<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.vega-strike.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=W03</id>
		<title>VsWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.vega-strike.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=W03"/>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/Special:Contributions/W03"/>
		<updated>2026-05-13T15:34:29Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Ktek_beam&amp;diff=17733</id>
		<title>Weapon:Ktek beam</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Ktek_beam&amp;diff=17733"/>
				<updated>2010-09-05T19:13:21Z</updated>
		
		<summary type="html">&lt;p&gt;W03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Beam|Beam]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Beam|&lt;br /&gt;
|text=The Rlaan have studied disruptor based weaponry for far longer than any other extant species, and this is the most common fruit of that research.&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Ktek Beam&lt;br /&gt;
|price=1200000&lt;br /&gt;
|mass=0.01&lt;br /&gt;
|space=1&lt;br /&gt;
|mount=Heavy&lt;br /&gt;
|damage=700&lt;br /&gt;
|longrange=.75&lt;br /&gt;
|phase damage=0&lt;br /&gt;
|range=7718.75&lt;br /&gt;
|rate=10000&lt;br /&gt;
|stability=1&lt;br /&gt;
|refire delay=0.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Ktek Beam]][[Category:Weapons:Beam|Ktek Beam]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Ktek Beam]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Ktek_beam&amp;diff=17732</id>
		<title>Weapon:Ktek beam</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Ktek_beam&amp;diff=17732"/>
				<updated>2010-09-05T19:12:53Z</updated>
		
		<summary type="html">&lt;p&gt;W03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Beam|Beam]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Beam|&lt;br /&gt;
|text=The Rlaan have studied disruptor based weaponry for far longer than any other extant species, and this is the most common fruit of that research.&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Ktek Beam&lt;br /&gt;
|price=1200000&lt;br /&gt;
|mass=0.01&lt;br /&gt;
|space=1&lt;br /&gt;
|mount=Heavy&lt;br /&gt;
|damage=700&lt;br /&gt;
|longrange=.75&lt;br /&gt;
|phase damage=0&lt;br /&gt;
|range=7718.75&lt;br /&gt;
|rate=100&lt;br /&gt;
|stability=1&lt;br /&gt;
|refire delay=0.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Ktek Beam]][[Category:Weapons:Beam|Ktek Beam]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Ktek Beam]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Hail&amp;diff=17457</id>
		<title>Weapon:Hail</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Hail&amp;diff=17457"/>
				<updated>2010-05-25T03:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;W03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Description:Rocket Pod|&lt;br /&gt;
|text= Sometimes it rains, sometimes it hails, but when you're armed with Hail emplacents, it rains death from above.&lt;br /&gt;
|image=cargo-hud.png&lt;br /&gt;
|name=Hail&lt;br /&gt;
|price=90&lt;br /&gt;
|mass=0.01&lt;br /&gt;
|space=0.1&lt;br /&gt;
|mount=Special-missile&lt;br /&gt;
|damage=30&lt;br /&gt;
|phase damage=2&lt;br /&gt;
|range=6531&lt;br /&gt;
|longrange=1&lt;br /&gt;
|refire delay=.33&lt;br /&gt;
|roundvol=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Hail]][[Category:Weapons:Ammunition|Hail]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Hail]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Antimatter_gun&amp;diff=17443</id>
		<title>Weapon:Antimatter gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Antimatter_gun&amp;diff=17443"/>
				<updated>2010-03-05T01:15:54Z</updated>
		
		<summary type="html">&lt;p&gt;W03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Projectile|Projectile]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Projectile|&lt;br /&gt;
|text=As may be expected of a device created to sling anti-matter, any error during the firing process will not merely slag the gun, but may evapourate it and a large portion of the vessel on which it is mounted; thus, every aspect of the process is perfectly controlled and subject to significant redundancy. Needless to say, such engineering does not come cheap.&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Antimatter Gun&lt;br /&gt;
|price=720000&lt;br /&gt;
|mass=0.01&lt;br /&gt;
|space=1&lt;br /&gt;
|mount=Capship-light&lt;br /&gt;
|damage=250&lt;br /&gt;
|longrange=1&lt;br /&gt;
|phase damage=N/A&lt;br /&gt;
|range=4750&lt;br /&gt;
|energy usage=2000&lt;br /&gt;
|refire delay=0.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Antimatter Gun]][[Category:Weapons:Projectile|Antimatter Gun]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Antimatter Gun]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Antimatter_gun&amp;diff=17442</id>
		<title>Weapon:Antimatter gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Antimatter_gun&amp;diff=17442"/>
				<updated>2010-03-05T01:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;W03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Projectile|Projectile]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Projectile|&lt;br /&gt;
|text=As may be expected of a device created to sling anti-matter, any error during the firing process will not merely slag the gun, but may evapourate it and a large portion of the vessel on which it is mounted; thus, every aspect of the process is perfectly controlled and subject to significant redundancy. Needless to say, such engineering does not come cheap.&amp;quot;&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Antimatter Gun&lt;br /&gt;
|price=720000&lt;br /&gt;
|mass=0.01&lt;br /&gt;
|space=1&lt;br /&gt;
|mount=Capship-light&lt;br /&gt;
|damage=250&lt;br /&gt;
|longrange=1&lt;br /&gt;
|phase damage=N/A&lt;br /&gt;
|range=4750&lt;br /&gt;
|energy usage=2000&lt;br /&gt;
|refire delay=0.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Antimatter Gun]][[Category:Weapons:Projectile|Antimatter Gun]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Antimatter Gun]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Antimatter_gun&amp;diff=17441</id>
		<title>Weapon:Antimatter gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Antimatter_gun&amp;diff=17441"/>
				<updated>2010-03-05T01:07:49Z</updated>
		
		<summary type="html">&lt;p&gt;W03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Bolt|Bolt]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Projectile|&lt;br /&gt;
|text=As may be expected of a device created to sling anti-matter, any error during the firing process will not merely slag the gun, but may evapourate it and a large portion of the vessel on which it is mounted; thus, every aspect of the process is perfectly controlled and subject to significant redundancy. Needless to say, such engineering does not come cheap.&amp;quot;&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Antimatter Gun&lt;br /&gt;
|price=720000&lt;br /&gt;
|mass=0.01&lt;br /&gt;
|space=1&lt;br /&gt;
|mount=Capship-light&lt;br /&gt;
|damage=250&lt;br /&gt;
|longrange=1&lt;br /&gt;
|phase damage=N/A&lt;br /&gt;
|range=4750&lt;br /&gt;
|energy usage=2000&lt;br /&gt;
|refire delay=0.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Antimatter Gun]][[Category:Weapons:Projectile|Antimatter Gun]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Antimatter Gun]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Antimatter_gun&amp;diff=17440</id>
		<title>Weapon:Antimatter gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Antimatter_gun&amp;diff=17440"/>
				<updated>2010-03-05T01:02:03Z</updated>
		
		<summary type="html">&lt;p&gt;W03: New page: {{parent_link|parent=[[Weapons:Bolt|Bolt]}} {{reqcargoimage}} {{Description:Projectile| |text= |image=cargo_hud.png |name=Antimatter Gun |price=720000 |mass=0.01 |space=1 |mount=Capship-li...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Bolt|Bolt]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Projectile|&lt;br /&gt;
|text=&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Antimatter Gun&lt;br /&gt;
|price=720000&lt;br /&gt;
|mass=0.01&lt;br /&gt;
|space=1&lt;br /&gt;
|mount=Capship-light&lt;br /&gt;
|damage=250&lt;br /&gt;
|longrange=1&lt;br /&gt;
|phase damage=N/A&lt;br /&gt;
|range=4750&lt;br /&gt;
|energy usage=2000&lt;br /&gt;
|refire delay=0.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Antimatter Gun]][[Category:Weapons:Projectile|Antimatter Gun]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Antimatter Gun]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Turret_(heavy)&amp;diff=17439</id>
		<title>Weapon:Turret (heavy)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Turret_(heavy)&amp;diff=17439"/>
				<updated>2010-03-04T04:32:33Z</updated>
		
		<summary type="html">&lt;p&gt;W03: New page: This turret mounts twin anihilator guns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This turret mounts twin anihilator guns.&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Handlaser&amp;diff=17438</id>
		<title>Weapon:Handlaser</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Handlaser&amp;diff=17438"/>
				<updated>2010-03-04T04:25:34Z</updated>
		
		<summary type="html">&lt;p&gt;W03: Updated w/ info from weapons_list.xml using version 0.50.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Beam|Beam]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Beam|&lt;br /&gt;
|text=&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Handlaser&lt;br /&gt;
|price=N/A&lt;br /&gt;
|mass=N/A&lt;br /&gt;
|space=?&lt;br /&gt;
|mount=Light&lt;br /&gt;
|damage=10&lt;br /&gt;
|longrange=1&lt;br /&gt;
|phase damage=N/A&lt;br /&gt;
|range=285&lt;br /&gt;
|rate=100&lt;br /&gt;
|stability=0.2&lt;br /&gt;
|refire delay=0.25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Handlaser]][[Category:Weapons:Beam|Handlaser]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Handlaser]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Handlaser&amp;diff=17437</id>
		<title>Weapon:Handlaser</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Handlaser&amp;diff=17437"/>
				<updated>2010-03-04T04:24:53Z</updated>
		
		<summary type="html">&lt;p&gt;W03: Updated w/ info from weapons_list.xml using version 0.50.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Beam|Beam]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Beam|&lt;br /&gt;
|text=&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Handlaser&lt;br /&gt;
|price=N/A&lt;br /&gt;
|mass=N/A&lt;br /&gt;
|space=?&lt;br /&gt;
|mount=Light&lt;br /&gt;
|damage=10&lt;br /&gt;
|longrange=1&lt;br /&gt;
|phase damage=N/A&lt;br /&gt;
|range=240&lt;br /&gt;
|rate=100&lt;br /&gt;
|stability=0.2&lt;br /&gt;
|refire delay=0.25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Handlaser]][[Category:Weapons:Beam|Handlaser]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Handlaser]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Jackhammer&amp;diff=17436</id>
		<title>Weapon:Jackhammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Jackhammer&amp;diff=17436"/>
				<updated>2010-03-04T04:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;W03: Updated w/ info from weapons_list.xml using version 0.50.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Beam|Beam]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Beam|&lt;br /&gt;
|text=The Jackhammer is an open-cycle laser, venting its coolant after every firing sequence. While this does wonders for the size and complexity of the cooling system, it does raise ammunition capacity issues not frequently associated with modern lasers.&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Jackhammer&lt;br /&gt;
|price=24000&lt;br /&gt;
|mass=0.01&lt;br /&gt;
|space=1&lt;br /&gt;
|mount=Heavy&lt;br /&gt;
|damage=50&lt;br /&gt;
|longrange=0.75&lt;br /&gt;
|phase damage=160&lt;br /&gt;
|range=23750&lt;br /&gt;
|rate=5000&lt;br /&gt;
|stability=0.125&lt;br /&gt;
|refire delay=0.375&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Jackhammer]][[Category:Weapons:Beam|Jackhammer]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Jackhammer]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:CS_XR_Laser&amp;diff=17435</id>
		<title>Weapon:CS XR Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:CS_XR_Laser&amp;diff=17435"/>
				<updated>2010-03-04T04:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;W03: Redid range after finding out the 1.1875 multiplier in weapons_list.xml...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Beam|Beam]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Beam|Xaser&lt;br /&gt;
|text=Xaser. The X-ray spectrum and lasers are notoriously unfriendly to being combined. That xasers exist at all just goes to show that some relationships can be made to work if there's enough money in it for everyone else involved.&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Xaser&lt;br /&gt;
|price=2500000&lt;br /&gt;
|mass=0.1&lt;br /&gt;
|space=1&lt;br /&gt;
|mount=Capship-heavy&lt;br /&gt;
|damage=10&lt;br /&gt;
|longrange=0.98&lt;br /&gt;
|phase damage=480&lt;br /&gt;
|range=118750&lt;br /&gt;
|rate=500&lt;br /&gt;
|stability=0.4&lt;br /&gt;
|refire delay=3.6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Xaser]][[Category:Weapons:Beam|Xaser]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Xaser]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Antiproton_beam_(RLR)&amp;diff=17434</id>
		<title>Weapon:Antiproton beam (RLR)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:Antiproton_beam_(RLR)&amp;diff=17434"/>
				<updated>2010-03-04T04:10:50Z</updated>
		
		<summary type="html">&lt;p&gt;W03: Updated w/ info from weapons_list.xml using version 0.50.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Beam|Beam]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Beam|&lt;br /&gt;
|text=&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Antiproton Beam (Extreme-range)&lt;br /&gt;
|price=250000&lt;br /&gt;
|mass=N/A&lt;br /&gt;
|space=N/A&lt;br /&gt;
|mount=Capship-heavy&lt;br /&gt;
|damage=20000&lt;br /&gt;
|longrange=0.9&lt;br /&gt;
|phase damage=N/A&lt;br /&gt;
|range=231562&lt;br /&gt;
|rate=300000&lt;br /&gt;
|stability=0.4&lt;br /&gt;
|refire delay=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Antiproton Beam (Extreme-range)]][[Category:Weapons:Beam|Antiproton Beam (Extreme-range)]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Antiproton Beam (Extreme-range)]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:CS_XR_Laser&amp;diff=17433</id>
		<title>Weapon:CS XR Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:CS_XR_Laser&amp;diff=17433"/>
				<updated>2010-03-04T03:52:58Z</updated>
		
		<summary type="html">&lt;p&gt;W03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Beam|Beam]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Beam|Xaser&lt;br /&gt;
|text=Xaser. The X-ray spectrum and lasers are notoriously unfriendly to being combined. That xasers exist at all just goes to show that some relationships can be made to work if there's enough money in it for everyone else involved.&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Xaser&lt;br /&gt;
|price=2500000&lt;br /&gt;
|mass=0.1&lt;br /&gt;
|space=1&lt;br /&gt;
|mount=Capship-heavy&lt;br /&gt;
|damage=10&lt;br /&gt;
|longrange=0.98&lt;br /&gt;
|phase damage=480&lt;br /&gt;
|range=100000&lt;br /&gt;
|rate=500&lt;br /&gt;
|stability=0.4&lt;br /&gt;
|refire delay=3.6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Xaser]][[Category:Weapons:Beam|Xaser]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Xaser]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:CS_XR_Laser&amp;diff=17432</id>
		<title>Weapon:CS XR Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Weapon:CS_XR_Laser&amp;diff=17432"/>
				<updated>2010-03-04T03:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;W03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{parent_link|parent=[[Weapons:Beam|Beam]]}}&lt;br /&gt;
{{reqcargoimage}}&lt;br /&gt;
{{Description:Beam|Xaser&lt;br /&gt;
|text=Xaser. The X-ray spectrum and lasers are notoriously unfriendly to being combined. That xasers exist at all just goes to show that some relationships can be made to work if there's enough money in it for everyone else involved.&lt;br /&gt;
|image=cargo_hud.png&lt;br /&gt;
|name=Xaser&lt;br /&gt;
|price=2500000&lt;br /&gt;
|mass=0.1&lt;br /&gt;
|space=1&lt;br /&gt;
|mount=capship-heavy&lt;br /&gt;
|damage=10&lt;br /&gt;
|longrange=0.98&lt;br /&gt;
|phase damage=480&lt;br /&gt;
|range=100000&lt;br /&gt;
|rate=500&lt;br /&gt;
|stability=0.4&lt;br /&gt;
|refire delay=3.6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Xaser]][[Category:Weapons:Beam|Xaser]]&lt;br /&gt;
[[Category:Cargo:Industrial Goods|Xaser]]&lt;/div&gt;</summary>
		<author><name>W03</name></author>	</entry>

	</feed>