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	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16573</id>
		<title>Fr:Manuel:Techniques basiques de Vol</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16573"/>
				<updated>2008-11-24T20:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Techniques basiques de vol par le Major Dwight Somlen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|Manual:Basic flight}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ecran des vaisseaux]]&lt;br /&gt;
| up=[[Manual#Inflight|Manuel]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Techniques de vol avancées]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Techniques basiques de vol par le Major Dwight Somlen =&lt;br /&gt;
... En entrainement avec le Major Dwight Somlen (ret) de la Confédération Militaire des Mondes Inhabités...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(en arrière-plan, volume faible)''&amp;lt;/small&amp;gt; &amp;quot;Qu'est-ce qui vous fait penser que ces têtes de noeuds puissent apprendre quelque chose ? Pensez-vous vraiment qu'ils ont les c... &amp;lt;small&amp;gt;''(interférences qui proviennent de votre PAD)''&amp;lt;/small&amp;gt; &amp;quot;pour devenir pilote de vaisseau ... Quoi ? Nous sommes en ligne ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Volume à fond)''&amp;lt;/small&amp;gt; &amp;quot;Bienvenue pilotes ! Les autorités de contrôle m'ont demandé de fournir des indications aux pilotes débutants sur la manière de voler avec leur nouveau [[Vessels &amp;amp; Installations|Vaisseau Spatial]]. La bonne nouvelle est que quelque soit le vaisseau que vous pilotez - un [[Vessel:Llama|Llama]],  un [[Vessel:Goddard|Goddard]], un [[Vessel:Ox|Ox]], une [[Vessel:Mule|Mule]] ou autre chose - les commandes de vol sont les mêmes.  Maintenant, de nombreux débutants aiment se jeter à l'eau, commencer à avancer et chercher les commandes une fois partie. C'est bien, et j'écouterai vos débris de vaisseau heurter mes boucliers quand je passerai dans le coin. Les pilotes plus intelligents apprennent les commandes préalablement, et cette demi-seconde de différence dans la manipulation des commandes de vol peut vous éviter un contact avec le côté d'une station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, first things first.  How do you move.  If you want to change your direction of movement, you need some sort of flight instrument to relay your commands.  Let's refer to your instrument documentation -&amp;quot; &amp;lt;small&amp;gt;''(low volume mutter, as though to someone beside him)''&amp;lt;/small&amp;gt; &amp;quot;they DID get that didn't they?&amp;quot; &amp;lt;small&amp;gt;''(full volume)''&amp;lt;/small&amp;gt; &amp;quot;There are three forms of control: [[Manual:Config:Advanced:Bindings:Joystick|joystick]], [[Manual:Config:Advanced:Bindings:Mouse|mouse]] and [[Manual:Config:Advanced:Bindings:Keyboard|keyboard]].  The joystick is pretty self explanatory.  Push the joystick forward, and your ship's nose points 'down'.  Pull back and you point up. What? Yes, yes you can invert the controls if you want. Push the joystick from side to side, and your craft will turn on the vertical axis.  Some advanced joysticks will even let you roll if you configure your ship correctly. Now your mouse does the same job in two ways.  First, we have mouse warping.  That's where moving your mouse in a direction, moves your ship in that direction.  Keep moving your mouse - yep, that's right - and your ship keeps turning.  Mouse gliding, on the other hand, means that moving your mouse pointer away from the center moves your ship in the direction of the pointer.&amp;quot; &amp;lt;small&amp;gt;''(low mutter)''&amp;lt;/small&amp;gt; &amp;quot;Me, if I don't have my joystick in my hand, I prefer to glide.&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;Lastly, you have the keyboard.  Both the joystick and mouse imitate the keyboard.  Use your cursor keys {{Key:Cursors}} to move up, down, and sideways, {{Key:EN:Ins}} and {{Key:EN:Del}} keys to roll left and right. You can also use the keypad to do the same thing: {{Key:EN:KP_8}}, {{Key:EN:KP_2}}, {{Key:EN:KP_4}}, {{Key:EN:KP_6}} and {{Key:KP_Slash}}, {{Key:KP_Asterisk}} to roll.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK, so now we're spinning around, going nowhere.  What we need is thrust - Can the laughter, you lot up the back!  To move anywhere, we need to have velocity.  Velocity is determined in relation to the current system's sun.  In '''Combat Mode''' (the other modes will be discussed in a later lecture) use the equal {{Key:EN:Equal}} or {{Key:KP_Plus_small}} and minus {{Key:EN:Hyphen}} or {{Key:KP_Hyphen}} keys to alter your velocity.  Notice that you can have forward ''and'' reverse velocity.  To obtain maximum combat velocity, use the backslash {{Key:EN:Backslash}} key. Use the {{Key:Backspace}} key to reduce your velocity to zero.  Essentially, what these commands provide is a '''Requested Velocity Vector''', otherwise called a 'set' velocity.  A Requested Velocity Vector is the speed that your craft will always try to move at.  At times, like when turning, your velocity may vary up or down; but your craft will always try to return to this Requested Velocity Vector.&lt;br /&gt;
&lt;br /&gt;
In '''Combat Mode''' your maximum set-velocity is limited to a predefined value. There are a few ways that let us get around the set-velocity limit though.  For those of us lucky enough&amp;quot; &amp;lt;small&amp;gt;''(sotto voice)''&amp;lt;/small&amp;gt; &amp;quot;- rich enough -&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;to have Overdrive capability on our craft, you can use the {{Key:Tab}} key to activate it.  Overdrive capability gives your craft a greater velocity than your maximum combat velocity alone.  The downside is that you have to hold the key down to maintain overdrive, and you only have a fuel limited time for Overdrive use.  Where you don't have an Overdrive, you can still use the {{Key:Tab}} key to accelerate to your maximum set velocity, just like the {{Key:EN:Equal}} key.  In this case, though, releasing the {{Key:Tab}} key will then reduce your velocity back to the 'set' original. The other modes will be discussed in a later lecture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's enough for now.  You've probably heard enough of this old f- I know, I know, no swearing.  Have a think about what I've just said - it just might mean that I'm NOT hearing your space dust on my shields.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Alternative basic flight instructions =&lt;br /&gt;
&lt;br /&gt;
I'm going to use this area to describe in very simple terms how to get from A to B and how to do it without crashing into everything in sight. So here you are, high above the atmosphere of Atlantiw. The first thing we will do is add some thrust with the addition key (+), as you will notice on your hud, your speed will not go above 300, this is because you are in maneuver mode. In this mode you go slower than usual, but you have far more control because there will be less inertia. You should always use this setting when you are docking at a station or approaching another ship. For now though, we want to activate travel mode using the (y) key, this mode is designed for long and uneventful journeys.  You will have overall less control, but your max speed increases by a large amount. Hitting Y again will set it back to to travel mode. Remember, backspace turns off your thrusters and backslash sets your thrusters to maximum. One thing you will notice is it seems you are barely moving, that is because relative to the scope of everything else, you barely are. In order to get from A to B fast, you need to make use of your SPEC drive. You can choose to either manually activate your drive while pointing in the direction of your target, or you can activate your autopilot. Autopilot not only navigates for you, but it makes full use of your SPEC drive as well. To activate your spec drive, you would use the SHIFT+A keys, for autopilot, you just use the A key while having your target selected. Once you activate your autopilot, your SPEC drive will kick in and send you speeding towards your target, if not, it is because you are too close to a gravity well and will need to break free first using your regular thrusters (your autopilot will take care of this), it may not seem like you're moving if there is nothing on your screen to use as a reference, but by looking at the numbers on the HUD, you can see that you are indeed moving extremely fast, you can also tell because the stars in the background will appear streaked. Once you reach your target, your autopilot will disable your SPEC drive and begin slowing you down, this is where you need to disable your autopilot, activate maneuver mode (Y Key) and make sure to reduce your speed to the new maximum (300). Without maneuver mode, it is extremely hard to fight the inertia and you end up just crashing into whatever you are trying to dock with. I can't stress enough how important it is to make sure that you adjust your current mode of flight, it will save a lot of frustration. Now you can slowly lower and increase your speed as you guide your ship towards it's destination. One useful gadget that comes built into your ships is a device which allows you to match speeds with whatever you have targeted by hitting the 'home' key. When you match speeds with a target, your speed is now relative to theirs, so a speed of 0 would actually mean that you are moving the same speed as them, 100 would mean you are moving 100 faster than them. This is very important to remember, because even though your hud will show 0, you are still hurling through space. So as you approach the station to dock, a good idea is to hit the home key, slow down until your hud reads '0', then slowly speed up to about 50-100 to allow for a smooth docking.&lt;br /&gt;
&lt;br /&gt;
= Velocity and Physics =&lt;br /&gt;
The velocity limit on ships in VS is C, as far as the VS engine is concerned. This is the only hard limit on velocity. Adherence to governor settings is not enforced by hacks to physics, but by the code responsible for responding to user inputs - that is, the part concerning translating setspeed and steering into engine thrusts in particular directions.&lt;br /&gt;
&lt;br /&gt;
The range of setspeed magnitudes that can be directly requested varies by the current status of the flight computer, and is one of:&lt;br /&gt;
* A) very low (Maneuver Mode, the default) so as to allow for ease of stopping, maneuvering, and limited fuel consumption when coasting. This limit is a property of the governor settings for the given vessel, not in any way a hard limit for the velocity of the vessel.&lt;br /&gt;
* B) somewhat higher, namely 1000 times as high, (Travel mode, switched on/off with 'y')&lt;br /&gt;
* C) unconstrained inertial flight (Auto-compensating Flight-computer switched off/on via '~'). Both overall governor settings for linear velocities and current setspeed magnitudes are ignored, and the &amp;quot;flight computer&amp;quot; will make no attempt to correct your course (that being why you can't normally continue to thrust arbitrarily in other modes - the FC forces you to obey your own setspeed/governor settings unless explicitly turned off). Thrust is under manual control, you can go as fast as you want.&lt;br /&gt;
&lt;br /&gt;
We have long had six-axis thrusting functions defined, but they are not mapped to any keys by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* See [[Manual:Keyboard layout]] for the necessary command keys.&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ships screen]]&lt;br /&gt;
| up=[[Manual#Inflight|Manual]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Advanced Flight]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Basic flight]] [[Category:Movement|Basic flight]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16572</id>
		<title>Fr:Manuel:Techniques basiques de Vol</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16572"/>
				<updated>2008-11-24T20:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Techniques basiques de vol par le Major Dwight Somlen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|Manual:Basic flight}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ecran des vaisseaux]]&lt;br /&gt;
| up=[[Manual#Inflight|Manuel]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Techniques de vol avancées]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Techniques basiques de vol par le Major Dwight Somlen =&lt;br /&gt;
... En entrainement avec le Major Dwight Somlen (ret) de la Confédération Militaire des Mondes Inhabités...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(en arrière-plan, volume faible)''&amp;lt;/small&amp;gt; &amp;quot;Qu'est-ce qui vous fait penser que ces têtes de noeuds puissent apprendre quelque chose ? Pensez-vous vraiment qu'ils ont les c... &amp;lt;small&amp;gt;''(interférences qui proviennent de votre PAD)''&amp;lt;/small&amp;gt; &amp;quot;pour devenir pilote de vaisseau ... Quoi ? Nous sommes en ligne ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Volume à fond)''&amp;lt;/small&amp;gt; &amp;quot;Bienvenue pilotes ! Les autorités de contrôle m'ont demandé de fournir des indications aux pilotes débutants sur la manière de voler avec leur nouveau [[Vessels &amp;amp; Installations|Vaisseau Spatial]]. La bonne nouvelle est que quelque soit le vaisseau que vous pilotez - un [[Vessel:Llama|Llama]],  un [[Vessel:Goddard|Goddard]], un [[Vessel:Ox|Ox]], une [[Vessel:Mule|Mule]] ou autre chose - les commandes de vol sont les mêmes.  Maintenant, de nombreux débutants aiment se jeter à l'eau, commencer à avancer et chercher les commandes une fois partie. C'est bien, et j'écouterai vos débris de vaisseau heurter mes boucliers quand je passerai dans le coin. Les pilotes plus intelligents apprennent les commandes préalablement, et cette demi-seconde de différence dans la manipulation des commandes de vol peut vous éviter un contact avec le côté d'une station ou d'un pont enchevêtré pour un [[Vessel:Areus|Areus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, first things first.  How do you move.  If you want to change your direction of movement, you need some sort of flight instrument to relay your commands.  Let's refer to your instrument documentation -&amp;quot; &amp;lt;small&amp;gt;''(low volume mutter, as though to someone beside him)''&amp;lt;/small&amp;gt; &amp;quot;they DID get that didn't they?&amp;quot; &amp;lt;small&amp;gt;''(full volume)''&amp;lt;/small&amp;gt; &amp;quot;There are three forms of control: [[Manual:Config:Advanced:Bindings:Joystick|joystick]], [[Manual:Config:Advanced:Bindings:Mouse|mouse]] and [[Manual:Config:Advanced:Bindings:Keyboard|keyboard]].  The joystick is pretty self explanatory.  Push the joystick forward, and your ship's nose points 'down'.  Pull back and you point up. What? Yes, yes you can invert the controls if you want. Push the joystick from side to side, and your craft will turn on the vertical axis.  Some advanced joysticks will even let you roll if you configure your ship correctly. Now your mouse does the same job in two ways.  First, we have mouse warping.  That's where moving your mouse in a direction, moves your ship in that direction.  Keep moving your mouse - yep, that's right - and your ship keeps turning.  Mouse gliding, on the other hand, means that moving your mouse pointer away from the center moves your ship in the direction of the pointer.&amp;quot; &amp;lt;small&amp;gt;''(low mutter)''&amp;lt;/small&amp;gt; &amp;quot;Me, if I don't have my joystick in my hand, I prefer to glide.&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;Lastly, you have the keyboard.  Both the joystick and mouse imitate the keyboard.  Use your cursor keys {{Key:Cursors}} to move up, down, and sideways, {{Key:EN:Ins}} and {{Key:EN:Del}} keys to roll left and right. You can also use the keypad to do the same thing: {{Key:EN:KP_8}}, {{Key:EN:KP_2}}, {{Key:EN:KP_4}}, {{Key:EN:KP_6}} and {{Key:KP_Slash}}, {{Key:KP_Asterisk}} to roll.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK, so now we're spinning around, going nowhere.  What we need is thrust - Can the laughter, you lot up the back!  To move anywhere, we need to have velocity.  Velocity is determined in relation to the current system's sun.  In '''Combat Mode''' (the other modes will be discussed in a later lecture) use the equal {{Key:EN:Equal}} or {{Key:KP_Plus_small}} and minus {{Key:EN:Hyphen}} or {{Key:KP_Hyphen}} keys to alter your velocity.  Notice that you can have forward ''and'' reverse velocity.  To obtain maximum combat velocity, use the backslash {{Key:EN:Backslash}} key. Use the {{Key:Backspace}} key to reduce your velocity to zero.  Essentially, what these commands provide is a '''Requested Velocity Vector''', otherwise called a 'set' velocity.  A Requested Velocity Vector is the speed that your craft will always try to move at.  At times, like when turning, your velocity may vary up or down; but your craft will always try to return to this Requested Velocity Vector.&lt;br /&gt;
&lt;br /&gt;
In '''Combat Mode''' your maximum set-velocity is limited to a predefined value. There are a few ways that let us get around the set-velocity limit though.  For those of us lucky enough&amp;quot; &amp;lt;small&amp;gt;''(sotto voice)''&amp;lt;/small&amp;gt; &amp;quot;- rich enough -&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;to have Overdrive capability on our craft, you can use the {{Key:Tab}} key to activate it.  Overdrive capability gives your craft a greater velocity than your maximum combat velocity alone.  The downside is that you have to hold the key down to maintain overdrive, and you only have a fuel limited time for Overdrive use.  Where you don't have an Overdrive, you can still use the {{Key:Tab}} key to accelerate to your maximum set velocity, just like the {{Key:EN:Equal}} key.  In this case, though, releasing the {{Key:Tab}} key will then reduce your velocity back to the 'set' original. The other modes will be discussed in a later lecture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's enough for now.  You've probably heard enough of this old f- I know, I know, no swearing.  Have a think about what I've just said - it just might mean that I'm NOT hearing your space dust on my shields.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Alternative basic flight instructions =&lt;br /&gt;
&lt;br /&gt;
I'm going to use this area to describe in very simple terms how to get from A to B and how to do it without crashing into everything in sight. So here you are, high above the atmosphere of Atlantiw. The first thing we will do is add some thrust with the addition key (+), as you will notice on your hud, your speed will not go above 300, this is because you are in maneuver mode. In this mode you go slower than usual, but you have far more control because there will be less inertia. You should always use this setting when you are docking at a station or approaching another ship. For now though, we want to activate travel mode using the (y) key, this mode is designed for long and uneventful journeys.  You will have overall less control, but your max speed increases by a large amount. Hitting Y again will set it back to to travel mode. Remember, backspace turns off your thrusters and backslash sets your thrusters to maximum. One thing you will notice is it seems you are barely moving, that is because relative to the scope of everything else, you barely are. In order to get from A to B fast, you need to make use of your SPEC drive. You can choose to either manually activate your drive while pointing in the direction of your target, or you can activate your autopilot. Autopilot not only navigates for you, but it makes full use of your SPEC drive as well. To activate your spec drive, you would use the SHIFT+A keys, for autopilot, you just use the A key while having your target selected. Once you activate your autopilot, your SPEC drive will kick in and send you speeding towards your target, if not, it is because you are too close to a gravity well and will need to break free first using your regular thrusters (your autopilot will take care of this), it may not seem like you're moving if there is nothing on your screen to use as a reference, but by looking at the numbers on the HUD, you can see that you are indeed moving extremely fast, you can also tell because the stars in the background will appear streaked. Once you reach your target, your autopilot will disable your SPEC drive and begin slowing you down, this is where you need to disable your autopilot, activate maneuver mode (Y Key) and make sure to reduce your speed to the new maximum (300). Without maneuver mode, it is extremely hard to fight the inertia and you end up just crashing into whatever you are trying to dock with. I can't stress enough how important it is to make sure that you adjust your current mode of flight, it will save a lot of frustration. Now you can slowly lower and increase your speed as you guide your ship towards it's destination. One useful gadget that comes built into your ships is a device which allows you to match speeds with whatever you have targeted by hitting the 'home' key. When you match speeds with a target, your speed is now relative to theirs, so a speed of 0 would actually mean that you are moving the same speed as them, 100 would mean you are moving 100 faster than them. This is very important to remember, because even though your hud will show 0, you are still hurling through space. So as you approach the station to dock, a good idea is to hit the home key, slow down until your hud reads '0', then slowly speed up to about 50-100 to allow for a smooth docking.&lt;br /&gt;
&lt;br /&gt;
= Velocity and Physics =&lt;br /&gt;
The velocity limit on ships in VS is C, as far as the VS engine is concerned. This is the only hard limit on velocity. Adherence to governor settings is not enforced by hacks to physics, but by the code responsible for responding to user inputs - that is, the part concerning translating setspeed and steering into engine thrusts in particular directions.&lt;br /&gt;
&lt;br /&gt;
The range of setspeed magnitudes that can be directly requested varies by the current status of the flight computer, and is one of:&lt;br /&gt;
* A) very low (Maneuver Mode, the default) so as to allow for ease of stopping, maneuvering, and limited fuel consumption when coasting. This limit is a property of the governor settings for the given vessel, not in any way a hard limit for the velocity of the vessel.&lt;br /&gt;
* B) somewhat higher, namely 1000 times as high, (Travel mode, switched on/off with 'y')&lt;br /&gt;
* C) unconstrained inertial flight (Auto-compensating Flight-computer switched off/on via '~'). Both overall governor settings for linear velocities and current setspeed magnitudes are ignored, and the &amp;quot;flight computer&amp;quot; will make no attempt to correct your course (that being why you can't normally continue to thrust arbitrarily in other modes - the FC forces you to obey your own setspeed/governor settings unless explicitly turned off). Thrust is under manual control, you can go as fast as you want.&lt;br /&gt;
&lt;br /&gt;
We have long had six-axis thrusting functions defined, but they are not mapped to any keys by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* See [[Manual:Keyboard layout]] for the necessary command keys.&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ships screen]]&lt;br /&gt;
| up=[[Manual#Inflight|Manual]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Advanced Flight]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Basic flight]] [[Category:Movement|Basic flight]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16571</id>
		<title>Fr:Manuel:Techniques basiques de Vol</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16571"/>
				<updated>2008-11-24T20:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Techniques basiques de vol par le Major Dwight Somlen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|Manual:Basic flight}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ecran des vaisseaux]]&lt;br /&gt;
| up=[[Manual#Inflight|Manuel]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Techniques de vol avancées]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Techniques basiques de vol par le Major Dwight Somlen =&lt;br /&gt;
... En entrainement avec le Major Dwight Somlen (ret) de la Confédération Militaire des Mondes Inhabités...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(en arrière-plan, volume faible)''&amp;lt;/small&amp;gt; &amp;quot;Qu'est-ce qui vous fait penser que ces têtes de noeuds puissent apprendre quelque chose ? Pensez-vous vraiment qu'ils ont les c... &amp;lt;small&amp;gt;''(interférences qui proviennent de votre PAD)''&amp;lt;/small&amp;gt; &amp;quot;pour devenir pilote de vaisseau ... Quoi ? Nous sommes en ligne ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Volume à fond)''&amp;lt;/small&amp;gt; &amp;quot;Bienvenue pilotes ! Les autorités de contrôle m'ont demandé de fournir des indications aux pilotes débutants sur la manière de voler avec leur nouveau [[Vessels &amp;amp; Installations|Vaisseau Spatial]]. La bonne nouvelle est que quelque soit le vaisseau que vous pilotez - un [[Vessel:Llama|Llama]],  un [[Vessel:Goddard|Goddard]], un [[Vessel:Ox|Ox]], une [[Vessel:Mule|Mule]] ou autre chose - les commandes de vol sont les mêmes.  Maintenant, de nombreux débutants aiment se jeter à l'eau, commencer à avancer et chercher les commandes une fois partie. C'est bien, et j'écouterai vos débris de vaisseau heurter mes boucliers quand je passerai dans le coin. Les pilotes plus intelligents apprennent les commandes préalablement, et cette demi-seconde de différence dans la manipulation des commandes de vol peut vous prévenir d'un frottement sur le côté d'une station ou d'un pont enchevêtré pour un [[Vessel:Areus|Areus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, first things first.  How do you move.  If you want to change your direction of movement, you need some sort of flight instrument to relay your commands.  Let's refer to your instrument documentation -&amp;quot; &amp;lt;small&amp;gt;''(low volume mutter, as though to someone beside him)''&amp;lt;/small&amp;gt; &amp;quot;they DID get that didn't they?&amp;quot; &amp;lt;small&amp;gt;''(full volume)''&amp;lt;/small&amp;gt; &amp;quot;There are three forms of control: [[Manual:Config:Advanced:Bindings:Joystick|joystick]], [[Manual:Config:Advanced:Bindings:Mouse|mouse]] and [[Manual:Config:Advanced:Bindings:Keyboard|keyboard]].  The joystick is pretty self explanatory.  Push the joystick forward, and your ship's nose points 'down'.  Pull back and you point up. What? Yes, yes you can invert the controls if you want. Push the joystick from side to side, and your craft will turn on the vertical axis.  Some advanced joysticks will even let you roll if you configure your ship correctly. Now your mouse does the same job in two ways.  First, we have mouse warping.  That's where moving your mouse in a direction, moves your ship in that direction.  Keep moving your mouse - yep, that's right - and your ship keeps turning.  Mouse gliding, on the other hand, means that moving your mouse pointer away from the center moves your ship in the direction of the pointer.&amp;quot; &amp;lt;small&amp;gt;''(low mutter)''&amp;lt;/small&amp;gt; &amp;quot;Me, if I don't have my joystick in my hand, I prefer to glide.&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;Lastly, you have the keyboard.  Both the joystick and mouse imitate the keyboard.  Use your cursor keys {{Key:Cursors}} to move up, down, and sideways, {{Key:EN:Ins}} and {{Key:EN:Del}} keys to roll left and right. You can also use the keypad to do the same thing: {{Key:EN:KP_8}}, {{Key:EN:KP_2}}, {{Key:EN:KP_4}}, {{Key:EN:KP_6}} and {{Key:KP_Slash}}, {{Key:KP_Asterisk}} to roll.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK, so now we're spinning around, going nowhere.  What we need is thrust - Can the laughter, you lot up the back!  To move anywhere, we need to have velocity.  Velocity is determined in relation to the current system's sun.  In '''Combat Mode''' (the other modes will be discussed in a later lecture) use the equal {{Key:EN:Equal}} or {{Key:KP_Plus_small}} and minus {{Key:EN:Hyphen}} or {{Key:KP_Hyphen}} keys to alter your velocity.  Notice that you can have forward ''and'' reverse velocity.  To obtain maximum combat velocity, use the backslash {{Key:EN:Backslash}} key. Use the {{Key:Backspace}} key to reduce your velocity to zero.  Essentially, what these commands provide is a '''Requested Velocity Vector''', otherwise called a 'set' velocity.  A Requested Velocity Vector is the speed that your craft will always try to move at.  At times, like when turning, your velocity may vary up or down; but your craft will always try to return to this Requested Velocity Vector.&lt;br /&gt;
&lt;br /&gt;
In '''Combat Mode''' your maximum set-velocity is limited to a predefined value. There are a few ways that let us get around the set-velocity limit though.  For those of us lucky enough&amp;quot; &amp;lt;small&amp;gt;''(sotto voice)''&amp;lt;/small&amp;gt; &amp;quot;- rich enough -&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;to have Overdrive capability on our craft, you can use the {{Key:Tab}} key to activate it.  Overdrive capability gives your craft a greater velocity than your maximum combat velocity alone.  The downside is that you have to hold the key down to maintain overdrive, and you only have a fuel limited time for Overdrive use.  Where you don't have an Overdrive, you can still use the {{Key:Tab}} key to accelerate to your maximum set velocity, just like the {{Key:EN:Equal}} key.  In this case, though, releasing the {{Key:Tab}} key will then reduce your velocity back to the 'set' original. The other modes will be discussed in a later lecture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's enough for now.  You've probably heard enough of this old f- I know, I know, no swearing.  Have a think about what I've just said - it just might mean that I'm NOT hearing your space dust on my shields.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Alternative basic flight instructions =&lt;br /&gt;
&lt;br /&gt;
I'm going to use this area to describe in very simple terms how to get from A to B and how to do it without crashing into everything in sight. So here you are, high above the atmosphere of Atlantiw. The first thing we will do is add some thrust with the addition key (+), as you will notice on your hud, your speed will not go above 300, this is because you are in maneuver mode. In this mode you go slower than usual, but you have far more control because there will be less inertia. You should always use this setting when you are docking at a station or approaching another ship. For now though, we want to activate travel mode using the (y) key, this mode is designed for long and uneventful journeys.  You will have overall less control, but your max speed increases by a large amount. Hitting Y again will set it back to to travel mode. Remember, backspace turns off your thrusters and backslash sets your thrusters to maximum. One thing you will notice is it seems you are barely moving, that is because relative to the scope of everything else, you barely are. In order to get from A to B fast, you need to make use of your SPEC drive. You can choose to either manually activate your drive while pointing in the direction of your target, or you can activate your autopilot. Autopilot not only navigates for you, but it makes full use of your SPEC drive as well. To activate your spec drive, you would use the SHIFT+A keys, for autopilot, you just use the A key while having your target selected. Once you activate your autopilot, your SPEC drive will kick in and send you speeding towards your target, if not, it is because you are too close to a gravity well and will need to break free first using your regular thrusters (your autopilot will take care of this), it may not seem like you're moving if there is nothing on your screen to use as a reference, but by looking at the numbers on the HUD, you can see that you are indeed moving extremely fast, you can also tell because the stars in the background will appear streaked. Once you reach your target, your autopilot will disable your SPEC drive and begin slowing you down, this is where you need to disable your autopilot, activate maneuver mode (Y Key) and make sure to reduce your speed to the new maximum (300). Without maneuver mode, it is extremely hard to fight the inertia and you end up just crashing into whatever you are trying to dock with. I can't stress enough how important it is to make sure that you adjust your current mode of flight, it will save a lot of frustration. Now you can slowly lower and increase your speed as you guide your ship towards it's destination. One useful gadget that comes built into your ships is a device which allows you to match speeds with whatever you have targeted by hitting the 'home' key. When you match speeds with a target, your speed is now relative to theirs, so a speed of 0 would actually mean that you are moving the same speed as them, 100 would mean you are moving 100 faster than them. This is very important to remember, because even though your hud will show 0, you are still hurling through space. So as you approach the station to dock, a good idea is to hit the home key, slow down until your hud reads '0', then slowly speed up to about 50-100 to allow for a smooth docking.&lt;br /&gt;
&lt;br /&gt;
= Velocity and Physics =&lt;br /&gt;
The velocity limit on ships in VS is C, as far as the VS engine is concerned. This is the only hard limit on velocity. Adherence to governor settings is not enforced by hacks to physics, but by the code responsible for responding to user inputs - that is, the part concerning translating setspeed and steering into engine thrusts in particular directions.&lt;br /&gt;
&lt;br /&gt;
The range of setspeed magnitudes that can be directly requested varies by the current status of the flight computer, and is one of:&lt;br /&gt;
* A) very low (Maneuver Mode, the default) so as to allow for ease of stopping, maneuvering, and limited fuel consumption when coasting. This limit is a property of the governor settings for the given vessel, not in any way a hard limit for the velocity of the vessel.&lt;br /&gt;
* B) somewhat higher, namely 1000 times as high, (Travel mode, switched on/off with 'y')&lt;br /&gt;
* C) unconstrained inertial flight (Auto-compensating Flight-computer switched off/on via '~'). Both overall governor settings for linear velocities and current setspeed magnitudes are ignored, and the &amp;quot;flight computer&amp;quot; will make no attempt to correct your course (that being why you can't normally continue to thrust arbitrarily in other modes - the FC forces you to obey your own setspeed/governor settings unless explicitly turned off). Thrust is under manual control, you can go as fast as you want.&lt;br /&gt;
&lt;br /&gt;
We have long had six-axis thrusting functions defined, but they are not mapped to any keys by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* See [[Manual:Keyboard layout]] for the necessary command keys.&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ships screen]]&lt;br /&gt;
| up=[[Manual#Inflight|Manual]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Advanced Flight]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Basic flight]] [[Category:Movement|Basic flight]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16570</id>
		<title>Fr:Manuel:Techniques basiques de Vol</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16570"/>
				<updated>2008-11-24T20:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Techniques basiques de vol par le Major Dwight Somlen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|Manual:Basic flight}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ecran des vaisseaux]]&lt;br /&gt;
| up=[[Manual#Inflight|Manuel]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Techniques de vol avancées]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Techniques basiques de vol par le Major Dwight Somlen =&lt;br /&gt;
... En entrainement avec le Major Dwight Somlen (ret) de la Confédération Militaire des Mondes Inhabités...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(en arrière-plan, volume faible)''&amp;lt;/small&amp;gt; &amp;quot;Qu'est-ce qui vous fait penser que ces têtes de noeuds puissent apprendre quelque chose ? Pensez-vous vraiment qu'ils ont les c... &amp;lt;small&amp;gt;''(interférences qui proviennent de votre PAD)''&amp;lt;/small&amp;gt; &amp;quot;pour devenir pilote de vaisseau ... Quoi ? Nous sommes en ligne ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Volume à fond)''&amp;lt;/small&amp;gt; &amp;quot;Bienvenue pilotes ! Les autorités de contrôle m'ont demandé de fournir des indications aux pilotes débutants sur la manière de voler avec leur nouveau [[Vessels &amp;amp; Installations|Vaisseau Spatial]]. La bonne nouvelle est que quelque soit le vaisseau que vous pilotez - un [[Vessel:Llama|Llama]],  un [[Vessel:Goddard|Goddard]], un [[Vessel:Ox|Ox]], une [[Vessel:Mule|Mule]] ou autre chose - les commandes de vol sont les mêmes.  Maintenant, de nombreux débutants aiment se jeter à l'eau, commencer à avancer et chercher les commandes une fois partie. C'est bien, et j'écouterai vos débris de vaisseau heurter mes boucliers quand je passerai dans le coin. Les pilotes plus intelligents apprennent les commandes préalablement, et cette demi-seconde de différence dans la manipulation des commandes de vol peut vous prévenir d'un frottement sur le côté d'une station ou d'un pont enchevêtré d'un [[Vessel:Areus|Areus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, first things first.  How do you move.  If you want to change your direction of movement, you need some sort of flight instrument to relay your commands.  Let's refer to your instrument documentation -&amp;quot; &amp;lt;small&amp;gt;''(low volume mutter, as though to someone beside him)''&amp;lt;/small&amp;gt; &amp;quot;they DID get that didn't they?&amp;quot; &amp;lt;small&amp;gt;''(full volume)''&amp;lt;/small&amp;gt; &amp;quot;There are three forms of control: [[Manual:Config:Advanced:Bindings:Joystick|joystick]], [[Manual:Config:Advanced:Bindings:Mouse|mouse]] and [[Manual:Config:Advanced:Bindings:Keyboard|keyboard]].  The joystick is pretty self explanatory.  Push the joystick forward, and your ship's nose points 'down'.  Pull back and you point up. What? Yes, yes you can invert the controls if you want. Push the joystick from side to side, and your craft will turn on the vertical axis.  Some advanced joysticks will even let you roll if you configure your ship correctly. Now your mouse does the same job in two ways.  First, we have mouse warping.  That's where moving your mouse in a direction, moves your ship in that direction.  Keep moving your mouse - yep, that's right - and your ship keeps turning.  Mouse gliding, on the other hand, means that moving your mouse pointer away from the center moves your ship in the direction of the pointer.&amp;quot; &amp;lt;small&amp;gt;''(low mutter)''&amp;lt;/small&amp;gt; &amp;quot;Me, if I don't have my joystick in my hand, I prefer to glide.&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;Lastly, you have the keyboard.  Both the joystick and mouse imitate the keyboard.  Use your cursor keys {{Key:Cursors}} to move up, down, and sideways, {{Key:EN:Ins}} and {{Key:EN:Del}} keys to roll left and right. You can also use the keypad to do the same thing: {{Key:EN:KP_8}}, {{Key:EN:KP_2}}, {{Key:EN:KP_4}}, {{Key:EN:KP_6}} and {{Key:KP_Slash}}, {{Key:KP_Asterisk}} to roll.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK, so now we're spinning around, going nowhere.  What we need is thrust - Can the laughter, you lot up the back!  To move anywhere, we need to have velocity.  Velocity is determined in relation to the current system's sun.  In '''Combat Mode''' (the other modes will be discussed in a later lecture) use the equal {{Key:EN:Equal}} or {{Key:KP_Plus_small}} and minus {{Key:EN:Hyphen}} or {{Key:KP_Hyphen}} keys to alter your velocity.  Notice that you can have forward ''and'' reverse velocity.  To obtain maximum combat velocity, use the backslash {{Key:EN:Backslash}} key. Use the {{Key:Backspace}} key to reduce your velocity to zero.  Essentially, what these commands provide is a '''Requested Velocity Vector''', otherwise called a 'set' velocity.  A Requested Velocity Vector is the speed that your craft will always try to move at.  At times, like when turning, your velocity may vary up or down; but your craft will always try to return to this Requested Velocity Vector.&lt;br /&gt;
&lt;br /&gt;
In '''Combat Mode''' your maximum set-velocity is limited to a predefined value. There are a few ways that let us get around the set-velocity limit though.  For those of us lucky enough&amp;quot; &amp;lt;small&amp;gt;''(sotto voice)''&amp;lt;/small&amp;gt; &amp;quot;- rich enough -&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;to have Overdrive capability on our craft, you can use the {{Key:Tab}} key to activate it.  Overdrive capability gives your craft a greater velocity than your maximum combat velocity alone.  The downside is that you have to hold the key down to maintain overdrive, and you only have a fuel limited time for Overdrive use.  Where you don't have an Overdrive, you can still use the {{Key:Tab}} key to accelerate to your maximum set velocity, just like the {{Key:EN:Equal}} key.  In this case, though, releasing the {{Key:Tab}} key will then reduce your velocity back to the 'set' original. The other modes will be discussed in a later lecture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's enough for now.  You've probably heard enough of this old f- I know, I know, no swearing.  Have a think about what I've just said - it just might mean that I'm NOT hearing your space dust on my shields.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Alternative basic flight instructions =&lt;br /&gt;
&lt;br /&gt;
I'm going to use this area to describe in very simple terms how to get from A to B and how to do it without crashing into everything in sight. So here you are, high above the atmosphere of Atlantiw. The first thing we will do is add some thrust with the addition key (+), as you will notice on your hud, your speed will not go above 300, this is because you are in maneuver mode. In this mode you go slower than usual, but you have far more control because there will be less inertia. You should always use this setting when you are docking at a station or approaching another ship. For now though, we want to activate travel mode using the (y) key, this mode is designed for long and uneventful journeys.  You will have overall less control, but your max speed increases by a large amount. Hitting Y again will set it back to to travel mode. Remember, backspace turns off your thrusters and backslash sets your thrusters to maximum. One thing you will notice is it seems you are barely moving, that is because relative to the scope of everything else, you barely are. In order to get from A to B fast, you need to make use of your SPEC drive. You can choose to either manually activate your drive while pointing in the direction of your target, or you can activate your autopilot. Autopilot not only navigates for you, but it makes full use of your SPEC drive as well. To activate your spec drive, you would use the SHIFT+A keys, for autopilot, you just use the A key while having your target selected. Once you activate your autopilot, your SPEC drive will kick in and send you speeding towards your target, if not, it is because you are too close to a gravity well and will need to break free first using your regular thrusters (your autopilot will take care of this), it may not seem like you're moving if there is nothing on your screen to use as a reference, but by looking at the numbers on the HUD, you can see that you are indeed moving extremely fast, you can also tell because the stars in the background will appear streaked. Once you reach your target, your autopilot will disable your SPEC drive and begin slowing you down, this is where you need to disable your autopilot, activate maneuver mode (Y Key) and make sure to reduce your speed to the new maximum (300). Without maneuver mode, it is extremely hard to fight the inertia and you end up just crashing into whatever you are trying to dock with. I can't stress enough how important it is to make sure that you adjust your current mode of flight, it will save a lot of frustration. Now you can slowly lower and increase your speed as you guide your ship towards it's destination. One useful gadget that comes built into your ships is a device which allows you to match speeds with whatever you have targeted by hitting the 'home' key. When you match speeds with a target, your speed is now relative to theirs, so a speed of 0 would actually mean that you are moving the same speed as them, 100 would mean you are moving 100 faster than them. This is very important to remember, because even though your hud will show 0, you are still hurling through space. So as you approach the station to dock, a good idea is to hit the home key, slow down until your hud reads '0', then slowly speed up to about 50-100 to allow for a smooth docking.&lt;br /&gt;
&lt;br /&gt;
= Velocity and Physics =&lt;br /&gt;
The velocity limit on ships in VS is C, as far as the VS engine is concerned. This is the only hard limit on velocity. Adherence to governor settings is not enforced by hacks to physics, but by the code responsible for responding to user inputs - that is, the part concerning translating setspeed and steering into engine thrusts in particular directions.&lt;br /&gt;
&lt;br /&gt;
The range of setspeed magnitudes that can be directly requested varies by the current status of the flight computer, and is one of:&lt;br /&gt;
* A) very low (Maneuver Mode, the default) so as to allow for ease of stopping, maneuvering, and limited fuel consumption when coasting. This limit is a property of the governor settings for the given vessel, not in any way a hard limit for the velocity of the vessel.&lt;br /&gt;
* B) somewhat higher, namely 1000 times as high, (Travel mode, switched on/off with 'y')&lt;br /&gt;
* C) unconstrained inertial flight (Auto-compensating Flight-computer switched off/on via '~'). Both overall governor settings for linear velocities and current setspeed magnitudes are ignored, and the &amp;quot;flight computer&amp;quot; will make no attempt to correct your course (that being why you can't normally continue to thrust arbitrarily in other modes - the FC forces you to obey your own setspeed/governor settings unless explicitly turned off). Thrust is under manual control, you can go as fast as you want.&lt;br /&gt;
&lt;br /&gt;
We have long had six-axis thrusting functions defined, but they are not mapped to any keys by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* See [[Manual:Keyboard layout]] for the necessary command keys.&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ships screen]]&lt;br /&gt;
| up=[[Manual#Inflight|Manual]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Advanced Flight]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Basic flight]] [[Category:Movement|Basic flight]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16569</id>
		<title>Fr:Manuel:Techniques basiques de Vol</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16569"/>
				<updated>2008-11-24T20:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|Manual:Basic flight}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ecran des vaisseaux]]&lt;br /&gt;
| up=[[Manual#Inflight|Manuel]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Techniques de vol avancées]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Techniques basiques de vol par le Major Dwight Somlen =&lt;br /&gt;
... En entrainement avec le Major Dwight Somlen (ret) de la Confédération Militaire des Mondes Inhabités...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(en arrière-plan, volume faible)''&amp;lt;/small&amp;gt; &amp;quot;Qu'est-ce qui vous fait penser que ces têtes de noeuds puissent apprendre quelque chose ? Pensez-vous vraiment qu'ils ont les c... &amp;lt;small&amp;gt;''(interférences qui proviennent de votre PAD)''&amp;lt;/small&amp;gt; &amp;quot;pour devenir pilote de vaisseau ... Quoi ? Nous sommes en ligne ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(Volume à fond)''&amp;lt;/small&amp;gt; &amp;quot;Bienvenue pilotes ! Les autorités de contrôle m'ont demandé de fournir des indications aux nouveaux pilotes sur la manière de voler avec leur nouveau [[Vessels &amp;amp; Installations|Vaisseau Spatial]]. La bonne nouvelle est que quelque soit le vaisseau que vous pilotez - un [[Vessel:Llama|Llama]],  un [[Vessel:Goddard|Goddard]], un [[Vessel:Ox|Ox]], un [[Vessel:Mule|Mule]] ou autre chose - votre manipulation des commandes de vol sont les mêmes.  Now, many newbies love to jump in, start moving, and figure out the controls as they go.  That's fine, and I'll listen to your space debris hitting my shields when I pass you by.  The smarter pilots learn their controls beforehand, as that half-second difference in flight control manipulation could mean becoming a smear on the side of a station, or a twisted hulk after tangling with an [[Vessel:Areus|Areus]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, first things first.  How do you move.  If you want to change your direction of movement, you need some sort of flight instrument to relay your commands.  Let's refer to your instrument documentation -&amp;quot; &amp;lt;small&amp;gt;''(low volume mutter, as though to someone beside him)''&amp;lt;/small&amp;gt; &amp;quot;they DID get that didn't they?&amp;quot; &amp;lt;small&amp;gt;''(full volume)''&amp;lt;/small&amp;gt; &amp;quot;There are three forms of control: [[Manual:Config:Advanced:Bindings:Joystick|joystick]], [[Manual:Config:Advanced:Bindings:Mouse|mouse]] and [[Manual:Config:Advanced:Bindings:Keyboard|keyboard]].  The joystick is pretty self explanatory.  Push the joystick forward, and your ship's nose points 'down'.  Pull back and you point up. What? Yes, yes you can invert the controls if you want. Push the joystick from side to side, and your craft will turn on the vertical axis.  Some advanced joysticks will even let you roll if you configure your ship correctly. Now your mouse does the same job in two ways.  First, we have mouse warping.  That's where moving your mouse in a direction, moves your ship in that direction.  Keep moving your mouse - yep, that's right - and your ship keeps turning.  Mouse gliding, on the other hand, means that moving your mouse pointer away from the center moves your ship in the direction of the pointer.&amp;quot; &amp;lt;small&amp;gt;''(low mutter)''&amp;lt;/small&amp;gt; &amp;quot;Me, if I don't have my joystick in my hand, I prefer to glide.&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;Lastly, you have the keyboard.  Both the joystick and mouse imitate the keyboard.  Use your cursor keys {{Key:Cursors}} to move up, down, and sideways, {{Key:EN:Ins}} and {{Key:EN:Del}} keys to roll left and right. You can also use the keypad to do the same thing: {{Key:EN:KP_8}}, {{Key:EN:KP_2}}, {{Key:EN:KP_4}}, {{Key:EN:KP_6}} and {{Key:KP_Slash}}, {{Key:KP_Asterisk}} to roll.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK, so now we're spinning around, going nowhere.  What we need is thrust - Can the laughter, you lot up the back!  To move anywhere, we need to have velocity.  Velocity is determined in relation to the current system's sun.  In '''Combat Mode''' (the other modes will be discussed in a later lecture) use the equal {{Key:EN:Equal}} or {{Key:KP_Plus_small}} and minus {{Key:EN:Hyphen}} or {{Key:KP_Hyphen}} keys to alter your velocity.  Notice that you can have forward ''and'' reverse velocity.  To obtain maximum combat velocity, use the backslash {{Key:EN:Backslash}} key. Use the {{Key:Backspace}} key to reduce your velocity to zero.  Essentially, what these commands provide is a '''Requested Velocity Vector''', otherwise called a 'set' velocity.  A Requested Velocity Vector is the speed that your craft will always try to move at.  At times, like when turning, your velocity may vary up or down; but your craft will always try to return to this Requested Velocity Vector.&lt;br /&gt;
&lt;br /&gt;
In '''Combat Mode''' your maximum set-velocity is limited to a predefined value. There are a few ways that let us get around the set-velocity limit though.  For those of us lucky enough&amp;quot; &amp;lt;small&amp;gt;''(sotto voice)''&amp;lt;/small&amp;gt; &amp;quot;- rich enough -&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;to have Overdrive capability on our craft, you can use the {{Key:Tab}} key to activate it.  Overdrive capability gives your craft a greater velocity than your maximum combat velocity alone.  The downside is that you have to hold the key down to maintain overdrive, and you only have a fuel limited time for Overdrive use.  Where you don't have an Overdrive, you can still use the {{Key:Tab}} key to accelerate to your maximum set velocity, just like the {{Key:EN:Equal}} key.  In this case, though, releasing the {{Key:Tab}} key will then reduce your velocity back to the 'set' original. The other modes will be discussed in a later lecture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's enough for now.  You've probably heard enough of this old f- I know, I know, no swearing.  Have a think about what I've just said - it just might mean that I'm NOT hearing your space dust on my shields.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Alternative basic flight instructions =&lt;br /&gt;
&lt;br /&gt;
I'm going to use this area to describe in very simple terms how to get from A to B and how to do it without crashing into everything in sight. So here you are, high above the atmosphere of Atlantiw. The first thing we will do is add some thrust with the addition key (+), as you will notice on your hud, your speed will not go above 300, this is because you are in maneuver mode. In this mode you go slower than usual, but you have far more control because there will be less inertia. You should always use this setting when you are docking at a station or approaching another ship. For now though, we want to activate travel mode using the (y) key, this mode is designed for long and uneventful journeys.  You will have overall less control, but your max speed increases by a large amount. Hitting Y again will set it back to to travel mode. Remember, backspace turns off your thrusters and backslash sets your thrusters to maximum. One thing you will notice is it seems you are barely moving, that is because relative to the scope of everything else, you barely are. In order to get from A to B fast, you need to make use of your SPEC drive. You can choose to either manually activate your drive while pointing in the direction of your target, or you can activate your autopilot. Autopilot not only navigates for you, but it makes full use of your SPEC drive as well. To activate your spec drive, you would use the SHIFT+A keys, for autopilot, you just use the A key while having your target selected. Once you activate your autopilot, your SPEC drive will kick in and send you speeding towards your target, if not, it is because you are too close to a gravity well and will need to break free first using your regular thrusters (your autopilot will take care of this), it may not seem like you're moving if there is nothing on your screen to use as a reference, but by looking at the numbers on the HUD, you can see that you are indeed moving extremely fast, you can also tell because the stars in the background will appear streaked. Once you reach your target, your autopilot will disable your SPEC drive and begin slowing you down, this is where you need to disable your autopilot, activate maneuver mode (Y Key) and make sure to reduce your speed to the new maximum (300). Without maneuver mode, it is extremely hard to fight the inertia and you end up just crashing into whatever you are trying to dock with. I can't stress enough how important it is to make sure that you adjust your current mode of flight, it will save a lot of frustration. Now you can slowly lower and increase your speed as you guide your ship towards it's destination. One useful gadget that comes built into your ships is a device which allows you to match speeds with whatever you have targeted by hitting the 'home' key. When you match speeds with a target, your speed is now relative to theirs, so a speed of 0 would actually mean that you are moving the same speed as them, 100 would mean you are moving 100 faster than them. This is very important to remember, because even though your hud will show 0, you are still hurling through space. So as you approach the station to dock, a good idea is to hit the home key, slow down until your hud reads '0', then slowly speed up to about 50-100 to allow for a smooth docking.&lt;br /&gt;
&lt;br /&gt;
= Velocity and Physics =&lt;br /&gt;
The velocity limit on ships in VS is C, as far as the VS engine is concerned. This is the only hard limit on velocity. Adherence to governor settings is not enforced by hacks to physics, but by the code responsible for responding to user inputs - that is, the part concerning translating setspeed and steering into engine thrusts in particular directions.&lt;br /&gt;
&lt;br /&gt;
The range of setspeed magnitudes that can be directly requested varies by the current status of the flight computer, and is one of:&lt;br /&gt;
* A) very low (Maneuver Mode, the default) so as to allow for ease of stopping, maneuvering, and limited fuel consumption when coasting. This limit is a property of the governor settings for the given vessel, not in any way a hard limit for the velocity of the vessel.&lt;br /&gt;
* B) somewhat higher, namely 1000 times as high, (Travel mode, switched on/off with 'y')&lt;br /&gt;
* C) unconstrained inertial flight (Auto-compensating Flight-computer switched off/on via '~'). Both overall governor settings for linear velocities and current setspeed magnitudes are ignored, and the &amp;quot;flight computer&amp;quot; will make no attempt to correct your course (that being why you can't normally continue to thrust arbitrarily in other modes - the FC forces you to obey your own setspeed/governor settings unless explicitly turned off). Thrust is under manual control, you can go as fast as you want.&lt;br /&gt;
&lt;br /&gt;
We have long had six-axis thrusting functions defined, but they are not mapped to any keys by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* See [[Manual:Keyboard layout]] for the necessary command keys.&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ships screen]]&lt;br /&gt;
| up=[[Manual#Inflight|Manual]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Advanced Flight]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Basic flight]] [[Category:Movement|Basic flight]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16568</id>
		<title>Fr:Manuel:Techniques basiques de Vol</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16568"/>
				<updated>2008-11-24T20:28:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|Manual:Basic flight}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ecran des vaisseaux]]&lt;br /&gt;
| up=[[Manual#Inflight|Manuel]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Techniques de vol avancées]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= Basic flight instructions by Major Dwight Somlen =&lt;br /&gt;
... In training with Major Dwight Somlen (ret) of the Confederation of Inhabited Worlds military...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(background, low volume)''&amp;lt;/small&amp;gt; &amp;quot;What makes you think that these wet behind the ears can learn anything?  Do you really think they have the b-&amp;quot; &amp;lt;small&amp;gt;''(sounds of interference erupt from your PAD)''&amp;lt;/small&amp;gt; &amp;quot;to be able to pilot a craft ... what?  We're live?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(full volume speech)''&amp;lt;/small&amp;gt; &amp;quot;Greetings pilots! I've been requested by the control authority to provide some pointers for newbie pilots on how to fly their brand spanking new [[Vessels &amp;amp; Installations|spacecraft]].  The good thing is that no matter what craft you're flying - whether a [[Vessel:Llama|Llama]], [[Vessel:Goddard|Goddard]], [[Vessel:Ox|Ox]], [[Vessel:Mule|Mule]] or whatever - your interaction with the flight controls is the same.  Now, many newbies love to jump in, start moving, and figure out the controls as they go.  That's fine, and I'll listen to your space debris hitting my shields when I pass you by.  The smarter pilots learn their controls beforehand, as that half-second difference in flight control manipulation could mean becoming a smear on the side of a station, or a twisted hulk after tangling with an [[Vessel:Areus|Areus]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, first things first.  How do you move.  If you want to change your direction of movement, you need some sort of flight instrument to relay your commands.  Let's refer to your instrument documentation -&amp;quot; &amp;lt;small&amp;gt;''(low volume mutter, as though to someone beside him)''&amp;lt;/small&amp;gt; &amp;quot;they DID get that didn't they?&amp;quot; &amp;lt;small&amp;gt;''(full volume)''&amp;lt;/small&amp;gt; &amp;quot;There are three forms of control: [[Manual:Config:Advanced:Bindings:Joystick|joystick]], [[Manual:Config:Advanced:Bindings:Mouse|mouse]] and [[Manual:Config:Advanced:Bindings:Keyboard|keyboard]].  The joystick is pretty self explanatory.  Push the joystick forward, and your ship's nose points 'down'.  Pull back and you point up. What? Yes, yes you can invert the controls if you want. Push the joystick from side to side, and your craft will turn on the vertical axis.  Some advanced joysticks will even let you roll if you configure your ship correctly. Now your mouse does the same job in two ways.  First, we have mouse warping.  That's where moving your mouse in a direction, moves your ship in that direction.  Keep moving your mouse - yep, that's right - and your ship keeps turning.  Mouse gliding, on the other hand, means that moving your mouse pointer away from the center moves your ship in the direction of the pointer.&amp;quot; &amp;lt;small&amp;gt;''(low mutter)''&amp;lt;/small&amp;gt; &amp;quot;Me, if I don't have my joystick in my hand, I prefer to glide.&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;Lastly, you have the keyboard.  Both the joystick and mouse imitate the keyboard.  Use your cursor keys {{Key:Cursors}} to move up, down, and sideways, {{Key:EN:Ins}} and {{Key:EN:Del}} keys to roll left and right. You can also use the keypad to do the same thing: {{Key:EN:KP_8}}, {{Key:EN:KP_2}}, {{Key:EN:KP_4}}, {{Key:EN:KP_6}} and {{Key:KP_Slash}}, {{Key:KP_Asterisk}} to roll.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK, so now we're spinning around, going nowhere.  What we need is thrust - Can the laughter, you lot up the back!  To move anywhere, we need to have velocity.  Velocity is determined in relation to the current system's sun.  In '''Combat Mode''' (the other modes will be discussed in a later lecture) use the equal {{Key:EN:Equal}} or {{Key:KP_Plus_small}} and minus {{Key:EN:Hyphen}} or {{Key:KP_Hyphen}} keys to alter your velocity.  Notice that you can have forward ''and'' reverse velocity.  To obtain maximum combat velocity, use the backslash {{Key:EN:Backslash}} key. Use the {{Key:Backspace}} key to reduce your velocity to zero.  Essentially, what these commands provide is a '''Requested Velocity Vector''', otherwise called a 'set' velocity.  A Requested Velocity Vector is the speed that your craft will always try to move at.  At times, like when turning, your velocity may vary up or down; but your craft will always try to return to this Requested Velocity Vector.&lt;br /&gt;
&lt;br /&gt;
In '''Combat Mode''' your maximum set-velocity is limited to a predefined value. There are a few ways that let us get around the set-velocity limit though.  For those of us lucky enough&amp;quot; &amp;lt;small&amp;gt;''(sotto voice)''&amp;lt;/small&amp;gt; &amp;quot;- rich enough -&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;to have Overdrive capability on our craft, you can use the {{Key:Tab}} key to activate it.  Overdrive capability gives your craft a greater velocity than your maximum combat velocity alone.  The downside is that you have to hold the key down to maintain overdrive, and you only have a fuel limited time for Overdrive use.  Where you don't have an Overdrive, you can still use the {{Key:Tab}} key to accelerate to your maximum set velocity, just like the {{Key:EN:Equal}} key.  In this case, though, releasing the {{Key:Tab}} key will then reduce your velocity back to the 'set' original. The other modes will be discussed in a later lecture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's enough for now.  You've probably heard enough of this old f- I know, I know, no swearing.  Have a think about what I've just said - it just might mean that I'm NOT hearing your space dust on my shields.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Alternative basic flight instructions =&lt;br /&gt;
&lt;br /&gt;
I'm going to use this area to describe in very simple terms how to get from A to B and how to do it without crashing into everything in sight. So here you are, high above the atmosphere of Atlantiw. The first thing we will do is add some thrust with the addition key (+), as you will notice on your hud, your speed will not go above 300, this is because you are in maneuver mode. In this mode you go slower than usual, but you have far more control because there will be less inertia. You should always use this setting when you are docking at a station or approaching another ship. For now though, we want to activate travel mode using the (y) key, this mode is designed for long and uneventful journeys.  You will have overall less control, but your max speed increases by a large amount. Hitting Y again will set it back to to travel mode. Remember, backspace turns off your thrusters and backslash sets your thrusters to maximum. One thing you will notice is it seems you are barely moving, that is because relative to the scope of everything else, you barely are. In order to get from A to B fast, you need to make use of your SPEC drive. You can choose to either manually activate your drive while pointing in the direction of your target, or you can activate your autopilot. Autopilot not only navigates for you, but it makes full use of your SPEC drive as well. To activate your spec drive, you would use the SHIFT+A keys, for autopilot, you just use the A key while having your target selected. Once you activate your autopilot, your SPEC drive will kick in and send you speeding towards your target, if not, it is because you are too close to a gravity well and will need to break free first using your regular thrusters (your autopilot will take care of this), it may not seem like you're moving if there is nothing on your screen to use as a reference, but by looking at the numbers on the HUD, you can see that you are indeed moving extremely fast, you can also tell because the stars in the background will appear streaked. Once you reach your target, your autopilot will disable your SPEC drive and begin slowing you down, this is where you need to disable your autopilot, activate maneuver mode (Y Key) and make sure to reduce your speed to the new maximum (300). Without maneuver mode, it is extremely hard to fight the inertia and you end up just crashing into whatever you are trying to dock with. I can't stress enough how important it is to make sure that you adjust your current mode of flight, it will save a lot of frustration. Now you can slowly lower and increase your speed as you guide your ship towards it's destination. One useful gadget that comes built into your ships is a device which allows you to match speeds with whatever you have targeted by hitting the 'home' key. When you match speeds with a target, your speed is now relative to theirs, so a speed of 0 would actually mean that you are moving the same speed as them, 100 would mean you are moving 100 faster than them. This is very important to remember, because even though your hud will show 0, you are still hurling through space. So as you approach the station to dock, a good idea is to hit the home key, slow down until your hud reads '0', then slowly speed up to about 50-100 to allow for a smooth docking.&lt;br /&gt;
&lt;br /&gt;
= Velocity and Physics =&lt;br /&gt;
The velocity limit on ships in VS is C, as far as the VS engine is concerned. This is the only hard limit on velocity. Adherence to governor settings is not enforced by hacks to physics, but by the code responsible for responding to user inputs - that is, the part concerning translating setspeed and steering into engine thrusts in particular directions.&lt;br /&gt;
&lt;br /&gt;
The range of setspeed magnitudes that can be directly requested varies by the current status of the flight computer, and is one of:&lt;br /&gt;
* A) very low (Maneuver Mode, the default) so as to allow for ease of stopping, maneuvering, and limited fuel consumption when coasting. This limit is a property of the governor settings for the given vessel, not in any way a hard limit for the velocity of the vessel.&lt;br /&gt;
* B) somewhat higher, namely 1000 times as high, (Travel mode, switched on/off with 'y')&lt;br /&gt;
* C) unconstrained inertial flight (Auto-compensating Flight-computer switched off/on via '~'). Both overall governor settings for linear velocities and current setspeed magnitudes are ignored, and the &amp;quot;flight computer&amp;quot; will make no attempt to correct your course (that being why you can't normally continue to thrust arbitrarily in other modes - the FC forces you to obey your own setspeed/governor settings unless explicitly turned off). Thrust is under manual control, you can go as fast as you want.&lt;br /&gt;
&lt;br /&gt;
We have long had six-axis thrusting functions defined, but they are not mapped to any keys by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* See [[Manual:Keyboard layout]] for the necessary command keys.&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ships screen]]&lt;br /&gt;
| up=[[Manual#Inflight|Manual]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Advanced Flight]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Basic flight]] [[Category:Movement|Basic flight]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16567</id>
		<title>Fr:Manuel:Techniques basiques de Vol</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16567"/>
				<updated>2008-11-24T20:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|Manual:Basic flight}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ships screen]]&lt;br /&gt;
| up=[[Manual#Inflight|Manual]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Advanced Flight]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= Basic flight instructions by Major Dwight Somlen =&lt;br /&gt;
... In training with Major Dwight Somlen (ret) of the Confederation of Inhabited Worlds military...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(background, low volume)''&amp;lt;/small&amp;gt; &amp;quot;What makes you think that these wet behind the ears can learn anything?  Do you really think they have the b-&amp;quot; &amp;lt;small&amp;gt;''(sounds of interference erupt from your PAD)''&amp;lt;/small&amp;gt; &amp;quot;to be able to pilot a craft ... what?  We're live?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(full volume speech)''&amp;lt;/small&amp;gt; &amp;quot;Greetings pilots! I've been requested by the control authority to provide some pointers for newbie pilots on how to fly their brand spanking new [[Vessels &amp;amp; Installations|spacecraft]].  The good thing is that no matter what craft you're flying - whether a [[Vessel:Llama|Llama]], [[Vessel:Goddard|Goddard]], [[Vessel:Ox|Ox]], [[Vessel:Mule|Mule]] or whatever - your interaction with the flight controls is the same.  Now, many newbies love to jump in, start moving, and figure out the controls as they go.  That's fine, and I'll listen to your space debris hitting my shields when I pass you by.  The smarter pilots learn their controls beforehand, as that half-second difference in flight control manipulation could mean becoming a smear on the side of a station, or a twisted hulk after tangling with an [[Vessel:Areus|Areus]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, first things first.  How do you move.  If you want to change your direction of movement, you need some sort of flight instrument to relay your commands.  Let's refer to your instrument documentation -&amp;quot; &amp;lt;small&amp;gt;''(low volume mutter, as though to someone beside him)''&amp;lt;/small&amp;gt; &amp;quot;they DID get that didn't they?&amp;quot; &amp;lt;small&amp;gt;''(full volume)''&amp;lt;/small&amp;gt; &amp;quot;There are three forms of control: [[Manual:Config:Advanced:Bindings:Joystick|joystick]], [[Manual:Config:Advanced:Bindings:Mouse|mouse]] and [[Manual:Config:Advanced:Bindings:Keyboard|keyboard]].  The joystick is pretty self explanatory.  Push the joystick forward, and your ship's nose points 'down'.  Pull back and you point up. What? Yes, yes you can invert the controls if you want. Push the joystick from side to side, and your craft will turn on the vertical axis.  Some advanced joysticks will even let you roll if you configure your ship correctly. Now your mouse does the same job in two ways.  First, we have mouse warping.  That's where moving your mouse in a direction, moves your ship in that direction.  Keep moving your mouse - yep, that's right - and your ship keeps turning.  Mouse gliding, on the other hand, means that moving your mouse pointer away from the center moves your ship in the direction of the pointer.&amp;quot; &amp;lt;small&amp;gt;''(low mutter)''&amp;lt;/small&amp;gt; &amp;quot;Me, if I don't have my joystick in my hand, I prefer to glide.&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;Lastly, you have the keyboard.  Both the joystick and mouse imitate the keyboard.  Use your cursor keys {{Key:Cursors}} to move up, down, and sideways, {{Key:EN:Ins}} and {{Key:EN:Del}} keys to roll left and right. You can also use the keypad to do the same thing: {{Key:EN:KP_8}}, {{Key:EN:KP_2}}, {{Key:EN:KP_4}}, {{Key:EN:KP_6}} and {{Key:KP_Slash}}, {{Key:KP_Asterisk}} to roll.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK, so now we're spinning around, going nowhere.  What we need is thrust - Can the laughter, you lot up the back!  To move anywhere, we need to have velocity.  Velocity is determined in relation to the current system's sun.  In '''Combat Mode''' (the other modes will be discussed in a later lecture) use the equal {{Key:EN:Equal}} or {{Key:KP_Plus_small}} and minus {{Key:EN:Hyphen}} or {{Key:KP_Hyphen}} keys to alter your velocity.  Notice that you can have forward ''and'' reverse velocity.  To obtain maximum combat velocity, use the backslash {{Key:EN:Backslash}} key. Use the {{Key:Backspace}} key to reduce your velocity to zero.  Essentially, what these commands provide is a '''Requested Velocity Vector''', otherwise called a 'set' velocity.  A Requested Velocity Vector is the speed that your craft will always try to move at.  At times, like when turning, your velocity may vary up or down; but your craft will always try to return to this Requested Velocity Vector.&lt;br /&gt;
&lt;br /&gt;
In '''Combat Mode''' your maximum set-velocity is limited to a predefined value. There are a few ways that let us get around the set-velocity limit though.  For those of us lucky enough&amp;quot; &amp;lt;small&amp;gt;''(sotto voice)''&amp;lt;/small&amp;gt; &amp;quot;- rich enough -&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;to have Overdrive capability on our craft, you can use the {{Key:Tab}} key to activate it.  Overdrive capability gives your craft a greater velocity than your maximum combat velocity alone.  The downside is that you have to hold the key down to maintain overdrive, and you only have a fuel limited time for Overdrive use.  Where you don't have an Overdrive, you can still use the {{Key:Tab}} key to accelerate to your maximum set velocity, just like the {{Key:EN:Equal}} key.  In this case, though, releasing the {{Key:Tab}} key will then reduce your velocity back to the 'set' original. The other modes will be discussed in a later lecture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's enough for now.  You've probably heard enough of this old f- I know, I know, no swearing.  Have a think about what I've just said - it just might mean that I'm NOT hearing your space dust on my shields.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Alternative basic flight instructions =&lt;br /&gt;
&lt;br /&gt;
I'm going to use this area to describe in very simple terms how to get from A to B and how to do it without crashing into everything in sight. So here you are, high above the atmosphere of Atlantiw. The first thing we will do is add some thrust with the addition key (+), as you will notice on your hud, your speed will not go above 300, this is because you are in maneuver mode. In this mode you go slower than usual, but you have far more control because there will be less inertia. You should always use this setting when you are docking at a station or approaching another ship. For now though, we want to activate travel mode using the (y) key, this mode is designed for long and uneventful journeys.  You will have overall less control, but your max speed increases by a large amount. Hitting Y again will set it back to to travel mode. Remember, backspace turns off your thrusters and backslash sets your thrusters to maximum. One thing you will notice is it seems you are barely moving, that is because relative to the scope of everything else, you barely are. In order to get from A to B fast, you need to make use of your SPEC drive. You can choose to either manually activate your drive while pointing in the direction of your target, or you can activate your autopilot. Autopilot not only navigates for you, but it makes full use of your SPEC drive as well. To activate your spec drive, you would use the SHIFT+A keys, for autopilot, you just use the A key while having your target selected. Once you activate your autopilot, your SPEC drive will kick in and send you speeding towards your target, if not, it is because you are too close to a gravity well and will need to break free first using your regular thrusters (your autopilot will take care of this), it may not seem like you're moving if there is nothing on your screen to use as a reference, but by looking at the numbers on the HUD, you can see that you are indeed moving extremely fast, you can also tell because the stars in the background will appear streaked. Once you reach your target, your autopilot will disable your SPEC drive and begin slowing you down, this is where you need to disable your autopilot, activate maneuver mode (Y Key) and make sure to reduce your speed to the new maximum (300). Without maneuver mode, it is extremely hard to fight the inertia and you end up just crashing into whatever you are trying to dock with. I can't stress enough how important it is to make sure that you adjust your current mode of flight, it will save a lot of frustration. Now you can slowly lower and increase your speed as you guide your ship towards it's destination. One useful gadget that comes built into your ships is a device which allows you to match speeds with whatever you have targeted by hitting the 'home' key. When you match speeds with a target, your speed is now relative to theirs, so a speed of 0 would actually mean that you are moving the same speed as them, 100 would mean you are moving 100 faster than them. This is very important to remember, because even though your hud will show 0, you are still hurling through space. So as you approach the station to dock, a good idea is to hit the home key, slow down until your hud reads '0', then slowly speed up to about 50-100 to allow for a smooth docking.&lt;br /&gt;
&lt;br /&gt;
= Velocity and Physics =&lt;br /&gt;
The velocity limit on ships in VS is C, as far as the VS engine is concerned. This is the only hard limit on velocity. Adherence to governor settings is not enforced by hacks to physics, but by the code responsible for responding to user inputs - that is, the part concerning translating setspeed and steering into engine thrusts in particular directions.&lt;br /&gt;
&lt;br /&gt;
The range of setspeed magnitudes that can be directly requested varies by the current status of the flight computer, and is one of:&lt;br /&gt;
* A) very low (Maneuver Mode, the default) so as to allow for ease of stopping, maneuvering, and limited fuel consumption when coasting. This limit is a property of the governor settings for the given vessel, not in any way a hard limit for the velocity of the vessel.&lt;br /&gt;
* B) somewhat higher, namely 1000 times as high, (Travel mode, switched on/off with 'y')&lt;br /&gt;
* C) unconstrained inertial flight (Auto-compensating Flight-computer switched off/on via '~'). Both overall governor settings for linear velocities and current setspeed magnitudes are ignored, and the &amp;quot;flight computer&amp;quot; will make no attempt to correct your course (that being why you can't normally continue to thrust arbitrarily in other modes - the FC forces you to obey your own setspeed/governor settings unless explicitly turned off). Thrust is under manual control, you can go as fast as you want.&lt;br /&gt;
&lt;br /&gt;
We have long had six-axis thrusting functions defined, but they are not mapped to any keys by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* See [[Manual:Keyboard layout]] for the necessary command keys.&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Computer:Ships screen|Ships screen]]&lt;br /&gt;
| up=[[Manual#Inflight|Manual]]&lt;br /&gt;
| next=[[Manual:Advanced flight|Advanced Flight]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Basic flight]] [[Category:Movement|Basic flight]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16566</id>
		<title>Fr:Manuel:Techniques basiques de Vol</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Techniques_basiques_de_Vol&amp;diff=16566"/>
				<updated>2008-11-24T20:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: New page:  Editing Manual:Basic flight From VsWiki Jump to: navigation, search Bold textItalic textInternal linkExternal link (remember http:// prefix)Level 2 headlineEmbedded fileFile linkMathemati...&lt;/p&gt;
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{{Languages|En|Manual:Basic flight}} {{NAV_Manual | | previous=[[Manual:Computer:Ships screen|Ships screen]] | up=[[Manual#Inflight|Manual]] | next=[[Manual:Advanced flight|Advanced Flight]] }} ---- = Basic flight instructions by Major Dwight Somlen = ... In training with Major Dwight Somlen (ret) of the Confederation of Inhabited Worlds military... &amp;lt;small&amp;gt;''(background, low volume)''&amp;lt;/small&amp;gt; &amp;quot;What makes you think that these wet behind the ears can learn anything? Do you really think they have the b-&amp;quot; &amp;lt;small&amp;gt;''(sounds of interference erupt from your PAD)''&amp;lt;/small&amp;gt; &amp;quot;to be able to pilot a craft ... what? We're live?&amp;quot; &amp;lt;small&amp;gt;''(full volume speech)''&amp;lt;/small&amp;gt; &amp;quot;Greetings pilots! I've been requested by the control authority to provide some pointers for newbie pilots on how to fly their brand spanking new [[Vessels &amp;amp; Installations|spacecraft]]. The good thing is that no matter what craft you're flying - whether a [[Vessel:Llama|Llama]], [[Vessel:Goddard|Goddard]], [[Vessel:Ox|Ox]], [[Vessel:Mule|Mule]] or whatever - your interaction with the flight controls is the same. Now, many newbies love to jump in, start moving, and figure out the controls as they go. That's fine, and I'll listen to your space debris hitting my shields when I pass you by. The smarter pilots learn their controls beforehand, as that half-second difference in flight control manipulation could mean becoming a smear on the side of a station, or a twisted hulk after tangling with an [[Vessel:Areus|Areus]]. &amp;quot;Now, first things first. How do you move. If you want to change your direction of movement, you need some sort of flight instrument to relay your commands. Let's refer to your instrument documentation -&amp;quot; &amp;lt;small&amp;gt;''(low volume mutter, as though to someone beside him)''&amp;lt;/small&amp;gt; &amp;quot;they DID get that didn't they?&amp;quot; &amp;lt;small&amp;gt;''(full volume)''&amp;lt;/small&amp;gt; &amp;quot;There are three forms of control: [[Manual:Config:Advanced:Bindings:Joystick|joystick]], [[Manual:Config:Advanced:Bindings:Mouse|mouse]] and [[Manual:Config:Advanced:Bindings:Keyboard|keyboard]]. The joystick is pretty self explanatory. Push the joystick forward, and your ship's nose points 'down'. Pull back and you point up. What? Yes, yes you can invert the controls if you want. Push the joystick from side to side, and your craft will turn on the vertical axis. Some advanced joysticks will even let you roll if you configure your ship correctly. Now your mouse does the same job in two ways. First, we have mouse warping. That's where moving your mouse in a direction, moves your ship in that direction. Keep moving your mouse - yep, that's right - and your ship keeps turning. Mouse gliding, on the other hand, means that moving your mouse pointer away from the center moves your ship in the direction of the pointer.&amp;quot; &amp;lt;small&amp;gt;''(low mutter)''&amp;lt;/small&amp;gt; &amp;quot;Me, if I don't have my joystick in my hand, I prefer to glide.&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;Lastly, you have the keyboard. Both the joystick and mouse imitate the keyboard. Use your cursor keys {{Key:Cursors}} to move up, down, and sideways, {{Key:EN:Ins}} and {{Key:EN:Del}} keys to roll left and right. You can also use the keypad to do the same thing: {{Key:EN:KP_8}}, {{Key:EN:KP_2}}, {{Key:EN:KP_4}}, {{Key:EN:KP_6}} and {{Key:KP_Slash}}, {{Key:KP_Asterisk}} to roll. &amp;quot;OK, so now we're spinning around, going nowhere. What we need is thrust - Can the laughter, you lot up the back! To move anywhere, we need to have velocity. Velocity is determined in relation to the current system's sun. In '''Combat Mode''' (the other modes will be discussed in a later lecture) use the equal {{Key:EN:Equal}} or {{Key:KP_Plus_small}} and minus {{Key:EN:Hyphen}} or {{Key:KP_Hyphen}} keys to alter your velocity. Notice that you can have forward ''and'' reverse velocity. To obtain maximum combat velocity, use the backslash {{Key:EN:Backslash}} key. Use the {{Key:Backspace}} key to reduce your velocity to zero. Essentially, what these commands provide is a '''Requested Velocity Vector''', otherwise called a 'set' velocity. A Requested Velocity Vector is the speed that your craft will always try to move at. At times, like when turning, your velocity may vary up or down; but your craft will always try to return to this Requested Velocity Vector. In '''Combat Mode''' your maximum set-velocity is limited to a predefined value. There are a few ways that let us get around the set-velocity limit though. For those of us lucky enough&amp;quot; &amp;lt;small&amp;gt;''(sotto voice)''&amp;lt;/small&amp;gt; &amp;quot;- rich enough -&amp;quot; &amp;lt;small&amp;gt;''(full voice)''&amp;lt;/small&amp;gt; &amp;quot;to have Overdrive capability on our craft, you can use the {{Key:Tab}} key to activate it. Overdrive capability gives your craft a greater velocity than your maximum combat velocity alone. The downside is that you have to hold the key down to maintain overdrive, and you only have a fuel limited time for Overdrive use. Where you don't have an Overdrive, you can still use the {{Key:Tab}} key to accelerate to your maximum set velocity, just like the {{Key:EN:Equal}} key. In this case, though, releasing the {{Key:Tab}} key will then reduce your velocity back to the 'set' original. The other modes will be discussed in a later lecture. &amp;quot;That's enough for now. You've probably heard enough of this old f- I know, I know, no swearing. Have a think about what I've just said - it just might mean that I'm NOT hearing your space dust on my shields.&amp;quot; = Alternative basic flight instructions = I'm going to use this area to describe in very simple terms how to get from A to B and how to do it without crashing into everything in sight. So here you are, high above the atmosphere of Atlantiw. The first thing we will do is add some thrust with the addition key (+), as you will notice on your hud, your speed will not go above 300, this is because you are in maneuver mode. In this mode you go slower than usual, but you have far more control because there will be less inertia. You should always use this setting when you are docking at a station or approaching another ship. For now though, we want to activate travel mode using the (y) key, this mode is designed for long and uneventful journeys. You will have overall less control, but your max speed increases by a large amount. Hitting Y again will set it back to to travel mode. Remember, backspace turns off your thrusters and backslash sets your thrusters to maximum. One thing you will notice is it seems you are barely moving, that is because relative to the scope of everything else, you barely are. In order to get from A to B fast, you need to make use of your SPEC drive. You can choose to either manually activate your drive while pointing in the direction of your target, or you can activate your autopilot. Autopilot not only navigates for you, but it makes full use of your SPEC drive as well. To activate your spec drive, you would use the SHIFT+A keys, for autopilot, you just use the A key while having your target selected. Once you activate your autopilot, your SPEC drive will kick in and send you speeding towards your target, if not, it is because you are too close to a gravity well and will need to break free first using your regular thrusters (your autopilot will take care of this), it may not seem like you're moving if there is nothing on your screen to use as a reference, but by looking at the numbers on the HUD, you can see that you are indeed moving extremely fast, you can also tell because the stars in the background will appear streaked. Once you reach your target, your autopilot will disable your SPEC drive and begin slowing you down, this is where you need to disable your autopilot, activate maneuver mode (Y Key) and make sure to reduce your speed to the new maximum (300). Without maneuver mode, it is extremely hard to fight the inertia and you end up just crashing into whatever you are trying to dock with. I can't stress enough how important it is to make sure that you adjust your current mode of flight, it will save a lot of frustration. Now you can slowly lower and increase your speed as you guide your ship towards it's destination. One useful gadget that comes built into your ships is a device which allows you to match speeds with whatever you have targeted by hitting the 'home' key. When you match speeds with a target, your speed is now relative to theirs, so a speed of 0 would actually mean that you are moving the same speed as them, 100 would mean you are moving 100 faster than them. This is very important to remember, because even though your hud will show 0, you are still hurling through space. So as you approach the station to dock, a good idea is to hit the home key, slow down until your hud reads '0', then slowly speed up to about 50-100 to allow for a smooth docking. = Velocity and Physics = The velocity limit on ships in VS is C, as far as the VS engine is concerned. This is the only hard limit on velocity. Adherence to governor settings is not enforced by hacks to physics, but by the code responsible for responding to user inputs - that is, the part concerning translating setspeed and steering into engine thrusts in particular directions. The range of setspeed magnitudes that can be directly requested varies by the current status of the flight computer, and is one of: * A) very low (Maneuver Mode, the default) so as to allow for ease of stopping, maneuvering, and limited fuel consumption when coasting. This limit is a property of the governor settings for the given vessel, not in any way a hard limit for the velocity of the vessel. * B) somewhat higher, namely 1000 times as high, (Travel mode, switched on/off with 'y') * C) unconstrained inertial flight (Auto-compensating Flight-computer switched off/on via '~'). Both overall governor settings for linear velocities and current setspeed magnitudes are ignored, and the &amp;quot;flight computer&amp;quot; will make no attempt to correct your course (that being why you can't normally continue to thrust arbitrarily in other modes - the FC forces you to obey your own setspeed/governor settings unless explicitly turned off). Thrust is under manual control, you can go as fast as you want. We have long had six-axis thrusting functions defined, but they are not mapped to any keys by default. = See also = * See [[Manual:Keyboard layout]] for the necessary command keys. {{NAV_Manual | | previous=[[Manual:Computer:Ships screen|Ships screen]] | up=[[Manual#Inflight|Manual]] | next=[[Manual:Advanced flight|Advanced Flight]] }} [[Category:Manual|Basic flight]] [[Category:Movement|Basic flight]]&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manual:Basic_flight&amp;diff=16565</id>
		<title>Fr:Manual:Basic flight</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manual:Basic_flight&amp;diff=16565"/>
				<updated>2008-11-24T20:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: Redirecting to Fr:Manuel:Techniques basiques de Vol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fr:Manuel:Techniques basiques de Vol]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16557</id>
		<title>Fr:Manuel:Tutoriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16557"/>
				<updated>2008-11-23T16:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Tutorial 2: Votre premier transport de cargaison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Tutorial}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|Nouveaux utilisateurs]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manuel]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendice]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= TUTORIELS =&lt;br /&gt;
A chaque fois que voyez les lettres en gras et entre crochets (par exemple '''[BG]''', cela signifie qu'il faut presser cette touche. Notez que '''[BG]''' et '''[BD]''' signifient respectivement bouton gauche et bouton droit de la souris.&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{LMB}} = Bouton gauche de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{RMB}} = Bouton droit de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{MMB}} = Bouton du milieu de la souris&lt;br /&gt;
&lt;br /&gt;
== Tutoriel 1: Première arrivée ==&lt;br /&gt;
''Après un tout premier vol dans votre propre vaisseau, vous êtes arrivé sur une petite planète océanique nommée Atlantis. Tout en atterrissant avec un soupir de soulagement, vos premières aspirations vont au repos et aux divertissement. Ensuite vous pourrez profiter pleinement de ce que l'univers a à vous offrir!''&lt;br /&gt;
&lt;br /&gt;
Une fois que Vega Strike est chargé (ce qui peut prendre plusieurs minutes la première fois, lorsque Vega Strike va générer l'univers), le premier écran qui va apparaître est le [[Manual:Location:Hangar|Hangar]] de la Planète Océanique Atlantis. Notez que votre vaisseau se situe au centre de la vue. Tout autour de votre vaisseau se trouvent des points d'accès qui vous permettent de rejoindre d'autres lieux de la base. Parcourez l'écran avec votre souris. A certains endroits, vous verrez apparaître ces liens et leur description associée. Ces liens vous indiquent l'existence d'un point d'accès et sa destination. Vous pouvez également utiliser {{RMB}} '''[BD]''' qui permet de pointer directement, et à tour de rôle, sur chacun des points d'accès existant.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Concourse| Le Hall (Concourse)]]===&lt;br /&gt;
Repérez le lien vers le [[Manual:Location:Concourse|Hall]], et quand il est en surbrillance, utiliser le {{LMB}} '''[BG]'''. Vous allez suivre le point d'accès et entrer dans l'écran interactif du [[Manual:Location:Concourse|Hall]]. La plupart du temps, le [[Manual:Location:Concourse|Hall]] permet d'accéder à tous les autres lieux de la base.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Bar|Le Bar (The Bar)]] ===&lt;br /&gt;
''Je ne connais rien sur personne, mais j'ai grande soif - une boisson pour des informations.''&lt;br /&gt;
&lt;br /&gt;
Repérez et suivez le lien '[[Manual:Location:Bar|le Bar]]'. Ici, vous pourrez discuter avec le barman pour connaître les informations les plus récentes, des astuces de jeu et les derniers potins. Pointez le barman afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . La conversation va apparaître tout en haut de l'écran. L'utilisation répétitive de {{LMB}} va déclencher des conversations variées.&lt;br /&gt;
&lt;br /&gt;
De temps en temps, des [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs (fixers)]] apparaissent au premier plan de l'écran, le plus souvent assis à une table. Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] peuvent vous proposer des missions variées, des équipements ou de meilleures connaissances pour jouer à Vega Strike. S'il y a actuellement un [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]], pointez-le avec la souris afin qu'il apparaisse en surbrillance et cliquez sur {{LMB}} . Le [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]] va discuter de choses et d'autres qui le concerne et devrait ensuite vous proposer un choix. Un menu va apparaître pour vous permettre d'accepter ou non la proposition. Pour l'instant, cliquer sur '''[No]''' avec le {{LMB}} .&lt;br /&gt;
Repérez la sortie du bar et retournez dans le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
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===[[Manual:Computer:Mission_computer|L'Ordinateur des Missions (Mission Computer)]]===&lt;br /&gt;
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''OK, j'ai bu un coup, mais y'a-t'il d'autres choses intéressantes à faire dans les parages pour un pilote  ?''&lt;br /&gt;
&lt;br /&gt;
Depuis le [[Manual:Concourse|Hall]], repérez et entrez dans [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]] en utilisant la même méthode que pour entrer dans le Bar.Vous apercevrez trois boutons tout en haut de l'écran, {{Button:Missions}}, {{Button:News}} et {{Button:Info}}. Le bouton {{Button:Missions}} permet d'accéder à [[Manual:Computer:Mission_computer|L'Écran des Missions (Mission Screen)]]. Il s'agit de l'écran qui apparaît par défaut quand vous accédez à [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]]. Le bouton {{Button:News}} accède à [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]], et le bouton {{Button:Info}} permet d'accéder à [[Manual:Computer:Info_screen|L'Écran d'Information (Information Screen)]]. Effectuez un {{LMB}} sur le bouton {{Button:Missions}} .&lt;br /&gt;
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Nous sommes maintenant sur [[Manual:Computer:Mission_computer|L'Écran des Missions]]. Vous trouverez ici la liste des missions basiques disponibles.  Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] offrent des missions plus dangereuses, plus intéressantes (et plus lucratives), mais elles sont peu nombreuses. Ici, les missions sont de nature plus classique (mais pas nécessairement moins dangereuses !). Effectuez un {{LMB}} sur une des catégories en vert.  La catégorie s'ouvre pour laisser apparaître les missions disponibles de ce type. Pointez-en une afin qu'elle apparaisse en surbrillance et effectuez un {{LMB}} .  Notez que les détails de la mission apparaissent sur le côté droit de l'écran. Si vous souhaitez accepter la mission, vous devrez effectuer un {{LMB}} sur le bouton {{Button:Accept}} au bas de l'écran. Cependant, nous ne sommes pas tout à fait prêt pour effectuer une  mission, nous allons donc quitter L'Écran des Missions et regarder les autres boutons.&lt;br /&gt;
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Pointez le bouton {{Button:News}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Cela vous emmènera vers [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]]. Depuis que nous avons commencé le jeu, il n'y a pas eu de nouvelles. Plus tard, cet écran vous permettra de voir les nouvelles provenant de tout l'univers connu.&lt;br /&gt;
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Pointez le bouton {{Button:Info}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Ceci vous emmènera vers [[Manual:Computer:Info_screen|L'Ecran d'Information du Joueur (Player Information Screen)]]. Deux boutons supplémentaires sont apparus : {{Button:Player_info}} et {{Button:Ship_stats}} . Le bouton {{Button:Player_info}} permet d'afficher l'état de vos relations actuelles avec les différentes factions de Vega Strike et classe l'ensemble des vaisseaux que vous avez détruits. Le bouton {{Button:Ship_stats}} affiche des informations relatives au vaisseau que vous pilotez - actuellement les informations affichées correspondent au Llama.&lt;br /&gt;
Appuyez sur le bouton {{Button:Done}} et retournez vers le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons (Cargo Computer)]]===&lt;br /&gt;
''Si je souhaite aller n'importe où dans cet univers, cela va demander de l'argent, beaucoup d'argent !''&lt;br /&gt;
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La manière la plus simple de gagner de l'argent est d'effectuer du [[Manual:Trading|Transport de Marchandises]]. Achetez aux endroits où les prix sont bas et vendez là où ils sont hauts. Pour cela, vous devez accéder à [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]] dans un Centre Commercial (Trade Center). Suivez les liens qui mènent vers le Centre Commercial et rendez-vous sur [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]]. Notez que le type de la base sur laquelle vous vous trouvez s'affiche en haut de l'écran (Atlantis est une Planète Océanique). En dessous, vous remarquerez que vous avez 13 500 crédits à dépenser et 500 emplacements disponibles pour des marchandises. Votre objectif est d'obtenir le plus possible de marchandises à bas prix en fonction de votre argent et de la place disponible sur votre transport. Les marchandises disponibles sont classées par catégories elles-mêmes divisées en sous-catégories.&lt;br /&gt;
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Une Planète Océanique est typiquement une planète rurale avec de grandes étendues d'eau, créant des produits naturels en grande quantité. Pointez la catégorie des Produits Naturels (Natural Products) avec la souris afin qu'elle apparaisse en surbrillance et cliquez sur {{LMB}} . Les sous-catégories vont apparaître ; Nourriture (Food), Alcools (Liquor), Ressources Naturelles (Natural Resources) et/ou Plantes (Plants). Ne vous inquiétez-pas si certains de ces produits ne sont pas disponibles, à certains endroits la liste des marchandises disponibles est variable dans le temps.&lt;br /&gt;
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Regardons quelle Nourriture est produite sur Atlantis. La sous-catégorie Nourriture s'ouvre sur une liste de marchandises variées, colorées en blanc. Cela signifie que nous avons à la fois la place dans le transport pour les stocker et suffisamment de crédits pour les acheter. Si nous n'avions pas pu, ils seraient apparus en rouge et nous ne pourrions pas les acheter. Pointez sur la première marchandise en dessous de Nourriture afin qu'elle apparaisse en surbrillance. Notez que trois boutons sont apparus au centre de l'écran, {{Button:Buy}}, {{Button:Buy10}} et {{Button:Buy1}}. Ces boutons vous permettent d'acheter (respectivement) toutes les marchandises disponibles, dix (10) marchandises ou une (1) marchandise. Appuyez sur le bouton {{Button:Buy}}. Notez comment les marchandises disparaissent de la gauche pour apparaître dans l'écran de droite. Dans le même temps, vos crédits et l'espace disponible de votre cargo ont diminué. Vous avez désormais acheté les marchandises. Si vous voulez vendre ces marchandises, vous devez les pointer avec la souris dans l'écran de droite afin qu'elles apparaissent en surbrillance, et cliquer sur le bouton {{Button:Sell}} qui apparaît à ce moment là.&lt;br /&gt;
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Nous voulons des marchandises pour effectuer du commerce, donc il faut rester sur l'écran de gauche. Répétez la séquence ci-dessus pour acheter autant de Nourriture que vous pouvez. Vous devriez avoir des crédits et de l'espace disponible dans votre transport après avoir acheté toute la Nourriture. Si c'est le cas, déplacez-vous vers la prochaine sous-catégorie et achetez-y ce que vous pouvez.&lt;br /&gt;
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Quand vous ne pouvez plus acheter de Produits Naturels (du à un manque de crédits, à un manque de place disponible pour les marchandises ou à une pénurie de marchandises), cliquez sur le bouton {{Button:Save_Load}}. Cela vous emmènera vers le [[Manual:Computer:Game_menu|Menu du Jeu (Game Menu)]]. D'ici, vous pouvez quitter le jeu, enregistrer la partie en cours ou charger une ancienne partie sauvegardée. Cliquez sur le rectangle à côté du bouton {{Button:Quit_game}} et entrez votre nom de pilote. Effectuez un {{LMB}} sur le bouton {{Button:Save}} et confirmez pour enregistrer la partie. Notez que le nom apparaît désormais dans le rectangle de gauche. Quoiqu'il arrive après, nous pourrons toujours recharger cette partie en entrant dans cet écran, en pointant le nom du pilote afin qu'il apparaisse en surbrillance et en cliquant sur le bouton {{Button:Load}}.&lt;br /&gt;
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Effectuez un {{LMB}} sur le bouton {{Button:Done}}, ce qui vous fera sortir vers le Hall.&lt;br /&gt;
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===[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux (Shipyards)]]===&lt;br /&gt;
''Des feux d'artifices ! Encore et encore des feux d'artifices !''&lt;br /&gt;
&lt;br /&gt;
Le dernier point avant de finir concerne l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]]. C'est à cet endroit que vous pouvez réparer, améliorer ou changer de vaisseau. En cliquant sur le lien Upgrade Ship, vous accèderez à l'[[Manual:Computer:Upgrades_screen|Ordinateur des Améliorations]].  Cet ordinateur fonctionne de manière similaire à l'[[Manual:Computer:Cargo_computer|Ordinateur des Cargaisons]]. Regardez quelles sont les améliorations disponibles à Atlantis. Depuis que vous avez dépensé tous vos crédits dans votre cargaison, vous ne pourrez probablement plus rien acheter. Après une ou deux livraisons de cargaisons, vous devriez certainement avoir suffisamment de crédits pour acheter quelque chose ici. Pour le moment, notez simplement que l'écran de droite indique les améliorations actuelles de votre vaisseau. Si vous rencontrez des problèmes, vous aurez au moins quelque chose pour combattre !&lt;br /&gt;
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De la même manière, l'accès à l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]] permet de visualiser les vaisseaux à vendre sur Atlantis. L'écran de l'ordinateur devrait vous être désormais familier.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 2: Votre premier transport de cargaison ==&lt;br /&gt;
''Bien, tout cela était bien sympathique, une introduction paisible . Atlantis n'est pas si mal que ça, mais je ne suis pas le genre de personne à me contenter d'attendre que la saleté et la poussière viennent me recouvrir, même si cela se passe dans un port de l'espace. J'ai la bougeotte et tout un Univers à découvrir''.&lt;br /&gt;
&lt;br /&gt;
Bien, c'est effectivement le but n'est-ce pas ? Vous êtes le genre de personne qui voit la vie comme un voyage jusqu'à la tombe, sans aucune intention d'arriver intact, dans un corps préservé, mais au contraire de finir complètement épuisé et usé et de pouvoir vous dire &amp;quot;Wow ! Quel aventure !'. Si vous voulez les étoiles, alors voici quelques procédures à suivre.&lt;br /&gt;
&lt;br /&gt;
Retournez au Hangar et localisez votre vaisseau. Parfois, le Hangar et le Hall (Concourse) sont un seul et même lieu, mais dans tous les cas, trouvez votre vaisseau et pointez sur le lien de décollage '''Launch''' afin qu'il apparaisse en surbrillance. Cliquez {{LMB}} sur votre vaisseau pour démarrer la séquence de décollage.&lt;br /&gt;
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After lift-off, your screen will be replaced with a view of your cockpit.  Overlaying that will be a large box, your [[Manual:Map|Nav Map]].  Use {{Key:EN:Shift_left}} + {{Key:EN:M}} [M] to hide the [[Manual:Map|Nav Map]], since you are following this tutorial.  Later, you will use the [[Manual:Map|Nav Map]] to find your way around the known systems.  Right now, though, you should be looking into space.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:T}}.  This cycles your targeting system.  {{Key:EN:Shift_left}} + {{Key:EN:T}} cycles backwards, and the {{Key:EN:N}} key can be used instead to cycle only destinations and not ships. Notice the right video display unit (VDU) changes its name and picture.  On screen, a box may appear around some feature in the distance, and your detection array (the circles at the bottom of the screen), will show a ‘+’.  This is your current target. This could be a destination, point of interest or hostile spacecraft. If your target is not within your field of view, an arrow will appear on an edge of the screen indicating the direction that your target occupies. Press {{Key:EN:T}} repeatedly until the Mining Base Serenity is targeted. Using your mouse, joystick, or arrow keys {{Key:Cursors}} re-orient your ship by following the arrow until the gray box (representing the location of the base) is in the center of your screen. If the base is extremely far away, a crosshairs will be displayed instead of a targeting box.&lt;br /&gt;
&lt;br /&gt;
Now that we’re pointed in the right direction, we want to get there.  Press {{Key:EN:Equal}} or {{Key:KP_Plus_small}} on the keypad.  You will see a couple of indicators above the detection array increase from zero (0).  The left number is your current velocity, and the right number is your set velocity--the velocity that you have requested.  Repeatedly pressing (or holding down) these keys will increase this number to a maximum point.  Alternatively, {{Key:EN:Backslash}} will set your maximum velocity, to which your current velocity will eventually match. {{Key:Backspace}} will set your velocity back to zero.&lt;br /&gt;
&lt;br /&gt;
Doesn’t feel like we’re going anywhere does it?  That’s because space is vast!  Under normal propulsion, you could take months to reach your destination.  Ships in Vega Strike, however, are equipped with a SPEC drive that enables [[Manual:Insystem_travel|inter-planetary travel]] to be accomplished quickly.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:A}}.  Notice the number below your current velocity increases from 1 to a large number.  Similarly, the stars start streaking by.  You have activated your SPEC drive. The number shown is your SPEC multiplier, which determines your velocity when multiplied with the velocity supplied by your conventional thrusters. While away from gravity wells, you can travel tremendously fast. This means that you must ''avoid obstacles'' like planets when using SPEC. Leave the drive on for now. If there is a planet between you and your destination, you must fly around the planet before proceeding. If your SPEC multiplier is low (in the hundereds) or falling, this means you are too close to the planet. Turn away from the planet and watch the SPEC multiplier climb. The further you are from a planet, the easier it will be to go around. Once you have a clear line of sight to your target, orient yourself again to head towards it.&lt;br /&gt;
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You will notice shortly that you are now approaching Serenity, and the distance indicator in the right VDU is decreasing.  Something else you will notice is that your shields disappear.  That’s the disadvantage to using SPEC drives.  It’s advised that you not engage your SPEC drive if there are enemies nearby.&lt;br /&gt;
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If you find that it is difficult to control your ship while using SPEC, keep in mind that your ship's inertia makes changes in your velocity take some time. If you are pointed at the base but seem to be drifting away, look at the direction of the star streaks. This indicates your current vector. If this is too far off from where you want to travel, turn SPEC off for a bit while your flight computer adjusts to your requested velocity. Once the current velocity and set velocity numbers match, turn SPEC back on and you should be back on track.&lt;br /&gt;
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If you are having trouble aiming accurately at your target from a distance you can use the ASAP (As Soon As Possible) feature. Press {{Key:EN:Shift_left}} + {{Key:EN:A}} to activate ASAP, which will point your ship at your current target and engage full thrusters. You'll have to toggle ASAP off when you want to reduce your velocity. For this reason, it's a good idea to turn it off once you are correctly oriented so you can control your thrust manually.&lt;br /&gt;
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As you approach Serenity, the SPEC indicator will reduce, and star streaking will disappear.  This is because you are approaching another gravity well.  Press {{Key:EN:A}} to deactivate your SPEC drive when close to Serenity and approach under normal power.  This gives your shields a chance to regenerate.  You should also consider approaching your destination at less than full velocity to reduce any damage an accidental hit may do to your shields, or to your ship itself.&lt;br /&gt;
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Maneuvering closer to Serenity, you will soon see it in your cockpit view.  The closer you get, the bigger it gets. Once you are very close to the base, you can press {{Key:Backspace}} to cut thrust and use the {{Key:Tab}} (afterburner key) to jet forward. Your ship will slow down automatically when you release the afterburner. Common courtesy when you want to dock to a base or land at a planet, is to hail it and request permission to land.  Press {{Key:EN:0}} while the base is targeted.  As you approach, three green or red boxes will appear around Serenity.  These are the docking clamps.  Carefully approach one of the green clamps.  Some of them are inside a docking bay, which you can fly into if you wish.  As you get close to a clamp, press {{Key:EN:D}} to activate docking procedures.  You may not be close enough to dock, so continue your approach and press {{Key:EN:D}} until docking initiates.&lt;br /&gt;
&lt;br /&gt;
Once docked, your cockpit view will be replaced with the Landing Pad at the Mining Base Serenity.  Using the skills from Tutorial 1, find and access the [[Manual:Computer:Cargo_computer|Cargo Computer]] to sell your cargo.  Don’t forget to save!  Your cargo bay should be empty, and you should have more credits than you started with.&lt;br /&gt;
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Congratulations! You have made your first cargo run!&lt;br /&gt;
&lt;br /&gt;
== Tutorial 3: Making Some More Money ==&lt;br /&gt;
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''Well, that wasn’t so hard was it?  Used my head, bought some cargo, moved it where its needed and sold it, making some money out of the deal.  I’m going to need more though.  I’ve got lots of cargo space, and I don’t want pirates getting their hands on anything in MY hold!''&lt;br /&gt;
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Obviously, you’re going to need more money than what you made from your first cargo run.  Repeat the process in Tutorial 2, buying cargo at low prices, traveling to another base and selling high.  The key is to find out what cargoes will make the most money, depending on the base you’re buying from, and planning to sell to.  This comes from experience, and landing at different bases.  As a hint, we recommend buying Raw Materials such as Metals, and transporting them to back to Oceanic Atlantis.&lt;br /&gt;
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Along the way, don’t forget to upgrade your ship!  Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ship over and above what you started with.  It is a balancing act, spending credits on upgrades, as opposed to buying more cargo to make even more credits with, but eventually, someone is going to notice you, moving around the system and making money.  Eventually, you will have to face a hostile opponent, and engage in combat.&lt;br /&gt;
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== Tutorial 4: Combat ==&lt;br /&gt;
''It had to happen. Some nosy pirate, interfering Luddite or worse, an Aera force had to muscle in on my money making.  What’s a pilot to do?''&lt;br /&gt;
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Vega Strike is a dangerous universe.  Somewhere, sometime, a pilot has to be prepared to kill or be killed.  &lt;br /&gt;
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So, are you going to panic, or go in, guns blazing?  Usually you realize you are about to have a battle because of a change in the music tempo.  Another indicator is the target lock light flickering in your HUD.  Either way, something’s got to give.&lt;br /&gt;
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Once you are aware of hostile opponents, Press {{Key:EN:H}}.  This will target the closest one.  You could use other targeting keys, but {{Key:EN:H}} gives the quickest result, and the closest threat.  Re-orient your ship until you facing your target.  While doing this, switch your left video display unit (VDU) to guns and missiles using {{Key:EN:M}}. Cycle through your gun selection using {{Key:EN:G}} until you are happy with your gun load out.  Similarly, use {{Key:EN:W}} to select your missile load out.&lt;br /&gt;
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Your personal preferences will eventually suggest an attack velocity, but for now, have your Llama set velocity at 800 - a reasonable speed, but not to fast.  Your aiming reticule (the circle and cross in the centre of the HUD), should be directly over your opponent if you are head to head or on their tail.  Otherwise, you want to aim slightly in front of their direction of travel, as your weaponry takes a small amount of time to travel between your respective positions (this is called leading your target).  Once within range of your various weapons, trigger your fire control {{Key:Space_half}} or {{LMB}} for guns; {{Key:EN:Enter}} or {{RMB}} for missiles; or your appropriate joystick buttons).  Expect your opponent to try to evade your fire, so make sure you keep your weapons on your target.&lt;br /&gt;
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Note the right VDU.  This shows your opponent surrounded by its shields.  As you fire upon your opponent, these shields will steadily reduce to nothing.  Further hits on your opponent will then damage armor, and finally any critical ship components.  The ship’s icon in the right VDU will redden as your opponent takes damage.  Meanwhile, keep an eye on your shields in the bottom left of the HUD.  Your opponent is trying to do the same to you.  Combat, therefore, involves your attempting to reduce your opponent’s shields and armor, and evading your opponent’s returning fire, since they are trying to do the same to you.&lt;br /&gt;
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Eventually, one ship (whether through luck, skill or superior hardware) will defeat and destroy the other.  You want it to be you, since the other option doesn’t bear thinking about.  A suitably large explosion will reward you as your opponent comes apart at the seams.  At this point, press {{Key:EN:H}} again to cycle to your next closest opponent.  If you find one, follow the above process and destroy them, ship by ship.  It is highly recommended that you destroy your first opponent before attacking another.  This ensures the first opponent does not have time to regenerate their shields, which you have just spent time and energy removing.  Remember, ALL of your opponents will be attacking you, so your ship is losing shields and armor, and time is of the essence.&lt;br /&gt;
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If no opponents remain then congratulations!  You have survived your first battle!  Now, assess your damage.  It may be that you now need to seek repairs to your ship.  If so, dock at the closest habitable base or planet.  Proceed to the Upgrades Screen and highlight each of your ship’s components. If damaged, a {{Button:Fix}} button will appear and the cost of repair will be noted in the bottom box.  You may need to replace various ships’ components too.  While you are here, replace any missiles used; you never know when you’ll need them next.&lt;br /&gt;
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== Tutorial 5: What Next? ==&lt;br /&gt;
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This ends this series of tutorials.  You should now have the basics on how to move about on a base, navigate the stars and defend yourself against danger.  Make some more credits, upgrade or even change your ship.  When you have enough credits to spare, go speak to a certain cargo hauler on Atlantis.  Then, feel free to journey to the stars!&lt;br /&gt;
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{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|New users]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manual]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendix]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16551</id>
		<title>Fr:Manuel:Tutoriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16551"/>
				<updated>2008-11-22T22:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Tutorial 2: Votre premier transport de cargaison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Tutorial}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|Nouveaux utilisateurs]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manuel]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendice]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= TUTORIELS =&lt;br /&gt;
A chaque fois que voyez les lettres en gras et entre crochets (par exemple '''[BG]''', cela signifie qu'il faut presser cette touche. Notez que '''[BG]''' et '''[BD]''' signifient respectivement bouton gauche et bouton droit de la souris.&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{LMB}} = Bouton gauche de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{RMB}} = Bouton droit de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{MMB}} = Bouton du milieu de la souris&lt;br /&gt;
&lt;br /&gt;
== Tutoriel 1: Première arrivée ==&lt;br /&gt;
''Après un tout premier vol dans votre propre vaisseau, vous êtes arrivé sur une petite planète océanique nommée Atlantis. Tout en atterrissant avec un soupir de soulagement, vos premières aspirations vont au repos et aux divertissement. Ensuite vous pourrez profiter pleinement de ce que l'univers a à vous offrir!''&lt;br /&gt;
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Une fois que Vega Strike est chargé (ce qui peut prendre plusieurs minutes la première fois, lorsque Vega Strike va générer l'univers), le premier écran qui va apparaître est le [[Manual:Location:Hangar|Hangar]] de la Planète Océanique Atlantis. Notez que votre vaisseau se situe au centre de la vue. Tout autour de votre vaisseau se trouvent des points d'accès qui vous permettent de rejoindre d'autres lieux de la base. Parcourez l'écran avec votre souris. A certains endroits, vous verrez apparaître ces liens et leur description associée. Ces liens vous indiquent l'existence d'un point d'accès et sa destination. Vous pouvez également utiliser {{RMB}} '''[BD]''' qui permet de pointer directement, et à tour de rôle, sur chacun des points d'accès existant.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Concourse| Le Hall (Concourse)]]===&lt;br /&gt;
Repérez le lien vers le [[Manual:Location:Concourse|Hall]], et quand il est en surbrillance, utiliser le {{LMB}} '''[BG]'''. Vous allez suivre le point d'accès et entrer dans l'écran interactif du [[Manual:Location:Concourse|Hall]]. La plupart du temps, le [[Manual:Location:Concourse|Hall]] permet d'accéder à tous les autres lieux de la base.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Bar|Le Bar (The Bar)]] ===&lt;br /&gt;
''Je ne connais rien sur personne, mais j'ai grande soif - une boisson pour des informations.''&lt;br /&gt;
&lt;br /&gt;
Repérez et suivez le lien '[[Manual:Location:Bar|le Bar]]'. Ici, vous pourrez discuter avec le barman pour connaître les informations les plus récentes, des astuces de jeu et les derniers potins. Pointez le barman afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . La conversation va apparaître tout en haut de l'écran. L'utilisation répétitive de {{LMB}} va déclencher des conversations variées.&lt;br /&gt;
&lt;br /&gt;
De temps en temps, des [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs (fixers)]] apparaissent au premier plan de l'écran, le plus souvent assis à une table. Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] peuvent vous proposer des missions variées, des équipements ou de meilleures connaissances pour jouer à Vega Strike. S'il y a actuellement un [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]], pointez-le avec la souris afin qu'il apparaisse en surbrillance et cliquez sur {{LMB}} . Le [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]] va discuter de choses et d'autres qui le concerne et devrait ensuite vous proposer un choix. Un menu va apparaître pour vous permettre d'accepter ou non la proposition. Pour l'instant, cliquer sur '''[No]''' avec le {{LMB}} .&lt;br /&gt;
Repérez la sortie du bar et retournez dans le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
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===[[Manual:Computer:Mission_computer|L'Ordinateur des Missions (Mission Computer)]]===&lt;br /&gt;
&lt;br /&gt;
''OK, j'ai bu un coup, mais y'a-t'il d'autres choses intéressantes à faire dans les parages pour un pilote  ?''&lt;br /&gt;
&lt;br /&gt;
Depuis le [[Manual:Concourse|Hall]], repérez et entrez dans [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]] en utilisant la même méthode que pour entrer dans le Bar.Vous apercevrez trois boutons tout en haut de l'écran, {{Button:Missions}}, {{Button:News}} et {{Button:Info}}. Le bouton {{Button:Missions}} permet d'accéder à [[Manual:Computer:Mission_computer|L'Écran des Missions (Mission Screen)]]. Il s'agit de l'écran qui apparaît par défaut quand vous accédez à [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]]. Le bouton {{Button:News}} accède à [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]], et le bouton {{Button:Info}} permet d'accéder à [[Manual:Computer:Info_screen|L'Écran d'Information (Information Screen)]]. Effectuez un {{LMB}} sur le bouton {{Button:Missions}} .&lt;br /&gt;
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&lt;br /&gt;
Nous sommes maintenant sur [[Manual:Computer:Mission_computer|L'Écran des Missions]]. Vous trouverez ici la liste des missions basiques disponibles.  Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] offrent des missions plus dangereuses, plus intéressantes (et plus lucratives), mais elles sont peu nombreuses. Ici, les missions sont de nature plus classique (mais pas nécessairement moins dangereuses !). Effectuez un {{LMB}} sur une des catégories en vert.  La catégorie s'ouvre pour laisser apparaître les missions disponibles de ce type. Pointez-en une afin qu'elle apparaisse en surbrillance et effectuez un {{LMB}} .  Notez que les détails de la mission apparaissent sur le côté droit de l'écran. Si vous souhaitez accepter la mission, vous devrez effectuer un {{LMB}} sur le bouton {{Button:Accept}} au bas de l'écran. Cependant, nous ne sommes pas tout à fait prêt pour effectuer une  mission, nous allons donc quitter L'Écran des Missions et regarder les autres boutons.&lt;br /&gt;
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Pointez le bouton {{Button:News}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Cela vous emmènera vers [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]]. Depuis que nous avons commencé le jeu, il n'y a pas eu de nouvelles. Plus tard, cet écran vous permettra de voir les nouvelles provenant de tout l'univers connu.&lt;br /&gt;
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Pointez le bouton {{Button:Info}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Ceci vous emmènera vers [[Manual:Computer:Info_screen|L'Ecran d'Information du Joueur (Player Information Screen)]]. Deux boutons supplémentaires sont apparus : {{Button:Player_info}} et {{Button:Ship_stats}} . Le bouton {{Button:Player_info}} permet d'afficher l'état de vos relations actuelles avec les différentes factions de Vega Strike et classe l'ensemble des vaisseaux que vous avez détruits. Le bouton {{Button:Ship_stats}} affiche des informations relatives au vaisseau que vous pilotez - actuellement les informations affichées correspondent au Llama.&lt;br /&gt;
Appuyez sur le bouton {{Button:Done}} et retournez vers le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons (Cargo Computer)]]===&lt;br /&gt;
''Si je souhaite aller n'importe où dans cet univers, cela va demander de l'argent, beaucoup d'argent !''&lt;br /&gt;
&lt;br /&gt;
La manière la plus simple de gagner de l'argent est d'effectuer du [[Manual:Trading|Transport de Marchandises]]. Achetez aux endroits où les prix sont bas et vendez là où ils sont hauts. Pour cela, vous devez accéder à [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]] dans un Centre Commercial (Trade Center). Suivez les liens qui mènent vers le Centre Commercial et rendez-vous sur [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]]. Notez que le type de la base sur laquelle vous vous trouvez s'affiche en haut de l'écran (Atlantis est une Planète Océanique). En dessous, vous remarquerez que vous avez 13 500 crédits à dépenser et 500 emplacements disponibles pour des marchandises. Votre objectif est d'obtenir le plus possible de marchandises à bas prix en fonction de votre argent et de la place disponible sur votre transport. Les marchandises disponibles sont classées par catégories elles-mêmes divisées en sous-catégories.&lt;br /&gt;
&lt;br /&gt;
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Une Planète Océanique est typiquement une planète rurale avec de grandes étendues d'eau, créant des produits naturels en grande quantité. Pointez la catégorie des Produits Naturels (Natural Products) avec la souris afin qu'elle apparaisse en surbrillance et cliquez sur {{LMB}} . Les sous-catégories vont apparaître ; Nourriture (Food), Alcools (Liquor), Ressources Naturelles (Natural Resources) et/ou Plantes (Plants). Ne vous inquiétez-pas si certains de ces produits ne sont pas disponibles, à certains endroits la liste des marchandises disponibles est variable dans le temps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regardons quelle Nourriture est produite sur Atlantis. La sous-catégorie Nourriture s'ouvre sur une liste de marchandises variées, colorées en blanc. Cela signifie que nous avons à la fois la place dans le transport pour les stocker et suffisamment de crédits pour les acheter. Si nous n'avions pas pu, ils seraient apparus en rouge et nous ne pourrions pas les acheter. Pointez sur la première marchandise en dessous de Nourriture afin qu'elle apparaisse en surbrillance. Notez que trois boutons sont apparus au centre de l'écran, {{Button:Buy}}, {{Button:Buy10}} et {{Button:Buy1}}. Ces boutons vous permettent d'acheter (respectivement) toutes les marchandises disponibles, dix (10) marchandises ou une (1) marchandise. Appuyez sur le bouton {{Button:Buy}}. Notez comment les marchandises disparaissent de la gauche pour apparaître dans l'écran de droite. Dans le même temps, vos crédits et l'espace disponible de votre cargo ont diminué. Vous avez désormais acheté les marchandises. Si vous voulez vendre ces marchandises, vous devez les pointer avec la souris dans l'écran de droite afin qu'elles apparaissent en surbrillance, et cliquer sur le bouton {{Button:Sell}} qui apparaît à ce moment là.&lt;br /&gt;
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Nous voulons des marchandises pour effectuer du commerce, donc il faut rester sur l'écran de gauche. Répétez la séquence ci-dessus pour acheter autant de Nourriture que vous pouvez. Vous devriez avoir des crédits et de l'espace disponible dans votre transport après avoir acheté toute la Nourriture. Si c'est le cas, déplacez-vous vers la prochaine sous-catégorie et achetez-y ce que vous pouvez.&lt;br /&gt;
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Quand vous ne pouvez plus acheter de Produits Naturels (du à un manque de crédits, à un manque de place disponible pour les marchandises ou à une pénurie de marchandises), cliquez sur le bouton {{Button:Save_Load}}. Cela vous emmènera vers le [[Manual:Computer:Game_menu|Menu du Jeu (Game Menu)]]. D'ici, vous pouvez quitter le jeu, enregistrer la partie en cours ou charger une ancienne partie sauvegardée. Cliquez sur le rectangle à côté du bouton {{Button:Quit_game}} et entrez votre nom de pilote. Effectuez un {{LMB}} sur le bouton {{Button:Save}} et confirmez pour enregistrer la partie. Notez que le nom apparaît désormais dans le rectangle de gauche. Quoiqu'il arrive après, nous pourrons toujours recharger cette partie en entrant dans cet écran, en pointant le nom du pilote afin qu'il apparaisse en surbrillance et en cliquant sur le bouton {{Button:Load}}.&lt;br /&gt;
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Effectuez un {{LMB}} sur le bouton {{Button:Done}}, ce qui vous fera sortir vers le Hall.&lt;br /&gt;
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===[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux (Shipyards)]]===&lt;br /&gt;
''Des feux d'artifices ! Encore et encore des feux d'artifices !''&lt;br /&gt;
&lt;br /&gt;
Le dernier point avant de finir concerne l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]]. C'est à cet endroit que vous pouvez réparer, améliorer ou changer de vaisseau. En cliquant sur le lien Upgrade Ship, vous accèderez à l'[[Manual:Computer:Upgrades_screen|Ordinateur des Améliorations]].  Cet ordinateur fonctionne de manière similaire à l'[[Manual:Computer:Cargo_computer|Ordinateur des Cargaisons]]. Regardez quelles sont les améliorations disponibles à Atlantis. Depuis que vous avez dépensé tous vos crédits dans votre cargaison, vous ne pourrez probablement plus rien acheter. Après une ou deux livraisons de cargaisons, vous devriez certainement avoir suffisamment de crédits pour acheter quelque chose ici. Pour le moment, notez simplement que l'écran de droite indique les améliorations actuelles de votre vaisseau. Si vous rencontrez des problèmes, vous aurez au moins quelque chose pour combattre !&lt;br /&gt;
&lt;br /&gt;
De la même manière, l'accès à l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]] permet de visualiser les vaisseaux à vendre sur Atlantis. L'écran de l'ordinateur devrait vous être désormais familier.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 2: Votre premier transport de cargaison ==&lt;br /&gt;
''Bien, tout cela était bien sympathique, une introduction paisible . Atlantis n'est pas si mal que ça, mais je ne suis pas le genre de personne à me contenter d'attendre que la saleté et la poussière viennent me recouvrir, même si cela se passe dans un port de l'espace. J'ai la bougeotte et tout un Univers à découvrir''&lt;br /&gt;
&lt;br /&gt;
Well, that’s the whole point isn’t it?  You’re the type of person who sees life as a journey to the grave, not with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming ‘Wow!  What a ride!’  If you want the stars, though, there are a couple of procedures to follow.&lt;br /&gt;
&lt;br /&gt;
Return to the Hangar and locate your ship.  Sometimes, the Hangar may be the Concourse, but either way, you want to find your ship and highlight the '''Launch''' hotspot. Click {{LMB}} on your ship to initiate the launch sequence.&lt;br /&gt;
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After lift-off, your screen will be replaced with a view of your cockpit.  Overlaying that will be a large box, your [[Manual:Map|Nav Map]].  Use {{Key:EN:Shift_left}} + {{Key:EN:M}} [M] to hide the [[Manual:Map|Nav Map]], since you are following this tutorial.  Later, you will use the [[Manual:Map|Nav Map]] to find your way around the known systems.  Right now, though, you should be looking into space.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:T}}.  This cycles your targeting system.  {{Key:EN:Shift_left}} + {{Key:EN:T}} cycles backwards, and the {{Key:EN:N}} key can be used instead to cycle only destinations and not ships. Notice the right video display unit (VDU) changes its name and picture.  On screen, a box may appear around some feature in the distance, and your detection array (the circles at the bottom of the screen), will show a ‘+’.  This is your current target. This could be a destination, point of interest or hostile spacecraft. If your target is not within your field of view, an arrow will appear on an edge of the screen indicating the direction that your target occupies. Press {{Key:EN:T}} repeatedly until the Mining Base Serenity is targeted. Using your mouse, joystick, or arrow keys {{Key:Cursors}} re-orient your ship by following the arrow until the gray box (representing the location of the base) is in the center of your screen. If the base is extremely far away, a crosshairs will be displayed instead of a targeting box.&lt;br /&gt;
&lt;br /&gt;
Now that we’re pointed in the right direction, we want to get there.  Press {{Key:EN:Equal}} or {{Key:KP_Plus_small}} on the keypad.  You will see a couple of indicators above the detection array increase from zero (0).  The left number is your current velocity, and the right number is your set velocity--the velocity that you have requested.  Repeatedly pressing (or holding down) these keys will increase this number to a maximum point.  Alternatively, {{Key:EN:Backslash}} will set your maximum velocity, to which your current velocity will eventually match. {{Key:Backspace}} will set your velocity back to zero.&lt;br /&gt;
&lt;br /&gt;
Doesn’t feel like we’re going anywhere does it?  That’s because space is vast!  Under normal propulsion, you could take months to reach your destination.  Ships in Vega Strike, however, are equipped with a SPEC drive that enables [[Manual:Insystem_travel|inter-planetary travel]] to be accomplished quickly.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:A}}.  Notice the number below your current velocity increases from 1 to a large number.  Similarly, the stars start streaking by.  You have activated your SPEC drive. The number shown is your SPEC multiplier, which determines your velocity when multiplied with the velocity supplied by your conventional thrusters. While away from gravity wells, you can travel tremendously fast. This means that you must ''avoid obstacles'' like planets when using SPEC. Leave the drive on for now. If there is a planet between you and your destination, you must fly around the planet before proceeding. If your SPEC multiplier is low (in the hundereds) or falling, this means you are too close to the planet. Turn away from the planet and watch the SPEC multiplier climb. The further you are from a planet, the easier it will be to go around. Once you have a clear line of sight to your target, orient yourself again to head towards it.&lt;br /&gt;
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You will notice shortly that you are now approaching Serenity, and the distance indicator in the right VDU is decreasing.  Something else you will notice is that your shields disappear.  That’s the disadvantage to using SPEC drives.  It’s advised that you not engage your SPEC drive if there are enemies nearby.&lt;br /&gt;
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If you find that it is difficult to control your ship while using SPEC, keep in mind that your ship's inertia makes changes in your velocity take some time. If you are pointed at the base but seem to be drifting away, look at the direction of the star streaks. This indicates your current vector. If this is too far off from where you want to travel, turn SPEC off for a bit while your flight computer adjusts to your requested velocity. Once the current velocity and set velocity numbers match, turn SPEC back on and you should be back on track.&lt;br /&gt;
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If you are having trouble aiming accurately at your target from a distance you can use the ASAP (As Soon As Possible) feature. Press {{Key:EN:Shift_left}} + {{Key:EN:A}} to activate ASAP, which will point your ship at your current target and engage full thrusters. You'll have to toggle ASAP off when you want to reduce your velocity. For this reason, it's a good idea to turn it off once you are correctly oriented so you can control your thrust manually.&lt;br /&gt;
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As you approach Serenity, the SPEC indicator will reduce, and star streaking will disappear.  This is because you are approaching another gravity well.  Press {{Key:EN:A}} to deactivate your SPEC drive when close to Serenity and approach under normal power.  This gives your shields a chance to regenerate.  You should also consider approaching your destination at less than full velocity to reduce any damage an accidental hit may do to your shields, or to your ship itself.&lt;br /&gt;
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Maneuvering closer to Serenity, you will soon see it in your cockpit view.  The closer you get, the bigger it gets. Once you are very close to the base, you can press {{Key:Backspace}} to cut thrust and use the {{Key:Tab}} (afterburner key) to jet forward. Your ship will slow down automatically when you release the afterburner. Common courtesy when you want to dock to a base or land at a planet, is to hail it and request permission to land.  Press {{Key:EN:0}} while the base is targeted.  As you approach, three green or red boxes will appear around Serenity.  These are the docking clamps.  Carefully approach one of the green clamps.  Some of them are inside a docking bay, which you can fly into if you wish.  As you get close to a clamp, press {{Key:EN:D}} to activate docking procedures.  You may not be close enough to dock, so continue your approach and press {{Key:EN:D}} until docking initiates.&lt;br /&gt;
&lt;br /&gt;
Once docked, your cockpit view will be replaced with the Landing Pad at the Mining Base Serenity.  Using the skills from Tutorial 1, find and access the [[Manual:Computer:Cargo_computer|Cargo Computer]] to sell your cargo.  Don’t forget to save!  Your cargo bay should be empty, and you should have more credits than you started with.&lt;br /&gt;
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Congratulations! You have made your first cargo run!&lt;br /&gt;
&lt;br /&gt;
== Tutorial 3: Making Some More Money ==&lt;br /&gt;
&lt;br /&gt;
''Well, that wasn’t so hard was it?  Used my head, bought some cargo, moved it where its needed and sold it, making some money out of the deal.  I’m going to need more though.  I’ve got lots of cargo space, and I don’t want pirates getting their hands on anything in MY hold!''&lt;br /&gt;
&lt;br /&gt;
Obviously, you’re going to need more money than what you made from your first cargo run.  Repeat the process in Tutorial 2, buying cargo at low prices, traveling to another base and selling high.  The key is to find out what cargoes will make the most money, depending on the base you’re buying from, and planning to sell to.  This comes from experience, and landing at different bases.  As a hint, we recommend buying Raw Materials such as Metals, and transporting them to back to Oceanic Atlantis.&lt;br /&gt;
&lt;br /&gt;
Along the way, don’t forget to upgrade your ship!  Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ship over and above what you started with.  It is a balancing act, spending credits on upgrades, as opposed to buying more cargo to make even more credits with, but eventually, someone is going to notice you, moving around the system and making money.  Eventually, you will have to face a hostile opponent, and engage in combat.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 4: Combat ==&lt;br /&gt;
''It had to happen. Some nosy pirate, interfering Luddite or worse, an Aera force had to muscle in on my money making.  What’s a pilot to do?''&lt;br /&gt;
&lt;br /&gt;
Vega Strike is a dangerous universe.  Somewhere, sometime, a pilot has to be prepared to kill or be killed.  &lt;br /&gt;
&lt;br /&gt;
So, are you going to panic, or go in, guns blazing?  Usually you realize you are about to have a battle because of a change in the music tempo.  Another indicator is the target lock light flickering in your HUD.  Either way, something’s got to give.&lt;br /&gt;
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Once you are aware of hostile opponents, Press {{Key:EN:H}}.  This will target the closest one.  You could use other targeting keys, but {{Key:EN:H}} gives the quickest result, and the closest threat.  Re-orient your ship until you facing your target.  While doing this, switch your left video display unit (VDU) to guns and missiles using {{Key:EN:M}}. Cycle through your gun selection using {{Key:EN:G}} until you are happy with your gun load out.  Similarly, use {{Key:EN:W}} to select your missile load out.&lt;br /&gt;
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Your personal preferences will eventually suggest an attack velocity, but for now, have your Llama set velocity at 800 - a reasonable speed, but not to fast.  Your aiming reticule (the circle and cross in the centre of the HUD), should be directly over your opponent if you are head to head or on their tail.  Otherwise, you want to aim slightly in front of their direction of travel, as your weaponry takes a small amount of time to travel between your respective positions (this is called leading your target).  Once within range of your various weapons, trigger your fire control {{Key:Space_half}} or {{LMB}} for guns; {{Key:EN:Enter}} or {{RMB}} for missiles; or your appropriate joystick buttons).  Expect your opponent to try to evade your fire, so make sure you keep your weapons on your target.&lt;br /&gt;
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Note the right VDU.  This shows your opponent surrounded by its shields.  As you fire upon your opponent, these shields will steadily reduce to nothing.  Further hits on your opponent will then damage armor, and finally any critical ship components.  The ship’s icon in the right VDU will redden as your opponent takes damage.  Meanwhile, keep an eye on your shields in the bottom left of the HUD.  Your opponent is trying to do the same to you.  Combat, therefore, involves your attempting to reduce your opponent’s shields and armor, and evading your opponent’s returning fire, since they are trying to do the same to you.&lt;br /&gt;
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Eventually, one ship (whether through luck, skill or superior hardware) will defeat and destroy the other.  You want it to be you, since the other option doesn’t bear thinking about.  A suitably large explosion will reward you as your opponent comes apart at the seams.  At this point, press {{Key:EN:H}} again to cycle to your next closest opponent.  If you find one, follow the above process and destroy them, ship by ship.  It is highly recommended that you destroy your first opponent before attacking another.  This ensures the first opponent does not have time to regenerate their shields, which you have just spent time and energy removing.  Remember, ALL of your opponents will be attacking you, so your ship is losing shields and armor, and time is of the essence.&lt;br /&gt;
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If no opponents remain then congratulations!  You have survived your first battle!  Now, assess your damage.  It may be that you now need to seek repairs to your ship.  If so, dock at the closest habitable base or planet.  Proceed to the Upgrades Screen and highlight each of your ship’s components. If damaged, a {{Button:Fix}} button will appear and the cost of repair will be noted in the bottom box.  You may need to replace various ships’ components too.  While you are here, replace any missiles used; you never know when you’ll need them next.&lt;br /&gt;
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== Tutorial 5: What Next? ==&lt;br /&gt;
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This ends this series of tutorials.  You should now have the basics on how to move about on a base, navigate the stars and defend yourself against danger.  Make some more credits, upgrade or even change your ship.  When you have enough credits to spare, go speak to a certain cargo hauler on Atlantis.  Then, feel free to journey to the stars!&lt;br /&gt;
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{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|New users]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manual]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendix]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16550</id>
		<title>Fr:Manuel:Tutoriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16550"/>
				<updated>2008-11-22T22:10:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Tutorial 2: Votre premier transport de cargaison */&lt;/p&gt;
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&lt;div&gt;{{Languages|Fr|Manual:Tutorial}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|Nouveaux utilisateurs]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manuel]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendice]]&lt;br /&gt;
}}&lt;br /&gt;
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= TUTORIELS =&lt;br /&gt;
A chaque fois que voyez les lettres en gras et entre crochets (par exemple '''[BG]''', cela signifie qu'il faut presser cette touche. Notez que '''[BG]''' et '''[BD]''' signifient respectivement bouton gauche et bouton droit de la souris.&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{LMB}} = Bouton gauche de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{RMB}} = Bouton droit de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{MMB}} = Bouton du milieu de la souris&lt;br /&gt;
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== Tutoriel 1: Première arrivée ==&lt;br /&gt;
''Après un tout premier vol dans votre propre vaisseau, vous êtes arrivé sur une petite planète océanique nommée Atlantis. Tout en atterrissant avec un soupir de soulagement, vos premières aspirations vont au repos et aux divertissement. Ensuite vous pourrez profiter pleinement de ce que l'univers a à vous offrir!''&lt;br /&gt;
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Une fois que Vega Strike est chargé (ce qui peut prendre plusieurs minutes la première fois, lorsque Vega Strike va générer l'univers), le premier écran qui va apparaître est le [[Manual:Location:Hangar|Hangar]] de la Planète Océanique Atlantis. Notez que votre vaisseau se situe au centre de la vue. Tout autour de votre vaisseau se trouvent des points d'accès qui vous permettent de rejoindre d'autres lieux de la base. Parcourez l'écran avec votre souris. A certains endroits, vous verrez apparaître ces liens et leur description associée. Ces liens vous indiquent l'existence d'un point d'accès et sa destination. Vous pouvez également utiliser {{RMB}} '''[BD]''' qui permet de pointer directement, et à tour de rôle, sur chacun des points d'accès existant.&lt;br /&gt;
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===[[Manual:Location:Concourse| Le Hall (Concourse)]]===&lt;br /&gt;
Repérez le lien vers le [[Manual:Location:Concourse|Hall]], et quand il est en surbrillance, utiliser le {{LMB}} '''[BG]'''. Vous allez suivre le point d'accès et entrer dans l'écran interactif du [[Manual:Location:Concourse|Hall]]. La plupart du temps, le [[Manual:Location:Concourse|Hall]] permet d'accéder à tous les autres lieux de la base.&lt;br /&gt;
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===[[Manual:Location:Bar|Le Bar (The Bar)]] ===&lt;br /&gt;
''Je ne connais rien sur personne, mais j'ai grande soif - une boisson pour des informations.''&lt;br /&gt;
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Repérez et suivez le lien '[[Manual:Location:Bar|le Bar]]'. Ici, vous pourrez discuter avec le barman pour connaître les informations les plus récentes, des astuces de jeu et les derniers potins. Pointez le barman afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . La conversation va apparaître tout en haut de l'écran. L'utilisation répétitive de {{LMB}} va déclencher des conversations variées.&lt;br /&gt;
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De temps en temps, des [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs (fixers)]] apparaissent au premier plan de l'écran, le plus souvent assis à une table. Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] peuvent vous proposer des missions variées, des équipements ou de meilleures connaissances pour jouer à Vega Strike. S'il y a actuellement un [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]], pointez-le avec la souris afin qu'il apparaisse en surbrillance et cliquez sur {{LMB}} . Le [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]] va discuter de choses et d'autres qui le concerne et devrait ensuite vous proposer un choix. Un menu va apparaître pour vous permettre d'accepter ou non la proposition. Pour l'instant, cliquer sur '''[No]''' avec le {{LMB}} .&lt;br /&gt;
Repérez la sortie du bar et retournez dans le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
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===[[Manual:Computer:Mission_computer|L'Ordinateur des Missions (Mission Computer)]]===&lt;br /&gt;
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''OK, j'ai bu un coup, mais y'a-t'il d'autres choses intéressantes à faire dans les parages pour un pilote  ?''&lt;br /&gt;
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Depuis le [[Manual:Concourse|Hall]], repérez et entrez dans [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]] en utilisant la même méthode que pour entrer dans le Bar.Vous apercevrez trois boutons tout en haut de l'écran, {{Button:Missions}}, {{Button:News}} et {{Button:Info}}. Le bouton {{Button:Missions}} permet d'accéder à [[Manual:Computer:Mission_computer|L'Écran des Missions (Mission Screen)]]. Il s'agit de l'écran qui apparaît par défaut quand vous accédez à [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]]. Le bouton {{Button:News}} accède à [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]], et le bouton {{Button:Info}} permet d'accéder à [[Manual:Computer:Info_screen|L'Écran d'Information (Information Screen)]]. Effectuez un {{LMB}} sur le bouton {{Button:Missions}} .&lt;br /&gt;
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Nous sommes maintenant sur [[Manual:Computer:Mission_computer|L'Écran des Missions]]. Vous trouverez ici la liste des missions basiques disponibles.  Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] offrent des missions plus dangereuses, plus intéressantes (et plus lucratives), mais elles sont peu nombreuses. Ici, les missions sont de nature plus classique (mais pas nécessairement moins dangereuses !). Effectuez un {{LMB}} sur une des catégories en vert.  La catégorie s'ouvre pour laisser apparaître les missions disponibles de ce type. Pointez-en une afin qu'elle apparaisse en surbrillance et effectuez un {{LMB}} .  Notez que les détails de la mission apparaissent sur le côté droit de l'écran. Si vous souhaitez accepter la mission, vous devrez effectuer un {{LMB}} sur le bouton {{Button:Accept}} au bas de l'écran. Cependant, nous ne sommes pas tout à fait prêt pour effectuer une  mission, nous allons donc quitter L'Écran des Missions et regarder les autres boutons.&lt;br /&gt;
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Pointez le bouton {{Button:News}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Cela vous emmènera vers [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]]. Depuis que nous avons commencé le jeu, il n'y a pas eu de nouvelles. Plus tard, cet écran vous permettra de voir les nouvelles provenant de tout l'univers connu.&lt;br /&gt;
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Pointez le bouton {{Button:Info}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Ceci vous emmènera vers [[Manual:Computer:Info_screen|L'Ecran d'Information du Joueur (Player Information Screen)]]. Deux boutons supplémentaires sont apparus : {{Button:Player_info}} et {{Button:Ship_stats}} . Le bouton {{Button:Player_info}} permet d'afficher l'état de vos relations actuelles avec les différentes factions de Vega Strike et classe l'ensemble des vaisseaux que vous avez détruits. Le bouton {{Button:Ship_stats}} affiche des informations relatives au vaisseau que vous pilotez - actuellement les informations affichées correspondent au Llama.&lt;br /&gt;
Appuyez sur le bouton {{Button:Done}} et retournez vers le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons (Cargo Computer)]]===&lt;br /&gt;
''Si je souhaite aller n'importe où dans cet univers, cela va demander de l'argent, beaucoup d'argent !''&lt;br /&gt;
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La manière la plus simple de gagner de l'argent est d'effectuer du [[Manual:Trading|Transport de Marchandises]]. Achetez aux endroits où les prix sont bas et vendez là où ils sont hauts. Pour cela, vous devez accéder à [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]] dans un Centre Commercial (Trade Center). Suivez les liens qui mènent vers le Centre Commercial et rendez-vous sur [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]]. Notez que le type de la base sur laquelle vous vous trouvez s'affiche en haut de l'écran (Atlantis est une Planète Océanique). En dessous, vous remarquerez que vous avez 13 500 crédits à dépenser et 500 emplacements disponibles pour des marchandises. Votre objectif est d'obtenir le plus possible de marchandises à bas prix en fonction de votre argent et de la place disponible sur votre transport. Les marchandises disponibles sont classées par catégories elles-mêmes divisées en sous-catégories.&lt;br /&gt;
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Une Planète Océanique est typiquement une planète rurale avec de grandes étendues d'eau, créant des produits naturels en grande quantité. Pointez la catégorie des Produits Naturels (Natural Products) avec la souris afin qu'elle apparaisse en surbrillance et cliquez sur {{LMB}} . Les sous-catégories vont apparaître ; Nourriture (Food), Alcools (Liquor), Ressources Naturelles (Natural Resources) et/ou Plantes (Plants). Ne vous inquiétez-pas si certains de ces produits ne sont pas disponibles, à certains endroits la liste des marchandises disponibles est variable dans le temps.&lt;br /&gt;
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Regardons quelle Nourriture est produite sur Atlantis. La sous-catégorie Nourriture s'ouvre sur une liste de marchandises variées, colorées en blanc. Cela signifie que nous avons à la fois la place dans le transport pour les stocker et suffisamment de crédits pour les acheter. Si nous n'avions pas pu, ils seraient apparus en rouge et nous ne pourrions pas les acheter. Pointez sur la première marchandise en dessous de Nourriture afin qu'elle apparaisse en surbrillance. Notez que trois boutons sont apparus au centre de l'écran, {{Button:Buy}}, {{Button:Buy10}} et {{Button:Buy1}}. Ces boutons vous permettent d'acheter (respectivement) toutes les marchandises disponibles, dix (10) marchandises ou une (1) marchandise. Appuyez sur le bouton {{Button:Buy}}. Notez comment les marchandises disparaissent de la gauche pour apparaître dans l'écran de droite. Dans le même temps, vos crédits et l'espace disponible de votre cargo ont diminué. Vous avez désormais acheté les marchandises. Si vous voulez vendre ces marchandises, vous devez les pointer avec la souris dans l'écran de droite afin qu'elles apparaissent en surbrillance, et cliquer sur le bouton {{Button:Sell}} qui apparaît à ce moment là.&lt;br /&gt;
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Nous voulons des marchandises pour effectuer du commerce, donc il faut rester sur l'écran de gauche. Répétez la séquence ci-dessus pour acheter autant de Nourriture que vous pouvez. Vous devriez avoir des crédits et de l'espace disponible dans votre transport après avoir acheté toute la Nourriture. Si c'est le cas, déplacez-vous vers la prochaine sous-catégorie et achetez-y ce que vous pouvez.&lt;br /&gt;
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Quand vous ne pouvez plus acheter de Produits Naturels (du à un manque de crédits, à un manque de place disponible pour les marchandises ou à une pénurie de marchandises), cliquez sur le bouton {{Button:Save_Load}}. Cela vous emmènera vers le [[Manual:Computer:Game_menu|Menu du Jeu (Game Menu)]]. D'ici, vous pouvez quitter le jeu, enregistrer la partie en cours ou charger une ancienne partie sauvegardée. Cliquez sur le rectangle à côté du bouton {{Button:Quit_game}} et entrez votre nom de pilote. Effectuez un {{LMB}} sur le bouton {{Button:Save}} et confirmez pour enregistrer la partie. Notez que le nom apparaît désormais dans le rectangle de gauche. Quoiqu'il arrive après, nous pourrons toujours recharger cette partie en entrant dans cet écran, en pointant le nom du pilote afin qu'il apparaisse en surbrillance et en cliquant sur le bouton {{Button:Load}}.&lt;br /&gt;
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Effectuez un {{LMB}} sur le bouton {{Button:Done}}, ce qui vous fera sortir vers le Hall.&lt;br /&gt;
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===[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux (Shipyards)]]===&lt;br /&gt;
''Des feux d'artifices ! Encore et encore des feux d'artifices !''&lt;br /&gt;
&lt;br /&gt;
Le dernier point avant de finir concerne l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]]. C'est à cet endroit que vous pouvez réparer, améliorer ou changer de vaisseau. En cliquant sur le lien Upgrade Ship, vous accèderez à l'[[Manual:Computer:Upgrades_screen|Ordinateur des Améliorations]].  Cet ordinateur fonctionne de manière similaire à l'[[Manual:Computer:Cargo_computer|Ordinateur des Cargaisons]]. Regardez quelles sont les améliorations disponibles à Atlantis. Depuis que vous avez dépensé tous vos crédits dans votre cargaison, vous ne pourrez probablement plus rien acheter. Après une ou deux livraisons de cargaisons, vous devriez certainement avoir suffisamment de crédits pour acheter quelque chose ici. Pour le moment, notez simplement que l'écran de droite indique les améliorations actuelles de votre vaisseau. Si vous rencontrez des problèmes, vous aurez au moins quelque chose pour combattre !&lt;br /&gt;
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De la même manière, l'accès à l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]] permet de visualiser les vaisseaux à vendre sur Atlantis. L'écran de l'ordinateur devrait vous être désormais familier.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 2: Votre premier transport de cargaison ==&lt;br /&gt;
''Bien, tout cela était bien sympathique, une introduction paisible . Atlantis n'est pas si mal que ça, mais je ne suis pas le genre de personne à me contenter d'attendre que la saleté et la poussière me recouvrent, même si c'est dans un port de l'espace. J'ai la bougeotte et tout un Univers à découvrir''&lt;br /&gt;
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Well, that’s the whole point isn’t it?  You’re the type of person who sees life as a journey to the grave, not with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming ‘Wow!  What a ride!’  If you want the stars, though, there are a couple of procedures to follow.&lt;br /&gt;
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Return to the Hangar and locate your ship.  Sometimes, the Hangar may be the Concourse, but either way, you want to find your ship and highlight the '''Launch''' hotspot. Click {{LMB}} on your ship to initiate the launch sequence.&lt;br /&gt;
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After lift-off, your screen will be replaced with a view of your cockpit.  Overlaying that will be a large box, your [[Manual:Map|Nav Map]].  Use {{Key:EN:Shift_left}} + {{Key:EN:M}} [M] to hide the [[Manual:Map|Nav Map]], since you are following this tutorial.  Later, you will use the [[Manual:Map|Nav Map]] to find your way around the known systems.  Right now, though, you should be looking into space.&lt;br /&gt;
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Press {{Key:EN:T}}.  This cycles your targeting system.  {{Key:EN:Shift_left}} + {{Key:EN:T}} cycles backwards, and the {{Key:EN:N}} key can be used instead to cycle only destinations and not ships. Notice the right video display unit (VDU) changes its name and picture.  On screen, a box may appear around some feature in the distance, and your detection array (the circles at the bottom of the screen), will show a ‘+’.  This is your current target. This could be a destination, point of interest or hostile spacecraft. If your target is not within your field of view, an arrow will appear on an edge of the screen indicating the direction that your target occupies. Press {{Key:EN:T}} repeatedly until the Mining Base Serenity is targeted. Using your mouse, joystick, or arrow keys {{Key:Cursors}} re-orient your ship by following the arrow until the gray box (representing the location of the base) is in the center of your screen. If the base is extremely far away, a crosshairs will be displayed instead of a targeting box.&lt;br /&gt;
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Now that we’re pointed in the right direction, we want to get there.  Press {{Key:EN:Equal}} or {{Key:KP_Plus_small}} on the keypad.  You will see a couple of indicators above the detection array increase from zero (0).  The left number is your current velocity, and the right number is your set velocity--the velocity that you have requested.  Repeatedly pressing (or holding down) these keys will increase this number to a maximum point.  Alternatively, {{Key:EN:Backslash}} will set your maximum velocity, to which your current velocity will eventually match. {{Key:Backspace}} will set your velocity back to zero.&lt;br /&gt;
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Doesn’t feel like we’re going anywhere does it?  That’s because space is vast!  Under normal propulsion, you could take months to reach your destination.  Ships in Vega Strike, however, are equipped with a SPEC drive that enables [[Manual:Insystem_travel|inter-planetary travel]] to be accomplished quickly.&lt;br /&gt;
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Press {{Key:EN:A}}.  Notice the number below your current velocity increases from 1 to a large number.  Similarly, the stars start streaking by.  You have activated your SPEC drive. The number shown is your SPEC multiplier, which determines your velocity when multiplied with the velocity supplied by your conventional thrusters. While away from gravity wells, you can travel tremendously fast. This means that you must ''avoid obstacles'' like planets when using SPEC. Leave the drive on for now. If there is a planet between you and your destination, you must fly around the planet before proceeding. If your SPEC multiplier is low (in the hundereds) or falling, this means you are too close to the planet. Turn away from the planet and watch the SPEC multiplier climb. The further you are from a planet, the easier it will be to go around. Once you have a clear line of sight to your target, orient yourself again to head towards it.&lt;br /&gt;
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You will notice shortly that you are now approaching Serenity, and the distance indicator in the right VDU is decreasing.  Something else you will notice is that your shields disappear.  That’s the disadvantage to using SPEC drives.  It’s advised that you not engage your SPEC drive if there are enemies nearby.&lt;br /&gt;
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If you find that it is difficult to control your ship while using SPEC, keep in mind that your ship's inertia makes changes in your velocity take some time. If you are pointed at the base but seem to be drifting away, look at the direction of the star streaks. This indicates your current vector. If this is too far off from where you want to travel, turn SPEC off for a bit while your flight computer adjusts to your requested velocity. Once the current velocity and set velocity numbers match, turn SPEC back on and you should be back on track.&lt;br /&gt;
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If you are having trouble aiming accurately at your target from a distance you can use the ASAP (As Soon As Possible) feature. Press {{Key:EN:Shift_left}} + {{Key:EN:A}} to activate ASAP, which will point your ship at your current target and engage full thrusters. You'll have to toggle ASAP off when you want to reduce your velocity. For this reason, it's a good idea to turn it off once you are correctly oriented so you can control your thrust manually.&lt;br /&gt;
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As you approach Serenity, the SPEC indicator will reduce, and star streaking will disappear.  This is because you are approaching another gravity well.  Press {{Key:EN:A}} to deactivate your SPEC drive when close to Serenity and approach under normal power.  This gives your shields a chance to regenerate.  You should also consider approaching your destination at less than full velocity to reduce any damage an accidental hit may do to your shields, or to your ship itself.&lt;br /&gt;
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Maneuvering closer to Serenity, you will soon see it in your cockpit view.  The closer you get, the bigger it gets. Once you are very close to the base, you can press {{Key:Backspace}} to cut thrust and use the {{Key:Tab}} (afterburner key) to jet forward. Your ship will slow down automatically when you release the afterburner. Common courtesy when you want to dock to a base or land at a planet, is to hail it and request permission to land.  Press {{Key:EN:0}} while the base is targeted.  As you approach, three green or red boxes will appear around Serenity.  These are the docking clamps.  Carefully approach one of the green clamps.  Some of them are inside a docking bay, which you can fly into if you wish.  As you get close to a clamp, press {{Key:EN:D}} to activate docking procedures.  You may not be close enough to dock, so continue your approach and press {{Key:EN:D}} until docking initiates.&lt;br /&gt;
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Once docked, your cockpit view will be replaced with the Landing Pad at the Mining Base Serenity.  Using the skills from Tutorial 1, find and access the [[Manual:Computer:Cargo_computer|Cargo Computer]] to sell your cargo.  Don’t forget to save!  Your cargo bay should be empty, and you should have more credits than you started with.&lt;br /&gt;
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Congratulations! You have made your first cargo run!&lt;br /&gt;
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== Tutorial 3: Making Some More Money ==&lt;br /&gt;
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''Well, that wasn’t so hard was it?  Used my head, bought some cargo, moved it where its needed and sold it, making some money out of the deal.  I’m going to need more though.  I’ve got lots of cargo space, and I don’t want pirates getting their hands on anything in MY hold!''&lt;br /&gt;
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Obviously, you’re going to need more money than what you made from your first cargo run.  Repeat the process in Tutorial 2, buying cargo at low prices, traveling to another base and selling high.  The key is to find out what cargoes will make the most money, depending on the base you’re buying from, and planning to sell to.  This comes from experience, and landing at different bases.  As a hint, we recommend buying Raw Materials such as Metals, and transporting them to back to Oceanic Atlantis.&lt;br /&gt;
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Along the way, don’t forget to upgrade your ship!  Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ship over and above what you started with.  It is a balancing act, spending credits on upgrades, as opposed to buying more cargo to make even more credits with, but eventually, someone is going to notice you, moving around the system and making money.  Eventually, you will have to face a hostile opponent, and engage in combat.&lt;br /&gt;
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== Tutorial 4: Combat ==&lt;br /&gt;
''It had to happen. Some nosy pirate, interfering Luddite or worse, an Aera force had to muscle in on my money making.  What’s a pilot to do?''&lt;br /&gt;
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Vega Strike is a dangerous universe.  Somewhere, sometime, a pilot has to be prepared to kill or be killed.  &lt;br /&gt;
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So, are you going to panic, or go in, guns blazing?  Usually you realize you are about to have a battle because of a change in the music tempo.  Another indicator is the target lock light flickering in your HUD.  Either way, something’s got to give.&lt;br /&gt;
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Once you are aware of hostile opponents, Press {{Key:EN:H}}.  This will target the closest one.  You could use other targeting keys, but {{Key:EN:H}} gives the quickest result, and the closest threat.  Re-orient your ship until you facing your target.  While doing this, switch your left video display unit (VDU) to guns and missiles using {{Key:EN:M}}. Cycle through your gun selection using {{Key:EN:G}} until you are happy with your gun load out.  Similarly, use {{Key:EN:W}} to select your missile load out.&lt;br /&gt;
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Your personal preferences will eventually suggest an attack velocity, but for now, have your Llama set velocity at 800 - a reasonable speed, but not to fast.  Your aiming reticule (the circle and cross in the centre of the HUD), should be directly over your opponent if you are head to head or on their tail.  Otherwise, you want to aim slightly in front of their direction of travel, as your weaponry takes a small amount of time to travel between your respective positions (this is called leading your target).  Once within range of your various weapons, trigger your fire control {{Key:Space_half}} or {{LMB}} for guns; {{Key:EN:Enter}} or {{RMB}} for missiles; or your appropriate joystick buttons).  Expect your opponent to try to evade your fire, so make sure you keep your weapons on your target.&lt;br /&gt;
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Note the right VDU.  This shows your opponent surrounded by its shields.  As you fire upon your opponent, these shields will steadily reduce to nothing.  Further hits on your opponent will then damage armor, and finally any critical ship components.  The ship’s icon in the right VDU will redden as your opponent takes damage.  Meanwhile, keep an eye on your shields in the bottom left of the HUD.  Your opponent is trying to do the same to you.  Combat, therefore, involves your attempting to reduce your opponent’s shields and armor, and evading your opponent’s returning fire, since they are trying to do the same to you.&lt;br /&gt;
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Eventually, one ship (whether through luck, skill or superior hardware) will defeat and destroy the other.  You want it to be you, since the other option doesn’t bear thinking about.  A suitably large explosion will reward you as your opponent comes apart at the seams.  At this point, press {{Key:EN:H}} again to cycle to your next closest opponent.  If you find one, follow the above process and destroy them, ship by ship.  It is highly recommended that you destroy your first opponent before attacking another.  This ensures the first opponent does not have time to regenerate their shields, which you have just spent time and energy removing.  Remember, ALL of your opponents will be attacking you, so your ship is losing shields and armor, and time is of the essence.&lt;br /&gt;
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If no opponents remain then congratulations!  You have survived your first battle!  Now, assess your damage.  It may be that you now need to seek repairs to your ship.  If so, dock at the closest habitable base or planet.  Proceed to the Upgrades Screen and highlight each of your ship’s components. If damaged, a {{Button:Fix}} button will appear and the cost of repair will be noted in the bottom box.  You may need to replace various ships’ components too.  While you are here, replace any missiles used; you never know when you’ll need them next.&lt;br /&gt;
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== Tutorial 5: What Next? ==&lt;br /&gt;
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This ends this series of tutorials.  You should now have the basics on how to move about on a base, navigate the stars and defend yourself against danger.  Make some more credits, upgrade or even change your ship.  When you have enough credits to spare, go speak to a certain cargo hauler on Atlantis.  Then, feel free to journey to the stars!&lt;br /&gt;
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{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|New users]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manual]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendix]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16549</id>
		<title>Fr:Manuel:Tutoriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16549"/>
				<updated>2008-11-22T22:09:51Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Tutorial 2: Your First Cargo Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Tutorial}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|Nouveaux utilisateurs]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manuel]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendice]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= TUTORIELS =&lt;br /&gt;
A chaque fois que voyez les lettres en gras et entre crochets (par exemple '''[BG]''', cela signifie qu'il faut presser cette touche. Notez que '''[BG]''' et '''[BD]''' signifient respectivement bouton gauche et bouton droit de la souris.&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{LMB}} = Bouton gauche de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{RMB}} = Bouton droit de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{MMB}} = Bouton du milieu de la souris&lt;br /&gt;
&lt;br /&gt;
== Tutoriel 1: Première arrivée ==&lt;br /&gt;
''Après un tout premier vol dans votre propre vaisseau, vous êtes arrivé sur une petite planète océanique nommée Atlantis. Tout en atterrissant avec un soupir de soulagement, vos premières aspirations vont au repos et aux divertissement. Ensuite vous pourrez profiter pleinement de ce que l'univers a à vous offrir!''&lt;br /&gt;
&lt;br /&gt;
Une fois que Vega Strike est chargé (ce qui peut prendre plusieurs minutes la première fois, lorsque Vega Strike va générer l'univers), le premier écran qui va apparaître est le [[Manual:Location:Hangar|Hangar]] de la Planète Océanique Atlantis. Notez que votre vaisseau se situe au centre de la vue. Tout autour de votre vaisseau se trouvent des points d'accès qui vous permettent de rejoindre d'autres lieux de la base. Parcourez l'écran avec votre souris. A certains endroits, vous verrez apparaître ces liens et leur description associée. Ces liens vous indiquent l'existence d'un point d'accès et sa destination. Vous pouvez également utiliser {{RMB}} '''[BD]''' qui permet de pointer directement, et à tour de rôle, sur chacun des points d'accès existant.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Concourse| Le Hall (Concourse)]]===&lt;br /&gt;
Repérez le lien vers le [[Manual:Location:Concourse|Hall]], et quand il est en surbrillance, utiliser le {{LMB}} '''[BG]'''. Vous allez suivre le point d'accès et entrer dans l'écran interactif du [[Manual:Location:Concourse|Hall]]. La plupart du temps, le [[Manual:Location:Concourse|Hall]] permet d'accéder à tous les autres lieux de la base.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Bar|Le Bar (The Bar)]] ===&lt;br /&gt;
''Je ne connais rien sur personne, mais j'ai grande soif - une boisson pour des informations.''&lt;br /&gt;
&lt;br /&gt;
Repérez et suivez le lien '[[Manual:Location:Bar|le Bar]]'. Ici, vous pourrez discuter avec le barman pour connaître les informations les plus récentes, des astuces de jeu et les derniers potins. Pointez le barman afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . La conversation va apparaître tout en haut de l'écran. L'utilisation répétitive de {{LMB}} va déclencher des conversations variées.&lt;br /&gt;
&lt;br /&gt;
De temps en temps, des [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs (fixers)]] apparaissent au premier plan de l'écran, le plus souvent assis à une table. Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] peuvent vous proposer des missions variées, des équipements ou de meilleures connaissances pour jouer à Vega Strike. S'il y a actuellement un [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]], pointez-le avec la souris afin qu'il apparaisse en surbrillance et cliquez sur {{LMB}} . Le [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]] va discuter de choses et d'autres qui le concerne et devrait ensuite vous proposer un choix. Un menu va apparaître pour vous permettre d'accepter ou non la proposition. Pour l'instant, cliquer sur '''[No]''' avec le {{LMB}} .&lt;br /&gt;
Repérez la sortie du bar et retournez dans le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Mission_computer|L'Ordinateur des Missions (Mission Computer)]]===&lt;br /&gt;
&lt;br /&gt;
''OK, j'ai bu un coup, mais y'a-t'il d'autres choses intéressantes à faire dans les parages pour un pilote  ?''&lt;br /&gt;
&lt;br /&gt;
Depuis le [[Manual:Concourse|Hall]], repérez et entrez dans [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]] en utilisant la même méthode que pour entrer dans le Bar.Vous apercevrez trois boutons tout en haut de l'écran, {{Button:Missions}}, {{Button:News}} et {{Button:Info}}. Le bouton {{Button:Missions}} permet d'accéder à [[Manual:Computer:Mission_computer|L'Écran des Missions (Mission Screen)]]. Il s'agit de l'écran qui apparaît par défaut quand vous accédez à [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]]. Le bouton {{Button:News}} accède à [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]], et le bouton {{Button:Info}} permet d'accéder à [[Manual:Computer:Info_screen|L'Écran d'Information (Information Screen)]]. Effectuez un {{LMB}} sur le bouton {{Button:Missions}} .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous sommes maintenant sur [[Manual:Computer:Mission_computer|L'Écran des Missions]]. Vous trouverez ici la liste des missions basiques disponibles.  Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] offrent des missions plus dangereuses, plus intéressantes (et plus lucratives), mais elles sont peu nombreuses. Ici, les missions sont de nature plus classique (mais pas nécessairement moins dangereuses !). Effectuez un {{LMB}} sur une des catégories en vert.  La catégorie s'ouvre pour laisser apparaître les missions disponibles de ce type. Pointez-en une afin qu'elle apparaisse en surbrillance et effectuez un {{LMB}} .  Notez que les détails de la mission apparaissent sur le côté droit de l'écran. Si vous souhaitez accepter la mission, vous devrez effectuer un {{LMB}} sur le bouton {{Button:Accept}} au bas de l'écran. Cependant, nous ne sommes pas tout à fait prêt pour effectuer une  mission, nous allons donc quitter L'Écran des Missions et regarder les autres boutons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:News}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Cela vous emmènera vers [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]]. Depuis que nous avons commencé le jeu, il n'y a pas eu de nouvelles. Plus tard, cet écran vous permettra de voir les nouvelles provenant de tout l'univers connu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:Info}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Ceci vous emmènera vers [[Manual:Computer:Info_screen|L'Ecran d'Information du Joueur (Player Information Screen)]]. Deux boutons supplémentaires sont apparus : {{Button:Player_info}} et {{Button:Ship_stats}} . Le bouton {{Button:Player_info}} permet d'afficher l'état de vos relations actuelles avec les différentes factions de Vega Strike et classe l'ensemble des vaisseaux que vous avez détruits. Le bouton {{Button:Ship_stats}} affiche des informations relatives au vaisseau que vous pilotez - actuellement les informations affichées correspondent au Llama.&lt;br /&gt;
Appuyez sur le bouton {{Button:Done}} et retournez vers le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons (Cargo Computer)]]===&lt;br /&gt;
''Si je souhaite aller n'importe où dans cet univers, cela va demander de l'argent, beaucoup d'argent !''&lt;br /&gt;
&lt;br /&gt;
La manière la plus simple de gagner de l'argent est d'effectuer du [[Manual:Trading|Transport de Marchandises]]. Achetez aux endroits où les prix sont bas et vendez là où ils sont hauts. Pour cela, vous devez accéder à [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]] dans un Centre Commercial (Trade Center). Suivez les liens qui mènent vers le Centre Commercial et rendez-vous sur [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]]. Notez que le type de la base sur laquelle vous vous trouvez s'affiche en haut de l'écran (Atlantis est une Planète Océanique). En dessous, vous remarquerez que vous avez 13 500 crédits à dépenser et 500 emplacements disponibles pour des marchandises. Votre objectif est d'obtenir le plus possible de marchandises à bas prix en fonction de votre argent et de la place disponible sur votre transport. Les marchandises disponibles sont classées par catégories elles-mêmes divisées en sous-catégories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Une Planète Océanique est typiquement une planète rurale avec de grandes étendues d'eau, créant des produits naturels en grande quantité. Pointez la catégorie des Produits Naturels (Natural Products) avec la souris afin qu'elle apparaisse en surbrillance et cliquez sur {{LMB}} . Les sous-catégories vont apparaître ; Nourriture (Food), Alcools (Liquor), Ressources Naturelles (Natural Resources) et/ou Plantes (Plants). Ne vous inquiétez-pas si certains de ces produits ne sont pas disponibles, à certains endroits la liste des marchandises disponibles est variable dans le temps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regardons quelle Nourriture est produite sur Atlantis. La sous-catégorie Nourriture s'ouvre sur une liste de marchandises variées, colorées en blanc. Cela signifie que nous avons à la fois la place dans le transport pour les stocker et suffisamment de crédits pour les acheter. Si nous n'avions pas pu, ils seraient apparus en rouge et nous ne pourrions pas les acheter. Pointez sur la première marchandise en dessous de Nourriture afin qu'elle apparaisse en surbrillance. Notez que trois boutons sont apparus au centre de l'écran, {{Button:Buy}}, {{Button:Buy10}} et {{Button:Buy1}}. Ces boutons vous permettent d'acheter (respectivement) toutes les marchandises disponibles, dix (10) marchandises ou une (1) marchandise. Appuyez sur le bouton {{Button:Buy}}. Notez comment les marchandises disparaissent de la gauche pour apparaître dans l'écran de droite. Dans le même temps, vos crédits et l'espace disponible de votre cargo ont diminué. Vous avez désormais acheté les marchandises. Si vous voulez vendre ces marchandises, vous devez les pointer avec la souris dans l'écran de droite afin qu'elles apparaissent en surbrillance, et cliquer sur le bouton {{Button:Sell}} qui apparaît à ce moment là.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous voulons des marchandises pour effectuer du commerce, donc il faut rester sur l'écran de gauche. Répétez la séquence ci-dessus pour acheter autant de Nourriture que vous pouvez. Vous devriez avoir des crédits et de l'espace disponible dans votre transport après avoir acheté toute la Nourriture. Si c'est le cas, déplacez-vous vers la prochaine sous-catégorie et achetez-y ce que vous pouvez.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quand vous ne pouvez plus acheter de Produits Naturels (du à un manque de crédits, à un manque de place disponible pour les marchandises ou à une pénurie de marchandises), cliquez sur le bouton {{Button:Save_Load}}. Cela vous emmènera vers le [[Manual:Computer:Game_menu|Menu du Jeu (Game Menu)]]. D'ici, vous pouvez quitter le jeu, enregistrer la partie en cours ou charger une ancienne partie sauvegardée. Cliquez sur le rectangle à côté du bouton {{Button:Quit_game}} et entrez votre nom de pilote. Effectuez un {{LMB}} sur le bouton {{Button:Save}} et confirmez pour enregistrer la partie. Notez que le nom apparaît désormais dans le rectangle de gauche. Quoiqu'il arrive après, nous pourrons toujours recharger cette partie en entrant dans cet écran, en pointant le nom du pilote afin qu'il apparaisse en surbrillance et en cliquant sur le bouton {{Button:Load}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effectuez un {{LMB}} sur le bouton {{Button:Done}}, ce qui vous fera sortir vers le Hall.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux (Shipyards)]]===&lt;br /&gt;
''Des feux d'artifices ! Encore et encore des feux d'artifices !''&lt;br /&gt;
&lt;br /&gt;
Le dernier point avant de finir concerne l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]]. C'est à cet endroit que vous pouvez réparer, améliorer ou changer de vaisseau. En cliquant sur le lien Upgrade Ship, vous accèderez à l'[[Manual:Computer:Upgrades_screen|Ordinateur des Améliorations]].  Cet ordinateur fonctionne de manière similaire à l'[[Manual:Computer:Cargo_computer|Ordinateur des Cargaisons]]. Regardez quelles sont les améliorations disponibles à Atlantis. Depuis que vous avez dépensé tous vos crédits dans votre cargaison, vous ne pourrez probablement plus rien acheter. Après une ou deux livraisons de cargaisons, vous devriez certainement avoir suffisamment de crédits pour acheter quelque chose ici. Pour le moment, notez simplement que l'écran de droite indique les améliorations actuelles de votre vaisseau. Si vous rencontrez des problèmes, vous aurez au moins quelque chose pour combattre !&lt;br /&gt;
&lt;br /&gt;
De la même manière, l'accès à l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]] permet de visualiser les vaisseaux à vendre sur Atlantis. L'écran de l'ordinateur devrait vous être désormais familier.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 2: Votre premier transport de cargaison ==&lt;br /&gt;
''Bien, tout cela était bien sympathique, une paisible introduction. Atlantis n'est pas si mal que ça, mais je ne suis pas le genre de personne à me contenter d'attendre que la saleté et la poussière me recouvrent, même si c'est dans un port de l'espace. &lt;br /&gt;
Well, that was a nice, peaceful interlude.  Atlantis isn’t so bad, but I’m not the type of person who’s happy, covered in dirt and dust unless it’s from a spaceport.  J'ai la bougeotte et tout un Univers à découvrir''&lt;br /&gt;
&lt;br /&gt;
Well, that’s the whole point isn’t it?  You’re the type of person who sees life as a journey to the grave, not with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming ‘Wow!  What a ride!’  If you want the stars, though, there are a couple of procedures to follow.&lt;br /&gt;
&lt;br /&gt;
Return to the Hangar and locate your ship.  Sometimes, the Hangar may be the Concourse, but either way, you want to find your ship and highlight the '''Launch''' hotspot. Click {{LMB}} on your ship to initiate the launch sequence.&lt;br /&gt;
&lt;br /&gt;
After lift-off, your screen will be replaced with a view of your cockpit.  Overlaying that will be a large box, your [[Manual:Map|Nav Map]].  Use {{Key:EN:Shift_left}} + {{Key:EN:M}} [M] to hide the [[Manual:Map|Nav Map]], since you are following this tutorial.  Later, you will use the [[Manual:Map|Nav Map]] to find your way around the known systems.  Right now, though, you should be looking into space.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:T}}.  This cycles your targeting system.  {{Key:EN:Shift_left}} + {{Key:EN:T}} cycles backwards, and the {{Key:EN:N}} key can be used instead to cycle only destinations and not ships. Notice the right video display unit (VDU) changes its name and picture.  On screen, a box may appear around some feature in the distance, and your detection array (the circles at the bottom of the screen), will show a ‘+’.  This is your current target. This could be a destination, point of interest or hostile spacecraft. If your target is not within your field of view, an arrow will appear on an edge of the screen indicating the direction that your target occupies. Press {{Key:EN:T}} repeatedly until the Mining Base Serenity is targeted. Using your mouse, joystick, or arrow keys {{Key:Cursors}} re-orient your ship by following the arrow until the gray box (representing the location of the base) is in the center of your screen. If the base is extremely far away, a crosshairs will be displayed instead of a targeting box.&lt;br /&gt;
&lt;br /&gt;
Now that we’re pointed in the right direction, we want to get there.  Press {{Key:EN:Equal}} or {{Key:KP_Plus_small}} on the keypad.  You will see a couple of indicators above the detection array increase from zero (0).  The left number is your current velocity, and the right number is your set velocity--the velocity that you have requested.  Repeatedly pressing (or holding down) these keys will increase this number to a maximum point.  Alternatively, {{Key:EN:Backslash}} will set your maximum velocity, to which your current velocity will eventually match. {{Key:Backspace}} will set your velocity back to zero.&lt;br /&gt;
&lt;br /&gt;
Doesn’t feel like we’re going anywhere does it?  That’s because space is vast!  Under normal propulsion, you could take months to reach your destination.  Ships in Vega Strike, however, are equipped with a SPEC drive that enables [[Manual:Insystem_travel|inter-planetary travel]] to be accomplished quickly.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:A}}.  Notice the number below your current velocity increases from 1 to a large number.  Similarly, the stars start streaking by.  You have activated your SPEC drive. The number shown is your SPEC multiplier, which determines your velocity when multiplied with the velocity supplied by your conventional thrusters. While away from gravity wells, you can travel tremendously fast. This means that you must ''avoid obstacles'' like planets when using SPEC. Leave the drive on for now. If there is a planet between you and your destination, you must fly around the planet before proceeding. If your SPEC multiplier is low (in the hundereds) or falling, this means you are too close to the planet. Turn away from the planet and watch the SPEC multiplier climb. The further you are from a planet, the easier it will be to go around. Once you have a clear line of sight to your target, orient yourself again to head towards it.&lt;br /&gt;
&lt;br /&gt;
You will notice shortly that you are now approaching Serenity, and the distance indicator in the right VDU is decreasing.  Something else you will notice is that your shields disappear.  That’s the disadvantage to using SPEC drives.  It’s advised that you not engage your SPEC drive if there are enemies nearby.&lt;br /&gt;
&lt;br /&gt;
If you find that it is difficult to control your ship while using SPEC, keep in mind that your ship's inertia makes changes in your velocity take some time. If you are pointed at the base but seem to be drifting away, look at the direction of the star streaks. This indicates your current vector. If this is too far off from where you want to travel, turn SPEC off for a bit while your flight computer adjusts to your requested velocity. Once the current velocity and set velocity numbers match, turn SPEC back on and you should be back on track.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble aiming accurately at your target from a distance you can use the ASAP (As Soon As Possible) feature. Press {{Key:EN:Shift_left}} + {{Key:EN:A}} to activate ASAP, which will point your ship at your current target and engage full thrusters. You'll have to toggle ASAP off when you want to reduce your velocity. For this reason, it's a good idea to turn it off once you are correctly oriented so you can control your thrust manually.&lt;br /&gt;
&lt;br /&gt;
As you approach Serenity, the SPEC indicator will reduce, and star streaking will disappear.  This is because you are approaching another gravity well.  Press {{Key:EN:A}} to deactivate your SPEC drive when close to Serenity and approach under normal power.  This gives your shields a chance to regenerate.  You should also consider approaching your destination at less than full velocity to reduce any damage an accidental hit may do to your shields, or to your ship itself.&lt;br /&gt;
&lt;br /&gt;
Maneuvering closer to Serenity, you will soon see it in your cockpit view.  The closer you get, the bigger it gets. Once you are very close to the base, you can press {{Key:Backspace}} to cut thrust and use the {{Key:Tab}} (afterburner key) to jet forward. Your ship will slow down automatically when you release the afterburner. Common courtesy when you want to dock to a base or land at a planet, is to hail it and request permission to land.  Press {{Key:EN:0}} while the base is targeted.  As you approach, three green or red boxes will appear around Serenity.  These are the docking clamps.  Carefully approach one of the green clamps.  Some of them are inside a docking bay, which you can fly into if you wish.  As you get close to a clamp, press {{Key:EN:D}} to activate docking procedures.  You may not be close enough to dock, so continue your approach and press {{Key:EN:D}} until docking initiates.&lt;br /&gt;
&lt;br /&gt;
Once docked, your cockpit view will be replaced with the Landing Pad at the Mining Base Serenity.  Using the skills from Tutorial 1, find and access the [[Manual:Computer:Cargo_computer|Cargo Computer]] to sell your cargo.  Don’t forget to save!  Your cargo bay should be empty, and you should have more credits than you started with.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You have made your first cargo run!&lt;br /&gt;
&lt;br /&gt;
== Tutorial 3: Making Some More Money ==&lt;br /&gt;
&lt;br /&gt;
''Well, that wasn’t so hard was it?  Used my head, bought some cargo, moved it where its needed and sold it, making some money out of the deal.  I’m going to need more though.  I’ve got lots of cargo space, and I don’t want pirates getting their hands on anything in MY hold!''&lt;br /&gt;
&lt;br /&gt;
Obviously, you’re going to need more money than what you made from your first cargo run.  Repeat the process in Tutorial 2, buying cargo at low prices, traveling to another base and selling high.  The key is to find out what cargoes will make the most money, depending on the base you’re buying from, and planning to sell to.  This comes from experience, and landing at different bases.  As a hint, we recommend buying Raw Materials such as Metals, and transporting them to back to Oceanic Atlantis.&lt;br /&gt;
&lt;br /&gt;
Along the way, don’t forget to upgrade your ship!  Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ship over and above what you started with.  It is a balancing act, spending credits on upgrades, as opposed to buying more cargo to make even more credits with, but eventually, someone is going to notice you, moving around the system and making money.  Eventually, you will have to face a hostile opponent, and engage in combat.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 4: Combat ==&lt;br /&gt;
''It had to happen. Some nosy pirate, interfering Luddite or worse, an Aera force had to muscle in on my money making.  What’s a pilot to do?''&lt;br /&gt;
&lt;br /&gt;
Vega Strike is a dangerous universe.  Somewhere, sometime, a pilot has to be prepared to kill or be killed.  &lt;br /&gt;
&lt;br /&gt;
So, are you going to panic, or go in, guns blazing?  Usually you realize you are about to have a battle because of a change in the music tempo.  Another indicator is the target lock light flickering in your HUD.  Either way, something’s got to give.&lt;br /&gt;
&lt;br /&gt;
Once you are aware of hostile opponents, Press {{Key:EN:H}}.  This will target the closest one.  You could use other targeting keys, but {{Key:EN:H}} gives the quickest result, and the closest threat.  Re-orient your ship until you facing your target.  While doing this, switch your left video display unit (VDU) to guns and missiles using {{Key:EN:M}}. Cycle through your gun selection using {{Key:EN:G}} until you are happy with your gun load out.  Similarly, use {{Key:EN:W}} to select your missile load out.&lt;br /&gt;
&lt;br /&gt;
Your personal preferences will eventually suggest an attack velocity, but for now, have your Llama set velocity at 800 - a reasonable speed, but not to fast.  Your aiming reticule (the circle and cross in the centre of the HUD), should be directly over your opponent if you are head to head or on their tail.  Otherwise, you want to aim slightly in front of their direction of travel, as your weaponry takes a small amount of time to travel between your respective positions (this is called leading your target).  Once within range of your various weapons, trigger your fire control {{Key:Space_half}} or {{LMB}} for guns; {{Key:EN:Enter}} or {{RMB}} for missiles; or your appropriate joystick buttons).  Expect your opponent to try to evade your fire, so make sure you keep your weapons on your target.&lt;br /&gt;
&lt;br /&gt;
Note the right VDU.  This shows your opponent surrounded by its shields.  As you fire upon your opponent, these shields will steadily reduce to nothing.  Further hits on your opponent will then damage armor, and finally any critical ship components.  The ship’s icon in the right VDU will redden as your opponent takes damage.  Meanwhile, keep an eye on your shields in the bottom left of the HUD.  Your opponent is trying to do the same to you.  Combat, therefore, involves your attempting to reduce your opponent’s shields and armor, and evading your opponent’s returning fire, since they are trying to do the same to you.&lt;br /&gt;
&lt;br /&gt;
Eventually, one ship (whether through luck, skill or superior hardware) will defeat and destroy the other.  You want it to be you, since the other option doesn’t bear thinking about.  A suitably large explosion will reward you as your opponent comes apart at the seams.  At this point, press {{Key:EN:H}} again to cycle to your next closest opponent.  If you find one, follow the above process and destroy them, ship by ship.  It is highly recommended that you destroy your first opponent before attacking another.  This ensures the first opponent does not have time to regenerate their shields, which you have just spent time and energy removing.  Remember, ALL of your opponents will be attacking you, so your ship is losing shields and armor, and time is of the essence.&lt;br /&gt;
&lt;br /&gt;
If no opponents remain then congratulations!  You have survived your first battle!  Now, assess your damage.  It may be that you now need to seek repairs to your ship.  If so, dock at the closest habitable base or planet.  Proceed to the Upgrades Screen and highlight each of your ship’s components. If damaged, a {{Button:Fix}} button will appear and the cost of repair will be noted in the bottom box.  You may need to replace various ships’ components too.  While you are here, replace any missiles used; you never know when you’ll need them next.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 5: What Next? ==&lt;br /&gt;
&lt;br /&gt;
This ends this series of tutorials.  You should now have the basics on how to move about on a base, navigate the stars and defend yourself against danger.  Make some more credits, upgrade or even change your ship.  When you have enough credits to spare, go speak to a certain cargo hauler on Atlantis.  Then, feel free to journey to the stars!&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|New users]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manual]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendix]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16548</id>
		<title>Fr:Manuel:Tutoriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16548"/>
				<updated>2008-11-22T22:06:07Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Entrepôt des Vaisseaux (Shipyards) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Tutorial}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|Nouveaux utilisateurs]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manuel]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendice]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= TUTORIELS =&lt;br /&gt;
A chaque fois que voyez les lettres en gras et entre crochets (par exemple '''[BG]''', cela signifie qu'il faut presser cette touche. Notez que '''[BG]''' et '''[BD]''' signifient respectivement bouton gauche et bouton droit de la souris.&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{LMB}} = Bouton gauche de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{RMB}} = Bouton droit de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{MMB}} = Bouton du milieu de la souris&lt;br /&gt;
&lt;br /&gt;
== Tutoriel 1: Première arrivée ==&lt;br /&gt;
''Après un tout premier vol dans votre propre vaisseau, vous êtes arrivé sur une petite planète océanique nommée Atlantis. Tout en atterrissant avec un soupir de soulagement, vos premières aspirations vont au repos et aux divertissement. Ensuite vous pourrez profiter pleinement de ce que l'univers a à vous offrir!''&lt;br /&gt;
&lt;br /&gt;
Une fois que Vega Strike est chargé (ce qui peut prendre plusieurs minutes la première fois, lorsque Vega Strike va générer l'univers), le premier écran qui va apparaître est le [[Manual:Location:Hangar|Hangar]] de la Planète Océanique Atlantis. Notez que votre vaisseau se situe au centre de la vue. Tout autour de votre vaisseau se trouvent des points d'accès qui vous permettent de rejoindre d'autres lieux de la base. Parcourez l'écran avec votre souris. A certains endroits, vous verrez apparaître ces liens et leur description associée. Ces liens vous indiquent l'existence d'un point d'accès et sa destination. Vous pouvez également utiliser {{RMB}} '''[BD]''' qui permet de pointer directement, et à tour de rôle, sur chacun des points d'accès existant.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Concourse| Le Hall (Concourse)]]===&lt;br /&gt;
Repérez le lien vers le [[Manual:Location:Concourse|Hall]], et quand il est en surbrillance, utiliser le {{LMB}} '''[BG]'''. Vous allez suivre le point d'accès et entrer dans l'écran interactif du [[Manual:Location:Concourse|Hall]]. La plupart du temps, le [[Manual:Location:Concourse|Hall]] permet d'accéder à tous les autres lieux de la base.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Bar|Le Bar (The Bar)]] ===&lt;br /&gt;
''Je ne connais rien sur personne, mais j'ai grande soif - une boisson pour des informations.''&lt;br /&gt;
&lt;br /&gt;
Repérez et suivez le lien '[[Manual:Location:Bar|le Bar]]'. Ici, vous pourrez discuter avec le barman pour connaître les informations les plus récentes, des astuces de jeu et les derniers potins. Pointez le barman afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . La conversation va apparaître tout en haut de l'écran. L'utilisation répétitive de {{LMB}} va déclencher des conversations variées.&lt;br /&gt;
&lt;br /&gt;
De temps en temps, des [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs (fixers)]] apparaissent au premier plan de l'écran, le plus souvent assis à une table. Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] peuvent vous proposer des missions variées, des équipements ou de meilleures connaissances pour jouer à Vega Strike. S'il y a actuellement un [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]], pointez-le avec la souris afin qu'il apparaisse en surbrillance et cliquez sur {{LMB}} . Le [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]] va discuter de choses et d'autres qui le concerne et devrait ensuite vous proposer un choix. Un menu va apparaître pour vous permettre d'accepter ou non la proposition. Pour l'instant, cliquer sur '''[No]''' avec le {{LMB}} .&lt;br /&gt;
Repérez la sortie du bar et retournez dans le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Mission_computer|L'Ordinateur des Missions (Mission Computer)]]===&lt;br /&gt;
&lt;br /&gt;
''OK, j'ai bu un coup, mais y'a-t'il d'autres choses intéressantes à faire dans les parages pour un pilote  ?''&lt;br /&gt;
&lt;br /&gt;
Depuis le [[Manual:Concourse|Hall]], repérez et entrez dans [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]] en utilisant la même méthode que pour entrer dans le Bar.Vous apercevrez trois boutons tout en haut de l'écran, {{Button:Missions}}, {{Button:News}} et {{Button:Info}}. Le bouton {{Button:Missions}} permet d'accéder à [[Manual:Computer:Mission_computer|L'Écran des Missions (Mission Screen)]]. Il s'agit de l'écran qui apparaît par défaut quand vous accédez à [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]]. Le bouton {{Button:News}} accède à [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]], et le bouton {{Button:Info}} permet d'accéder à [[Manual:Computer:Info_screen|L'Écran d'Information (Information Screen)]]. Effectuez un {{LMB}} sur le bouton {{Button:Missions}} .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous sommes maintenant sur [[Manual:Computer:Mission_computer|L'Écran des Missions]]. Vous trouverez ici la liste des missions basiques disponibles.  Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] offrent des missions plus dangereuses, plus intéressantes (et plus lucratives), mais elles sont peu nombreuses. Ici, les missions sont de nature plus classique (mais pas nécessairement moins dangereuses !). Effectuez un {{LMB}} sur une des catégories en vert.  La catégorie s'ouvre pour laisser apparaître les missions disponibles de ce type. Pointez-en une afin qu'elle apparaisse en surbrillance et effectuez un {{LMB}} .  Notez que les détails de la mission apparaissent sur le côté droit de l'écran. Si vous souhaitez accepter la mission, vous devrez effectuer un {{LMB}} sur le bouton {{Button:Accept}} au bas de l'écran. Cependant, nous ne sommes pas tout à fait prêt pour effectuer une  mission, nous allons donc quitter L'Écran des Missions et regarder les autres boutons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:News}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Cela vous emmènera vers [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]]. Depuis que nous avons commencé le jeu, il n'y a pas eu de nouvelles. Plus tard, cet écran vous permettra de voir les nouvelles provenant de tout l'univers connu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:Info}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Ceci vous emmènera vers [[Manual:Computer:Info_screen|L'Ecran d'Information du Joueur (Player Information Screen)]]. Deux boutons supplémentaires sont apparus : {{Button:Player_info}} et {{Button:Ship_stats}} . Le bouton {{Button:Player_info}} permet d'afficher l'état de vos relations actuelles avec les différentes factions de Vega Strike et classe l'ensemble des vaisseaux que vous avez détruits. Le bouton {{Button:Ship_stats}} affiche des informations relatives au vaisseau que vous pilotez - actuellement les informations affichées correspondent au Llama.&lt;br /&gt;
Appuyez sur le bouton {{Button:Done}} et retournez vers le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons (Cargo Computer)]]===&lt;br /&gt;
''Si je souhaite aller n'importe où dans cet univers, cela va demander de l'argent, beaucoup d'argent !''&lt;br /&gt;
&lt;br /&gt;
La manière la plus simple de gagner de l'argent est d'effectuer du [[Manual:Trading|Transport de Marchandises]]. Achetez aux endroits où les prix sont bas et vendez là où ils sont hauts. Pour cela, vous devez accéder à [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]] dans un Centre Commercial (Trade Center). Suivez les liens qui mènent vers le Centre Commercial et rendez-vous sur [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]]. Notez que le type de la base sur laquelle vous vous trouvez s'affiche en haut de l'écran (Atlantis est une Planète Océanique). En dessous, vous remarquerez que vous avez 13 500 crédits à dépenser et 500 emplacements disponibles pour des marchandises. Votre objectif est d'obtenir le plus possible de marchandises à bas prix en fonction de votre argent et de la place disponible sur votre transport. Les marchandises disponibles sont classées par catégories elles-mêmes divisées en sous-catégories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Une Planète Océanique est typiquement une planète rurale avec de grandes étendues d'eau, créant des produits naturels en grande quantité. Pointez la catégorie des Produits Naturels (Natural Products) avec la souris afin qu'elle apparaisse en surbrillance et cliquez sur {{LMB}} . Les sous-catégories vont apparaître ; Nourriture (Food), Alcools (Liquor), Ressources Naturelles (Natural Resources) et/ou Plantes (Plants). Ne vous inquiétez-pas si certains de ces produits ne sont pas disponibles, à certains endroits la liste des marchandises disponibles est variable dans le temps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regardons quelle Nourriture est produite sur Atlantis. La sous-catégorie Nourriture s'ouvre sur une liste de marchandises variées, colorées en blanc. Cela signifie que nous avons à la fois la place dans le transport pour les stocker et suffisamment de crédits pour les acheter. Si nous n'avions pas pu, ils seraient apparus en rouge et nous ne pourrions pas les acheter. Pointez sur la première marchandise en dessous de Nourriture afin qu'elle apparaisse en surbrillance. Notez que trois boutons sont apparus au centre de l'écran, {{Button:Buy}}, {{Button:Buy10}} et {{Button:Buy1}}. Ces boutons vous permettent d'acheter (respectivement) toutes les marchandises disponibles, dix (10) marchandises ou une (1) marchandise. Appuyez sur le bouton {{Button:Buy}}. Notez comment les marchandises disparaissent de la gauche pour apparaître dans l'écran de droite. Dans le même temps, vos crédits et l'espace disponible de votre cargo ont diminué. Vous avez désormais acheté les marchandises. Si vous voulez vendre ces marchandises, vous devez les pointer avec la souris dans l'écran de droite afin qu'elles apparaissent en surbrillance, et cliquer sur le bouton {{Button:Sell}} qui apparaît à ce moment là.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous voulons des marchandises pour effectuer du commerce, donc il faut rester sur l'écran de gauche. Répétez la séquence ci-dessus pour acheter autant de Nourriture que vous pouvez. Vous devriez avoir des crédits et de l'espace disponible dans votre transport après avoir acheté toute la Nourriture. Si c'est le cas, déplacez-vous vers la prochaine sous-catégorie et achetez-y ce que vous pouvez.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quand vous ne pouvez plus acheter de Produits Naturels (du à un manque de crédits, à un manque de place disponible pour les marchandises ou à une pénurie de marchandises), cliquez sur le bouton {{Button:Save_Load}}. Cela vous emmènera vers le [[Manual:Computer:Game_menu|Menu du Jeu (Game Menu)]]. D'ici, vous pouvez quitter le jeu, enregistrer la partie en cours ou charger une ancienne partie sauvegardée. Cliquez sur le rectangle à côté du bouton {{Button:Quit_game}} et entrez votre nom de pilote. Effectuez un {{LMB}} sur le bouton {{Button:Save}} et confirmez pour enregistrer la partie. Notez que le nom apparaît désormais dans le rectangle de gauche. Quoiqu'il arrive après, nous pourrons toujours recharger cette partie en entrant dans cet écran, en pointant le nom du pilote afin qu'il apparaisse en surbrillance et en cliquant sur le bouton {{Button:Load}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effectuez un {{LMB}} sur le bouton {{Button:Done}}, ce qui vous fera sortir vers le Hall.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux (Shipyards)]]===&lt;br /&gt;
''Des feux d'artifices ! Encore et encore des feux d'artifices !''&lt;br /&gt;
&lt;br /&gt;
Le dernier point avant de finir concerne l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]]. C'est à cet endroit que vous pouvez réparer, améliorer ou changer de vaisseau. En cliquant sur le lien Upgrade Ship, vous accèderez à l'[[Manual:Computer:Upgrades_screen|Ordinateur des Améliorations]].  Cet ordinateur fonctionne de manière similaire à l'[[Manual:Computer:Cargo_computer|Ordinateur des Cargaisons]]. Regardez quelles sont les améliorations disponibles à Atlantis. Depuis que vous avez dépensé tous vos crédits dans votre cargaison, vous ne pourrez probablement plus rien acheter. Après une ou deux livraisons de cargaisons, vous devriez certainement avoir suffisamment de crédits pour acheter quelque chose ici. Pour le moment, notez simplement que l'écran de droite indique les améliorations actuelles de votre vaisseau. Si vous rencontrez des problèmes, vous aurez au moins quelque chose pour combattre !&lt;br /&gt;
&lt;br /&gt;
De la même manière, l'accès à l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]] permet de visualiser les vaisseaux à vendre sur Atlantis. L'écran de l'ordinateur devrait vous être désormais familier.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 2: Your First Cargo Run ==&lt;br /&gt;
''Well, that was a nice, peaceful interlude.  Atlantis isn’t so bad, but I’m not the type of person who’s happy, covered in dirt and dust unless it’s from a spaceport.  I’ve got wanderlust, and a whole universe to indulge it with!''&lt;br /&gt;
&lt;br /&gt;
Well, that’s the whole point isn’t it?  You’re the type of person who sees life as a journey to the grave, not with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming ‘Wow!  What a ride!’  If you want the stars, though, there are a couple of procedures to follow.&lt;br /&gt;
&lt;br /&gt;
Return to the Hangar and locate your ship.  Sometimes, the Hangar may be the Concourse, but either way, you want to find your ship and highlight the '''Launch''' hotspot. Click {{LMB}} on your ship to initiate the launch sequence.&lt;br /&gt;
&lt;br /&gt;
After lift-off, your screen will be replaced with a view of your cockpit.  Overlaying that will be a large box, your [[Manual:Map|Nav Map]].  Use {{Key:EN:Shift_left}} + {{Key:EN:M}} [M] to hide the [[Manual:Map|Nav Map]], since you are following this tutorial.  Later, you will use the [[Manual:Map|Nav Map]] to find your way around the known systems.  Right now, though, you should be looking into space.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:T}}.  This cycles your targeting system.  {{Key:EN:Shift_left}} + {{Key:EN:T}} cycles backwards, and the {{Key:EN:N}} key can be used instead to cycle only destinations and not ships. Notice the right video display unit (VDU) changes its name and picture.  On screen, a box may appear around some feature in the distance, and your detection array (the circles at the bottom of the screen), will show a ‘+’.  This is your current target. This could be a destination, point of interest or hostile spacecraft. If your target is not within your field of view, an arrow will appear on an edge of the screen indicating the direction that your target occupies. Press {{Key:EN:T}} repeatedly until the Mining Base Serenity is targeted. Using your mouse, joystick, or arrow keys {{Key:Cursors}} re-orient your ship by following the arrow until the gray box (representing the location of the base) is in the center of your screen. If the base is extremely far away, a crosshairs will be displayed instead of a targeting box.&lt;br /&gt;
&lt;br /&gt;
Now that we’re pointed in the right direction, we want to get there.  Press {{Key:EN:Equal}} or {{Key:KP_Plus_small}} on the keypad.  You will see a couple of indicators above the detection array increase from zero (0).  The left number is your current velocity, and the right number is your set velocity--the velocity that you have requested.  Repeatedly pressing (or holding down) these keys will increase this number to a maximum point.  Alternatively, {{Key:EN:Backslash}} will set your maximum velocity, to which your current velocity will eventually match. {{Key:Backspace}} will set your velocity back to zero.&lt;br /&gt;
&lt;br /&gt;
Doesn’t feel like we’re going anywhere does it?  That’s because space is vast!  Under normal propulsion, you could take months to reach your destination.  Ships in Vega Strike, however, are equipped with a SPEC drive that enables [[Manual:Insystem_travel|inter-planetary travel]] to be accomplished quickly.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:A}}.  Notice the number below your current velocity increases from 1 to a large number.  Similarly, the stars start streaking by.  You have activated your SPEC drive. The number shown is your SPEC multiplier, which determines your velocity when multiplied with the velocity supplied by your conventional thrusters. While away from gravity wells, you can travel tremendously fast. This means that you must ''avoid obstacles'' like planets when using SPEC. Leave the drive on for now. If there is a planet between you and your destination, you must fly around the planet before proceeding. If your SPEC multiplier is low (in the hundereds) or falling, this means you are too close to the planet. Turn away from the planet and watch the SPEC multiplier climb. The further you are from a planet, the easier it will be to go around. Once you have a clear line of sight to your target, orient yourself again to head towards it.&lt;br /&gt;
&lt;br /&gt;
You will notice shortly that you are now approaching Serenity, and the distance indicator in the right VDU is decreasing.  Something else you will notice is that your shields disappear.  That’s the disadvantage to using SPEC drives.  It’s advised that you not engage your SPEC drive if there are enemies nearby.&lt;br /&gt;
&lt;br /&gt;
If you find that it is difficult to control your ship while using SPEC, keep in mind that your ship's inertia makes changes in your velocity take some time. If you are pointed at the base but seem to be drifting away, look at the direction of the star streaks. This indicates your current vector. If this is too far off from where you want to travel, turn SPEC off for a bit while your flight computer adjusts to your requested velocity. Once the current velocity and set velocity numbers match, turn SPEC back on and you should be back on track.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble aiming accurately at your target from a distance you can use the ASAP (As Soon As Possible) feature. Press {{Key:EN:Shift_left}} + {{Key:EN:A}} to activate ASAP, which will point your ship at your current target and engage full thrusters. You'll have to toggle ASAP off when you want to reduce your velocity. For this reason, it's a good idea to turn it off once you are correctly oriented so you can control your thrust manually.&lt;br /&gt;
&lt;br /&gt;
As you approach Serenity, the SPEC indicator will reduce, and star streaking will disappear.  This is because you are approaching another gravity well.  Press {{Key:EN:A}} to deactivate your SPEC drive when close to Serenity and approach under normal power.  This gives your shields a chance to regenerate.  You should also consider approaching your destination at less than full velocity to reduce any damage an accidental hit may do to your shields, or to your ship itself.&lt;br /&gt;
&lt;br /&gt;
Maneuvering closer to Serenity, you will soon see it in your cockpit view.  The closer you get, the bigger it gets. Once you are very close to the base, you can press {{Key:Backspace}} to cut thrust and use the {{Key:Tab}} (afterburner key) to jet forward. Your ship will slow down automatically when you release the afterburner. Common courtesy when you want to dock to a base or land at a planet, is to hail it and request permission to land.  Press {{Key:EN:0}} while the base is targeted.  As you approach, three green or red boxes will appear around Serenity.  These are the docking clamps.  Carefully approach one of the green clamps.  Some of them are inside a docking bay, which you can fly into if you wish.  As you get close to a clamp, press {{Key:EN:D}} to activate docking procedures.  You may not be close enough to dock, so continue your approach and press {{Key:EN:D}} until docking initiates.&lt;br /&gt;
&lt;br /&gt;
Once docked, your cockpit view will be replaced with the Landing Pad at the Mining Base Serenity.  Using the skills from Tutorial 1, find and access the [[Manual:Computer:Cargo_computer|Cargo Computer]] to sell your cargo.  Don’t forget to save!  Your cargo bay should be empty, and you should have more credits than you started with.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You have made your first cargo run!&lt;br /&gt;
&lt;br /&gt;
== Tutorial 3: Making Some More Money ==&lt;br /&gt;
&lt;br /&gt;
''Well, that wasn’t so hard was it?  Used my head, bought some cargo, moved it where its needed and sold it, making some money out of the deal.  I’m going to need more though.  I’ve got lots of cargo space, and I don’t want pirates getting their hands on anything in MY hold!''&lt;br /&gt;
&lt;br /&gt;
Obviously, you’re going to need more money than what you made from your first cargo run.  Repeat the process in Tutorial 2, buying cargo at low prices, traveling to another base and selling high.  The key is to find out what cargoes will make the most money, depending on the base you’re buying from, and planning to sell to.  This comes from experience, and landing at different bases.  As a hint, we recommend buying Raw Materials such as Metals, and transporting them to back to Oceanic Atlantis.&lt;br /&gt;
&lt;br /&gt;
Along the way, don’t forget to upgrade your ship!  Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ship over and above what you started with.  It is a balancing act, spending credits on upgrades, as opposed to buying more cargo to make even more credits with, but eventually, someone is going to notice you, moving around the system and making money.  Eventually, you will have to face a hostile opponent, and engage in combat.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 4: Combat ==&lt;br /&gt;
''It had to happen. Some nosy pirate, interfering Luddite or worse, an Aera force had to muscle in on my money making.  What’s a pilot to do?''&lt;br /&gt;
&lt;br /&gt;
Vega Strike is a dangerous universe.  Somewhere, sometime, a pilot has to be prepared to kill or be killed.  &lt;br /&gt;
&lt;br /&gt;
So, are you going to panic, or go in, guns blazing?  Usually you realize you are about to have a battle because of a change in the music tempo.  Another indicator is the target lock light flickering in your HUD.  Either way, something’s got to give.&lt;br /&gt;
&lt;br /&gt;
Once you are aware of hostile opponents, Press {{Key:EN:H}}.  This will target the closest one.  You could use other targeting keys, but {{Key:EN:H}} gives the quickest result, and the closest threat.  Re-orient your ship until you facing your target.  While doing this, switch your left video display unit (VDU) to guns and missiles using {{Key:EN:M}}. Cycle through your gun selection using {{Key:EN:G}} until you are happy with your gun load out.  Similarly, use {{Key:EN:W}} to select your missile load out.&lt;br /&gt;
&lt;br /&gt;
Your personal preferences will eventually suggest an attack velocity, but for now, have your Llama set velocity at 800 - a reasonable speed, but not to fast.  Your aiming reticule (the circle and cross in the centre of the HUD), should be directly over your opponent if you are head to head or on their tail.  Otherwise, you want to aim slightly in front of their direction of travel, as your weaponry takes a small amount of time to travel between your respective positions (this is called leading your target).  Once within range of your various weapons, trigger your fire control {{Key:Space_half}} or {{LMB}} for guns; {{Key:EN:Enter}} or {{RMB}} for missiles; or your appropriate joystick buttons).  Expect your opponent to try to evade your fire, so make sure you keep your weapons on your target.&lt;br /&gt;
&lt;br /&gt;
Note the right VDU.  This shows your opponent surrounded by its shields.  As you fire upon your opponent, these shields will steadily reduce to nothing.  Further hits on your opponent will then damage armor, and finally any critical ship components.  The ship’s icon in the right VDU will redden as your opponent takes damage.  Meanwhile, keep an eye on your shields in the bottom left of the HUD.  Your opponent is trying to do the same to you.  Combat, therefore, involves your attempting to reduce your opponent’s shields and armor, and evading your opponent’s returning fire, since they are trying to do the same to you.&lt;br /&gt;
&lt;br /&gt;
Eventually, one ship (whether through luck, skill or superior hardware) will defeat and destroy the other.  You want it to be you, since the other option doesn’t bear thinking about.  A suitably large explosion will reward you as your opponent comes apart at the seams.  At this point, press {{Key:EN:H}} again to cycle to your next closest opponent.  If you find one, follow the above process and destroy them, ship by ship.  It is highly recommended that you destroy your first opponent before attacking another.  This ensures the first opponent does not have time to regenerate their shields, which you have just spent time and energy removing.  Remember, ALL of your opponents will be attacking you, so your ship is losing shields and armor, and time is of the essence.&lt;br /&gt;
&lt;br /&gt;
If no opponents remain then congratulations!  You have survived your first battle!  Now, assess your damage.  It may be that you now need to seek repairs to your ship.  If so, dock at the closest habitable base or planet.  Proceed to the Upgrades Screen and highlight each of your ship’s components. If damaged, a {{Button:Fix}} button will appear and the cost of repair will be noted in the bottom box.  You may need to replace various ships’ components too.  While you are here, replace any missiles used; you never know when you’ll need them next.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 5: What Next? ==&lt;br /&gt;
&lt;br /&gt;
This ends this series of tutorials.  You should now have the basics on how to move about on a base, navigate the stars and defend yourself against danger.  Make some more credits, upgrade or even change your ship.  When you have enough credits to spare, go speak to a certain cargo hauler on Atlantis.  Then, feel free to journey to the stars!&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|New users]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manual]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendix]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16547</id>
		<title>Fr:Manuel:Tutoriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16547"/>
				<updated>2008-11-22T22:05:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Entrepôt des Vaisseaux (Shipyards) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Tutorial}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|Nouveaux utilisateurs]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manuel]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendice]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= TUTORIELS =&lt;br /&gt;
A chaque fois que voyez les lettres en gras et entre crochets (par exemple '''[BG]''', cela signifie qu'il faut presser cette touche. Notez que '''[BG]''' et '''[BD]''' signifient respectivement bouton gauche et bouton droit de la souris.&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{LMB}} = Bouton gauche de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{RMB}} = Bouton droit de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{MMB}} = Bouton du milieu de la souris&lt;br /&gt;
&lt;br /&gt;
== Tutoriel 1: Première arrivée ==&lt;br /&gt;
''Après un tout premier vol dans votre propre vaisseau, vous êtes arrivé sur une petite planète océanique nommée Atlantis. Tout en atterrissant avec un soupir de soulagement, vos premières aspirations vont au repos et aux divertissement. Ensuite vous pourrez profiter pleinement de ce que l'univers a à vous offrir!''&lt;br /&gt;
&lt;br /&gt;
Une fois que Vega Strike est chargé (ce qui peut prendre plusieurs minutes la première fois, lorsque Vega Strike va générer l'univers), le premier écran qui va apparaître est le [[Manual:Location:Hangar|Hangar]] de la Planète Océanique Atlantis. Notez que votre vaisseau se situe au centre de la vue. Tout autour de votre vaisseau se trouvent des points d'accès qui vous permettent de rejoindre d'autres lieux de la base. Parcourez l'écran avec votre souris. A certains endroits, vous verrez apparaître ces liens et leur description associée. Ces liens vous indiquent l'existence d'un point d'accès et sa destination. Vous pouvez également utiliser {{RMB}} '''[BD]''' qui permet de pointer directement, et à tour de rôle, sur chacun des points d'accès existant.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Concourse| Le Hall (Concourse)]]===&lt;br /&gt;
Repérez le lien vers le [[Manual:Location:Concourse|Hall]], et quand il est en surbrillance, utiliser le {{LMB}} '''[BG]'''. Vous allez suivre le point d'accès et entrer dans l'écran interactif du [[Manual:Location:Concourse|Hall]]. La plupart du temps, le [[Manual:Location:Concourse|Hall]] permet d'accéder à tous les autres lieux de la base.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Bar|Le Bar (The Bar)]] ===&lt;br /&gt;
''Je ne connais rien sur personne, mais j'ai grande soif - une boisson pour des informations.''&lt;br /&gt;
&lt;br /&gt;
Repérez et suivez le lien '[[Manual:Location:Bar|le Bar]]'. Ici, vous pourrez discuter avec le barman pour connaître les informations les plus récentes, des astuces de jeu et les derniers potins. Pointez le barman afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . La conversation va apparaître tout en haut de l'écran. L'utilisation répétitive de {{LMB}} va déclencher des conversations variées.&lt;br /&gt;
&lt;br /&gt;
De temps en temps, des [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs (fixers)]] apparaissent au premier plan de l'écran, le plus souvent assis à une table. Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] peuvent vous proposer des missions variées, des équipements ou de meilleures connaissances pour jouer à Vega Strike. S'il y a actuellement un [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]], pointez-le avec la souris afin qu'il apparaisse en surbrillance et cliquez sur {{LMB}} . Le [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]] va discuter de choses et d'autres qui le concerne et devrait ensuite vous proposer un choix. Un menu va apparaître pour vous permettre d'accepter ou non la proposition. Pour l'instant, cliquer sur '''[No]''' avec le {{LMB}} .&lt;br /&gt;
Repérez la sortie du bar et retournez dans le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Mission_computer|L'Ordinateur des Missions (Mission Computer)]]===&lt;br /&gt;
&lt;br /&gt;
''OK, j'ai bu un coup, mais y'a-t'il d'autres choses intéressantes à faire dans les parages pour un pilote  ?''&lt;br /&gt;
&lt;br /&gt;
Depuis le [[Manual:Concourse|Hall]], repérez et entrez dans [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]] en utilisant la même méthode que pour entrer dans le Bar.Vous apercevrez trois boutons tout en haut de l'écran, {{Button:Missions}}, {{Button:News}} et {{Button:Info}}. Le bouton {{Button:Missions}} permet d'accéder à [[Manual:Computer:Mission_computer|L'Écran des Missions (Mission Screen)]]. Il s'agit de l'écran qui apparaît par défaut quand vous accédez à [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]]. Le bouton {{Button:News}} accède à [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]], et le bouton {{Button:Info}} permet d'accéder à [[Manual:Computer:Info_screen|L'Écran d'Information (Information Screen)]]. Effectuez un {{LMB}} sur le bouton {{Button:Missions}} .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous sommes maintenant sur [[Manual:Computer:Mission_computer|L'Écran des Missions]]. Vous trouverez ici la liste des missions basiques disponibles.  Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] offrent des missions plus dangereuses, plus intéressantes (et plus lucratives), mais elles sont peu nombreuses. Ici, les missions sont de nature plus classique (mais pas nécessairement moins dangereuses !). Effectuez un {{LMB}} sur une des catégories en vert.  La catégorie s'ouvre pour laisser apparaître les missions disponibles de ce type. Pointez-en une afin qu'elle apparaisse en surbrillance et effectuez un {{LMB}} .  Notez que les détails de la mission apparaissent sur le côté droit de l'écran. Si vous souhaitez accepter la mission, vous devrez effectuer un {{LMB}} sur le bouton {{Button:Accept}} au bas de l'écran. Cependant, nous ne sommes pas tout à fait prêt pour effectuer une  mission, nous allons donc quitter L'Écran des Missions et regarder les autres boutons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:News}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Cela vous emmènera vers [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]]. Depuis que nous avons commencé le jeu, il n'y a pas eu de nouvelles. Plus tard, cet écran vous permettra de voir les nouvelles provenant de tout l'univers connu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:Info}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Ceci vous emmènera vers [[Manual:Computer:Info_screen|L'Ecran d'Information du Joueur (Player Information Screen)]]. Deux boutons supplémentaires sont apparus : {{Button:Player_info}} et {{Button:Ship_stats}} . Le bouton {{Button:Player_info}} permet d'afficher l'état de vos relations actuelles avec les différentes factions de Vega Strike et classe l'ensemble des vaisseaux que vous avez détruits. Le bouton {{Button:Ship_stats}} affiche des informations relatives au vaisseau que vous pilotez - actuellement les informations affichées correspondent au Llama.&lt;br /&gt;
Appuyez sur le bouton {{Button:Done}} et retournez vers le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons (Cargo Computer)]]===&lt;br /&gt;
''Si je souhaite aller n'importe où dans cet univers, cela va demander de l'argent, beaucoup d'argent !''&lt;br /&gt;
&lt;br /&gt;
La manière la plus simple de gagner de l'argent est d'effectuer du [[Manual:Trading|Transport de Marchandises]]. Achetez aux endroits où les prix sont bas et vendez là où ils sont hauts. Pour cela, vous devez accéder à [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]] dans un Centre Commercial (Trade Center). Suivez les liens qui mènent vers le Centre Commercial et rendez-vous sur [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]]. Notez que le type de la base sur laquelle vous vous trouvez s'affiche en haut de l'écran (Atlantis est une Planète Océanique). En dessous, vous remarquerez que vous avez 13 500 crédits à dépenser et 500 emplacements disponibles pour des marchandises. Votre objectif est d'obtenir le plus possible de marchandises à bas prix en fonction de votre argent et de la place disponible sur votre transport. Les marchandises disponibles sont classées par catégories elles-mêmes divisées en sous-catégories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Une Planète Océanique est typiquement une planète rurale avec de grandes étendues d'eau, créant des produits naturels en grande quantité. Pointez la catégorie des Produits Naturels (Natural Products) avec la souris afin qu'elle apparaisse en surbrillance et cliquez sur {{LMB}} . Les sous-catégories vont apparaître ; Nourriture (Food), Alcools (Liquor), Ressources Naturelles (Natural Resources) et/ou Plantes (Plants). Ne vous inquiétez-pas si certains de ces produits ne sont pas disponibles, à certains endroits la liste des marchandises disponibles est variable dans le temps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regardons quelle Nourriture est produite sur Atlantis. La sous-catégorie Nourriture s'ouvre sur une liste de marchandises variées, colorées en blanc. Cela signifie que nous avons à la fois la place dans le transport pour les stocker et suffisamment de crédits pour les acheter. Si nous n'avions pas pu, ils seraient apparus en rouge et nous ne pourrions pas les acheter. Pointez sur la première marchandise en dessous de Nourriture afin qu'elle apparaisse en surbrillance. Notez que trois boutons sont apparus au centre de l'écran, {{Button:Buy}}, {{Button:Buy10}} et {{Button:Buy1}}. Ces boutons vous permettent d'acheter (respectivement) toutes les marchandises disponibles, dix (10) marchandises ou une (1) marchandise. Appuyez sur le bouton {{Button:Buy}}. Notez comment les marchandises disparaissent de la gauche pour apparaître dans l'écran de droite. Dans le même temps, vos crédits et l'espace disponible de votre cargo ont diminué. Vous avez désormais acheté les marchandises. Si vous voulez vendre ces marchandises, vous devez les pointer avec la souris dans l'écran de droite afin qu'elles apparaissent en surbrillance, et cliquer sur le bouton {{Button:Sell}} qui apparaît à ce moment là.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous voulons des marchandises pour effectuer du commerce, donc il faut rester sur l'écran de gauche. Répétez la séquence ci-dessus pour acheter autant de Nourriture que vous pouvez. Vous devriez avoir des crédits et de l'espace disponible dans votre transport après avoir acheté toute la Nourriture. Si c'est le cas, déplacez-vous vers la prochaine sous-catégorie et achetez-y ce que vous pouvez.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quand vous ne pouvez plus acheter de Produits Naturels (du à un manque de crédits, à un manque de place disponible pour les marchandises ou à une pénurie de marchandises), cliquez sur le bouton {{Button:Save_Load}}. Cela vous emmènera vers le [[Manual:Computer:Game_menu|Menu du Jeu (Game Menu)]]. D'ici, vous pouvez quitter le jeu, enregistrer la partie en cours ou charger une ancienne partie sauvegardée. Cliquez sur le rectangle à côté du bouton {{Button:Quit_game}} et entrez votre nom de pilote. Effectuez un {{LMB}} sur le bouton {{Button:Save}} et confirmez pour enregistrer la partie. Notez que le nom apparaît désormais dans le rectangle de gauche. Quoiqu'il arrive après, nous pourrons toujours recharger cette partie en entrant dans cet écran, en pointant le nom du pilote afin qu'il apparaisse en surbrillance et en cliquant sur le bouton {{Button:Load}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effectuez un {{LMB}} sur le bouton {{Button:Done}}, ce qui vous fera sortir vers le Hall.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux (Shipyards)]]===&lt;br /&gt;
''Des feux d'artifices ! Encore et encore des feux d'artifices !''&lt;br /&gt;
&lt;br /&gt;
Le dernier point avant de finir concerne l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]]. C'est à cet endroit que vous pouvez réparer, améliorer ou changer de vaisseau. En cliquant sur le lien Upgrade Ship, vous accèderez à l'[[Manual:Computer:Upgrades_screen|Ordinateur des Améliorations]].  Cet ordinateur fonctionne de manière similaire à l'[[Manual:Computer:Cargo_computer|Ordinateur des Cargaisons]]. Regardez quelles sont les améliorations disponibles à Atlantis. Depuis que vous avez dépensé tous vos crédits dans votre cargaison, vous ne pourrez probablement plus rien acheter. Après une ou deux livraisons de cargaisons, vous devriez certainement avoir suffisamment de crédits pour acheter quelque chose ici. Pour le moment, notez simplement que l'écran de droite indique les améliorations actuelles de votre vaisseau. Si vous rencontrez des problèmes, vous aurez au moins quelque chose pour combattre !&lt;br /&gt;
&lt;br /&gt;
De la même manière, l'accès à l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]] permet d'apercevoir les vaisseaux à vendre sur Atlantis. L'écran de l'ordinateur devrait vous être désormais familier.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 2: Your First Cargo Run ==&lt;br /&gt;
''Well, that was a nice, peaceful interlude.  Atlantis isn’t so bad, but I’m not the type of person who’s happy, covered in dirt and dust unless it’s from a spaceport.  I’ve got wanderlust, and a whole universe to indulge it with!''&lt;br /&gt;
&lt;br /&gt;
Well, that’s the whole point isn’t it?  You’re the type of person who sees life as a journey to the grave, not with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming ‘Wow!  What a ride!’  If you want the stars, though, there are a couple of procedures to follow.&lt;br /&gt;
&lt;br /&gt;
Return to the Hangar and locate your ship.  Sometimes, the Hangar may be the Concourse, but either way, you want to find your ship and highlight the '''Launch''' hotspot. Click {{LMB}} on your ship to initiate the launch sequence.&lt;br /&gt;
&lt;br /&gt;
After lift-off, your screen will be replaced with a view of your cockpit.  Overlaying that will be a large box, your [[Manual:Map|Nav Map]].  Use {{Key:EN:Shift_left}} + {{Key:EN:M}} [M] to hide the [[Manual:Map|Nav Map]], since you are following this tutorial.  Later, you will use the [[Manual:Map|Nav Map]] to find your way around the known systems.  Right now, though, you should be looking into space.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:T}}.  This cycles your targeting system.  {{Key:EN:Shift_left}} + {{Key:EN:T}} cycles backwards, and the {{Key:EN:N}} key can be used instead to cycle only destinations and not ships. Notice the right video display unit (VDU) changes its name and picture.  On screen, a box may appear around some feature in the distance, and your detection array (the circles at the bottom of the screen), will show a ‘+’.  This is your current target. This could be a destination, point of interest or hostile spacecraft. If your target is not within your field of view, an arrow will appear on an edge of the screen indicating the direction that your target occupies. Press {{Key:EN:T}} repeatedly until the Mining Base Serenity is targeted. Using your mouse, joystick, or arrow keys {{Key:Cursors}} re-orient your ship by following the arrow until the gray box (representing the location of the base) is in the center of your screen. If the base is extremely far away, a crosshairs will be displayed instead of a targeting box.&lt;br /&gt;
&lt;br /&gt;
Now that we’re pointed in the right direction, we want to get there.  Press {{Key:EN:Equal}} or {{Key:KP_Plus_small}} on the keypad.  You will see a couple of indicators above the detection array increase from zero (0).  The left number is your current velocity, and the right number is your set velocity--the velocity that you have requested.  Repeatedly pressing (or holding down) these keys will increase this number to a maximum point.  Alternatively, {{Key:EN:Backslash}} will set your maximum velocity, to which your current velocity will eventually match. {{Key:Backspace}} will set your velocity back to zero.&lt;br /&gt;
&lt;br /&gt;
Doesn’t feel like we’re going anywhere does it?  That’s because space is vast!  Under normal propulsion, you could take months to reach your destination.  Ships in Vega Strike, however, are equipped with a SPEC drive that enables [[Manual:Insystem_travel|inter-planetary travel]] to be accomplished quickly.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:A}}.  Notice the number below your current velocity increases from 1 to a large number.  Similarly, the stars start streaking by.  You have activated your SPEC drive. The number shown is your SPEC multiplier, which determines your velocity when multiplied with the velocity supplied by your conventional thrusters. While away from gravity wells, you can travel tremendously fast. This means that you must ''avoid obstacles'' like planets when using SPEC. Leave the drive on for now. If there is a planet between you and your destination, you must fly around the planet before proceeding. If your SPEC multiplier is low (in the hundereds) or falling, this means you are too close to the planet. Turn away from the planet and watch the SPEC multiplier climb. The further you are from a planet, the easier it will be to go around. Once you have a clear line of sight to your target, orient yourself again to head towards it.&lt;br /&gt;
&lt;br /&gt;
You will notice shortly that you are now approaching Serenity, and the distance indicator in the right VDU is decreasing.  Something else you will notice is that your shields disappear.  That’s the disadvantage to using SPEC drives.  It’s advised that you not engage your SPEC drive if there are enemies nearby.&lt;br /&gt;
&lt;br /&gt;
If you find that it is difficult to control your ship while using SPEC, keep in mind that your ship's inertia makes changes in your velocity take some time. If you are pointed at the base but seem to be drifting away, look at the direction of the star streaks. This indicates your current vector. If this is too far off from where you want to travel, turn SPEC off for a bit while your flight computer adjusts to your requested velocity. Once the current velocity and set velocity numbers match, turn SPEC back on and you should be back on track.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble aiming accurately at your target from a distance you can use the ASAP (As Soon As Possible) feature. Press {{Key:EN:Shift_left}} + {{Key:EN:A}} to activate ASAP, which will point your ship at your current target and engage full thrusters. You'll have to toggle ASAP off when you want to reduce your velocity. For this reason, it's a good idea to turn it off once you are correctly oriented so you can control your thrust manually.&lt;br /&gt;
&lt;br /&gt;
As you approach Serenity, the SPEC indicator will reduce, and star streaking will disappear.  This is because you are approaching another gravity well.  Press {{Key:EN:A}} to deactivate your SPEC drive when close to Serenity and approach under normal power.  This gives your shields a chance to regenerate.  You should also consider approaching your destination at less than full velocity to reduce any damage an accidental hit may do to your shields, or to your ship itself.&lt;br /&gt;
&lt;br /&gt;
Maneuvering closer to Serenity, you will soon see it in your cockpit view.  The closer you get, the bigger it gets. Once you are very close to the base, you can press {{Key:Backspace}} to cut thrust and use the {{Key:Tab}} (afterburner key) to jet forward. Your ship will slow down automatically when you release the afterburner. Common courtesy when you want to dock to a base or land at a planet, is to hail it and request permission to land.  Press {{Key:EN:0}} while the base is targeted.  As you approach, three green or red boxes will appear around Serenity.  These are the docking clamps.  Carefully approach one of the green clamps.  Some of them are inside a docking bay, which you can fly into if you wish.  As you get close to a clamp, press {{Key:EN:D}} to activate docking procedures.  You may not be close enough to dock, so continue your approach and press {{Key:EN:D}} until docking initiates.&lt;br /&gt;
&lt;br /&gt;
Once docked, your cockpit view will be replaced with the Landing Pad at the Mining Base Serenity.  Using the skills from Tutorial 1, find and access the [[Manual:Computer:Cargo_computer|Cargo Computer]] to sell your cargo.  Don’t forget to save!  Your cargo bay should be empty, and you should have more credits than you started with.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You have made your first cargo run!&lt;br /&gt;
&lt;br /&gt;
== Tutorial 3: Making Some More Money ==&lt;br /&gt;
&lt;br /&gt;
''Well, that wasn’t so hard was it?  Used my head, bought some cargo, moved it where its needed and sold it, making some money out of the deal.  I’m going to need more though.  I’ve got lots of cargo space, and I don’t want pirates getting their hands on anything in MY hold!''&lt;br /&gt;
&lt;br /&gt;
Obviously, you’re going to need more money than what you made from your first cargo run.  Repeat the process in Tutorial 2, buying cargo at low prices, traveling to another base and selling high.  The key is to find out what cargoes will make the most money, depending on the base you’re buying from, and planning to sell to.  This comes from experience, and landing at different bases.  As a hint, we recommend buying Raw Materials such as Metals, and transporting them to back to Oceanic Atlantis.&lt;br /&gt;
&lt;br /&gt;
Along the way, don’t forget to upgrade your ship!  Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ship over and above what you started with.  It is a balancing act, spending credits on upgrades, as opposed to buying more cargo to make even more credits with, but eventually, someone is going to notice you, moving around the system and making money.  Eventually, you will have to face a hostile opponent, and engage in combat.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 4: Combat ==&lt;br /&gt;
''It had to happen. Some nosy pirate, interfering Luddite or worse, an Aera force had to muscle in on my money making.  What’s a pilot to do?''&lt;br /&gt;
&lt;br /&gt;
Vega Strike is a dangerous universe.  Somewhere, sometime, a pilot has to be prepared to kill or be killed.  &lt;br /&gt;
&lt;br /&gt;
So, are you going to panic, or go in, guns blazing?  Usually you realize you are about to have a battle because of a change in the music tempo.  Another indicator is the target lock light flickering in your HUD.  Either way, something’s got to give.&lt;br /&gt;
&lt;br /&gt;
Once you are aware of hostile opponents, Press {{Key:EN:H}}.  This will target the closest one.  You could use other targeting keys, but {{Key:EN:H}} gives the quickest result, and the closest threat.  Re-orient your ship until you facing your target.  While doing this, switch your left video display unit (VDU) to guns and missiles using {{Key:EN:M}}. Cycle through your gun selection using {{Key:EN:G}} until you are happy with your gun load out.  Similarly, use {{Key:EN:W}} to select your missile load out.&lt;br /&gt;
&lt;br /&gt;
Your personal preferences will eventually suggest an attack velocity, but for now, have your Llama set velocity at 800 - a reasonable speed, but not to fast.  Your aiming reticule (the circle and cross in the centre of the HUD), should be directly over your opponent if you are head to head or on their tail.  Otherwise, you want to aim slightly in front of their direction of travel, as your weaponry takes a small amount of time to travel between your respective positions (this is called leading your target).  Once within range of your various weapons, trigger your fire control {{Key:Space_half}} or {{LMB}} for guns; {{Key:EN:Enter}} or {{RMB}} for missiles; or your appropriate joystick buttons).  Expect your opponent to try to evade your fire, so make sure you keep your weapons on your target.&lt;br /&gt;
&lt;br /&gt;
Note the right VDU.  This shows your opponent surrounded by its shields.  As you fire upon your opponent, these shields will steadily reduce to nothing.  Further hits on your opponent will then damage armor, and finally any critical ship components.  The ship’s icon in the right VDU will redden as your opponent takes damage.  Meanwhile, keep an eye on your shields in the bottom left of the HUD.  Your opponent is trying to do the same to you.  Combat, therefore, involves your attempting to reduce your opponent’s shields and armor, and evading your opponent’s returning fire, since they are trying to do the same to you.&lt;br /&gt;
&lt;br /&gt;
Eventually, one ship (whether through luck, skill or superior hardware) will defeat and destroy the other.  You want it to be you, since the other option doesn’t bear thinking about.  A suitably large explosion will reward you as your opponent comes apart at the seams.  At this point, press {{Key:EN:H}} again to cycle to your next closest opponent.  If you find one, follow the above process and destroy them, ship by ship.  It is highly recommended that you destroy your first opponent before attacking another.  This ensures the first opponent does not have time to regenerate their shields, which you have just spent time and energy removing.  Remember, ALL of your opponents will be attacking you, so your ship is losing shields and armor, and time is of the essence.&lt;br /&gt;
&lt;br /&gt;
If no opponents remain then congratulations!  You have survived your first battle!  Now, assess your damage.  It may be that you now need to seek repairs to your ship.  If so, dock at the closest habitable base or planet.  Proceed to the Upgrades Screen and highlight each of your ship’s components. If damaged, a {{Button:Fix}} button will appear and the cost of repair will be noted in the bottom box.  You may need to replace various ships’ components too.  While you are here, replace any missiles used; you never know when you’ll need them next.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 5: What Next? ==&lt;br /&gt;
&lt;br /&gt;
This ends this series of tutorials.  You should now have the basics on how to move about on a base, navigate the stars and defend yourself against danger.  Make some more credits, upgrade or even change your ship.  When you have enough credits to spare, go speak to a certain cargo hauler on Atlantis.  Then, feel free to journey to the stars!&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|New users]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manual]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendix]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16546</id>
		<title>Fr:Manuel:Tutoriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16546"/>
				<updated>2008-11-22T22:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Entrepôt des Vaisseaux (Shipyards) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Tutorial}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|Nouveaux utilisateurs]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manuel]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendice]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= TUTORIELS =&lt;br /&gt;
A chaque fois que voyez les lettres en gras et entre crochets (par exemple '''[BG]''', cela signifie qu'il faut presser cette touche. Notez que '''[BG]''' et '''[BD]''' signifient respectivement bouton gauche et bouton droit de la souris.&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{LMB}} = Bouton gauche de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{RMB}} = Bouton droit de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{MMB}} = Bouton du milieu de la souris&lt;br /&gt;
&lt;br /&gt;
== Tutoriel 1: Première arrivée ==&lt;br /&gt;
''Après un tout premier vol dans votre propre vaisseau, vous êtes arrivé sur une petite planète océanique nommée Atlantis. Tout en atterrissant avec un soupir de soulagement, vos premières aspirations vont au repos et aux divertissement. Ensuite vous pourrez profiter pleinement de ce que l'univers a à vous offrir!''&lt;br /&gt;
&lt;br /&gt;
Une fois que Vega Strike est chargé (ce qui peut prendre plusieurs minutes la première fois, lorsque Vega Strike va générer l'univers), le premier écran qui va apparaître est le [[Manual:Location:Hangar|Hangar]] de la Planète Océanique Atlantis. Notez que votre vaisseau se situe au centre de la vue. Tout autour de votre vaisseau se trouvent des points d'accès qui vous permettent de rejoindre d'autres lieux de la base. Parcourez l'écran avec votre souris. A certains endroits, vous verrez apparaître ces liens et leur description associée. Ces liens vous indiquent l'existence d'un point d'accès et sa destination. Vous pouvez également utiliser {{RMB}} '''[BD]''' qui permet de pointer directement, et à tour de rôle, sur chacun des points d'accès existant.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Concourse| Le Hall (Concourse)]]===&lt;br /&gt;
Repérez le lien vers le [[Manual:Location:Concourse|Hall]], et quand il est en surbrillance, utiliser le {{LMB}} '''[BG]'''. Vous allez suivre le point d'accès et entrer dans l'écran interactif du [[Manual:Location:Concourse|Hall]]. La plupart du temps, le [[Manual:Location:Concourse|Hall]] permet d'accéder à tous les autres lieux de la base.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Bar|Le Bar (The Bar)]] ===&lt;br /&gt;
''Je ne connais rien sur personne, mais j'ai grande soif - une boisson pour des informations.''&lt;br /&gt;
&lt;br /&gt;
Repérez et suivez le lien '[[Manual:Location:Bar|le Bar]]'. Ici, vous pourrez discuter avec le barman pour connaître les informations les plus récentes, des astuces de jeu et les derniers potins. Pointez le barman afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . La conversation va apparaître tout en haut de l'écran. L'utilisation répétitive de {{LMB}} va déclencher des conversations variées.&lt;br /&gt;
&lt;br /&gt;
De temps en temps, des [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs (fixers)]] apparaissent au premier plan de l'écran, le plus souvent assis à une table. Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] peuvent vous proposer des missions variées, des équipements ou de meilleures connaissances pour jouer à Vega Strike. S'il y a actuellement un [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]], pointez-le avec la souris afin qu'il apparaisse en surbrillance et cliquez sur {{LMB}} . Le [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]] va discuter de choses et d'autres qui le concerne et devrait ensuite vous proposer un choix. Un menu va apparaître pour vous permettre d'accepter ou non la proposition. Pour l'instant, cliquer sur '''[No]''' avec le {{LMB}} .&lt;br /&gt;
Repérez la sortie du bar et retournez dans le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Mission_computer|L'Ordinateur des Missions (Mission Computer)]]===&lt;br /&gt;
&lt;br /&gt;
''OK, j'ai bu un coup, mais y'a-t'il d'autres choses intéressantes à faire dans les parages pour un pilote  ?''&lt;br /&gt;
&lt;br /&gt;
Depuis le [[Manual:Concourse|Hall]], repérez et entrez dans [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]] en utilisant la même méthode que pour entrer dans le Bar.Vous apercevrez trois boutons tout en haut de l'écran, {{Button:Missions}}, {{Button:News}} et {{Button:Info}}. Le bouton {{Button:Missions}} permet d'accéder à [[Manual:Computer:Mission_computer|L'Écran des Missions (Mission Screen)]]. Il s'agit de l'écran qui apparaît par défaut quand vous accédez à [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]]. Le bouton {{Button:News}} accède à [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]], et le bouton {{Button:Info}} permet d'accéder à [[Manual:Computer:Info_screen|L'Écran d'Information (Information Screen)]]. Effectuez un {{LMB}} sur le bouton {{Button:Missions}} .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous sommes maintenant sur [[Manual:Computer:Mission_computer|L'Écran des Missions]]. Vous trouverez ici la liste des missions basiques disponibles.  Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] offrent des missions plus dangereuses, plus intéressantes (et plus lucratives), mais elles sont peu nombreuses. Ici, les missions sont de nature plus classique (mais pas nécessairement moins dangereuses !). Effectuez un {{LMB}} sur une des catégories en vert.  La catégorie s'ouvre pour laisser apparaître les missions disponibles de ce type. Pointez-en une afin qu'elle apparaisse en surbrillance et effectuez un {{LMB}} .  Notez que les détails de la mission apparaissent sur le côté droit de l'écran. Si vous souhaitez accepter la mission, vous devrez effectuer un {{LMB}} sur le bouton {{Button:Accept}} au bas de l'écran. Cependant, nous ne sommes pas tout à fait prêt pour effectuer une  mission, nous allons donc quitter L'Écran des Missions et regarder les autres boutons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:News}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Cela vous emmènera vers [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]]. Depuis que nous avons commencé le jeu, il n'y a pas eu de nouvelles. Plus tard, cet écran vous permettra de voir les nouvelles provenant de tout l'univers connu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:Info}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Ceci vous emmènera vers [[Manual:Computer:Info_screen|L'Ecran d'Information du Joueur (Player Information Screen)]]. Deux boutons supplémentaires sont apparus : {{Button:Player_info}} et {{Button:Ship_stats}} . Le bouton {{Button:Player_info}} permet d'afficher l'état de vos relations actuelles avec les différentes factions de Vega Strike et classe l'ensemble des vaisseaux que vous avez détruits. Le bouton {{Button:Ship_stats}} affiche des informations relatives au vaisseau que vous pilotez - actuellement les informations affichées correspondent au Llama.&lt;br /&gt;
Appuyez sur le bouton {{Button:Done}} et retournez vers le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons (Cargo Computer)]]===&lt;br /&gt;
''Si je souhaite aller n'importe où dans cet univers, cela va demander de l'argent, beaucoup d'argent !''&lt;br /&gt;
&lt;br /&gt;
La manière la plus simple de gagner de l'argent est d'effectuer du [[Manual:Trading|Transport de Marchandises]]. Achetez aux endroits où les prix sont bas et vendez là où ils sont hauts. Pour cela, vous devez accéder à [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]] dans un Centre Commercial (Trade Center). Suivez les liens qui mènent vers le Centre Commercial et rendez-vous sur [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]]. Notez que le type de la base sur laquelle vous vous trouvez s'affiche en haut de l'écran (Atlantis est une Planète Océanique). En dessous, vous remarquerez que vous avez 13 500 crédits à dépenser et 500 emplacements disponibles pour des marchandises. Votre objectif est d'obtenir le plus possible de marchandises à bas prix en fonction de votre argent et de la place disponible sur votre transport. Les marchandises disponibles sont classées par catégories elles-mêmes divisées en sous-catégories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Une Planète Océanique est typiquement une planète rurale avec de grandes étendues d'eau, créant des produits naturels en grande quantité. Pointez la catégorie des Produits Naturels (Natural Products) avec la souris afin qu'elle apparaisse en surbrillance et cliquez sur {{LMB}} . Les sous-catégories vont apparaître ; Nourriture (Food), Alcools (Liquor), Ressources Naturelles (Natural Resources) et/ou Plantes (Plants). Ne vous inquiétez-pas si certains de ces produits ne sont pas disponibles, à certains endroits la liste des marchandises disponibles est variable dans le temps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regardons quelle Nourriture est produite sur Atlantis. La sous-catégorie Nourriture s'ouvre sur une liste de marchandises variées, colorées en blanc. Cela signifie que nous avons à la fois la place dans le transport pour les stocker et suffisamment de crédits pour les acheter. Si nous n'avions pas pu, ils seraient apparus en rouge et nous ne pourrions pas les acheter. Pointez sur la première marchandise en dessous de Nourriture afin qu'elle apparaisse en surbrillance. Notez que trois boutons sont apparus au centre de l'écran, {{Button:Buy}}, {{Button:Buy10}} et {{Button:Buy1}}. Ces boutons vous permettent d'acheter (respectivement) toutes les marchandises disponibles, dix (10) marchandises ou une (1) marchandise. Appuyez sur le bouton {{Button:Buy}}. Notez comment les marchandises disparaissent de la gauche pour apparaître dans l'écran de droite. Dans le même temps, vos crédits et l'espace disponible de votre cargo ont diminué. Vous avez désormais acheté les marchandises. Si vous voulez vendre ces marchandises, vous devez les pointer avec la souris dans l'écran de droite afin qu'elles apparaissent en surbrillance, et cliquer sur le bouton {{Button:Sell}} qui apparaît à ce moment là.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous voulons des marchandises pour effectuer du commerce, donc il faut rester sur l'écran de gauche. Répétez la séquence ci-dessus pour acheter autant de Nourriture que vous pouvez. Vous devriez avoir des crédits et de l'espace disponible dans votre transport après avoir acheté toute la Nourriture. Si c'est le cas, déplacez-vous vers la prochaine sous-catégorie et achetez-y ce que vous pouvez.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quand vous ne pouvez plus acheter de Produits Naturels (du à un manque de crédits, à un manque de place disponible pour les marchandises ou à une pénurie de marchandises), cliquez sur le bouton {{Button:Save_Load}}. Cela vous emmènera vers le [[Manual:Computer:Game_menu|Menu du Jeu (Game Menu)]]. D'ici, vous pouvez quitter le jeu, enregistrer la partie en cours ou charger une ancienne partie sauvegardée. Cliquez sur le rectangle à côté du bouton {{Button:Quit_game}} et entrez votre nom de pilote. Effectuez un {{LMB}} sur le bouton {{Button:Save}} et confirmez pour enregistrer la partie. Notez que le nom apparaît désormais dans le rectangle de gauche. Quoiqu'il arrive après, nous pourrons toujours recharger cette partie en entrant dans cet écran, en pointant le nom du pilote afin qu'il apparaisse en surbrillance et en cliquant sur le bouton {{Button:Load}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effectuez un {{LMB}} sur le bouton {{Button:Done}}, ce qui vous fera sortir vers le Hall.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux (Shipyards)]]===&lt;br /&gt;
''Des feux d'artifices ! Encore et encore des feux d'artifices !''&lt;br /&gt;
&lt;br /&gt;
Le dernier point avant de finir concerne l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]]. C'est à cet endroit que vous pouvez réparer, améliorer ou changer de vaisseau. En cliquant sur le lien Upgrade Ship, vous accèderez à l'[[Manual:Computer:Upgrades_screen|Ordinateur des Améliorations]].  Cet ordinateur fonctionne de manière similaire à l'[[Manual:Computer:Cargo_computer|Ordinateur des Cargaisons]]. Regardez quelles sont les améliorations disponibles à Atlantis. Depuis que vous avez dépensé tous vos crédits dans votre cargaison, vous ne pourrez probablement plus rien acheter. Après une ou deux livraisons de cargaisons, vous devriez certainement avoir suffisamment de crédits pour acheter quelque chose ici. Pour le moment, notez simplement que l'écran de droite indique les améliorations actuelles de votre vaisseau. Si vous rencontrez des problèmes, vous avez au moins quelque chose pour combattre !&lt;br /&gt;
&lt;br /&gt;
De la même manière, l'accès à l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]] permet d'apercevoir les vaisseaux à vendre sur Atlantis. L'écran de l'ordinateur devrait vous être désormais familier.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 2: Your First Cargo Run ==&lt;br /&gt;
''Well, that was a nice, peaceful interlude.  Atlantis isn’t so bad, but I’m not the type of person who’s happy, covered in dirt and dust unless it’s from a spaceport.  I’ve got wanderlust, and a whole universe to indulge it with!''&lt;br /&gt;
&lt;br /&gt;
Well, that’s the whole point isn’t it?  You’re the type of person who sees life as a journey to the grave, not with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming ‘Wow!  What a ride!’  If you want the stars, though, there are a couple of procedures to follow.&lt;br /&gt;
&lt;br /&gt;
Return to the Hangar and locate your ship.  Sometimes, the Hangar may be the Concourse, but either way, you want to find your ship and highlight the '''Launch''' hotspot. Click {{LMB}} on your ship to initiate the launch sequence.&lt;br /&gt;
&lt;br /&gt;
After lift-off, your screen will be replaced with a view of your cockpit.  Overlaying that will be a large box, your [[Manual:Map|Nav Map]].  Use {{Key:EN:Shift_left}} + {{Key:EN:M}} [M] to hide the [[Manual:Map|Nav Map]], since you are following this tutorial.  Later, you will use the [[Manual:Map|Nav Map]] to find your way around the known systems.  Right now, though, you should be looking into space.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:T}}.  This cycles your targeting system.  {{Key:EN:Shift_left}} + {{Key:EN:T}} cycles backwards, and the {{Key:EN:N}} key can be used instead to cycle only destinations and not ships. Notice the right video display unit (VDU) changes its name and picture.  On screen, a box may appear around some feature in the distance, and your detection array (the circles at the bottom of the screen), will show a ‘+’.  This is your current target. This could be a destination, point of interest or hostile spacecraft. If your target is not within your field of view, an arrow will appear on an edge of the screen indicating the direction that your target occupies. Press {{Key:EN:T}} repeatedly until the Mining Base Serenity is targeted. Using your mouse, joystick, or arrow keys {{Key:Cursors}} re-orient your ship by following the arrow until the gray box (representing the location of the base) is in the center of your screen. If the base is extremely far away, a crosshairs will be displayed instead of a targeting box.&lt;br /&gt;
&lt;br /&gt;
Now that we’re pointed in the right direction, we want to get there.  Press {{Key:EN:Equal}} or {{Key:KP_Plus_small}} on the keypad.  You will see a couple of indicators above the detection array increase from zero (0).  The left number is your current velocity, and the right number is your set velocity--the velocity that you have requested.  Repeatedly pressing (or holding down) these keys will increase this number to a maximum point.  Alternatively, {{Key:EN:Backslash}} will set your maximum velocity, to which your current velocity will eventually match. {{Key:Backspace}} will set your velocity back to zero.&lt;br /&gt;
&lt;br /&gt;
Doesn’t feel like we’re going anywhere does it?  That’s because space is vast!  Under normal propulsion, you could take months to reach your destination.  Ships in Vega Strike, however, are equipped with a SPEC drive that enables [[Manual:Insystem_travel|inter-planetary travel]] to be accomplished quickly.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:A}}.  Notice the number below your current velocity increases from 1 to a large number.  Similarly, the stars start streaking by.  You have activated your SPEC drive. The number shown is your SPEC multiplier, which determines your velocity when multiplied with the velocity supplied by your conventional thrusters. While away from gravity wells, you can travel tremendously fast. This means that you must ''avoid obstacles'' like planets when using SPEC. Leave the drive on for now. If there is a planet between you and your destination, you must fly around the planet before proceeding. If your SPEC multiplier is low (in the hundereds) or falling, this means you are too close to the planet. Turn away from the planet and watch the SPEC multiplier climb. The further you are from a planet, the easier it will be to go around. Once you have a clear line of sight to your target, orient yourself again to head towards it.&lt;br /&gt;
&lt;br /&gt;
You will notice shortly that you are now approaching Serenity, and the distance indicator in the right VDU is decreasing.  Something else you will notice is that your shields disappear.  That’s the disadvantage to using SPEC drives.  It’s advised that you not engage your SPEC drive if there are enemies nearby.&lt;br /&gt;
&lt;br /&gt;
If you find that it is difficult to control your ship while using SPEC, keep in mind that your ship's inertia makes changes in your velocity take some time. If you are pointed at the base but seem to be drifting away, look at the direction of the star streaks. This indicates your current vector. If this is too far off from where you want to travel, turn SPEC off for a bit while your flight computer adjusts to your requested velocity. Once the current velocity and set velocity numbers match, turn SPEC back on and you should be back on track.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble aiming accurately at your target from a distance you can use the ASAP (As Soon As Possible) feature. Press {{Key:EN:Shift_left}} + {{Key:EN:A}} to activate ASAP, which will point your ship at your current target and engage full thrusters. You'll have to toggle ASAP off when you want to reduce your velocity. For this reason, it's a good idea to turn it off once you are correctly oriented so you can control your thrust manually.&lt;br /&gt;
&lt;br /&gt;
As you approach Serenity, the SPEC indicator will reduce, and star streaking will disappear.  This is because you are approaching another gravity well.  Press {{Key:EN:A}} to deactivate your SPEC drive when close to Serenity and approach under normal power.  This gives your shields a chance to regenerate.  You should also consider approaching your destination at less than full velocity to reduce any damage an accidental hit may do to your shields, or to your ship itself.&lt;br /&gt;
&lt;br /&gt;
Maneuvering closer to Serenity, you will soon see it in your cockpit view.  The closer you get, the bigger it gets. Once you are very close to the base, you can press {{Key:Backspace}} to cut thrust and use the {{Key:Tab}} (afterburner key) to jet forward. Your ship will slow down automatically when you release the afterburner. Common courtesy when you want to dock to a base or land at a planet, is to hail it and request permission to land.  Press {{Key:EN:0}} while the base is targeted.  As you approach, three green or red boxes will appear around Serenity.  These are the docking clamps.  Carefully approach one of the green clamps.  Some of them are inside a docking bay, which you can fly into if you wish.  As you get close to a clamp, press {{Key:EN:D}} to activate docking procedures.  You may not be close enough to dock, so continue your approach and press {{Key:EN:D}} until docking initiates.&lt;br /&gt;
&lt;br /&gt;
Once docked, your cockpit view will be replaced with the Landing Pad at the Mining Base Serenity.  Using the skills from Tutorial 1, find and access the [[Manual:Computer:Cargo_computer|Cargo Computer]] to sell your cargo.  Don’t forget to save!  Your cargo bay should be empty, and you should have more credits than you started with.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You have made your first cargo run!&lt;br /&gt;
&lt;br /&gt;
== Tutorial 3: Making Some More Money ==&lt;br /&gt;
&lt;br /&gt;
''Well, that wasn’t so hard was it?  Used my head, bought some cargo, moved it where its needed and sold it, making some money out of the deal.  I’m going to need more though.  I’ve got lots of cargo space, and I don’t want pirates getting their hands on anything in MY hold!''&lt;br /&gt;
&lt;br /&gt;
Obviously, you’re going to need more money than what you made from your first cargo run.  Repeat the process in Tutorial 2, buying cargo at low prices, traveling to another base and selling high.  The key is to find out what cargoes will make the most money, depending on the base you’re buying from, and planning to sell to.  This comes from experience, and landing at different bases.  As a hint, we recommend buying Raw Materials such as Metals, and transporting them to back to Oceanic Atlantis.&lt;br /&gt;
&lt;br /&gt;
Along the way, don’t forget to upgrade your ship!  Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ship over and above what you started with.  It is a balancing act, spending credits on upgrades, as opposed to buying more cargo to make even more credits with, but eventually, someone is going to notice you, moving around the system and making money.  Eventually, you will have to face a hostile opponent, and engage in combat.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 4: Combat ==&lt;br /&gt;
''It had to happen. Some nosy pirate, interfering Luddite or worse, an Aera force had to muscle in on my money making.  What’s a pilot to do?''&lt;br /&gt;
&lt;br /&gt;
Vega Strike is a dangerous universe.  Somewhere, sometime, a pilot has to be prepared to kill or be killed.  &lt;br /&gt;
&lt;br /&gt;
So, are you going to panic, or go in, guns blazing?  Usually you realize you are about to have a battle because of a change in the music tempo.  Another indicator is the target lock light flickering in your HUD.  Either way, something’s got to give.&lt;br /&gt;
&lt;br /&gt;
Once you are aware of hostile opponents, Press {{Key:EN:H}}.  This will target the closest one.  You could use other targeting keys, but {{Key:EN:H}} gives the quickest result, and the closest threat.  Re-orient your ship until you facing your target.  While doing this, switch your left video display unit (VDU) to guns and missiles using {{Key:EN:M}}. Cycle through your gun selection using {{Key:EN:G}} until you are happy with your gun load out.  Similarly, use {{Key:EN:W}} to select your missile load out.&lt;br /&gt;
&lt;br /&gt;
Your personal preferences will eventually suggest an attack velocity, but for now, have your Llama set velocity at 800 - a reasonable speed, but not to fast.  Your aiming reticule (the circle and cross in the centre of the HUD), should be directly over your opponent if you are head to head or on their tail.  Otherwise, you want to aim slightly in front of their direction of travel, as your weaponry takes a small amount of time to travel between your respective positions (this is called leading your target).  Once within range of your various weapons, trigger your fire control {{Key:Space_half}} or {{LMB}} for guns; {{Key:EN:Enter}} or {{RMB}} for missiles; or your appropriate joystick buttons).  Expect your opponent to try to evade your fire, so make sure you keep your weapons on your target.&lt;br /&gt;
&lt;br /&gt;
Note the right VDU.  This shows your opponent surrounded by its shields.  As you fire upon your opponent, these shields will steadily reduce to nothing.  Further hits on your opponent will then damage armor, and finally any critical ship components.  The ship’s icon in the right VDU will redden as your opponent takes damage.  Meanwhile, keep an eye on your shields in the bottom left of the HUD.  Your opponent is trying to do the same to you.  Combat, therefore, involves your attempting to reduce your opponent’s shields and armor, and evading your opponent’s returning fire, since they are trying to do the same to you.&lt;br /&gt;
&lt;br /&gt;
Eventually, one ship (whether through luck, skill or superior hardware) will defeat and destroy the other.  You want it to be you, since the other option doesn’t bear thinking about.  A suitably large explosion will reward you as your opponent comes apart at the seams.  At this point, press {{Key:EN:H}} again to cycle to your next closest opponent.  If you find one, follow the above process and destroy them, ship by ship.  It is highly recommended that you destroy your first opponent before attacking another.  This ensures the first opponent does not have time to regenerate their shields, which you have just spent time and energy removing.  Remember, ALL of your opponents will be attacking you, so your ship is losing shields and armor, and time is of the essence.&lt;br /&gt;
&lt;br /&gt;
If no opponents remain then congratulations!  You have survived your first battle!  Now, assess your damage.  It may be that you now need to seek repairs to your ship.  If so, dock at the closest habitable base or planet.  Proceed to the Upgrades Screen and highlight each of your ship’s components. If damaged, a {{Button:Fix}} button will appear and the cost of repair will be noted in the bottom box.  You may need to replace various ships’ components too.  While you are here, replace any missiles used; you never know when you’ll need them next.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 5: What Next? ==&lt;br /&gt;
&lt;br /&gt;
This ends this series of tutorials.  You should now have the basics on how to move about on a base, navigate the stars and defend yourself against danger.  Make some more credits, upgrade or even change your ship.  When you have enough credits to spare, go speak to a certain cargo hauler on Atlantis.  Then, feel free to journey to the stars!&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|New users]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manual]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendix]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16545</id>
		<title>Fr:Manuel:Tutoriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16545"/>
				<updated>2008-11-22T22:04:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Entrepôt des Vaisseaux (Shipyards) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Tutorial}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|Nouveaux utilisateurs]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manuel]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendice]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= TUTORIELS =&lt;br /&gt;
A chaque fois que voyez les lettres en gras et entre crochets (par exemple '''[BG]''', cela signifie qu'il faut presser cette touche. Notez que '''[BG]''' et '''[BD]''' signifient respectivement bouton gauche et bouton droit de la souris.&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{LMB}} = Bouton gauche de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{RMB}} = Bouton droit de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{MMB}} = Bouton du milieu de la souris&lt;br /&gt;
&lt;br /&gt;
== Tutoriel 1: Première arrivée ==&lt;br /&gt;
''Après un tout premier vol dans votre propre vaisseau, vous êtes arrivé sur une petite planète océanique nommée Atlantis. Tout en atterrissant avec un soupir de soulagement, vos premières aspirations vont au repos et aux divertissement. Ensuite vous pourrez profiter pleinement de ce que l'univers a à vous offrir!''&lt;br /&gt;
&lt;br /&gt;
Une fois que Vega Strike est chargé (ce qui peut prendre plusieurs minutes la première fois, lorsque Vega Strike va générer l'univers), le premier écran qui va apparaître est le [[Manual:Location:Hangar|Hangar]] de la Planète Océanique Atlantis. Notez que votre vaisseau se situe au centre de la vue. Tout autour de votre vaisseau se trouvent des points d'accès qui vous permettent de rejoindre d'autres lieux de la base. Parcourez l'écran avec votre souris. A certains endroits, vous verrez apparaître ces liens et leur description associée. Ces liens vous indiquent l'existence d'un point d'accès et sa destination. Vous pouvez également utiliser {{RMB}} '''[BD]''' qui permet de pointer directement, et à tour de rôle, sur chacun des points d'accès existant.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Concourse| Le Hall (Concourse)]]===&lt;br /&gt;
Repérez le lien vers le [[Manual:Location:Concourse|Hall]], et quand il est en surbrillance, utiliser le {{LMB}} '''[BG]'''. Vous allez suivre le point d'accès et entrer dans l'écran interactif du [[Manual:Location:Concourse|Hall]]. La plupart du temps, le [[Manual:Location:Concourse|Hall]] permet d'accéder à tous les autres lieux de la base.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Bar|Le Bar (The Bar)]] ===&lt;br /&gt;
''Je ne connais rien sur personne, mais j'ai grande soif - une boisson pour des informations.''&lt;br /&gt;
&lt;br /&gt;
Repérez et suivez le lien '[[Manual:Location:Bar|le Bar]]'. Ici, vous pourrez discuter avec le barman pour connaître les informations les plus récentes, des astuces de jeu et les derniers potins. Pointez le barman afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . La conversation va apparaître tout en haut de l'écran. L'utilisation répétitive de {{LMB}} va déclencher des conversations variées.&lt;br /&gt;
&lt;br /&gt;
De temps en temps, des [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs (fixers)]] apparaissent au premier plan de l'écran, le plus souvent assis à une table. Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] peuvent vous proposer des missions variées, des équipements ou de meilleures connaissances pour jouer à Vega Strike. S'il y a actuellement un [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]], pointez-le avec la souris afin qu'il apparaisse en surbrillance et cliquez sur {{LMB}} . Le [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]] va discuter de choses et d'autres qui le concerne et devrait ensuite vous proposer un choix. Un menu va apparaître pour vous permettre d'accepter ou non la proposition. Pour l'instant, cliquer sur '''[No]''' avec le {{LMB}} .&lt;br /&gt;
Repérez la sortie du bar et retournez dans le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Mission_computer|L'Ordinateur des Missions (Mission Computer)]]===&lt;br /&gt;
&lt;br /&gt;
''OK, j'ai bu un coup, mais y'a-t'il d'autres choses intéressantes à faire dans les parages pour un pilote  ?''&lt;br /&gt;
&lt;br /&gt;
Depuis le [[Manual:Concourse|Hall]], repérez et entrez dans [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]] en utilisant la même méthode que pour entrer dans le Bar.Vous apercevrez trois boutons tout en haut de l'écran, {{Button:Missions}}, {{Button:News}} et {{Button:Info}}. Le bouton {{Button:Missions}} permet d'accéder à [[Manual:Computer:Mission_computer|L'Écran des Missions (Mission Screen)]]. Il s'agit de l'écran qui apparaît par défaut quand vous accédez à [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]]. Le bouton {{Button:News}} accède à [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]], et le bouton {{Button:Info}} permet d'accéder à [[Manual:Computer:Info_screen|L'Écran d'Information (Information Screen)]]. Effectuez un {{LMB}} sur le bouton {{Button:Missions}} .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous sommes maintenant sur [[Manual:Computer:Mission_computer|L'Écran des Missions]]. Vous trouverez ici la liste des missions basiques disponibles.  Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] offrent des missions plus dangereuses, plus intéressantes (et plus lucratives), mais elles sont peu nombreuses. Ici, les missions sont de nature plus classique (mais pas nécessairement moins dangereuses !). Effectuez un {{LMB}} sur une des catégories en vert.  La catégorie s'ouvre pour laisser apparaître les missions disponibles de ce type. Pointez-en une afin qu'elle apparaisse en surbrillance et effectuez un {{LMB}} .  Notez que les détails de la mission apparaissent sur le côté droit de l'écran. Si vous souhaitez accepter la mission, vous devrez effectuer un {{LMB}} sur le bouton {{Button:Accept}} au bas de l'écran. Cependant, nous ne sommes pas tout à fait prêt pour effectuer une  mission, nous allons donc quitter L'Écran des Missions et regarder les autres boutons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:News}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Cela vous emmènera vers [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]]. Depuis que nous avons commencé le jeu, il n'y a pas eu de nouvelles. Plus tard, cet écran vous permettra de voir les nouvelles provenant de tout l'univers connu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:Info}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Ceci vous emmènera vers [[Manual:Computer:Info_screen|L'Ecran d'Information du Joueur (Player Information Screen)]]. Deux boutons supplémentaires sont apparus : {{Button:Player_info}} et {{Button:Ship_stats}} . Le bouton {{Button:Player_info}} permet d'afficher l'état de vos relations actuelles avec les différentes factions de Vega Strike et classe l'ensemble des vaisseaux que vous avez détruits. Le bouton {{Button:Ship_stats}} affiche des informations relatives au vaisseau que vous pilotez - actuellement les informations affichées correspondent au Llama.&lt;br /&gt;
Appuyez sur le bouton {{Button:Done}} et retournez vers le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons (Cargo Computer)]]===&lt;br /&gt;
''Si je souhaite aller n'importe où dans cet univers, cela va demander de l'argent, beaucoup d'argent !''&lt;br /&gt;
&lt;br /&gt;
La manière la plus simple de gagner de l'argent est d'effectuer du [[Manual:Trading|Transport de Marchandises]]. Achetez aux endroits où les prix sont bas et vendez là où ils sont hauts. Pour cela, vous devez accéder à [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]] dans un Centre Commercial (Trade Center). Suivez les liens qui mènent vers le Centre Commercial et rendez-vous sur [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]]. Notez que le type de la base sur laquelle vous vous trouvez s'affiche en haut de l'écran (Atlantis est une Planète Océanique). En dessous, vous remarquerez que vous avez 13 500 crédits à dépenser et 500 emplacements disponibles pour des marchandises. Votre objectif est d'obtenir le plus possible de marchandises à bas prix en fonction de votre argent et de la place disponible sur votre transport. Les marchandises disponibles sont classées par catégories elles-mêmes divisées en sous-catégories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Une Planète Océanique est typiquement une planète rurale avec de grandes étendues d'eau, créant des produits naturels en grande quantité. Pointez la catégorie des Produits Naturels (Natural Products) avec la souris afin qu'elle apparaisse en surbrillance et cliquez sur {{LMB}} . Les sous-catégories vont apparaître ; Nourriture (Food), Alcools (Liquor), Ressources Naturelles (Natural Resources) et/ou Plantes (Plants). Ne vous inquiétez-pas si certains de ces produits ne sont pas disponibles, à certains endroits la liste des marchandises disponibles est variable dans le temps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regardons quelle Nourriture est produite sur Atlantis. La sous-catégorie Nourriture s'ouvre sur une liste de marchandises variées, colorées en blanc. Cela signifie que nous avons à la fois la place dans le transport pour les stocker et suffisamment de crédits pour les acheter. Si nous n'avions pas pu, ils seraient apparus en rouge et nous ne pourrions pas les acheter. Pointez sur la première marchandise en dessous de Nourriture afin qu'elle apparaisse en surbrillance. Notez que trois boutons sont apparus au centre de l'écran, {{Button:Buy}}, {{Button:Buy10}} et {{Button:Buy1}}. Ces boutons vous permettent d'acheter (respectivement) toutes les marchandises disponibles, dix (10) marchandises ou une (1) marchandise. Appuyez sur le bouton {{Button:Buy}}. Notez comment les marchandises disparaissent de la gauche pour apparaître dans l'écran de droite. Dans le même temps, vos crédits et l'espace disponible de votre cargo ont diminué. Vous avez désormais acheté les marchandises. Si vous voulez vendre ces marchandises, vous devez les pointer avec la souris dans l'écran de droite afin qu'elles apparaissent en surbrillance, et cliquer sur le bouton {{Button:Sell}} qui apparaît à ce moment là.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous voulons des marchandises pour effectuer du commerce, donc il faut rester sur l'écran de gauche. Répétez la séquence ci-dessus pour acheter autant de Nourriture que vous pouvez. Vous devriez avoir des crédits et de l'espace disponible dans votre transport après avoir acheté toute la Nourriture. Si c'est le cas, déplacez-vous vers la prochaine sous-catégorie et achetez-y ce que vous pouvez.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quand vous ne pouvez plus acheter de Produits Naturels (du à un manque de crédits, à un manque de place disponible pour les marchandises ou à une pénurie de marchandises), cliquez sur le bouton {{Button:Save_Load}}. Cela vous emmènera vers le [[Manual:Computer:Game_menu|Menu du Jeu (Game Menu)]]. D'ici, vous pouvez quitter le jeu, enregistrer la partie en cours ou charger une ancienne partie sauvegardée. Cliquez sur le rectangle à côté du bouton {{Button:Quit_game}} et entrez votre nom de pilote. Effectuez un {{LMB}} sur le bouton {{Button:Save}} et confirmez pour enregistrer la partie. Notez que le nom apparaît désormais dans le rectangle de gauche. Quoiqu'il arrive après, nous pourrons toujours recharger cette partie en entrant dans cet écran, en pointant le nom du pilote afin qu'il apparaisse en surbrillance et en cliquant sur le bouton {{Button:Load}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effectuez un {{LMB}} sur le bouton {{Button:Done}}, ce qui vous fera sortir vers le Hall.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux (Shipyards)]]===&lt;br /&gt;
''Des feux d'artifices ! Encore et encore des feux d'artifices !''&lt;br /&gt;
&lt;br /&gt;
Le dernier point avant de finir est l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]]. C'est à cet endroit que vous pouvez réparer, améliorer ou changer de vaisseau. En cliquant sur le lien Upgrade Ship, vous accèderez à l'[[Manual:Computer:Upgrades_screen|Ordinateur des Améliorations]].  Cet ordinateur fonctionne de manière similaire à l'[[Manual:Computer:Cargo_computer|Ordinateur des Cargaisons]]. Regardez quelles sont les améliorations disponibles à Atlantis. Depuis que vous avez dépensé tous vos crédits dans votre cargaison, vous ne pourrez probablement plus rien acheter. Après une ou deux livraisons de cargaisons, vous devriez certainement avoir suffisamment de crédits pour acheter quelque chose ici. Pour le moment, notez simplement que l'écran de droite indique les améliorations actuelles de votre vaisseau. Si vous rencontrez des problèmes, vous avez au moins quelque chose pour combattre !&lt;br /&gt;
&lt;br /&gt;
De la même manière, l'accès à l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]] permet d'apercevoir les vaisseaux à vendre sur Atlantis. L'écran de l'ordinateur devrait vous être désormais familier.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 2: Your First Cargo Run ==&lt;br /&gt;
''Well, that was a nice, peaceful interlude.  Atlantis isn’t so bad, but I’m not the type of person who’s happy, covered in dirt and dust unless it’s from a spaceport.  I’ve got wanderlust, and a whole universe to indulge it with!''&lt;br /&gt;
&lt;br /&gt;
Well, that’s the whole point isn’t it?  You’re the type of person who sees life as a journey to the grave, not with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming ‘Wow!  What a ride!’  If you want the stars, though, there are a couple of procedures to follow.&lt;br /&gt;
&lt;br /&gt;
Return to the Hangar and locate your ship.  Sometimes, the Hangar may be the Concourse, but either way, you want to find your ship and highlight the '''Launch''' hotspot. Click {{LMB}} on your ship to initiate the launch sequence.&lt;br /&gt;
&lt;br /&gt;
After lift-off, your screen will be replaced with a view of your cockpit.  Overlaying that will be a large box, your [[Manual:Map|Nav Map]].  Use {{Key:EN:Shift_left}} + {{Key:EN:M}} [M] to hide the [[Manual:Map|Nav Map]], since you are following this tutorial.  Later, you will use the [[Manual:Map|Nav Map]] to find your way around the known systems.  Right now, though, you should be looking into space.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:T}}.  This cycles your targeting system.  {{Key:EN:Shift_left}} + {{Key:EN:T}} cycles backwards, and the {{Key:EN:N}} key can be used instead to cycle only destinations and not ships. Notice the right video display unit (VDU) changes its name and picture.  On screen, a box may appear around some feature in the distance, and your detection array (the circles at the bottom of the screen), will show a ‘+’.  This is your current target. This could be a destination, point of interest or hostile spacecraft. If your target is not within your field of view, an arrow will appear on an edge of the screen indicating the direction that your target occupies. Press {{Key:EN:T}} repeatedly until the Mining Base Serenity is targeted. Using your mouse, joystick, or arrow keys {{Key:Cursors}} re-orient your ship by following the arrow until the gray box (representing the location of the base) is in the center of your screen. If the base is extremely far away, a crosshairs will be displayed instead of a targeting box.&lt;br /&gt;
&lt;br /&gt;
Now that we’re pointed in the right direction, we want to get there.  Press {{Key:EN:Equal}} or {{Key:KP_Plus_small}} on the keypad.  You will see a couple of indicators above the detection array increase from zero (0).  The left number is your current velocity, and the right number is your set velocity--the velocity that you have requested.  Repeatedly pressing (or holding down) these keys will increase this number to a maximum point.  Alternatively, {{Key:EN:Backslash}} will set your maximum velocity, to which your current velocity will eventually match. {{Key:Backspace}} will set your velocity back to zero.&lt;br /&gt;
&lt;br /&gt;
Doesn’t feel like we’re going anywhere does it?  That’s because space is vast!  Under normal propulsion, you could take months to reach your destination.  Ships in Vega Strike, however, are equipped with a SPEC drive that enables [[Manual:Insystem_travel|inter-planetary travel]] to be accomplished quickly.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:A}}.  Notice the number below your current velocity increases from 1 to a large number.  Similarly, the stars start streaking by.  You have activated your SPEC drive. The number shown is your SPEC multiplier, which determines your velocity when multiplied with the velocity supplied by your conventional thrusters. While away from gravity wells, you can travel tremendously fast. This means that you must ''avoid obstacles'' like planets when using SPEC. Leave the drive on for now. If there is a planet between you and your destination, you must fly around the planet before proceeding. If your SPEC multiplier is low (in the hundereds) or falling, this means you are too close to the planet. Turn away from the planet and watch the SPEC multiplier climb. The further you are from a planet, the easier it will be to go around. Once you have a clear line of sight to your target, orient yourself again to head towards it.&lt;br /&gt;
&lt;br /&gt;
You will notice shortly that you are now approaching Serenity, and the distance indicator in the right VDU is decreasing.  Something else you will notice is that your shields disappear.  That’s the disadvantage to using SPEC drives.  It’s advised that you not engage your SPEC drive if there are enemies nearby.&lt;br /&gt;
&lt;br /&gt;
If you find that it is difficult to control your ship while using SPEC, keep in mind that your ship's inertia makes changes in your velocity take some time. If you are pointed at the base but seem to be drifting away, look at the direction of the star streaks. This indicates your current vector. If this is too far off from where you want to travel, turn SPEC off for a bit while your flight computer adjusts to your requested velocity. Once the current velocity and set velocity numbers match, turn SPEC back on and you should be back on track.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble aiming accurately at your target from a distance you can use the ASAP (As Soon As Possible) feature. Press {{Key:EN:Shift_left}} + {{Key:EN:A}} to activate ASAP, which will point your ship at your current target and engage full thrusters. You'll have to toggle ASAP off when you want to reduce your velocity. For this reason, it's a good idea to turn it off once you are correctly oriented so you can control your thrust manually.&lt;br /&gt;
&lt;br /&gt;
As you approach Serenity, the SPEC indicator will reduce, and star streaking will disappear.  This is because you are approaching another gravity well.  Press {{Key:EN:A}} to deactivate your SPEC drive when close to Serenity and approach under normal power.  This gives your shields a chance to regenerate.  You should also consider approaching your destination at less than full velocity to reduce any damage an accidental hit may do to your shields, or to your ship itself.&lt;br /&gt;
&lt;br /&gt;
Maneuvering closer to Serenity, you will soon see it in your cockpit view.  The closer you get, the bigger it gets. Once you are very close to the base, you can press {{Key:Backspace}} to cut thrust and use the {{Key:Tab}} (afterburner key) to jet forward. Your ship will slow down automatically when you release the afterburner. Common courtesy when you want to dock to a base or land at a planet, is to hail it and request permission to land.  Press {{Key:EN:0}} while the base is targeted.  As you approach, three green or red boxes will appear around Serenity.  These are the docking clamps.  Carefully approach one of the green clamps.  Some of them are inside a docking bay, which you can fly into if you wish.  As you get close to a clamp, press {{Key:EN:D}} to activate docking procedures.  You may not be close enough to dock, so continue your approach and press {{Key:EN:D}} until docking initiates.&lt;br /&gt;
&lt;br /&gt;
Once docked, your cockpit view will be replaced with the Landing Pad at the Mining Base Serenity.  Using the skills from Tutorial 1, find and access the [[Manual:Computer:Cargo_computer|Cargo Computer]] to sell your cargo.  Don’t forget to save!  Your cargo bay should be empty, and you should have more credits than you started with.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You have made your first cargo run!&lt;br /&gt;
&lt;br /&gt;
== Tutorial 3: Making Some More Money ==&lt;br /&gt;
&lt;br /&gt;
''Well, that wasn’t so hard was it?  Used my head, bought some cargo, moved it where its needed and sold it, making some money out of the deal.  I’m going to need more though.  I’ve got lots of cargo space, and I don’t want pirates getting their hands on anything in MY hold!''&lt;br /&gt;
&lt;br /&gt;
Obviously, you’re going to need more money than what you made from your first cargo run.  Repeat the process in Tutorial 2, buying cargo at low prices, traveling to another base and selling high.  The key is to find out what cargoes will make the most money, depending on the base you’re buying from, and planning to sell to.  This comes from experience, and landing at different bases.  As a hint, we recommend buying Raw Materials such as Metals, and transporting them to back to Oceanic Atlantis.&lt;br /&gt;
&lt;br /&gt;
Along the way, don’t forget to upgrade your ship!  Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ship over and above what you started with.  It is a balancing act, spending credits on upgrades, as opposed to buying more cargo to make even more credits with, but eventually, someone is going to notice you, moving around the system and making money.  Eventually, you will have to face a hostile opponent, and engage in combat.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 4: Combat ==&lt;br /&gt;
''It had to happen. Some nosy pirate, interfering Luddite or worse, an Aera force had to muscle in on my money making.  What’s a pilot to do?''&lt;br /&gt;
&lt;br /&gt;
Vega Strike is a dangerous universe.  Somewhere, sometime, a pilot has to be prepared to kill or be killed.  &lt;br /&gt;
&lt;br /&gt;
So, are you going to panic, or go in, guns blazing?  Usually you realize you are about to have a battle because of a change in the music tempo.  Another indicator is the target lock light flickering in your HUD.  Either way, something’s got to give.&lt;br /&gt;
&lt;br /&gt;
Once you are aware of hostile opponents, Press {{Key:EN:H}}.  This will target the closest one.  You could use other targeting keys, but {{Key:EN:H}} gives the quickest result, and the closest threat.  Re-orient your ship until you facing your target.  While doing this, switch your left video display unit (VDU) to guns and missiles using {{Key:EN:M}}. Cycle through your gun selection using {{Key:EN:G}} until you are happy with your gun load out.  Similarly, use {{Key:EN:W}} to select your missile load out.&lt;br /&gt;
&lt;br /&gt;
Your personal preferences will eventually suggest an attack velocity, but for now, have your Llama set velocity at 800 - a reasonable speed, but not to fast.  Your aiming reticule (the circle and cross in the centre of the HUD), should be directly over your opponent if you are head to head or on their tail.  Otherwise, you want to aim slightly in front of their direction of travel, as your weaponry takes a small amount of time to travel between your respective positions (this is called leading your target).  Once within range of your various weapons, trigger your fire control {{Key:Space_half}} or {{LMB}} for guns; {{Key:EN:Enter}} or {{RMB}} for missiles; or your appropriate joystick buttons).  Expect your opponent to try to evade your fire, so make sure you keep your weapons on your target.&lt;br /&gt;
&lt;br /&gt;
Note the right VDU.  This shows your opponent surrounded by its shields.  As you fire upon your opponent, these shields will steadily reduce to nothing.  Further hits on your opponent will then damage armor, and finally any critical ship components.  The ship’s icon in the right VDU will redden as your opponent takes damage.  Meanwhile, keep an eye on your shields in the bottom left of the HUD.  Your opponent is trying to do the same to you.  Combat, therefore, involves your attempting to reduce your opponent’s shields and armor, and evading your opponent’s returning fire, since they are trying to do the same to you.&lt;br /&gt;
&lt;br /&gt;
Eventually, one ship (whether through luck, skill or superior hardware) will defeat and destroy the other.  You want it to be you, since the other option doesn’t bear thinking about.  A suitably large explosion will reward you as your opponent comes apart at the seams.  At this point, press {{Key:EN:H}} again to cycle to your next closest opponent.  If you find one, follow the above process and destroy them, ship by ship.  It is highly recommended that you destroy your first opponent before attacking another.  This ensures the first opponent does not have time to regenerate their shields, which you have just spent time and energy removing.  Remember, ALL of your opponents will be attacking you, so your ship is losing shields and armor, and time is of the essence.&lt;br /&gt;
&lt;br /&gt;
If no opponents remain then congratulations!  You have survived your first battle!  Now, assess your damage.  It may be that you now need to seek repairs to your ship.  If so, dock at the closest habitable base or planet.  Proceed to the Upgrades Screen and highlight each of your ship’s components. If damaged, a {{Button:Fix}} button will appear and the cost of repair will be noted in the bottom box.  You may need to replace various ships’ components too.  While you are here, replace any missiles used; you never know when you’ll need them next.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 5: What Next? ==&lt;br /&gt;
&lt;br /&gt;
This ends this series of tutorials.  You should now have the basics on how to move about on a base, navigate the stars and defend yourself against danger.  Make some more credits, upgrade or even change your ship.  When you have enough credits to spare, go speak to a certain cargo hauler on Atlantis.  Then, feel free to journey to the stars!&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|New users]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manual]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendix]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16544</id>
		<title>Fr:Manuel:Tutoriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16544"/>
				<updated>2008-11-22T22:04:36Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Entrepôt des Vaisseaux (Shipyards) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Tutorial}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|Nouveaux utilisateurs]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manuel]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendice]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= TUTORIELS =&lt;br /&gt;
A chaque fois que voyez les lettres en gras et entre crochets (par exemple '''[BG]''', cela signifie qu'il faut presser cette touche. Notez que '''[BG]''' et '''[BD]''' signifient respectivement bouton gauche et bouton droit de la souris.&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{LMB}} = Bouton gauche de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{RMB}} = Bouton droit de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{MMB}} = Bouton du milieu de la souris&lt;br /&gt;
&lt;br /&gt;
== Tutoriel 1: Première arrivée ==&lt;br /&gt;
''Après un tout premier vol dans votre propre vaisseau, vous êtes arrivé sur une petite planète océanique nommée Atlantis. Tout en atterrissant avec un soupir de soulagement, vos premières aspirations vont au repos et aux divertissement. Ensuite vous pourrez profiter pleinement de ce que l'univers a à vous offrir!''&lt;br /&gt;
&lt;br /&gt;
Une fois que Vega Strike est chargé (ce qui peut prendre plusieurs minutes la première fois, lorsque Vega Strike va générer l'univers), le premier écran qui va apparaître est le [[Manual:Location:Hangar|Hangar]] de la Planète Océanique Atlantis. Notez que votre vaisseau se situe au centre de la vue. Tout autour de votre vaisseau se trouvent des points d'accès qui vous permettent de rejoindre d'autres lieux de la base. Parcourez l'écran avec votre souris. A certains endroits, vous verrez apparaître ces liens et leur description associée. Ces liens vous indiquent l'existence d'un point d'accès et sa destination. Vous pouvez également utiliser {{RMB}} '''[BD]''' qui permet de pointer directement, et à tour de rôle, sur chacun des points d'accès existant.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Concourse| Le Hall (Concourse)]]===&lt;br /&gt;
Repérez le lien vers le [[Manual:Location:Concourse|Hall]], et quand il est en surbrillance, utiliser le {{LMB}} '''[BG]'''. Vous allez suivre le point d'accès et entrer dans l'écran interactif du [[Manual:Location:Concourse|Hall]]. La plupart du temps, le [[Manual:Location:Concourse|Hall]] permet d'accéder à tous les autres lieux de la base.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Bar|Le Bar (The Bar)]] ===&lt;br /&gt;
''Je ne connais rien sur personne, mais j'ai grande soif - une boisson pour des informations.''&lt;br /&gt;
&lt;br /&gt;
Repérez et suivez le lien '[[Manual:Location:Bar|le Bar]]'. Ici, vous pourrez discuter avec le barman pour connaître les informations les plus récentes, des astuces de jeu et les derniers potins. Pointez le barman afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . La conversation va apparaître tout en haut de l'écran. L'utilisation répétitive de {{LMB}} va déclencher des conversations variées.&lt;br /&gt;
&lt;br /&gt;
De temps en temps, des [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs (fixers)]] apparaissent au premier plan de l'écran, le plus souvent assis à une table. Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] peuvent vous proposer des missions variées, des équipements ou de meilleures connaissances pour jouer à Vega Strike. S'il y a actuellement un [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]], pointez-le avec la souris afin qu'il apparaisse en surbrillance et cliquez sur {{LMB}} . Le [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]] va discuter de choses et d'autres qui le concerne et devrait ensuite vous proposer un choix. Un menu va apparaître pour vous permettre d'accepter ou non la proposition. Pour l'instant, cliquer sur '''[No]''' avec le {{LMB}} .&lt;br /&gt;
Repérez la sortie du bar et retournez dans le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Mission_computer|L'Ordinateur des Missions (Mission Computer)]]===&lt;br /&gt;
&lt;br /&gt;
''OK, j'ai bu un coup, mais y'a-t'il d'autres choses intéressantes à faire dans les parages pour un pilote  ?''&lt;br /&gt;
&lt;br /&gt;
Depuis le [[Manual:Concourse|Hall]], repérez et entrez dans [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]] en utilisant la même méthode que pour entrer dans le Bar.Vous apercevrez trois boutons tout en haut de l'écran, {{Button:Missions}}, {{Button:News}} et {{Button:Info}}. Le bouton {{Button:Missions}} permet d'accéder à [[Manual:Computer:Mission_computer|L'Écran des Missions (Mission Screen)]]. Il s'agit de l'écran qui apparaît par défaut quand vous accédez à [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]]. Le bouton {{Button:News}} accède à [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]], et le bouton {{Button:Info}} permet d'accéder à [[Manual:Computer:Info_screen|L'Écran d'Information (Information Screen)]]. Effectuez un {{LMB}} sur le bouton {{Button:Missions}} .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous sommes maintenant sur [[Manual:Computer:Mission_computer|L'Écran des Missions]]. Vous trouverez ici la liste des missions basiques disponibles.  Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] offrent des missions plus dangereuses, plus intéressantes (et plus lucratives), mais elles sont peu nombreuses. Ici, les missions sont de nature plus classique (mais pas nécessairement moins dangereuses !). Effectuez un {{LMB}} sur une des catégories en vert.  La catégorie s'ouvre pour laisser apparaître les missions disponibles de ce type. Pointez-en une afin qu'elle apparaisse en surbrillance et effectuez un {{LMB}} .  Notez que les détails de la mission apparaissent sur le côté droit de l'écran. Si vous souhaitez accepter la mission, vous devrez effectuer un {{LMB}} sur le bouton {{Button:Accept}} au bas de l'écran. Cependant, nous ne sommes pas tout à fait prêt pour effectuer une  mission, nous allons donc quitter L'Écran des Missions et regarder les autres boutons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:News}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Cela vous emmènera vers [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]]. Depuis que nous avons commencé le jeu, il n'y a pas eu de nouvelles. Plus tard, cet écran vous permettra de voir les nouvelles provenant de tout l'univers connu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:Info}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Ceci vous emmènera vers [[Manual:Computer:Info_screen|L'Ecran d'Information du Joueur (Player Information Screen)]]. Deux boutons supplémentaires sont apparus : {{Button:Player_info}} et {{Button:Ship_stats}} . Le bouton {{Button:Player_info}} permet d'afficher l'état de vos relations actuelles avec les différentes factions de Vega Strike et classe l'ensemble des vaisseaux que vous avez détruits. Le bouton {{Button:Ship_stats}} affiche des informations relatives au vaisseau que vous pilotez - actuellement les informations affichées correspondent au Llama.&lt;br /&gt;
Appuyez sur le bouton {{Button:Done}} et retournez vers le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons (Cargo Computer)]]===&lt;br /&gt;
''Si je souhaite aller n'importe où dans cet univers, cela va demander de l'argent, beaucoup d'argent !''&lt;br /&gt;
&lt;br /&gt;
La manière la plus simple de gagner de l'argent est d'effectuer du [[Manual:Trading|Transport de Marchandises]]. Achetez aux endroits où les prix sont bas et vendez là où ils sont hauts. Pour cela, vous devez accéder à [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]] dans un Centre Commercial (Trade Center). Suivez les liens qui mènent vers le Centre Commercial et rendez-vous sur [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]]. Notez que le type de la base sur laquelle vous vous trouvez s'affiche en haut de l'écran (Atlantis est une Planète Océanique). En dessous, vous remarquerez que vous avez 13 500 crédits à dépenser et 500 emplacements disponibles pour des marchandises. Votre objectif est d'obtenir le plus possible de marchandises à bas prix en fonction de votre argent et de la place disponible sur votre transport. Les marchandises disponibles sont classées par catégories elles-mêmes divisées en sous-catégories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Une Planète Océanique est typiquement une planète rurale avec de grandes étendues d'eau, créant des produits naturels en grande quantité. Pointez la catégorie des Produits Naturels (Natural Products) avec la souris afin qu'elle apparaisse en surbrillance et cliquez sur {{LMB}} . Les sous-catégories vont apparaître ; Nourriture (Food), Alcools (Liquor), Ressources Naturelles (Natural Resources) et/ou Plantes (Plants). Ne vous inquiétez-pas si certains de ces produits ne sont pas disponibles, à certains endroits la liste des marchandises disponibles est variable dans le temps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regardons quelle Nourriture est produite sur Atlantis. La sous-catégorie Nourriture s'ouvre sur une liste de marchandises variées, colorées en blanc. Cela signifie que nous avons à la fois la place dans le transport pour les stocker et suffisamment de crédits pour les acheter. Si nous n'avions pas pu, ils seraient apparus en rouge et nous ne pourrions pas les acheter. Pointez sur la première marchandise en dessous de Nourriture afin qu'elle apparaisse en surbrillance. Notez que trois boutons sont apparus au centre de l'écran, {{Button:Buy}}, {{Button:Buy10}} et {{Button:Buy1}}. Ces boutons vous permettent d'acheter (respectivement) toutes les marchandises disponibles, dix (10) marchandises ou une (1) marchandise. Appuyez sur le bouton {{Button:Buy}}. Notez comment les marchandises disparaissent de la gauche pour apparaître dans l'écran de droite. Dans le même temps, vos crédits et l'espace disponible de votre cargo ont diminué. Vous avez désormais acheté les marchandises. Si vous voulez vendre ces marchandises, vous devez les pointer avec la souris dans l'écran de droite afin qu'elles apparaissent en surbrillance, et cliquer sur le bouton {{Button:Sell}} qui apparaît à ce moment là.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous voulons des marchandises pour effectuer du commerce, donc il faut rester sur l'écran de gauche. Répétez la séquence ci-dessus pour acheter autant de Nourriture que vous pouvez. Vous devriez avoir des crédits et de l'espace disponible dans votre transport après avoir acheté toute la Nourriture. Si c'est le cas, déplacez-vous vers la prochaine sous-catégorie et achetez-y ce que vous pouvez.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quand vous ne pouvez plus acheter de Produits Naturels (du à un manque de crédits, à un manque de place disponible pour les marchandises ou à une pénurie de marchandises), cliquez sur le bouton {{Button:Save_Load}}. Cela vous emmènera vers le [[Manual:Computer:Game_menu|Menu du Jeu (Game Menu)]]. D'ici, vous pouvez quitter le jeu, enregistrer la partie en cours ou charger une ancienne partie sauvegardée. Cliquez sur le rectangle à côté du bouton {{Button:Quit_game}} et entrez votre nom de pilote. Effectuez un {{LMB}} sur le bouton {{Button:Save}} et confirmez pour enregistrer la partie. Notez que le nom apparaît désormais dans le rectangle de gauche. Quoiqu'il arrive après, nous pourrons toujours recharger cette partie en entrant dans cet écran, en pointant le nom du pilote afin qu'il apparaisse en surbrillance et en cliquant sur le bouton {{Button:Load}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effectuez un {{LMB}} sur le bouton {{Button:Done}}, ce qui vous fera sortir vers le Hall.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux (Shipyards)]]===&lt;br /&gt;
''Des feux d'artifices ! Encore et encore des feux d'artifices !''&lt;br /&gt;
&lt;br /&gt;
Le dernier point avant de finit est l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]]. C'est à cet endroit que vous pouvez réparer, améliorer ou changer de vaisseau. En cliquant sur le lien Upgrade Ship, vous accèderez à l'[[Manual:Computer:Upgrades_screen|Ordinateur des Améliorations]].  Cet ordinateur fonctionne de manière similaire à l'[[Manual:Computer:Cargo_computer|Ordinateur des Cargaisons]]. Regardez quelles sont les améliorations disponibles à Atlantis. Depuis que vous avez dépensé tous vos crédits dans votre cargaison, vous ne pourrez probablement plus rien acheter. Après une ou deux livraisons de cargaisons, vous devriez certainement avoir suffisamment de crédits pour acheter quelque chose ici. Pour le moment, notez simplement que l'écran de droite indique les améliorations actuelles de votre vaisseau. Si vous rencontrez des problèmes, vous avez au moins quelque chose pour combattre !&lt;br /&gt;
&lt;br /&gt;
De la même manière, l'accès à l'[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux]] permet d'apercevoir les vaisseaux à vendre sur Atlantis. L'écran de l'ordinateur devrait vous être désormais familier.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 2: Your First Cargo Run ==&lt;br /&gt;
''Well, that was a nice, peaceful interlude.  Atlantis isn’t so bad, but I’m not the type of person who’s happy, covered in dirt and dust unless it’s from a spaceport.  I’ve got wanderlust, and a whole universe to indulge it with!''&lt;br /&gt;
&lt;br /&gt;
Well, that’s the whole point isn’t it?  You’re the type of person who sees life as a journey to the grave, not with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming ‘Wow!  What a ride!’  If you want the stars, though, there are a couple of procedures to follow.&lt;br /&gt;
&lt;br /&gt;
Return to the Hangar and locate your ship.  Sometimes, the Hangar may be the Concourse, but either way, you want to find your ship and highlight the '''Launch''' hotspot. Click {{LMB}} on your ship to initiate the launch sequence.&lt;br /&gt;
&lt;br /&gt;
After lift-off, your screen will be replaced with a view of your cockpit.  Overlaying that will be a large box, your [[Manual:Map|Nav Map]].  Use {{Key:EN:Shift_left}} + {{Key:EN:M}} [M] to hide the [[Manual:Map|Nav Map]], since you are following this tutorial.  Later, you will use the [[Manual:Map|Nav Map]] to find your way around the known systems.  Right now, though, you should be looking into space.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:T}}.  This cycles your targeting system.  {{Key:EN:Shift_left}} + {{Key:EN:T}} cycles backwards, and the {{Key:EN:N}} key can be used instead to cycle only destinations and not ships. Notice the right video display unit (VDU) changes its name and picture.  On screen, a box may appear around some feature in the distance, and your detection array (the circles at the bottom of the screen), will show a ‘+’.  This is your current target. This could be a destination, point of interest or hostile spacecraft. If your target is not within your field of view, an arrow will appear on an edge of the screen indicating the direction that your target occupies. Press {{Key:EN:T}} repeatedly until the Mining Base Serenity is targeted. Using your mouse, joystick, or arrow keys {{Key:Cursors}} re-orient your ship by following the arrow until the gray box (representing the location of the base) is in the center of your screen. If the base is extremely far away, a crosshairs will be displayed instead of a targeting box.&lt;br /&gt;
&lt;br /&gt;
Now that we’re pointed in the right direction, we want to get there.  Press {{Key:EN:Equal}} or {{Key:KP_Plus_small}} on the keypad.  You will see a couple of indicators above the detection array increase from zero (0).  The left number is your current velocity, and the right number is your set velocity--the velocity that you have requested.  Repeatedly pressing (or holding down) these keys will increase this number to a maximum point.  Alternatively, {{Key:EN:Backslash}} will set your maximum velocity, to which your current velocity will eventually match. {{Key:Backspace}} will set your velocity back to zero.&lt;br /&gt;
&lt;br /&gt;
Doesn’t feel like we’re going anywhere does it?  That’s because space is vast!  Under normal propulsion, you could take months to reach your destination.  Ships in Vega Strike, however, are equipped with a SPEC drive that enables [[Manual:Insystem_travel|inter-planetary travel]] to be accomplished quickly.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:A}}.  Notice the number below your current velocity increases from 1 to a large number.  Similarly, the stars start streaking by.  You have activated your SPEC drive. The number shown is your SPEC multiplier, which determines your velocity when multiplied with the velocity supplied by your conventional thrusters. While away from gravity wells, you can travel tremendously fast. This means that you must ''avoid obstacles'' like planets when using SPEC. Leave the drive on for now. If there is a planet between you and your destination, you must fly around the planet before proceeding. If your SPEC multiplier is low (in the hundereds) or falling, this means you are too close to the planet. Turn away from the planet and watch the SPEC multiplier climb. The further you are from a planet, the easier it will be to go around. Once you have a clear line of sight to your target, orient yourself again to head towards it.&lt;br /&gt;
&lt;br /&gt;
You will notice shortly that you are now approaching Serenity, and the distance indicator in the right VDU is decreasing.  Something else you will notice is that your shields disappear.  That’s the disadvantage to using SPEC drives.  It’s advised that you not engage your SPEC drive if there are enemies nearby.&lt;br /&gt;
&lt;br /&gt;
If you find that it is difficult to control your ship while using SPEC, keep in mind that your ship's inertia makes changes in your velocity take some time. If you are pointed at the base but seem to be drifting away, look at the direction of the star streaks. This indicates your current vector. If this is too far off from where you want to travel, turn SPEC off for a bit while your flight computer adjusts to your requested velocity. Once the current velocity and set velocity numbers match, turn SPEC back on and you should be back on track.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble aiming accurately at your target from a distance you can use the ASAP (As Soon As Possible) feature. Press {{Key:EN:Shift_left}} + {{Key:EN:A}} to activate ASAP, which will point your ship at your current target and engage full thrusters. You'll have to toggle ASAP off when you want to reduce your velocity. For this reason, it's a good idea to turn it off once you are correctly oriented so you can control your thrust manually.&lt;br /&gt;
&lt;br /&gt;
As you approach Serenity, the SPEC indicator will reduce, and star streaking will disappear.  This is because you are approaching another gravity well.  Press {{Key:EN:A}} to deactivate your SPEC drive when close to Serenity and approach under normal power.  This gives your shields a chance to regenerate.  You should also consider approaching your destination at less than full velocity to reduce any damage an accidental hit may do to your shields, or to your ship itself.&lt;br /&gt;
&lt;br /&gt;
Maneuvering closer to Serenity, you will soon see it in your cockpit view.  The closer you get, the bigger it gets. Once you are very close to the base, you can press {{Key:Backspace}} to cut thrust and use the {{Key:Tab}} (afterburner key) to jet forward. Your ship will slow down automatically when you release the afterburner. Common courtesy when you want to dock to a base or land at a planet, is to hail it and request permission to land.  Press {{Key:EN:0}} while the base is targeted.  As you approach, three green or red boxes will appear around Serenity.  These are the docking clamps.  Carefully approach one of the green clamps.  Some of them are inside a docking bay, which you can fly into if you wish.  As you get close to a clamp, press {{Key:EN:D}} to activate docking procedures.  You may not be close enough to dock, so continue your approach and press {{Key:EN:D}} until docking initiates.&lt;br /&gt;
&lt;br /&gt;
Once docked, your cockpit view will be replaced with the Landing Pad at the Mining Base Serenity.  Using the skills from Tutorial 1, find and access the [[Manual:Computer:Cargo_computer|Cargo Computer]] to sell your cargo.  Don’t forget to save!  Your cargo bay should be empty, and you should have more credits than you started with.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You have made your first cargo run!&lt;br /&gt;
&lt;br /&gt;
== Tutorial 3: Making Some More Money ==&lt;br /&gt;
&lt;br /&gt;
''Well, that wasn’t so hard was it?  Used my head, bought some cargo, moved it where its needed and sold it, making some money out of the deal.  I’m going to need more though.  I’ve got lots of cargo space, and I don’t want pirates getting their hands on anything in MY hold!''&lt;br /&gt;
&lt;br /&gt;
Obviously, you’re going to need more money than what you made from your first cargo run.  Repeat the process in Tutorial 2, buying cargo at low prices, traveling to another base and selling high.  The key is to find out what cargoes will make the most money, depending on the base you’re buying from, and planning to sell to.  This comes from experience, and landing at different bases.  As a hint, we recommend buying Raw Materials such as Metals, and transporting them to back to Oceanic Atlantis.&lt;br /&gt;
&lt;br /&gt;
Along the way, don’t forget to upgrade your ship!  Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ship over and above what you started with.  It is a balancing act, spending credits on upgrades, as opposed to buying more cargo to make even more credits with, but eventually, someone is going to notice you, moving around the system and making money.  Eventually, you will have to face a hostile opponent, and engage in combat.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 4: Combat ==&lt;br /&gt;
''It had to happen. Some nosy pirate, interfering Luddite or worse, an Aera force had to muscle in on my money making.  What’s a pilot to do?''&lt;br /&gt;
&lt;br /&gt;
Vega Strike is a dangerous universe.  Somewhere, sometime, a pilot has to be prepared to kill or be killed.  &lt;br /&gt;
&lt;br /&gt;
So, are you going to panic, or go in, guns blazing?  Usually you realize you are about to have a battle because of a change in the music tempo.  Another indicator is the target lock light flickering in your HUD.  Either way, something’s got to give.&lt;br /&gt;
&lt;br /&gt;
Once you are aware of hostile opponents, Press {{Key:EN:H}}.  This will target the closest one.  You could use other targeting keys, but {{Key:EN:H}} gives the quickest result, and the closest threat.  Re-orient your ship until you facing your target.  While doing this, switch your left video display unit (VDU) to guns and missiles using {{Key:EN:M}}. Cycle through your gun selection using {{Key:EN:G}} until you are happy with your gun load out.  Similarly, use {{Key:EN:W}} to select your missile load out.&lt;br /&gt;
&lt;br /&gt;
Your personal preferences will eventually suggest an attack velocity, but for now, have your Llama set velocity at 800 - a reasonable speed, but not to fast.  Your aiming reticule (the circle and cross in the centre of the HUD), should be directly over your opponent if you are head to head or on their tail.  Otherwise, you want to aim slightly in front of their direction of travel, as your weaponry takes a small amount of time to travel between your respective positions (this is called leading your target).  Once within range of your various weapons, trigger your fire control {{Key:Space_half}} or {{LMB}} for guns; {{Key:EN:Enter}} or {{RMB}} for missiles; or your appropriate joystick buttons).  Expect your opponent to try to evade your fire, so make sure you keep your weapons on your target.&lt;br /&gt;
&lt;br /&gt;
Note the right VDU.  This shows your opponent surrounded by its shields.  As you fire upon your opponent, these shields will steadily reduce to nothing.  Further hits on your opponent will then damage armor, and finally any critical ship components.  The ship’s icon in the right VDU will redden as your opponent takes damage.  Meanwhile, keep an eye on your shields in the bottom left of the HUD.  Your opponent is trying to do the same to you.  Combat, therefore, involves your attempting to reduce your opponent’s shields and armor, and evading your opponent’s returning fire, since they are trying to do the same to you.&lt;br /&gt;
&lt;br /&gt;
Eventually, one ship (whether through luck, skill or superior hardware) will defeat and destroy the other.  You want it to be you, since the other option doesn’t bear thinking about.  A suitably large explosion will reward you as your opponent comes apart at the seams.  At this point, press {{Key:EN:H}} again to cycle to your next closest opponent.  If you find one, follow the above process and destroy them, ship by ship.  It is highly recommended that you destroy your first opponent before attacking another.  This ensures the first opponent does not have time to regenerate their shields, which you have just spent time and energy removing.  Remember, ALL of your opponents will be attacking you, so your ship is losing shields and armor, and time is of the essence.&lt;br /&gt;
&lt;br /&gt;
If no opponents remain then congratulations!  You have survived your first battle!  Now, assess your damage.  It may be that you now need to seek repairs to your ship.  If so, dock at the closest habitable base or planet.  Proceed to the Upgrades Screen and highlight each of your ship’s components. If damaged, a {{Button:Fix}} button will appear and the cost of repair will be noted in the bottom box.  You may need to replace various ships’ components too.  While you are here, replace any missiles used; you never know when you’ll need them next.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 5: What Next? ==&lt;br /&gt;
&lt;br /&gt;
This ends this series of tutorials.  You should now have the basics on how to move about on a base, navigate the stars and defend yourself against danger.  Make some more credits, upgrade or even change your ship.  When you have enough credits to spare, go speak to a certain cargo hauler on Atlantis.  Then, feel free to journey to the stars!&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|New users]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manual]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendix]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16543</id>
		<title>Fr:Manuel:Tutoriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Tutoriel&amp;diff=16543"/>
				<updated>2008-11-22T21:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Shipyards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Tutorial}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|Nouveaux utilisateurs]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manuel]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendice]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
= TUTORIELS =&lt;br /&gt;
A chaque fois que voyez les lettres en gras et entre crochets (par exemple '''[BG]''', cela signifie qu'il faut presser cette touche. Notez que '''[BG]''' et '''[BD]''' signifient respectivement bouton gauche et bouton droit de la souris.&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{LMB}} = Bouton gauche de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{RMB}} = Bouton droit de la souris&lt;br /&gt;
&amp;lt;BR/&amp;gt;{{MMB}} = Bouton du milieu de la souris&lt;br /&gt;
&lt;br /&gt;
== Tutoriel 1: Première arrivée ==&lt;br /&gt;
''Après un tout premier vol dans votre propre vaisseau, vous êtes arrivé sur une petite planète océanique nommée Atlantis. Tout en atterrissant avec un soupir de soulagement, vos premières aspirations vont au repos et aux divertissement. Ensuite vous pourrez profiter pleinement de ce que l'univers a à vous offrir!''&lt;br /&gt;
&lt;br /&gt;
Une fois que Vega Strike est chargé (ce qui peut prendre plusieurs minutes la première fois, lorsque Vega Strike va générer l'univers), le premier écran qui va apparaître est le [[Manual:Location:Hangar|Hangar]] de la Planète Océanique Atlantis. Notez que votre vaisseau se situe au centre de la vue. Tout autour de votre vaisseau se trouvent des points d'accès qui vous permettent de rejoindre d'autres lieux de la base. Parcourez l'écran avec votre souris. A certains endroits, vous verrez apparaître ces liens et leur description associée. Ces liens vous indiquent l'existence d'un point d'accès et sa destination. Vous pouvez également utiliser {{RMB}} '''[BD]''' qui permet de pointer directement, et à tour de rôle, sur chacun des points d'accès existant.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Concourse| Le Hall (Concourse)]]===&lt;br /&gt;
Repérez le lien vers le [[Manual:Location:Concourse|Hall]], et quand il est en surbrillance, utiliser le {{LMB}} '''[BG]'''. Vous allez suivre le point d'accès et entrer dans l'écran interactif du [[Manual:Location:Concourse|Hall]]. La plupart du temps, le [[Manual:Location:Concourse|Hall]] permet d'accéder à tous les autres lieux de la base.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Location:Bar|Le Bar (The Bar)]] ===&lt;br /&gt;
''Je ne connais rien sur personne, mais j'ai grande soif - une boisson pour des informations.''&lt;br /&gt;
&lt;br /&gt;
Repérez et suivez le lien '[[Manual:Location:Bar|le Bar]]'. Ici, vous pourrez discuter avec le barman pour connaître les informations les plus récentes, des astuces de jeu et les derniers potins. Pointez le barman afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . La conversation va apparaître tout en haut de l'écran. L'utilisation répétitive de {{LMB}} va déclencher des conversations variées.&lt;br /&gt;
&lt;br /&gt;
De temps en temps, des [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs (fixers)]] apparaissent au premier plan de l'écran, le plus souvent assis à une table. Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] peuvent vous proposer des missions variées, des équipements ou de meilleures connaissances pour jouer à Vega Strike. S'il y a actuellement un [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]], pointez-le avec la souris afin qu'il apparaisse en surbrillance et cliquez sur {{LMB}} . Le [[Manual:Computer:Mission_computer#Fixers|pourvoyeur]] va discuter de choses et d'autres qui le concerne et devrait ensuite vous proposer un choix. Un menu va apparaître pour vous permettre d'accepter ou non la proposition. Pour l'instant, cliquer sur '''[No]''' avec le {{LMB}} .&lt;br /&gt;
Repérez la sortie du bar et retournez dans le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Mission_computer|L'Ordinateur des Missions (Mission Computer)]]===&lt;br /&gt;
&lt;br /&gt;
''OK, j'ai bu un coup, mais y'a-t'il d'autres choses intéressantes à faire dans les parages pour un pilote  ?''&lt;br /&gt;
&lt;br /&gt;
Depuis le [[Manual:Concourse|Hall]], repérez et entrez dans [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]] en utilisant la même méthode que pour entrer dans le Bar.Vous apercevrez trois boutons tout en haut de l'écran, {{Button:Missions}}, {{Button:News}} et {{Button:Info}}. Le bouton {{Button:Missions}} permet d'accéder à [[Manual:Computer:Mission_computer|L'Écran des Missions (Mission Screen)]]. Il s'agit de l'écran qui apparaît par défaut quand vous accédez à [[Manual:Computer:Mission_computer|L'Ordinateur des Missions]]. Le bouton {{Button:News}} accède à [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]], et le bouton {{Button:Info}} permet d'accéder à [[Manual:Computer:Info_screen|L'Écran d'Information (Information Screen)]]. Effectuez un {{LMB}} sur le bouton {{Button:Missions}} .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous sommes maintenant sur [[Manual:Computer:Mission_computer|L'Écran des Missions]]. Vous trouverez ici la liste des missions basiques disponibles.  Les [[Manual:Computer:Mission_computer#Fixers|pourvoyeurs]] offrent des missions plus dangereuses, plus intéressantes (et plus lucratives), mais elles sont peu nombreuses. Ici, les missions sont de nature plus classique (mais pas nécessairement moins dangereuses !). Effectuez un {{LMB}} sur une des catégories en vert.  La catégorie s'ouvre pour laisser apparaître les missions disponibles de ce type. Pointez-en une afin qu'elle apparaisse en surbrillance et effectuez un {{LMB}} .  Notez que les détails de la mission apparaissent sur le côté droit de l'écran. Si vous souhaitez accepter la mission, vous devrez effectuer un {{LMB}} sur le bouton {{Button:Accept}} au bas de l'écran. Cependant, nous ne sommes pas tout à fait prêt pour effectuer une  mission, nous allons donc quitter L'Écran des Missions et regarder les autres boutons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:News}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Cela vous emmènera vers [[Manual:Computer:News_screen|L'Écran des Nouvelles (News Screen)]]. Depuis que nous avons commencé le jeu, il n'y a pas eu de nouvelles. Plus tard, cet écran vous permettra de voir les nouvelles provenant de tout l'univers connu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pointez le bouton {{Button:Info}} afin qu'il apparaisse en surbrillance et effectuez un {{LMB}} . Ceci vous emmènera vers [[Manual:Computer:Info_screen|L'Ecran d'Information du Joueur (Player Information Screen)]]. Deux boutons supplémentaires sont apparus : {{Button:Player_info}} et {{Button:Ship_stats}} . Le bouton {{Button:Player_info}} permet d'afficher l'état de vos relations actuelles avec les différentes factions de Vega Strike et classe l'ensemble des vaisseaux que vous avez détruits. Le bouton {{Button:Ship_stats}} affiche des informations relatives au vaisseau que vous pilotez - actuellement les informations affichées correspondent au Llama.&lt;br /&gt;
Appuyez sur le bouton {{Button:Done}} et retournez vers le [[Manual:Location:Concourse|Hall]].&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons (Cargo Computer)]]===&lt;br /&gt;
''Si je souhaite aller n'importe où dans cet univers, cela va demander de l'argent, beaucoup d'argent !''&lt;br /&gt;
&lt;br /&gt;
La manière la plus simple de gagner de l'argent est d'effectuer du [[Manual:Trading|Transport de Marchandises]]. Achetez aux endroits où les prix sont bas et vendez là où ils sont hauts. Pour cela, vous devez accéder à [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]] dans un Centre Commercial (Trade Center). Suivez les liens qui mènent vers le Centre Commercial et rendez-vous sur [[Manual:Computer:Cargo_computer|L'Ordinateur des Cargaisons]]. Notez que le type de la base sur laquelle vous vous trouvez s'affiche en haut de l'écran (Atlantis est une Planète Océanique). En dessous, vous remarquerez que vous avez 13 500 crédits à dépenser et 500 emplacements disponibles pour des marchandises. Votre objectif est d'obtenir le plus possible de marchandises à bas prix en fonction de votre argent et de la place disponible sur votre transport. Les marchandises disponibles sont classées par catégories elles-mêmes divisées en sous-catégories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Une Planète Océanique est typiquement une planète rurale avec de grandes étendues d'eau, créant des produits naturels en grande quantité. Pointez la catégorie des Produits Naturels (Natural Products) avec la souris afin qu'elle apparaisse en surbrillance et cliquez sur {{LMB}} . Les sous-catégories vont apparaître ; Nourriture (Food), Alcools (Liquor), Ressources Naturelles (Natural Resources) et/ou Plantes (Plants). Ne vous inquiétez-pas si certains de ces produits ne sont pas disponibles, à certains endroits la liste des marchandises disponibles est variable dans le temps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regardons quelle Nourriture est produite sur Atlantis. La sous-catégorie Nourriture s'ouvre sur une liste de marchandises variées, colorées en blanc. Cela signifie que nous avons à la fois la place dans le transport pour les stocker et suffisamment de crédits pour les acheter. Si nous n'avions pas pu, ils seraient apparus en rouge et nous ne pourrions pas les acheter. Pointez sur la première marchandise en dessous de Nourriture afin qu'elle apparaisse en surbrillance. Notez que trois boutons sont apparus au centre de l'écran, {{Button:Buy}}, {{Button:Buy10}} et {{Button:Buy1}}. Ces boutons vous permettent d'acheter (respectivement) toutes les marchandises disponibles, dix (10) marchandises ou une (1) marchandise. Appuyez sur le bouton {{Button:Buy}}. Notez comment les marchandises disparaissent de la gauche pour apparaître dans l'écran de droite. Dans le même temps, vos crédits et l'espace disponible de votre cargo ont diminué. Vous avez désormais acheté les marchandises. Si vous voulez vendre ces marchandises, vous devez les pointer avec la souris dans l'écran de droite afin qu'elles apparaissent en surbrillance, et cliquer sur le bouton {{Button:Sell}} qui apparaît à ce moment là.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nous voulons des marchandises pour effectuer du commerce, donc il faut rester sur l'écran de gauche. Répétez la séquence ci-dessus pour acheter autant de Nourriture que vous pouvez. Vous devriez avoir des crédits et de l'espace disponible dans votre transport après avoir acheté toute la Nourriture. Si c'est le cas, déplacez-vous vers la prochaine sous-catégorie et achetez-y ce que vous pouvez.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quand vous ne pouvez plus acheter de Produits Naturels (du à un manque de crédits, à un manque de place disponible pour les marchandises ou à une pénurie de marchandises), cliquez sur le bouton {{Button:Save_Load}}. Cela vous emmènera vers le [[Manual:Computer:Game_menu|Menu du Jeu (Game Menu)]]. D'ici, vous pouvez quitter le jeu, enregistrer la partie en cours ou charger une ancienne partie sauvegardée. Cliquez sur le rectangle à côté du bouton {{Button:Quit_game}} et entrez votre nom de pilote. Effectuez un {{LMB}} sur le bouton {{Button:Save}} et confirmez pour enregistrer la partie. Notez que le nom apparaît désormais dans le rectangle de gauche. Quoiqu'il arrive après, nous pourrons toujours recharger cette partie en entrant dans cet écran, en pointant le nom du pilote afin qu'il apparaisse en surbrillance et en cliquant sur le bouton {{Button:Load}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effectuez un {{LMB}} sur le bouton {{Button:Done}}, ce qui vous fera sortir vers le Hall.&lt;br /&gt;
&lt;br /&gt;
===[[Manual:Computer:Ships_screen|Entrepôt des Vaisseaux (Shipyards)]]===&lt;br /&gt;
''Fireworks! Lots and lots of fireworks!''&lt;br /&gt;
&lt;br /&gt;
Our last point of call before leaving is the [[Manual:Computer:Ships_screen|Shipyards]].  If you want to repair, upgrade or change your ship, this is the place to do it.  Clicking on the Upgrade Ship hotspot lets you access the [[Manual:Computer:Upgrades_screen|Upgrades Computer]].  This computer is operated in a similar manner to the [[Manual:Computer:Cargo_computer|Cargo Computer]].  Feel free to have a look at the available upgrades at Atlantis.  Since you used your credits to buy your cargo, you probably can’t afford anything here.  After a cargo run or two, you will hopefully have enough credits available to be able to afford something from here.  For now, just note that the right screen shows the upgrades currently on your ship.  If you get into trouble, at least you have something to fight back with!&lt;br /&gt;
&lt;br /&gt;
Similarly, access the [[Manual:Computer:Ships_screen|Shipyards]] themselves to review available ships for sale at Atlantis.  The computer screen operation should now be quite familiar to you.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 2: Your First Cargo Run ==&lt;br /&gt;
''Well, that was a nice, peaceful interlude.  Atlantis isn’t so bad, but I’m not the type of person who’s happy, covered in dirt and dust unless it’s from a spaceport.  I’ve got wanderlust, and a whole universe to indulge it with!''&lt;br /&gt;
&lt;br /&gt;
Well, that’s the whole point isn’t it?  You’re the type of person who sees life as a journey to the grave, not with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming ‘Wow!  What a ride!’  If you want the stars, though, there are a couple of procedures to follow.&lt;br /&gt;
&lt;br /&gt;
Return to the Hangar and locate your ship.  Sometimes, the Hangar may be the Concourse, but either way, you want to find your ship and highlight the '''Launch''' hotspot. Click {{LMB}} on your ship to initiate the launch sequence.&lt;br /&gt;
&lt;br /&gt;
After lift-off, your screen will be replaced with a view of your cockpit.  Overlaying that will be a large box, your [[Manual:Map|Nav Map]].  Use {{Key:EN:Shift_left}} + {{Key:EN:M}} [M] to hide the [[Manual:Map|Nav Map]], since you are following this tutorial.  Later, you will use the [[Manual:Map|Nav Map]] to find your way around the known systems.  Right now, though, you should be looking into space.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:T}}.  This cycles your targeting system.  {{Key:EN:Shift_left}} + {{Key:EN:T}} cycles backwards, and the {{Key:EN:N}} key can be used instead to cycle only destinations and not ships. Notice the right video display unit (VDU) changes its name and picture.  On screen, a box may appear around some feature in the distance, and your detection array (the circles at the bottom of the screen), will show a ‘+’.  This is your current target. This could be a destination, point of interest or hostile spacecraft. If your target is not within your field of view, an arrow will appear on an edge of the screen indicating the direction that your target occupies. Press {{Key:EN:T}} repeatedly until the Mining Base Serenity is targeted. Using your mouse, joystick, or arrow keys {{Key:Cursors}} re-orient your ship by following the arrow until the gray box (representing the location of the base) is in the center of your screen. If the base is extremely far away, a crosshairs will be displayed instead of a targeting box.&lt;br /&gt;
&lt;br /&gt;
Now that we’re pointed in the right direction, we want to get there.  Press {{Key:EN:Equal}} or {{Key:KP_Plus_small}} on the keypad.  You will see a couple of indicators above the detection array increase from zero (0).  The left number is your current velocity, and the right number is your set velocity--the velocity that you have requested.  Repeatedly pressing (or holding down) these keys will increase this number to a maximum point.  Alternatively, {{Key:EN:Backslash}} will set your maximum velocity, to which your current velocity will eventually match. {{Key:Backspace}} will set your velocity back to zero.&lt;br /&gt;
&lt;br /&gt;
Doesn’t feel like we’re going anywhere does it?  That’s because space is vast!  Under normal propulsion, you could take months to reach your destination.  Ships in Vega Strike, however, are equipped with a SPEC drive that enables [[Manual:Insystem_travel|inter-planetary travel]] to be accomplished quickly.&lt;br /&gt;
&lt;br /&gt;
Press {{Key:EN:A}}.  Notice the number below your current velocity increases from 1 to a large number.  Similarly, the stars start streaking by.  You have activated your SPEC drive. The number shown is your SPEC multiplier, which determines your velocity when multiplied with the velocity supplied by your conventional thrusters. While away from gravity wells, you can travel tremendously fast. This means that you must ''avoid obstacles'' like planets when using SPEC. Leave the drive on for now. If there is a planet between you and your destination, you must fly around the planet before proceeding. If your SPEC multiplier is low (in the hundereds) or falling, this means you are too close to the planet. Turn away from the planet and watch the SPEC multiplier climb. The further you are from a planet, the easier it will be to go around. Once you have a clear line of sight to your target, orient yourself again to head towards it.&lt;br /&gt;
&lt;br /&gt;
You will notice shortly that you are now approaching Serenity, and the distance indicator in the right VDU is decreasing.  Something else you will notice is that your shields disappear.  That’s the disadvantage to using SPEC drives.  It’s advised that you not engage your SPEC drive if there are enemies nearby.&lt;br /&gt;
&lt;br /&gt;
If you find that it is difficult to control your ship while using SPEC, keep in mind that your ship's inertia makes changes in your velocity take some time. If you are pointed at the base but seem to be drifting away, look at the direction of the star streaks. This indicates your current vector. If this is too far off from where you want to travel, turn SPEC off for a bit while your flight computer adjusts to your requested velocity. Once the current velocity and set velocity numbers match, turn SPEC back on and you should be back on track.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble aiming accurately at your target from a distance you can use the ASAP (As Soon As Possible) feature. Press {{Key:EN:Shift_left}} + {{Key:EN:A}} to activate ASAP, which will point your ship at your current target and engage full thrusters. You'll have to toggle ASAP off when you want to reduce your velocity. For this reason, it's a good idea to turn it off once you are correctly oriented so you can control your thrust manually.&lt;br /&gt;
&lt;br /&gt;
As you approach Serenity, the SPEC indicator will reduce, and star streaking will disappear.  This is because you are approaching another gravity well.  Press {{Key:EN:A}} to deactivate your SPEC drive when close to Serenity and approach under normal power.  This gives your shields a chance to regenerate.  You should also consider approaching your destination at less than full velocity to reduce any damage an accidental hit may do to your shields, or to your ship itself.&lt;br /&gt;
&lt;br /&gt;
Maneuvering closer to Serenity, you will soon see it in your cockpit view.  The closer you get, the bigger it gets. Once you are very close to the base, you can press {{Key:Backspace}} to cut thrust and use the {{Key:Tab}} (afterburner key) to jet forward. Your ship will slow down automatically when you release the afterburner. Common courtesy when you want to dock to a base or land at a planet, is to hail it and request permission to land.  Press {{Key:EN:0}} while the base is targeted.  As you approach, three green or red boxes will appear around Serenity.  These are the docking clamps.  Carefully approach one of the green clamps.  Some of them are inside a docking bay, which you can fly into if you wish.  As you get close to a clamp, press {{Key:EN:D}} to activate docking procedures.  You may not be close enough to dock, so continue your approach and press {{Key:EN:D}} until docking initiates.&lt;br /&gt;
&lt;br /&gt;
Once docked, your cockpit view will be replaced with the Landing Pad at the Mining Base Serenity.  Using the skills from Tutorial 1, find and access the [[Manual:Computer:Cargo_computer|Cargo Computer]] to sell your cargo.  Don’t forget to save!  Your cargo bay should be empty, and you should have more credits than you started with.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You have made your first cargo run!&lt;br /&gt;
&lt;br /&gt;
== Tutorial 3: Making Some More Money ==&lt;br /&gt;
&lt;br /&gt;
''Well, that wasn’t so hard was it?  Used my head, bought some cargo, moved it where its needed and sold it, making some money out of the deal.  I’m going to need more though.  I’ve got lots of cargo space, and I don’t want pirates getting their hands on anything in MY hold!''&lt;br /&gt;
&lt;br /&gt;
Obviously, you’re going to need more money than what you made from your first cargo run.  Repeat the process in Tutorial 2, buying cargo at low prices, traveling to another base and selling high.  The key is to find out what cargoes will make the most money, depending on the base you’re buying from, and planning to sell to.  This comes from experience, and landing at different bases.  As a hint, we recommend buying Raw Materials such as Metals, and transporting them to back to Oceanic Atlantis.&lt;br /&gt;
&lt;br /&gt;
Along the way, don’t forget to upgrade your ship!  Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ship over and above what you started with.  It is a balancing act, spending credits on upgrades, as opposed to buying more cargo to make even more credits with, but eventually, someone is going to notice you, moving around the system and making money.  Eventually, you will have to face a hostile opponent, and engage in combat.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 4: Combat ==&lt;br /&gt;
''It had to happen. Some nosy pirate, interfering Luddite or worse, an Aera force had to muscle in on my money making.  What’s a pilot to do?''&lt;br /&gt;
&lt;br /&gt;
Vega Strike is a dangerous universe.  Somewhere, sometime, a pilot has to be prepared to kill or be killed.  &lt;br /&gt;
&lt;br /&gt;
So, are you going to panic, or go in, guns blazing?  Usually you realize you are about to have a battle because of a change in the music tempo.  Another indicator is the target lock light flickering in your HUD.  Either way, something’s got to give.&lt;br /&gt;
&lt;br /&gt;
Once you are aware of hostile opponents, Press {{Key:EN:H}}.  This will target the closest one.  You could use other targeting keys, but {{Key:EN:H}} gives the quickest result, and the closest threat.  Re-orient your ship until you facing your target.  While doing this, switch your left video display unit (VDU) to guns and missiles using {{Key:EN:M}}. Cycle through your gun selection using {{Key:EN:G}} until you are happy with your gun load out.  Similarly, use {{Key:EN:W}} to select your missile load out.&lt;br /&gt;
&lt;br /&gt;
Your personal preferences will eventually suggest an attack velocity, but for now, have your Llama set velocity at 800 - a reasonable speed, but not to fast.  Your aiming reticule (the circle and cross in the centre of the HUD), should be directly over your opponent if you are head to head or on their tail.  Otherwise, you want to aim slightly in front of their direction of travel, as your weaponry takes a small amount of time to travel between your respective positions (this is called leading your target).  Once within range of your various weapons, trigger your fire control {{Key:Space_half}} or {{LMB}} for guns; {{Key:EN:Enter}} or {{RMB}} for missiles; or your appropriate joystick buttons).  Expect your opponent to try to evade your fire, so make sure you keep your weapons on your target.&lt;br /&gt;
&lt;br /&gt;
Note the right VDU.  This shows your opponent surrounded by its shields.  As you fire upon your opponent, these shields will steadily reduce to nothing.  Further hits on your opponent will then damage armor, and finally any critical ship components.  The ship’s icon in the right VDU will redden as your opponent takes damage.  Meanwhile, keep an eye on your shields in the bottom left of the HUD.  Your opponent is trying to do the same to you.  Combat, therefore, involves your attempting to reduce your opponent’s shields and armor, and evading your opponent’s returning fire, since they are trying to do the same to you.&lt;br /&gt;
&lt;br /&gt;
Eventually, one ship (whether through luck, skill or superior hardware) will defeat and destroy the other.  You want it to be you, since the other option doesn’t bear thinking about.  A suitably large explosion will reward you as your opponent comes apart at the seams.  At this point, press {{Key:EN:H}} again to cycle to your next closest opponent.  If you find one, follow the above process and destroy them, ship by ship.  It is highly recommended that you destroy your first opponent before attacking another.  This ensures the first opponent does not have time to regenerate their shields, which you have just spent time and energy removing.  Remember, ALL of your opponents will be attacking you, so your ship is losing shields and armor, and time is of the essence.&lt;br /&gt;
&lt;br /&gt;
If no opponents remain then congratulations!  You have survived your first battle!  Now, assess your damage.  It may be that you now need to seek repairs to your ship.  If so, dock at the closest habitable base or planet.  Proceed to the Upgrades Screen and highlight each of your ship’s components. If damaged, a {{Button:Fix}} button will appear and the cost of repair will be noted in the bottom box.  You may need to replace various ships’ components too.  While you are here, replace any missiles used; you never know when you’ll need them next.&lt;br /&gt;
&lt;br /&gt;
== Tutorial 5: What Next? ==&lt;br /&gt;
&lt;br /&gt;
This ends this series of tutorials.  You should now have the basics on how to move about on a base, navigate the stars and defend yourself against danger.  Make some more credits, upgrade or even change your ship.  When you have enough credits to spare, go speak to a certain cargo hauler on Atlantis.  Then, feel free to journey to the stars!&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:New users|New users]]&lt;br /&gt;
| up=[[Manual#Tutorial|Manual]]&lt;br /&gt;
| next=[[Manual#Appendix|Appendix]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Vegastrike&amp;diff=16542</id>
		<title>Fr:Vegastrike</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Vegastrike&amp;diff=16542"/>
				<updated>2008-11-22T21:49:16Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Vegastrike}}&lt;br /&gt;
{{Fr:Wiki_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#493956; border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;'''Bienvenue sur le Wiki de Vega Strike'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bienvenue sur le [[wikipedia:fr:Wiki|Wiki]] de '''Vega Strike''', le guide que vous pouvez éditer vous même pour ce jeu en [http://www.opensource.org/ open source]. &lt;br /&gt;
Si vous voulez contribuer à la traduction française, merci de vous rendre à la page [[contribution:Fr|contribution]]. Soyez libres d'éditer ou ajouter toutes les pages qui vous paraissent nécessaires, mais lisez s'il vous plait d'abord le [[VsWiki:Manual of Style|Manuel de Style]], et n'ajoutez s'il vous plait à la base ([[Database]]) que des données provenant de sources fondées.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Manual|Manuel d'utilisateur]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#afa8ee;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Development|Développement]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;'''Tout ce que vous avez toujours voulu savoir sur Vega Strike''' (jeu/histoire/etc)&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mainpagetable&amp;quot; style=&amp;quot;color:#493956;&amp;quot;&lt;br /&gt;
|http://vegastrike.sourceforge.net/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5842&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
|&lt;br /&gt;
* [[Fr:Manuel|Manuel]] - Le manuel complet du jeu.&lt;br /&gt;
* [[Fr:Manuel:Nouveaux Utilisateurs|Guide des nouveaux utilisateurs]]&lt;br /&gt;
* [[Story Elements|Éléments d'Histoire]]&lt;br /&gt;
* [[FAQ]] - Foire Aux Questions&lt;br /&gt;
* [[OOG Tools|Utilitaires annexes au jeu]] - visualisateurs de carte, calculateurs de trajet, etc&lt;br /&gt;
* [[Database]] - Informations sur l'univers de Vega Strike&lt;br /&gt;
* [[MODs|Liste complète des MODs]] pour Vega Strike&lt;br /&gt;
* MODs utilisant ce Wiki:&lt;br /&gt;
** [[MOD:WCU|Wing Commander Universe]]&lt;br /&gt;
** [[MOD:Elite Strike|Elite Strike]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;'''Soyez libres d'aider au développement de Vega Strike. Les liens ci-dessous sont un bon point de départ pour le faire.'''&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
'''''J'aimerais participer mais je ne sais pas par où commencer'''''&lt;br /&gt;
* [[HowTo:Contribute|Le Guide du Contributeur de Vega Strike]]&lt;br /&gt;
* [[Development|Développement]] &amp;amp; [[HowTos]] - Informations diverses pour les contributeurs&lt;br /&gt;
'''''Pour les artistes et les moddeurs'''''&lt;br /&gt;
* [[Development#Artistic_Contribution|Le Guide des Artistes]] - Modèles 3d, textures spatiales, fonds d'écran de planètes et de stations spatiales, ...&lt;br /&gt;
* [[Development#Data_Modding|Le Guide du Modding]] - Les configurations variables, missions, quêtes, outils de modding, ...&lt;br /&gt;
* [[Artstyle_guides|Guides des Styles Artistiques]] - Informations à propos du style de l'univers Vega Strike pour les artistes&lt;br /&gt;
'''''Références au Moteur de Jeu'''''&lt;br /&gt;
* [[DOCs]] - Documentation du Moteur de Jeu&lt;br /&gt;
'''''Pour les Développeurs'''''&lt;br /&gt;
* [[Development#Code-related_Development|Guides du Développement]] - Dépendances, svn, style du code, protocoles réseau, ...&lt;br /&gt;
'''''Administratif'''''&lt;br /&gt;
* [[Vegastrike:Project|Projet]] - Page d'information du Projet&lt;br /&gt;
* [[Development:Roadmap|Feuille de Route]] - Plan de développement de Vega Strike&lt;br /&gt;
* [[Development#Status.2Ftask_list_pages|Pages des Statuts et des Listes de Tâches]]&lt;br /&gt;
* [[FAQ:Feature_Requests|Demandes de Fonctions]]&lt;br /&gt;
'''''Autre'''''&lt;br /&gt;
* [[FAQ]]s - Questions fréquemment posées&lt;br /&gt;
* [[HowTos#Sourcecode HowTos|Sourcecode HowTos]] - Se procurer et installer la dernière version non stabilisée.&lt;br /&gt;
* [http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/ Parcourir le dépôt SVN]&lt;br /&gt;
* [http://sourceforge.net/tracker/?group_id=19507&amp;amp;atid=119507 Bug tracker]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#493956;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''The Vega Strike Community'''&amp;lt;/font&amp;gt;&lt;br /&gt;
Si vous souhaitez aider à la création du wiki, ou obtenir une aide que le wiki ne parviendrait pas à offrir, essayez les liens ci-dessous.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7dcf7d;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Aider à la création du Wiki'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#ae6e9f;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Obtenir une aide'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
* [[VsWiki:Manual of Style|Manuel de Style]] - Lisez le avant d'éditer s'il vous plait, vous pouvez utiliser le &amp;quot;bac à sable&amp;quot; ([[SandBox|Sandbox]]) pour tester le système wiki.&lt;br /&gt;
*[[VsWiki:Village Pump|Village Pump]] - Pour toutes les discussions sur l'organisation wiki, ou proposer des ajouts majeurs au wiki.&lt;br /&gt;
* [[VsWiki:Requested Articles|Requêtes d'articles]] - Pages nécessaires/demandées&lt;br /&gt;
* [[Wikipedia:How to edit a page|Comment éditer une page du wiki]]&lt;br /&gt;
* [[:Category:Pages_needing_attention|Pages qui demandent de l'attention]]&lt;br /&gt;
* [[Special:Listusers|Liste des utilisateurs]] | [[Special:Popularpages|Pages les plus populaires]]&lt;br /&gt;
&lt;br /&gt;
* Plus de pages spéciales ici [[Special:Specialpages]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Vous avez besoin d'aide ? Essayez les forums, la principale ressource pour tout développement ou aide.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/ Forums Vega Strike]&lt;br /&gt;
* [[Links]]&lt;br /&gt;
* irc.freenode.net #vegastrike (canal principal)&lt;br /&gt;
** irc://irc.freenode.net/#vegastrike&lt;br /&gt;
** irc://irc.freenode.net/vegastrike (utilisateurs mIRC)&lt;br /&gt;
* irc.stealth.net #vegastrike (canal de secours)&lt;br /&gt;
** irc://irc.stealth.net/#vegastrike&lt;br /&gt;
** irc://irc.stealth.net/vegastrike (utilisateurs mIRC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#493956;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Créer un compte sur le wiki'''&amp;lt;/font&amp;gt;&lt;br /&gt;
Si vous souhaitez créer un compte sur le wiki, il vous suffit '''de créer un compte sur le [http://vegastrike.sourceforge.net/forums/ forum] ''' et vous pourrez vous loger sur les deux. Désolé pour les petits soucis, ce n'est pas intuitif mais c'est pratique ;)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Voir [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
et [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] pour l'utilisation et l'aide à la configuration du mediawiki.&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Vegastrike&amp;diff=16541</id>
		<title>Fr:Vegastrike</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Vegastrike&amp;diff=16541"/>
				<updated>2008-11-22T21:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Vegastrike}}&lt;br /&gt;
{{Fr:Wiki_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#493956; border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;'''Bienvenue sur le Wiki de Vega Strike'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bienvenue sur le [[wikipedia:fr:Wiki|Wiki]] de '''Vega Strike''', le guide que vous pouvez éditer vous même pour ce jeu en [http://www.opensource.org/ open source]. &lt;br /&gt;
Si vous voulez contribuer à la traduction française, merci de vous rendre à la page [[contribution:Fr|contribution]]. Soyez libres d'éditer ou ajouter toutes les pages qui vous paraissent nécessaires, mais lisez s'il vous plait d'abord le [[VsWiki:Manual of Style|Manuel de Style]], et n'ajoutez s'il vous plait à la base ([[Database]]) que des données provenant de sources fondées.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Manual|Manuel d'utilisateur]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#afa8ee;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Development|Développement]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;'''Tout ce que vous avez toujours voulu savoir sur Vega Strike''' (jeu/histoire/etc)&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mainpagetable&amp;quot; style=&amp;quot;color:#493956;&amp;quot;&lt;br /&gt;
|http://vegastrike.sourceforge.net/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5842&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
|&lt;br /&gt;
* [[Fr:Manuel|Manuel]] - Le manuel complet du jeu.&lt;br /&gt;
* [[Fr:Manuel:Nouveaux Utilisateurs|Guide des nouveaux utilisateurs]]&lt;br /&gt;
* [[Story Elements|Éléments d'Histoire]]&lt;br /&gt;
* [[FAQ]] - Foire Aux Questions&lt;br /&gt;
* [[OOG Tools|Utilitaires annexes au jeu]] - visualisateurs de carte, calculateurs de trajet, etc&lt;br /&gt;
* [[Database]] - Informations sur l'univers de Vega Strike&lt;br /&gt;
* [[MODs|Liste complète des MODs]] pour Vega Strike&lt;br /&gt;
* MODs utilisant ce Wiki:&lt;br /&gt;
** [[MOD:WCU|Wing Commander Universe]]&lt;br /&gt;
** [[MOD:Elite Strike|Elite Strike]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;'''Soyez libres d'aider au développement de Vega Strike. Les liens ci-dessous sont un bon point de départ pour le faire.'''&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
'''''J'aimerais participer mais je ne sais pas par où commencer'''''&lt;br /&gt;
* [[HowTo:Contribute|Le Guide du Contributeur de Vega Strike]]&lt;br /&gt;
* [[Development|Développement]] &amp;amp; [[HowTos]] - Informations diverses pour les contributeurs&lt;br /&gt;
'''''Pour les artistes et les moddeurs'''''&lt;br /&gt;
* [[Development#Artistic_Contribution|Le Guide des Artistes]] - Modèles 3d, textures spatiales, fonds d'écran de planètes et de stations spatiales, ...&lt;br /&gt;
* [[Development#Data_Modding|Le Guide du Modding]] - Les configurations variables, missions, quêtes, outils de modding, ...&lt;br /&gt;
* [[Artstyle_guides|Guides des Styles Artistiques]] - Informations à propos du style de l'univers Vega Strike pour les artistes&lt;br /&gt;
'''''Références au Moteur de Jeu'''''&lt;br /&gt;
* [[DOCs]] - Documentation du Moteur de Jeu&lt;br /&gt;
'''''Pour les Développeurs'''''&lt;br /&gt;
* [[Development#Code-related_Development|Guides du Développement]] - Dépendances, svn, style du code, protocoles réseau, ...&lt;br /&gt;
'''''Administratif'''''&lt;br /&gt;
* [[Vegastrike:Project|Projet]] - Page d'information du Project&lt;br /&gt;
* [[Development:Roadmap|Feuille de Route]] - Plan de développement de Vega Strike&lt;br /&gt;
* [[Development#Status.2Ftask_list_pages|Pages des Statuts et des Listes de Tâches]]&lt;br /&gt;
* [[FAQ:Feature_Requests|Demandes de Fonctions]]&lt;br /&gt;
'''''Autre'''''&lt;br /&gt;
* [[FAQ]]s - Questions fréquemment posées&lt;br /&gt;
* [[HowTos#Sourcecode HowTos|Sourcecode HowTos]] - Se procurer et installer la dernière version non stabilisée.&lt;br /&gt;
* [http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/ Parcourir le dépôt SVN]&lt;br /&gt;
* [http://sourceforge.net/tracker/?group_id=19507&amp;amp;atid=119507 Bug tracker]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#493956;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''The Vega Strike Community'''&amp;lt;/font&amp;gt;&lt;br /&gt;
Si vous souhaitez aider à la création du wiki, ou obtenir une aide que le wiki ne parviendrait pas à offrir, essayez les liens ci-dessous.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7dcf7d;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Aider à la création du Wiki'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#ae6e9f;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Obtenir une aide'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
* [[VsWiki:Manual of Style|Manuel de Style]] - Lisez le avant d'éditer s'il vous plait, vous pouvez utiliser le &amp;quot;bac à sable&amp;quot; ([[SandBox|Sandbox]]) pour tester le système wiki.&lt;br /&gt;
*[[VsWiki:Village Pump|Village Pump]] - Pour toutes les discussions sur l'organisation wiki, ou proposer des ajouts majeurs au wiki.&lt;br /&gt;
* [[VsWiki:Requested Articles|Requêtes d'articles]] - Pages nécessaires/demandées&lt;br /&gt;
* [[Wikipedia:How to edit a page|Comment éditer une page du wiki]]&lt;br /&gt;
* [[:Category:Pages_needing_attention|Pages qui demandent de l'attention]]&lt;br /&gt;
* [[Special:Listusers|Liste des utilisateurs]] | [[Special:Popularpages|Pages les plus populaires]]&lt;br /&gt;
&lt;br /&gt;
* Plus de pages spéciales ici [[Special:Specialpages]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Vous avez besoin d'aide ? Essayez les forums, la principale ressource pour tout développement ou aide.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/ Forums Vega Strike]&lt;br /&gt;
* [[Links]]&lt;br /&gt;
* irc.freenode.net #vegastrike (canal principal)&lt;br /&gt;
** irc://irc.freenode.net/#vegastrike&lt;br /&gt;
** irc://irc.freenode.net/vegastrike (utilisateurs mIRC)&lt;br /&gt;
* irc.stealth.net #vegastrike (canal de secours)&lt;br /&gt;
** irc://irc.stealth.net/#vegastrike&lt;br /&gt;
** irc://irc.stealth.net/vegastrike (utilisateurs mIRC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#493956;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Créer un compte sur le wiki'''&amp;lt;/font&amp;gt;&lt;br /&gt;
Si vous souhaitez créer un compte sur le wiki, il vous suffit '''de créer un compte sur le [http://vegastrike.sourceforge.net/forums/ forum] ''' et vous pourrez vous loger sur les deux. Désolé pour les petits soucis, ce n'est pas intuitif mais c'est pratique ;)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Voir [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
et [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] pour l'utilisation et l'aide à la configuration du mediawiki.&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel&amp;diff=16519</id>
		<title>Fr:Manuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel&amp;diff=16519"/>
				<updated>2008-11-17T21:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Notes du manuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual}}&lt;br /&gt;
{{Fr:Wiki_Nav_Index}}&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|__TOC__ &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;|http://vegastrike.sourceforge.net/albums/wiki_manual/cleaned3_shot_016_02_A5.png&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Dédicace=&lt;br /&gt;
Ce Guide de jeu est dédié à Daniel ‘Hellcatv’ Horn et à l'équipe de développement de Vega Strike pour nous avoir offert le jeu Vega Strike; aux codeurs, artistes, designers et testeurs qui souhaitent donner leur temps et leurs efforts à la création d'un jeu formidable; et bien sûr aux joueurs de Vega Strike, sans qui tout ceci serait un exercice sans but.&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''BIENVENUE''''' à ''Vega Strike'', un simulateur de vol spacial en 3d OpenGL développé pour le jeu multi-plateforme.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vega Strike permet aux joueurs d'explorer un vaste univers dynamique où les frontières s'entrechoquent et où vous n'êtes plus qu'un simple pilote tentant d'y trouver une fin. Comment? C'est à vous d'en décider. Vega Strike est conçu comme une expérience de jeu non linéaire, où vous choisissez la voie que vous souhaitez entreprendre.&lt;br /&gt;
&lt;br /&gt;
Vega Strike possède une économie d'échange dynamique, permettant à votre personnage d'opérer en tant que marchand. Découvrez quelles sont les routes commerciales dégageant le plus de profit, quelles marchandises vous rapportent le plus en fonction des limites de place dans votre vaisseau cargo, acceptez des [[Manual:Computer:Missions_screen|missions]] de transport de marchandises et apprenez à éviter les zones dangereuses (... sans quoi les réparations croqueront dans vos profits!).&lt;br /&gt;
&lt;br /&gt;
Si vous vous lassez de faire de l'argent en livrant du lait, ou si vous souhaitez essayer quelque chose de différent, il y a d'autres chemins qui mènent au succès. Vega Strike comporte un générateur de mission, offrant de multiples missions aux pilotes expérimentés (et moins expérimentés). Engagez-vous dans des missions de chasse à l'homme, de patrouille, de combat et d'escorte. Envie de voyager ?  Explorez l'univers vivant et atteignez les coins les plus reculés de l'espace connu. Vous voulez passez du coté libre et sauvage ? Vous pouvez à tout instant devenir pirate! Soyez seulement préparé aux conséquences.&lt;br /&gt;
&lt;br /&gt;
Votre vaisseau ne convient pas pour ce que vous souhaitez en faire ?  Vega Strike vous offre la possibilité de choisir parmi une grande variété de de vaisseaux capables de différentes tâches. Transporter des marchandises?  Disputer des combats?  Il y a un vaisseau pour vous.  Votre vaisseau est entièrement customizable donc, si vous avez le [[Terminology:Credits|crédit]], équipez votre appareil du bon matériel à l'oeil.&lt;br /&gt;
&lt;br /&gt;
Discutez avec le barman ([[Manual:Location:Bar|bartender]]) ou regardez les news ([[Manual:Computer:News_screen|news broadcasts ]]) pour apprendre ce qui se passe dans l'univers. Tandis que vous êtes là, parlez aux pourvoyeurs (fixers), ils peuvent avoir un travail que vous seul pouvez faire. Mais soyez prévenu, on ne sait jamais où cela peut conduire...&lt;br /&gt;
&lt;br /&gt;
* [[Vegastrike:License|License]] La licence sous laquelle Vega Strike est distribué (ne pas éditer svp) : GPL&lt;br /&gt;
* [[Vegastrike:Mission|Mission]] L'objectif du projet Vega Strike (Quel est le but de tout cela ?)&lt;br /&gt;
* [[Vegastrike:Features|Features]] Pourquoi Vega Strike est le meilleur jeu jamais conçu&lt;br /&gt;
* [[Vegastrike:Credits|Credits]] Les personnes qui le réalisent&lt;br /&gt;
&lt;br /&gt;
Gagnant de la catégorie Jeux des Trophées Du Libre 2003. [http://vegastrike.sourceforge.net/index.php?prevnext=10 Lien]&lt;br /&gt;
&lt;br /&gt;
=Installation=&lt;br /&gt;
{|&lt;br /&gt;
|valign=top|Votre guide pour installer, configurer et commencer à jouer à Vega Strike.&lt;br /&gt;
Si vous découvrez VegaStrike, vous pouvez également suivre le [[Fr:Manual:New users|Guide des nouveaux utilisateurs]].&lt;br /&gt;
&lt;br /&gt;
* [[Fr:Manual:Install|Installation de Vegastrike]] &lt;br /&gt;
* [[Manual:Running Vegastrike|Lancer Vegastrike]]&lt;br /&gt;
* [[Manual:Save and load|Sauvegarder et charger vos parties - Le Vega Strike Launcher]] &lt;br /&gt;
* [[Manual:Config|Configurer Vegastrike (options)]]&lt;br /&gt;
** [[Manual:Config:Advanced|Configuration avancée (éditer le fichier de configuration)]]&lt;br /&gt;
*** [[Manual:Config:Advanced:Bindings|Définition des contrôles et raccourcis]]&lt;br /&gt;
**** [[Manual:Config:Advanced:Bindings:Keyboard|Contrôles clavier]]&lt;br /&gt;
**** [[Manual:Config:Advanced:Bindings:Mouse|Contrôles souris]]&lt;br /&gt;
**** [[Manual:Config:Advanced:Bindings:Joystick|Contrôles Joystick]]&lt;br /&gt;
*** [[Manual:Config:Advanced:Variables|Variables]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
{||&lt;br /&gt;
|&amp;lt;center&amp;gt;http://vegastrike.sourceforge.net/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5814&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;http://vegastrike.sourceforge.net/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5881&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;center&amp;gt;http://vegastrike.sourceforge.net/albums/wiki_manual/config_code.png&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tutoriel=&lt;br /&gt;
* [[Fr:Manual:New users|Nouveaux utilisateurs]] - Trucs et astuces pour les nouveaux utilisateurs.&lt;br /&gt;
* [[Fr:Manual:Tutorial|Tutoriel]] - Démarrer une nouvelle partie - gagner ses premiers crédits.&lt;br /&gt;
&lt;br /&gt;
=Jouer=&lt;br /&gt;
Comment &amp;quot;utiliser&amp;quot; Vega Strike.&lt;br /&gt;
{|&lt;br /&gt;
|valign=top width=33%| &amp;lt;!-- 33% should bot be needed anymore in the final version --&amp;gt;&lt;br /&gt;
==Interface==&lt;br /&gt;
http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=6619&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
&lt;br /&gt;
*Directory&lt;br /&gt;
** [[Fr:Manuel:Lieux |Lieux]]&lt;br /&gt;
** [[Manual:Computer|Ordinateurs]]&lt;br /&gt;
* [[Manual:Location:Hangar|Le point de departure]] - Oui, voilà votre vaisseau.&lt;br /&gt;
* [[Manual:Location:Concourse|La Concourse]] - Accéder aux différentes les zones.&lt;br /&gt;
** [[Manual:Computer:Mission computer|Ordinateur de missions]] - Votre point d'accès à tous les lieux (?).&lt;br /&gt;
*** [[Manual:Computer:Missions screen|Écran de mission]] - Nous avons la mission pour vous!&lt;br /&gt;
*** [[Manual:Computer:News screen|Écran des news]] - Quoi de neuf?&lt;br /&gt;
*** [[Manual:Computer:Info screen|Écran d'informations sur le pilote]] - c'est à propos de vous, pas vrai?&lt;br /&gt;
*** [[Manual:Computer:Game menu|Menu du jeu]] - Game file interaction.&lt;br /&gt;
* [[Manual:Location:Bar|Le Bar]] - Entrez donc prendre un verre !&lt;br /&gt;
* [[Manual:Location:Transit|Systeme de Transit]] - Vous allez quelque part?&lt;br /&gt;
* [[Manual:Location:Cargobay|Le quai de chargement]] - Où aller pour acheter ou vendre.&lt;br /&gt;
** [[Manual:Computer:Cargo computer|Ordinateur des cargaisons]] - Et comment le faire.&lt;br /&gt;
* [[Manual:Location:Shipyards|Le Garage]] - et l'incontournable boutique...&lt;br /&gt;
** [[Manual:Computer:Upgrades screen|Écran des améliorations]] - Comment obtenir de nouvelles améliorations?&lt;br /&gt;
** [[Manual:Computer:Ships screen|Écran des vaisseaux]] - Comment obtenir de nouveaux vaisseaux?&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==En vol==&lt;br /&gt;
{|&lt;br /&gt;
|valign=top|&lt;br /&gt;
===Vol et Navigation===&lt;br /&gt;
http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5444&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
* [[Manual:Basic flight|Techniques de vol de base]]&lt;br /&gt;
* [[Manual:Advanced flight|Techniques de vol avancées]]&lt;br /&gt;
** [[Manual:Match velocity|Match velocity]] with a [[Manual:Targeting|target]].&lt;br /&gt;
** [[Manual:Docking|Aborder]] une planète ou une [[Vessels &amp;amp; Installations|station spatiale]].&lt;br /&gt;
** [[Manual:Insystem travel|Voyages intra-système]]&lt;br /&gt;
** [[Manual:Interstellar travel|Voyages interstellaires]] (sauts hyperspaciaux).&lt;br /&gt;
* [[Manual:Targeting|Viser]] - Comment utiliser le verrouillage des cibles.&lt;br /&gt;
* [[Manual:Views|Vues]] - Vues cockpit et autres caméras - ce qu'elles sont et comment elles fonctionnent.&lt;br /&gt;
* [[Manual:HUD|HUD]] - Explication de l'organisation du panneau HUD (informations à l'intérieur du cockpit).&lt;br /&gt;
* [[Manual:Map|Carte]] - Comment fonctionne le système de cartes.&lt;br /&gt;
** [[Manual:Statistical Mode|Mode Statistiques]] - Que signifient tous ces nombres?&lt;br /&gt;
** [[Manual:Map Mode|Mode Carte]] - Parcourir l'Univers.&lt;br /&gt;
** [[Manual:Navigation Computer|Ordinateur de Navigation]] - Utiliser l'Ordinateur de Navigation.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=6617&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
* [[Manual:Communication|Communication]] - Comment communiquer avec les autres [[Vessels &amp;amp; Installations|vaisseaux/stations]].&lt;br /&gt;
* [[Manual:Wingmen|Wingmen]] - Communicating / using Wingmen&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5079&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
* [[Manual:Combat|Combat]] - Comment affronter vos ennemis.&lt;br /&gt;
** [[Manual:Combat:Guns|Les Canons]] - Ce qu'ils sont et comment ils fonctionnent.&lt;br /&gt;
** [[Manual:Combat:Missiles|Les Missiles]] - Quand vous avez besoin de cette puissance de feu supplémentaire.&lt;br /&gt;
** [[Manual:Combat:Target tracking|La Poursuite des Cibles]] - Qu'est-ce que c'est le ITTS et comment on l'utilise.&lt;br /&gt;
** [[Manual:Combat:Counter measures|Les contre-mesures]] - ECM stops those missiles - dead!&lt;br /&gt;
** [[Manual:Combat:Cloaking|La Dissimulation]] - Ce que c'est et comment l'utiliser.&lt;br /&gt;
** [[Manual:Combat:Turrets|Tourelles]] - les piloter.&lt;br /&gt;
** [[Manual:Combat:Death|Mourir]] ...et revenir!&lt;br /&gt;
** [[Manual:Combat:Wingmen|Donner des ordres au aideurs]] - Vous n'êtes pas seul dans l'espace!&lt;br /&gt;
** [[Manual:Combat:Tractor beam|Le rayon tracteur]] - Attraper le butin!&lt;br /&gt;
&lt;br /&gt;
===et plus===&lt;br /&gt;
* [[Manual:Tractor beam|Le rayon tracteur]] - Qu'est-ce que c'est et comment l'utiliser.&lt;br /&gt;
* [[Manual:Gameplay functions|Gameplay functions]] - Miscellaneous gameplay commands.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Appendice=&lt;br /&gt;
* [[Manual:Keyboard layout|Le Clavier]] - La définition du clavier de référence pour Vega Strike .&lt;br /&gt;
* [[Manual:Music|Utiliser sa propre musique]] - Comment utiliser mes propres fichiers musicaux dans Vega Strike ?&lt;br /&gt;
* [[FAQ]] - Vegastrike FAQs&lt;br /&gt;
&lt;br /&gt;
==Base de données==&lt;br /&gt;
Pour des informations sur les espèces/factions/vaisseaux/termes, vous pouvez vous référer à la base de données en ligne : [[Database]]&lt;br /&gt;
{{Database_Overview}}&lt;br /&gt;
&lt;br /&gt;
==Version imprimable du manuel==&lt;br /&gt;
&lt;br /&gt;
La version v 0.4.3 du PDF d'information (contient également des informations additionnelles) est disponible sur ce site en cliquant sur le lien ci-dessous (taille actuelle 1.3 Mo): &amp;lt;BR/&amp;gt;&lt;br /&gt;
CVS (dépassé) [http://cvs.sourceforge.net/viewcvs.py/*checkout*/vegastrike/data4.x/documentation/Vega_Strike_Players_Guide.pdf Vega Strike Player's Guide (PDF)]&lt;br /&gt;
&lt;br /&gt;
SVN [http://svn.sourceforge.net/viewcvs.cgi/*checkout*/vegastrike/trunk/data4.x/documentation/Vega_Strike_Players_Guide.pdf Vega Strike Player's Guide (PDF)]&lt;br /&gt;
&lt;br /&gt;
==Liens==&lt;br /&gt;
* Le [http://vegastrike.sourceforge.net/manual/00_fullmanual/index.html manuel d'origine]] mais dépassé (pure HTML)&lt;br /&gt;
* Le [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeManual manuel de l'ancien Wiki] (phpWiki)&lt;br /&gt;
* Si vous lisez ce manuel ''non connecté'', vous pouvez trouver la version la plus récente ''en ligne'' à l'adresse suivante : [http://vegastrike.sourceforge.net/wiki/Manual http://vegastrike.sourceforge.net/wiki/Manual]&lt;br /&gt;
* Voir aussi les pages de [[Links|Liens]] du Wiki de Vega Strike.&lt;br /&gt;
&lt;br /&gt;
=Notes du manuel=&lt;br /&gt;
Lorsque vous lirez ce manuel, vous noterez des références à des touches du clavier. Ces références apparaissent comme {{Key:EN:W}} pour la touche w; {{Key:EN:Shift left}} + {{Key:EN:W}} fait référence à la lettre majuscule W. {{Key:EN:Ctrl}} + {{Key:EN:W}} fait référence à l'appui simultané sur les touches 'Control' et 'w'.&lt;br /&gt;
&lt;br /&gt;
Les références à '''[KP]''' signifient '''KeyPad'''. Les boutons qui apparaissent à l'écran sont notés d'une façon similaire.&lt;br /&gt;
&lt;br /&gt;
S'il n'y a pas de graphique correspondant pour la touche (pas encore ;), les touches seront représentées par quelque chose du type : '''[Shift]'''+'''[W]'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual | previous=[[Vegastrike]]&lt;br /&gt;
| up=[[Vegastrike]]&lt;br /&gt;
| next=[[Vegastrike:License|Licence]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manual]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel&amp;diff=16518</id>
		<title>Fr:Manuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel&amp;diff=16518"/>
				<updated>2008-11-17T21:17:16Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Notes du manuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual}}&lt;br /&gt;
{{Fr:Wiki_Nav_Index}}&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|__TOC__ &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot;|http://vegastrike.sourceforge.net/albums/wiki_manual/cleaned3_shot_016_02_A5.png&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Dédicace=&lt;br /&gt;
Ce Guide de jeu est dédié à Daniel ‘Hellcatv’ Horn et à l'équipe de développement de Vega Strike pour nous avoir offert le jeu Vega Strike; aux codeurs, artistes, designers et testeurs qui souhaitent donner leur temps et leurs efforts à la création d'un jeu formidable; et bien sûr aux joueurs de Vega Strike, sans qui tout ceci serait un exercice sans but.&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''BIENVENUE''''' à ''Vega Strike'', un simulateur de vol spacial en 3d OpenGL développé pour le jeu multi-plateforme.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vega Strike permet aux joueurs d'explorer un vaste univers dynamique où les frontières s'entrechoquent et où vous n'êtes plus qu'un simple pilote tentant d'y trouver une fin. Comment? C'est à vous d'en décider. Vega Strike est conçu comme une expérience de jeu non linéaire, où vous choisissez la voie que vous souhaitez entreprendre.&lt;br /&gt;
&lt;br /&gt;
Vega Strike possède une économie d'échange dynamique, permettant à votre personnage d'opérer en tant que marchand. Découvrez quelles sont les routes commerciales dégageant le plus de profit, quelles marchandises vous rapportent le plus en fonction des limites de place dans votre vaisseau cargo, acceptez des [[Manual:Computer:Missions_screen|missions]] de transport de marchandises et apprenez à éviter les zones dangereuses (... sans quoi les réparations croqueront dans vos profits!).&lt;br /&gt;
&lt;br /&gt;
Si vous vous lassez de faire de l'argent en livrant du lait, ou si vous souhaitez essayer quelque chose de différent, il y a d'autres chemins qui mènent au succès. Vega Strike comporte un générateur de mission, offrant de multiples missions aux pilotes expérimentés (et moins expérimentés). Engagez-vous dans des missions de chasse à l'homme, de patrouille, de combat et d'escorte. Envie de voyager ?  Explorez l'univers vivant et atteignez les coins les plus reculés de l'espace connu. Vous voulez passez du coté libre et sauvage ? Vous pouvez à tout instant devenir pirate! Soyez seulement préparé aux conséquences.&lt;br /&gt;
&lt;br /&gt;
Votre vaisseau ne convient pas pour ce que vous souhaitez en faire ?  Vega Strike vous offre la possibilité de choisir parmi une grande variété de de vaisseaux capables de différentes tâches. Transporter des marchandises?  Disputer des combats?  Il y a un vaisseau pour vous.  Votre vaisseau est entièrement customizable donc, si vous avez le [[Terminology:Credits|crédit]], équipez votre appareil du bon matériel à l'oeil.&lt;br /&gt;
&lt;br /&gt;
Discutez avec le barman ([[Manual:Location:Bar|bartender]]) ou regardez les news ([[Manual:Computer:News_screen|news broadcasts ]]) pour apprendre ce qui se passe dans l'univers. Tandis que vous êtes là, parlez aux pourvoyeurs (fixers), ils peuvent avoir un travail que vous seul pouvez faire. Mais soyez prévenu, on ne sait jamais où cela peut conduire...&lt;br /&gt;
&lt;br /&gt;
* [[Vegastrike:License|License]] La licence sous laquelle Vega Strike est distribué (ne pas éditer svp) : GPL&lt;br /&gt;
* [[Vegastrike:Mission|Mission]] L'objectif du projet Vega Strike (Quel est le but de tout cela ?)&lt;br /&gt;
* [[Vegastrike:Features|Features]] Pourquoi Vega Strike est le meilleur jeu jamais conçu&lt;br /&gt;
* [[Vegastrike:Credits|Credits]] Les personnes qui le réalisent&lt;br /&gt;
&lt;br /&gt;
Gagnant de la catégorie Jeux des Trophées Du Libre 2003. [http://vegastrike.sourceforge.net/index.php?prevnext=10 Lien]&lt;br /&gt;
&lt;br /&gt;
=Installation=&lt;br /&gt;
{|&lt;br /&gt;
|valign=top|Votre guide pour installer, configurer et commencer à jouer à Vega Strike.&lt;br /&gt;
Si vous découvrez VegaStrike, vous pouvez également suivre le [[Fr:Manual:New users|Guide des nouveaux utilisateurs]].&lt;br /&gt;
&lt;br /&gt;
* [[Fr:Manual:Install|Installation de Vegastrike]] &lt;br /&gt;
* [[Manual:Running Vegastrike|Lancer Vegastrike]]&lt;br /&gt;
* [[Manual:Save and load|Sauvegarder et charger vos parties - Le Vega Strike Launcher]] &lt;br /&gt;
* [[Manual:Config|Configurer Vegastrike (options)]]&lt;br /&gt;
** [[Manual:Config:Advanced|Configuration avancée (éditer le fichier de configuration)]]&lt;br /&gt;
*** [[Manual:Config:Advanced:Bindings|Définition des contrôles et raccourcis]]&lt;br /&gt;
**** [[Manual:Config:Advanced:Bindings:Keyboard|Contrôles clavier]]&lt;br /&gt;
**** [[Manual:Config:Advanced:Bindings:Mouse|Contrôles souris]]&lt;br /&gt;
**** [[Manual:Config:Advanced:Bindings:Joystick|Contrôles Joystick]]&lt;br /&gt;
*** [[Manual:Config:Advanced:Variables|Variables]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
{||&lt;br /&gt;
|&amp;lt;center&amp;gt;http://vegastrike.sourceforge.net/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5814&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;http://vegastrike.sourceforge.net/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5881&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;center&amp;gt;http://vegastrike.sourceforge.net/albums/wiki_manual/config_code.png&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tutoriel=&lt;br /&gt;
* [[Fr:Manual:New users|Nouveaux utilisateurs]] - Trucs et astuces pour les nouveaux utilisateurs.&lt;br /&gt;
* [[Fr:Manual:Tutorial|Tutoriel]] - Démarrer une nouvelle partie - gagner ses premiers crédits.&lt;br /&gt;
&lt;br /&gt;
=Jouer=&lt;br /&gt;
Comment &amp;quot;utiliser&amp;quot; Vega Strike.&lt;br /&gt;
{|&lt;br /&gt;
|valign=top width=33%| &amp;lt;!-- 33% should bot be needed anymore in the final version --&amp;gt;&lt;br /&gt;
==Interface==&lt;br /&gt;
http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=6619&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
&lt;br /&gt;
*Directory&lt;br /&gt;
** [[Fr:Manuel:Lieux |Lieux]]&lt;br /&gt;
** [[Manual:Computer|Ordinateurs]]&lt;br /&gt;
* [[Manual:Location:Hangar|Le point de departure]] - Oui, voilà votre vaisseau.&lt;br /&gt;
* [[Manual:Location:Concourse|La Concourse]] - Accéder aux différentes les zones.&lt;br /&gt;
** [[Manual:Computer:Mission computer|Ordinateur de missions]] - Votre point d'accès à tous les lieux (?).&lt;br /&gt;
*** [[Manual:Computer:Missions screen|Écran de mission]] - Nous avons la mission pour vous!&lt;br /&gt;
*** [[Manual:Computer:News screen|Écran des news]] - Quoi de neuf?&lt;br /&gt;
*** [[Manual:Computer:Info screen|Écran d'informations sur le pilote]] - c'est à propos de vous, pas vrai?&lt;br /&gt;
*** [[Manual:Computer:Game menu|Menu du jeu]] - Game file interaction.&lt;br /&gt;
* [[Manual:Location:Bar|Le Bar]] - Entrez donc prendre un verre !&lt;br /&gt;
* [[Manual:Location:Transit|Systeme de Transit]] - Vous allez quelque part?&lt;br /&gt;
* [[Manual:Location:Cargobay|Le quai de chargement]] - Où aller pour acheter ou vendre.&lt;br /&gt;
** [[Manual:Computer:Cargo computer|Ordinateur des cargaisons]] - Et comment le faire.&lt;br /&gt;
* [[Manual:Location:Shipyards|Le Garage]] - et l'incontournable boutique...&lt;br /&gt;
** [[Manual:Computer:Upgrades screen|Écran des améliorations]] - Comment obtenir de nouvelles améliorations?&lt;br /&gt;
** [[Manual:Computer:Ships screen|Écran des vaisseaux]] - Comment obtenir de nouveaux vaisseaux?&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==En vol==&lt;br /&gt;
{|&lt;br /&gt;
|valign=top|&lt;br /&gt;
===Vol et Navigation===&lt;br /&gt;
http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5444&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
* [[Manual:Basic flight|Techniques de vol de base]]&lt;br /&gt;
* [[Manual:Advanced flight|Techniques de vol avancées]]&lt;br /&gt;
** [[Manual:Match velocity|Match velocity]] with a [[Manual:Targeting|target]].&lt;br /&gt;
** [[Manual:Docking|Aborder]] une planète ou une [[Vessels &amp;amp; Installations|station spatiale]].&lt;br /&gt;
** [[Manual:Insystem travel|Voyages intra-système]]&lt;br /&gt;
** [[Manual:Interstellar travel|Voyages interstellaires]] (sauts hyperspaciaux).&lt;br /&gt;
* [[Manual:Targeting|Viser]] - Comment utiliser le verrouillage des cibles.&lt;br /&gt;
* [[Manual:Views|Vues]] - Vues cockpit et autres caméras - ce qu'elles sont et comment elles fonctionnent.&lt;br /&gt;
* [[Manual:HUD|HUD]] - Explication de l'organisation du panneau HUD (informations à l'intérieur du cockpit).&lt;br /&gt;
* [[Manual:Map|Carte]] - Comment fonctionne le système de cartes.&lt;br /&gt;
** [[Manual:Statistical Mode|Mode Statistiques]] - Que signifient tous ces nombres?&lt;br /&gt;
** [[Manual:Map Mode|Mode Carte]] - Parcourir l'Univers.&lt;br /&gt;
** [[Manual:Navigation Computer|Ordinateur de Navigation]] - Utiliser l'Ordinateur de Navigation.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=6617&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
* [[Manual:Communication|Communication]] - Comment communiquer avec les autres [[Vessels &amp;amp; Installations|vaisseaux/stations]].&lt;br /&gt;
* [[Manual:Wingmen|Wingmen]] - Communicating / using Wingmen&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5079&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
* [[Manual:Combat|Combat]] - Comment affronter vos ennemis.&lt;br /&gt;
** [[Manual:Combat:Guns|Les Canons]] - Ce qu'ils sont et comment ils fonctionnent.&lt;br /&gt;
** [[Manual:Combat:Missiles|Les Missiles]] - Quand vous avez besoin de cette puissance de feu supplémentaire.&lt;br /&gt;
** [[Manual:Combat:Target tracking|La Poursuite des Cibles]] - Qu'est-ce que c'est le ITTS et comment on l'utilise.&lt;br /&gt;
** [[Manual:Combat:Counter measures|Les contre-mesures]] - ECM stops those missiles - dead!&lt;br /&gt;
** [[Manual:Combat:Cloaking|La Dissimulation]] - Ce que c'est et comment l'utiliser.&lt;br /&gt;
** [[Manual:Combat:Turrets|Tourelles]] - les piloter.&lt;br /&gt;
** [[Manual:Combat:Death|Mourir]] ...et revenir!&lt;br /&gt;
** [[Manual:Combat:Wingmen|Donner des ordres au aideurs]] - Vous n'êtes pas seul dans l'espace!&lt;br /&gt;
** [[Manual:Combat:Tractor beam|Le rayon tracteur]] - Attraper le butin!&lt;br /&gt;
&lt;br /&gt;
===et plus===&lt;br /&gt;
* [[Manual:Tractor beam|Le rayon tracteur]] - Qu'est-ce que c'est et comment l'utiliser.&lt;br /&gt;
* [[Manual:Gameplay functions|Gameplay functions]] - Miscellaneous gameplay commands.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Appendice=&lt;br /&gt;
* [[Manual:Keyboard layout|Le Clavier]] - La définition du clavier de référence pour Vega Strike .&lt;br /&gt;
* [[Manual:Music|Utiliser sa propre musique]] - Comment utiliser mes propres fichiers musicaux dans Vega Strike ?&lt;br /&gt;
* [[FAQ]] - Vegastrike FAQs&lt;br /&gt;
&lt;br /&gt;
==Base de données==&lt;br /&gt;
Pour des informations sur les espèces/factions/vaisseaux/termes, vous pouvez vous référer à la base de données en ligne : [[Database]]&lt;br /&gt;
{{Database_Overview}}&lt;br /&gt;
&lt;br /&gt;
==Version imprimable du manuel==&lt;br /&gt;
&lt;br /&gt;
La version v 0.4.3 du PDF d'information (contient également des informations additionnelles) est disponible sur ce site en cliquant sur le lien ci-dessous (taille actuelle 1.3 Mo): &amp;lt;BR/&amp;gt;&lt;br /&gt;
CVS (dépassé) [http://cvs.sourceforge.net/viewcvs.py/*checkout*/vegastrike/data4.x/documentation/Vega_Strike_Players_Guide.pdf Vega Strike Player's Guide (PDF)]&lt;br /&gt;
&lt;br /&gt;
SVN [http://svn.sourceforge.net/viewcvs.cgi/*checkout*/vegastrike/trunk/data4.x/documentation/Vega_Strike_Players_Guide.pdf Vega Strike Player's Guide (PDF)]&lt;br /&gt;
&lt;br /&gt;
==Liens==&lt;br /&gt;
* Le [http://vegastrike.sourceforge.net/manual/00_fullmanual/index.html manuel d'origine]] mais dépassé (pure HTML)&lt;br /&gt;
* Le [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeManual manuel de l'ancien Wiki] (phpWiki)&lt;br /&gt;
* Si vous lisez ce manuel ''non connecté'', vous pouvez trouver la version la plus récente ''en ligne'' à l'adresse suivante : [http://vegastrike.sourceforge.net/wiki/Manual http://vegastrike.sourceforge.net/wiki/Manual]&lt;br /&gt;
* Voir aussi les pages de [[Links|Liens]] du Wiki de Vega Strike.&lt;br /&gt;
&lt;br /&gt;
=Notes du manuel=&lt;br /&gt;
As you read through this manual, you will note references to various keys. These key references appear as: {{Key:EN:W}} refering to the w key; {{Key:EN:Shift left}} + {{Key:EN:W}} refering to the capitalized letter W.  {{Key:EN:Ctrl}} + {{Key:EN:W}} refers to pressing both the Control and w key simultaneously.&lt;br /&gt;
&lt;br /&gt;
References to '''[KP]''' refer to using the buttons on the '''KeyPad'''.  Buttons appearing onscreen are noted in a similar fashion.&lt;br /&gt;
&lt;br /&gt;
If there are no key graphics available (yet ;) ) the keys will be represented by something like this: '''[Shift]'''+'''[W]'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NAV_Manual | previous=[[Vegastrike]]&lt;br /&gt;
| up=[[Vegastrike]]&lt;br /&gt;
| next=[[Vegastrike:License|Licence]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manual]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16517</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16517"/>
				<updated>2008-11-17T21:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* MacOSX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike|Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier dans lequel vous allez stocker les liens symboliques qui pointeront vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option &amp;quot;install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers;&lt;br /&gt;
* Installation des liens symboliques.&lt;br /&gt;
&lt;br /&gt;
===Installation sous Compiz===&lt;br /&gt;
(''drinkypoo'') Il y a un problème récurrent avec les applications OpenGL en plein écran, qui apparaissent en mode fenêtré sous compiz. J'ai le problème avec tous les &amp;quot;compositing decorator&amp;quot;. Ce serait bien qu'ils soient assez intelligents pour reconnaître le problème, mais ce n'est pas le cas. Pour cette raison, vous devez utiliser le &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) comme suit :&lt;br /&gt;
&lt;br /&gt;
Se rendre dans la section &amp;quot;Window Management&amp;quot; et cliquer sur &amp;quot;Window Rules&amp;quot;. Ajouter &amp;quot;class=vegastrike&amp;quot; à &amp;quot;No ARGB Visuals&amp;quot;. Activer le plugin et fermez ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! Compiz arrêtera de planter avec la fenêtre Vega Strike et vous pourrez jouer en plein écran.. Avoir le système stable en exécutant à la fois Vega Strike et un &amp;quot;compositing decorator&amp;quot; est une autre affaire... Mais cette solution permet de faire un pas de plus pour avoir un seul bureau et ne pas avoir à lancer un serveur special/vanilla X juste pour jouer à un jeu (c'est du moins mon avis).&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-clic sur l'image dmg et vous verrez Vega Strike, Vega Strike Setup et Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-clic sur l'icône du setup;&lt;br /&gt;
* Choisissez vos options;&lt;br /&gt;
* Double-clic sur Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: Sur les Macs, vous devriez noter des améliorations significatives des performances en exécutant directement depuis le fichier dmg, mais vous pouvez copier l'application Vega Strike et le setup dans /Applications sans effet négatif outre un léger ralentissement au lancement de l'application.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir des Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* Dans le menu principal, aller dans ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Entrer &amp;quot;vegastrike&amp;quot; dans la fenêtre de recherche;&lt;br /&gt;
* Marquer à installer les packages &amp;quot;vegastrike&amp;quot; et &amp;quot;vegastrike-data&amp;quot;. Vous pouvez aussi installer &amp;quot;vegastrike-music&amp;quot; si vous le souhaitez, pour la musique du jeu (60 MB);&lt;br /&gt;
* Clic sur ''Apply'';&lt;br /&gt;
* Quand le téléchargement et léinstallation sont terminés, vous trouverez un raccourci ''Vega Strike'' dans ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la source =&lt;br /&gt;
[[HowTo:Checkout SVN|Rechercher la source]] et rendez-vous à la section correspondante en dessous...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
&lt;br /&gt;
Suivez juste les instructions de cette page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Suivez juste les instructions de cette page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Suivez juste les instructions de cette page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Suivez juste les instructions de cette page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Fr:Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Lancer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16516</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16516"/>
				<updated>2008-11-17T21:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Install from source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike|Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier dans lequel vous allez stocker les liens symboliques qui pointeront vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option &amp;quot;install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers;&lt;br /&gt;
* Installation des liens symboliques.&lt;br /&gt;
&lt;br /&gt;
===Installation sous Compiz===&lt;br /&gt;
(''drinkypoo'') Il y a un problème récurrent avec les applications OpenGL en plein écran, qui apparaissent en mode fenêtré sous compiz. J'ai le problème avec tous les &amp;quot;compositing decorator&amp;quot;. Ce serait bien qu'ils soient assez intelligents pour reconnaître le problème, mais ce n'est pas le cas. Pour cette raison, vous devez utiliser le &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) comme suit :&lt;br /&gt;
&lt;br /&gt;
Se rendre dans la section &amp;quot;Window Management&amp;quot; et cliquer sur &amp;quot;Window Rules&amp;quot;. Ajouter &amp;quot;class=vegastrike&amp;quot; à &amp;quot;No ARGB Visuals&amp;quot;. Activer le plugin et fermez ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! Compiz arrêtera de planter avec la fenêtre Vega Strike et vous pourrez jouer en plein écran.. Avoir le système stable en exécutant à la fois Vega Strike et un &amp;quot;compositing decorator&amp;quot; est une autre affaire... Mais cette solution permet de faire un pas de plus pour avoir un seul bureau et ne pas avoir à lancer un serveur special/vanilla X juste pour jouer à un jeu (c'est du moins mon avis).&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-clic sur l'image dmg et vous verrez Vega Strike, Vega Strike Setup et Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-clic sur l'icône du setup;&lt;br /&gt;
* Choisissez vos options;&lt;br /&gt;
* Double-clic sur Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: Sur les Macs, vous devriez noter des améliorations significatives des performances en exécutant directement depuis le fichier dmg, mais vous pouvez copier l'application Vega Strike et le setup dans /Applications sans effet négatif outre un léger ralentissement au lancement de l'application.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir des Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* Dans le menu principal, aller dans ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Entrer &amp;quot;vegastrike&amp;quot; dans la fenêtre de recherche;&lt;br /&gt;
* Marquer à installer les packages &amp;quot;vegastrike&amp;quot; et &amp;quot;vegastrike-data&amp;quot;. Vous pouvez aussi installer &amp;quot;vegastrike-music&amp;quot; si vous le souhaitez, pour la musique du jeu (60 MB);&lt;br /&gt;
* Clic sur ''Apply'';&lt;br /&gt;
* Quand le téléchargement et léinstallation sont terminés, vous trouverez un raccourci ''Vega Strike'' dans ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la source =&lt;br /&gt;
[[HowTo:Checkout SVN|Rechercher la source]] et rendez-vous à la section correspondante en dessous...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
&lt;br /&gt;
Suivez juste les instructions de cette page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Suivez juste les instructions de cette page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Suivez juste les instructions de cette page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Suivez juste les instructions de cette page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16515</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16515"/>
				<updated>2008-11-17T21:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Install from Ubuntu Repositories (In Ubuntu Linux) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike|Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier dans lequel vous allez stocker les liens symboliques qui pointeront vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option &amp;quot;install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers;&lt;br /&gt;
* Installation des liens symboliques.&lt;br /&gt;
&lt;br /&gt;
===Installation sous Compiz===&lt;br /&gt;
(''drinkypoo'') Il y a un problème récurrent avec les applications OpenGL en plein écran, qui apparaissent en mode fenêtré sous compiz. J'ai le problème avec tous les &amp;quot;compositing decorator&amp;quot;. Ce serait bien qu'ils soient assez intelligents pour reconnaître le problème, mais ce n'est pas le cas. Pour cette raison, vous devez utiliser le &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) comme suit :&lt;br /&gt;
&lt;br /&gt;
Se rendre dans la section &amp;quot;Window Management&amp;quot; et cliquer sur &amp;quot;Window Rules&amp;quot;. Ajouter &amp;quot;class=vegastrike&amp;quot; à &amp;quot;No ARGB Visuals&amp;quot;. Activer le plugin et fermez ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! Compiz arrêtera de planter avec la fenêtre Vega Strike et vous pourrez jouer en plein écran.. Avoir le système stable en exécutant à la fois Vega Strike et un &amp;quot;compositing decorator&amp;quot; est une autre affaire... Mais cette solution permet de faire un pas de plus pour avoir un seul bureau et ne pas avoir à lancer un serveur special/vanilla X juste pour jouer à un jeu (c'est du moins mon avis).&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-clic sur l'image dmg et vous verrez Vega Strike, Vega Strike Setup et Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-clic sur l'icône du setup;&lt;br /&gt;
* Choisissez vos options;&lt;br /&gt;
* Double-clic sur Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: Sur les Macs, vous devriez noter des améliorations significatives des performances en exécutant directement depuis le fichier dmg, mais vous pouvez copier l'application Vega Strike et le setup dans /Applications sans effet négatif outre un léger ralentissement au lancement de l'application.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir des Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* Dans le menu principal, aller dans ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Entrer &amp;quot;vegastrike&amp;quot; dans la fenêtre de recherche;&lt;br /&gt;
* Marquer à installer les packages &amp;quot;vegastrike&amp;quot; et &amp;quot;vegastrike-data&amp;quot;. Vous pouvez aussi installer &amp;quot;vegastrike-music&amp;quot; si vous le souhaitez, pour la musique du jeu (60 MB);&lt;br /&gt;
* Clic sur ''Apply'';&lt;br /&gt;
* Quand le téléchargement et léinstallation sont terminés, vous trouverez un raccourci ''Vega Strike'' dans ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16514</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16514"/>
				<updated>2008-11-17T21:11:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* MacOSX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike|Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier dans lequel vous allez stocker les liens symboliques qui pointeront vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option &amp;quot;install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers;&lt;br /&gt;
* Installation des liens symboliques.&lt;br /&gt;
&lt;br /&gt;
===Installation sous Compiz===&lt;br /&gt;
(''drinkypoo'') Il y a un problème récurrent avec les applications OpenGL en plein écran, qui apparaissent en mode fenêtré sous compiz. J'ai le problème avec tous les &amp;quot;compositing decorator&amp;quot;. Ce serait bien qu'ils soient assez intelligents pour reconnaître le problème, mais ce n'est pas le cas. Pour cette raison, vous devez utiliser le &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) comme suit :&lt;br /&gt;
&lt;br /&gt;
Se rendre dans la section &amp;quot;Window Management&amp;quot; et cliquer sur &amp;quot;Window Rules&amp;quot;. Ajouter &amp;quot;class=vegastrike&amp;quot; à &amp;quot;No ARGB Visuals&amp;quot;. Activer le plugin et fermez ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! Compiz arrêtera de planter avec la fenêtre Vega Strike et vous pourrez jouer en plein écran.. Avoir le système stable en exécutant à la fois Vega Strike et un &amp;quot;compositing decorator&amp;quot; est une autre affaire... Mais cette solution permet de faire un pas de plus pour avoir un seul bureau et ne pas avoir à lancer un serveur special/vanilla X juste pour jouer à un jeu (c'est du moins mon avis).&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-clic sur l'image dmg et vous verrez Vega Strike, Vega Strike Setup et Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-clic sur l'icône du setup;&lt;br /&gt;
* Choisissez vos options;&lt;br /&gt;
* Double-clic sur Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: Sur les Macs, vous devriez noter des améliorations significatives des performances en exécutant directement depuis le fichier dmg, mais vous pouvez copier l'application Vega Strike et le setup dans /Applications sans effet négatif outre un léger ralentissement au lancement de l'application.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16513</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16513"/>
				<updated>2008-11-17T21:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Install under Compiz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike|Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier dans lequel vous allez stocker les liens symboliques qui pointeront vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option &amp;quot;install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers;&lt;br /&gt;
* Installation des liens symboliques.&lt;br /&gt;
&lt;br /&gt;
===Installation sous Compiz===&lt;br /&gt;
(''drinkypoo'') Il y a un problème récurrent avec les applications OpenGL en plein écran, qui apparaissent en mode fenêtré sous compiz. J'ai le problème avec tous les &amp;quot;compositing decorator&amp;quot;. Ce serait bien qu'ils soient assez intelligents pour reconnaître le problème, mais ce n'est pas le cas. Pour cette raison, vous devez utiliser le &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) comme suit :&lt;br /&gt;
&lt;br /&gt;
Se rendre dans la section &amp;quot;Window Management&amp;quot; et cliquer sur &amp;quot;Window Rules&amp;quot;. Ajouter &amp;quot;class=vegastrike&amp;quot; à &amp;quot;No ARGB Visuals&amp;quot;. Activer le plugin et fermez ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! Compiz arrêtera de planter avec la fenêtre Vega Strike et vous pourrez jouer en plein écran.. Avoir le système stable en exécutant à la fois Vega Strike et un &amp;quot;compositing decorator&amp;quot; est une autre affaire... Mais cette solution permet de faire un pas de plus pour avoir un seul bureau et ne pas avoir à lancer un serveur special/vanilla X juste pour jouer à un jeu (c'est du moins mon avis).&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16510</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16510"/>
				<updated>2008-11-16T21:12:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Installation en tant qu'user */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike|Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier dans lequel vous allez stocker les liens symboliques qui pointeront vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option &amp;quot;install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers;&lt;br /&gt;
* Installation des liens symboliques.&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16509</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16509"/>
				<updated>2008-11-16T21:11:41Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Installation en tant qu'user */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike|Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier pour stocker les liens symboliques vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option “install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers;&lt;br /&gt;
* Installation des liens symboliques.&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16508</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16508"/>
				<updated>2008-11-16T21:10:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Installing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike|Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier pour mettre les liens symboliques vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option “install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers;&lt;br /&gt;
* Installation des liens symboliques.&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16507</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16507"/>
				<updated>2008-11-16T21:09:12Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike|Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier pour mettre les liens symboliques vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option “install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers;&lt;br /&gt;
* Installation des liens symboliques.&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Nouveaux_Utilisateurs&amp;diff=16506</id>
		<title>Fr:Manuel:Nouveaux Utilisateurs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Nouveaux_Utilisateurs&amp;diff=16506"/>
				<updated>2008-11-16T21:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Forum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:New users}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Gameplay functions|Fonctions du jeu]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Tutorial|Tutoriel]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{attention}}&lt;br /&gt;
''Cette page a pour objectif de permettre aux nouveaux utilisateurs/joueurs de trouver rapidement les informations nécessaires à la prise en main du jeu''&lt;br /&gt;
= Le Guide du Joueur =&lt;br /&gt;
Nous vous conseillons tout d'abord de lire le [[Fr:Manual|Manuel en ligne]] ou de télécharger et lire le pdf suivant : [https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/documentation/Vega_Strike_Players_Guide.pdf Vega Strike Players Guide (PDF)]. Ces documents vont vous fournir les informations de base sur l'univers de Vega Strike et sur la manière dont vous pouvez évoluer à l'intérieur.&lt;br /&gt;
&lt;br /&gt;
=  Questions les plus fréquentes (FAQ) =&lt;br /&gt;
Pour les questions dont vous ne trouvez pas les réponses dans le Guide du Joueur, référez-vous à la page des [[FAQ]]s pour avoir des informations supplémentaires. Vous devriez y trouver les réponses aux questions les plus fréquemment posées.&lt;br /&gt;
&lt;br /&gt;
= Forum =&lt;br /&gt;
Si vous ne trouvez pas la réponse à votre question  dans le [[Fr:Manual|Manuel]] ou dans les [[FAQ]]s, rendez-vous sur nos [http://vegastrike.sourceforge.net/forums/ forums Vega Strike].&lt;br /&gt;
&lt;br /&gt;
Dans le forum, vous pouvez effectuer une [http://vegastrike.sourceforge.net/forums/search.php recherche] avec les mots clés composant votre question. La plupart du temps, votre question aura déjà été posée auparavant (et des personnes y auront répondu), ce qui vous permettra d'avoir une réponse beaucoup plus rapide que si vous effectuez directement votre demande sur le forum. Bien entendu, cela ne signifie pas que vous ne pouvez rien demander sur le forum :D, mais vous aiderez grandement la communauté (et vous-même) à économiser du temps et des efforts en effectuant en premier lieu une recherche.&lt;br /&gt;
&lt;br /&gt;
Si votre recherche ne donne rien, alors écrivez votre question sur l'[http://vegastrike.sourceforge.net/forums/viewforum.php?f=1 'Aide aux utilisateurs'], ou les [http://vegastrike.sourceforge.net/forums/viewforum.php?f=5 'Problèmes de Compilation'] ou tout autre sujet du forum. Les développeurs et les membres de la communauté lisent fréquemment les forums, et comme la communauté est étendue dans le monde entier, quelqu'un devrait répondre assez rapidement à votre demande d'aide.&lt;br /&gt;
&lt;br /&gt;
= IRC =&lt;br /&gt;
Les dernières sources d'information sont les channels IRC. La liste de ces channels se trouve dans la page des [[Links|Liens]] de ce Wiki.&lt;br /&gt;
&lt;br /&gt;
= Quels sont les fichiers que je dois télécharger ? =&lt;br /&gt;
La page [[Manual:Install|Installation]] regroupe toutes les instructions détaillées pour l'installation de chaque distribution sur les différentes plate-formes.&lt;br /&gt;
&lt;br /&gt;
== Le téléchargement de Vega Strike est-il gratuit ? ==&lt;br /&gt;
Aussi longtemps que la communauté de Vega Strike existe, oui, Vega Strike restera un jeu gratuit à télécharger (vous ne payez que le prix normal de votre connexion Internet). Vega Strike est distribué avec la licence GNU/GPL (vous pouvez lire les détails de cette licence [[License|ici]]). Ceci signifie sommairement que vous pouvez obtenir le code source du jeu et le compiler vous-même. En fait, nous allons plus loin dans la démarche en proposant directement les fichiers compilés, ce qui vous permet de jouer immédiatement.&lt;br /&gt;
&lt;br /&gt;
Gardez en mémoire que la licence n'implique pas que le jeu doit '''obligatoirement''' être distribué gratuitement, mais uniquement que le code source est disponible. Vous pouvez donc trouver des sites qui proposeront un téléchargement payant, ou (comme dans [[Manual:Install|cette page d'Installation]]) qui vous inviteront à acheter le CD Vega Strike dans le cas où le téléchargement des fichiers pose problème.&lt;br /&gt;
&lt;br /&gt;
= Comment puis-je jouer ... =&lt;br /&gt;
== ... en solo sur mon ordinateur ? ==&lt;br /&gt;
Le mieux est de commencer par suivre le [[Fr:Manual:New users|Guide du joueur]]. Vous pouvez consulter [[Fr:Manual:Tutorial|les tutoriels]] qui vous guideront de manière plus précise pour vos premiers pas dans le jeu.&lt;br /&gt;
&lt;br /&gt;
== ... en écran partagé contre/avec un ami ? ==&lt;br /&gt;
La partie multijoueurs (en particulier MMO) est encore en développement à l'heure où je vous parle ([[User:Silverain|Silverain]] 17:33, 21 Mars 2005 (PST)). En revanche, il existe une version de Vega Strike qui permet de jouer en mode écran partagé. Sachez tout de même que cette fonctionnalité n'a pas été maintenue depuis un certain temps et que cela va nécessiter un peu de travail pour la mettre en route.  &lt;br /&gt;
&lt;br /&gt;
{{Fixme}} ÉCRIVEZ ICI POUR LE PARAMÉTRAGE ET LA MISE EN ROUTE DE L'ÉCRAN PARTAGÉ&lt;br /&gt;
&lt;br /&gt;
= Multijoueurs =&lt;br /&gt;
Le mode multijoueurs est disponible dans la dernière sous version.  Rendez-vous [[HowTo:Checkout_SVN|ici]] pour avoir de l'aide pour faire fonctionner la sous version. Pour plus d'informations, vous pouvez également suivre le lien [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=9305 des forums].&lt;br /&gt;
&lt;br /&gt;
== Comment me connecter à un serveur de l'univers ? ==&lt;br /&gt;
Lancez Vega Strike. Ensuite, cliquez sur le bouton multijoueurs. Vous devez ensuite entrer votre login du forum pour pouvoir jouer. Si vous voulez un vaisseau différent, vous pouvez le modifier à l'adresse suivante [http://vegastrike.sourceforge.net/cgi-bin/register.py register.py] en utilisant à nouveau votre compte du forum.&lt;br /&gt;
&lt;br /&gt;
= J'ai envie d'en savoir plus à propos de l'univers de Vega Strike =&lt;br /&gt;
Vous pouvez visiter la [[Database]] de Vega Strike pour trouver des informations à propos des technologies, des espèces, etc...&lt;br /&gt;
&lt;br /&gt;
= Pourquoi Vega Strike est-il captivant ? =&lt;br /&gt;
Vous pouvez voir la liste détaillée des possibilités de Vega Strike [[Features|ici]].&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Gameplay functions|Fonctions du jeu]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Tutorial|Tutoriel]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|New Users]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16505</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16505"/>
				<updated>2008-11-15T23:35:49Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Installation en tant que root */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier pour mettre les liens symboliques vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option “install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers;&lt;br /&gt;
* Installation des liens symboliques.&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16504</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16504"/>
				<updated>2008-11-15T23:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Linux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Installation en tant qu'user ===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Entrez le dossier de recherche des fichiers (par défaut c'est /home/username/vegastrike);&lt;br /&gt;
* Entrez le dossier pour mettre les liens symboliques vers les fichiers binaires. Si vous n'avez pas de destination pour les binaires dans votre $path, décochez l'option “install symlinks to binaries&amp;quot;, et notez alors que le lien symbolique vers le fichier binaire se trouve dans vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Installation en tant que root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Sélectionner le chemin d'installation des fichiers.&lt;br /&gt;
* Installation des liens symboliques&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16503</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16503"/>
				<updated>2008-11-15T23:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Uninstalling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Désinstallation ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Sélection des composants&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Terminé&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16502</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16502"/>
				<updated>2008-11-15T23:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Installing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui lit les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Menu Démarrer après installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16501</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16501"/>
				<updated>2008-11-15T23:29:43Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Installing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Choix du répertoire d'installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installation ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Afficher le manuel ?  Pour ouvrir le Guide du Joueur, vous aurez besoin d'un programme qui ouvre les fichiers .pdf&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Afficher l'histoire ? Voulez-vous lire l'introduction de Vega Strike ?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16500</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16500"/>
				<updated>2008-11-15T23:27:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
* Vega Strike est contenu dans un programme exécutable d'installation automatique. Récupérez ce fichier (depuis votre dossier de téléchargement ou sur le CD), et double cliquez dessus pour l'exécuter. Le processus commence par vérifier le programme d'installation (soyez patient, cela peut prendre un certain temps). Lisez la licence (une copie est accessible en ligne sur le site web et également dans le dossier d'installation du programme).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
&lt;br /&gt;
* Sélection des composants. Notez que les fichiers de Vega Strike sont nécessaires pour jouer à Vega Strike ''(ndt : on s'en serait douté !)'', et que les fichiers musicaux sont recommandés pour une immersion totale dans le jeu.&lt;br /&gt;
&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16499</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16499"/>
				<updated>2008-11-15T23:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Installation à partir de la distribution compilée */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement].&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16498</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16498"/>
				<updated>2008-11-15T23:21:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Installation à partir de la distribution compilée */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement] (Rubrique Downloads).&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16497</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16497"/>
				<updated>2008-11-15T23:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement] (Downloads).&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée sur CD est parfois disponible à l'achat à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16496</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16496"/>
				<updated>2008-11-15T23:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Installation à partir de la distribution compilée */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement] (Downloads).&lt;br /&gt;
&lt;br /&gt;
Une copie de la dernière distribution compilée est parfois disponible à l'achat sur CD à l'adresse [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16495</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16495"/>
				<updated>2008-11-15T23:18:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Installation à partir de la distribution compilée */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement] (Downloads).&lt;br /&gt;
&lt;br /&gt;
A copy of the latest binary distribution may sometimes be available for purchase on CD at  [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16494</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16494"/>
				<updated>2008-11-15T23:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Install from binary distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Installation à partir de la distribution compilée =&lt;br /&gt;
Télécharger le bon fichier à partir de la &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Page de Téléchargement]&lt;br /&gt;
&lt;br /&gt;
A copy of the latest binary distribution may sometimes be available for purchase on CD at  [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16493</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16493"/>
				<updated>2008-11-15T23:16:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Voir aussi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - HowTos à propos de l'installation et de la compilation.&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Install from binary distribution =&lt;br /&gt;
Obtain the correct file from the &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Downloads Page]&lt;br /&gt;
&lt;br /&gt;
A copy of the latest binary distribution may sometimes be available for purchase on CD at  [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16492</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16492"/>
				<updated>2008-11-15T23:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Voir aussi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - Howtos sur l'installation et la compilation&lt;br /&gt;
* [[FAQ:Installing|FAQ d'Installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Install from binary distribution =&lt;br /&gt;
Obtain the correct file from the &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Downloads Page]&lt;br /&gt;
&lt;br /&gt;
A copy of the latest binary distribution may sometimes be available for purchase on CD at  [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16491</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16491"/>
				<updated>2008-11-15T23:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: /* Voir aussi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - Howtos d'installation et de compilation&lt;br /&gt;
* [[FAQ:Installing||FAQ d'installation]] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Install from binary distribution =&lt;br /&gt;
Obtain the correct file from the &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Downloads Page]&lt;br /&gt;
&lt;br /&gt;
A copy of the latest binary distribution may sometimes be available for purchase on CD at  [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16490</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16490"/>
				<updated>2008-11-15T23:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
Un petit guide pour installer [[Vegastrike||Vega Strike]] avec divers systèmes d'exploitation.&lt;br /&gt;
&lt;br /&gt;
= Voir aussi =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|Liste des HowTo]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - Howtos d'installation et de compilation&lt;br /&gt;
* [[FAQ:Installing]||FAQ d'installation] - Les questions les plus fréquentes à propos de l'installation.&lt;br /&gt;
&lt;br /&gt;
= Install from binary distribution =&lt;br /&gt;
Obtain the correct file from the &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Downloads Page]&lt;br /&gt;
&lt;br /&gt;
A copy of the latest binary distribution may sometimes be available for purchase on CD at  [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16489</id>
		<title>Fr:Manuel:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Manuel:Installation&amp;diff=16489"/>
				<updated>2008-11-15T23:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lepiote: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Manual:Install}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Crédits]]&lt;br /&gt;
| up=[[Manual|Manuel]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Démarrer Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
A short guide on how to install [[Vegastrike]] under various operation systems.&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:HowTo|HowTo list]]&lt;br /&gt;
* [[HowTos#Installing.2C_Compiling.2C_Programming.2C_etc|HowTos#Installing]] - Installing/compiling Howtos&lt;br /&gt;
* [[FAQ:Installing]] - Frequently Asked Questions on installing.&lt;br /&gt;
&lt;br /&gt;
= Install from binary distribution =&lt;br /&gt;
Obtain the correct file from the &lt;br /&gt;
[http://vegastrike.sourceforge.net/files/index.html Downloads Page]&lt;br /&gt;
&lt;br /&gt;
A copy of the latest binary distribution may sometimes be available for purchase on CD at  [http://www.cafeshops.com/vegastrike.7992843 Cafepress]&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* Vega Strike is packaged in a self-installable, executable program.  Locate this file (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short while).  Read the License Agreement (a copy can be accessed online at the website as well as in the program directories).&lt;br /&gt;
&lt;br /&gt;
 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_icon_x_x_x.png&lt;br /&gt;
* Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the music files are recommended for full immersion in the game.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_components_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_components_0_4_3.png]&lt;br /&gt;
* Destination folder selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_destination_folder_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_destination_folder_0_4_3.png]&lt;br /&gt;
* Installing ...&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_during_installation_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_during_installation_0_4_3.png]&lt;br /&gt;
* Display Manual?  To view the Player's Guide you will need a .pdf reader.&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_manual_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_manual_question_0_4_3.png]&lt;br /&gt;
* Display Story? Do you want to read the Vega Strike Introduction?&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_story_question_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_story_question_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
* Start Menu after Installation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_installer_startmenu_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_installer_startmenu_0_4_3.png]&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling ===&lt;br /&gt;
* Confirmation&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_1_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_1_0_4_3.png]&lt;br /&gt;
* Component selection&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_2_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_2_0_4_3.png]&lt;br /&gt;
* Finished&lt;br /&gt;
;:[http://vegastrike.sourceforge.net/gallery/wiki_manual/windows_uninstaller_3_0_4_3 http://vegastrike.sourceforge.net/albums/wiki_manual/windows_uninstaller_3_0_4_3.png] &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
===Install as a user===&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Enter directory to locate the files (default is /home/username/vegastrike);&lt;br /&gt;
* Enter directory to put symlinks to binaries.  If you do not have a location for binaries in your $path, uncheck the “install symlinks to binaries&amp;quot; option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.&lt;br /&gt;
&lt;br /&gt;
===Install as root===&lt;br /&gt;
* su;&lt;br /&gt;
* sh vegastrike.run;&lt;br /&gt;
* Select path to install files;&lt;br /&gt;
* Install symlinks&lt;br /&gt;
&lt;br /&gt;
===Install under Compiz===&lt;br /&gt;
(''drinkypoo'') There is a common problem with fullscreen OpenGL applications showing up windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay out of the way on their own, but they aren't. For this reason, you need to use the &amp;quot;Window Rules&amp;quot; Plugin (accessible via ccsm (&amp;quot;Advanced Desktop Effects Settings&amp;quot;) as follows:&lt;br /&gt;
&lt;br /&gt;
Go to the &amp;quot;Window Management&amp;quot; section and click on &amp;quot;Window Rules&amp;quot;. Add &amp;quot;class=vegastrike&amp;quot; to &amp;quot;No ARGB Visuals&amp;quot;. Activate the plugin and close ccsm.&lt;br /&gt;
&lt;br /&gt;
Voila! compiz will now stop messing with the Vegastrike window and you can play fullscreen. Whether the system will be stable while running a compositing decorator and vega strike at the same time is another issue... but this is one step closer to having a single desktop and not ever having to launch a special/vanilla X server just to play a game (at least for me.)&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
* Double-click on the dmg image and you will see Vega Strike, Vega Strike Setup and Vega Strike Setup OS X 10.2;&lt;br /&gt;
* Double-click on the setup icon;&lt;br /&gt;
* Choose your options;&lt;br /&gt;
* Double-click on Vega Strike&lt;br /&gt;
&lt;br /&gt;
Note: on the Mac you will notice significant performance improvements by running it directly from the dmg file, but you can copy the Vega Strike application and setup into /Applications with no adverse effects aside from a slightly slower startup time.&lt;br /&gt;
= Install from Ubuntu Repositories (In Ubuntu Linux) =&lt;br /&gt;
* In the main menu, go to ''System --&amp;gt; Administration --&amp;gt; Synaptic Package Manager'';&lt;br /&gt;
* Type &amp;quot;vegastrike&amp;quot; in the search field;&lt;br /&gt;
* Mark for installation the packages &amp;quot;vegastrike&amp;quot; and &amp;quot;vegastrike-data&amp;quot;. You can also install &amp;quot;vegastrike-music&amp;quot; if you want, for the game music (60 MB);&lt;br /&gt;
* Click on ''Apply'';&lt;br /&gt;
* When downloading and installation has finished, you will find a launcher ''Vega Strike'' in ''Applications --&amp;gt; Games''&lt;br /&gt;
&lt;br /&gt;
= Install from source =&lt;br /&gt;
[[HowTo:Checkout SVN|Check out the source]] and head to the correct section below...&lt;br /&gt;
== Windows (Cygwin) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Cygwin Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Windows (VC++) ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:VCPP Compiling]]&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile from SVN]]&lt;br /&gt;
&lt;br /&gt;
== MacOSX ==&lt;br /&gt;
Just follow the instructions on this page:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo:Compile on OSX]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Vegastrike:Credits|Credits]]&lt;br /&gt;
| up=[[Manual]]&lt;br /&gt;
| next=[[Manual:Running Vegastrike|Running Vega Strike]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Install]]''Does this work under MacOSX?'' [[User:pontiac|pontiac]]&lt;/div&gt;</summary>
		<author><name>Lepiote</name></author>	</entry>

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