Copying the directories into and over the directory tree of the old install produced a working binary.&lt;br /&gt;
At least it works as far as I know - I didn't get to test much yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can debug programs in the VC++ IDE by creating a new project and adding an executable as a subproject.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Visual Studio 7.x (deprecated)==&lt;br /&gt;
&lt;br /&gt;
===Compiling from the command line with Visual Studio===&lt;br /&gt;
Here is a batch file that could be used to checkout everything and then compile all projects (copy and paste in &amp;lt;code&amp;gt;makeall.bat&amp;lt;/code&amp;gt;), if you were going somewhere for a few hours and wanted to get a working project when you got back:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@echo off&lt;br /&gt;
mkdir vegastrike&lt;br /&gt;
cd vegastrike&lt;br /&gt;
svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vega-vc7&lt;br /&gt;
svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/&lt;br /&gt;
cd vega-vc7&lt;br /&gt;
echo Building project...&lt;br /&gt;
&amp;quot;C:\VC7\Common7\IDE\devenv.exe&amp;quot; vegastrike.sln /BUILD Debug&lt;br /&gt;
cd ..&lt;br /&gt;
cd ..&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': You must replace the &amp;quot;&amp;lt;code&amp;gt;C:\vc7&amp;lt;/code&amp;gt;&amp;quot; with the directory where you installed visual c++ 7 and replace the &amp;quot;&amp;lt;code&amp;gt;Debug&amp;lt;/code&amp;gt;&amp;quot; on the same line with &amp;quot;&amp;lt;code&amp;gt;Release&amp;lt;/code&amp;gt;&amp;quot; if you want a release build.&lt;br /&gt;
&lt;br /&gt;
===Compiling with the Visual Studio GUI (deprecated)===&lt;br /&gt;
''(This is written with Visual C++ .NET Standard in mind)''&lt;br /&gt;
&lt;br /&gt;
Once you have checked out the vegastrike and vega-vc7 modules from [[HowTo:Checkout CVS|CVS]], use Visual Studio to open vegastrike.sln, found in the vega-vc7 directory. When compiling for release, select &amp;quot;Release Boost 131&amp;quot; from the drop-down menu on the toolbar. Right-click on the &amp;quot;vegastrike&amp;quot; project in the &amp;quot;solution explorer&amp;quot; sidebar, and then select &amp;quot;Build&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ Toolkit 2003==&lt;br /&gt;
This is a [http://msdn.microsoft.com/visualc/vctoolkit2003/ free download] from Microsoft, and is the same compiler and linker as Visual Studio 2003.&lt;br /&gt;
&lt;br /&gt;
Note, you must have Windows XP or 2000 in order to install the toolkit. (formerly said only Windows XP, but this is not true according to their download page)&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
* Install the [http://msdn.microsoft.com/visualc/vctoolkit2003/ Visual C++ Toolkit 2003] from the Microsoft web site. &lt;br /&gt;
* Install the [http://www.microsoft.com/msdownload/platformsdk/sdkupdate Windows Platform SDK] from the Microsoft web site. You can take any of the 3 versions available.&lt;br /&gt;
* Install the [http://www.codeblocks.org/downloads.shtml Code::Blocks] (alternative download site on [http://prdownloads.sourceforge.net/codeblocks/ Sourceforge]). You can take the full version or the core only, since we will use the VS 2003 TK. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Configuring Code::Blocks===&lt;br /&gt;
* Run CodeBlocks. The first time you install it, you will be listed with a set of compilers. Select Microsoft Visual C++ Toolkit, and click '''Set As Default'''. &lt;br /&gt;
* For configuration you have to include the location of the Windows Platform SDK.  Go to '''Settings''' -&amp;gt; '''Compiler''' in the menu. Click the '''Directories''' tab.  Add the directory &amp;quot;&amp;lt;code&amp;gt;C:\Program Files\Microsoft SDK\bin&amp;lt;/code&amp;gt;&amp;quot; to the Resource Compiler tab.&lt;br /&gt;
&lt;br /&gt;
===Compiling with Code::Blocks and Visual C++ Toolkit===&lt;br /&gt;
Once you have checked out the vegastrike and vega-vc7 modules from [[HowTo:Checkout CVS|CVS]], import the vegastrike.sln file, found in the vega-vc7 directory into Code::Blocks using '''Project-&amp;gt;Import-&amp;gt;MS Visual Studio Solution''' in the menu.&lt;br /&gt;
&lt;br /&gt;
===Note (CVS version as of 14 Nov 2005===&lt;br /&gt;
Using the most recent CVS versions (and 2003/Runtime versions from Microsoft) I had to remove /W from the build options '''Project Build Options &amp;gt; Compiler Options &amp;gt; Other Options'''&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 6.0 (deprecated)==&lt;br /&gt;
As of the end of December, 2005, VegaStrike has dropped compatibility for VC 6 because of the new OGRE rendering engine.&lt;br /&gt;
&lt;br /&gt;
VC 6 users can grab a free copy of VC 8 (Visual Studio 2005 Express) off the Microsoft site, and follow the directions below to compile.&lt;br /&gt;
===Compiling using VC 6===&lt;br /&gt;
Until the OGRE port is finished, VC 6 will still compile, so you can try it if VC8 won't work for you.&lt;br /&gt;
&lt;br /&gt;
First, check out all the modules above.&lt;br /&gt;
&lt;br /&gt;
Then from the MSDEV IDE, open the &amp;quot;vegastrike.dsw&amp;quot; project inside vega-proj, and compile.  You will want to use Debug or Release configurations for a standard build. (The Boost 129 builds are permanently broken, and GLUT doesn't work very well as far as I know)&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[HowTo:Checkout SVN|Checking out SVN]]&lt;br /&gt;
* [http://www.codeblocks.org Code:Blocks IDE]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Checkout SVN|Checkout SVN]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Cygwin Compiling|Cygwin Compiling]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HowTos|VCpp Compiling]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:VCPP_Compiling&amp;diff=19442</id>
		<title>HowTo:VCPP Compiling</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:VCPP_Compiling&amp;diff=19442"/>
				<updated>2013-07-13T13:55:30Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Visual C++ 10.0 (2010 Express) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Checkout SVN (Ubuntu Linux)|Checkout SVN (Ubuntu Linux)]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Cygwin Compiling|Cygwin Compiling]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{attention}}&lt;br /&gt;
=Compiling under Visual C++=&lt;br /&gt;
First, [[HowTo:Checkout_SVN|check out the SVN modules]].&lt;br /&gt;
&lt;br /&gt;
When using another module (e.g. &amp;lt;code&amp;gt;vegastrike&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;vssetup&amp;lt;/code&amp;gt;), they should be placed in the directory above &amp;lt;code&amp;gt;vega-vc&amp;lt;/code&amp;gt; in the directory tree.&lt;br /&gt;
&lt;br /&gt;
For example, when you want to checkout Vegastrike, you may make a &amp;lt;code&amp;gt;Vegastrike&amp;lt;/code&amp;gt; directory and from there, checkout &amp;lt;code&amp;gt;vega-vc9&amp;lt;/code&amp;gt; for all Visual C++ editions, &amp;lt;code&amp;gt;vegastrike&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; ALL from this directory.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/&amp;lt;/code&amp;gt; - base directory.&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vegastrike/&amp;lt;/code&amp;gt; - The stuff from the vegastrike module (the actual code)&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-proj/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 6.x) Deprecated&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-vc7/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 7.x) Deprecated&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-vc8/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 8.0) Deprecated&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-vc9/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 9.0 and higher)&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/win32/&amp;lt;/code&amp;gt; - The newer version of data.  Until the change is made in the Vegastrike project setting binaries will be create in vega-vc9/Release or vega-vc9/Debug. &amp;lt;strike&amp;gt;Binaries will be compiled into the bin directory, so it should be here in the tree if you do not want to edit project settings.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Here is a list of every project included for SVN compilation that is used:&lt;br /&gt;
* vegastrike (&amp;lt;code&amp;gt;Vegastrike.exe&amp;lt;/code&amp;gt;) - '''VegaStrike binary'''&lt;br /&gt;
* vsserver (&amp;lt;code&amp;gt;vegaserver.exe&amp;lt;/code&amp;gt;) - VegaStrike server&lt;br /&gt;
* vssetup (&amp;lt;code&amp;gt;Setup.exe&amp;lt;/code&amp;gt;) - The main Setup program--doesn't change much, so you can use the binary directly from SVN.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 10.0 (2010 Express)==&lt;br /&gt;
&lt;br /&gt;
Currently there are no working project files for VC10. This will be changing in the near future so please be patient. For now just copy everything from the &amp;lt;code&amp;gt;trunk/vega-vc9&amp;lt;/code&amp;gt; folder into a newly created vega-vc10 folder and convert the VC9 project files.&lt;br /&gt;
&lt;br /&gt;
You can download a copy of VC10 Express from [http://www.microsoft.com/express/download/ Download Visual Studio Express].&lt;br /&gt;
If you encounter any issues post a new topic in the [http://forums.vega-strike.org/viewforum.php?f=5 Compiling Problems] forum.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 9.0 (2008 Express)==&lt;br /&gt;
&lt;br /&gt;
This is likely only for Windows XP SP3 and Vista (so probably not Windows 2000). Apparently no Platform SDK is necessary. Note that it is required that the local file and directory structure is identical to the one on SVN. You need to checkout the following: &amp;lt;code&amp;gt;trunk/vegastrike&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;trunk/vega-vc9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;trunk/win32&amp;lt;/code&amp;gt;. If the above is wrong you will need to download the 2008 SDK or higher.&lt;br /&gt;
&lt;br /&gt;
# [http://www.microsoft.com/express/download/ Download Visual C++ 2008 Express Edition].&lt;br /&gt;
# Make sure you are logged on as admin. Otherwise the VC++ 2008 EE installation will fail. Run the installer, uncheck all the boxes on each page if you want a lighter download. It will do everything on it's own then ask to reboot.&lt;br /&gt;
# To update for Python 2.7 you will need to download the latest 2.7 release: [http://www.python.org/download/ Download latest Python 2.7]&lt;br /&gt;
# Compile Python using their &amp;lt;code&amp;gt;Python-2.7.1\PCbuild\pcbuild.sln&amp;lt;/code&amp;gt; solution file. Make sure it works (&amp;lt;code&amp;gt;python.exe&amp;lt;/code&amp;gt; starts up).&lt;br /&gt;
# Substitute the corresponding Python 2.7 files from &amp;lt;code&amp;gt;Python-2.7.1\PCbuild&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Python-2.7.1\include&amp;lt;/code&amp;gt;. Python also requires a &amp;lt;code&amp;gt;pyconfig.h&amp;lt;/code&amp;gt; inside your &amp;lt;code&amp;gt;vega-vc9\include\python&amp;lt;/code&amp;gt;, you can copy it from &amp;lt;code&amp;gt;Python-2.7.1\PC&amp;lt;/code&amp;gt;.&lt;br /&gt;
# In VC++ 2008 EE, update the vegastrike project properties: in configuration properties -&amp;gt; linker -&amp;gt; input -&amp;gt; additional dependencies, change the python version to 2.7. (It should be the last one in the list.)&lt;br /&gt;
# Apply the &amp;lt;code&amp;gt;VCExpress.diff&amp;lt;/code&amp;gt; to fix the resource file for use with Visual C++ Express.&lt;br /&gt;
# Vegastrike should now build normally.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 8.0 (2005 Express)(deprecated)==&lt;br /&gt;
This is left here in case someone wants to attempt a working VC8 build&lt;br /&gt;
Warning: VC8 requires a big download off Microsoft's site.&lt;br /&gt;
&lt;br /&gt;
Microsoft claims that they will continue offering their non-expiring version of VC8 forever, so I guess this will be the main build platform.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that VC8 does something weird with .manifest files, and for official builds, I would suggest VC7 as it seems to be faster, and it lacks compatibility issues.  There are too many forum threads on this to count.&lt;br /&gt;
&lt;br /&gt;
This will work on Windows 2000 or XP (Not sure about 98,95...).&lt;br /&gt;
&lt;br /&gt;
# You have two download choices:&lt;br /&gt;
#* Download the standard install: http://msdn.microsoft.com/vstudio/express/visualc/download/ and register (free but requires an E-mail and filling in a form)&lt;br /&gt;
#* Download the &amp;quot;manual install&amp;quot; (from a CD image): http://msdn.microsoft.com/vstudio/express/support/install/ (seems to be an ISO image, but looks like it doesn't require registration...)&lt;br /&gt;
# Install the [http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&amp;amp;displaylang=en#filelist| Windows Platform SDK] ([http://msdn.microsoft.com/library/default.asp?url=/library/EN-US/sdkintro/sdkintro/installing_the_platform_sdk_with_visual_studio.asp Instructions] - [http://www.microsoft.com/downloads/info.aspx?na=47&amp;amp;p=3&amp;amp;SrcDisplayLang=en&amp;amp;SrcCategoryId=&amp;amp;SrcFamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&amp;amp;u=details.aspx%3ffamilyid%3dD8EECD75-1FC4-49E5-BC66-9DA2B03D9B92%26displaylang%3den FULL ISO version(395MB)]). A [http://www.microsoft.com/downloads/details.aspx?FamilyID=0baf2b35-c656-4969-ace8-e4c0c0716adb&amp;amp;DisplayLang=en more recent SDK] for Windows XP SP2 exists, but it has not been tested with VS (yet.)&lt;br /&gt;
# In Visual C++ 8.0 (2005 Express), under Tools...Options...Visual C++ Directories, add an Include directory for C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include and an Include directory for C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include\mfc. If you forget this step, the build will not be able to find windows.h, basetsd.h, and afxres.h and will throw fatal errors.&lt;br /&gt;
# You should not need the [http://www.microsoft.com/downloads/details.aspx?FamilyID=EDB98FFA-A59C-4C23-9B92-BA304F188314&amp;amp;displaylang=en DirectX SDK] (337MB) to compile VS, but it may be required to compile OGRE in the future.&lt;br /&gt;
# Disable Intellisense: Microsoft provides no GUI for this, but it is recommended unless you want to eat up twice the RAM and wait 10-20 seconds between saving each file.&lt;br /&gt;
#* Browse to your VC8 install.&lt;br /&gt;
#* Go to the VC/vcpackages folders and rename the &amp;quot;feacp&amp;quot; DLL file to anything else like &amp;quot;feacp_backup.dll&amp;quot;.  This should not break anything... it will only disable IntelliSense.&lt;br /&gt;
# Checkout the Vegastrike project as described earlier.&lt;br /&gt;
# Open the &amp;quot;vega-vc8&amp;quot; project using the IDE.&lt;br /&gt;
# The compilation should go for the most part smoothly.  If you encounter any problems, please tell us in the [http://forums.vega-strike.org/ forum] or specifically on [http://forums.vega-strike.org/viewtopic.php?t=6251 this thread].&lt;br /&gt;
#* Note that Debug versions will be very slow (I get 5 frames/second on my Pentium3 1GHz machine using debug VS).&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 8.0(2005 Express) plus the Code::Blocks IDE (deprecated)==&lt;br /&gt;
You can download Visual C++ 8.0(2005 Express) after you acquired a vcsetup.exe for Visual C++ 8.0. These are still being offered on some download sites.&lt;br /&gt;
The main advantages of Visual C++ 8.0 over later versions are that it works for older OSes like Windows 2000 and that there is a vegastrike project file for it, which you can check out from svn as vega-vc8.&lt;br /&gt;
You will also need an SDK, I used the Platform SDK PSDK-x86.exe (1.3 MB) which you can find with the query “Windows Server 2003 Platform SDK Web” in a search engine.&lt;br /&gt;
You will need to enable internet explorer for a minute as the default browser to install the PSDK.&lt;br /&gt;
Also try to get the vcredist_x86.exe for Visual C++ 8.0(2005 Express) if you want to share your vegastrike binary with others.&lt;br /&gt;
You can acquire the code::block development environment from www.codeblocks.org.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might want to make a copy of your SVN checkout tree now, to have a clean copy just in case of the code in VegaStrike/ and the project files in vega-vc8/&lt;br /&gt;
Start code::blocks, choose VC2005/2008 as default tool chain and import the .sln solution file from vega-vc8 into a workspace. Use the vc8 2005/2008 compiler.&lt;br /&gt;
Double click the vegastrike project so that it is selected in bold. Go to Project/Build options and add /EHsc to vegastrike in other compiler options, remove /W from all projects and choose a warning level you like instead for each compiling option, like /W1 for release and /W3 for a debug build.&lt;br /&gt;
I have only tried the Win32 and Win32 debug buildsYou will notice that the debug build sets other libraries in linker settings. Basically the left side of the settings is used to include libraries while the right side is used to NOT include the default libraries. Some people have reported that they need to add &amp;quot;/NODEFAULTLIB:libcmt&amp;quot; manually there to exclude libcmt from being linked which results in a conflict.(I also removed /ZI and added insted on the left side /Zi /D_DEBUG to have debug symbols, I'm not sure which is better). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to edit the file Resources.rc to read&amp;lt;br&amp;gt;&lt;br /&gt;
 #include &amp;amp;lt;WinResrc.h&amp;amp;gt;&lt;br /&gt;
instead of&amp;lt;br&amp;gt;&lt;br /&gt;
 #include &amp;quot;afxres.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you should discover a problem with the PNG or Python libraries, or simply want to try out newer ones, recall that each of these libraries/dlls needs to be one built with the same compiler you use for vegastrike.&lt;br /&gt;
Be warned that for libpng-1.2.34 the optimized build does not work, while the debug build(without any optimization) works with the vc8 compiler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also choose where the binaries you produced end up, but I left it to default settings which is in the ../win32/bin directory, thats right aside ../VegaStrike.&lt;br /&gt;
Finally I took the executable, which is named vegastrikeR.exe for the release version, and all other files produced and placed them into the directory structure of an old VegaStrike install.&lt;br /&gt;
Running vegaStrike produced errors, which meant I had to resolve them by checking out the directories bases,mission,programs,sounds/missions,techniques and textures directories from SVN using the repository browser. (I think you can even do without some of these.)&lt;br /&gt;
Copying the directories into and over the directory tree of the old install produced a working binary.&lt;br /&gt;
At least it works as far as I know - I didn't get to test much yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can debug programs in the VC++ IDE by creating a new project and adding an executable as a subproject.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Visual Studio 7.x (deprecated)==&lt;br /&gt;
&lt;br /&gt;
===Compiling from the command line with Visual Studio===&lt;br /&gt;
Here is a batch file that could be used to checkout everything and then compile all projects (copy and paste in &amp;lt;code&amp;gt;makeall.bat&amp;lt;/code&amp;gt;), if you were going somewhere for a few hours and wanted to get a working project when you got back:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@echo off&lt;br /&gt;
mkdir vegastrike&lt;br /&gt;
cd vegastrike&lt;br /&gt;
svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vega-vc7&lt;br /&gt;
svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/&lt;br /&gt;
cd vega-vc7&lt;br /&gt;
echo Building project...&lt;br /&gt;
&amp;quot;C:\VC7\Common7\IDE\devenv.exe&amp;quot; vegastrike.sln /BUILD Debug&lt;br /&gt;
cd ..&lt;br /&gt;
cd ..&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': You must replace the &amp;quot;&amp;lt;code&amp;gt;C:\vc7&amp;lt;/code&amp;gt;&amp;quot; with the directory where you installed visual c++ 7 and replace the &amp;quot;&amp;lt;code&amp;gt;Debug&amp;lt;/code&amp;gt;&amp;quot; on the same line with &amp;quot;&amp;lt;code&amp;gt;Release&amp;lt;/code&amp;gt;&amp;quot; if you want a release build.&lt;br /&gt;
&lt;br /&gt;
===Compiling with the Visual Studio GUI (deprecated)===&lt;br /&gt;
''(This is written with Visual C++ .NET Standard in mind)''&lt;br /&gt;
&lt;br /&gt;
Once you have checked out the vegastrike and vega-vc7 modules from [[HowTo:Checkout CVS|CVS]], use Visual Studio to open vegastrike.sln, found in the vega-vc7 directory. When compiling for release, select &amp;quot;Release Boost 131&amp;quot; from the drop-down menu on the toolbar. Right-click on the &amp;quot;vegastrike&amp;quot; project in the &amp;quot;solution explorer&amp;quot; sidebar, and then select &amp;quot;Build&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ Toolkit 2003==&lt;br /&gt;
This is a [http://msdn.microsoft.com/visualc/vctoolkit2003/ free download] from Microsoft, and is the same compiler and linker as Visual Studio 2003.&lt;br /&gt;
&lt;br /&gt;
Note, you must have Windows XP or 2000 in order to install the toolkit. (formerly said only Windows XP, but this is not true according to their download page)&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
* Install the [http://msdn.microsoft.com/visualc/vctoolkit2003/ Visual C++ Toolkit 2003] from the Microsoft web site. &lt;br /&gt;
* Install the [http://www.microsoft.com/msdownload/platformsdk/sdkupdate Windows Platform SDK] from the Microsoft web site. You can take any of the 3 versions available.&lt;br /&gt;
* Install the [http://www.codeblocks.org/downloads.shtml Code::Blocks] (alternative download site on [http://prdownloads.sourceforge.net/codeblocks/ Sourceforge]). You can take the full version or the core only, since we will use the VS 2003 TK. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Configuring Code::Blocks===&lt;br /&gt;
* Run CodeBlocks. The first time you install it, you will be listed with a set of compilers. Select Microsoft Visual C++ Toolkit, and click '''Set As Default'''. &lt;br /&gt;
* For configuration you have to include the location of the Windows Platform SDK.  Go to '''Settings''' -&amp;gt; '''Compiler''' in the menu. Click the '''Directories''' tab.  Add the directory &amp;quot;&amp;lt;code&amp;gt;C:\Program Files\Microsoft SDK\bin&amp;lt;/code&amp;gt;&amp;quot; to the Resource Compiler tab.&lt;br /&gt;
&lt;br /&gt;
===Compiling with Code::Blocks and Visual C++ Toolkit===&lt;br /&gt;
Once you have checked out the vegastrike and vega-vc7 modules from [[HowTo:Checkout CVS|CVS]], import the vegastrike.sln file, found in the vega-vc7 directory into Code::Blocks using '''Project-&amp;gt;Import-&amp;gt;MS Visual Studio Solution''' in the menu.&lt;br /&gt;
&lt;br /&gt;
===Note (CVS version as of 14 Nov 2005===&lt;br /&gt;
Using the most recent CVS versions (and 2003/Runtime versions from Microsoft) I had to remove /W from the build options '''Project Build Options &amp;gt; Compiler Options &amp;gt; Other Options'''&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 6.0 (deprecated)==&lt;br /&gt;
As of the end of December, 2005, VegaStrike has dropped compatibility for VC 6 because of the new OGRE rendering engine.&lt;br /&gt;
&lt;br /&gt;
VC 6 users can grab a free copy of VC 8 (Visual Studio 2005 Express) off the Microsoft site, and follow the directions below to compile.&lt;br /&gt;
===Compiling using VC 6===&lt;br /&gt;
Until the OGRE port is finished, VC 6 will still compile, so you can try it if VC8 won't work for you.&lt;br /&gt;
&lt;br /&gt;
First, check out all the modules above.&lt;br /&gt;
&lt;br /&gt;
Then from the MSDEV IDE, open the &amp;quot;vegastrike.dsw&amp;quot; project inside vega-proj, and compile.  You will want to use Debug or Release configurations for a standard build. (The Boost 129 builds are permanently broken, and GLUT doesn't work very well as far as I know)&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[HowTo:Checkout SVN|Checking out SVN]]&lt;br /&gt;
* [http://www.codeblocks.org Code:Blocks IDE]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Checkout SVN|Checkout SVN]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Cygwin Compiling|Cygwin Compiling]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HowTos|VCpp Compiling]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:VCPP_Compiling&amp;diff=19441</id>
		<title>HowTo:VCPP Compiling</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:VCPP_Compiling&amp;diff=19441"/>
				<updated>2013-07-13T13:54:18Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Visual C++ 10.0 (2010 Express) */ Renamed link to reflect modern name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Checkout SVN (Ubuntu Linux)|Checkout SVN (Ubuntu Linux)]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Cygwin Compiling|Cygwin Compiling]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{attention}}&lt;br /&gt;
=Compiling under Visual C++=&lt;br /&gt;
First, [[HowTo:Checkout_SVN|check out the SVN modules]].&lt;br /&gt;
&lt;br /&gt;
When using another module (e.g. &amp;lt;code&amp;gt;vegastrike&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;vssetup&amp;lt;/code&amp;gt;), they should be placed in the directory above &amp;lt;code&amp;gt;vega-vc&amp;lt;/code&amp;gt; in the directory tree.&lt;br /&gt;
&lt;br /&gt;
For example, when you want to checkout Vegastrike, you may make a &amp;lt;code&amp;gt;Vegastrike&amp;lt;/code&amp;gt; directory and from there, checkout &amp;lt;code&amp;gt;vega-vc9&amp;lt;/code&amp;gt; for all Visual C++ editions, &amp;lt;code&amp;gt;vegastrike&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; ALL from this directory.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/&amp;lt;/code&amp;gt; - base directory.&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vegastrike/&amp;lt;/code&amp;gt; - The stuff from the vegastrike module (the actual code)&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-proj/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 6.x) Deprecated&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-vc7/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 7.x) Deprecated&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-vc8/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 8.0) Deprecated&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/vega-vc9/&amp;lt;/code&amp;gt; - The project files. (VISUAL C++ 9.0 and higher)&lt;br /&gt;
* &amp;lt;code&amp;gt;vegastrike/win32/&amp;lt;/code&amp;gt; - The newer version of data.  Until the change is made in the Vegastrike project setting binaries will be create in vega-vc9/Release or vega-vc9/Debug. &amp;lt;strike&amp;gt;Binaries will be compiled into the bin directory, so it should be here in the tree if you do not want to edit project settings.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Here is a list of every project included for SVN compilation that is used:&lt;br /&gt;
* vegastrike (&amp;lt;code&amp;gt;Vegastrike.exe&amp;lt;/code&amp;gt;) - '''VegaStrike binary'''&lt;br /&gt;
* vsserver (&amp;lt;code&amp;gt;vegaserver.exe&amp;lt;/code&amp;gt;) - VegaStrike server&lt;br /&gt;
* vssetup (&amp;lt;code&amp;gt;Setup.exe&amp;lt;/code&amp;gt;) - The main Setup program--doesn't change much, so you can use the binary directly from SVN.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 10.0 (2010 Express)==&lt;br /&gt;
&lt;br /&gt;
Currently there are no working project files for VC10. This will be changing in the near future so please be patient. For now just copy everything from the &amp;lt;code&amp;gt;trunk/vega-vc9&amp;lt;/code&amp;gt; folder into a newly created vega-vc10 folder and convert the VC9 project files.&lt;br /&gt;
&lt;br /&gt;
You can download a copy of VC10 Express from [http://www.microsoft.com/express/download/ Download Visual Studio Express 2012].&lt;br /&gt;
If you encounter any issues post a new topic in the [http://forums.vega-strike.org/viewforum.php?f=5 Compiling Problems] forum.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 9.0 (2008 Express)==&lt;br /&gt;
&lt;br /&gt;
This is likely only for Windows XP SP3 and Vista (so probably not Windows 2000). Apparently no Platform SDK is necessary. Note that it is required that the local file and directory structure is identical to the one on SVN. You need to checkout the following: &amp;lt;code&amp;gt;trunk/vegastrike&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;trunk/vega-vc9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;trunk/win32&amp;lt;/code&amp;gt;. If the above is wrong you will need to download the 2008 SDK or higher.&lt;br /&gt;
&lt;br /&gt;
# [http://www.microsoft.com/express/download/ Download Visual C++ 2008 Express Edition].&lt;br /&gt;
# Make sure you are logged on as admin. Otherwise the VC++ 2008 EE installation will fail. Run the installer, uncheck all the boxes on each page if you want a lighter download. It will do everything on it's own then ask to reboot.&lt;br /&gt;
# To update for Python 2.7 you will need to download the latest 2.7 release: [http://www.python.org/download/ Download latest Python 2.7]&lt;br /&gt;
# Compile Python using their &amp;lt;code&amp;gt;Python-2.7.1\PCbuild\pcbuild.sln&amp;lt;/code&amp;gt; solution file. Make sure it works (&amp;lt;code&amp;gt;python.exe&amp;lt;/code&amp;gt; starts up).&lt;br /&gt;
# Substitute the corresponding Python 2.7 files from &amp;lt;code&amp;gt;Python-2.7.1\PCbuild&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Python-2.7.1\include&amp;lt;/code&amp;gt;. Python also requires a &amp;lt;code&amp;gt;pyconfig.h&amp;lt;/code&amp;gt; inside your &amp;lt;code&amp;gt;vega-vc9\include\python&amp;lt;/code&amp;gt;, you can copy it from &amp;lt;code&amp;gt;Python-2.7.1\PC&amp;lt;/code&amp;gt;.&lt;br /&gt;
# In VC++ 2008 EE, update the vegastrike project properties: in configuration properties -&amp;gt; linker -&amp;gt; input -&amp;gt; additional dependencies, change the python version to 2.7. (It should be the last one in the list.)&lt;br /&gt;
# Apply the &amp;lt;code&amp;gt;VCExpress.diff&amp;lt;/code&amp;gt; to fix the resource file for use with Visual C++ Express.&lt;br /&gt;
# Vegastrike should now build normally.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 8.0 (2005 Express)(deprecated)==&lt;br /&gt;
This is left here in case someone wants to attempt a working VC8 build&lt;br /&gt;
Warning: VC8 requires a big download off Microsoft's site.&lt;br /&gt;
&lt;br /&gt;
Microsoft claims that they will continue offering their non-expiring version of VC8 forever, so I guess this will be the main build platform.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that VC8 does something weird with .manifest files, and for official builds, I would suggest VC7 as it seems to be faster, and it lacks compatibility issues.  There are too many forum threads on this to count.&lt;br /&gt;
&lt;br /&gt;
This will work on Windows 2000 or XP (Not sure about 98,95...).&lt;br /&gt;
&lt;br /&gt;
# You have two download choices:&lt;br /&gt;
#* Download the standard install: http://msdn.microsoft.com/vstudio/express/visualc/download/ and register (free but requires an E-mail and filling in a form)&lt;br /&gt;
#* Download the &amp;quot;manual install&amp;quot; (from a CD image): http://msdn.microsoft.com/vstudio/express/support/install/ (seems to be an ISO image, but looks like it doesn't require registration...)&lt;br /&gt;
# Install the [http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&amp;amp;displaylang=en#filelist| Windows Platform SDK] ([http://msdn.microsoft.com/library/default.asp?url=/library/EN-US/sdkintro/sdkintro/installing_the_platform_sdk_with_visual_studio.asp Instructions] - [http://www.microsoft.com/downloads/info.aspx?na=47&amp;amp;p=3&amp;amp;SrcDisplayLang=en&amp;amp;SrcCategoryId=&amp;amp;SrcFamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&amp;amp;u=details.aspx%3ffamilyid%3dD8EECD75-1FC4-49E5-BC66-9DA2B03D9B92%26displaylang%3den FULL ISO version(395MB)]). A [http://www.microsoft.com/downloads/details.aspx?FamilyID=0baf2b35-c656-4969-ace8-e4c0c0716adb&amp;amp;DisplayLang=en more recent SDK] for Windows XP SP2 exists, but it has not been tested with VS (yet.)&lt;br /&gt;
# In Visual C++ 8.0 (2005 Express), under Tools...Options...Visual C++ Directories, add an Include directory for C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include and an Include directory for C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include\mfc. If you forget this step, the build will not be able to find windows.h, basetsd.h, and afxres.h and will throw fatal errors.&lt;br /&gt;
# You should not need the [http://www.microsoft.com/downloads/details.aspx?FamilyID=EDB98FFA-A59C-4C23-9B92-BA304F188314&amp;amp;displaylang=en DirectX SDK] (337MB) to compile VS, but it may be required to compile OGRE in the future.&lt;br /&gt;
# Disable Intellisense: Microsoft provides no GUI for this, but it is recommended unless you want to eat up twice the RAM and wait 10-20 seconds between saving each file.&lt;br /&gt;
#* Browse to your VC8 install.&lt;br /&gt;
#* Go to the VC/vcpackages folders and rename the &amp;quot;feacp&amp;quot; DLL file to anything else like &amp;quot;feacp_backup.dll&amp;quot;.  This should not break anything... it will only disable IntelliSense.&lt;br /&gt;
# Checkout the Vegastrike project as described earlier.&lt;br /&gt;
# Open the &amp;quot;vega-vc8&amp;quot; project using the IDE.&lt;br /&gt;
# The compilation should go for the most part smoothly.  If you encounter any problems, please tell us in the [http://forums.vega-strike.org/ forum] or specifically on [http://forums.vega-strike.org/viewtopic.php?t=6251 this thread].&lt;br /&gt;
#* Note that Debug versions will be very slow (I get 5 frames/second on my Pentium3 1GHz machine using debug VS).&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 8.0(2005 Express) plus the Code::Blocks IDE (deprecated)==&lt;br /&gt;
You can download Visual C++ 8.0(2005 Express) after you acquired a vcsetup.exe for Visual C++ 8.0. These are still being offered on some download sites.&lt;br /&gt;
The main advantages of Visual C++ 8.0 over later versions are that it works for older OSes like Windows 2000 and that there is a vegastrike project file for it, which you can check out from svn as vega-vc8.&lt;br /&gt;
You will also need an SDK, I used the Platform SDK PSDK-x86.exe (1.3 MB) which you can find with the query “Windows Server 2003 Platform SDK Web” in a search engine.&lt;br /&gt;
You will need to enable internet explorer for a minute as the default browser to install the PSDK.&lt;br /&gt;
Also try to get the vcredist_x86.exe for Visual C++ 8.0(2005 Express) if you want to share your vegastrike binary with others.&lt;br /&gt;
You can acquire the code::block development environment from www.codeblocks.org.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might want to make a copy of your SVN checkout tree now, to have a clean copy just in case of the code in VegaStrike/ and the project files in vega-vc8/&lt;br /&gt;
Start code::blocks, choose VC2005/2008 as default tool chain and import the .sln solution file from vega-vc8 into a workspace. Use the vc8 2005/2008 compiler.&lt;br /&gt;
Double click the vegastrike project so that it is selected in bold. Go to Project/Build options and add /EHsc to vegastrike in other compiler options, remove /W from all projects and choose a warning level you like instead for each compiling option, like /W1 for release and /W3 for a debug build.&lt;br /&gt;
I have only tried the Win32 and Win32 debug buildsYou will notice that the debug build sets other libraries in linker settings. Basically the left side of the settings is used to include libraries while the right side is used to NOT include the default libraries. Some people have reported that they need to add &amp;quot;/NODEFAULTLIB:libcmt&amp;quot; manually there to exclude libcmt from being linked which results in a conflict.(I also removed /ZI and added insted on the left side /Zi /D_DEBUG to have debug symbols, I'm not sure which is better). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to edit the file Resources.rc to read&amp;lt;br&amp;gt;&lt;br /&gt;
 #include &amp;amp;lt;WinResrc.h&amp;amp;gt;&lt;br /&gt;
instead of&amp;lt;br&amp;gt;&lt;br /&gt;
 #include &amp;quot;afxres.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you should discover a problem with the PNG or Python libraries, or simply want to try out newer ones, recall that each of these libraries/dlls needs to be one built with the same compiler you use for vegastrike.&lt;br /&gt;
Be warned that for libpng-1.2.34 the optimized build does not work, while the debug build(without any optimization) works with the vc8 compiler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also choose where the binaries you produced end up, but I left it to default settings which is in the ../win32/bin directory, thats right aside ../VegaStrike.&lt;br /&gt;
Finally I took the executable, which is named vegastrikeR.exe for the release version, and all other files produced and placed them into the directory structure of an old VegaStrike install.&lt;br /&gt;
Running vegaStrike produced errors, which meant I had to resolve them by checking out the directories bases,mission,programs,sounds/missions,techniques and textures directories from SVN using the repository browser. (I think you can even do without some of these.)&lt;br /&gt;
Copying the directories into and over the directory tree of the old install produced a working binary.&lt;br /&gt;
At least it works as far as I know - I didn't get to test much yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can debug programs in the VC++ IDE by creating a new project and adding an executable as a subproject.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Visual Studio 7.x (deprecated)==&lt;br /&gt;
&lt;br /&gt;
===Compiling from the command line with Visual Studio===&lt;br /&gt;
Here is a batch file that could be used to checkout everything and then compile all projects (copy and paste in &amp;lt;code&amp;gt;makeall.bat&amp;lt;/code&amp;gt;), if you were going somewhere for a few hours and wanted to get a working project when you got back:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@echo off&lt;br /&gt;
mkdir vegastrike&lt;br /&gt;
cd vegastrike&lt;br /&gt;
svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vega-vc7&lt;br /&gt;
svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/&lt;br /&gt;
cd vega-vc7&lt;br /&gt;
echo Building project...&lt;br /&gt;
&amp;quot;C:\VC7\Common7\IDE\devenv.exe&amp;quot; vegastrike.sln /BUILD Debug&lt;br /&gt;
cd ..&lt;br /&gt;
cd ..&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': You must replace the &amp;quot;&amp;lt;code&amp;gt;C:\vc7&amp;lt;/code&amp;gt;&amp;quot; with the directory where you installed visual c++ 7 and replace the &amp;quot;&amp;lt;code&amp;gt;Debug&amp;lt;/code&amp;gt;&amp;quot; on the same line with &amp;quot;&amp;lt;code&amp;gt;Release&amp;lt;/code&amp;gt;&amp;quot; if you want a release build.&lt;br /&gt;
&lt;br /&gt;
===Compiling with the Visual Studio GUI (deprecated)===&lt;br /&gt;
''(This is written with Visual C++ .NET Standard in mind)''&lt;br /&gt;
&lt;br /&gt;
Once you have checked out the vegastrike and vega-vc7 modules from [[HowTo:Checkout CVS|CVS]], use Visual Studio to open vegastrike.sln, found in the vega-vc7 directory. When compiling for release, select &amp;quot;Release Boost 131&amp;quot; from the drop-down menu on the toolbar. Right-click on the &amp;quot;vegastrike&amp;quot; project in the &amp;quot;solution explorer&amp;quot; sidebar, and then select &amp;quot;Build&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Visual C++ Toolkit 2003==&lt;br /&gt;
This is a [http://msdn.microsoft.com/visualc/vctoolkit2003/ free download] from Microsoft, and is the same compiler and linker as Visual Studio 2003.&lt;br /&gt;
&lt;br /&gt;
Note, you must have Windows XP or 2000 in order to install the toolkit. (formerly said only Windows XP, but this is not true according to their download page)&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
* Install the [http://msdn.microsoft.com/visualc/vctoolkit2003/ Visual C++ Toolkit 2003] from the Microsoft web site. &lt;br /&gt;
* Install the [http://www.microsoft.com/msdownload/platformsdk/sdkupdate Windows Platform SDK] from the Microsoft web site. You can take any of the 3 versions available.&lt;br /&gt;
* Install the [http://www.codeblocks.org/downloads.shtml Code::Blocks] (alternative download site on [http://prdownloads.sourceforge.net/codeblocks/ Sourceforge]). You can take the full version or the core only, since we will use the VS 2003 TK. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Configuring Code::Blocks===&lt;br /&gt;
* Run CodeBlocks. The first time you install it, you will be listed with a set of compilers. Select Microsoft Visual C++ Toolkit, and click '''Set As Default'''. &lt;br /&gt;
* For configuration you have to include the location of the Windows Platform SDK.  Go to '''Settings''' -&amp;gt; '''Compiler''' in the menu. Click the '''Directories''' tab.  Add the directory &amp;quot;&amp;lt;code&amp;gt;C:\Program Files\Microsoft SDK\bin&amp;lt;/code&amp;gt;&amp;quot; to the Resource Compiler tab.&lt;br /&gt;
&lt;br /&gt;
===Compiling with Code::Blocks and Visual C++ Toolkit===&lt;br /&gt;
Once you have checked out the vegastrike and vega-vc7 modules from [[HowTo:Checkout CVS|CVS]], import the vegastrike.sln file, found in the vega-vc7 directory into Code::Blocks using '''Project-&amp;gt;Import-&amp;gt;MS Visual Studio Solution''' in the menu.&lt;br /&gt;
&lt;br /&gt;
===Note (CVS version as of 14 Nov 2005===&lt;br /&gt;
Using the most recent CVS versions (and 2003/Runtime versions from Microsoft) I had to remove /W from the build options '''Project Build Options &amp;gt; Compiler Options &amp;gt; Other Options'''&lt;br /&gt;
&lt;br /&gt;
==Visual C++ 6.0 (deprecated)==&lt;br /&gt;
As of the end of December, 2005, VegaStrike has dropped compatibility for VC 6 because of the new OGRE rendering engine.&lt;br /&gt;
&lt;br /&gt;
VC 6 users can grab a free copy of VC 8 (Visual Studio 2005 Express) off the Microsoft site, and follow the directions below to compile.&lt;br /&gt;
===Compiling using VC 6===&lt;br /&gt;
Until the OGRE port is finished, VC 6 will still compile, so you can try it if VC8 won't work for you.&lt;br /&gt;
&lt;br /&gt;
First, check out all the modules above.&lt;br /&gt;
&lt;br /&gt;
Then from the MSDEV IDE, open the &amp;quot;vegastrike.dsw&amp;quot; project inside vega-proj, and compile.  You will want to use Debug or Release configurations for a standard build. (The Boost 129 builds are permanently broken, and GLUT doesn't work very well as far as I know)&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[HowTo:Checkout SVN|Checking out SVN]]&lt;br /&gt;
* [http://www.codeblocks.org Code:Blocks IDE]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Checkout SVN|Checkout SVN]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Cygwin Compiling|Cygwin Compiling]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HowTos|VCpp Compiling]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTos&amp;diff=19440</id>
		<title>HowTos</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTos&amp;diff=19440"/>
				<updated>2013-07-13T06:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Obtain a copy of the development-version files */ Reworded sentence to match other sentences in list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|HowTos}}&lt;br /&gt;
{{Wiki_Nav_Index}}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
= Game How-Tos Introduction =&lt;br /&gt;
&lt;br /&gt;
{{warning_text |&lt;br /&gt;
| text='''Note:''' This page presents a very limited listing of some of the tutorials available for creating Vega Strike Engine content for space simulator and game Mods. For a complete and structured overview over the content pipeline including content requirements, creation and modding tools, assets creation, integration, testing, and submission process, please refer to the main [[Development|'''Development Portal''']].}}&lt;br /&gt;
&lt;br /&gt;
= Modeling =&lt;br /&gt;
''This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.''&lt;br /&gt;
* [[HowTo:Add Ships|Adding your ship to Vega Strike]] - An overview of how to create and add ships to the game&lt;br /&gt;
** [[HowTo:Create Models]] - A summary on how to create a new model for Vega Strike&lt;br /&gt;
*** [[HowTo:Model a Ship|Brad Mick's video tutorial on ship modelling]] - using Lightwave, but the concept is general: ''Rapid Prototyping''&lt;br /&gt;
*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modeling programs&lt;br /&gt;
*** [[HowTo:Basic Blender Tutorial|A basic Blender3D tutorial]] - not specific to ships, though...&lt;br /&gt;
** [[HowTo:Smooth Groups|Understanding &amp;quot;Smooth Groups&amp;quot;]] - a Blender tutorial on splitting smooth groups...&lt;br /&gt;
** [[HowTo:Bevel|Getting bevels to look good]] - a Blender tutorial on smooth shading and beveling...&lt;br /&gt;
** [[HowTo:Weld|Smoothly Welding complex shapes]] - a Blender tutorial on smooth welding...&lt;br /&gt;
** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured&lt;br /&gt;
*** [[HowTo:Unwrap in Blender|Using Blender to unwrap your model]] - A blender UV-mapping tutorial&lt;br /&gt;
*** [[HowTo:FullUnwrapBlender|Full ship unwrap tutorial (Blender)]] - Full ship UV unwrap, from A to Z&lt;br /&gt;
** [[HowTo:Texture|Creating your own textures]] - A summary on how to make texture maps&lt;br /&gt;
*** [[HowTo:Texture in Wings3d|Texturing your model in Wings 3d]]&lt;br /&gt;
*** [http://web.archive.org/web/20040310195543/http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major] (web archive)&lt;br /&gt;
*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality]&lt;br /&gt;
*** [[HowTo:SuperrealisticTexturing|Tips for realistic-looking textures]]&lt;br /&gt;
*** [[HowTo:Make Animated Textures|Using animated textures on a model]]&lt;br /&gt;
** [[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]&lt;br /&gt;
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]&lt;br /&gt;
*** [[HowTo:Add LODs|Adding Levels of Detail]]&lt;br /&gt;
*** [[HowTo:Add Engine Glow|Adding an engine glow to your 3D model]]&lt;br /&gt;
*** [[HowTo:Add Per Pixel Lighting|Adding per-pixel lighting to your 3D model]]&lt;br /&gt;
** [[HowTo:Edit units.csv|Editing units.csv]]&lt;br /&gt;
*** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]] - Deprecated, but can be converted easily to .csv format&lt;br /&gt;
&lt;br /&gt;
= Advanced Topics =&lt;br /&gt;
* [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]]&lt;br /&gt;
* [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]]&lt;br /&gt;
&lt;br /&gt;
= Shaders =&lt;br /&gt;
* [[HowTo:IntroToShaders|Introduction to shaders, and what they mean for you]] --Bumpmaps, Normalmaps, Shininess maps ...&lt;br /&gt;
&lt;br /&gt;
= Artwork =&lt;br /&gt;
''Artwork related Howtos''&lt;br /&gt;
* [[HowTo:Radiosity baking in Blender|Radiosity baking in Blender]]&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
* [[HowTo:MOD|You want to create your own mod for VS? Start here.]]&lt;br /&gt;
&lt;br /&gt;
=Sourcecode HowTos =&lt;br /&gt;
== Obtain a copy of the development-version files ==&lt;br /&gt;
* [[HowTo:Checkout SVN|Checkout Vega Strike's Subversion (SVN) modules.]]&lt;br /&gt;
* [[HowTo:Checkout SVN (Ubuntu Linux)|Checkout Vega Strike's Subversion (SVN) modules in Ubuntu.]]&lt;br /&gt;
* [[HowTo:Checkout SVNMac|Checkout Vega Strike's Subversion (SVN) modules on Mac OSX.]]&lt;br /&gt;
* [[HowTo:Checkout GIT|Checkout Vega Strikes Subversion (SVN) modules using GIT.]]&lt;br /&gt;
* [[HowTo:Checkout CVS|Checkout Vegastrike CVS modules with various programs.]] - '''Deprecated'''&lt;br /&gt;
'''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.'''&lt;br /&gt;
* [[Moving data4.x to data]] - We recently (on May 1, 2008) moved the data4.x repository to &amp;quot;data&amp;quot;.  This has instructions on how to update your repository without checking out everything again.&lt;br /&gt;
&lt;br /&gt;
== Compile the Vega Strike sourcecode ==&lt;br /&gt;
* [[HowTo:VCPP Compiling|Compiling from SVN under Visual C++]]&lt;br /&gt;
* [[HowTo:Cygwin Compiling|Compiling from SVN under Cygwin]] (may not work--enter at your own risk)&lt;br /&gt;
* [[HowTo:Compile from SVN on Linux|Compiling from SVN under your favourite Unixlike OS]]&lt;br /&gt;
* [[HowTo:Compile on OSX|Compiling from SVN on Mac OSX]]&lt;br /&gt;
* [[HowTo:Compile_from_released_source|Compiling from the released source]]&lt;br /&gt;
* Debug a Vega Strike Compilation &lt;br /&gt;
** [[HowTo:Use GDB|Debugging on your Unixlike OS using GDB]]&lt;br /&gt;
** [[HowTo:Use Dr Watson|Debugging on Windows using Dr Watson]]&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous HowTos =&lt;br /&gt;
*[[HowTo:Contribute|The Vega Strike Contributor's Guide]]&lt;br /&gt;
* [[HowTo:Install Wings3d|Installing Wings 3D and the Xmesh Plugin]] (deprecated)&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[FAQ:Installing|Installing]]&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* For related tools see the [[Links]] section.&lt;br /&gt;
[[Category:HowTos]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=19435</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=19435"/>
				<updated>2013-06-30T08:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* XML config code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Control mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:C}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off. This caps relative speed and limits increase rate of controls&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:V}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:V}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&amp;lt;!-- # Send preset communition keys --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;!-- # Hotkey target save/load --&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&amp;lt;!-- # Weapon control --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&amp;lt;!-- # Docking --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&amp;lt;!-- # Targeting --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Turning --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Move --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;!-- # Sound --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Views --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Governors --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=19431</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=19431"/>
				<updated>2013-06-29T08:47:55Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* General */ Moved out maneuver mode to the movement keys&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Control mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:C}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off. This caps relative speed and limits increase rate of controls&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:V}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:V}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Send preset communition keys --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;!-- # Hotkey target save/load --&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Weapon control --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Docking --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Targeting --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Turning --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Move --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;!-- # Sound --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Views --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Governors --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=19430</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=19430"/>
				<updated>2013-06-29T08:46:00Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Navigation speed */ Moved up control mode listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Control mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:C}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off. This caps relative speed and limits increase rate of controls&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:V}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:V}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Send preset communition keys --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;!-- # Hotkey target save/load --&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Weapon control --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Docking --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Targeting --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Turning --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Move --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;!-- # Sound --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Views --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Governors --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=19429</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=19429"/>
				<updated>2013-06-29T08:33:21Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Navigation speed */ Changed 'V' to Velecity reference set&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:V}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:V}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Send preset communition keys --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;!-- # Hotkey target save/load --&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Weapon control --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Docking --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Targeting --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Turning --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Move --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;!-- # Sound --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Views --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Governors --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=19428</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=19428"/>
				<updated>2013-06-29T06:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* XML config code */ Updated XML to reflect fourm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Send preset communition keys --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;!-- # Hotkey target save/load --&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Weapon control --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Docking --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Targeting --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Turning --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Move --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;!-- # Sound --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Views --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;!-- # Governors --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
	&amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Checkout_SVN&amp;diff=19071</id>
		<title>HowTo:Checkout SVN</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Checkout_SVN&amp;diff=19071"/>
				<updated>2013-02-24T19:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Determining when compiling is required */ Even better differentiated where to find further instructions by adding on the spot links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|HowTo:Checkout SVN}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Edit News|Edit News]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Checkout SVN (Ubuntu Linux)|Checkout SVN (Ubuntu Linux)]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
NOTE:Recently the SVN location of the data directory has changed.  Use svn -switch to fix this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're interested in an experimental version of Vega Strike, then SVN is what you'll be looking at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Executive summary'''&lt;br /&gt;
&lt;br /&gt;
Subversion, or SVN, is a mechanism by which developers can keep track of changes to their code and distribute these changes to the public in real time. This allows people to take advantage of software as it is being developed, between official releases.&lt;br /&gt;
&lt;br /&gt;
[[HowTo:Checkout_SVN#Windows_Clients|Windows users]] can use an [[HowTo:Checkout_SVN#Tortoise_SVN|SVN client]] to check out the &amp;quot;win32&amp;quot; module, which contains game data and windows binaries.&lt;br /&gt;
&lt;br /&gt;
[[HowTo:Checkout_SVN#Linux_Clients|Linux]] and [[HowTo:Checkout_SVN#Mac_OS_X_Clients|Mac OS X]] users must use an SVN client to check out the vegastrike module as well, which contains source code for them to compile. (Note that compiling Vega Strike on Mac OS X is considered very difficult.)&lt;br /&gt;
&lt;br /&gt;
=What is SVN?=&lt;br /&gt;
SVN stands for '''S'''ub'''v'''ersio'''n''', a system similar to CVS. It allows developers to simultaneously work on a centralised project - in this case, that's Vega Strike.&lt;br /&gt;
&lt;br /&gt;
Downloading (&amp;quot;checking out&amp;quot;) and compiling the SVN-version often gives you access to features not included in the latest stable release of the program. SVN-based versions can be unstable and may not even work at all, but may hold advantages compared to stable versions.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
Unlike a CVS repository, the top level of an SVN repository contains more than just the trunk. Vega Strike's SVN repository follows the standard layout, so the SVN root looks like this:&lt;br /&gt;
* '''branches''' - Independent copies of some or all of the trunk code. A developer making major changes, such as the ogre branch or major code cleanup will usually make a branch so they can keep track of their progress without breaking the trunk code for everyone else. These changes eventually are merged back into the trunk.&lt;br /&gt;
* '''tags''' - Revisions which have been marked. For instance, a tag might be made for a stable release so that svn users can update to it via the ''svn sw'' command. The VS developers like to use tags to mark milestones in the code, such as before or after a major change, so you'll see a lot of tags.&lt;br /&gt;
* '''trunk''' - The main trunk code, as would be seen in the root of a CVS repository. This contains a number of modules filled with code and data.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Vega Strike's SVN repository holds several subdirectories, which can either be checked out separately or altogether. The most notable ones are included below.&lt;br /&gt;
&lt;br /&gt;
* '''data''' - data files of the game. This consists mainly of models, textures and backgrounds. Required to play the game.&lt;br /&gt;
* '''hqtextures''' - Optional High Quality Texture pack &lt;br /&gt;
* '''win32''' - Windows Binaries as well as includes an &amp;quot;external&amp;quot; to the data directory.&lt;br /&gt;
* '''mac''' - Macintosh Package, as well as an &amp;quot;external&amp;quot; to the data directory.&lt;br /&gt;
* '''masters''' - The original master files that created the game data (original meshes and uncompressed textures).&lt;br /&gt;
* '''history''' - Old descriptions of factions and species.&lt;br /&gt;
* '''modtools''' - Tools to aid creation and modification of game files (campaigns and units)&lt;br /&gt;
* '''translations''' - Translations of Vega Strike data files into other languages.&lt;br /&gt;
* '''vega-proj''' - Deprecated Visual C++ 6 projects. (See [[HowTo:VCPP_Compiling#Visual_C.2B.2B_6.0_.28deprecated.29 here]])&lt;br /&gt;
* '''vega-vc7''' - Visual Studio 7 projects. (See [[HowTo:VCPP_Compiling#Visual_Studio_7.x here]]&lt;br /&gt;
* '''vega-vc8''' - Visual Studio Express 2005 projects. (See [[HowTo:VCPP_Compiling#Visual_C.2B.2B_8.0_.282005_Express.29 here]])&lt;br /&gt;
* '''vegastrike''' - the game base code.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
Ogre Branch&lt;br /&gt;
&lt;br /&gt;
* '''data6.x''' - Data for the old OGRE branch - included in the old OGRE branch.&lt;br /&gt;
* '''ogre_branch''' - the old OGRE branch.&lt;br /&gt;
&lt;br /&gt;
You may download the old OGRE branch including the data6.x dir using this URL: http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/branches/ogre_branch/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Development:Ogre|new OGRE branch - vegaogre]] resides on a new repository.&lt;br /&gt;
Plz visit it here: https://sourceforge.net/projects/vegaogre/&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Subversion tree can be browsed via a web interface: http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;amp;#8594;''' ''See also: [[Development:CVS Tree]]''&lt;br /&gt;
&lt;br /&gt;
=Linux Clients=&lt;br /&gt;
&lt;br /&gt;
==Distribution Specific Instructions==&lt;br /&gt;
&lt;br /&gt;
===Ubuntu Specific===&lt;br /&gt;
''Ubuntu users and maybe Debian as well go [[HowTo:Checkout SVN (Ubuntu Linux)|here]] for a copy-paste, step by step, newb friendly tutorial to both checkout SVN and compile a build afterwards.''&lt;br /&gt;
&lt;br /&gt;
==Command-line svn==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://subversion.tigris.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
The linux-command `svn' is the most basic Subversion client.&lt;br /&gt;
&lt;br /&gt;
===General usage===&lt;br /&gt;
Checking out to download the various Vega Strike svn-module folders is fairly easy. The general syntax is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 svn co [repo]/trunk/[module] [target-directory]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The following syntax...&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 svn co --ignore-externals https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk vegastrike&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
...will download the entire tree (all modules) into directory `vegastrike'. But '''don't do this'''! Such a command would download data for both the normal and ogre branches, plus Visual Studio projects for ALL supported versions and goodness knows what else.&lt;br /&gt;
&lt;br /&gt;
You should really only download individual modules, and a similar syntax can be used. For example, to download the data module...&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data data&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
...will suffice. (Leaving off the target directory will make svn try check out into the ''working directory''.)&lt;br /&gt;
In order to get all the files required to compile the game, checkout the following modules:&lt;br /&gt;
* data&lt;br /&gt;
* vegastrike&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
This is a short tutorial to download the development version on a Linux operating system. (More experienced MacOSX users can this, or they can read [[HowTo:Checkout_SVNMac]]. In order to run the development version of Vega Strike, the executables expect to find the data to be in certain places relative to them.&lt;br /&gt;
&lt;br /&gt;
So, let's start.&lt;br /&gt;
&lt;br /&gt;
====Creating Directories====&lt;br /&gt;
* Create a directory where you would like your copy of the Vega Strike development version to live in. For tutorial purposes, we will create a directory called ''VegaStrike'' in our user's home-directory.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ mkdir VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Change into this newly created directory. In our case:&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ cd VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note for newbs: The directory ''is case sensitive''. If you type: cd vegastrike or Vegastrike, it won't find the directory.&lt;br /&gt;
&lt;br /&gt;
====Check-out====&lt;br /&gt;
Now we can start downloading the packages from the SVN repository. If you download them directly into your Vega Strike directory they will be just in the right place.&lt;br /&gt;
&lt;br /&gt;
Optionally to save on download bandwidth and to possibly download faster, you can download a compressed snapshot of the SVN module, and then just update that to the current revision. Otherwise SVN will get each file individually. To avoid any complication, it will work fine to follow the instruction below, using svn to do the whole checkout.&lt;br /&gt;
&lt;br /&gt;
Snapshots available here: http://forums.vega-strike.org/viewtopic.php?t=6749.&amp;lt;br&amp;gt;&lt;br /&gt;
Also here: http://sourceforge.net/project/showfiles.php?group_id=181552&amp;amp;package_id=211092&amp;amp;release_id=463105.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Fixme}}(Not sure if this second one includes the hidden .svn directories needed to update it with svn) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Download (check-out) the source code package ''vegastrike'', and the content package ''data'' package. Copy and paste, ''in order''.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike$ svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
then&lt;br /&gt;
User@UserMachine:~/VegaStrike$ svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data&amp;lt;/pre&amp;gt;&lt;br /&gt;
This leaves you with two new directories inside your Vega Strike directory called as the packages are.&lt;br /&gt;
&lt;br /&gt;
''Note:'' If you are having problems with SVN due to connecting via a proxy, try to solve them using the method described here: http://subversion.apache.org/faq.html#proxy&lt;br /&gt;
&lt;br /&gt;
=====Boost Specific Check-out=====&lt;br /&gt;
As of 0.5.1 you will be able to choose not to download the boost revisions included in the vegastrike module.  The Boost revisions are external definitions, so including the --ignore-externals argument when checking out vegastrike will result in none of the boost revisions from downloading.   This greatly reduces your download time. If you dont have a system installed boost setup with boost-python, you can pull the specific version of boost you want (1.28 or 1.35) by updating that directory specifically.&lt;br /&gt;
&lt;br /&gt;
* For no Boost:&lt;br /&gt;
&amp;lt;pre&amp;gt;svn co --ignore-externals https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike vegastrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* If you want 1.35:&lt;br /&gt;
&amp;lt;pre&amp;gt;svn update vegastrike/boost/1_35&amp;lt;/pre&amp;gt;&lt;br /&gt;
Now, you have to supply ./configure with a specific boost rev when you are choosing anything other than 1.28.   Also, choosing a boost rev that you haven't downloaded yet would be problematic.   If none are to be downloaded, use --with-boost=system, when using system boost, you have to make sure the python version ./configure uses matches the one boost-python was linked with. Some distros will supply multiple boost revs, python revs, but only one rev combo for boost-python.&lt;br /&gt;
&lt;br /&gt;
=====Optional high quality textures=====&lt;br /&gt;
As of 0.5.1 there is a module in svn called ''hqtextures''. hqtextures, is an optional high quality texture pack that will override the textures in data that exist in hqtextures.  These are jpegs that wont be compressed in-game. Prior to 0.5.1, you have to edit the config file by hand to uncomment the line that enables the hqtextures module. At 0.5.1, it should be a setting in vssetup.   Enabling it while not having it downloaded wont hurt anything. &lt;br /&gt;
&lt;br /&gt;
You have to check it out of svn and put it next to data.   So if data is in /usr/local/games/vegastrike You would:&lt;br /&gt;
&amp;lt;pre&amp;gt;svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/hqtextures /usr/local/games/vegastrike/hqtextures&amp;lt;/pre&amp;gt;&lt;br /&gt;
To be sure that hq textures is being used, check for the message about finding HQ Texture Pack at the start of the console output when running vegastrike.&lt;br /&gt;
&lt;br /&gt;
====Staying updated with development version====&lt;br /&gt;
As development progresses the repository changes. In order to update your working copy you need to do the following.&lt;br /&gt;
* Change into the package's directory you want to update. In our example all the packages were stored in a directory called ''VegaStrike''. Let's assume we want to update the ''data'' package.&lt;br /&gt;
&amp;lt;pre&amp;gt;~&amp;gt; cd VegaStrike&lt;br /&gt;
~/VegaStrike&amp;gt; cd data&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Update from the SVN repository.&lt;br /&gt;
&amp;lt;pre&amp;gt;~/VegaStrike/data&amp;gt; svn update&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Do this for every package you want to update. Exchange ''data'' with ''vegastrike''.&lt;br /&gt;
&lt;br /&gt;
====Determining when compiling is required ====&lt;br /&gt;
After downloading all of the files and folders you need in the vegastrike, data, and other directories for the first time the program must be compiled, because some of the source code is in a compiled only language. If you only updated the modules, in some situations compiling again is not required:&lt;br /&gt;
* If something only changed in the ''data'' package, you don't need to recompile.&lt;br /&gt;
* If something changed in the source code package ''vegastrike'' you must compile.&lt;br /&gt;
From here on either follow the common compiling instructions from this link [http://wiki.vega-strike.org/HowTo:Compile_from_SVN HowTo:Compile_from_SVN_on_Linux], or follow the specific compiling instructions for your specific Linux distribution to build, setup, and run the game listed under [http://wiki.vega-strike.org/HowTo:Checkout_SVN#Distribution_Specific_Instructions Distribution_Specific_Instructions].&lt;br /&gt;
&lt;br /&gt;
==RabbitVCS==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://rabbitvcs.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
RabbitVCS is a set of graphical tools for Linux that lets you work with files under version control directly from Nautilus or Thunar file managers and Gedit. It's freely available under the GPL. You can directly check out modules, update, commit and see differences by right clicking on files and folders within Nautilus or Thunar. You can see the state of a file with overlays on top of the normal icons within Nautilus or Thunar. &lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Follow the instructions for your specific Linux flavor from http://wiki.rabbitvcs.org/wiki/download to install RabbitVCS&lt;br /&gt;
* Create a new folder in the supported file manager where you will download your modules (called Sandbox, SVN or similar working location name);&lt;br /&gt;
* Within that folder, create another folder (for example, VS);&lt;br /&gt;
* Right click on the folder created and select RabbitVCS_SVN -&amp;gt; Checkout... .  This brings up the checkout configuration screen;&lt;br /&gt;
* Input the URL of the repository into the dialogue box:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Click OK to begin checkout of the module.&lt;br /&gt;
[Note: The download of these modules are large, around 1GB+ and will take some time!]&lt;br /&gt;
*Again right click on that same folder created and select RabbitVCS SVN -&amp;gt; Checkout... .&lt;br /&gt;
* Input the URL of the second repository into the dialogue box:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[You may also alternatively use the built-in repository browser to select a different module you wish to check out.]&lt;br /&gt;
&lt;br /&gt;
Because SVN is the active development repository, sometimes the latest copy will have problems and won't work. Luckily SVN has a revision system that allows you to choose a point in time from before the problem was introduced. If HEAD is in a broken state on your system and another revision works, report it on the forums or in the bug tracker so that the problem may be resolved.&lt;br /&gt;
&lt;br /&gt;
If you need to specify a revision, note that each module can have their own revision number, including dependent modules. To do this you would:&lt;br /&gt;
* Right mouse click your version controlled directory, and choose &amp;quot;RabbitVCS -&amp;gt; Update to revision...&amp;quot;&lt;br /&gt;
* Type in the revision number, and hit OK to update everything in the dependent module, which is normally everything in the folder.&lt;br /&gt;
&lt;br /&gt;
After downloading both vegastrike and data directories, the program must be compiled because some of the source code is in a compiled only language. From here follow the general or specific compiling instructions for your Linux distribution to build, setup, and run the game. [[http://wiki.vega-strike.org/HowTo:Compile_from_SVN HowTo:Compile_from_SVN_on_Linux]]   &lt;br /&gt;
&lt;br /&gt;
=Windows Clients=&lt;br /&gt;
&lt;br /&gt;
Note: For windows, only the '''win32''' module is necessary to ''play'' the game.  Checking out &amp;quot;win32&amp;quot; will download the &amp;quot;bin&amp;quot; and &amp;quot;data&amp;quot; directories.  You will find the executable program inside the &amp;quot;bin&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
As of 2010-11-20, the win32 module is working on the HEAD.  However, there are times that the win32 module is out of date and incompatible with the data directory in svn.  Revision 12933 is a known revision where things work if you find HEAD broken for some reason.  Please update this wiki entry if HEAD breaks and you have a later revision number that has no problems preventing gameplay.&lt;br /&gt;
&lt;br /&gt;
If you are interested in compiling the code, you will need the '''vegastrike''' module, as well as the appropriate vega-project module for your Visual C++ version.  See [[HowTo:VCPP_Compiling]] for compiling info.&lt;br /&gt;
&lt;br /&gt;
Some people have problems with the latest executable relating to Visual C++ 8.  If you want an older version of the executable compiled with VC7, you can browse the repository here:&lt;br /&gt;
http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/trunk/win32/bin/vegastrike.exe?view=log&lt;br /&gt;
&lt;br /&gt;
==Tortoise SVN==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://tortoisesvn.tigris.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Tortoise SVN lets you work with files under SVN version control directly from Windows Explorer (just like TortoiseCVS). It's freely available under the GPL. &lt;br /&gt;
&lt;br /&gt;
With TortoiseSVN you can directly check out modules, update, commit and see differences by right clicking on files and folders within Explorer. You can see the state of a file with overlays on top of the normal icons within Explorer. It even works from within the file open dialog. &lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Download and Install Tortoise SVN from http://tortoisesvn.tigris.org&lt;br /&gt;
* Create a new folder in Windows Explorer where you will download your modules (called Sandbox, SVN or similar working location name);&lt;br /&gt;
* Within that folder, create another folder (for example, VS or win32);&lt;br /&gt;
* Right click on the folder created and select SVN Checkout.  This brings up the checkout configuration screen;&lt;br /&gt;
* Input the URL of the repository into the dialog box:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/win32&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[You may also use the built-in repository browser to select the module you wish to check out.]&lt;br /&gt;
* Click OK to begin checkout of the module.&lt;br /&gt;
[Note: The download is 800+ MB and will take some time.]&lt;br /&gt;
* After downloading, run the Setup program in the &amp;quot;bin&amp;quot; folder to set your screen size, etc. More importantly, this will tell Vegastrike where to find the &amp;quot;data&amp;quot; directory.  You only have to do this once.&lt;br /&gt;
* Then you can run VEGASTRIKE.EXE in the &amp;quot;bin&amp;quot; directory to play.&lt;br /&gt;
&lt;br /&gt;
===Specifying a Revision===&lt;br /&gt;
Because SVN is the active development repository, sometimes the latest copy will have problems and won't work.  At the time of this writing this section (2010-09-18) the units.csv file has a problem and the game won't load.  This has been resolved in a later version, but we may run into the problem again so these instructions might be helpful if HEAD breaks again.  Luckily SVN has a revision system that allows you to choose a point in time from before the problem was introduced.  See the above section &amp;quot;Windows Clients&amp;quot; for the latest known revision that works with win32.&lt;br /&gt;
&lt;br /&gt;
{{FIXME}}: We need a way for people to determine the best revision number to use when the HEAD is broken.  Perhaps a section at the top of this document?  In the mean time, check out the help section of the forums.&lt;br /&gt;
&lt;br /&gt;
If you need to specify a revision when using TortoiseSVN , you need to do so for each module, including dependent modules.  So assuming you used the directory name &amp;quot;VS&amp;quot; on the above usage directions, you would:&lt;br /&gt;
&lt;br /&gt;
* Right mouse click on your &amp;quot;VS&amp;quot; directory, and choose &amp;quot;TourtoiseSVN-&amp;gt;Update to revision...&amp;quot;&lt;br /&gt;
* Type in the revision number, and hit OK.  This will update everything under VS/bin, but VS/data will not be updated because it is a separate, dependent module.&lt;br /&gt;
* Right mouse click on your &amp;quot;data&amp;quot; directory, under the top level (&amp;quot;VS&amp;quot; in this example) directory.  Again choose &amp;quot;TourtoiseSVN-&amp;gt;Update to revision...&amp;quot;&lt;br /&gt;
* Again type in the revision number, and hit OK.  This will update everything under VS/data directory.&lt;br /&gt;
&lt;br /&gt;
=Mac OS X Clients=&lt;br /&gt;
&lt;br /&gt;
NOTE: Leopard (10.5) comes with a SVN client.&lt;br /&gt;
&lt;br /&gt;
==Command Line Client==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://metissian.com/projects/macosx/subversion/&lt;br /&gt;
&lt;br /&gt;
(or http://pdb.finkproject.org/pdb/search.php?summary=svn for Fink packages.)&lt;br /&gt;
&lt;br /&gt;
Footnote:&lt;br /&gt;
metissian.com does not maintain current binaries.  A better source would be (ordered from most current to most convenient):&lt;br /&gt;
&lt;br /&gt;
(a) http://subversion.tigris.org/ for current source code.&lt;br /&gt;
&lt;br /&gt;
(b) use Fink or MacPorts to get (usually) current source code.&lt;br /&gt;
&lt;br /&gt;
(c) http://www.codingmonkeys.de/mbo/ for a (usually) current install package.&lt;br /&gt;
&lt;br /&gt;
(d) XCode3 includes svn as part of the default installation (But not XCode2).&lt;br /&gt;
&lt;br /&gt;
==SCPlugin==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://scplugin.tigris.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&amp;quot;The goal of the SCPlugin project is to integrate Subversion into the Mac OS X Finder. The inspiration for this project came from the TortoiseSVN project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
Must have command line client installed.&lt;br /&gt;
&lt;br /&gt;
{{Fixme}}-WRITEME&lt;br /&gt;
&lt;br /&gt;
*[http://www.joshbuhler.com/2005/07/05/setting-up-the-subversion-client-on-mac-os-x/ A good tutorial on setting up SVN for OSX]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[http://www.lachoseinteractive.net/en/community/subversion/svnx/features/ svnX]&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
&lt;br /&gt;
Note, if you are not interested in compiling your own version, see [[HowTo:Checkout_SVNMac]] to get the whole package.&lt;br /&gt;
&lt;br /&gt;
'''&amp;amp;#8594;''' ''See [[HowTo:Compile on OSX]]''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Edit News|Edit News]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Checkout CVS|Checkout CVS]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HowTos|Checkout SVN]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Checkout_SVN&amp;diff=19070</id>
		<title>HowTo:Checkout SVN</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Checkout_SVN&amp;diff=19070"/>
				<updated>2013-02-24T19:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Determining when compiling is required */ Clarified which instructions refered to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|HowTo:Checkout SVN}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Edit News|Edit News]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Checkout SVN (Ubuntu Linux)|Checkout SVN (Ubuntu Linux)]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
NOTE:Recently the SVN location of the data directory has changed.  Use svn -switch to fix this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're interested in an experimental version of Vega Strike, then SVN is what you'll be looking at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Executive summary'''&lt;br /&gt;
&lt;br /&gt;
Subversion, or SVN, is a mechanism by which developers can keep track of changes to their code and distribute these changes to the public in real time. This allows people to take advantage of software as it is being developed, between official releases.&lt;br /&gt;
&lt;br /&gt;
[[HowTo:Checkout_SVN#Windows_Clients|Windows users]] can use an [[HowTo:Checkout_SVN#Tortoise_SVN|SVN client]] to check out the &amp;quot;win32&amp;quot; module, which contains game data and windows binaries.&lt;br /&gt;
&lt;br /&gt;
[[HowTo:Checkout_SVN#Linux_Clients|Linux]] and [[HowTo:Checkout_SVN#Mac_OS_X_Clients|Mac OS X]] users must use an SVN client to check out the vegastrike module as well, which contains source code for them to compile. (Note that compiling Vega Strike on Mac OS X is considered very difficult.)&lt;br /&gt;
&lt;br /&gt;
=What is SVN?=&lt;br /&gt;
SVN stands for '''S'''ub'''v'''ersio'''n''', a system similar to CVS. It allows developers to simultaneously work on a centralised project - in this case, that's Vega Strike.&lt;br /&gt;
&lt;br /&gt;
Downloading (&amp;quot;checking out&amp;quot;) and compiling the SVN-version often gives you access to features not included in the latest stable release of the program. SVN-based versions can be unstable and may not even work at all, but may hold advantages compared to stable versions.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
Unlike a CVS repository, the top level of an SVN repository contains more than just the trunk. Vega Strike's SVN repository follows the standard layout, so the SVN root looks like this:&lt;br /&gt;
* '''branches''' - Independent copies of some or all of the trunk code. A developer making major changes, such as the ogre branch or major code cleanup will usually make a branch so they can keep track of their progress without breaking the trunk code for everyone else. These changes eventually are merged back into the trunk.&lt;br /&gt;
* '''tags''' - Revisions which have been marked. For instance, a tag might be made for a stable release so that svn users can update to it via the ''svn sw'' command. The VS developers like to use tags to mark milestones in the code, such as before or after a major change, so you'll see a lot of tags.&lt;br /&gt;
* '''trunk''' - The main trunk code, as would be seen in the root of a CVS repository. This contains a number of modules filled with code and data.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Vega Strike's SVN repository holds several subdirectories, which can either be checked out separately or altogether. The most notable ones are included below.&lt;br /&gt;
&lt;br /&gt;
* '''data''' - data files of the game. This consists mainly of models, textures and backgrounds. Required to play the game.&lt;br /&gt;
* '''hqtextures''' - Optional High Quality Texture pack &lt;br /&gt;
* '''win32''' - Windows Binaries as well as includes an &amp;quot;external&amp;quot; to the data directory.&lt;br /&gt;
* '''mac''' - Macintosh Package, as well as an &amp;quot;external&amp;quot; to the data directory.&lt;br /&gt;
* '''masters''' - The original master files that created the game data (original meshes and uncompressed textures).&lt;br /&gt;
* '''history''' - Old descriptions of factions and species.&lt;br /&gt;
* '''modtools''' - Tools to aid creation and modification of game files (campaigns and units)&lt;br /&gt;
* '''translations''' - Translations of Vega Strike data files into other languages.&lt;br /&gt;
* '''vega-proj''' - Deprecated Visual C++ 6 projects. (See [[HowTo:VCPP_Compiling#Visual_C.2B.2B_6.0_.28deprecated.29 here]])&lt;br /&gt;
* '''vega-vc7''' - Visual Studio 7 projects. (See [[HowTo:VCPP_Compiling#Visual_Studio_7.x here]]&lt;br /&gt;
* '''vega-vc8''' - Visual Studio Express 2005 projects. (See [[HowTo:VCPP_Compiling#Visual_C.2B.2B_8.0_.282005_Express.29 here]])&lt;br /&gt;
* '''vegastrike''' - the game base code.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
Ogre Branch&lt;br /&gt;
&lt;br /&gt;
* '''data6.x''' - Data for the old OGRE branch - included in the old OGRE branch.&lt;br /&gt;
* '''ogre_branch''' - the old OGRE branch.&lt;br /&gt;
&lt;br /&gt;
You may download the old OGRE branch including the data6.x dir using this URL: http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/branches/ogre_branch/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Development:Ogre|new OGRE branch - vegaogre]] resides on a new repository.&lt;br /&gt;
Plz visit it here: https://sourceforge.net/projects/vegaogre/&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Subversion tree can be browsed via a web interface: http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;amp;#8594;''' ''See also: [[Development:CVS Tree]]''&lt;br /&gt;
&lt;br /&gt;
=Linux Clients=&lt;br /&gt;
&lt;br /&gt;
==Distribution Specific Instructions==&lt;br /&gt;
&lt;br /&gt;
===Ubuntu Specific===&lt;br /&gt;
''Ubuntu users and maybe Debian as well go [[HowTo:Checkout SVN (Ubuntu Linux)|here]] for a copy-paste, step by step, newb friendly tutorial to both checkout SVN and compile a build afterwards.''&lt;br /&gt;
&lt;br /&gt;
==Command-line svn==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://subversion.tigris.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
The linux-command `svn' is the most basic Subversion client.&lt;br /&gt;
&lt;br /&gt;
===General usage===&lt;br /&gt;
Checking out to download the various Vega Strike svn-module folders is fairly easy. The general syntax is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 svn co [repo]/trunk/[module] [target-directory]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The following syntax...&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 svn co --ignore-externals https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk vegastrike&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
...will download the entire tree (all modules) into directory `vegastrike'. But '''don't do this'''! Such a command would download data for both the normal and ogre branches, plus Visual Studio projects for ALL supported versions and goodness knows what else.&lt;br /&gt;
&lt;br /&gt;
You should really only download individual modules, and a similar syntax can be used. For example, to download the data module...&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data data&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
...will suffice. (Leaving off the target directory will make svn try check out into the ''working directory''.)&lt;br /&gt;
In order to get all the files required to compile the game, checkout the following modules:&lt;br /&gt;
* data&lt;br /&gt;
* vegastrike&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
This is a short tutorial to download the development version on a Linux operating system. (More experienced MacOSX users can this, or they can read [[HowTo:Checkout_SVNMac]]. In order to run the development version of Vega Strike, the executables expect to find the data to be in certain places relative to them.&lt;br /&gt;
&lt;br /&gt;
So, let's start.&lt;br /&gt;
&lt;br /&gt;
====Creating Directories====&lt;br /&gt;
* Create a directory where you would like your copy of the Vega Strike development version to live in. For tutorial purposes, we will create a directory called ''VegaStrike'' in our user's home-directory.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ mkdir VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Change into this newly created directory. In our case:&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ cd VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note for newbs: The directory ''is case sensitive''. If you type: cd vegastrike or Vegastrike, it won't find the directory.&lt;br /&gt;
&lt;br /&gt;
====Check-out====&lt;br /&gt;
Now we can start downloading the packages from the SVN repository. If you download them directly into your Vega Strike directory they will be just in the right place.&lt;br /&gt;
&lt;br /&gt;
Optionally to save on download bandwidth and to possibly download faster, you can download a compressed snapshot of the SVN module, and then just update that to the current revision. Otherwise SVN will get each file individually. To avoid any complication, it will work fine to follow the instruction below, using svn to do the whole checkout.&lt;br /&gt;
&lt;br /&gt;
Snapshots available here: http://forums.vega-strike.org/viewtopic.php?t=6749.&amp;lt;br&amp;gt;&lt;br /&gt;
Also here: http://sourceforge.net/project/showfiles.php?group_id=181552&amp;amp;package_id=211092&amp;amp;release_id=463105.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Fixme}}(Not sure if this second one includes the hidden .svn directories needed to update it with svn) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Download (check-out) the source code package ''vegastrike'', and the content package ''data'' package. Copy and paste, ''in order''.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike$ svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
then&lt;br /&gt;
User@UserMachine:~/VegaStrike$ svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data&amp;lt;/pre&amp;gt;&lt;br /&gt;
This leaves you with two new directories inside your Vega Strike directory called as the packages are.&lt;br /&gt;
&lt;br /&gt;
''Note:'' If you are having problems with SVN due to connecting via a proxy, try to solve them using the method described here: http://subversion.apache.org/faq.html#proxy&lt;br /&gt;
&lt;br /&gt;
=====Boost Specific Check-out=====&lt;br /&gt;
As of 0.5.1 you will be able to choose not to download the boost revisions included in the vegastrike module.  The Boost revisions are external definitions, so including the --ignore-externals argument when checking out vegastrike will result in none of the boost revisions from downloading.   This greatly reduces your download time. If you dont have a system installed boost setup with boost-python, you can pull the specific version of boost you want (1.28 or 1.35) by updating that directory specifically.&lt;br /&gt;
&lt;br /&gt;
* For no Boost:&lt;br /&gt;
&amp;lt;pre&amp;gt;svn co --ignore-externals https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike vegastrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* If you want 1.35:&lt;br /&gt;
&amp;lt;pre&amp;gt;svn update vegastrike/boost/1_35&amp;lt;/pre&amp;gt;&lt;br /&gt;
Now, you have to supply ./configure with a specific boost rev when you are choosing anything other than 1.28.   Also, choosing a boost rev that you haven't downloaded yet would be problematic.   If none are to be downloaded, use --with-boost=system, when using system boost, you have to make sure the python version ./configure uses matches the one boost-python was linked with. Some distros will supply multiple boost revs, python revs, but only one rev combo for boost-python.&lt;br /&gt;
&lt;br /&gt;
=====Optional high quality textures=====&lt;br /&gt;
As of 0.5.1 there is a module in svn called ''hqtextures''. hqtextures, is an optional high quality texture pack that will override the textures in data that exist in hqtextures.  These are jpegs that wont be compressed in-game. Prior to 0.5.1, you have to edit the config file by hand to uncomment the line that enables the hqtextures module. At 0.5.1, it should be a setting in vssetup.   Enabling it while not having it downloaded wont hurt anything. &lt;br /&gt;
&lt;br /&gt;
You have to check it out of svn and put it next to data.   So if data is in /usr/local/games/vegastrike You would:&lt;br /&gt;
&amp;lt;pre&amp;gt;svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/hqtextures /usr/local/games/vegastrike/hqtextures&amp;lt;/pre&amp;gt;&lt;br /&gt;
To be sure that hq textures is being used, check for the message about finding HQ Texture Pack at the start of the console output when running vegastrike.&lt;br /&gt;
&lt;br /&gt;
====Staying updated with development version====&lt;br /&gt;
As development progresses the repository changes. In order to update your working copy you need to do the following.&lt;br /&gt;
* Change into the package's directory you want to update. In our example all the packages were stored in a directory called ''VegaStrike''. Let's assume we want to update the ''data'' package.&lt;br /&gt;
&amp;lt;pre&amp;gt;~&amp;gt; cd VegaStrike&lt;br /&gt;
~/VegaStrike&amp;gt; cd data&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Update from the SVN repository.&lt;br /&gt;
&amp;lt;pre&amp;gt;~/VegaStrike/data&amp;gt; svn update&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Do this for every package you want to update. Exchange ''data'' with ''vegastrike''.&lt;br /&gt;
&lt;br /&gt;
====Determining when compiling is required ====&lt;br /&gt;
After downloading all of the files and folders you need in the vegastrike, data, and other directories for the first time the program must be compiled, because some of the source code is in a compiled only language. If you only updated the modules, in some situations compiling again is not required:&lt;br /&gt;
* If something only changed in the ''data'' package, you don't need to recompile.&lt;br /&gt;
* If something changed in the source code package ''vegastrike'' you must compile.&lt;br /&gt;
From here on either follow the common compiling instructions from the following link, or follow the specific compiling instructions for your specific Linux distribution to build, setup, and run the game listed at the top of the page. [[http://wiki.vega-strike.org/HowTo:Compile_from_SVN HowTo:Compile_from_SVN_on_Linux]]&lt;br /&gt;
&lt;br /&gt;
==RabbitVCS==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://rabbitvcs.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
RabbitVCS is a set of graphical tools for Linux that lets you work with files under version control directly from Nautilus or Thunar file managers and Gedit. It's freely available under the GPL. You can directly check out modules, update, commit and see differences by right clicking on files and folders within Nautilus or Thunar. You can see the state of a file with overlays on top of the normal icons within Nautilus or Thunar. &lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Follow the instructions for your specific Linux flavor from http://wiki.rabbitvcs.org/wiki/download to install RabbitVCS&lt;br /&gt;
* Create a new folder in the supported file manager where you will download your modules (called Sandbox, SVN or similar working location name);&lt;br /&gt;
* Within that folder, create another folder (for example, VS);&lt;br /&gt;
* Right click on the folder created and select RabbitVCS_SVN -&amp;gt; Checkout... .  This brings up the checkout configuration screen;&lt;br /&gt;
* Input the URL of the repository into the dialogue box:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Click OK to begin checkout of the module.&lt;br /&gt;
[Note: The download of these modules are large, around 1GB+ and will take some time!]&lt;br /&gt;
*Again right click on that same folder created and select RabbitVCS SVN -&amp;gt; Checkout... .&lt;br /&gt;
* Input the URL of the second repository into the dialogue box:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[You may also alternatively use the built-in repository browser to select a different module you wish to check out.]&lt;br /&gt;
&lt;br /&gt;
Because SVN is the active development repository, sometimes the latest copy will have problems and won't work. Luckily SVN has a revision system that allows you to choose a point in time from before the problem was introduced. If HEAD is in a broken state on your system and another revision works, report it on the forums or in the bug tracker so that the problem may be resolved.&lt;br /&gt;
&lt;br /&gt;
If you need to specify a revision, note that each module can have their own revision number, including dependent modules. To do this you would:&lt;br /&gt;
* Right mouse click your version controlled directory, and choose &amp;quot;RabbitVCS -&amp;gt; Update to revision...&amp;quot;&lt;br /&gt;
* Type in the revision number, and hit OK to update everything in the dependent module, which is normally everything in the folder.&lt;br /&gt;
&lt;br /&gt;
After downloading both vegastrike and data directories, the program must be compiled because some of the source code is in a compiled only language. From here follow the general or specific compiling instructions for your Linux distribution to build, setup, and run the game. [[http://wiki.vega-strike.org/HowTo:Compile_from_SVN HowTo:Compile_from_SVN_on_Linux]]   &lt;br /&gt;
&lt;br /&gt;
=Windows Clients=&lt;br /&gt;
&lt;br /&gt;
Note: For windows, only the '''win32''' module is necessary to ''play'' the game.  Checking out &amp;quot;win32&amp;quot; will download the &amp;quot;bin&amp;quot; and &amp;quot;data&amp;quot; directories.  You will find the executable program inside the &amp;quot;bin&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
As of 2010-11-20, the win32 module is working on the HEAD.  However, there are times that the win32 module is out of date and incompatible with the data directory in svn.  Revision 12933 is a known revision where things work if you find HEAD broken for some reason.  Please update this wiki entry if HEAD breaks and you have a later revision number that has no problems preventing gameplay.&lt;br /&gt;
&lt;br /&gt;
If you are interested in compiling the code, you will need the '''vegastrike''' module, as well as the appropriate vega-project module for your Visual C++ version.  See [[HowTo:VCPP_Compiling]] for compiling info.&lt;br /&gt;
&lt;br /&gt;
Some people have problems with the latest executable relating to Visual C++ 8.  If you want an older version of the executable compiled with VC7, you can browse the repository here:&lt;br /&gt;
http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/trunk/win32/bin/vegastrike.exe?view=log&lt;br /&gt;
&lt;br /&gt;
==Tortoise SVN==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://tortoisesvn.tigris.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Tortoise SVN lets you work with files under SVN version control directly from Windows Explorer (just like TortoiseCVS). It's freely available under the GPL. &lt;br /&gt;
&lt;br /&gt;
With TortoiseSVN you can directly check out modules, update, commit and see differences by right clicking on files and folders within Explorer. You can see the state of a file with overlays on top of the normal icons within Explorer. It even works from within the file open dialog. &lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Download and Install Tortoise SVN from http://tortoisesvn.tigris.org&lt;br /&gt;
* Create a new folder in Windows Explorer where you will download your modules (called Sandbox, SVN or similar working location name);&lt;br /&gt;
* Within that folder, create another folder (for example, VS or win32);&lt;br /&gt;
* Right click on the folder created and select SVN Checkout.  This brings up the checkout configuration screen;&lt;br /&gt;
* Input the URL of the repository into the dialog box:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/win32&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[You may also use the built-in repository browser to select the module you wish to check out.]&lt;br /&gt;
* Click OK to begin checkout of the module.&lt;br /&gt;
[Note: The download is 800+ MB and will take some time.]&lt;br /&gt;
* After downloading, run the Setup program in the &amp;quot;bin&amp;quot; folder to set your screen size, etc. More importantly, this will tell Vegastrike where to find the &amp;quot;data&amp;quot; directory.  You only have to do this once.&lt;br /&gt;
* Then you can run VEGASTRIKE.EXE in the &amp;quot;bin&amp;quot; directory to play.&lt;br /&gt;
&lt;br /&gt;
===Specifying a Revision===&lt;br /&gt;
Because SVN is the active development repository, sometimes the latest copy will have problems and won't work.  At the time of this writing this section (2010-09-18) the units.csv file has a problem and the game won't load.  This has been resolved in a later version, but we may run into the problem again so these instructions might be helpful if HEAD breaks again.  Luckily SVN has a revision system that allows you to choose a point in time from before the problem was introduced.  See the above section &amp;quot;Windows Clients&amp;quot; for the latest known revision that works with win32.&lt;br /&gt;
&lt;br /&gt;
{{FIXME}}: We need a way for people to determine the best revision number to use when the HEAD is broken.  Perhaps a section at the top of this document?  In the mean time, check out the help section of the forums.&lt;br /&gt;
&lt;br /&gt;
If you need to specify a revision when using TortoiseSVN , you need to do so for each module, including dependent modules.  So assuming you used the directory name &amp;quot;VS&amp;quot; on the above usage directions, you would:&lt;br /&gt;
&lt;br /&gt;
* Right mouse click on your &amp;quot;VS&amp;quot; directory, and choose &amp;quot;TourtoiseSVN-&amp;gt;Update to revision...&amp;quot;&lt;br /&gt;
* Type in the revision number, and hit OK.  This will update everything under VS/bin, but VS/data will not be updated because it is a separate, dependent module.&lt;br /&gt;
* Right mouse click on your &amp;quot;data&amp;quot; directory, under the top level (&amp;quot;VS&amp;quot; in this example) directory.  Again choose &amp;quot;TourtoiseSVN-&amp;gt;Update to revision...&amp;quot;&lt;br /&gt;
* Again type in the revision number, and hit OK.  This will update everything under VS/data directory.&lt;br /&gt;
&lt;br /&gt;
=Mac OS X Clients=&lt;br /&gt;
&lt;br /&gt;
NOTE: Leopard (10.5) comes with a SVN client.&lt;br /&gt;
&lt;br /&gt;
==Command Line Client==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://metissian.com/projects/macosx/subversion/&lt;br /&gt;
&lt;br /&gt;
(or http://pdb.finkproject.org/pdb/search.php?summary=svn for Fink packages.)&lt;br /&gt;
&lt;br /&gt;
Footnote:&lt;br /&gt;
metissian.com does not maintain current binaries.  A better source would be (ordered from most current to most convenient):&lt;br /&gt;
&lt;br /&gt;
(a) http://subversion.tigris.org/ for current source code.&lt;br /&gt;
&lt;br /&gt;
(b) use Fink or MacPorts to get (usually) current source code.&lt;br /&gt;
&lt;br /&gt;
(c) http://www.codingmonkeys.de/mbo/ for a (usually) current install package.&lt;br /&gt;
&lt;br /&gt;
(d) XCode3 includes svn as part of the default installation (But not XCode2).&lt;br /&gt;
&lt;br /&gt;
==SCPlugin==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://scplugin.tigris.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&amp;quot;The goal of the SCPlugin project is to integrate Subversion into the Mac OS X Finder. The inspiration for this project came from the TortoiseSVN project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
Must have command line client installed.&lt;br /&gt;
&lt;br /&gt;
{{Fixme}}-WRITEME&lt;br /&gt;
&lt;br /&gt;
*[http://www.joshbuhler.com/2005/07/05/setting-up-the-subversion-client-on-mac-os-x/ A good tutorial on setting up SVN for OSX]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[http://www.lachoseinteractive.net/en/community/subversion/svnx/features/ svnX]&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
&lt;br /&gt;
Note, if you are not interested in compiling your own version, see [[HowTo:Checkout_SVNMac]] to get the whole package.&lt;br /&gt;
&lt;br /&gt;
'''&amp;amp;#8594;''' ''See [[HowTo:Compile on OSX]]''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Edit News|Edit News]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Checkout CVS|Checkout CVS]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HowTos|Checkout SVN]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Checkout_SVN&amp;diff=19069</id>
		<title>HowTo:Checkout SVN</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Checkout_SVN&amp;diff=19069"/>
				<updated>2013-02-24T19:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: Added header &amp;quot;Destribution specific&amp;quot; and moved &amp;quot;Ubuntu Specific&amp;quot; to the top, where it may save the reader effort.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|HowTo:Checkout SVN}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Edit News|Edit News]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Checkout SVN (Ubuntu Linux)|Checkout SVN (Ubuntu Linux)]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
NOTE:Recently the SVN location of the data directory has changed.  Use svn -switch to fix this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're interested in an experimental version of Vega Strike, then SVN is what you'll be looking at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Executive summary'''&lt;br /&gt;
&lt;br /&gt;
Subversion, or SVN, is a mechanism by which developers can keep track of changes to their code and distribute these changes to the public in real time. This allows people to take advantage of software as it is being developed, between official releases.&lt;br /&gt;
&lt;br /&gt;
[[HowTo:Checkout_SVN#Windows_Clients|Windows users]] can use an [[HowTo:Checkout_SVN#Tortoise_SVN|SVN client]] to check out the &amp;quot;win32&amp;quot; module, which contains game data and windows binaries.&lt;br /&gt;
&lt;br /&gt;
[[HowTo:Checkout_SVN#Linux_Clients|Linux]] and [[HowTo:Checkout_SVN#Mac_OS_X_Clients|Mac OS X]] users must use an SVN client to check out the vegastrike module as well, which contains source code for them to compile. (Note that compiling Vega Strike on Mac OS X is considered very difficult.)&lt;br /&gt;
&lt;br /&gt;
=What is SVN?=&lt;br /&gt;
SVN stands for '''S'''ub'''v'''ersio'''n''', a system similar to CVS. It allows developers to simultaneously work on a centralised project - in this case, that's Vega Strike.&lt;br /&gt;
&lt;br /&gt;
Downloading (&amp;quot;checking out&amp;quot;) and compiling the SVN-version often gives you access to features not included in the latest stable release of the program. SVN-based versions can be unstable and may not even work at all, but may hold advantages compared to stable versions.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
Unlike a CVS repository, the top level of an SVN repository contains more than just the trunk. Vega Strike's SVN repository follows the standard layout, so the SVN root looks like this:&lt;br /&gt;
* '''branches''' - Independent copies of some or all of the trunk code. A developer making major changes, such as the ogre branch or major code cleanup will usually make a branch so they can keep track of their progress without breaking the trunk code for everyone else. These changes eventually are merged back into the trunk.&lt;br /&gt;
* '''tags''' - Revisions which have been marked. For instance, a tag might be made for a stable release so that svn users can update to it via the ''svn sw'' command. The VS developers like to use tags to mark milestones in the code, such as before or after a major change, so you'll see a lot of tags.&lt;br /&gt;
* '''trunk''' - The main trunk code, as would be seen in the root of a CVS repository. This contains a number of modules filled with code and data.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Vega Strike's SVN repository holds several subdirectories, which can either be checked out separately or altogether. The most notable ones are included below.&lt;br /&gt;
&lt;br /&gt;
* '''data''' - data files of the game. This consists mainly of models, textures and backgrounds. Required to play the game.&lt;br /&gt;
* '''hqtextures''' - Optional High Quality Texture pack &lt;br /&gt;
* '''win32''' - Windows Binaries as well as includes an &amp;quot;external&amp;quot; to the data directory.&lt;br /&gt;
* '''mac''' - Macintosh Package, as well as an &amp;quot;external&amp;quot; to the data directory.&lt;br /&gt;
* '''masters''' - The original master files that created the game data (original meshes and uncompressed textures).&lt;br /&gt;
* '''history''' - Old descriptions of factions and species.&lt;br /&gt;
* '''modtools''' - Tools to aid creation and modification of game files (campaigns and units)&lt;br /&gt;
* '''translations''' - Translations of Vega Strike data files into other languages.&lt;br /&gt;
* '''vega-proj''' - Deprecated Visual C++ 6 projects. (See [[HowTo:VCPP_Compiling#Visual_C.2B.2B_6.0_.28deprecated.29 here]])&lt;br /&gt;
* '''vega-vc7''' - Visual Studio 7 projects. (See [[HowTo:VCPP_Compiling#Visual_Studio_7.x here]]&lt;br /&gt;
* '''vega-vc8''' - Visual Studio Express 2005 projects. (See [[HowTo:VCPP_Compiling#Visual_C.2B.2B_8.0_.282005_Express.29 here]])&lt;br /&gt;
* '''vegastrike''' - the game base code.&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
Ogre Branch&lt;br /&gt;
&lt;br /&gt;
* '''data6.x''' - Data for the old OGRE branch - included in the old OGRE branch.&lt;br /&gt;
* '''ogre_branch''' - the old OGRE branch.&lt;br /&gt;
&lt;br /&gt;
You may download the old OGRE branch including the data6.x dir using this URL: http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/branches/ogre_branch/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Development:Ogre|new OGRE branch - vegaogre]] resides on a new repository.&lt;br /&gt;
Plz visit it here: https://sourceforge.net/projects/vegaogre/&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Subversion tree can be browsed via a web interface: http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;amp;#8594;''' ''See also: [[Development:CVS Tree]]''&lt;br /&gt;
&lt;br /&gt;
=Linux Clients=&lt;br /&gt;
&lt;br /&gt;
==Distribution Specific Instructions==&lt;br /&gt;
&lt;br /&gt;
===Ubuntu Specific===&lt;br /&gt;
''Ubuntu users and maybe Debian as well go [[HowTo:Checkout SVN (Ubuntu Linux)|here]] for a copy-paste, step by step, newb friendly tutorial to both checkout SVN and compile a build afterwards.''&lt;br /&gt;
&lt;br /&gt;
==Command-line svn==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://subversion.tigris.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
The linux-command `svn' is the most basic Subversion client.&lt;br /&gt;
&lt;br /&gt;
===General usage===&lt;br /&gt;
Checking out to download the various Vega Strike svn-module folders is fairly easy. The general syntax is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 svn co [repo]/trunk/[module] [target-directory]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The following syntax...&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 svn co --ignore-externals https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk vegastrike&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
...will download the entire tree (all modules) into directory `vegastrike'. But '''don't do this'''! Such a command would download data for both the normal and ogre branches, plus Visual Studio projects for ALL supported versions and goodness knows what else.&lt;br /&gt;
&lt;br /&gt;
You should really only download individual modules, and a similar syntax can be used. For example, to download the data module...&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data data&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
...will suffice. (Leaving off the target directory will make svn try check out into the ''working directory''.)&lt;br /&gt;
In order to get all the files required to compile the game, checkout the following modules:&lt;br /&gt;
* data&lt;br /&gt;
* vegastrike&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
This is a short tutorial to download the development version on a Linux operating system. (More experienced MacOSX users can this, or they can read [[HowTo:Checkout_SVNMac]]. In order to run the development version of Vega Strike, the executables expect to find the data to be in certain places relative to them.&lt;br /&gt;
&lt;br /&gt;
So, let's start.&lt;br /&gt;
&lt;br /&gt;
====Creating Directories====&lt;br /&gt;
* Create a directory where you would like your copy of the Vega Strike development version to live in. For tutorial purposes, we will create a directory called ''VegaStrike'' in our user's home-directory.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ mkdir VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Change into this newly created directory. In our case:&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ cd VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note for newbs: The directory ''is case sensitive''. If you type: cd vegastrike or Vegastrike, it won't find the directory.&lt;br /&gt;
&lt;br /&gt;
====Check-out====&lt;br /&gt;
Now we can start downloading the packages from the SVN repository. If you download them directly into your Vega Strike directory they will be just in the right place.&lt;br /&gt;
&lt;br /&gt;
Optionally to save on download bandwidth and to possibly download faster, you can download a compressed snapshot of the SVN module, and then just update that to the current revision. Otherwise SVN will get each file individually. To avoid any complication, it will work fine to follow the instruction below, using svn to do the whole checkout.&lt;br /&gt;
&lt;br /&gt;
Snapshots available here: http://forums.vega-strike.org/viewtopic.php?t=6749.&amp;lt;br&amp;gt;&lt;br /&gt;
Also here: http://sourceforge.net/project/showfiles.php?group_id=181552&amp;amp;package_id=211092&amp;amp;release_id=463105.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Fixme}}(Not sure if this second one includes the hidden .svn directories needed to update it with svn) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Download (check-out) the source code package ''vegastrike'', and the content package ''data'' package. Copy and paste, ''in order''.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike$ svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
then&lt;br /&gt;
User@UserMachine:~/VegaStrike$ svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data&amp;lt;/pre&amp;gt;&lt;br /&gt;
This leaves you with two new directories inside your Vega Strike directory called as the packages are.&lt;br /&gt;
&lt;br /&gt;
''Note:'' If you are having problems with SVN due to connecting via a proxy, try to solve them using the method described here: http://subversion.apache.org/faq.html#proxy&lt;br /&gt;
&lt;br /&gt;
=====Boost Specific Check-out=====&lt;br /&gt;
As of 0.5.1 you will be able to choose not to download the boost revisions included in the vegastrike module.  The Boost revisions are external definitions, so including the --ignore-externals argument when checking out vegastrike will result in none of the boost revisions from downloading.   This greatly reduces your download time. If you dont have a system installed boost setup with boost-python, you can pull the specific version of boost you want (1.28 or 1.35) by updating that directory specifically.&lt;br /&gt;
&lt;br /&gt;
* For no Boost:&lt;br /&gt;
&amp;lt;pre&amp;gt;svn co --ignore-externals https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike vegastrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* If you want 1.35:&lt;br /&gt;
&amp;lt;pre&amp;gt;svn update vegastrike/boost/1_35&amp;lt;/pre&amp;gt;&lt;br /&gt;
Now, you have to supply ./configure with a specific boost rev when you are choosing anything other than 1.28.   Also, choosing a boost rev that you haven't downloaded yet would be problematic.   If none are to be downloaded, use --with-boost=system, when using system boost, you have to make sure the python version ./configure uses matches the one boost-python was linked with. Some distros will supply multiple boost revs, python revs, but only one rev combo for boost-python.&lt;br /&gt;
&lt;br /&gt;
=====Optional high quality textures=====&lt;br /&gt;
As of 0.5.1 there is a module in svn called ''hqtextures''. hqtextures, is an optional high quality texture pack that will override the textures in data that exist in hqtextures.  These are jpegs that wont be compressed in-game. Prior to 0.5.1, you have to edit the config file by hand to uncomment the line that enables the hqtextures module. At 0.5.1, it should be a setting in vssetup.   Enabling it while not having it downloaded wont hurt anything. &lt;br /&gt;
&lt;br /&gt;
You have to check it out of svn and put it next to data.   So if data is in /usr/local/games/vegastrike You would:&lt;br /&gt;
&amp;lt;pre&amp;gt;svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/hqtextures /usr/local/games/vegastrike/hqtextures&amp;lt;/pre&amp;gt;&lt;br /&gt;
To be sure that hq textures is being used, check for the message about finding HQ Texture Pack at the start of the console output when running vegastrike.&lt;br /&gt;
&lt;br /&gt;
====Staying updated with development version====&lt;br /&gt;
As development progresses the repository changes. In order to update your working copy you need to do the following.&lt;br /&gt;
* Change into the package's directory you want to update. In our example all the packages were stored in a directory called ''VegaStrike''. Let's assume we want to update the ''data'' package.&lt;br /&gt;
&amp;lt;pre&amp;gt;~&amp;gt; cd VegaStrike&lt;br /&gt;
~/VegaStrike&amp;gt; cd data&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Update from the SVN repository.&lt;br /&gt;
&amp;lt;pre&amp;gt;~/VegaStrike/data&amp;gt; svn update&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Do this for every package you want to update. Exchange ''data'' with ''vegastrike''.&lt;br /&gt;
&lt;br /&gt;
====Determining when compiling is required ====&lt;br /&gt;
After downloading all of the files and folders you need in the vegastrike, data, and other directories for the first time the program must be compiled, because some of the source code is in a compiled only language. If you only updated the modules, in some situations compiling again is not required:&lt;br /&gt;
* If something only changed in the ''data'' package, you don't need to recompile.&lt;br /&gt;
* If something changed in the source code package ''vegastrike'' you must compile.&lt;br /&gt;
From here on follow the general or specific compiling instructions for your Linux distribution to build, setup, and run the game. [[http://wiki.vega-strike.org/HowTo:Compile_from_SVN HowTo:Compile_from_SVN_on_Linux]]&lt;br /&gt;
&lt;br /&gt;
==RabbitVCS==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://rabbitvcs.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
RabbitVCS is a set of graphical tools for Linux that lets you work with files under version control directly from Nautilus or Thunar file managers and Gedit. It's freely available under the GPL. You can directly check out modules, update, commit and see differences by right clicking on files and folders within Nautilus or Thunar. You can see the state of a file with overlays on top of the normal icons within Nautilus or Thunar. &lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Follow the instructions for your specific Linux flavor from http://wiki.rabbitvcs.org/wiki/download to install RabbitVCS&lt;br /&gt;
* Create a new folder in the supported file manager where you will download your modules (called Sandbox, SVN or similar working location name);&lt;br /&gt;
* Within that folder, create another folder (for example, VS);&lt;br /&gt;
* Right click on the folder created and select RabbitVCS_SVN -&amp;gt; Checkout... .  This brings up the checkout configuration screen;&lt;br /&gt;
* Input the URL of the repository into the dialogue box:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Click OK to begin checkout of the module.&lt;br /&gt;
[Note: The download of these modules are large, around 1GB+ and will take some time!]&lt;br /&gt;
*Again right click on that same folder created and select RabbitVCS SVN -&amp;gt; Checkout... .&lt;br /&gt;
* Input the URL of the second repository into the dialogue box:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[You may also alternatively use the built-in repository browser to select a different module you wish to check out.]&lt;br /&gt;
&lt;br /&gt;
Because SVN is the active development repository, sometimes the latest copy will have problems and won't work. Luckily SVN has a revision system that allows you to choose a point in time from before the problem was introduced. If HEAD is in a broken state on your system and another revision works, report it on the forums or in the bug tracker so that the problem may be resolved.&lt;br /&gt;
&lt;br /&gt;
If you need to specify a revision, note that each module can have their own revision number, including dependent modules. To do this you would:&lt;br /&gt;
* Right mouse click your version controlled directory, and choose &amp;quot;RabbitVCS -&amp;gt; Update to revision...&amp;quot;&lt;br /&gt;
* Type in the revision number, and hit OK to update everything in the dependent module, which is normally everything in the folder.&lt;br /&gt;
&lt;br /&gt;
After downloading both vegastrike and data directories, the program must be compiled because some of the source code is in a compiled only language. From here follow the general or specific compiling instructions for your Linux distribution to build, setup, and run the game. [[http://wiki.vega-strike.org/HowTo:Compile_from_SVN HowTo:Compile_from_SVN_on_Linux]]   &lt;br /&gt;
&lt;br /&gt;
=Windows Clients=&lt;br /&gt;
&lt;br /&gt;
Note: For windows, only the '''win32''' module is necessary to ''play'' the game.  Checking out &amp;quot;win32&amp;quot; will download the &amp;quot;bin&amp;quot; and &amp;quot;data&amp;quot; directories.  You will find the executable program inside the &amp;quot;bin&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
As of 2010-11-20, the win32 module is working on the HEAD.  However, there are times that the win32 module is out of date and incompatible with the data directory in svn.  Revision 12933 is a known revision where things work if you find HEAD broken for some reason.  Please update this wiki entry if HEAD breaks and you have a later revision number that has no problems preventing gameplay.&lt;br /&gt;
&lt;br /&gt;
If you are interested in compiling the code, you will need the '''vegastrike''' module, as well as the appropriate vega-project module for your Visual C++ version.  See [[HowTo:VCPP_Compiling]] for compiling info.&lt;br /&gt;
&lt;br /&gt;
Some people have problems with the latest executable relating to Visual C++ 8.  If you want an older version of the executable compiled with VC7, you can browse the repository here:&lt;br /&gt;
http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/trunk/win32/bin/vegastrike.exe?view=log&lt;br /&gt;
&lt;br /&gt;
==Tortoise SVN==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://tortoisesvn.tigris.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Tortoise SVN lets you work with files under SVN version control directly from Windows Explorer (just like TortoiseCVS). It's freely available under the GPL. &lt;br /&gt;
&lt;br /&gt;
With TortoiseSVN you can directly check out modules, update, commit and see differences by right clicking on files and folders within Explorer. You can see the state of a file with overlays on top of the normal icons within Explorer. It even works from within the file open dialog. &lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Download and Install Tortoise SVN from http://tortoisesvn.tigris.org&lt;br /&gt;
* Create a new folder in Windows Explorer where you will download your modules (called Sandbox, SVN or similar working location name);&lt;br /&gt;
* Within that folder, create another folder (for example, VS or win32);&lt;br /&gt;
* Right click on the folder created and select SVN Checkout.  This brings up the checkout configuration screen;&lt;br /&gt;
* Input the URL of the repository into the dialog box:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/win32&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[You may also use the built-in repository browser to select the module you wish to check out.]&lt;br /&gt;
* Click OK to begin checkout of the module.&lt;br /&gt;
[Note: The download is 800+ MB and will take some time.]&lt;br /&gt;
* After downloading, run the Setup program in the &amp;quot;bin&amp;quot; folder to set your screen size, etc. More importantly, this will tell Vegastrike where to find the &amp;quot;data&amp;quot; directory.  You only have to do this once.&lt;br /&gt;
* Then you can run VEGASTRIKE.EXE in the &amp;quot;bin&amp;quot; directory to play.&lt;br /&gt;
&lt;br /&gt;
===Specifying a Revision===&lt;br /&gt;
Because SVN is the active development repository, sometimes the latest copy will have problems and won't work.  At the time of this writing this section (2010-09-18) the units.csv file has a problem and the game won't load.  This has been resolved in a later version, but we may run into the problem again so these instructions might be helpful if HEAD breaks again.  Luckily SVN has a revision system that allows you to choose a point in time from before the problem was introduced.  See the above section &amp;quot;Windows Clients&amp;quot; for the latest known revision that works with win32.&lt;br /&gt;
&lt;br /&gt;
{{FIXME}}: We need a way for people to determine the best revision number to use when the HEAD is broken.  Perhaps a section at the top of this document?  In the mean time, check out the help section of the forums.&lt;br /&gt;
&lt;br /&gt;
If you need to specify a revision when using TortoiseSVN , you need to do so for each module, including dependent modules.  So assuming you used the directory name &amp;quot;VS&amp;quot; on the above usage directions, you would:&lt;br /&gt;
&lt;br /&gt;
* Right mouse click on your &amp;quot;VS&amp;quot; directory, and choose &amp;quot;TourtoiseSVN-&amp;gt;Update to revision...&amp;quot;&lt;br /&gt;
* Type in the revision number, and hit OK.  This will update everything under VS/bin, but VS/data will not be updated because it is a separate, dependent module.&lt;br /&gt;
* Right mouse click on your &amp;quot;data&amp;quot; directory, under the top level (&amp;quot;VS&amp;quot; in this example) directory.  Again choose &amp;quot;TourtoiseSVN-&amp;gt;Update to revision...&amp;quot;&lt;br /&gt;
* Again type in the revision number, and hit OK.  This will update everything under VS/data directory.&lt;br /&gt;
&lt;br /&gt;
=Mac OS X Clients=&lt;br /&gt;
&lt;br /&gt;
NOTE: Leopard (10.5) comes with a SVN client.&lt;br /&gt;
&lt;br /&gt;
==Command Line Client==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://metissian.com/projects/macosx/subversion/&lt;br /&gt;
&lt;br /&gt;
(or http://pdb.finkproject.org/pdb/search.php?summary=svn for Fink packages.)&lt;br /&gt;
&lt;br /&gt;
Footnote:&lt;br /&gt;
metissian.com does not maintain current binaries.  A better source would be (ordered from most current to most convenient):&lt;br /&gt;
&lt;br /&gt;
(a) http://subversion.tigris.org/ for current source code.&lt;br /&gt;
&lt;br /&gt;
(b) use Fink or MacPorts to get (usually) current source code.&lt;br /&gt;
&lt;br /&gt;
(c) http://www.codingmonkeys.de/mbo/ for a (usually) current install package.&lt;br /&gt;
&lt;br /&gt;
(d) XCode3 includes svn as part of the default installation (But not XCode2).&lt;br /&gt;
&lt;br /&gt;
==SCPlugin==&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
http://scplugin.tigris.org/&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&amp;quot;The goal of the SCPlugin project is to integrate Subversion into the Mac OS X Finder. The inspiration for this project came from the TortoiseSVN project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
Must have command line client installed.&lt;br /&gt;
&lt;br /&gt;
{{Fixme}}-WRITEME&lt;br /&gt;
&lt;br /&gt;
*[http://www.joshbuhler.com/2005/07/05/setting-up-the-subversion-client-on-mac-os-x/ A good tutorial on setting up SVN for OSX]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[http://www.lachoseinteractive.net/en/community/subversion/svnx/features/ svnX]&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
&lt;br /&gt;
Note, if you are not interested in compiling your own version, see [[HowTo:Checkout_SVNMac]] to get the whole package.&lt;br /&gt;
&lt;br /&gt;
'''&amp;amp;#8594;''' ''See [[HowTo:Compile on OSX]]''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Edit News|Edit News]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:Checkout CVS|Checkout CVS]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HowTos|Checkout SVN]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Checkout_SVN_(Ubuntu_Linux)&amp;diff=19068</id>
		<title>HowTo:Checkout SVN (Ubuntu Linux)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Checkout_SVN_(Ubuntu_Linux)&amp;diff=19068"/>
				<updated>2013-02-24T19:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Running Vega Strike */ Fixed goto to &amp;quot;go to&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Checkout SVN|Checkout SVN]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:VCPP Compiling|Compiling with VCPP]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is a newb friendly guide to help people who do not want to learn ''deep'' specifics and terms. Most of this guide will show you copy-paste lines to paste in Terminal, omitting most technical issues. However, you might want to take a look at what SVN is to have a general understanding of this version. If you follow steps correctly, VS should be able to run. ''If you have problems compiling in Ubuntu, post a new thread in the [http://forums.vega-strike.org/viewforum.php?f=5|VS Forums]. Someone will be able to help you.''&lt;br /&gt;
Note: This process was done in Ubuntu 8.10 (Intrepid), though it might work in Debian as well. Should be able to work in the Ubuntu derivatives, too.&lt;br /&gt;
&lt;br /&gt;
= Basic Tutorial to Download, Compile, Setup and Run Vega Strike =&lt;br /&gt;
== Downloading Vega Strike ==&lt;br /&gt;
=== Installing SVN ===&lt;br /&gt;
The first step is to install '''S'''ub'''V'''ersio'''N'''. In Ubuntu (and Debian, I guess) it is easy to install Subversion just by using the Synaptic Package Manager (''Adept'' for Kubuntu). Goto System&amp;gt;Administration&amp;gt;Synaptic Package Manager. In the quick search box, type &amp;quot;subversion&amp;quot; without quotation marks. Select the first option and mark for installation. A window will appear that will show &amp;quot;Mark additional required changes?&amp;quot;. Click on &amp;quot;Mark&amp;quot;. After that, click on &amp;quot;Apply&amp;quot;. Every step involving the command &amp;quot;svn&amp;quot;, will be using subversion.&lt;br /&gt;
&lt;br /&gt;
=== Preparing Vega Strike ===&lt;br /&gt;
First of all, you must understand some basic knowledge. The first thing to do is to download the most important modules, which are the basic structure of VS. Basically, this is the game. You must download these in order to play VS. The modules are the ''data'' and ''vegastrike'' modules.&lt;br /&gt;
&lt;br /&gt;
* First create a directory where you would like your copy of the Vega Strike development version to live in. For tutorial purposes, we will create a directory called ''VegaStrike'' in our user's home-directory.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ mkdir VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Change into this newly created directory. In our case:&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ cd VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note for newbs: The directory '''is case sensitive'''. If you type: cd vegastrike or Vegastrike, it won't find the directory. Also, do not copy and paste &amp;quot;User@UserMachine:~$&amp;quot;, or &amp;quot;User@UserMachine:~/VegaStrike/vegastrike$&amp;quot;, or &amp;quot;User@UserMachine:~/VegaStrike/data$&amp;quot;, or anything between &amp;quot;User@UserMachine:~&amp;quot; and the &amp;quot;$&amp;quot; letter. You know what I mean.&lt;br /&gt;
&lt;br /&gt;
=== Downloading Vega Strike ===&lt;br /&gt;
Now we can start downloading the packages from the SVN repository. If you download them directly into your Vega Strike directory they will be just in the right place.&lt;br /&gt;
* Download (check-out) the source code package vegastrike, and the content package data package.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike$ svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
* After the first one finishes downloading (User@UserMachine:~/VegaStrike$ will reappear), insert the next. Be warned, you need a descent download speed to download the next package with this method.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike$ svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data&amp;lt;/pre&amp;gt;&lt;br /&gt;
This leaves you with two new directories inside your Vega Strike directory called as the packages are.&lt;br /&gt;
&lt;br /&gt;
==== Boost Revisions ====&lt;br /&gt;
I must confess not even I understand this, but it ''must'' be done. &lt;br /&gt;
* Just paste this code to update to revision 1.35.&lt;br /&gt;
&amp;lt;pre&amp;gt;svn update vegastrike/boost/1_35&amp;lt;/pre&amp;gt;&lt;br /&gt;
Configuring this boost revision is easy, but it will be explained in the configure section, so don't worry for now.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You might not understand what building or compiling is, but that is not important. What ''is'' important is that you do it. Its really not that complicated, so here it goes.&lt;br /&gt;
* First of all, we have to make sure we have certain minimum requirements. I could list you a dozen ''1337'' terms, but you don't certainly need to know them. We'll just make sure to have them all by inserting this into Terminal (copy and paste entire code into Terminal).&lt;br /&gt;
&amp;lt;pre&amp;gt;sudo apt-get install libpng12-0 libpng12-dev python2.7-dev libexpat1-dev     \&lt;br /&gt;
        libjpeg62-dev freeglut3-dev libopenal-dev libgtk2.0-dev libogg-dev libvorbis-dev \&lt;br /&gt;
        build-essential libgl1-mesa-dev automake autoconf libsdl1.2-dev&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
''Note that some recent distributions need python2.7-dev instead of python2.6-dev or python2.5-dev''&lt;br /&gt;
&lt;br /&gt;
=== Compiling ===&lt;br /&gt;
The compile procedure should look like the following listing. Remember, the configure part depends on above requirements. However, autoconf may not work. If so, just skip it.&lt;br /&gt;
&lt;br /&gt;
* Change directory.&lt;br /&gt;
&amp;lt;pre&amp;gt;cd ./vegastrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Pre-Compile.&lt;br /&gt;
&amp;lt;pre&amp;gt;./bootstrap-sh&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some configuration to be made.&lt;br /&gt;
&amp;lt;pre&amp;gt;./configure --enable-release&amp;lt;/pre&amp;gt;&lt;br /&gt;
''&amp;quot;--enable-release&amp;quot;'' enables optimizations, you can add the opposite, ''&amp;quot;--enable-debug&amp;quot;'', if you feel like debugging (or getting stacktraces to aid debugging for developers - ie: to prepare a bug report). If you have the boost libraries installed in your system, you will likely want to use ''&amp;quot;--with-boost=system&amp;quot;'' too, to make VS use that one.&lt;br /&gt;
* Compile.&lt;br /&gt;
&amp;lt;pre&amp;gt;make&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Install.&lt;br /&gt;
&amp;lt;pre&amp;gt;sudo make install # [AS ROOT]&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note: you may not need to install, VS will run fine where it's built, provided its data is in ../data (relative to the source). Ie: the way it normally checks out of SVN.&lt;br /&gt;
&lt;br /&gt;
== Running Vega Strike ==&lt;br /&gt;
Just go to the directory ''vegastrike'' then run ./vssetup to setup the game options, then run ./vegastrike to start the game. If everything has gone well the main menu will appear where you can click on new campaign.&lt;br /&gt;
&lt;br /&gt;
= Advanced Tutorials for less common or previously nessasary configurations and setups =&lt;br /&gt;
&lt;br /&gt;
== Optional High Quality Texture Files ==&lt;br /&gt;
*You can optionally install high quality texture files. You would place this folder next to the data folder (not ''inside''). So if data is in /home/USER/VegaStrike You would: &lt;br /&gt;
&amp;lt;pre&amp;gt;sudo svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/hqtextures /home/USER/VegaStrike/hqtextures&amp;lt;/pre&amp;gt;&lt;br /&gt;
As always, replace USER with your user name. (Open text editor, paste above code, change USER for your user name, copy that code and paste in Terminal).&lt;br /&gt;
&lt;br /&gt;
*After downloading these high quality texture files, go to your home folder (using GUI, not terminal), then to VegaStrike, then to data, and open ''vegastrike.config''. Then, using the ''find'' button, type &amp;quot;'''hq'''&amp;quot; (without quotations). Text editor will automatically find the string containing the configuration to enable HQ Textures. Just replace the following string&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;!-- var name=&amp;quot;hqtextures&amp;quot; value=&amp;quot;hqtextures&amp;quot; --&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
for this one&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;var name=&amp;quot;hqtextures&amp;quot; value=&amp;quot;hqtextures&amp;quot;/&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
* After this, close Terminal.&lt;br /&gt;
&lt;br /&gt;
== Advanced Configuring Installation ==&lt;br /&gt;
We need to make sure the data directory is *recognized*. For tutorial purposes, we will use the directory where we downloaded first in this tutorial.&lt;br /&gt;
* Open text editor (Applications&amp;gt;Accessories&amp;gt;Text Editor), copy and paste the following code in text editor, change the USER in caps to the name of your user, and then paste in Terminal.&lt;br /&gt;
&amp;lt;pre&amp;gt;./configure --with-data-dir=/home/USER/VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We need to configure Boost revision. Simply copy and paste code. This time, we will configure version 1.35.&lt;br /&gt;
&amp;lt;pre&amp;gt;./configure --with-boost=1.35&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Make ==&lt;br /&gt;
The final step compiling is the command make.&lt;br /&gt;
* For ''example'', to compile the mesher.&lt;br /&gt;
&amp;lt;pre&amp;gt;make mesher&amp;lt;/pre&amp;gt;&lt;br /&gt;
*You ''probably'' want to compile everything, so simply paste:&lt;br /&gt;
&amp;lt;pre&amp;gt;make all&amp;lt;/pre&amp;gt;&lt;br /&gt;
*To use less memory usage while compiling use the following command. It is the same as the above command, except it will run only one instance instead of two in order to use less memory.&lt;br /&gt;
&amp;lt;pre&amp;gt;make all-am&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The next step is optional, but recommended.&lt;br /&gt;
&amp;lt;pre&amp;gt;sudo make install&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might receive errors while doing any of the previous steps (make). If so, give privileges (sudo) before any of the commands.&lt;br /&gt;
&lt;br /&gt;
== Advanced Setup ==&lt;br /&gt;
The next step is to setup the game. This is quite easy to do, so you are almost done.&lt;br /&gt;
&lt;br /&gt;
=== vegastrike and vssetup ===&lt;br /&gt;
To run Vega Strike, the built executables need all the configuration and data files to be in the right place relative to them. Currently, the executables (''vegastrike'' and ''vssetup'') reside in the source code directory. But they can be run out of the ''data'' directory. Therefore, we will create a link.&lt;br /&gt;
* Change in to the ''data'' directory. (We are still in the source code directory ''vegastrike''.)&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike/vegastrike$ cd ../data&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Create symbolic links to the executables in the source code directory.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike/data$ ln -s ../vegastrike/vegastrike vegastrike&lt;br /&gt;
User@UserMachine:~/VegaStrike/data$ ln -s ../vegastrike/vssetup vssetup&amp;lt;/pre&amp;gt;&lt;br /&gt;
* After that, you must run &amp;quot;'''./vssetup'''&amp;quot; inside the '''data''' folder, or any folder which has the correct '''setup.config''' and '''vegastrike.config'''.&lt;br /&gt;
If we had made copies or moved the files instead of symbolic linking, we would have to do the procedure of copying or moving every time we build the executables from source.&lt;br /&gt;
&lt;br /&gt;
*Optionally, you can right-click the vegastrike link and make yet another link. This link can be moved over to the desktop or menu.&lt;br /&gt;
&lt;br /&gt;
= Staying updated with the Development Version =&lt;br /&gt;
As development progresses the repository changes. In order to update your working copy you need to do the following.&lt;br /&gt;
* Open Terminal and change into the package's directory you want to update. In our tutorial example, all the packages were stored in a directory called ''VegaStrike''. Let's assume we want to update the ''data'' package.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ cd VegaStrike/data&amp;lt;/pre&amp;gt;&lt;br /&gt;
* After changing into the package's directory, update the SVN repository.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike/data$ svn update&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* To update the ''vegastrike'' package, simply return to the ''VegaStrike'' directory, then change to the ''vegastrike'' directory and update.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike/data$ cd ..&amp;lt;/pre&amp;gt;&lt;br /&gt;
then&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike$ cd vegastrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
finally&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike/vegastrike$ svn update&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do this for every package you want to update.&lt;br /&gt;
* If something changed in the data package, you don't need to recompile.&lt;br /&gt;
* If something changed in the source code package vegastrike, you only need to repeat the building part of this tutorial. You should not need to type &amp;quot;make clean&amp;quot;, however if you experience errors like &amp;quot;unresolved external symbol&amp;quot; it may remedy that error.&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
If you have trouble with compiz, try [http://forlong.blogage.de/entries/pages/Compiz-Switch this application] to temporarily disable compiz. Then, launch the game normally. The game will be much faster with compiz disabled, too.&lt;br /&gt;
&lt;br /&gt;
If you have trouble with starting the game perhaps try to work through the generic instructions in case somthing is significantly different between them. Else ask for help on the fourms in the section named [http://forums.vega-strike.org/viewforum.php?f=1&amp;amp;sid=63de74c4da0aad85e3417b72509a6e8c User Help].&lt;br /&gt;
&lt;br /&gt;
[[Category:fixme]]&lt;br /&gt;
[[Category:HowTos|Checkout SVN (Ubuntu Linux)]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Checkout_SVN_(Ubuntu_Linux)&amp;diff=19067</id>
		<title>HowTo:Checkout SVN (Ubuntu Linux)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Checkout_SVN_(Ubuntu_Linux)&amp;diff=19067"/>
				<updated>2013-02-24T19:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: Divided the tutorials advanced instructions into individual advanced tutorials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[HowTo:Checkout SVN|Checkout SVN]]&lt;br /&gt;
| up=[[HowTos]]&lt;br /&gt;
| next=[[HowTo:VCPP Compiling|Compiling with VCPP]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is a newb friendly guide to help people who do not want to learn ''deep'' specifics and terms. Most of this guide will show you copy-paste lines to paste in Terminal, omitting most technical issues. However, you might want to take a look at what SVN is to have a general understanding of this version. If you follow steps correctly, VS should be able to run. ''If you have problems compiling in Ubuntu, post a new thread in the [http://forums.vega-strike.org/viewforum.php?f=5|VS Forums]. Someone will be able to help you.''&lt;br /&gt;
Note: This process was done in Ubuntu 8.10 (Intrepid), though it might work in Debian as well. Should be able to work in the Ubuntu derivatives, too.&lt;br /&gt;
&lt;br /&gt;
= Basic Tutorial to Download, Compile, Setup and Run Vega Strike =&lt;br /&gt;
== Downloading Vega Strike ==&lt;br /&gt;
=== Installing SVN ===&lt;br /&gt;
The first step is to install '''S'''ub'''V'''ersio'''N'''. In Ubuntu (and Debian, I guess) it is easy to install Subversion just by using the Synaptic Package Manager (''Adept'' for Kubuntu). Goto System&amp;gt;Administration&amp;gt;Synaptic Package Manager. In the quick search box, type &amp;quot;subversion&amp;quot; without quotation marks. Select the first option and mark for installation. A window will appear that will show &amp;quot;Mark additional required changes?&amp;quot;. Click on &amp;quot;Mark&amp;quot;. After that, click on &amp;quot;Apply&amp;quot;. Every step involving the command &amp;quot;svn&amp;quot;, will be using subversion.&lt;br /&gt;
&lt;br /&gt;
=== Preparing Vega Strike ===&lt;br /&gt;
First of all, you must understand some basic knowledge. The first thing to do is to download the most important modules, which are the basic structure of VS. Basically, this is the game. You must download these in order to play VS. The modules are the ''data'' and ''vegastrike'' modules.&lt;br /&gt;
&lt;br /&gt;
* First create a directory where you would like your copy of the Vega Strike development version to live in. For tutorial purposes, we will create a directory called ''VegaStrike'' in our user's home-directory.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ mkdir VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Change into this newly created directory. In our case:&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ cd VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note for newbs: The directory '''is case sensitive'''. If you type: cd vegastrike or Vegastrike, it won't find the directory. Also, do not copy and paste &amp;quot;User@UserMachine:~$&amp;quot;, or &amp;quot;User@UserMachine:~/VegaStrike/vegastrike$&amp;quot;, or &amp;quot;User@UserMachine:~/VegaStrike/data$&amp;quot;, or anything between &amp;quot;User@UserMachine:~&amp;quot; and the &amp;quot;$&amp;quot; letter. You know what I mean.&lt;br /&gt;
&lt;br /&gt;
=== Downloading Vega Strike ===&lt;br /&gt;
Now we can start downloading the packages from the SVN repository. If you download them directly into your Vega Strike directory they will be just in the right place.&lt;br /&gt;
* Download (check-out) the source code package vegastrike, and the content package data package.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike$ svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
* After the first one finishes downloading (User@UserMachine:~/VegaStrike$ will reappear), insert the next. Be warned, you need a descent download speed to download the next package with this method.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike$ svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data&amp;lt;/pre&amp;gt;&lt;br /&gt;
This leaves you with two new directories inside your Vega Strike directory called as the packages are.&lt;br /&gt;
&lt;br /&gt;
==== Boost Revisions ====&lt;br /&gt;
I must confess not even I understand this, but it ''must'' be done. &lt;br /&gt;
* Just paste this code to update to revision 1.35.&lt;br /&gt;
&amp;lt;pre&amp;gt;svn update vegastrike/boost/1_35&amp;lt;/pre&amp;gt;&lt;br /&gt;
Configuring this boost revision is easy, but it will be explained in the configure section, so don't worry for now.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You might not understand what building or compiling is, but that is not important. What ''is'' important is that you do it. Its really not that complicated, so here it goes.&lt;br /&gt;
* First of all, we have to make sure we have certain minimum requirements. I could list you a dozen ''1337'' terms, but you don't certainly need to know them. We'll just make sure to have them all by inserting this into Terminal (copy and paste entire code into Terminal).&lt;br /&gt;
&amp;lt;pre&amp;gt;sudo apt-get install libpng12-0 libpng12-dev python2.7-dev libexpat1-dev     \&lt;br /&gt;
        libjpeg62-dev freeglut3-dev libopenal-dev libgtk2.0-dev libogg-dev libvorbis-dev \&lt;br /&gt;
        build-essential libgl1-mesa-dev automake autoconf libsdl1.2-dev&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
''Note that some recent distributions need python2.7-dev instead of python2.6-dev or python2.5-dev''&lt;br /&gt;
&lt;br /&gt;
=== Compiling ===&lt;br /&gt;
The compile procedure should look like the following listing. Remember, the configure part depends on above requirements. However, autoconf may not work. If so, just skip it.&lt;br /&gt;
&lt;br /&gt;
* Change directory.&lt;br /&gt;
&amp;lt;pre&amp;gt;cd ./vegastrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Pre-Compile.&lt;br /&gt;
&amp;lt;pre&amp;gt;./bootstrap-sh&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some configuration to be made.&lt;br /&gt;
&amp;lt;pre&amp;gt;./configure --enable-release&amp;lt;/pre&amp;gt;&lt;br /&gt;
''&amp;quot;--enable-release&amp;quot;'' enables optimizations, you can add the opposite, ''&amp;quot;--enable-debug&amp;quot;'', if you feel like debugging (or getting stacktraces to aid debugging for developers - ie: to prepare a bug report). If you have the boost libraries installed in your system, you will likely want to use ''&amp;quot;--with-boost=system&amp;quot;'' too, to make VS use that one.&lt;br /&gt;
* Compile.&lt;br /&gt;
&amp;lt;pre&amp;gt;make&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Install.&lt;br /&gt;
&amp;lt;pre&amp;gt;sudo make install # [AS ROOT]&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note: you may not need to install, VS will run fine where it's built, provided its data is in ../data (relative to the source). Ie: the way it normally checks out of SVN.&lt;br /&gt;
&lt;br /&gt;
== Running Vega Strike ==&lt;br /&gt;
Just goto the directory ''vegastrike'' then run ./vssetup to setup the game options, then run ./vegastrike to start the game. If everything has gone well the main menu will appear where you can click on new campaign.&lt;br /&gt;
&lt;br /&gt;
= Advanced Tutorials for less common or previously nessasary configurations and setups =&lt;br /&gt;
&lt;br /&gt;
== Optional High Quality Texture Files ==&lt;br /&gt;
*You can optionally install high quality texture files. You would place this folder next to the data folder (not ''inside''). So if data is in /home/USER/VegaStrike You would: &lt;br /&gt;
&amp;lt;pre&amp;gt;sudo svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/hqtextures /home/USER/VegaStrike/hqtextures&amp;lt;/pre&amp;gt;&lt;br /&gt;
As always, replace USER with your user name. (Open text editor, paste above code, change USER for your user name, copy that code and paste in Terminal).&lt;br /&gt;
&lt;br /&gt;
*After downloading these high quality texture files, go to your home folder (using GUI, not terminal), then to VegaStrike, then to data, and open ''vegastrike.config''. Then, using the ''find'' button, type &amp;quot;'''hq'''&amp;quot; (without quotations). Text editor will automatically find the string containing the configuration to enable HQ Textures. Just replace the following string&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;!-- var name=&amp;quot;hqtextures&amp;quot; value=&amp;quot;hqtextures&amp;quot; --&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
for this one&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;var name=&amp;quot;hqtextures&amp;quot; value=&amp;quot;hqtextures&amp;quot;/&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
* After this, close Terminal.&lt;br /&gt;
&lt;br /&gt;
== Advanced Configuring Installation ==&lt;br /&gt;
We need to make sure the data directory is *recognized*. For tutorial purposes, we will use the directory where we downloaded first in this tutorial.&lt;br /&gt;
* Open text editor (Applications&amp;gt;Accessories&amp;gt;Text Editor), copy and paste the following code in text editor, change the USER in caps to the name of your user, and then paste in Terminal.&lt;br /&gt;
&amp;lt;pre&amp;gt;./configure --with-data-dir=/home/USER/VegaStrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We need to configure Boost revision. Simply copy and paste code. This time, we will configure version 1.35.&lt;br /&gt;
&amp;lt;pre&amp;gt;./configure --with-boost=1.35&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Make ==&lt;br /&gt;
The final step compiling is the command make.&lt;br /&gt;
* For ''example'', to compile the mesher.&lt;br /&gt;
&amp;lt;pre&amp;gt;make mesher&amp;lt;/pre&amp;gt;&lt;br /&gt;
*You ''probably'' want to compile everything, so simply paste:&lt;br /&gt;
&amp;lt;pre&amp;gt;make all&amp;lt;/pre&amp;gt;&lt;br /&gt;
*To use less memory usage while compiling use the following command. It is the same as the above command, except it will run only one instance instead of two in order to use less memory.&lt;br /&gt;
&amp;lt;pre&amp;gt;make all-am&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The next step is optional, but recommended.&lt;br /&gt;
&amp;lt;pre&amp;gt;sudo make install&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might receive errors while doing any of the previous steps (make). If so, give privileges (sudo) before any of the commands.&lt;br /&gt;
&lt;br /&gt;
== Advanced Setup ==&lt;br /&gt;
The next step is to setup the game. This is quite easy to do, so you are almost done.&lt;br /&gt;
&lt;br /&gt;
=== vegastrike and vssetup ===&lt;br /&gt;
To run Vega Strike, the built executables need all the configuration and data files to be in the right place relative to them. Currently, the executables (''vegastrike'' and ''vssetup'') reside in the source code directory. But they can be run out of the ''data'' directory. Therefore, we will create a link.&lt;br /&gt;
* Change in to the ''data'' directory. (We are still in the source code directory ''vegastrike''.)&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike/vegastrike$ cd ../data&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Create symbolic links to the executables in the source code directory.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike/data$ ln -s ../vegastrike/vegastrike vegastrike&lt;br /&gt;
User@UserMachine:~/VegaStrike/data$ ln -s ../vegastrike/vssetup vssetup&amp;lt;/pre&amp;gt;&lt;br /&gt;
* After that, you must run &amp;quot;'''./vssetup'''&amp;quot; inside the '''data''' folder, or any folder which has the correct '''setup.config''' and '''vegastrike.config'''.&lt;br /&gt;
If we had made copies or moved the files instead of symbolic linking, we would have to do the procedure of copying or moving every time we build the executables from source.&lt;br /&gt;
&lt;br /&gt;
*Optionally, you can right-click the vegastrike link and make yet another link. This link can be moved over to the desktop or menu.&lt;br /&gt;
&lt;br /&gt;
= Staying updated with the Development Version =&lt;br /&gt;
As development progresses the repository changes. In order to update your working copy you need to do the following.&lt;br /&gt;
* Open Terminal and change into the package's directory you want to update. In our tutorial example, all the packages were stored in a directory called ''VegaStrike''. Let's assume we want to update the ''data'' package.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~$ cd VegaStrike/data&amp;lt;/pre&amp;gt;&lt;br /&gt;
* After changing into the package's directory, update the SVN repository.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike/data$ svn update&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* To update the ''vegastrike'' package, simply return to the ''VegaStrike'' directory, then change to the ''vegastrike'' directory and update.&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike/data$ cd ..&amp;lt;/pre&amp;gt;&lt;br /&gt;
then&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike$ cd vegastrike&amp;lt;/pre&amp;gt;&lt;br /&gt;
finally&lt;br /&gt;
&amp;lt;pre&amp;gt;User@UserMachine:~/VegaStrike/vegastrike$ svn update&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do this for every package you want to update.&lt;br /&gt;
* If something changed in the data package, you don't need to recompile.&lt;br /&gt;
* If something changed in the source code package vegastrike, you only need to repeat the building part of this tutorial. You should not need to type &amp;quot;make clean&amp;quot;, however if you experience errors like &amp;quot;unresolved external symbol&amp;quot; it may remedy that error.&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
If you have trouble with compiz, try [http://forlong.blogage.de/entries/pages/Compiz-Switch this application] to temporarily disable compiz. Then, launch the game normally. The game will be much faster with compiz disabled, too.&lt;br /&gt;
&lt;br /&gt;
If you have trouble with starting the game perhaps try to work through the generic instructions in case somthing is significantly different between them. Else ask for help on the fourms in the section named [http://forums.vega-strike.org/viewforum.php?f=1&amp;amp;sid=63de74c4da0aad85e3417b72509a6e8c User Help].&lt;br /&gt;
&lt;br /&gt;
[[Category:fixme]]&lt;br /&gt;
[[Category:HowTos|Checkout SVN (Ubuntu Linux)]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18909</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18909"/>
				<updated>2013-01-12T21:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* XML config code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18908</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18908"/>
				<updated>2013-01-12T21:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Turret(s) */ removed conflicting duplicate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18905</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18905"/>
				<updated>2013-01-11T17:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Turret(s) */ Added G H B alternative to turret control&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&amp;lt;BR/&amp;gt;OR&amp;lt;BR/&amp;gt;{{Key:EN:Ctrl}} +{{Key:EN:G}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&amp;lt;BR/&amp;gt;OR&amp;lt;BR/&amp;gt;{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:Ctrl}} +{{Key:EN:B}}&amp;lt;BR/&amp;gt;OR&amp;lt;BR/&amp;gt;{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18904</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18904"/>
				<updated>2013-01-11T17:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Target selection */ Corrected &amp;quot;SubUnitTargetKey&amp;quot; to display &amp;quot;U&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18903</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18903"/>
				<updated>2013-01-11T17:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* XML config code */ added back a new G H turrent control&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18902</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18902"/>
				<updated>2013-01-11T16:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Turret(s) */ Changed fire at will to operate under Ctrl shift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18901</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18901"/>
				<updated>2013-01-11T16:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* XML config code */ Changed fire at will to a ctrl and shift modifier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18900</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18900"/>
				<updated>2013-01-11T16:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* XML config code */ Fixing a duplicate assignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18899</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18899"/>
				<updated>2013-01-11T16:30:34Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Turret(s) */ Fixing double assignment of alt+b&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18896</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18896"/>
				<updated>2013-01-11T11:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Info screen (better name for this header needed) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information screens ==&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ship functions ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
At the time of this writing this is the XML code that this layout represents. The part relevant to these Keyboard bindings starts at &amp;lt;binding&amp;gt; and ends immediately before the tag &amp;quot;&amp;lt;!-- #no_mouse --&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To see the most updated code right from the default &amp;quot;.config&amp;quot; file see [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;H&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;G&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!--&amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;K&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot;  command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;o&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;o&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;	&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;O&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;H&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!--		&amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;,&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;.&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;less-than&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;greater-than&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18895</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18895"/>
				<updated>2013-01-11T10:59:23Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Ship functions */ Moved &amp;quot;Eject cargo&amp;quot; to &amp;quot;Ship functions&amp;quot; from &amp;quot;Infromation&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ship functions ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
At the time of this writing this is the XML code that this layout represents. The part relevant to these Keyboard bindings starts at &amp;lt;binding&amp;gt; and ends immediately before the tag &amp;quot;&amp;lt;!-- #no_mouse --&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To see the most updated code right from the default &amp;quot;.config&amp;quot; file see [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;H&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;G&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!--&amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;K&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot;  command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;o&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;o&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;	&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;O&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;H&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!--		&amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;,&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;.&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;less-than&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;greater-than&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18894</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18894"/>
				<updated>2013-01-11T10:55:29Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Game commands */ Moved &amp;quot;Respawn after death&amp;quot; to &amp;quot;Game commands&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ship functions ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
At the time of this writing this is the XML code that this layout represents. The part relevant to these Keyboard bindings starts at &amp;lt;binding&amp;gt; and ends immediately before the tag &amp;quot;&amp;lt;!-- #no_mouse --&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To see the most updated code right from the default &amp;quot;.config&amp;quot; file see [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;H&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;G&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!--&amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;K&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot;  command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;o&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;o&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;	&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;O&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;H&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!--		&amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;,&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;.&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;less-than&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;greater-than&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18893</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18893"/>
				<updated>2013-01-11T10:55:25Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Unclassified (yet) */ Moved &amp;quot;Respawn after death&amp;quot; to &amp;quot;Game commands&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ship functions ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
At the time of this writing this is the XML code that this layout represents. The part relevant to these Keyboard bindings starts at &amp;lt;binding&amp;gt; and ends immediately before the tag &amp;quot;&amp;lt;!-- #no_mouse --&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To see the most updated code right from the default &amp;quot;.config&amp;quot; file see [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;H&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;G&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!--&amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;K&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot;  command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;o&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;o&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;	&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;O&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;H&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!--		&amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;,&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;.&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;less-than&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;greater-than&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18892</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18892"/>
				<updated>2013-01-11T10:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* XML config code */ Added keybinding XML and reworded link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unclassified (yet) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
At the time of this writing this is the XML code that this layout represents. The part relevant to these Keyboard bindings starts at &amp;lt;binding&amp;gt; and ends immediately before the tag &amp;quot;&amp;lt;!-- #no_mouse --&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To see the most updated code right from the default &amp;quot;.config&amp;quot; file see [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;H&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;G&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!--&amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;K&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot;  command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;o&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;o&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;	&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;O&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;H&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!--		&amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;,&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;.&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;less-than&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;greater-than&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18891</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18891"/>
				<updated>2013-01-11T10:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Target selection */ Added &amp;quot;|Switches to nearest attacking hostile target.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18890</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18890"/>
				<updated>2013-01-11T10:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Target selection */ deleted obsolete &amp;quot;fixme&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unclassified (yet) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
{{fixme}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WRITEME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18889</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18889"/>
				<updated>2013-01-11T10:31:15Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Target selection */ fixed Switches to nearest attacking hostile target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches to nearest attacking hostile target.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unclassified (yet) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
{{fixme}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WRITEME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18888</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18888"/>
				<updated>2013-01-11T10:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Target selection */Added back nearest hostile key&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Nearest hostile&lt;br /&gt;
|Target most dangerous attacking hostilealign=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18887</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18887"/>
				<updated>2013-01-11T10:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Target selection */ Changed fixme to &amp;quot;NearestDangerousHostileKey&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestDangerousHostileKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unclassified (yet) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
{{fixme}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WRITEME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18886</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18886"/>
				<updated>2013-01-11T09:55:45Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: Added &amp;quot;for US keyboard loyouts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row for U.S. Keyboard layouts==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout&amp;diff=18885</id>
		<title>Manual:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout&amp;diff=18885"/>
				<updated>2013-01-11T09:49:51Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* See also */Added &amp;quot;Development:Keyboard layout&amp;quot; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Tutorial]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Database]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= Default keyboard layouts =&lt;br /&gt;
* [[Manual:Keyboard layout:US|'''US''' keyboard layout]] &amp;lt;-- Vegastrike default&lt;br /&gt;
* [[Manual:Keyboard layout:DE|'''German''' keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:FR|'''French''' keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:ES|'''Spanish''' keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:RU|'''Russian''' keyboard layout]]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
* Layouts Needed&lt;br /&gt;
** Please help adding/replacing descriptions so we can provide a better basis for new users.&lt;br /&gt;
** We are also searching for people who can make keyboard-maps (in the vegastrike.config) for non-US keyboards (German, French,...). If you can make them please post in the forum. See also VsManualConfig.&lt;br /&gt;
** You can find a diagram showing the layout of the keys that VS uses, by following [http://www.geocities.com/Area51/Quadrant/3864/keyboard/keydiagram.htm this link]. (Or by clicking [http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.ShowItem&amp;amp;g2_itemId=6880 here)]&lt;br /&gt;
&lt;br /&gt;
http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=6881&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
&lt;br /&gt;
* Users with non-US keyboard may keep this in mind:&lt;br /&gt;
** Vegastrike maps the keys 1:1 onto other keyboard layouts. So pressing the 'exact' same key on you keyboard will work fine for you I think.&lt;br /&gt;
** Exception: the {{Key:EN:Backslash}} key; on a German keyboard it'd be {{Key:DE:Sharp}}&lt;br /&gt;
&lt;br /&gt;
= SVN config file =&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;bindings&amp;gt; and  the &amp;lt;/bindings&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
= Keyboard artwork WIP (should be moved to an extra page later) =&lt;br /&gt;
== Development ==&lt;br /&gt;
I'm currently trying to make some cool images for the keys (one for each language style).&lt;br /&gt;
&lt;br /&gt;
You can checkout the German one here:&lt;br /&gt;
&lt;br /&gt;
http://vegastrike.sourceforge.net/users/pontiac/models/keyboard/finished_images/Keyboard_Layout_German.html&lt;br /&gt;
&lt;br /&gt;
... and the US one here:&lt;br /&gt;
&lt;br /&gt;
http://vegastrike.sourceforge.net/users/pontiac/models/keyboard/finished_images/Keyboard_Layout_US.html&lt;br /&gt;
&lt;br /&gt;
3D-models and source images are available here: http://vegastrike.sourceforge.net/users/pontiac/models/keyboard/&lt;br /&gt;
&lt;br /&gt;
== Wiki Integration ==&lt;br /&gt;
I'm currently trying to integrate the single keys (for each language) into the wiki so everyone can use them without much trouble.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
See the first example I put in the wiki:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:Up}}&lt;br /&gt;
Wiki Source the wiki-user need to insert:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Key:Up}}&amp;lt;/pre&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
The Template is located under [[Template:Key:Up]]&lt;br /&gt;
&lt;br /&gt;
Note that this key is language independent, so future templates will look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
e.g:&lt;br /&gt;
{{Key:DE:Pause}}&lt;br /&gt;
{{Key:DE:Scroll}}&lt;br /&gt;
{{Key:DE:Print}}&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
{{Key:EN:Scroll}}&lt;br /&gt;
{{Key:EN:Print}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== GENERAL currently available templates ===&lt;br /&gt;
{|&lt;br /&gt;
|Sample image&lt;br /&gt;
|Needed code&lt;br /&gt;
|Template link&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Up}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Up}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Up]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Down}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Down}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Down]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Left}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Left}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Left]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Right}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Right}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Right]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Cursors}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Cursors}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Cursors]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F2}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F2}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F3}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F3}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F3]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F4}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F4}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F4]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F5}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F5}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F5]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F6}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F6}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F6]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F7}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F7}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F7]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F8}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F8}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F8]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F9}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F9}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F9]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F10}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F10}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F10]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F11}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F11}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F11]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:F12}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:F12}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:F12]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Backspace}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Backspace}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Backspace]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Tab}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Tab}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Tab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Space}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Space}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Space]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Space half}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Space half}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Space half]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_Slash}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_Slash}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_Slash]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_Asterisk}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_Asterisk}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_Asterisk]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_Hyphen}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_Hyphen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_Plus}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_Plus}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_Plus_small}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_Plus_small}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_Plus_small]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:Apple}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:Apple}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:Apple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== US currently available templates ===&lt;br /&gt;
{|&lt;br /&gt;
|Sample image&lt;br /&gt;
|Needed code&lt;br /&gt;
|Template link&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Print}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Print}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Print]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Scroll}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Scroll}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Scroll]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Pause}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Pause}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Pause]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:2}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:3}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:3]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:4}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:4]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:5}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:5]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:6}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:6]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:7}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:7]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:8}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:8]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:9}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:9]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:0}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:0]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Hyphen}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Hyphen}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Hyphen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Equal}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Equal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Ins}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Ins}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Ins]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Del}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Del]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Home}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Home}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Home]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:End}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:End]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:PageUp}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:PageUp}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:PageUp]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:PageDown}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:PageDown}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:PageDown]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Enter}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Enter}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Enter]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Alt}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Alt}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Alt]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Ctrl}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Ctrl}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Ctrl]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Shift left}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Shift left}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Shift left]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Shift right}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Shift right}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Shift right]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:CapsLock}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:CapsLock}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:CapsLock]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:A}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:A}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:A]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:B}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:B}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:B]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:C}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:C}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:C]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:D}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:D]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:E}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:E}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:E]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:F}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:F]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:G}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:G}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:G]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:H}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:H}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:H]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:I}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:I]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:J}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:J}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:J]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:K}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:K}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:K]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:L}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:L}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:L]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:M}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:M]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:N}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:N}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:N]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:O}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:O}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:O]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:P}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:P}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:P]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Q}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Q]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:R}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:R}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:R]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:S}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:S]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:T}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:T}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:T]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:U}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:U}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:U]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:V}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:V]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:W}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:W}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:W]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:X}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:X}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:X]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Y}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Y}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Y]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Z}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Z]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Angle_bracket_right}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Angle_bracket_right}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Angle_bracket_right]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Square_bracket_left}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Square_bracket_left]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Square_bracket_right}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Square_bracket_right]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Backslash}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Backslash}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Backslash]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Semicolon}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Semicolon]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Single_quote}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Single_quote}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Single_quote]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Comma}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Comma}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Comma]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Period}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Period}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Period]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:Question_mark}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:Question_mark}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:Question_mark]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:KP_Num}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:KP_Num}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:KP_Num]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_2}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_2}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_3}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_3}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_3]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_4}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_4}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_4]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_5}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_5}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_5]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_6}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_6}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_6]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_7}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_7}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_7]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_8}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_8}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_8]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_9}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_9}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_9]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:KP_0}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:KP_0}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:KP_0]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:KP_Period}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:KP_Period}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:KP_Period]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:EN:KP_Enter}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:EN:KP_Enter}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:EN:KP_Enter]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GERMAN currently available templates ===&lt;br /&gt;
&amp;lt;i&amp;gt;thanks to [http://vegastrike.sourceforge.net/users/pontiac/ Pontiac] for his images&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:150px&amp;quot;|Sample image&lt;br /&gt;
|Needed code&lt;br /&gt;
|Template link&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Zirkumflex}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Zirkumflex}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Zirkumflex]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:2}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:2}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:3}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:3}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:3]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:4}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:4}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:4]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:5}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:5}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:5]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:6}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:6}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:6]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:7}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:7}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:7]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:8}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:8}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:8]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:9}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:9}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:9]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:0}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:0}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:0]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Suml}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Suml}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Suml]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Apostroph}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Apostroph}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Apostroph]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Q}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Q}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Q]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:E}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:E}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:E]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:M}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:M}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:M]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Uuml}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Uuml}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Uuml]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Ouml}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Ouml}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Ouml]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Auml}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Auml}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Auml]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Plus}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Plus}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Plus]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Sharp}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Sharp}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Sharp]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Komma}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Komma}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Komma]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Punkt}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Punkt}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Punkt]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Print}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Print}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Print]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Scroll}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Scroll}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Scroll]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Pause}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Pause}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Pause]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Einf}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Einf}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Einf]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Entf}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Entf}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Entf]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Pos1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Pos1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Pos1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Ende}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Ende}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Ende]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:PageUp}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:PageUp}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:PageUp]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:PageDown}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:PageDown}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:PageDown]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:Einf}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:Einf}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:Einf]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_7}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_7}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_7]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_9}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_9}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_9]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_1}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_1}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_1]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_3}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_3}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_3]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_0}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_0}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_0]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Key:DE:KP_Period}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Key:DE:KP_Period}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Template:Key:DE:KP_Period]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
*[[Development:Keyboard layout]]&lt;br /&gt;
* [[WikiPedia:Keyboard_layout]]&lt;br /&gt;
* [[WikiPedia:Umlauts#Entering_umlauts_in_HTML]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Tutorial]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Database]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard Layout]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18884</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18884"/>
				<updated>2013-01-11T09:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* ESDF baised, left hand on home row */ Added link back to form for contributing to the layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
For more information and to contribute to the long term development of this Keyboard layout see [http://forums.vega-strike.org/viewtopic.php?f=6&amp;amp;t=18429 New keybinding proposal ESDF baised, left hand on home row.]&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18883</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18883"/>
				<updated>2013-01-11T06:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* General */ Added KeyPad 0 as a primary fire key&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_0}} &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18882</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18882"/>
				<updated>2013-01-11T06:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* XML config code */ fixed thrusterRight to thrust right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18881</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18881"/>
				<updated>2013-01-11T06:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Unclassified (yet) */ added content to posted template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Activateable ship functions ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18880</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18880"/>
				<updated>2013-01-11T06:23:14Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Communication (general/wingmen) */ moved docking clearance down to ship functions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unclassified (yet) ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18879</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18879"/>
				<updated>2013-01-11T06:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Game commands */ moved respawn to here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unclassified (yet) ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18878</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18878"/>
				<updated>2013-01-11T06:17:39Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Info screen (better name for this header needed) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Information screens====&lt;br /&gt;
Info/Mission/Cargo/etc..&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unclassified (yet) ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18877</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18877"/>
				<updated>2013-01-11T06:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Info screen (better name for this header needed) */ moved eject cargo down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Info screen (better name for this header needed)====&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unclassified (yet) ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18876</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18876"/>
				<updated>2013-01-11T06:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Turret(s) */ Combined identical command or turret/ship control&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
----&lt;br /&gt;
Switch ships&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
----&lt;br /&gt;
This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Info screen (better name for this header needed)====&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unclassified (yet) ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18875</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18875"/>
				<updated>2013-01-11T05:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Info screen (better name for this header needed) */ added content to posted template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Info screen (better name for this header needed)====&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Del}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:End}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unclassified (yet) ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18874</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18874"/>
				<updated>2013-01-11T05:32:55Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Camera control */ added content to posted template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Down}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Up}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:Right}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Info screen (better name for this header needed)====&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unclassified (yet) ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18859</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18859"/>
				<updated>2013-01-10T17:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Camera control */ added content to posted template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (up,down,left,right)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:EN:Equal}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Ctrl}} +{{Key:KP_Hyphen}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Info screen (better name for this header needed)====&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unclassified (yet) ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18858</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18858"/>
				<updated>2013-01-10T14:27:41Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* Turret(s) */ Added content to posted template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
{{Key:EN:K}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:K}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:B}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Info screen (better name for this header needed)====&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unclassified (yet) ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18857</id>
		<title>Development:Keyboard layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Keyboard_layout&amp;diff=18857"/>
				<updated>2013-01-10T14:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Iansterguy: /* XML config code */ Changed all turrent auto matic turrents to B key derivatives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Development]]}}&lt;br /&gt;
----&lt;br /&gt;
=Work In Progress, keyboard layouts=&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
place your layout here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ESDF baised, left hand on home row==&lt;br /&gt;
&lt;br /&gt;
===Visual Layout===&lt;br /&gt;
Keyboard groupings first layer keys&lt;br /&gt;
[http://forums.vega-strike.org/download/file.php?id=2410&amp;amp;mode=view Image from forum]&lt;br /&gt;
&lt;br /&gt;
===Study Key===&lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
&lt;br /&gt;
=====Navigation direction=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:R}} &lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:W}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Laterally thrust the entire ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Laterally thrust the entire ship upward.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Laterally thrust the entire ship downward.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&amp;lt;pre&amp;gt;Toggle SPEC&amp;lt;/pre&amp;gt;&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravity (near planets/other objects) will interfere with SPEC and slow down the ship.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Navigation speed=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:X}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} + {{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Communication (general/wingmen)====&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Target selection====&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} + {{Key:EN:Alt}} + {{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:M}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} + {{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
=====General=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your rocket propelled missiles and torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Alt}} + {{Key:EN:Z}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the Governor on or off.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Turret(s)=====&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have any equipped) and switch back to cockpit control.&lt;br /&gt;
Camera controls work just like in normal cockpits.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Set turret AI mode:&amp;lt;BR/&amp;gt; on / off / fire at will&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|On:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
Off:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Alt}} +{{Key:EN:O}}&lt;br /&gt;
----&lt;br /&gt;
FAW:&amp;lt;BR/&amp;gt;&lt;br /&gt;
{{Key:EN:Shift_left}} +{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIOn&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;TurretAIOff&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&amp;lt;pre&amp;gt;TurretAIFireAtWill&amp;lt;/pre&amp;gt;&lt;br /&gt;
|With an active AI the turret(s) can track and attack assigned targets. See TurretTargetKey above.&amp;lt;BR/&amp;gt;&lt;br /&gt;
A customized config can also have [[Manual:Config:Advanced:Bindings:Keyboard|bound]] PickTargetTurretKey, NearestTargetTurretKey, ThreatTargetTurretKey.&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Without AI the turret can still be controlled manually.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See TurretControl key above&amp;lt;BR/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
With turret(s) set to fire at will AI actively engages targets in range using priorities of each turret's role much like AI-controlled ships do.&amp;lt;BR/&amp;gt;&lt;br /&gt;
See more about AIs at [[Terminology:Artificial Intelligence]]&amp;lt;BR/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game commands====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Camera control ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Info screen (better name for this header needed)====&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unclassified (yet) ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== XML config code ===&lt;br /&gt;
This is the code to replace the in the bindings section. Replace this chunk of code starting from &amp;quot;&amp;lt;bindings&amp;gt;&amp;quot; all the way to just before &amp;quot;#no_mouse&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bindings&amp;gt;&lt;br /&gt;
    &amp;lt;!-- # Netcomm related key&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ChangeCommStatus&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UpFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DownFreq&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchWebcam&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchSecured&amp;quot; /&amp;gt;&lt;br /&gt;
    --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;Cockpit::SkipMusicTrack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;i&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Screenshot&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommFormUp&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommBreakForm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommHelpMeOut&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;CommAttackTarget&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm1Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm2Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm3Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm4Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm5Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm6Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm7Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Comm8Key&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SaveTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget2&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget3&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget4&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget5&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget6&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget7&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget8&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RestoreTarget9&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;A&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;a&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ASAP&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;@ modifier=alt&amp;quot; command=&amp;quot;EjectKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ECMKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;!&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;EjectCargoKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;return&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-enter&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;space&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;WeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;;&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Respawn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;[&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;]&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretControl&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TextMessage&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;DockKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnDockKey&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;RequestClearenceKey&amp;quot;/&amp;gt; &amp;lt;!-- #this is the original --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MisSelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;n&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;SubUnitTargetKey&amp;quot;/&amp;gt; &amp;lt;!-- #temporary compromise --&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;u&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Temporary compromise#--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;l&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;t&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt; #n modifier is not allowed--&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestHostileTargetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestFriendlyKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;h&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;g&amp;quot; modifier=&amp;quot;b&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;T&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;n&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; #no n or b modifiers allowed --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestBaseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestPlanetKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;j&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;NearestJumpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;k&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOn&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;B&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;TurretAIOff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;b&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;TurretAIFireAtWill&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Y&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseNearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseMissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt; &amp;lt;!--#Up to here are all the compromises for no n and b modifiers --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;N&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseSigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;U&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;ReverseUnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;`&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Flight::Mode::InertialToggle&amp;quot; /&amp;gt; &amp;lt;!-- #Was SheltonKey, you may use InertialToggle also --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;+&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;/&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;*&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-divide&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-multiply&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;backspace&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;\&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;Z&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StartKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;tab&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;#&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SuicideKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;D&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;E&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;c&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;S&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;F&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;W&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;R&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;w&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollLeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;r&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RollRightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;UpKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DownKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;RightKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LeftKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;bind key=&amp;quot;M&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::MapKey&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;m&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Pan&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ViewTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PanTarget&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;=&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;-&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-plus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomIn&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-minus&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::ZoomOut&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;0&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::OutsideTarget&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;|&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;pause&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;C&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;V&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;e&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;d&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;s&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;f&amp;quot; command=&amp;quot;ThrustRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrustLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;shift&amp;quot; command=&amp;quot;ThrusterRight&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;VolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeInc&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MusicVolumeDec&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;v&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;NewShader&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-insert&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-home&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-delete&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-end&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;q&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;   &lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-up&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-down&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-right&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-left&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pagedown&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;cursor-pageup&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollDown&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::ScrollUp&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;function-1&amp;quot; modifier=&amp;quot;ctrl&amp;quot; command=&amp;quot;ConsoleKeys::BringConsole&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;p&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;P&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;x&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;X&amp;quot; modifier=&amp;quot;alt&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- &amp;lt;bind key=&amp;quot;keypad-7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityRefKey&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;keypad-1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SetVelocityNullKey&amp;quot;/&amp;gt; #disabled because 1 3 7 9 should be more directional keys and to make testers find P --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;bind key=&amp;quot;esc&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Quit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Manual:Keyboard layout]]&lt;br /&gt;
* [[Manual:Keyboard layout:US]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Iansterguy</name></author>	</entry>

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