<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.vega-strike.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sayno2quat</id>
		<title>VsWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.vega-strike.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sayno2quat"/>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/Special:Contributions/Sayno2quat"/>
		<updated>2026-05-13T19:22:13Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Config:Advanced:Bindings:Joystick&amp;diff=18351</id>
		<title>Manual:Config:Advanced:Bindings:Joystick</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Config:Advanced:Bindings:Joystick&amp;diff=18351"/>
				<updated>2011-07-17T21:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sayno2quat: /* Sample */ removed note to old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|Manual:Config:Advanced:Bindings:Joystick}}&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Config:Advanced:Bindings:Mouse|Config:Advanced:Bindings:Mouse]]&lt;br /&gt;
| up=[[Manual:Config:Advanced:Bindings|Config:Advanced:Bindings]]&lt;br /&gt;
| next=[[Manual:Config:Advanced:Variables|Config:Advanced:Variables]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Joystick Configuration==&lt;br /&gt;
&lt;br /&gt;
This page provides working examples of different joystick configurations, showing how each button has been bound to operate a single Vega Strike function.&lt;br /&gt;
&lt;br /&gt;
If a Joystick Configuration matches your joystick, you can edit copy the configuration here into your vegastrike config file.&lt;br /&gt;
&lt;br /&gt;
===JOYSTICK: bind===&lt;br /&gt;
&lt;br /&gt;
====Sample====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bind joystick=&amp;quot;0&amp;quot; player=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
* &amp;lt;code&amp;gt;joystick&amp;lt;/code&amp;gt; - Number of the joystick.&lt;br /&gt;
* &amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; - for which player is the command specified? (this is useful when you have more than one joystick that you wish to configure for the same user)&lt;br /&gt;
* &amp;lt;code&amp;gt;button&amp;lt;/code&amp;gt; - Number of the button on the joystick.&lt;br /&gt;
* &amp;lt;code&amp;gt;modifier&amp;lt;/code&amp;gt; - {{Fixme}} ''? no clue ?''&lt;br /&gt;
* &amp;lt;code&amp;gt;command&amp;lt;/code&amp;gt; - Specify the command to start when the button is pressed here. See [[Manual:Keyboard layout|Keyboard layout]] for description and a list of commands.&lt;br /&gt;
&lt;br /&gt;
===JOYSTICK: axis===&lt;br /&gt;
&lt;br /&gt;
====Sample====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;axis name=&amp;quot;x&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;0&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; - Name of the axis (in the game) to bind (&amp;lt;code&amp;gt;x,y,z,throttle&amp;lt;/code&amp;gt;)&lt;br /&gt;
* &amp;lt;code&amp;gt;joystick&amp;lt;/code&amp;gt; - Number of the joystick.&lt;br /&gt;
* &amp;lt;code&amp;gt;axis&amp;lt;/code&amp;gt; - Number of axis of the joystick.&lt;br /&gt;
* &amp;lt;code&amp;gt;inverse&amp;lt;/code&amp;gt; - Set this to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if you want to inverse the axis direction and to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; if not.&lt;br /&gt;
&lt;br /&gt;
===ANALOG COOLIHAT/HATSWITCH===&lt;br /&gt;
[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=17017#17017 forum link 1]&lt;br /&gt;
&lt;br /&gt;
====Sample====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;axis name=&amp;quot;hatswitch&amp;quot; nr=&amp;quot;0&amp;quot; margin=&amp;quot;0.15&amp;quot; joystick=&amp;quot;1&amp;quot; axis=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;hatswitch value=&amp;quot;-1.0&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;hatswitch value=&amp;quot;-0.6&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;hatswitch value=&amp;quot;-0.19&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;hatswitch value=&amp;quot;0.1&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/axis&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once defined, analog hatswitches have their own number, and their &amp;quot;buttons&amp;quot; (positions) are defined independently of joysticks.  When creating your &amp;lt;nowiki&amp;gt;&amp;lt;bind&amp;gt;&amp;lt;/nowiki&amp;gt; tags, make sure you do not specify a joystick number (e.g. ''joystick=&amp;quot;0&amp;quot;''); this will bind buttons on the joystick rather than positions on the hatswitch.&lt;br /&gt;
&lt;br /&gt;
===DIGITAL COOLIHAT/HATSWITCH===&lt;br /&gt;
[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=17017#17017 forum link]&lt;br /&gt;
&lt;br /&gt;
====Sample====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;up&amp;quot; command=&amp;quot;ABKey&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
* &amp;lt;code&amp;gt;joystick&amp;lt;/code&amp;gt; - Number of the joystick.&lt;br /&gt;
* &amp;lt;code&amp;gt;digital-hatswitch&amp;lt;/code&amp;gt; - Number of the digital hatswitch.&lt;br /&gt;
* &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt; - Direction (-button) of digital hatswitch.&lt;br /&gt;
**Possible values: &amp;quot;center&amp;quot;, &amp;quot;up&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;left&amp;quot;, &amp;quot;down&amp;quot;, &amp;quot;rightup&amp;quot;, &amp;quot;rightdown&amp;quot;, &amp;quot;leftup&amp;quot;, &amp;quot;leftdown&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;command&amp;lt;/code&amp;gt; - Specify the command to start when the button is pressed here. See [[Manual:Keyboard layout|Keyboard layout]] for description and a list of commands.&lt;br /&gt;
&lt;br /&gt;
'' '''Note:''' Digital hatswitches will &amp;quot;chord&amp;quot;.  If you supply commands for &amp;quot;left&amp;quot;, &amp;quot;up&amp;quot;, and &amp;quot;leftup&amp;quot;, moving the hatswitch to the upper left will activate all three commands.''&lt;br /&gt;
&lt;br /&gt;
'' '''Note (2):''' Digital hatswitch support is disabled by default in the CVS tree.  To enable it, edit your vegastrike.config and set &amp;quot;debug_digital_hatswitch&amp;quot; to &amp;quot;true&amp;quot;.  Be warned that this will send lots of debugging text to the console.  Also, you cannot currently bind commands to &amp;quot;center&amp;quot;.  Both bugs have been submitted with a patch and may be resolved soon.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DIGITAL AXES/D-PAD AS HATSWITCH===&lt;br /&gt;
This can allow one to use a (usually digital) axis such as a D-Pad as button commands, such as camera keys, etc.&lt;br /&gt;
&lt;br /&gt;
====Sample====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;axis name=&amp;quot;hatswitch&amp;quot; nr=&amp;quot;0&amp;quot; margin=&amp;quot;0.26&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;hatswitch value=&amp;quot;-0.75&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;hatswitch value=&amp;quot;0.75&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/axis&amp;gt;&lt;br /&gt;
&amp;lt;axis name=&amp;quot;hatswitch&amp;quot; nr=&amp;quot;1&amp;quot; margin=&amp;quot;0.26&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;hatswitch value=&amp;quot;-0.75&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;hatswitch value=&amp;quot;0.75&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/axis&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;bind hatswitch=&amp;quot;1&amp;quot; button=&amp;quot;0&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;bind hatswitch=&amp;quot;1&amp;quot; button=&amp;quot;1&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
In &amp;lt;axis&amp;gt; tags:&lt;br /&gt;
* &amp;lt;code&amp;gt;axis&amp;lt;/code&amp;gt; - Number of the joystick axes for up/down and left/right.&lt;br /&gt;
* &amp;lt;code&amp;gt;margin&amp;lt;/code&amp;gt; - basically, you want this to include 1.0 and -1.0, but not 0.0 when adding hatswitch-value +/- margin&lt;br /&gt;
* &amp;lt;code&amp;gt;joystick&amp;lt;/code&amp;gt; - 0=down/left, 1=up/right&lt;br /&gt;
In &amp;lt;bind&amp;gt; tags:&lt;br /&gt;
* &amp;lt;code&amp;gt;hatswitch&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nr&amp;lt;/code&amp;gt; - Number of the two defined &amp;quot;hatswitches&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;button&amp;lt;/code&amp;gt; - 0=down/left, 1=up/right&lt;br /&gt;
* &amp;lt;code&amp;gt;command&amp;lt;/code&amp;gt; - Specify the command to start when the button is pressed here. See [[Manual:Keyboard layout|Keyboard layout]] for description and a list of commands.&lt;br /&gt;
&lt;br /&gt;
==Joystick Examples==&lt;br /&gt;
'''Please insert your working configs here.'''&lt;br /&gt;
&lt;br /&gt;
=== Microsoft SideWinder Force Feedback Pro ===&lt;br /&gt;
(may work for other sidewinder-joysticks as well)&lt;br /&gt;
&lt;br /&gt;
==== Add the joystick-name to the dropdown menu ====&lt;br /&gt;
add &amp;lt;code&amp;gt;joy_ffp&amp;lt;/code&amp;gt;&lt;br /&gt;
to the line&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev joy_ffp&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Add the description text ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#desc joy_ffp Microsoft SideWinder Force Feedback Pro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Make the joystick the current one ====&lt;br /&gt;
edit the &amp;lt;code&amp;gt;#set Joystick xxxx&amp;lt;/code&amp;gt; line to &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#set Joystick joy_ffp&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Binding code ====&lt;br /&gt;
Place the code below above the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; line in the &amp;lt;code&amp;gt;vegastrike.config&amp;lt;/code&amp;gt; file. If you modify it, be sure not to include comments between vssetup makers (#joy_ffp and #end), as that will break it.&lt;br /&gt;
&lt;br /&gt;
{{Fixme}} ''Attention: This bindings may not work under linux ... at least it doesn't for me since i switched. Help is always welcome.''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- Joystick:Microsoft SideWinder Force Feedback Pro:BEGIN--&amp;gt;&lt;br /&gt;
&amp;lt;!-- buttons:BEGIN --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_ffp --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; player=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;  &amp;lt;!-- stick:fire key --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;          &amp;lt;!-- stick:left key --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;           &amp;lt;!-- stick:top right key --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;       &amp;lt;!-- stick:bottom right key --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;               &amp;lt;!-- socket:&amp;quot;A&amp;quot; key --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot; /&amp;gt;           &amp;lt;!-- socket:&amp;quot;B&amp;quot; key --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot; /&amp;gt;          &amp;lt;!-- socket:&amp;quot;C&amp;quot; key --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;            &amp;lt;!-- socket:&amp;quot;D&amp;quot; key --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SheltonKey&amp;quot; /&amp;gt;          &amp;lt;!-- not used? --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot; /&amp;gt;            &amp;lt;!-- socket:shift key --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- buttons:END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- axes:BEGIN --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_ffp --&amp;gt;&lt;br /&gt;
 &amp;lt;axis name=&amp;quot;x&amp;quot;        joystick=&amp;quot;0&amp;quot; axis=&amp;quot;0&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt; &amp;lt;!-- stick:left/right --&amp;gt;&lt;br /&gt;
 &amp;lt;axis name=&amp;quot;y&amp;quot;        joystick=&amp;quot;0&amp;quot; axis=&amp;quot;1&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt; &amp;lt;!-- stick:up/down --&amp;gt;&lt;br /&gt;
 &amp;lt;axis name=&amp;quot;z&amp;quot;        joystick=&amp;quot;0&amp;quot; axis=&amp;quot;3&amp;quot; inverse=&amp;quot;true&amp;quot; /&amp;gt;  &amp;lt;!-- stick:roll left/right --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- &amp;lt;axis name=&amp;quot;throttle&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;2&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt; not working in 0.4.x --&amp;gt;   &amp;lt;!-- socket:throttle --&amp;gt;&lt;br /&gt;
 &amp;lt;!--vvv throttle axis vvvv--&amp;gt;&lt;br /&gt;
 &amp;lt;axis name=&amp;quot;hatswitch&amp;quot; nr=&amp;quot;0&amp;quot; margin=&amp;quot;0.25&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;2&amp;quot; inverse=&amp;quot;false&amp;quot;&amp;gt; &amp;lt;!-- socket:throttle --&amp;gt;&lt;br /&gt;
   &amp;lt;hatswitch value=&amp;quot;-1.0&amp;quot;/&amp;gt;&lt;br /&gt;
   &amp;lt;hatswitch value=&amp;quot;-0.5&amp;quot;/&amp;gt;&lt;br /&gt;
   &amp;lt;hatswitch value=&amp;quot;0.5&amp;quot;/&amp;gt;&lt;br /&gt;
   &amp;lt;hatswitch value=&amp;quot;1.0&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;/axis&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- axes:END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- throttle-bindings:BEGIN --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_ffp --&amp;gt;&lt;br /&gt;
 &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- throttle-bindings:END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- hatswitch:BEGIN --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_ffp --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;up&amp;quot;     command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;left&amp;quot;   command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;center&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;right&amp;quot;  command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;down&amp;quot;   command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- hatswitch:END --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Joystick:Microsoft SideWinder Force Feedback Pro:END--&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Microsoft SideWinder Force Feedback 2 (USB) ===&lt;br /&gt;
&lt;br /&gt;
==== Linux 2.4 ====&lt;br /&gt;
:''(tested kernels: 2.4.27)''&lt;br /&gt;
&lt;br /&gt;
This model shows up in Linux as having 11 axes and 20 buttons, but only nine buttons and six axes are used, two of which are for the pseudo-analog hatstick (which is really effectively digital).&lt;br /&gt;
&lt;br /&gt;
The hatswitch configuration is special here.  The configuration below uses a &amp;quot;return to center&amp;quot; system, where releasing the hatswitch returns to standard cockpit view.  Hence, the obvious way would be to define a centered axis (0) as returning to Cockpit::Inside.  But when this was defined for ''both'' axes, it didn't work; pressing left or right would only flicker in that direction, instantly returning to center even if the hatswitch was held.  This is because ''horizontal'' movement of the hatswitch (away from center) somehow also triggers ''vertical'' movement events, even if the vertical axis has not changed.  The vertical centering was cancelling out the left-right movement.&lt;br /&gt;
&lt;br /&gt;
By defining the return-to-center behaviour '''only''' on the horizontal movement, everything works perfectly: Horizontal movement is unimpeded by vertical movement events, and returning the vertical axis to center somehow also triggers a centered horizontal event, returning the view to the inside.  The cause of this inconsistency is unknown, but the effect is exactly as desired.&lt;br /&gt;
&lt;br /&gt;
Once the myriad axes are out of the way, the buttons are exceedingly simple; the first eight buttons (0 through 7) map directly to the stick buttons.  Button #11 is a special virtual button that is &amp;quot;pressed&amp;quot; when the hand leaves the stick (via an optical sensor).  Docking at a space station is the most logical use for this &amp;quot;button&amp;quot;, since that's when the user will want to let go of the joystick anyway; aside from saving a keypress, it's also good for amazing any onlookers with the user's &amp;quot;magic&amp;quot; joystick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Trigger button (1) and labelled buttons 2 through 8, in order. --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- #joy_ff2 --&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;0&amp;quot; player=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SheltonKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- The special button triggered when the hand leaves the stick. --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- #joy_ff2 --&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DockKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- The axes aren't sequential; many are unused. --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- #joy_ff2 --&amp;gt;&lt;br /&gt;
  &amp;lt;axis joystick=&amp;quot;0&amp;quot; axis=&amp;quot;0&amp;quot; name=&amp;quot;x&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;axis joystick=&amp;quot;0&amp;quot; axis=&amp;quot;1&amp;quot; name=&amp;quot;y&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;axis joystick=&amp;quot;0&amp;quot; axis=&amp;quot;4&amp;quot; name=&amp;quot;z&amp;quot; inverse=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;axis joystick=&amp;quot;0&amp;quot; axis=&amp;quot;5&amp;quot; name=&amp;quot;throttle&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Hatswitch left-right movement. --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- #joy_ff2 --&amp;gt;&lt;br /&gt;
  &amp;lt;axis joystick=&amp;quot;0&amp;quot; axis=&amp;quot;6&amp;quot; name=&amp;quot;hatswitch&amp;quot; nr=&amp;quot;0&amp;quot; margin=&amp;quot;0.5&amp;quot; inverse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;hatswitch value=&amp;quot;-1.0&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;hatswitch value=&amp;quot;1.0&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;hatswitch value=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
  &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Hatswitch up-down movement. --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- #joy_ff2 --&amp;gt;&lt;br /&gt;
  &amp;lt;axis joystick=&amp;quot;0&amp;quot; axis=&amp;quot;7&amp;quot; name=&amp;quot;hatswitch&amp;quot; nr=&amp;quot;1&amp;quot; margin=&amp;quot;0.5&amp;quot; inverse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;hatswitch value=&amp;quot;-1.0&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;hatswitch value=&amp;quot;1.0&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
  &amp;lt;bind hatswitch=&amp;quot;1&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind hatswitch=&amp;quot;1&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Linux 2.6 ====&lt;br /&gt;
:''(tested kernels: 2.6.10, 2.6.11, 2.6.12)''&lt;br /&gt;
&lt;br /&gt;
Things become much simpler in Linux 2.6.  The hatswitch is actually recognised as a digital hatswitch, and the virtual &amp;quot;hand off joystick&amp;quot; button becomes button 8, right after the eight physical buttons.  On the other hand, the throttle and twist axes numbers actually move to ''higher'' numbers.  Still, things get simpler overall.&lt;br /&gt;
&lt;br /&gt;
The stick's reported properties vary greatly between kernel versions:&lt;br /&gt;
* '''2.6.10:''' 18 axes, 15 buttons, 1 hat &lt;br /&gt;
* '''2.6.12:''' 12 axes, 9 buttons, 1 hat &lt;br /&gt;
Apparently, the device code is still being worked on, but it seems the detection is getting closer and closer to the truth.&lt;br /&gt;
&lt;br /&gt;
Below is the exact same configuration as above, but adapted for the 2.6 series of kernels:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_ff2 --&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; player=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SheltonKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DockKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;axis joystick=&amp;quot;0&amp;quot; axis=&amp;quot;0&amp;quot; name=&amp;quot;x&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;axis joystick=&amp;quot;0&amp;quot; axis=&amp;quot;1&amp;quot; name=&amp;quot;y&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;axis joystick=&amp;quot;0&amp;quot; axis=&amp;quot;5&amp;quot; name=&amp;quot;z&amp;quot; inverse=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;axis joystick=&amp;quot;0&amp;quot; axis=&amp;quot;6&amp;quot; name=&amp;quot;throttle&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;up&amp;quot; command=&amp;quot;Cockpit::Behind&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;down&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;left&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;right&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;center&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Microsoft SideWinder Precision 2 (USB) ===&lt;br /&gt;
Tested under Windows XP Home. Digital coolihat/hatswitch left un-assigned.&lt;br /&gt;
&lt;br /&gt;
==== Add the joystick-name to the dropdown menu ====&lt;br /&gt;
add &amp;lt;code&amp;gt;joy_msswp2&amp;lt;/code&amp;gt;&lt;br /&gt;
like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev joy_msswp2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Add the description text ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#desc joy_msswp2 Microsoft SideWinder Precision 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Make the joystick the current one ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#set Joystick joy_msswp2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Binding code ====&lt;br /&gt;
Place the code below above the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; line in the &amp;lt;code&amp;gt;vegastrike.config&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   &amp;lt;!-- Joystick:Microsoft SideWinder Precision 2:BEGIN--&amp;gt;&lt;br /&gt;
      &amp;lt;!-- buttons:BEGIN --&amp;gt;&lt;br /&gt;
        &amp;lt;!-- #joy_msswp2 --&amp;gt;&lt;br /&gt;
         &amp;lt;bind joystick=&amp;quot;0&amp;quot; player=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;  &lt;br /&gt;
         &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;          &lt;br /&gt;
         &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;       &lt;br /&gt;
         &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;LockTargetKey&amp;quot; /&amp;gt;       &lt;br /&gt;
         &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;           &lt;br /&gt;
         &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot; /&amp;gt;           &lt;br /&gt;
         &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot; /&amp;gt;          &lt;br /&gt;
         &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SheltonKey&amp;quot; /&amp;gt;         &lt;br /&gt;
        &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
      &amp;lt;!-- buttons:END --&amp;gt;&lt;br /&gt;
                        &lt;br /&gt;
      &amp;lt;!-- axes:BEGIN --&amp;gt;&lt;br /&gt;
        &amp;lt;!-- #joy_msswp2 --&amp;gt;&lt;br /&gt;
         &amp;lt;axis name=&amp;quot;x&amp;quot;        joystick=&amp;quot;0&amp;quot; axis=&amp;quot;0&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt; &lt;br /&gt;
         &amp;lt;axis name=&amp;quot;y&amp;quot;        joystick=&amp;quot;0&amp;quot; axis=&amp;quot;1&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt; &lt;br /&gt;
         &amp;lt;axis name=&amp;quot;z&amp;quot;        joystick=&amp;quot;0&amp;quot; axis=&amp;quot;3&amp;quot; inverse=&amp;quot;true&amp;quot; /&amp;gt;  &lt;br /&gt;
         &amp;lt;axis name=&amp;quot;throttle&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;2&amp;quot;/&amp;gt; &lt;br /&gt;
        &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
      &amp;lt;!-- axes:END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;!-- Joystick:Microsoft SideWinder Precision 2:END--&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== USB Saitek Cyborg 3D ===&lt;br /&gt;
 4-axis/8-buttons/1-hatswitch stick + CH pedals on a gameport &lt;br /&gt;
&lt;br /&gt;
http://vegastrike.sourceforge.net/forums/viewtopic.php?p=12580#12580&lt;br /&gt;
forum link&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- Joystick:USB Saitek Cyborg 3D (4 axis 10 button 1 hatswitch):BEGIN --&amp;gt;&lt;br /&gt;
&amp;lt;!-- buttons:BEGIN --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_cyborg3d --&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; player=&amp;quot;0&amp;quot;  button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;1&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;2&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;3&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;4&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;5&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;6&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;SheltonKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;7&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;8&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;9&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;bind joystick=&amp;quot;1&amp;quot; button=&amp;quot;13&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- buttons:END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- axes:BEGIN --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_cyborg3d --&amp;gt;&lt;br /&gt;
  &amp;lt;axis name=&amp;quot;x&amp;quot; joystick=&amp;quot;1&amp;quot; axis=&amp;quot;0&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;axis name=&amp;quot;y&amp;quot; joystick=&amp;quot;1&amp;quot; axis=&amp;quot;1&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;!-- &amp;lt;axis name=&amp;quot;throttle&amp;quot; joystick=&amp;quot;1&amp;quot; axis=&amp;quot;2&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- axes:END --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Joystick:USB Saitek Cyborg 3D (4 axis 10 button 1 hatswitch):END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- gameport CH pedals:BEGIN --&amp;gt;&lt;br /&gt;
&amp;lt;!-- axes:BEGIN --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_cyborg3d --&amp;gt;&lt;br /&gt;
  &amp;lt;axis name=&amp;quot;z&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;3&amp;quot; inverse=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- axes:END --&amp;gt;&lt;br /&gt;
&amp;lt;!-- gameport CH pedals:END --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== USB Saitek Cyborg 3DII ===&lt;br /&gt;
This config has only been tested on Linux, but it is likely to work elsewhere.&lt;br /&gt;
&lt;br /&gt;
From: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8620 (GordonShomway)&lt;br /&gt;
&lt;br /&gt;
I have an old Saitek Cyborg 3DII USB. When I configured the Joystick as &amp;quot;2 axis and throttle&amp;quot; or &amp;quot;3 axis (and throttle)&amp;quot;, the throttle was on the z-axis and the twist on the leaver for the throttle.&lt;br /&gt;
&lt;br /&gt;
In order to fix this I had to change the number of the axis' as follows:&lt;br /&gt;
&lt;br /&gt;
throttle from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
Here is the configuration for &amp;quot;3 axis and throttle&amp;quot;&lt;br /&gt;
 &amp;lt;axis name=&amp;quot;x&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;0&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;axis name=&amp;quot;y&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;1&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;axis name=&amp;quot;z&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;2&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
 &amp;lt;axis name=&amp;quot;throttle&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;3&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== USB Saitek AV8R-01 ===&lt;br /&gt;
4 axis/12 button/8-digital hatswitch/2 rotary control/dual throttle.&lt;br /&gt;
&lt;br /&gt;
This is the configuration for pitch/roll on primary axes, yaw on &amp;quot;twist&amp;quot; control, and main throttle on left.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;axis name=&amp;quot;x&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;3&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;axis name=&amp;quot;y&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;1&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;axis name=&amp;quot;z&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;0&amp;quot; inverse=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;axis name=&amp;quot;throttle&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are some good button controls&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; player=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestDangerousHostileKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ThrustUp&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;5&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ThrustDown&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ThrustLeft&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ThrustRight&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;StopKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;13&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a &amp;quot;sticky&amp;quot; hat control&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;up&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;left&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;right&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;down&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add this to make the hat control return to norma view after it is released&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   	&amp;lt;bind joystick=&amp;quot;0&amp;quot; digital-hatswitch=&amp;quot;0&amp;quot; direction=&amp;quot;center&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== USB Saitek X45 ===&lt;br /&gt;
 4-axis/7-button/4-hatswitch/2 rotary control, 2 mode switch (M1,M2,M3 and AUX0-1) stick/flight control system.&lt;br /&gt;
&lt;br /&gt;
3 of the 4 hatswitches could be called like buttons. So I configured them for Cockpit Display and Weapon Selection.&lt;br /&gt;
Until now the 2 rotary controls are unused.&lt;br /&gt;
The mode switches are configured for SPEC/cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- Joystick:USB Saitek X45 (4 axis, 7 buttons, 4 hatswitches):BEGIN --&amp;gt;&lt;br /&gt;
&amp;lt;!-- buttons:BEGIN --&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #joy_saitek_x45 --&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; player=&amp;quot;0&amp;quot;  button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;3&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;4&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;5&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;UnitTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;SigTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;7&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;NearestTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- button 6 is originally intended as Shift button --&amp;gt;&lt;br /&gt;
&amp;lt;!--	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;6&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::NavScreen&amp;quot; /&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- #joy_saitek_x45 --&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;8&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;9&amp;quot;  modifier=&amp;quot;none&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;CloakKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;12&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;13&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Joystick: HatSwitch 2 (left) --&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #joy_saitek_x45 --&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;14&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;15&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;16&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseWeapSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;17&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ReverseMisSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ThrottleSystem: HatSwitch 3 (back)--&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #joy_saitek_x45 --&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;18&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchDown&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;19&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawLeft&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;20&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::PitchUp&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;21&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::YawRight&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ThrottleSystem: MouseCursorControl (front)--&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #joy_saitek_x45 --&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;22&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideLeft&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;23&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::Inside&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;24&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideRight&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;25&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::InsideBack&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- buttons:END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- axes:BEGIN --&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #joy_saitek_x45 --&amp;gt;&lt;br /&gt;
	&amp;lt;axis name=&amp;quot;x&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;0&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;axis name=&amp;quot;y&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;1&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;axis name=&amp;quot;throttle&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;axis name=&amp;quot;z&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;3&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- axes:END --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Joystick:USB Saitek X45 (4 axis, 25 buttons, 4 hatswitches):END --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logitech Dual Analog Gamepad ===&lt;br /&gt;
&lt;br /&gt;
==== Add the joystick-name to the dropdown menu ====&lt;br /&gt;
add &amp;lt;code&amp;gt;joy_log_dual_gp&amp;lt;/code&amp;gt;&lt;br /&gt;
to the line&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev joy_log_dual_gp&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Add the description text ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#desc joy_log_dual_gp Logitech Dual Analog Gamepad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Make the joystick the current one ====&lt;br /&gt;
edit the &amp;lt;code&amp;gt;#set Joystick xxxx&amp;lt;/code&amp;gt; line to &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#set Joystick joy_log_dual_gp&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Binding code ====&lt;br /&gt;
Place the code below above the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; line in the &amp;lt;code&amp;gt;vegastrike.config&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_log_dual_gp --&amp;gt;&lt;br /&gt;
                &amp;lt;axis name=&amp;quot;x&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;0&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;axis name=&amp;quot;y&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;1&amp;quot; inverse=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;axis name=&amp;quot;z&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;2&amp;quot; inverse=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;!-- (Not Working) axis name=&amp;quot;throttle&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;3&amp;quot;/--&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- The digital pad has axis 4 and 5 and values of -1,0,1 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- They Can be mapped to button imputs as so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_log_dual_gp --&amp;gt;&lt;br /&gt;
                &amp;lt;axis name=&amp;quot;hatswitch&amp;quot; nr=&amp;quot;0&amp;quot; margin=&amp;quot;0.26&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;hatswitch value=&amp;quot;-0.75&amp;quot;/&amp;gt;&lt;br /&gt;
                    &amp;lt;hatswitch value=&amp;quot;0.75&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;/axis&amp;gt;&lt;br /&gt;
                &amp;lt;axis name=&amp;quot;hatswitch&amp;quot; nr=&amp;quot;1&amp;quot; margin=&amp;quot;0.26&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;hatswitch value=&amp;quot;-0.75&amp;quot;/&amp;gt;&lt;br /&gt;
                    &amp;lt;hatswitch value=&amp;quot;0.75&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;/axis&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;!-- One way to use them is for attitude control thrusters for tight docking spaces. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_log_dual_gp --&amp;gt;&lt;br /&gt;
        &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; command=&amp;quot;ThrustLeft&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; command=&amp;quot;ThrustRight&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind hatswitch=&amp;quot;1&amp;quot; button=&amp;quot;1&amp;quot; command=&amp;quot;ThrustDown&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind hatswitch=&amp;quot;1&amp;quot; button=&amp;quot;0&amp;quot; command=&amp;quot;ThrustUp&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Buttons on this Joypad are clearly marked with numbers --&amp;gt;&lt;br /&gt;
&amp;lt;!--Unfortunately they start with 1 and system starts with 0 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_log_dual_gp --&amp;gt;&lt;br /&gt;
        &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DecelKey&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;DockKey&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;5&amp;quot; player=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PickTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;AutoKey&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Playstation 2 controller (using a USB adaptor commonly available)  ===&lt;br /&gt;
&lt;br /&gt;
==== Add the joystick-name to the dropdown menu ====&lt;br /&gt;
add &amp;lt;code&amp;gt;joy_ps2&amp;lt;/code&amp;gt;&lt;br /&gt;
to the line&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev joy_ps2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Add the description text ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#desc joy_ps2 Playstation 2 Joypad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Make the joystick the current one ====&lt;br /&gt;
edit the &amp;lt;code&amp;gt;#set Joystick xxxx&amp;lt;/code&amp;gt; line to &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#set Joystick joy_ps2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Binding code ====&lt;br /&gt;
Place the code below above the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; line in the &amp;lt;code&amp;gt;vegastrike.config&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- #joy_ps2 --&amp;gt;&lt;br /&gt;
                &amp;lt;axis name=&amp;quot;x&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;0&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;axis name=&amp;quot;y&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;1&amp;quot; inverse=&amp;quot;false&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;axis name=&amp;quot;z&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;2&amp;quot; inverse=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;axis name=&amp;quot;hatswitch&amp;quot; nr=&amp;quot;0&amp;quot; margin=&amp;quot;0.26&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;hatswitch value=&amp;quot;-0.75&amp;quot;/&amp;gt;&lt;br /&gt;
                    &amp;lt;hatswitch value=&amp;quot;0.75&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;/axis&amp;gt;&lt;br /&gt;
                &amp;lt;axis name=&amp;quot;hatswitch&amp;quot; nr=&amp;quot;1&amp;quot; margin=&amp;quot;0.26&amp;quot; joystick=&amp;quot;0&amp;quot; axis=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;hatswitch value=&amp;quot;-0.75&amp;quot;/&amp;gt;&lt;br /&gt;
                    &amp;lt;hatswitch value=&amp;quot;0.75&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;/axis&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; command=&amp;quot;ReverseTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;bind hatswitch=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; command=&amp;quot;TargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;bind hatswitch=&amp;quot;1&amp;quot; button=&amp;quot;1&amp;quot; command=&amp;quot;DecelKey&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;bind hatswitch=&amp;quot;1&amp;quot; button=&amp;quot;0&amp;quot; command=&amp;quot;AccelKey&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;JumpKey&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;1&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ToggleWarpDrive&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;2&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;ABKey&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;3&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;SwitchCombatMode&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;4&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissileKey&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;5&amp;quot; player=&amp;quot;0&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;FireKey&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;6&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MisSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;7&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;WeapSelKey&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;8&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;PauseKey&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;9&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;MissionTargetKey&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;10&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchLVDU&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;bind joystick=&amp;quot;0&amp;quot; button=&amp;quot;11&amp;quot; modifier=&amp;quot;none&amp;quot; command=&amp;quot;Cockpit::SwitchRVDU&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;!-- #end --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This maps the -&lt;br /&gt;
&lt;br /&gt;
Left analogue stick to the attitude controls (Nose - up, down, left, right)&lt;br /&gt;
&lt;br /&gt;
Right analogue stick to roll left and right (I didn't find a useful function for the analogue up / down on this stick so left it out)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R1 shoulder button = Cycle weapon select&lt;br /&gt;
&lt;br /&gt;
R2 shoulder button = Fire selected weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L1 shoulder button = Missile select&lt;br /&gt;
&lt;br /&gt;
L2 shoulder button = Fire selected missile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triangle           = Jump drive (if equipped)&lt;br /&gt;
&lt;br /&gt;
Square             = Switch combat mode (between combat speed and unlimited speed)&lt;br /&gt;
&lt;br /&gt;
X                  = Afterburner&lt;br /&gt;
&lt;br /&gt;
O                  = Toggle SPEC drive / Autopilot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dpad (if the analogue light on your pad is off (digital mode) has the same function as the left analogue stick, otherwise -)&lt;br /&gt;
&lt;br /&gt;
Up                 = Accelerate&lt;br /&gt;
&lt;br /&gt;
Down               = Decelerate&lt;br /&gt;
&lt;br /&gt;
L &amp;amp; R              = Cycle all in system targets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select             = Cycle mission target&lt;br /&gt;
&lt;br /&gt;
Start              = Pause&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clicking down on the joysticks&lt;br /&gt;
&lt;br /&gt;
L3 (left joystick) = Cycle left HUD display&lt;br /&gt;
&lt;br /&gt;
R3 (right joystick)= Cycle right HUD display&lt;br /&gt;
&lt;br /&gt;
== Joystick probing ==&lt;br /&gt;
&lt;br /&gt;
If you can't seem to properly bind your various joystick axes, buttons, and hatswitches, your joystick may be reporting its various functions in unexpected ways.  Probing your joystick allows you to test each part of the joystick and see what events it sends to your computer.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To probe a joystick in Linux, you need the &amp;quot;jstest&amp;quot; utility.  (In Debian, this is part of the &amp;quot;joystick&amp;quot; package.)  Locate your joystick device (typically /dev/js0) and run &amp;quot;jstest&amp;quot; on it while not touching the joystick.  You'll see a series of axis positions and button states.&lt;br /&gt;
&lt;br /&gt;
Once &amp;quot;jstest&amp;quot; is running, grab the joystick and fiddle with whatever function you were unable to bind.  Watch the readout and determine what axis or button your actions are triggering.  With this knowledge, you should be able to use one of the recipes above (or an existing entry in the ''vegastrike.config'' file) to fully map your joystick.&lt;br /&gt;
&lt;br /&gt;
Normally, &amp;quot;jstest&amp;quot; will show all information on a single line and keep updating that line in-place, without scrolling downwards.  If it outputs multiple lines instead of updating the same line, you have a lot of axes and buttons (or a very narrow terminal window).  Some USB joysticks may even output a couple of screens worth of lines without you even touching the joystick.  Ignore everything until it stops scrolling &amp;amp;mdash; it's just the joystick &amp;quot;booting up&amp;quot;.  After that, you can grab the joystick and test as normal.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: If your joystick is at /dev/input/js0, you may need to create a symbolic link as follows: &lt;br /&gt;
'''ln -s /dev/input/js0 /dev/js0'''&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* Current [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config vegastrike.config] in SVN.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Config:Advanced:Bindings:Mouse|Config:Advanced:Bindings:Mouse]]&lt;br /&gt;
| up=[[Manual:Config:Advanced:Bindings|Config:Advanced:Bindings]]&lt;br /&gt;
| next=[[Manual:Config:Advanced:Variables|Config:Advanced:Variables]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Config:Advanced:Bindings:Joystick]]&lt;/div&gt;</summary>
		<author><name>Sayno2quat</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18350</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18350"/>
				<updated>2011-07-17T21:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sayno2quat: /* Target selection */ fixed elipses causing formatting issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}} ... {{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have one/some equipped) and switch back to cockpit control.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle turret AI on/off     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIKey&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Switch the AI of your turret(s) on/off. Without an AI the turret can still be controlled manually. {{Fixme}} ''I'm not quite sure about this''&amp;lt;BR/&amp;gt; Want to know more about AIs? Look at [[Terminology:Artificial Intelligence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unclassified (yet) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
{{fixme}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WRITEME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Sayno2quat</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18349</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18349"/>
				<updated>2011-07-17T21:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sayno2quat: /* Navigation direction */ key align&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}}...{{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}}...{{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have one/some equipped) and switch back to cockpit control.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle turret AI on/off     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIKey&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Switch the AI of your turret(s) on/off. Without an AI the turret can still be controlled manually. {{Fixme}} ''I'm not quite sure about this''&amp;lt;BR/&amp;gt; Want to know more about AIs? Look at [[Terminology:Artificial Intelligence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unclassified (yet) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
{{fixme}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WRITEME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Sayno2quat</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18348</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18348"/>
				<updated>2011-07-17T21:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sayno2quat: /* Camera control */ aligning keys&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}}...{{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}}...{{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have one/some equipped) and switch back to cockpit control.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle turret AI on/off     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIKey&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Switch the AI of your turret(s) on/off. Without an AI the turret can still be controlled manually. {{Fixme}} ''I'm not quite sure about this''&amp;lt;BR/&amp;gt; Want to know more about AIs? Look at [[Terminology:Artificial Intelligence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unclassified (yet) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
{{fixme}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WRITEME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Sayno2quat</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18347</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18347"/>
				<updated>2011-07-17T21:02:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sayno2quat: /* Camera control */ added link to screenshot wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}}...{{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}}...{{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have one/some equipped) and switch back to cockpit control.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle turret AI on/off     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIKey&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Switch the AI of your turret(s) on/off. Without an AI the turret can still be controlled manually. {{Fixme}} ''I'm not quite sure about this''&amp;lt;BR/&amp;gt; Want to know more about AIs? Look at [[Terminology:Artificial Intelligence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take [[HowTo:Take_Screenshots|screenshot]]&lt;br /&gt;
|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' [[HowTo:Take_Screenshots|screenshot]]. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unclassified (yet) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
{{fixme}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WRITEME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Sayno2quat</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Template:!&amp;diff=18346</id>
		<title>Template:!</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Template:!&amp;diff=18346"/>
				<updated>2011-07-17T20:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sayno2quat: this template allows editors to show a pipe symbol, &amp;quot;|&amp;quot;, in places where the pipe symbol has special meaning to the parser and thus cannot be put in as a regular character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|&lt;/div&gt;</summary>
		<author><name>Sayno2quat</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18345</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18345"/>
				<updated>2011-07-17T20:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sayno2quat: /* Game commands */ removed a question that had been here for a long time. if anyone needs to know how to show a pipe symbol in a wiki table, write on my talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}}...{{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}}...{{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have one/some equipped) and switch back to cockpit control.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle turret AI on/off     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIKey&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Switch the AI of your turret(s) on/off. Without an AI the turret can still be controlled manually. {{Fixme}} ''I'm not quite sure about this''&amp;lt;BR/&amp;gt; Want to know more about AIs? Look at [[Terminology:Artificial Intelligence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take screenshot&lt;br /&gt;
|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' screenshot. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt; {{Fixme}}See also [VsFaqPlaying#Q8]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unclassified (yet) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
{{fixme}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WRITEME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Sayno2quat</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18344</id>
		<title>Manual:Keyboard layout:US</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Keyboard_layout:US&amp;diff=18344"/>
				<updated>2011-07-17T20:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sayno2quat: /* General */ spelling/grammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
=US keyboard layout=&lt;br /&gt;
Below you will find the ''US keyboard layout'' for [[Vegastrike]].&lt;br /&gt;
The keys and their functions and descriptions are arranged in a list with the following headers:&lt;br /&gt;
* '''Name'''&amp;lt;BR/&amp;gt;A short (significant) name for the key-function.&lt;br /&gt;
* '''Key(s)'''&amp;lt;BR/&amp;gt;The key(s) you need to press to activate the function is(are) listed here.&lt;br /&gt;
* '''Command'''&amp;lt;BR/&amp;gt;This is the command (intern -&amp;gt; vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.&lt;br /&gt;
* '''Description'''&amp;lt;BR/&amp;gt;A short description of the function.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
===Navigation direction===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Up}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Down}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_2}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_5}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DownKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Turn the nose of your ship down.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Right}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_6}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Left}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_4}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Rotates your ship to the left.&lt;br /&gt;
|-&lt;br /&gt;
|Roll right&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Del}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Shift_left}} + {{Key:EN:8}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Asterisk}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollRightKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Roll left&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ins}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Question_mark}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Slash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RollLeftKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Roll your ship to the left&lt;br /&gt;
|-&lt;br /&gt;
|Strafe left&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustLeft&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Move the entire ship to the left, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe right  &lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship to the right, without changing your X '''or''' Z vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe up&lt;br /&gt;
|{{Key:EN:Comma}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustUp&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Move the entire ship up, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Strafe down&lt;br /&gt;
|{{Key:EN:Dot}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ThrustDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Move the entire ship down, changing only your Y vector.&lt;br /&gt;
|-&lt;br /&gt;
|Activate [[Terminology:Jump_Drive|jump drive]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:J}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;JumpKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to [[Terminology:Jump|jump]] to another system. You must be in range of a jump point and have a jumpdrive equipped. &amp;lt;BR/&amp;gt;See [[Manual:Interstellar travel]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Activate autopilot [[Terminology:SPEC (-drive)|SPEC drive]]&lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;    &lt;br /&gt;
|Toggle the computer-controlled autopilot.&amp;lt;BR/&amp;gt;This command will automatically steer your ship towards your target while using all of the thrust (including afterburners) available.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle SPEC&lt;br /&gt;
|{{Key:EN:Shift_left}} +{{Key:EN:A}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ToggleWarpDrive&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles the FTL travel SPEC drive. Just direct your ship where you want to go, accelerate and activate the [[Terminology:SPEC (-drive)|SPEC drive]] to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#SPEC drive]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Navigation speed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Hyphen}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Hyphen}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;DecelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Decrease set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate    &lt;br /&gt;
|align=right|{{Key:EN:Shift_left}} +{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Equal}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:KP_Plus}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;AccelKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Increase set velocity of your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Overdrive&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Tab}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ABKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Will accelerate your ship past maximum velocity. Overdrive velocity is not changing the set velocity, and must be maintained by holding down the TAB button. Velocity will decrease to maximum velocity when released.&lt;br /&gt;
|-&lt;br /&gt;
|Match velocity&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Home}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_7}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityRefKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to same as your target.&amp;lt;BR/&amp;gt;See [[Manual:Match velocity]] and [[Manual:Advanced flight#Matching velocity]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|Zero velocity &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:End}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_1}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SetVelocityNullKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set velocity equal to local star&lt;br /&gt;
|-&lt;br /&gt;
|Stop          &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Backspace}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StopKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to zero relative to your target.&lt;br /&gt;
|-&lt;br /&gt;
|Full throttle &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Backslash}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;StartKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Set your velocity to maximum ship capable velocity.&lt;br /&gt;
|-&lt;br /&gt;
|Shelton slide &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Tilde}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SheltonKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real &amp;quot;six degrees of freedom&amp;quot; movement.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight#Shelton slide]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound and music ==&lt;br /&gt;
See also [[Manual:Gameplay functions#Music|Manual:Gameplay functions -&amp;gt; Music]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Skip music track &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::SkipMusicTrack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Skip Music Track&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeInc&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume up&lt;br /&gt;
|-&lt;br /&gt;
|Sound volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F10}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;VolumeDec&amp;lt;/pre&amp;gt;              &lt;br /&gt;
|Sound volume down&lt;br /&gt;
|-&lt;br /&gt;
|Music volume up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F11}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeInc&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Music volume up&lt;br /&gt;
|-&lt;br /&gt;
|Music volume down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F12}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MusicVolumeDec&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Music volume down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication (general/wingmen)==&lt;br /&gt;
See also [[Manual:Combat:Wingmen]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Wingmen form up&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:F}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommFormUp&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Tell your wingmen to form up.&lt;br /&gt;
|-&lt;br /&gt;
|Break wingmen formation&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommBreakForm&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to stop forming up.&lt;br /&gt;
|-&lt;br /&gt;
|Help me&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommHelpMeOut&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Tell your wingmen to help you. They will attack the ship(s) attacking you.&lt;br /&gt;
|-&lt;br /&gt;
|Wingman attack target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:D}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CommAttackTarget&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Tell your wingmen to attack your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Talking to target (other ships/station/etc...)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:F1}}&amp;lt;BR/&amp;gt;-&amp;gt;&amp;lt;BR/&amp;gt;{{Key:F8}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Comm1Key&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
Comm8Key&amp;lt;/pre&amp;gt;&lt;br /&gt;
|You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the aggressiveness in your voice ;-).&amp;lt;BR/&amp;gt;1=friendly 8=insulting&lt;br /&gt;
|-&lt;br /&gt;
|Request docking clearance&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:0}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RequestClearenceKey&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|[[Manual:Targeting|Select a target]] (station/capship) you want to [[Manual:Docking|dock]] with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Target selection==&lt;br /&gt;
See also [[Manual:Targeting]].&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|All targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:T}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:T}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseTargetKey&amp;lt;/pre&amp;gt;            &lt;br /&gt;
|Switches through all targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Significant/neutral target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:N}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SigTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseSigTargetKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Switches through all significant/neutral targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Non-planetary/non-natural targets&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:U}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:U}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;UnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseUnitTargetKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:H}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:H}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;NearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;ReverseNearestTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile (to you) targets in current system.&lt;br /&gt;
|-&lt;br /&gt;
|Attacking Hostile targets            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Forward&amp;lt;BR/&amp;gt;{{Key:EN:R}}&lt;br /&gt;
----&lt;br /&gt;
Backward&amp;lt;BR/&amp;gt;{{Key:EN:Shift_left}} +{{Key:EN:R}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FIXME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through all hostile targets that are currently attacking you, in the current system.&lt;br /&gt;
|-&lt;br /&gt;
|Cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets.&lt;br /&gt;
|-&lt;br /&gt;
|Reverse cycle mission target                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Alt}} +{{Key:EN:N}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ReverseMissionTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the mission targets in reverse direction.&lt;br /&gt;
|-&lt;br /&gt;
|Subunit select                   &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:B}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SubUnitTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switches through the subunits of the ship you have currently selected.&lt;br /&gt;
|-&lt;br /&gt;
|Lock target                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:L}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;LockTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|By pressing this key you can 'lock' your selection on the selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Select front targets                    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PickTargetKey&amp;lt;/pre&amp;gt;   &lt;br /&gt;
|Pressing this key will pick targets in front of you (near the cross hair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.&lt;br /&gt;
|-&lt;br /&gt;
|Store selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} +{{Key:EN:1}}...{{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SaveTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
SaveTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will store the selected target for keys from 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
|Restore selected target&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Ctrl}} +{{Key:EN:1}}...{{Key:EN:9}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;RestoreTarget1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
RestoreTarget9&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pressing this key will restore the selected target for keys from 1 to 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Fire weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Space_half}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;FireKey&amp;lt;/pre&amp;gt;         &lt;br /&gt;
|Fires your main weapons/guns (beams/bolts/chainguns/etc).&lt;br /&gt;
|-&lt;br /&gt;
|Select weapons/guns&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:G}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;WeapSelKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Switches through your main weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Fire missiles/torpedos&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Enter}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_Enter}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MissileKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Fires your missiles/torpedos if your ship has some of them equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Switch missiles/torpedo&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:W}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;MisSelKey&amp;lt;/pre&amp;gt;       &lt;br /&gt;
|Switches through your main missiles/torpedos.&lt;br /&gt;
|-&lt;br /&gt;
|Combat mode&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Y}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;SwitchCombatMode&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Toggles combat/non-combat mode:&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''non-combat mode''' (or '''flight mode''') you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.&lt;br /&gt;
&amp;lt;BR/&amp;gt; In '''combat mode''' your max speed is limited to ensure your shields remain stable.&amp;lt;BR/&amp;gt;See [[Manual:Advanced flight]] for usage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manual:Combat:Cloaking|Cloaking device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:C}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;CloakKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Toggles your [[Manual:Combat:Cloaking|cloaking device]] (if you own one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology:Electronic Counter Measures|ECM device]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:E}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;ECMKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|Toggles your [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret(s)===&lt;br /&gt;
See also [[Manual:Combat:Turrets]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Switch turret control&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_right}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|By pressing this button you can switch to the manual control of your turret(s) (if you have one/some equipped) and switch back to cockpit control.&lt;br /&gt;
|-&lt;br /&gt;
|Target for turret    &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:P}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretTargetKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.&lt;br /&gt;
|-&lt;br /&gt;
|Toggle turret AI on/off     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:O}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;TurretAIKey&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|Switch the AI of your turret(s) on/off. Without an AI the turret can still be controlled manually. {{Fixme}} ''I'm not quite sure about this''&amp;lt;BR/&amp;gt; Want to know more about AIs? Look at [[Terminology:Artificial Intelligence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game commands==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle &amp;quot;quit mode&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:Esc}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;Cockpit::Quit&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press {{Key:Esc}} then {{Key:EN:Q}} to quit the game or {{Key:Esc}} again to return to game.&lt;br /&gt;
|-&lt;br /&gt;
|Pause             &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Backslash}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:Pause}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;pre&amp;gt;PauseKey&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Pause the game (does anybody know how to display a pipe in a table?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera control ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Toggle cockpit       &lt;br /&gt;
|{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Inside&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.&lt;br /&gt;
|-&lt;br /&gt;
|Look left            &lt;br /&gt;
|{{Key:EN:2}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your left.&lt;br /&gt;
|-&lt;br /&gt;
|Look right           &lt;br /&gt;
|{{Key:EN:3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look to your right.&lt;br /&gt;
|-&lt;br /&gt;
|Look back            &lt;br /&gt;
|{{Key:EN:4}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::InsideBack&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look back.&lt;br /&gt;
|-&lt;br /&gt;
|Chasecam             &lt;br /&gt;
|{{Key:EN:5}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Behind&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to look through an imaginary camera behind your ship&lt;br /&gt;
|-&lt;br /&gt;
|Panning camera       &lt;br /&gt;
|{{Key:EN:6}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::Pan&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning (ghost) camera view of your ship. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Target camera        &lt;br /&gt;
|{{Key:EN:7}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::OutsideTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Press this to see a 3rd-person view of your selected target.&lt;br /&gt;
|-&lt;br /&gt;
|Target panning camera&lt;br /&gt;
|{{Key:EN:8}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PanTarget&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view in         &lt;br /&gt;
|{{Key:EN:9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomIn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom in on target&lt;br /&gt;
|-&lt;br /&gt;
|Zoom view out        &lt;br /&gt;
|{{Key:EN:0}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ZoomOut&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Zoom out on target&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam down                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Q}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera down.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam up                               &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::PitchUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera up.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam left                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:S}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawLeft&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera left.&lt;br /&gt;
|-&lt;br /&gt;
|Spin panning cam right                                &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:F}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::YawRight&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Spin the panning camera right.&lt;br /&gt;
|-&lt;br /&gt;
|Take screenshot&lt;br /&gt;
|{{Key:EN:I}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Screenshot&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Take an 'in-flight' screenshot. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. Users will find it in the directory &amp;lt;pre&amp;gt;~/.vegastrike/textures/&amp;lt;/pre&amp;gt; {{Fixme}}See also [VsFaqPlaying#Q8]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Info screen (better name for this header needed)==&lt;br /&gt;
Info/Mission/Cargo/etc.. screen {{Fixme}} header name&lt;br /&gt;
|#Info]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:100px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Map/info screen &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:M}}&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::NavScreen&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Activate/Deactivate Map screen during flight.&amp;lt;BR/&amp;gt;See also [[Manual:Map]].&lt;br /&gt;
|-&lt;br /&gt;
|Left VDU        &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:M}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchLVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Right VDU       &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:V}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::SwitchRVDU&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Cycles through all the possible displays in your left VDU&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text up  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageUp}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_9}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollUp&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list up&lt;br /&gt;
|-&lt;br /&gt;
|Scroll text down&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:PageDown}}&lt;br /&gt;
----&lt;br /&gt;
{{Key:EN:KP_3}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Cockpit::ScrollDown&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Scroll selected mission-description/communication-log/cargo-list down&lt;br /&gt;
|-&lt;br /&gt;
|Eject cargo     &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:Z}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectCargoKey&amp;lt;/pre&amp;gt;      &lt;br /&gt;
|Ejects the selected (topmost) cargo in your cargo bay into space.  Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unclassified (yet) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|style=&amp;quot;width:90px&amp;quot;|'''Key(s)'''&lt;br /&gt;
|'''Command'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Ejection                            &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Alt}} + {{Key:EN:Shift left}} + {{Key:EN:E}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;EjectKey&amp;lt;/pre&amp;gt;          &lt;br /&gt;
|Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.&lt;br /&gt;
|-&lt;br /&gt;
|Respawn after death &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Semicolon}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;Respawn&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Restores play to last save game.&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct                      &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Shift_left}} +{{Key:EN:1}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;SuicideKey&amp;lt;/pre&amp;gt;        &lt;br /&gt;
|Press this button to destroy your ship and kill yourself. &amp;lt;BR/&amp;gt;See [[Manual:Combat:Death]] for more.&lt;br /&gt;
|-&lt;br /&gt;
|Switch ships                                 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:Square_bracket_left}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;TurretControl&amp;lt;/pre&amp;gt;     &lt;br /&gt;
|This button allows you to take control of a friendly ship; this is similar to taking control of a turret. &amp;lt;BR/&amp;gt;This works for hired wingmen as well as wingmen 'from cargo', so be careful when you try to switch to turret view if you have wingmen. If you hit the wrong key, you're flying your wingman's ship instead of your own.&lt;br /&gt;
|-&lt;br /&gt;
|Activate docking procedure         &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|{{Key:EN:D}}&lt;br /&gt;
|&amp;lt;pre&amp;gt;DockKey&amp;lt;/pre&amp;gt;           &lt;br /&gt;
|When sufficiently close to green docking markers, this key will activate docking procedures.&amp;lt;BR/&amp;gt; See [[Manual:Docking]] for usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= XML config code =&lt;br /&gt;
{{fixme}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WRITEME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See also [http://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data/vegastrike.config the vegastrike.config] from SVN. The keys are stored between the &amp;lt;code&amp;gt;&amp;lt;bindings&amp;gt;&amp;lt;/code&amp;gt; and  the &amp;lt;code&amp;gt;&amp;lt;/bindings&amp;gt;&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{NAV_Manual |&lt;br /&gt;
| previous=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| up=[[Manual:Keyboard layout|Keyboard layout]]&lt;br /&gt;
| next=[[Manual:Keyboard layout:DE|Keyboard layout:DE]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manual|Keyboard layout:US]]&lt;/div&gt;</summary>
		<author><name>Sayno2quat</name></author>	</entry>

	</feed>