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		<id>https://wiki.vega-strike.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silverain</id>
		<title>VsWiki - User contributions [en]</title>
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		<updated>2026-05-13T17:41:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU&amp;diff=12892</id>
		<title>MOD:WCU</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU&amp;diff=12892"/>
				<updated>2007-05-01T00:46:37Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Projects Covered Under Wing Commander Universe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
Wing Commander Universe (WCU) is a collaborative project to create a freeform space exploration and trading game based on the Wing Commander series of games by [http://en.wikipedia.org/wiki/Origin_Systems Origin Systems Inc.] during the 1990s.  The initial WCU effort spawned the game [http://priv.solsector.net Privateer Remake], a remake of Origin's game Privateer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the Wing Commander Universe?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' The Wing Commander Universe is a Blanket Project that covers ALL Wing Commander Projects, Including the Privateer Remake, Wing Commander: The Wasteland Incident, Gemini Gold and any other remakes or mods of the related to the Wing Commander universe. Wing Commander Universe's ultimate goal is to be able to play from the very first game all the way to the last game and beyond, in anyway you want.  '''IT IS, NOT, AND I repeat NOT a Privateer Remake Extension.''' Do not confuse the two.&lt;br /&gt;
&lt;br /&gt;
'''Q: How will difference between games be resolved? '''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Luckily for us, all the games within the WC series have been fairly consistent with their physics and damage. The most notable change has been the conversion of armor from cm of thickness to the Durasteel equivalent, and the slight modification of weapons damage throughout the series.&lt;br /&gt;
&lt;br /&gt;
'''Q: How will the WCU enhance the overall series? '''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The is the most difficult question to answer. For simplification I would like to break it down into three areas.&lt;br /&gt;
&lt;br /&gt;
* '''Major Change''' (has major impact to overall game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e. Flying jet packs for ejected pilots. This has major implications for the overall story. First of all, it makes any pilot rescue missions less relevant, and given the existing technology in the WCU, seems very unlikely, unless placed sometime after Prophecy. '''This NEEDS to have the greatest community support and a lot of discussion before acceptance into the WCU.'''&lt;br /&gt;
:* [[MOD:WCU:Rejected|Past Rejected Items]] ''Look here first. If it has already been decided that a &amp;quot;feature&amp;quot; will not be included in WCU, do not keep asking for it. ''&lt;br /&gt;
&lt;br /&gt;
* '''Moderate Change''' (has moderate impact to overall game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e Jump Bubbles or Jump Buoys.  This has a moderate impact on the game for the visuals, but other than that there are no changes to game play. This should be discussed to find out the best solution for better meshing of the games. &lt;br /&gt;
&lt;br /&gt;
* '''Minor Changes''' (has little or no impact to overall game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e Destroyable asteroids. Just more eyecandy. This can be implemented by anyone, at anytime.&lt;br /&gt;
&lt;br /&gt;
[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=31799 Forum Reference] --[[User:mkruer|mkruer]] 19:55, 28 October 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Projects Covered Under Wing Commander Universe==&lt;br /&gt;
&lt;br /&gt;
Wing Commander Universe is really two things;&lt;br /&gt;
*1. Development Suite for all Wing Commander projects using the Vegastrike Engine.&lt;br /&gt;
*2. Blank package name for all Wing Commander games, Past, Present and Future. This includes, but is not limited to:&lt;br /&gt;
** [[MOD:WCU:PR0|Privateer Zero]] (Privateering in the pre-war era; origins of the Steltek hypothesis, and of the Church of Man)&lt;br /&gt;
** [[MOD:WCU:WC0|Wing Commander Zero]] (Canon/History)&lt;br /&gt;
** [[MOD:WCU:WC1|Wing Commander I]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WC2|Wing Commander II: Vengeance of the Kilrathi]] (Remake)&lt;br /&gt;
** [[MOD:WCU:PRGG|Privateer - Gemini Gold]] (Canon Remake)&lt;br /&gt;
** [[MOD:WCU:PRF|Privateer]] (Enhanced Remake)&lt;br /&gt;
*** [[MOD:WCU:PRF|Privateer - Righteous Fire]] (Remake)&lt;br /&gt;
** [[MOD:WCU:Privateer3:Storyline|Privateer: Part 3]] (Original: Colloquially referred to as &amp;quot;'''the''' WCU storyline&amp;quot;)&lt;br /&gt;
** [[MOD:WCU:WC3|Wing Commander III: Heart of the Tiger]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WC4|Wing Commander IV: Price of Freedom]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WCP|Wing Commander Prophecy]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WCWI|Wing Commander: The Wasteland Incident]] (Original)&lt;br /&gt;
** [[MOD:WCU:WCFuture|Wing Commander: Future]] (Original ''outline'')&lt;br /&gt;
&lt;br /&gt;
==Design, Standardization, Roadmaps ==&lt;br /&gt;
&lt;br /&gt;
Current documents in the WCU wiki:&lt;br /&gt;
* [[MOD:WCU:Roadmap|Roadmaps (current to do list)]]&lt;br /&gt;
* [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* [[MOD:WCU:Factional Relation Ship Overview|Factional Relation Ship Overview]]&lt;br /&gt;
* [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
&lt;br /&gt;
* [[MOD:WCU:Installation|How to install WCU]]&lt;br /&gt;
* [[MOD:WCU:Controls|Difference in controls between PR and WCU]]&lt;br /&gt;
&lt;br /&gt;
==Resource Links==&lt;br /&gt;
&lt;br /&gt;
WCU Community links:&lt;br /&gt;
* [http://wcu.solsector.net WCU Homepage] (hasn't been updated in a while)&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 WCU forum over at the Vega Strike forums] - development discussion&lt;br /&gt;
&lt;br /&gt;
Other useful Links:&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Wiki editing reference]&lt;br /&gt;
[[Category:MOD]][[Category:WCU]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Liste_des_pages:R&amp;diff=12839</id>
		<title>Fr:Liste des pages:R</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Liste_des_pages:R&amp;diff=12839"/>
				<updated>2007-04-02T03:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Fr:Contribution]]}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Liste des pages commençant par R'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Page'''&lt;br /&gt;
|'''Status'''&lt;br /&gt;
|'''Progression'''&lt;br /&gt;
|'''Affectée à'''&lt;br /&gt;
|'''Date de début'''&lt;br /&gt;
|'''Lien vers la page traduite'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Reactor Systems]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Redeemer]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Reeve]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Regret]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Reindeer]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Resupply and Refuel Mk. 451]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan-Briin Bio-Mod Research Station]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan-Briin Medical Transformation Procedure Station]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Anti-matter Refinery]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Asteroid Fighter-Base]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Civilian Population Defense Redoubt]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Civilian Shipyard]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Factory Station]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Fighter Barracks (station)]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Jump Fort]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Medical Station]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Methane Breather Orbital Docking Platform]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Military Shipyard]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Mining Base]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Oxygen Breather Orbital Docking Platform]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Prison Station]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Refinery Station]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Relay Station]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Repair and Salvage Station]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Research Station]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Star Fortress]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Rlaan Weapons Platform]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Robin]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Ruizong]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|}&lt;br /&gt;
Nombre de pages commençant par '''R''' : '''30'''.&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Liste_des_pages:M&amp;diff=12838</id>
		<title>Fr:Liste des pages:M</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Liste_des_pages:M&amp;diff=12838"/>
				<updated>2007-04-02T03:39:46Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Fr:Contribution]]}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Liste des pages commençant par M'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; rules=&amp;quot;rows&amp;quot;|&lt;br /&gt;
|'''Page'''&lt;br /&gt;
|'''Status'''&lt;br /&gt;
|'''Progression'''&lt;br /&gt;
|'''Affectée à'''&lt;br /&gt;
|'''Date de début'''&lt;br /&gt;
|'''Lien vers la page traduite'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:Elite Strike]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:AboutPrivRFtimelines]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:AboutTimingOfWC3]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:BW]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:BelisariusGroup]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Bitof WC2668]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Blair]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Confed]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Controls]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Design and Standardization]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Directory Structure]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Enigma]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Epsilon]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Factional Relation Ship Overview]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Factions]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Firekka]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Grovsner]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Hari]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Hralgkrak]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Installation]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Intro to WC2669]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Kilrah]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Kilrathi]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Kroiz]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Landreich]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:LandreichSector]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Lynch]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Masterson]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Menesch]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:MercenaryGuild]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:MerchantGuild]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Monkhouse]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Monte]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Murphy]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PR3armada]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PR3blair]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PR3explo]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PR3fsp]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PR3fspFK1]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PR3moo2]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PR3nutshell]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PR3start]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PR3stint1]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PR3stint2]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PrivRFstory]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:PrivRFtimeline]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Privateer3:ReqCaptures]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Privateer3:ReqCarriers]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Privateer3:ReqFactions]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Privateer3:ReqFactionsOldthread]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Privateer3:ReqKarma]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Privateer3:ReqMagazines]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Privateer3:ReqTrust]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Privateer3:ReqUpgrades]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Privateer3:Storyline]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Rejected]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:ReqFactions]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Roadmap]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Rondell]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:SHPCLS]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Sol]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Status]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Storyline]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Tayla]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:TheGuild]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Timeline2669]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Varni]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:Vega]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:WC2]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:WCFuture]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:WC 2669 Priv RF Timeline]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:WC 2669 Priv Timeline]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:WC 2669 RF Timeline]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:WC 2670 Timeline]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:bgCorporations]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:bgFactions]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:bgMiscellanea]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:bgUniverse]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:bgWCstory]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:bgWCzoom]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:plotBW]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOD:WCU:plotLandreich]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MODs]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[MOI Art Description Archive]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Main Page]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual::Combat:Counter measures]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Advanced flight]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Autopilot]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Bar room]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Base interface]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Base interface:Cargo]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Base interface:Game menu]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Base interface:Info screen]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Base interface:Missions]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Base interface:News]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Base interface:Ship dealer]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Base interface:Upgrades]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Base types]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Basic flight]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Cargo computer]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Chain Node]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat:Cloaking]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat:Counter measures]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat:Death]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat:Guns]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat:Missiles]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat:Missles]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat:Target tracking]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat:Tractor beam]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat:Turrets]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Combat:Wingmen]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Communication]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Computer]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Computer:Cargo computer]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Computer:Game menu]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Computer:Info screen]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Computer:Mission computer]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Computer:Missions screen]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Computer:News screen]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Computer:Ships screen]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Computer:Upgrades screen]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Concourse]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Config]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Config:Advanced]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Config:Advanced:Bindings]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Config:Advanced:Bindings:Joystick]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Config:Advanced:Bindings:Keyboard]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Config:Advanced:Bindings:Mouse]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Config:Joystick]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Config:Keyboard]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Config:Mouse]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Criteria Node]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Docking]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Edit Node]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Edit Path]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Gameplay functions]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:HUD]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Install]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Insystem travel]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Interstellar travel]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Keyboard layout]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Keyboard layout:DE]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Keyboard layout:US]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Landing Pad]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Location]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Location:Bar]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Location:Cargobay]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Location:Concourse]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Location:Hangar]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Location:Shipyards]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Location:Transit]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Map]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Map Mode]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Match velocity]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Mission computer]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Music]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Navigation Computer]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:New Users]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:New users]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Planet types]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Running Vegastrike]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Save and load]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Manual:Ships screen]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Manual:Statistical Mode]]&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Manual:System Node]]&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Manual:Tractor beam]]&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Manual:Trading]]&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Manual:Tutorial]]&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Mechanist Automated Mega-Shipyard]]&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Mechanist Civilian Shipyard]]&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Merchant Civilian Shipyard]]&lt;br /&gt;
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| x&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Midwife]]&lt;br /&gt;
| En attente&lt;br /&gt;
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| x&lt;br /&gt;
| x&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Military Ranks]]&lt;br /&gt;
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| x&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Missiles]]&lt;br /&gt;
| En attente&lt;br /&gt;
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| x&lt;br /&gt;
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| &amp;lt;br \&amp;gt;[[Mission]]&lt;br /&gt;
| En attente&lt;br /&gt;
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| x&lt;br /&gt;
| x&lt;br /&gt;
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|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Models]]&lt;br /&gt;
| En attente&lt;br /&gt;
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| x&lt;br /&gt;
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|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Mule]]&lt;br /&gt;
| En attente&lt;br /&gt;
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| x&lt;br /&gt;
| x&lt;br /&gt;
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|-&lt;br /&gt;
| &amp;lt;br \&amp;gt;[[Music Committee]]&lt;br /&gt;
| En attente&lt;br /&gt;
| En attente&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|}&lt;br /&gt;
Nombre de pages commençant par '''M''' : '''214'''.&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MODs&amp;diff=12837</id>
		<title>MODs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MODs&amp;diff=12837"/>
				<updated>2007-04-02T03:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki_Nav_Index}}&lt;br /&gt;
==General==&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/index.php?c=7 Overview over all MOD forums]&lt;br /&gt;
==Vega Strike==&lt;br /&gt;
See the [[Development]] section of the wiki for '''changing the Vega Strike dataset''' itself.&lt;br /&gt;
&lt;br /&gt;
==MODs based in the Vega Strike universe==&lt;br /&gt;
&lt;br /&gt;
===VSU: Black Paralysis===&lt;br /&gt;
[[MOD:Black Paralysis]]&lt;br /&gt;
&lt;br /&gt;
[http://black-paralysis.sourceforge.net/ Homepage] | [http://vegastrike.sourceforge.net/forums/viewforum.php?f=16 Forum]&lt;br /&gt;
&lt;br /&gt;
'''''Black Paralysis''' is set in the Vega Strike universe. You are a dockyard worker on a Confederate research base. At least, that's who you used to be. Now the future of the Confederacy, and even your own survival, are no longer assured. Be all you can be, or be nothing at all.''&lt;br /&gt;
&lt;br /&gt;
* Maintainer:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=9 dandandaman] - Daniel Aleksandrow&lt;br /&gt;
* Developer/Programmer: same as above :-)&lt;br /&gt;
* Modeller/Artists: same as above :-)&lt;br /&gt;
* Status: Light development -- Working towards a decent modding release for other potential modders to use to learn the engine.  In parallel, developing a decent campaign for future implementation.&lt;br /&gt;
* Help Required: A list of tasks is available upon request to help work towards the modding release.  Help with any of these would be appreciated!&lt;br /&gt;
&lt;br /&gt;
===Fleet Commander===&lt;br /&gt;
[[MOD:Fleet Commander]] &lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/fleetcom/ Homepage]&lt;br /&gt;
&lt;br /&gt;
'''''Fleet Commander''' is a modification for Vega Strike, making it a real time strategy game where you control a fleet of capital ships complete with their fighter complements.''&lt;br /&gt;
&lt;br /&gt;
* Maintainer:&lt;br /&gt;
* Developer/Programmer:&lt;br /&gt;
* Modeller/Artists:&lt;br /&gt;
* Status: Planning&lt;br /&gt;
&lt;br /&gt;
==MODs based in the Wing Commander universe==&lt;br /&gt;
[http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 Wing Commander Universe - Forum]&lt;br /&gt;
&lt;br /&gt;
===Privateer Remake===&lt;br /&gt;
[[MOD:Privateer Remake]]&lt;br /&gt;
&lt;br /&gt;
[http://wcuniverse.sourceforge.net/ Homepage] | [http://vegastrike.sourceforge.net/forums/viewforum.php?f=24 Forum]&lt;br /&gt;
&lt;br /&gt;
'''''Privateer Remake''' is at this stage a complex modification to Vega Stike based on the original privateer design and concept as an available stand-alone game. Due to the fact that the sourcecode is offered free to download it's a common named &amp;quot;open source&amp;quot; piece of software.''&lt;br /&gt;
&lt;br /&gt;
* Developer/Programmer/Artists/etc&lt;br /&gt;
** See http://wcuniverse.sourceforge.net/credits.htm&lt;br /&gt;
&lt;br /&gt;
===Wing Commander: The Wasteland Incident===&lt;br /&gt;
[http://wasteland.solsector.net/ Homepage]&lt;br /&gt;
&lt;br /&gt;
''Full Independent game with Full Story Arc ??(begin, middle and end)??. Utilizing the Vega Strike Engine''&lt;br /&gt;
&lt;br /&gt;
''Late 2681. A new war is brewing. As old enemies become new allies. Steps are taking place to insure the survival of the Confederation from the new Nephilim threat. In a backwater system, deep in Confederation space, a secret project has begun that will revolutionize the way the Confederation fights war. However not everyone believes that this is the right course. Events are taking place that could change the face of the Confederation forever. Those that lived through it simply refer to it as '''The Wasteland Incident'''.''&lt;br /&gt;
&lt;br /&gt;
* Maintainer:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=3 MKruer] - Matthew Kruer&lt;br /&gt;
* Developer/Programmer:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=3 MKruer] - Matthew Kruer&lt;br /&gt;
* Modeller/Artists:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=28 MamiyaOtaru] - Mamiya Otaru&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=279 Newcommanderondabloc]&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=185 Darkmage]&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=38 scheherazade]&lt;br /&gt;
** Wildcat&lt;br /&gt;
** Dreddnott&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=200 Tolwyn]&lt;br /&gt;
** Saint&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=244 etheral walker]&lt;br /&gt;
*Status:&lt;br /&gt;
**Looking for Programmers for Missions&lt;br /&gt;
**Model Gathering&lt;br /&gt;
**Model Packaging&lt;br /&gt;
**HQ CGI Modelers and Effects.&lt;br /&gt;
&lt;br /&gt;
===WCU: Wing Commander Universe===&lt;br /&gt;
[[MOD:WCU|WCU Section of the VSWiki]] | [http://wcu.solsector.net/ Homepage] | [http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 Forum]&lt;br /&gt;
&lt;br /&gt;
'''''Wing Commander: Privateer Remake'''. The way fans always wanted it to be, Totally Unlimited!''&lt;br /&gt;
&lt;br /&gt;
[http://wcuniverse.sourceforge.net Privateer Remake Homepage]&lt;br /&gt;
&lt;br /&gt;
* Maintainer:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=3 MKruer] - Matthew Kruer&lt;br /&gt;
* Developer/Programmer:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=1000007 Spiritplumber]&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=1000059 TheHawk]&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=28 MamiyaOtaru] - Mamiya Otaru&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=185 Darkmage]&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=3 MKruer] - Matthew Kruer&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=1000138 Klauss] - Claudio Freire&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=345 chuck_starchaser]&lt;br /&gt;
* Modeller/Artists:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=28 MamiyaOtaru] - Mamiya Otaru&lt;br /&gt;
** BradMick&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=279 Newcommanderondabloc]&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=185 Darkmage]&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=38 scheherazade]&lt;br /&gt;
** Wildcat&lt;br /&gt;
** Dreddnott&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=200 Tolwyn]&lt;br /&gt;
** Saint&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=244 etheral walker]&lt;br /&gt;
* Storywriters:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=1000412 Captin cocksniff]&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=345 chuck_starchaser]&lt;br /&gt;
*Status:&lt;br /&gt;
** Under heavy development ''(Current Goal: To have every single ship ever created for Wing Commander)''&lt;br /&gt;
&lt;br /&gt;
==Babylon5 MOD==&lt;br /&gt;
[[MOD:Babylon5]]&lt;br /&gt;
&lt;br /&gt;
[http://www.babylon5chronicles.tk/ Homepage] | [http://vegastrike.sourceforge.net/forums/viewforum.php?f=14 Forum]&lt;br /&gt;
&lt;br /&gt;
''A '''Babylon 5 mod''' for Vega Strike''&lt;br /&gt;
&lt;br /&gt;
* Maintainer:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=244 etheral walker]&lt;br /&gt;
* Developer/Programmer:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=244 etheral walker]&lt;br /&gt;
* Modeller/Artists:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=244 etheral walker]&lt;br /&gt;
* Status&lt;br /&gt;
** Under '''heavy''' development.&lt;br /&gt;
** As you can see above etheral walker is (mostly) the only person working on this MOD so there are still ppl needed.&lt;br /&gt;
** The main part of 3d work is done, the universe itself, planets, backgrounds and relations between systems is ok.&lt;br /&gt;
** Some basic missions are on the way.&lt;br /&gt;
** Some first music files are done, thanks to Kensuguro - [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=961 Forum Artwork Thread]&lt;br /&gt;
&lt;br /&gt;
==Vega Trek==&lt;br /&gt;
[[MOD:Vega Trek]]&lt;br /&gt;
&lt;br /&gt;
[http://wcuniverse.sourceforge.net/vegatrek/ Homepage] | [http://vegastrike.sourceforge.net/gallery/vegatrek Screenshots] | [http://vegastrike.sourceforge.net/forums/viewforum.php?f=13 Forum]&lt;br /&gt;
&lt;br /&gt;
''A '''Star Trek mod''' for Vega Strike'' or...  ''The &amp;quot;'''first'''&amp;quot; mod for Vega Strike''&lt;br /&gt;
&lt;br /&gt;
* Maintainer:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=4 PeteyG]&lt;br /&gt;
* Developer/Programmer:  PeteyG, or anyone else who wants to lend a hand&lt;br /&gt;
* Modeller/Artists:  Hellcatv, Flying Ace, Pontiac, anyone else who wanders along&lt;br /&gt;
* Status: Under heavy (yet relaxed) development.  Acquiring models, thinking about how to bring the Star Trek universe to Vega Strike.&lt;br /&gt;
&lt;br /&gt;
==Vega Wars==&lt;br /&gt;
[[MOD:Vega Wars]]&lt;br /&gt;
&lt;br /&gt;
[http://vegastrike.sourceforge.net/forums/viewforum.php?f=15 Forum]&lt;br /&gt;
&lt;br /&gt;
''A '''Star Wars-like modification for Vega Strike''', two sets of 40 mission campaigns planned along with bounty hunter mode. Will possibly feature the best graphics seen using the vega-strike engine to date.''&lt;br /&gt;
&lt;br /&gt;
* Maintainer:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=7 Hurleybird]&lt;br /&gt;
* Developer/Programmer:&lt;br /&gt;
* Modeller/Artists:&lt;br /&gt;
**[http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=244 etheral walker]&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=7 Hurleybird]&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=43 kensuguro] - music&lt;br /&gt;
* Story lines/missions:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=293 broadsword]&lt;br /&gt;
** Dave White&lt;br /&gt;
* Status:&lt;br /&gt;
** Under development (modeling/model tweaking, story line planning)&lt;br /&gt;
&lt;br /&gt;
==VegaScape (Pax Imperium: The Gathering)==&lt;br /&gt;
[[MOD:VegaScape]]&lt;br /&gt;
&lt;br /&gt;
''A solo effort that will exist solely as an enviroment for me to learn how to mod Vega Strike, it is set to feature a well thought-out and involving, story-led campaign, as well as many varied sub-missions set in a fully dynamic universe (or so goes the theory).''&lt;br /&gt;
&lt;br /&gt;
* Synopsis:&lt;br /&gt;
** More information to follow shortly...&lt;br /&gt;
* Maintainer:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=583 luckless666] - Christopher Walker.&lt;br /&gt;
* Developer/Programmer:&lt;br /&gt;
** Editing of the source code is not required (as this time).&lt;br /&gt;
* Modeller/Artists:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=583 luckless666] - Christopher Walker.&lt;br /&gt;
* Storylines/Missions:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=583 luckless666] - Christopher Walker.&lt;br /&gt;
* Status:&lt;br /&gt;
** Storyline Development.&lt;br /&gt;
** Background Development.&lt;br /&gt;
** Intial Starmap Planning.&lt;br /&gt;
** Mission Planning.&lt;br /&gt;
** Model Planning.&lt;br /&gt;
&lt;br /&gt;
==Elite Strike==&lt;br /&gt;
[[MOD:Elite Strike]]&lt;br /&gt;
&lt;br /&gt;
''A mod for Vega Strike in the Elite universe.''&lt;br /&gt;
&lt;br /&gt;
[http://eliot.bambi.net/elitestrike/ Website] | [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4160 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
'''Current Release: 0.0.1'''&lt;br /&gt;
&lt;br /&gt;
* Maintainer/Lead Developer:&lt;br /&gt;
** [[User:Halleck|Halleck]] - Eliot Lash.&lt;br /&gt;
* Lead Artist:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=1000094 Nózmájner] - Bálint Szilárd.&lt;br /&gt;
* Artists:&lt;br /&gt;
** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&amp;amp;u=345 chuck_starchaser]&lt;br /&gt;
*Music:&lt;br /&gt;
** [http://www.hooplah.com/encounters/index.htm George Hooper]&lt;br /&gt;
* Status: Modelling and solid-color texturing all the original Elite ships, and a few from Frontier. Assembling music, new models, special config, and several other bells and whistles into a patch for Privateer Remake 1.0.&lt;br /&gt;
**We need help with ship stats, scale, and play balancing. See [[MOD:Elite Strike#Todo]] or [http://vegastrike.sourceforge.net/forums/profile.php?mode=email&amp;amp;u=1076 Contact Halleck] for more info.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[HowTo:MOD]] - How to make MODs&lt;br /&gt;
* [[FAQ:Modding]] - Frequently Asked Questions concerning modding&lt;br /&gt;
&lt;br /&gt;
[[Category:MOD]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Es:Vegastrike&amp;diff=12836</id>
		<title>Es:Vegastrike</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Es:Vegastrike&amp;diff=12836"/>
				<updated>2007-04-02T03:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Es|Vegastrike}}&lt;br /&gt;
{{Es:Wiki_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Bienvenidos al Wiki de Vega Strike&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bienvenidos al [[wikipedia:Es:Wiki|Wiki]] de '''Vega Strike''', un manual de uso-edición y guía de desarrollo para usuarios y desarrolladores del juego '''Vega Strike''' de [http://www.opensource.org/ código abierto]. Sientete en libertad de editar o añadir lo que creas necesario, pero por favor lee primero el [[VsWiki:Manual of Style|Manual de Estilo]], y por favor solo añade datos a la [[Database|Base de datos]] que provengan de un recurso autorizado.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Es:Manual|Manual de usuario]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#dfefef;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Development|Desarrolladores]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Todo lo que deseas saber acerca de Vega Strike (juegos/historia/etc)&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mainpagetable&amp;quot; style=&amp;quot;background:#fafafa;&amp;quot;&lt;br /&gt;
|http://vegastrike.sourceforge.net/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5842&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
|&lt;br /&gt;
* [[Es:Manual|Manual]] - El manual completo del juego.&lt;br /&gt;
* [[Es:Manual:New users|Guía del nuevo usuario]]&lt;br /&gt;
* [[Story Elements|Elementos de la historia]]&lt;br /&gt;
* [[FAQ|Preguntas y Respuestas]] - Preguntas hechas frecuentemente (FAQ)&lt;br /&gt;
* [[Database|Base de datos]] - Información en el universo de Vega Strike&lt;br /&gt;
* [[MODs|Lista completa de los modeladores]] de Vega Strike&lt;br /&gt;
* Modeladores usando esta Wiki:&lt;br /&gt;
** [[MOD:WCU|Wing Commander Universe]]&lt;br /&gt;
** [[MOD:Elite Strike|Elite Strike]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Sientete en libertad de ayudarnos con el desarrollo de Vega Strike. Los enlaces de abajo son un buen punto de partida para ello.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* [[HowTo:Contribute|La guía para contribuidores de Vega Strike]]&lt;br /&gt;
* [[Development|Desarrollo]] - Pagina principal de desarrollo&lt;br /&gt;
* [[FAQ:Feature_Requests|Requisitos del Sistema]]&lt;br /&gt;
* [[FAQ]] - Preguntas hechas frecuentemente&lt;br /&gt;
* [[Development:Roadmap|Plan de Trabajo]] - El plan de trabajo para el desarrollo de Vega Strike&lt;br /&gt;
* [[HowTos|Comos]] - Varios Comos (Instalando/Jugando/etc).&lt;br /&gt;
* [[HowTos#Sourcecode HowTos|Comos del código fuente]] - Obteniendo e instalando la última e inestable versión.&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/viewforum.php?f=33 Foros de Vega Strike en Español] - Especialmente el foro de desarrollo y el de modeladores.&lt;br /&gt;
* [[MODs|Modeladores]] - Ayuda a la gente haciendo sus modelos&lt;br /&gt;
* [http://svn.sourceforge.net/viewcvs.cgi/vegastrike/trunk/ Navega en el repositorio SVN]&lt;br /&gt;
* [http://sourceforge.net/tracker/?group_id=19507&amp;amp;atid=119507 Máquina de Bugs]&lt;br /&gt;
   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''La Comunidad de Vega Strike'''&amp;lt;/font&amp;gt;&lt;br /&gt;
Si deseas ayudar con el wiki, u obtener ayuda que este wiki no puede proporcionar, revisa los enlaces debajo.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#adffad;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Ayudando con la Wiki'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#dedeff;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Obteniendo ayuda'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
* [[VsWiki:Manual of Style|Manual de Estilo]] - Por favor leelo antes de editar, y por favor haz una prueba del sistema wiki en el [[SandBox|Sandbox]].&lt;br /&gt;
*[[VsWiki:Village Pump|Taberna]] - Haz cualquier discusión acerca de como organizar mejor el wiki, o añadiendo mayores nuevos camios a la wiki.&lt;br /&gt;
* [[VsWiki:Requested Articles|Petición de Artículos]] - Páginas que necesitas/buscas&lt;br /&gt;
* [[Wikipedia:Cómo editar una página|Cómo editar una página Wiki]]&lt;br /&gt;
* [[:Category:Pages_needing_attention|Páginas que necesitan atención]]&lt;br /&gt;
* [[Special:Listusers|Lista de usuarios]] | [[Special:Popularpages|Las páginas más populares]]&lt;br /&gt;
* [[VsWiki:Translation:Es|Información sobre traducciones]] Necesitamos ayuda con la traducción al español, si quieres ayudar por favor lee esta guía primero.&lt;br /&gt;
&lt;br /&gt;
* Más páginas especiales aquí [[Special:Specialpages|Páginas Especiales]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;¿Necesitas ayuda? entonces prueba en los foros, ¡El principar recurso para desarrollo o ayuda! O puedes dejar este sitio para ir a algunos de los demás vínculos...&amp;lt;/center&amp;gt;&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/viewforum.php?f=33 Foros de Vega Strike en Español]&lt;br /&gt;
* [[Links|Enlaces]]&lt;br /&gt;
* irc.freenode.net #vegastrike (Canal principal)&lt;br /&gt;
** irc://irc.freenode.net/#vegastrike&lt;br /&gt;
** irc://irc.freenode.net/vegastrike (Enlace para usuarios de mIRC)&lt;br /&gt;
* irc.stealth.net #vegastrike (Canal de respaldo)&lt;br /&gt;
** irc://irc.stealth.net/#vegastrike&lt;br /&gt;
** irc://irc.stealth.net/vegastrike (Enlace para usuarios de mIRC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Creando una cuenta en el Wiki'''&amp;lt;/font&amp;gt;&lt;br /&gt;
Si deseas crear una cuenta necesitas '''Ir al [http://vegastrike.sourceforge.net/forums/ foro] y crear una cuenta allí'''.&amp;lt;BR/&amp;gt;Esto es porque las cuentas estan enlazadas la creación sólo es posible desde allí. Disculpanos si essto te causa algún problema ;)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Es:Moving_from_phpwiki}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Por favor revisa [http://meta.wikipedia.org/wiki/MediaWiki_i18n Documentación en la interface personalizada]&lt;br /&gt;
y la [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Guía de configuración de uso y ayuda de la configuración.]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Vegastrike&amp;diff=12835</id>
		<title>Fr:Vegastrike</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Fr:Vegastrike&amp;diff=12835"/>
				<updated>2007-04-02T03:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Fr|Vegastrike}}&lt;br /&gt;
{{Fr:Wiki_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Bienvenue sur le Wiki de Vega Strike'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bienvenue sur le [[wikipedia:fr:Wiki|Wiki]] de '''Vega Strike''', le guide que vous pouvez éditer vous même pour ce jeu en [http://www.opensource.org/ open source]. &lt;br /&gt;
Si vous voulez contribuer a la traduction française merci de vous rendre a la page [[contribution:Fr|contribution]]. Soyez libres d'éditer ou ajouter toute les pages qui vous paraissent nécessaires, mais lisez s'il vous plait d'abord le [[VsWiki:Manual of Style|Manuel de Style]], et n'ajoutez s'il vous plait à la base ([[Database]]) que des données provenant de sources fondées.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Manual|Manuel d'utilisateur]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#dfefef;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Development|Développement]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Tout ce que vous avez toujours voulu savoir sur Vega Strike (jeu/histoire/etc)&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mainpagetable&amp;quot; style=&amp;quot;background:#fafafa;&amp;quot;&lt;br /&gt;
|http://vegastrike.sourceforge.net/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5842&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
|&lt;br /&gt;
* [[Fr:Manual|Manuel]] - Le manuel complet du jeu.&lt;br /&gt;
* [[Manual:New users|Guide des nouveaux utilisateurs]]&lt;br /&gt;
* [[Story Elements]]&lt;br /&gt;
* [[FAQ]] - Foire Aux Questions&lt;br /&gt;
* [[Database]] - Informations sur l'univers de Vega Strike&lt;br /&gt;
* [[MODs|Liste complète des MODs]] pour Vega Strike&lt;br /&gt;
* MODs utilisant ce Wiki:&lt;br /&gt;
** [[MOD:WCU|Wing Commander Universe]]&lt;br /&gt;
** [[MOD:Elite Strike|Elite Strike]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Soyez libres d'aider au développement de Vega Strike. Les liens ci-dessous sont un bon point de départ pour le faire.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* [[HowTo:Contribute|Le Guide du Contributeur de Vega Strike]]&lt;br /&gt;
* [[Development]] - page principale du développement&lt;br /&gt;
* [[FAQ:Feature_Requests|Requêtes de fonctionnalités]]&lt;br /&gt;
* [[FAQ]]s - Foire Aux Questions&lt;br /&gt;
* [[Development:Roadmap|Roadmap]] - Planning de développement de Vega Strike&lt;br /&gt;
* [[HowTos]] - Différents &amp;quot;Howtos&amp;quot; (tutoriaux d'installation, de jeu, etc.)&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/ Forum Vega Strike] - En particulier, les forums &amp;quot;Développement&amp;quot; et &amp;quot;Modding&amp;quot;&lt;br /&gt;
* [[MODs]] - Aidez les gens à faire leur propres MODs&lt;br /&gt;
* [http://svn.sourceforge.net/viewcvs.cgi/vegastrike/trunk/ Parcourir le dépôt SVN]&lt;br /&gt;
* [http://sourceforge.net/tracker/?group_id=19507&amp;amp;atid=119507 Bug tracker]&lt;br /&gt;
   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''La communauté Vega Strike'''&amp;lt;/font&amp;gt;&lt;br /&gt;
Si vous souhaitez aider à la création du wiki, ou obtenir une aide que le wiki ne parviendrait pas à offrir, essayez les liens ci-dessous.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#adffad;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Aider à la création du Wiki'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#dedeff;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Obtenir une aide'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
* [[VsWiki:Manual of Style|Manuel de Style]] - Lisez le avant d'éditer s'il vous plait, vous pouvez utiliser le &amp;quot;bac àsable&amp;quot; ([[SandBox|Sandbox]]) pour tester le système wiki.&lt;br /&gt;
*[[VsWiki:Village Pump|Village Pump]] - Pour toutes les discussions sur l'organisation wiki, ou proposer des ajouts majeurs au wiki.&lt;br /&gt;
* [[VsWiki:Requested Articles|Requêtes d'articles]] - Pages nécessaires/demandées&lt;br /&gt;
* [[Wikipedia:How to edit a page|Comment éditer une page du wiki]]&lt;br /&gt;
* [[:Category:Pages_needing_attention|Pages qui demandent l'attention]]&lt;br /&gt;
* [[Special:Listusers|Liste des utilisateurs]] | [[Special:Popularpages|Pages les plus populaires]]&lt;br /&gt;
&lt;br /&gt;
* Plus de pages spéciales ici [[Special:Specialpages]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Vous avez besoin d'aide ? Essayez les forums, la principale ressource pour tout développement ou aide.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/ Forums Vega Strike]&lt;br /&gt;
* [[Links]]&lt;br /&gt;
* irc.freenode.net #vegastrike (canal principal)&lt;br /&gt;
** irc://irc.freenode.net/#vegastrike&lt;br /&gt;
** irc://irc.freenode.net/vegastrike (utilisateurs mIRC)&lt;br /&gt;
* irc.stealth.net #vegastrike (canal de secours)&lt;br /&gt;
** irc://irc.stealth.net/#vegastrike&lt;br /&gt;
** irc://irc.stealth.net/vegastrike (utilisateurs mIRC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Créer un compte sur le wiki'''&amp;lt;/font&amp;gt;&lt;br /&gt;
Si vous souhaitez créer un compte sur le wiki, il vous suffit '''de créer un compte sur le [http://vegastrike.sourceforge.net/forums/ forum] ''' et vous pourrez vous loger sur les deux. Désolé pour les petits soucis, ce n'est pas intuitif mais c'est pratique ;)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Moving_from_phpwiki}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Voir [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
et [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] pour l'utilisation et l'aide à la configuration du mediawiki.&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=De:Vegastrike&amp;diff=12834</id>
		<title>De:Vegastrike</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=De:Vegastrike&amp;diff=12834"/>
				<updated>2007-04-02T03:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|De|Vegastrike}}&lt;br /&gt;
{{De:Wiki_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Willkommen zum Vega Strike Wiki!&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ein herzliches Willkommen zum [[Vegastrike|Vega Strike]] [http://de.wikipedia.org/wiki/Wiki Wiki], einem von allen Vega Strike Enthusiasten gepflegten Guide, der für Nutzer wie Entwickler gleichermaßen gedacht ist.&lt;br /&gt;
Wer meint, daß noch eine wichtige Seite fehlt, oder einer anderen etwas hinzugefügt werden sollte, kann dies ruhig tun, jedoch sollte dabei unbedingt das [[VsWiki:Manual of Style|Manual of Style]] (en) berücksichtigt werden. Und bitte fügen Sie zur [[Database]] ausschließlich Informationen hinzu, die wirklich gesichert, bzw. verläßlich sind.&lt;br /&gt;
&lt;br /&gt;
'''Bitte berücksichtigen Sie zudem, daß, trotzdem dies der deutsche Bereich ist, viele Seiten aus dem englischen Bereich verlinkt sind. ''Bitte fügen Sie diesen originär englischen Seiten bitte ausschließlich englische Inhalte hinzu!''''' &lt;br /&gt;
Die Wurzel für die deutsche Baumstruktur ist &amp;quot;De:&amp;quot;, also z.B. &amp;quot;De:Handbuch&amp;quot;, oder &amp;quot;De:Links&amp;quot;. Um sicherzugehen ob Sie sich in einem deutschen oder englischen Bereich befinden, überprüfen Sie bitte die Tittelleiste ihres Browsers (oder die Tabs bei tabbed browsing), bzw. achten Sie einfach auf den Titel der entsprechenden Wiki Seite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aktuelles vom Vega Strike Projekt==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[De:Handbuch | Benutzerhandbuch]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#dfefef;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Development|Development]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Alles was Du über Vega Strike wissen willst (Gameplay, Story, Technik, etc...). &amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mainpagetable&amp;quot; style=&amp;quot;background:#fafafa;&amp;quot;&lt;br /&gt;
|http://vegastrike.sourceforge.net/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5842&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
|&lt;br /&gt;
* [[De:Handbuch|Benutzerhandbuch]] - Das deutsche Handbuch.&lt;br /&gt;
* [[De:Handbuch:Anfänger|Anfängerleitfaden]] - Für Alle, denen Vega Strike völlig neu ist&lt;br /&gt;
* [[De:FAQ|FAQ]] - Häufig gestellte Fragen&lt;br /&gt;
* [[Database]] - Infos zum Vega Strike Universum (en)&lt;br /&gt;
* [[MODs|Liste der MODs]] für Vega Strike (en)&lt;br /&gt;
* MODs, die ebenfalls dieses Wiki nutzen:&lt;br /&gt;
** [[MOD:WCU|Wing Commander Universe]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Feel free to help with the development of Vegastrike. The links below are a good starting point to do so.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* [[Development]] - Development main page&lt;br /&gt;
* [[FAQ]]s - Frequently asked questions&lt;br /&gt;
* [[Development:Roadmap|Roadmap]] - Vega Strike development plan&lt;br /&gt;
* [[HowTos]] - Various Howtos (Installing/Playing/etc).&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/ Vega Strike Forums] - Especially the &amp;quot;Development&amp;quot; and modding forums.&lt;br /&gt;
* [[MODs]] - Help the ppl making their MODs&lt;br /&gt;
* [http://cvs.sourceforge.net/viewcvs.py/vegastrike/ Browse CVS]&lt;br /&gt;
* [http://sourceforge.net/tracker/?group_id=19507&amp;amp;atid=119507 Bug tracker]&lt;br /&gt;
   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Die Vega Strike Community'''&amp;lt;/font&amp;gt;&lt;br /&gt;
Falls Du beim Wiki mithelfen möchtest, oder Hilfe benötigst, die Dir der Wiki nicht bieten kann, versuch die folgenden Seiten. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#adffad;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Beim Wiki Helfen'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#dedeff;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Hilfe!'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
* [[VsWiki:Manual of Style|Manual of Style]] - Bitte lies dies, falls Du mit der Wiki-Software noch nicht vetraut bist und probiere erst einmal ein wenig in der [[VsWiki:Sandbox|Sandbox]] oder [[SandBox|SandBox]] herum.&lt;br /&gt;
*[[VsWiki:Village Pump|Village Pump]] - Make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki.&lt;br /&gt;
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]&lt;br /&gt;
* [[:Category:Pages_needing_attention|Pages that need attention]]&lt;br /&gt;
* [[Special:Listusers|User list]] | [[Special:Popularpages|Most popular pages]]&lt;br /&gt;
&lt;br /&gt;
* More special pages are here [[Special:Specialpages]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Du brauchst Hilfe? Dann versuch es mal mit den Foren, der besten Quelle bei Fragen zur Entwicklung oder zum Spiel allgemein. Oder Du verläßt die Seite über einen der folgenden Links...&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/ Vega Strike Forums]&lt;br /&gt;
* [[Links]]&lt;br /&gt;
* irc.freenode.net #vegastrike (Main chanel)&lt;br /&gt;
** irc://irc.freenode.net/#vegastrike&lt;br /&gt;
** irc://irc.freenode.net/vegastrike (link for mIRC user)&lt;br /&gt;
* irc.stealth.net #vegastrike (Backup chanel)&lt;br /&gt;
** irc://irc.stealth.net/#vegastrike&lt;br /&gt;
** irc://irc.stealth.net/vegastrike (link for mIRC user)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Einen Wiki - Account erstellen'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Falls Du einen Account für das Wiki erstellen möchtest, mußt Du Dich im [http://vegastrike.sourceforge.net/forums/ Forum] registrieren, da beide Logins miteinander verbunden sind. &amp;lt;BR/&amp;gt; Der Nutzername und das Paßwort Deines Forenaccounts ist dann auch für das Wiki gültig. &lt;br /&gt;
Dafür eine kleine Entschuldigung im Voraus, sofern dies Probleme bereiten sollte. ;)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&amp;diff=12833</id>
		<title>Vegastrike</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&amp;diff=12833"/>
				<updated>2007-04-02T03:35:58Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|En|Vegastrike}}&lt;br /&gt;
{{Wiki_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Welcome to the Vega Strike Wiki&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the '''Vega Strike''' [[wikipedia:Wiki|Wiki]], a user-edited manual and development guide for users and developers of the [http://www.opensource.org/ open source] '''Vega Strike''' game. Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first, and please only add data to the [[Database]] that originates from an authoritative source.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Manual|User Manual]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#dfefef;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[Development|Development]]'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Everything you wanted to know about Vega Strike (playing/story/etc)&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mainpagetable&amp;quot; style=&amp;quot;background:#fafafa;&amp;quot;&lt;br /&gt;
|http://vegastrike.sourceforge.net/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=5842&amp;amp;g2_serialNumber=2&amp;amp;ext=.png&lt;br /&gt;
|&lt;br /&gt;
* [[Manual]] - The complete game manual.&lt;br /&gt;
* [[Manual:New users|New users guide]]&lt;br /&gt;
* [[Story Elements]]&lt;br /&gt;
* [[FAQ]]s - Frequently asked questions&lt;br /&gt;
* [[OOG Tools|Out of Game Tools]] - map viewers, route finders, etc.&lt;br /&gt;
* [[Database]] - Info on the Vega Strike Universe&lt;br /&gt;
* [[MODs|Full list of MODs]] for Vega Strike&lt;br /&gt;
* MODs using this Wiki:&lt;br /&gt;
** [[MOD:WCU|Wing Commander Universe]]&lt;br /&gt;
** [[MOD:Elite Strike|Elite Strike]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Feel free to help with the development of Vega Strike. The links below are a good starting point to do so.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* [[HowTo:Contribute|The Vega Strike Contributor's Guide]]&lt;br /&gt;
* [[Development]] - Development main page&lt;br /&gt;
* [[FAQ:Feature_Requests|Feature Requests]]&lt;br /&gt;
* [[FAQ]]s - Frequently asked questions&lt;br /&gt;
* [[Artstyle_guides|Model Art Style Guides]] - Style Information for VS model artists&lt;br /&gt;
* [[Development:Roadmap|Roadmap]] - Vega Strike development plan&lt;br /&gt;
* [[HowTos]] - Various Howtos (Installing/Playing/etc).&lt;br /&gt;
* [[HowTos#Sourcecode HowTos|Sourcecode HowTos]] - Getting and installing the latest unstable version.&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/ Vega Strike Forums] - Especially the &amp;quot;Development&amp;quot; and modding forums.&lt;br /&gt;
* [[MODs]] - Help the people making their MODs&lt;br /&gt;
* [http://svn.sourceforge.net/viewcvs.cgi/vegastrike/trunk/ Browse the SVN repository]&lt;br /&gt;
* [http://sourceforge.net/tracker/?group_id=19507&amp;amp;atid=119507 Bug tracker]&lt;br /&gt;
   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''The Vega Strike Community'''&amp;lt;/font&amp;gt;&lt;br /&gt;
If you want to help out with the wiki, or get help that this wiki cannot provide, check out the links below.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#adffad;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Helping with the Wiki'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#dedeff;&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Getting Help'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
* [[VsWiki:Manual of Style|Manual of Style]] - Please read it before editing, and please make any testing of the wiki system in the [[SandBox|Sandbox]].&lt;br /&gt;
*[[VsWiki:Village Pump|Village Pump]] - Make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki.&lt;br /&gt;
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages&lt;br /&gt;
* [[Wikipedia:How to edit a page|How to edit a wiki page]]&lt;br /&gt;
* [[:Category:Pages_needing_attention|Pages that need attention]]&lt;br /&gt;
* [[Special:Listusers|User list]] | [[Special:Popularpages|Most popular pages]]&lt;br /&gt;
&lt;br /&gt;
* More special pages are here [[Special:Specialpages]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&amp;lt;center&amp;gt;Do you need help?  Then try the forums, the main source for development or help!  Or you can leave the site by any one of a number of other links...&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/ Vega Strike Forums]&lt;br /&gt;
* [[Links]]&lt;br /&gt;
* irc.freenode.net #vegastrike (Main chanel)&lt;br /&gt;
** irc://irc.freenode.net/#vegastrike&lt;br /&gt;
** irc://irc.freenode.net/vegastrike (link for mIRC user)&lt;br /&gt;
* irc.stealth.net #vegastrike (Backup chanel)&lt;br /&gt;
** irc://irc.stealth.net/#vegastrike&lt;br /&gt;
** irc://irc.stealth.net/vegastrike (link for mIRC user)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fafafa;border-style:solid;border-width:1px;padding:5px;width:100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Creating a wiki account'''&amp;lt;/font&amp;gt;&lt;br /&gt;
If you want to create an account in the wiki, you need to '''go to the [http://vegastrike.sourceforge.net/forums/ forum] and create an account there'''.&amp;lt;BR/&amp;gt;This is because the logins are linked and creation is only possible there. Sorry if that causes any troubles ;)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Moving_from_phpwiki}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:WC0&amp;diff=12688</id>
		<title>MOD:WCU:WC0</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:WC0&amp;diff=12688"/>
				<updated>2007-03-16T05:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Play the events that lead up to WC1&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU&amp;diff=12687</id>
		<title>MOD:WCU</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU&amp;diff=12687"/>
				<updated>2007-03-16T05:47:46Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Projects Covered Under Wing Commander Universe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
Wing Commander Universe (WCU) is a collaborative project to create a freeform space exploration and trading game based on the Wing Commander series of games by [http://en.wikipedia.org/wiki/Origin_Systems Origin Systems Inc.] during the 1990s.  The initial WCU effort spawned the game [http://priv.solsector.net Privateer Remake], a remake of Origin's game Privateer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the Wing Commander Universe?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' The Wing Commander Universe is a Blanket Project that covers ALL Wing Commander Projects, Including the Privateer Remake, Wing Commander: The Wasteland Incident, Gemini Gold and any other remakes or mods of the related to the Wing Commander universe. Wing Commander Universe's ultimate goal is to be able to play from the very first game all the way to the last game and beyond, in anyway you want.  '''IT IS, NOT, AND I repeat NOT a Privateer Remake Extension.''' Do not confuse the two.&lt;br /&gt;
&lt;br /&gt;
'''Q: How will difference between games be resolved? '''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Luckily for us, all the games within the WC series have been fairly consistent with their physics and damage. The most notable change has been the conversion of armor from cm of thickness to the Durasteel equivalent, and the slight modification of weapons damage throughout the series.&lt;br /&gt;
&lt;br /&gt;
'''Q: How will the WCU enhance the overall series? '''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The is the most difficult question to answer. For simplification I would like to break it down into three areas.&lt;br /&gt;
&lt;br /&gt;
* '''Major Change''' (has major impact to overall game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e. Flying jet packs for ejected pilots. This has major implications for the overall story. First of all, it makes any pilot rescue missions less relevant, and given the existing technology in the WCU, seems very unlikely, unless placed sometime after Prophecy. '''This NEEDS to have the greatest community support and a lot of discussion before acceptance into the WCU.'''&lt;br /&gt;
:* [[MOD:WCU:Rejected|Past Rejected Items]] ''Look here first. If it has already been decided that a &amp;quot;feature&amp;quot; will not be included in WCU, do not keep asking for it. ''&lt;br /&gt;
&lt;br /&gt;
* '''Moderate Change''' (has moderate impact to overall game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e Jump Bubbles or Jump Buoys.  This has a moderate impact on the game for the visuals, but other than that there are no changes to game play. This should be discussed to find out the best solution for better meshing of the games. &lt;br /&gt;
&lt;br /&gt;
* '''Minor Changes''' (has little or no impact to overall game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e Destroyable asteroids. Just more eyecandy. This can be implemented by anyone, at anytime.&lt;br /&gt;
&lt;br /&gt;
[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=31799 Forum Reference] --[[User:mkruer|mkruer]] 19:55, 28 October 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Projects Covered Under Wing Commander Universe==&lt;br /&gt;
&lt;br /&gt;
Wing Commander Universe is really two things;&lt;br /&gt;
*1. Development Suite for all Wing Commander projects using the Vegastrike Engine.&lt;br /&gt;
*2. Blank package name for all Wing Commander games, Past, Present and Future. This includes, but is not limited to:&lt;br /&gt;
** [[MOD:WCU:WC0|Wing Commander Zero]] (Canon/History)&lt;br /&gt;
** [[MOD:WCU:WC1|Wing Commander I]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WC2|Wing Commander II: Vengeance of the Kilrathi]] (Remake)&lt;br /&gt;
** [[MOD:WCU:PRF|Privateer]] (Remake)&lt;br /&gt;
** [[MOD:WCU:PRF|Privateer - Righteous Fire]] (Remake)&lt;br /&gt;
** [[MOD:WCU:Privateer3:Storyline|Privateer: Part 3]] (Original: Colloquially referred to as &amp;quot;'''the''' WCU storyline&amp;quot;)&lt;br /&gt;
** [[MOD:WCU:WC3|Wing Commander III: Heart of the Tiger]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WC4|Wing Commander IV: Price of Freedom]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WCP|Wing Commander Prophecy]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WCWI|Wing Commander: The Wasteland Incident]] (Original)&lt;br /&gt;
** [[MOD:WCU:WCFuture|Wing Commander: Future]] (Original ''outline'')&lt;br /&gt;
&lt;br /&gt;
==Design, Standardization, Roadmaps ==&lt;br /&gt;
&lt;br /&gt;
Current documents in the WCU wiki:&lt;br /&gt;
* [[MOD:WCU:Roadmap|Roadmaps (current to do list)]]&lt;br /&gt;
* [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* [[MOD:WCU:Factional Relation Ship Overview|Factional Relation Ship Overview]]&lt;br /&gt;
* [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
&lt;br /&gt;
* [[MOD:WCU:Installation|How to install WCU]]&lt;br /&gt;
* [[MOD:WCU:Controls|Difference in controls between PR and WCU]]&lt;br /&gt;
&lt;br /&gt;
==Resource Links==&lt;br /&gt;
&lt;br /&gt;
WCU Community links:&lt;br /&gt;
* [http://wcu.solsector.net WCU Homepage] (hasn't been updated in a while)&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 WCU forum over at the Vega Strike forums] - development discussion&lt;br /&gt;
&lt;br /&gt;
Other useful Links:&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Wiki editing reference]&lt;br /&gt;
[[Category:MOD]][[Category:WCU]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10397</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10397"/>
				<updated>2006-04-03T04:11:58Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version 0.3.x Branch (Alpha) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Version Numbering System=&lt;br /&gt;
The version number of WCU project should consists of three numbers. For illustration, let it be assumed that the version number is composed thus: A.B.C (e.g. 1.0.1, 1.4.13 or 1.6.12).&lt;br /&gt;
&lt;br /&gt;
* The '''A''' number denotes a final release version. It is changed least frequently, and only when major changes in the code and the concept of the game occur. &lt;br /&gt;
* The '''B''' number denotes the major revision of the game. &lt;br /&gt;
** Even numbers indicate a stable release, i.e. one that is deemed fit for playable use, such as 1.2, 1.4 or 1.6. &lt;br /&gt;
** Odd numbers are development releases, such as 1.1 or 2.5. Were we are testing new features until they became sufficiently stable to be included in a stable release. &lt;br /&gt;
* The '''C''' number indicates the minor revision of the game such as minor bug fixes and patches, but no new features. &lt;br /&gt;
&lt;br /&gt;
Also, sometimes after the version there will be some more letters such as 'rc1.' The 'rc' refers to release candidate and indicates a non-official release.&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe General Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.2.x Branch (Beta)==&lt;br /&gt;
&lt;br /&gt;
'''Project Leads'''&lt;br /&gt;
*Chuck Starchaser&lt;br /&gt;
*Spirit Plumber&lt;br /&gt;
&lt;br /&gt;
Current playable Beta release without a story. There will be important changes to the next release. Any changes to the code should be applied to the 0.3.x release. Models not remade for 0.3.x will be placed in the next ship pack, but will not be supported out of the box in 0.4.x.&lt;br /&gt;
&lt;br /&gt;
==Version 0.3.x Branch (Alpha)==&lt;br /&gt;
&lt;br /&gt;
'''Project Leads'''&lt;br /&gt;
*Matthew Kruer (mkruer)&lt;br /&gt;
*Klaus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The release is a major remake, just about every part of the engine is being touched.&lt;br /&gt;
&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
=Privateer: Part 3 Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.1.x Branch (Alpha)== &lt;br /&gt;
&lt;br /&gt;
'''Project Leads'''&lt;br /&gt;
*Darkmage&lt;br /&gt;
*MamiyaOtaru&lt;br /&gt;
&lt;br /&gt;
''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Ship Pack Roadmap=&lt;br /&gt;
&lt;br /&gt;
==WCU Ship Pack 5.x.x ==&lt;br /&gt;
Current release of legecy Wing Commander models. &lt;br /&gt;
&lt;br /&gt;
''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.''&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10396</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10396"/>
				<updated>2006-04-03T04:10:41Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version 0.3.x Branch (Alpha) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Version Numbering System=&lt;br /&gt;
The version number of WCU project should consists of three numbers. For illustration, let it be assumed that the version number is composed thus: A.B.C (e.g. 1.0.1, 1.4.13 or 1.6.12).&lt;br /&gt;
&lt;br /&gt;
* The '''A''' number denotes a final release version. It is changed least frequently, and only when major changes in the code and the concept of the game occur. &lt;br /&gt;
* The '''B''' number denotes the major revision of the game. &lt;br /&gt;
** Even numbers indicate a stable release, i.e. one that is deemed fit for playable use, such as 1.2, 1.4 or 1.6. &lt;br /&gt;
** Odd numbers are development releases, such as 1.1 or 2.5. Were we are testing new features until they became sufficiently stable to be included in a stable release. &lt;br /&gt;
* The '''C''' number indicates the minor revision of the game such as minor bug fixes and patches, but no new features. &lt;br /&gt;
&lt;br /&gt;
Also, sometimes after the version there will be some more letters such as 'rc1.' The 'rc' refers to release candidate and indicates a non-official release.&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe General Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.2.x Branch (Beta)==&lt;br /&gt;
&lt;br /&gt;
'''Project Leads'''&lt;br /&gt;
*Chuck Starchaser&lt;br /&gt;
*Spirit Plumber&lt;br /&gt;
&lt;br /&gt;
Current playable Beta release without a story. There will be important changes to the next release. Any changes to the code should be applied to the 0.3.x release. Models not remade for 0.3.x will be placed in the next ship pack, but will not be supported out of the box in 0.4.x.&lt;br /&gt;
&lt;br /&gt;
==Version 0.3.x Branch (Alpha)==&lt;br /&gt;
&lt;br /&gt;
'''Project Leads'''&lt;br /&gt;
*Matthew Kruer (mkruer)&lt;br /&gt;
*Klaus&lt;br /&gt;
&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
=Privateer: Part 3 Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.1.x Branch (Alpha)== &lt;br /&gt;
&lt;br /&gt;
'''Project Leads'''&lt;br /&gt;
*Darkmage&lt;br /&gt;
*MamiyaOtaru&lt;br /&gt;
&lt;br /&gt;
''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Ship Pack Roadmap=&lt;br /&gt;
&lt;br /&gt;
==WCU Ship Pack 5.x.x ==&lt;br /&gt;
Current release of legecy Wing Commander models. &lt;br /&gt;
&lt;br /&gt;
''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.''&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10395</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10395"/>
				<updated>2006-04-03T04:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Privateer: Part 3 Roadmap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Version Numbering System=&lt;br /&gt;
The version number of WCU project should consists of three numbers. For illustration, let it be assumed that the version number is composed thus: A.B.C (e.g. 1.0.1, 1.4.13 or 1.6.12).&lt;br /&gt;
&lt;br /&gt;
* The '''A''' number denotes a final release version. It is changed least frequently, and only when major changes in the code and the concept of the game occur. &lt;br /&gt;
* The '''B''' number denotes the major revision of the game. &lt;br /&gt;
** Even numbers indicate a stable release, i.e. one that is deemed fit for playable use, such as 1.2, 1.4 or 1.6. &lt;br /&gt;
** Odd numbers are development releases, such as 1.1 or 2.5. Were we are testing new features until they became sufficiently stable to be included in a stable release. &lt;br /&gt;
* The '''C''' number indicates the minor revision of the game such as minor bug fixes and patches, but no new features. &lt;br /&gt;
&lt;br /&gt;
Also, sometimes after the version there will be some more letters such as 'rc1.' The 'rc' refers to release candidate and indicates a non-official release.&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe General Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.2.x Branch (Beta)==&lt;br /&gt;
&lt;br /&gt;
'''Project Leads'''&lt;br /&gt;
*Chuck Starchaser&lt;br /&gt;
*Spirit Plumber&lt;br /&gt;
&lt;br /&gt;
Current playable Beta release without a story. There will be important changes to the next release. Any changes to the code should be applied to the 0.3.x release. Models not remade for 0.3.x will be placed in the next ship pack, but will not be supported out of the box in 0.4.x.&lt;br /&gt;
&lt;br /&gt;
==Version 0.3.x Branch (Alpha)==&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
=Privateer: Part 3 Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.1.x Branch (Alpha)== &lt;br /&gt;
&lt;br /&gt;
'''Project Leads'''&lt;br /&gt;
*Darkmage&lt;br /&gt;
*MamiyaOtaru&lt;br /&gt;
&lt;br /&gt;
''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Ship Pack Roadmap=&lt;br /&gt;
&lt;br /&gt;
==WCU Ship Pack 5.x.x ==&lt;br /&gt;
Current release of legecy Wing Commander models. &lt;br /&gt;
&lt;br /&gt;
''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.''&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10394</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10394"/>
				<updated>2006-04-03T04:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Owners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Version Numbering System=&lt;br /&gt;
The version number of WCU project should consists of three numbers. For illustration, let it be assumed that the version number is composed thus: A.B.C (e.g. 1.0.1, 1.4.13 or 1.6.12).&lt;br /&gt;
&lt;br /&gt;
* The '''A''' number denotes a final release version. It is changed least frequently, and only when major changes in the code and the concept of the game occur. &lt;br /&gt;
* The '''B''' number denotes the major revision of the game. &lt;br /&gt;
** Even numbers indicate a stable release, i.e. one that is deemed fit for playable use, such as 1.2, 1.4 or 1.6. &lt;br /&gt;
** Odd numbers are development releases, such as 1.1 or 2.5. Were we are testing new features until they became sufficiently stable to be included in a stable release. &lt;br /&gt;
* The '''C''' number indicates the minor revision of the game such as minor bug fixes and patches, but no new features. &lt;br /&gt;
&lt;br /&gt;
Also, sometimes after the version there will be some more letters such as 'rc1.' The 'rc' refers to release candidate and indicates a non-official release.&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe General Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.2.x Branch (Beta)==&lt;br /&gt;
&lt;br /&gt;
'''Project Leads'''&lt;br /&gt;
*Chuck Starchaser&lt;br /&gt;
*Spirit Plumber&lt;br /&gt;
&lt;br /&gt;
Current playable Beta release without a story. There will be important changes to the next release. Any changes to the code should be applied to the 0.3.x release. Models not remade for 0.3.x will be placed in the next ship pack, but will not be supported out of the box in 0.4.x.&lt;br /&gt;
&lt;br /&gt;
==Version 0.3.x Branch (Alpha)==&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
=Privateer: Part 3 Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.1.x Branch (Alpha)== &lt;br /&gt;
&lt;br /&gt;
''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Ship Pack Roadmap=&lt;br /&gt;
&lt;br /&gt;
==WCU Ship Pack 5.x.x ==&lt;br /&gt;
Current release of legecy Wing Commander models. &lt;br /&gt;
&lt;br /&gt;
''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.''&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10393</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10393"/>
				<updated>2006-04-03T04:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version 0.2.x Branch (Beta) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Version Numbering System=&lt;br /&gt;
The version number of WCU project should consists of three numbers. For illustration, let it be assumed that the version number is composed thus: A.B.C (e.g. 1.0.1, 1.4.13 or 1.6.12).&lt;br /&gt;
&lt;br /&gt;
* The '''A''' number denotes a final release version. It is changed least frequently, and only when major changes in the code and the concept of the game occur. &lt;br /&gt;
* The '''B''' number denotes the major revision of the game. &lt;br /&gt;
** Even numbers indicate a stable release, i.e. one that is deemed fit for playable use, such as 1.2, 1.4 or 1.6. &lt;br /&gt;
** Odd numbers are development releases, such as 1.1 or 2.5. Were we are testing new features until they became sufficiently stable to be included in a stable release. &lt;br /&gt;
* The '''C''' number indicates the minor revision of the game such as minor bug fixes and patches, but no new features. &lt;br /&gt;
&lt;br /&gt;
Also, sometimes after the version there will be some more letters such as 'rc1.' The 'rc' refers to release candidate and indicates a non-official release.&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe General Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.2.x Branch (Beta)==&lt;br /&gt;
&lt;br /&gt;
===Owners===&lt;br /&gt;
*Chuck Starchaser&lt;br /&gt;
*Spirit Plumber&lt;br /&gt;
&lt;br /&gt;
Current playable Beta release without a story. There will be important changes to the next release. Any changes to the code should be applied to the 0.3.x release. Models not remade for 0.3.x will be placed in the next ship pack, but will not be supported out of the box in 0.4.x.&lt;br /&gt;
&lt;br /&gt;
==Version 0.3.x Branch (Alpha)==&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
=Privateer: Part 3 Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.1.x Branch (Alpha)== &lt;br /&gt;
&lt;br /&gt;
''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Ship Pack Roadmap=&lt;br /&gt;
&lt;br /&gt;
==WCU Ship Pack 5.x.x ==&lt;br /&gt;
Current release of legecy Wing Commander models. &lt;br /&gt;
&lt;br /&gt;
''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.''&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10392</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10392"/>
				<updated>2006-04-03T04:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version 0.2.x Branch (Beta) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Version Numbering System=&lt;br /&gt;
The version number of WCU project should consists of three numbers. For illustration, let it be assumed that the version number is composed thus: A.B.C (e.g. 1.0.1, 1.4.13 or 1.6.12).&lt;br /&gt;
&lt;br /&gt;
* The '''A''' number denotes a final release version. It is changed least frequently, and only when major changes in the code and the concept of the game occur. &lt;br /&gt;
* The '''B''' number denotes the major revision of the game. &lt;br /&gt;
** Even numbers indicate a stable release, i.e. one that is deemed fit for playable use, such as 1.2, 1.4 or 1.6. &lt;br /&gt;
** Odd numbers are development releases, such as 1.1 or 2.5. Were we are testing new features until they became sufficiently stable to be included in a stable release. &lt;br /&gt;
* The '''C''' number indicates the minor revision of the game such as minor bug fixes and patches, but no new features. &lt;br /&gt;
&lt;br /&gt;
Also, sometimes after the version there will be some more letters such as 'rc1.' The 'rc' refers to release candidate and indicates a non-official release.&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe General Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.2.x Branch (Beta)==&lt;br /&gt;
&lt;br /&gt;
Current playable Beta release without a story. There will be important changes to the next release. Any changes to the code should be applied to the 0.3.x release. Models not remade for 0.3.x will be placed in the next ship pack, but will not be supported out of the box in 0.4.x.&lt;br /&gt;
&lt;br /&gt;
==Version 0.3.x Branch (Alpha)==&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
=Privateer: Part 3 Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.1.x Branch (Alpha)== &lt;br /&gt;
&lt;br /&gt;
''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Ship Pack Roadmap=&lt;br /&gt;
&lt;br /&gt;
==WCU Ship Pack 5.x.x ==&lt;br /&gt;
Current release of legecy Wing Commander models. &lt;br /&gt;
&lt;br /&gt;
''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.''&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10391</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10391"/>
				<updated>2006-04-03T04:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Version Numbering System=&lt;br /&gt;
The version number of WCU project should consists of three numbers. For illustration, let it be assumed that the version number is composed thus: A.B.C (e.g. 1.0.1, 1.4.13 or 1.6.12).&lt;br /&gt;
&lt;br /&gt;
* The '''A''' number denotes a final release version. It is changed least frequently, and only when major changes in the code and the concept of the game occur. &lt;br /&gt;
* The '''B''' number denotes the major revision of the game. &lt;br /&gt;
** Even numbers indicate a stable release, i.e. one that is deemed fit for playable use, such as 1.2, 1.4 or 1.6. &lt;br /&gt;
** Odd numbers are development releases, such as 1.1 or 2.5. Were we are testing new features until they became sufficiently stable to be included in a stable release. &lt;br /&gt;
* The '''C''' number indicates the minor revision of the game such as minor bug fixes and patches, but no new features. &lt;br /&gt;
&lt;br /&gt;
Also, sometimes after the version there will be some more letters such as 'rc1.' The 'rc' refers to release candidate and indicates a non-official release.&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe General Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.2.x Branch (Beta)==&lt;br /&gt;
&lt;br /&gt;
Current playable Beta relase&lt;br /&gt;
&lt;br /&gt;
==Version 0.3.x Branch (Alpha)==&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
=Privateer: Part 3 Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.1.x Branch (Alpha)== &lt;br /&gt;
&lt;br /&gt;
''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Ship Pack Roadmap=&lt;br /&gt;
&lt;br /&gt;
==WCU Ship Pack 5.x.x ==&lt;br /&gt;
Current release of legecy Wing Commander models. &lt;br /&gt;
&lt;br /&gt;
''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.''&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10390</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10390"/>
				<updated>2006-04-03T03:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version Alpha 0.2.x Branch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe General Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.2.x Branch (Beta)==&lt;br /&gt;
&lt;br /&gt;
Current Alpha relase&lt;br /&gt;
&lt;br /&gt;
==Version Alpha 0.3.x Branch==&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
=Privateer: Part 3 Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.1.x== ''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Ship Pack Roadmap=&lt;br /&gt;
&lt;br /&gt;
==WCU Ship Pack 5==&lt;br /&gt;
Current release of legecy Wing Commander models. &lt;br /&gt;
&lt;br /&gt;
''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.''&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10389</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10389"/>
				<updated>2006-04-03T03:41:07Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe General Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version Alpha 0.2.x Branch==&lt;br /&gt;
&lt;br /&gt;
Current Alpha relase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version Alpha 0.3.x Branch==&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
=Privateer: Part 3 Roadmap=&lt;br /&gt;
&lt;br /&gt;
==Version 0.1.x== ''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
=Wing Commander Universe Ship Pack Roadmap=&lt;br /&gt;
&lt;br /&gt;
==WCU Ship Pack 5==&lt;br /&gt;
Current release of legecy Wing Commander models. &lt;br /&gt;
&lt;br /&gt;
''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.''&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10385</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=10385"/>
				<updated>2006-04-02T23:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Wing Commander Universe General Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Wing Commander Universe Ship Pack Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Privateer: Part 3 Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version Alpha 0.2.3 Branch===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Version Alpha 0.3.x Branch===&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
===WCU Ship Pack 5===&lt;br /&gt;
Last of the Legecy WCU Ship Pack Development. &lt;br /&gt;
&lt;br /&gt;
===WCU Ship Pack 6===&lt;br /&gt;
Only WCU Compliant Models will make it into this Pack. Ship Pack 5 will be maintained for legacy purposes.  But any MODs using the older ships will have to port them on a per MOD basis.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version 0.1=== ''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=9267</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=9267"/>
				<updated>2005-12-21T19:15:21Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version Alpha 0.3 Branch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Wing Commander Universe General Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Privateer: Part 3 Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version Alpha 0.3 Branch===&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version 0.1=== ''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU&amp;diff=8963</id>
		<title>MOD:WCU</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU&amp;diff=8963"/>
				<updated>2005-12-05T23:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
Wing Commander Universe (WCU) is a collaborative project to create a freeform space exploration and trading game based on the Wing Commander series of games by [http://en.wikipedia.org/wiki/Origin_Systems Origin Systems Inc.] during the 1990s.  The initial WCU effort spawned the game [http://priv.solsector.net Privateer Remake], a remake of Origin's game Privateer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the Wing Commander Universe?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' The Wing Commander Universe is a Blanket Project that covers ALL Wing Commander Projects, Including the Privateer Remake, Wing Commander: The Wasteland Incident, Gemini Gold and any other remakes or mods of the related to the Wing Commander universe. Wing Commander Universe ultimate goal is to be able to play from the very first game all the way to the last game and beyond, anyway you want.  '''IT IS, NOT, AND I repeat NOT a Privateer Remake Extension.''' Do not confuse the two.&lt;br /&gt;
&lt;br /&gt;
'''Q: How will difference between games be resolved? '''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Luckily for us, all the games within the WC series have been fairly consistent with their physics and damage. The most notable change has been the conversion of armor from cm of thickness to the Durasteel equivalent, and the slight modification of weapons damage throughout the series.&lt;br /&gt;
&lt;br /&gt;
'''Q: How will the WCU enhance the overall series? '''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The is the most difficult question to answer. For simplification I would like to break it down into three areas.&lt;br /&gt;
&lt;br /&gt;
* '''Major Change''' (has major impact to over all game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e. Flying jet packs for ejected pilots. This has major implications for the overall story. First of all, it makes any pilot rescue missions less relevant, and give the existing technology in the WCU, seems very unlikely, unless placed sometime after Prophecy. '''This NEEDS to have the greatest community support and a lot of discussion before acceptance into the WCU.'''&lt;br /&gt;
:* [[MOD:WCU:Rejected|Past Rejected Items]] ''Look here first. If it has already been decided that a &amp;quot;feature&amp;quot; will not be included in WCU, do not keep asking for it. ''&lt;br /&gt;
&lt;br /&gt;
* '''Moderate Change''' (has moderate impact to over all game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e Jump Bubbles of Jump Buoys, this has moderate impact to the game for the visuals, but other then that there is no other game play  effects. This should be discussed to find out the best solution for better meshing of the games. &lt;br /&gt;
&lt;br /&gt;
* '''Minor Changes''' (has little or no impact to over all game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e Destroyable asteroids. Just more eyecandy. This can be implemented by anyone, at anytime.&lt;br /&gt;
&lt;br /&gt;
[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=31799 Forum Reference] --[[User:mkruer|mkruer]] 19:55, 28 October 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Projects Covered Under Wing Commander Universe==&lt;br /&gt;
&lt;br /&gt;
Wing Commander Universe is really two things;&lt;br /&gt;
*1. Development Suite for all Wing Commander projects using the Vegastrike Engine.&lt;br /&gt;
*2. Blank package name for all Wing Commander games, Past, Present and Future. This includes, but is not limited to:&lt;br /&gt;
** [[MOD:WCU:WC1|Wing Commander I]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WC2|Wing Commander II: Vengeance of the Kilrathi]] (Remake)&lt;br /&gt;
** [[MOD:WCU:PRF|Privateer]] (Remake)&lt;br /&gt;
** [[MOD:WCU:PRF|Privateer - Righteous Fire]] (Remake)&lt;br /&gt;
** [[MOD:WCU:Privateer3:Storyline|Privateer: Part 3]] (Original: Colloquially referred to as &amp;quot;'''the''' WCU storyline&amp;quot;)&lt;br /&gt;
** [[MOD:WCU:WC3|Wing Commander III: Heart of the Tiger]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WC4|Wing Commander IV: Price of Freedom]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WCP|Wing Commander Prophecy]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WCWI|Wing Commander: The Wasteland Incident]] (Original)&lt;br /&gt;
** [[MOD:WCU:WCFuture|Wing Commander: Future]] (Original ''outline'')&lt;br /&gt;
&lt;br /&gt;
==Design, Standardization, Roadmaps ==&lt;br /&gt;
&lt;br /&gt;
Current documents in the WCU wiki:&lt;br /&gt;
* [[MOD:WCU:Roadmap|Roadmaps (current to do list)]]&lt;br /&gt;
* [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* [[MOD:WCU:Factional Relation Ship Overview|Factional Relation Ship Overview]]&lt;br /&gt;
* [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
&lt;br /&gt;
* [[MOD:WCU:Installation|How to install WCU]]&lt;br /&gt;
* [[MOD:WCU:Controls|Difference in controls between PR and WCU]]&lt;br /&gt;
&lt;br /&gt;
==Resource Links==&lt;br /&gt;
&lt;br /&gt;
WCU Community links:&lt;br /&gt;
* [http://wcu.solsector.net WCU Homepage] (hasn't been updated in a while)&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 WCU forum over at the Vega Strike forums] - development discussion&lt;br /&gt;
&lt;br /&gt;
Other useful Links:&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Wiki editing reference]&lt;br /&gt;
[[Category:MOD]][[Category:WCU]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Compression_Ring&amp;diff=8933</id>
		<title>Compression Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Compression_Ring&amp;diff=8933"/>
				<updated>2005-12-01T21:38:01Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Compression Ring moved to MOD:Rylix:Compression Ring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Compression Ring]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Faster_Then_Light_Travel&amp;diff=8931</id>
		<title>Faster Then Light Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Faster_Then_Light_Travel&amp;diff=8931"/>
				<updated>2005-12-01T21:37:39Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Faster Then Light Travel moved to MOD:Rylix:Faster Then Light Travel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Faster Then Light Travel]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Reactor_Systems&amp;diff=8929</id>
		<title>Reactor Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Reactor_Systems&amp;diff=8929"/>
				<updated>2005-12-01T21:37:07Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Reactor Systems moved to MOD:Rylix:Reactor Systems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Reactor Systems]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Collider_Cannon&amp;diff=8927</id>
		<title>Collider Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Collider_Cannon&amp;diff=8927"/>
				<updated>2005-12-01T21:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Collider Cannon moved to MOD:Rylix:Collider Cannon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Collider Cannon]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Missiles&amp;diff=8925</id>
		<title>Missiles</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Missiles&amp;diff=8925"/>
				<updated>2005-12-01T21:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Missiles moved to MOD:Rylix:Missiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Missiles]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Armor_and_Shielding&amp;diff=8923</id>
		<title>Armor and Shielding</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Armor_and_Shielding&amp;diff=8923"/>
				<updated>2005-12-01T21:35:34Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Armor and Shielding moved to MOD:Rylix:Armor and Shielding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Armor and Shielding]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Military_Ranks&amp;diff=8921</id>
		<title>Military Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Military_Ranks&amp;diff=8921"/>
				<updated>2005-12-01T21:35:14Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Military Ranks moved to MOD:Rylix:Military Ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Military Ranks]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Behemoth&amp;diff=8919</id>
		<title>Behemoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Behemoth&amp;diff=8919"/>
				<updated>2005-12-01T21:34:51Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Behemoth moved to MOD:Rylix:Behemoth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Behemoth]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Excellcion&amp;diff=8917</id>
		<title>Excellcion</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Excellcion&amp;diff=8917"/>
				<updated>2005-12-01T21:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Excellcion moved to MOD:Rylix:Excellcion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Excellcion]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Demon_Angel&amp;diff=8915</id>
		<title>Demon Angel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Demon_Angel&amp;diff=8915"/>
				<updated>2005-12-01T21:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Demon Angel moved to MOD:Rylix:Demon Angel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Demon Angel]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Proto_Angel&amp;diff=8913</id>
		<title>Proto Angel</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Proto_Angel&amp;diff=8913"/>
				<updated>2005-12-01T21:33:27Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Proto Angel moved to MOD:Rylix:Proto Angel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Proto Angel]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Praelos&amp;diff=8910</id>
		<title>Praelos</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Praelos&amp;diff=8910"/>
				<updated>2005-12-01T21:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Praelos moved to MOD:Rylix:Praelos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Praelos]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Accord_of_2062&amp;diff=8908</id>
		<title>Accord of 2062</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Accord_of_2062&amp;diff=8908"/>
				<updated>2005-12-01T21:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: Accord of 2062 moved to MOD:Rylix:Accord of 2062&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:Accord of 2062]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=The_Inception_Seven&amp;diff=8906</id>
		<title>The Inception Seven</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=The_Inception_Seven&amp;diff=8906"/>
				<updated>2005-12-01T21:28:27Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: The Inception Seven moved to MOD:Rylix:The Inception Seven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MOD:Rylix:The Inception Seven]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Design_and_Standardization&amp;diff=8887</id>
		<title>MOD:WCU:Design and Standardization</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Design_and_Standardization&amp;diff=8887"/>
				<updated>2005-11-19T18:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to define a standardize look and feel for all Wing Commander Ships. As many of you know when Wing Commander was first released it used 2D pre-generated bitmaps to display the ships. These 2D images were made from much higher quality 3D models long sense lost by Origin. One of the goals for WCU is to recreate the lost models, and enhance existing models.&lt;br /&gt;
&lt;br /&gt;
==How to: Models==&lt;br /&gt;
&lt;br /&gt;
[[HowTo:Model_Ships]]&lt;br /&gt;
&lt;br /&gt;
When Creating a NEW 3D model from the original WC, WC2, Priv; You should uses either the detailed blueprints that came with the game (Wing Commander 1 had blueprints for the Hornet, Rapier, Scimitar, Raptor) or if a blueprints are not available use the 2D bitmaps that were in the game. To do this, use the extracted bitmaps (TBA).&lt;br /&gt;
&lt;br /&gt;
I personally find the best way to recreate a model of the old WC1, WC2 ships is by taking the original bitmap, scaling it up as large as I can, print it out (hardcopy) and then tracing the outlines on a piece of graph paper. You should have the six basic views, Top, Bottom, Left Side, Right Side, Top and Bottom. All the other views are used as a reference for determining how the 6 plans views fit together. &lt;br /&gt;
&lt;br /&gt;
Note on the original models. Because the original 2D images were so pixilated many find it difficult to interpret some of the models and simply extrapolate by making up stuff to get to work. There is no faster way of getting a model rejected by WCU then by adding stuff that was never there. Most of the time this ends up causing additional headaches down the line, and the new model will always have the appearance that something is wrong with it. As a possible yet controversial solution to this problem is to use models that already exist. If a model for a ship that you are working on has already has been created, but has been rejected or is incorrect for some reason, this does not mean that that model is worthless. There are usually some elements of the model that are fine, and can be used to assist you in creating your new model. &lt;br /&gt;
&lt;br /&gt;
If you are recreating an existing 3D from the, WC3, WC4, WCA, WCP, original game use that model and it textures to create a higher quality model. If done correctly, you new model should occupy the same model space as original, but where before the texture was used to define additional detail, the model itself will have the additional detail.&lt;br /&gt;
&lt;br /&gt;
How detailed should you make a model?&lt;br /&gt;
This is all subjective, but usually you want to use as only as many polygons as absolutely needed, best guestimate would be around 3000-5000 polygons for the typical fighter model. Capital ships are made from multiple models each with the 3000-5000 polygons recommended limit.&lt;br /&gt;
&lt;br /&gt;
==How to: Textures &amp;amp; Style==&lt;br /&gt;
&lt;br /&gt;
Textures are the most important aspect of a model. Without a decent texture even some of the best models will look like crap. With WCU we are imposing a style limit on all ship, the style limit is there because we want all the ships to look like there is some logical design lineage, NO cartoonish ships, NO overly detailed ships. Below is an example of how the where the ships came from and what they should look like for WCU.&lt;br /&gt;
&lt;br /&gt;
All ships should have a SINLGE texture for all aspects of the ship. &lt;br /&gt;
Recommend Size for various ships.&lt;br /&gt;
*1024x1024 for smaller craft&lt;br /&gt;
*2048x2048 for larger capital ships&lt;br /&gt;
*All textures sould be 24bit or 32bit color and saved as either a PNG, Targa or TIFF format.&lt;br /&gt;
''Note: Currently ATI video cards have a 2K (2048x2048) textures limit for all single textures, NVIDIA has a 4K (4096x4096) limit on single textures; do not let this limit you there are many things on the programing end that can alleviate the program, or you can just wait for the next gen cards.''&lt;br /&gt;
&lt;br /&gt;
==How to: Color Themes==&lt;br /&gt;
&lt;br /&gt;
The Primary purpose of Themes is to have a standardize colors for all ships and not the wide variety that out there now.&lt;br /&gt;
&lt;br /&gt;
Confed Primary Color Themes ''(Examples Only)''&lt;br /&gt;
&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Confed_Green_WM.png&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Confed_Dark_Blue_WM.png&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Confed_Red_WM.png&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Confed_Steel_Grey_WM.png&lt;br /&gt;
&lt;br /&gt;
Kilrathi Primary Color Themes ''(Examples Only)''&lt;br /&gt;
&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Kilrathi_Brown_WM.png&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Kilrathi_Red_WM.png&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Kilrathi_Tan_WM.png&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Kilrathi_Yellow_WM.png&lt;br /&gt;
&lt;br /&gt;
Other Colors ''(Examples Only)''&lt;br /&gt;
&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Confed_Blue_WM.png&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Borderworld_Green_WM.png&lt;br /&gt;
http://vegastrike.sourceforge.net/users/mkruer/WCU/Wiki/Confed_Grey_WM.png&lt;br /&gt;
&lt;br /&gt;
'''PS. Make your own Textures.'''&lt;br /&gt;
[[Category:MOD]][[Category:WCU]]&lt;br /&gt;
&lt;br /&gt;
==Reference Material==&lt;br /&gt;
The following is not to advocate any projects, just the level of quality we are looking for in both ship design and textures&lt;br /&gt;
Image:http://www.hedfiles.net/wcpioneer/JALTHI1.jpg&lt;br /&gt;
image:http://www.hedfiles.net/wcpioneer/RALARI1.jpg&lt;br /&gt;
image:http://www.hedfiles.net/wcpioneer/SCIMITAR1.jpg&lt;br /&gt;
image:http://www.hedfiles.net/wcpioneer/HORNET1.jpg&lt;br /&gt;
image:http://www.hedfiles.net/wcpioneer/TARSUS1.JPG&lt;br /&gt;
Remember what you build today by the time it makes it into the final project might be obsolete, so design with the future in mind.&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8870</id>
		<title>MOD:WCU:Directory Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8870"/>
				<updated>2005-11-04T08:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Unit Directory Format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.&lt;br /&gt;
&lt;br /&gt;
==Savegame Directory Format==&lt;br /&gt;
&lt;br /&gt;
Current savegame schema&lt;br /&gt;
 Root&lt;br /&gt;
    + .&amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New savegame schema&lt;br /&gt;
 Root&lt;br /&gt;
    + .savegames&lt;br /&gt;
       + &amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mission Directory Format==&lt;br /&gt;
&lt;br /&gt;
Current Mission Directory&lt;br /&gt;
 Root&lt;br /&gt;
    + mission&lt;br /&gt;
    + modules &lt;br /&gt;
&lt;br /&gt;
New Mission Directory&lt;br /&gt;
 Root&lt;br /&gt;
    + missions&lt;br /&gt;
       + &amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unit Directory Format==&lt;br /&gt;
&lt;br /&gt;
Current Meshes &amp;amp; Unit Directory&lt;br /&gt;
 Root&lt;br /&gt;
    + bases&lt;br /&gt;
    + cockpits&lt;br /&gt;
    + meshes&lt;br /&gt;
    + units&lt;br /&gt;
       + &amp;lt;unit name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Meshes &amp;amp; Unit Directory&lt;br /&gt;
 Root&lt;br /&gt;
    + objects&lt;br /&gt;
       + &amp;lt;project name&amp;gt;&lt;br /&gt;
          + capital_ships&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts) &lt;br /&gt;
          + items&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts) &lt;br /&gt;
          + smallcrafts&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts) &lt;br /&gt;
          + support_ships&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts) &lt;br /&gt;
          + stations&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts) &lt;br /&gt;
          + weapons&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts)&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8869</id>
		<title>MOD:WCU:Directory Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8869"/>
				<updated>2005-11-04T08:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.&lt;br /&gt;
&lt;br /&gt;
==Savegame Directory Format==&lt;br /&gt;
&lt;br /&gt;
Current savegame schema&lt;br /&gt;
 Root&lt;br /&gt;
    + .&amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New savegame schema&lt;br /&gt;
 Root&lt;br /&gt;
    + .savegames&lt;br /&gt;
       + &amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mission Directory Format==&lt;br /&gt;
&lt;br /&gt;
Current Mission Directory&lt;br /&gt;
 Root&lt;br /&gt;
    + mission&lt;br /&gt;
    + modules &lt;br /&gt;
&lt;br /&gt;
New Mission Directory&lt;br /&gt;
 Root&lt;br /&gt;
    + missions&lt;br /&gt;
       + &amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unit Directory Format==&lt;br /&gt;
&lt;br /&gt;
Current Meshes &amp;amp; Unit Directory&lt;br /&gt;
 Root&lt;br /&gt;
    + meshes&lt;br /&gt;
    + units&lt;br /&gt;
       + &amp;lt;unit name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Meshes &amp;amp; Unit Directory&lt;br /&gt;
 Root&lt;br /&gt;
    + objects&lt;br /&gt;
       + &amp;lt;project name&amp;gt;&lt;br /&gt;
          + capital_ships&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts) &lt;br /&gt;
          + items&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts) &lt;br /&gt;
          + smallcrafts&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts) &lt;br /&gt;
          + support_ships&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts) &lt;br /&gt;
          + stations&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts) &lt;br /&gt;
          + weapons&lt;br /&gt;
             + &amp;lt;object&amp;gt;&lt;br /&gt;
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)&lt;br /&gt;
                + cockpit (cockpit elements - 3d model and textures if applicable)&lt;br /&gt;
                + room (background and stuff - like 3d dock model)&lt;br /&gt;
                   + scripts (interface scripts)&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8868</id>
		<title>MOD:WCU:Directory Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8868"/>
				<updated>2005-11-04T08:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Mission Directory Format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.&lt;br /&gt;
&lt;br /&gt;
==Savegame Directory Format==&lt;br /&gt;
&lt;br /&gt;
Current savegame schema&lt;br /&gt;
 Root&lt;br /&gt;
    + .&amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New savegame schema&lt;br /&gt;
 Root&lt;br /&gt;
    + .savegames&lt;br /&gt;
       + &amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mission Directory Format==&lt;br /&gt;
&lt;br /&gt;
Current Mission Directory&lt;br /&gt;
 Root&lt;br /&gt;
    + mission&lt;br /&gt;
    + modules &lt;br /&gt;
&lt;br /&gt;
New Mission Directory&lt;br /&gt;
 Root&lt;br /&gt;
    + missions&lt;br /&gt;
       + &amp;lt;project name&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8867</id>
		<title>MOD:WCU:Directory Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8867"/>
				<updated>2005-11-04T08:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.&lt;br /&gt;
&lt;br /&gt;
==Savegame Directory Format==&lt;br /&gt;
&lt;br /&gt;
Current savegame schema&lt;br /&gt;
 Root&lt;br /&gt;
    + .&amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New savegame schema&lt;br /&gt;
 Root&lt;br /&gt;
    + .savegames&lt;br /&gt;
       + &amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mission Directory Format==&lt;br /&gt;
&lt;br /&gt;
Current Mission Directory&lt;br /&gt;
 root&lt;br /&gt;
    + mission&lt;br /&gt;
    + modules &lt;br /&gt;
&lt;br /&gt;
New Mission Directory&lt;br /&gt;
 Root&lt;br /&gt;
   + missions&lt;br /&gt;
      + &amp;lt;project name&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8866</id>
		<title>MOD:WCU:Directory Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8866"/>
				<updated>2005-11-04T08:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.&lt;br /&gt;
&lt;br /&gt;
==Savegame Format==&lt;br /&gt;
&lt;br /&gt;
Current savegame schema&lt;br /&gt;
&lt;br /&gt;
 Root&lt;br /&gt;
    + .&amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New savegame schema&lt;br /&gt;
&lt;br /&gt;
 Root&lt;br /&gt;
    + .savegames&lt;br /&gt;
       + &amp;lt;project name&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU&amp;diff=8865</id>
		<title>MOD:WCU</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU&amp;diff=8865"/>
				<updated>2005-11-04T08:29:25Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Design, Standardization, Roadmaps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
Wing Commander Universe (WCU) is a collaborative project to create a freeform space exploration and trading game based on the Wing Commander series of games by [http://en.wikipedia.org/wiki/Origin_Systems Origin Systems Inc.] during the 1990s.  The initial WCU effort spawned the game [http://priv.solsector.net Privateer Remake], a remake of Origin's game Privateer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the Wing Commander Universe?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' The Wing Commander Universe is a Blanket Project that covers ALL Wing Commander Projects, Including the Privateer Remake, Wing Commander: The Wasteland Incident, and any other remakes or mods of the related to the Wing Commander universe. Wing Commander Universe ultimate goal is to be able to play from the very first game all the way to the last game and beyond, anyway you want.  '''IT IS, NOT, AND I repeat NOT a Privateer Remake Extension.''' Do not confuse the two.&lt;br /&gt;
&lt;br /&gt;
'''Q: How will difference between games be resolved? '''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Luckily for us, all the games within the WC series have been fairly consistent with their physics and damage. The most notable change has been the conversion of armor from cm of thickness to the Durasteel equivalent, and the slight modification of weapons damage throughout the series.&lt;br /&gt;
&lt;br /&gt;
'''Q: How will the WCU enhance the overall series? '''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The is the most difficult question to answer. For simplification I would like to break it down into three areas.&lt;br /&gt;
&lt;br /&gt;
* '''Major Change''' (has major impact to over all game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e. Flying jet packs for ejected pilots. This has major implications for the overall story. First of all, it makes any pilot rescue missions less relevant, and give the existing technology in the WCU, seems very unlikely, unless placed sometime after Prophecy. '''This NEEDS to have the greatest community support and a lot of discussion before acceptance into the WCU.'''&lt;br /&gt;
:* [[MOD:WCU:Rejected|Past Rejected Items]] ''Look here first. If it has already been decided that a &amp;quot;feature&amp;quot; will not be included in WCU, do not keep asking for it. ''&lt;br /&gt;
&lt;br /&gt;
* '''Moderate Change''' (has moderate impact to over all game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e Jump Bubbles of Jump Buoys, this has moderate impact to the game for the visuals, but other then that there is no other game play  effects. This should be discussed to find out the best solution for better meshing of the games. &lt;br /&gt;
&lt;br /&gt;
* '''Minor Changes''' (has little or no impact to over all game and/or story)&lt;br /&gt;
&lt;br /&gt;
: i.e Destroyable asteroids. Just more eyecandy. This can be implemented by anyone, at anytime.&lt;br /&gt;
&lt;br /&gt;
[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=31799 Forum Reference] --[[User:mkruer|mkruer]] 19:55, 28 October 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Projects Covered Under Wing Commander Universe==&lt;br /&gt;
&lt;br /&gt;
Wing Commander Universe is really two things;&lt;br /&gt;
*1. Development Suite for all Wing Commander projects using the Vegastrike Engine.&lt;br /&gt;
*2. Blank package name for all Wing Commander games, Past, Present and Future. This includes, but is not limited to:&lt;br /&gt;
** [[MOD:WCU:WC1|Wing Commander I]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WC2|Wing Commander II: Vengeance of the Kilrathi]] (Remake)&lt;br /&gt;
** [[MOD:WCU:PRF|Privateer]] (Remake)&lt;br /&gt;
** [[MOD:WCU:PRF|Privateer - Righteous Fire]] (Remake)&lt;br /&gt;
** [[MOD:WCU:Privateer3:Storyline|Privateer: Part 3]] (Original: Colloquially referred to as &amp;quot;'''the''' WCU storyline&amp;quot;)&lt;br /&gt;
** [[MOD:WCU:WC3|Wing Commander III: Heart of the Tiger]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WC4|Wing Commander IV: Price of Freedom]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WCP|Wing Commander Prophecy]] (Remake)&lt;br /&gt;
** [[MOD:WCU:WCWI|Wing Commander: The Wasteland Incident]] (Original)&lt;br /&gt;
** [[MOD:WCU:WCFuture|Wing Commander: Future]] (Original ''outline'')&lt;br /&gt;
&lt;br /&gt;
==Design, Standardization, Roadmaps ==&lt;br /&gt;
&lt;br /&gt;
Current documents in the WCU wiki:&lt;br /&gt;
* [[MOD:WCU:Roadmap|Roadmaps (current to do list)]]&lt;br /&gt;
* [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* [[MOD:WCU:Factional Relation Ship Overview|Factional Relation Ship Overview]]&lt;br /&gt;
* [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
&lt;br /&gt;
* [[MOD:WCU:Installation|How to install WCU]]&lt;br /&gt;
* [[MOD:WCU:Controls|Difference in controls between PR and WCU]]&lt;br /&gt;
&lt;br /&gt;
==Resource Links==&lt;br /&gt;
&lt;br /&gt;
WCU Community links:&lt;br /&gt;
* [http://wcu.solsector.net WCU Homepage] (hasn't been updated in a while)&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 WCU forum over at the Vega Strike forums] - development discussion&lt;br /&gt;
&lt;br /&gt;
Other useful Links:&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Wiki editing reference]&lt;br /&gt;
[[Category:MOD]][[Category:WCU]]&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8864</id>
		<title>MOD:WCU:Directory Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8864"/>
				<updated>2005-11-04T06:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.&lt;br /&gt;
&lt;br /&gt;
Current savegame schema&lt;br /&gt;
&lt;br /&gt;
Root&lt;br /&gt;
   + .&amp;lt;project name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New savegame schema&lt;br /&gt;
&lt;br /&gt;
Root&lt;br /&gt;
   + .savegames&lt;br /&gt;
      + &amp;lt;project name&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8863</id>
		<title>MOD:WCU:Directory Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Directory_Structure&amp;diff=8863"/>
				<updated>2005-11-03T07:22:29Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=8862</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=8862"/>
				<updated>2005-11-03T07:21:01Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version Alpha 0.3 Branch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Wing Commander Universe General Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Privateer: Part 3 Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version Alpha 0.3 Branch===&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version 0.1=== ''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=8861</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=8861"/>
				<updated>2005-11-03T07:20:36Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version Alpha 0.3 Branch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Wing Commander Universe General Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Privateer: Part 3 Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version Alpha 0.3 Branch===&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project][[MOD:WCU:Directory Structure|WCU Directory Structure]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version 0.1=== ''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=8860</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=8860"/>
				<updated>2005-11-03T07:20:04Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version Alpha 0.3 Branch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Wing Commander Universe General Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Privateer: Part 3 Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version Alpha 0.3 Branch===&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project][[MOD:WCU:Directory Structure|Forums Reference Link: Directory Restructuring Project]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version 0.1=== ''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=8859</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=8859"/>
				<updated>2005-11-03T07:19:44Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version Alpha-4 Branch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Wing Commander Universe General Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Privateer: Part 3 Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version Alpha 0.3 Branch===&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project][MOD:WCU:Directory Structure|Forums Reference Link: Directory Restructuring Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version 0.1=== ''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=8851</id>
		<title>MOD:WCU:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=MOD:WCU:Roadmap&amp;diff=8851"/>
				<updated>2005-10-31T08:03:53Z</updated>
		
		<summary type="html">&lt;p&gt;Silverain: /* Version Alpha-4 Branch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WCU_Nav_Index}}&lt;br /&gt;
&lt;br /&gt;
For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page.&lt;br /&gt;
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Wing Commander Universe General Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Privateer: Part 3 Roadmap'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version Alpha-4 Branch===&lt;br /&gt;
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]&lt;br /&gt;
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design &amp;amp; Documentation]&lt;br /&gt;
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-style:solid;border-width:1px;padding:5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Version 0.1=== ''Aim to be first officially announced public release!''&lt;br /&gt;
&lt;br /&gt;
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)&lt;br /&gt;
&lt;br /&gt;
* Shield meshes for the capships (see vegastrike)&lt;br /&gt;
&lt;br /&gt;
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it&lt;br /&gt;
&lt;br /&gt;
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly&lt;br /&gt;
&lt;br /&gt;
* More scripted systems:&lt;br /&gt;
** Kilrah (both pre-war and post-war variants needed)&lt;br /&gt;
** Ella&lt;br /&gt;
** Rostov (we need a lot of asteroids there)&lt;br /&gt;
** any that anyone feel like doing&lt;br /&gt;
&lt;br /&gt;
* Tweak autogen a bit&lt;br /&gt;
** use Kilrathi names in Kilrathi space&lt;br /&gt;
&lt;br /&gt;
* Update website to properly include WCU alongside Privateer Remake&lt;br /&gt;
&lt;br /&gt;
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)&lt;br /&gt;
&lt;br /&gt;
* Exploratory radar / grey zone implementation&lt;br /&gt;
&lt;br /&gt;
* Way to mark end of the war (big news, change bartender speeches, etc.)&lt;br /&gt;
&lt;br /&gt;
* Write some more bartender speeches, they should be at least sector-specific&lt;br /&gt;
&lt;br /&gt;
* Some required plotline changes&lt;br /&gt;
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work &amp;quot;on your own terms&amp;quot;, i.e. no enlistment, &amp;amp; a chance to fly a milspec fighter w/o having to pay for repairs&lt;br /&gt;
** Move AWACS plot post-war &amp;amp; maybe out of Gemini&lt;br /&gt;
&lt;br /&gt;
* Some optional plotlines&lt;br /&gt;
** BW plotline&lt;br /&gt;
** Landreich plotline&lt;br /&gt;
** Pirate/&amp;quot;Grey zone&amp;quot; preliminary plotline, you get access to some systems&lt;br /&gt;
** Hint that pieces of Steltek tech are still around?&lt;br /&gt;
&lt;br /&gt;
* Prequel plotline&lt;br /&gt;
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silverain</name></author>	</entry>

	</feed>