https://wiki.vega-strike.org/mediawiki/api.php?action=feedcontributions&user=Pontiac&feedformat=atomVsWiki - User contributions [en]2024-03-28T22:58:02ZUser contributionsMediaWiki 1.30.2https://wiki.vega-strike.org/mediawiki/index.php?title=Template:TOC_Manual&diff=98Template:TOC Manual2005-02-27T23:04:00Z<p>Pontiac: </p>
<hr />
<div>{| align=right cellpadding=2 width=250 style="margin-left:1em; float:right;"<br />
|- <br />
|style="background: #ddf;" | <big>Vegastrike Manual</big><br />
|- <br />
|align=center style="border-bottom: 1px solid;" |Index<br />
|- <br />
|<br />
<br />
* [[Vegastrike:License]]<br />
* [[Vegastrike:Mission]]<br />
* [[Vegastrike:Features]]<br />
|-<br />
|Installation<br />
|-<br />
|<br />
* [[Manual:Install]]<br />
* [[Manual:Running Vegastrike]]<br />
* [[Manual:Save and Load]]<br />
* [[Manual:Config]]<br />
** [[Manual:Config:Keyboard]]<br />
** [[Manual:Config:Mouse]]<br />
** [[Manual:Config:Joystick]]<br />
|-<br />
|Play (Interface)<br />
|-<br />
|<br />
* [[Manual:Concourse]]<br />
* [[Manual:Cargo computer]]<br />
** [[Manual:Trading]]<br />
* [[Manual:Mission computer]]<br />
** [[Manual:News screen]]<br />
** [[Manual:Accepting missions]]<br />
* [[Manual:Weapons room]]<br />
** [[Manual:Upgrades screen]]<br />
** [[Manual:Info screen]]<br />
** [[Manual:Ships screen]]<br />
* [[Manual:Bar room]]<br />
* [[Manual:Base interface]]<br />
** [[Manual:Base interface:Cargo]]<br />
** [[Manual:Base interface:News]] <br />
** [[Manual:Base interface:Missions]]<br />
** [[Manual:Base interface:Upgrades]] <br />
** [[Manual:Base interface:Info]]<br />
** [[Manual:Base interface:Ships]]<br />
** [[Manual:Base interface:Game menu]]<br />
|-<br />
|Play (Inflight)<br />
|-<br />
|<br />
* [[Manual:Basic flight]] <br />
* [[Manual:Advanced flight]]<br />
** [[Manual:Match velocity]]<br />
** [[Manual:Docking]]<br />
** [[Manual:Insystem travel]]<br />
** [[Manual:Interstellar travel]] <br />
* [[Manual:Targeting]]<br />
* [[Manual:Communication]]<br />
** [[Manual:Wingmen]]<br />
* [[Manual:Views]] <br />
** [[Manual:HUD]]<br />
** [[Manual:Map]]<br />
* [[Manual:Combat]] <br />
** [[Manual:Combat:Guns]] <br />
** [[Manual:Combat:Missles]] <br />
** [[Manual:Combat:Target tracking]] <br />
** [[Manual:Combat:Counter measures]]<br />
** [[Manual:Combat:Cloaking]]<br />
** [[Manual:Combat:Turrets]]<br />
** [[Manual:Combat:Death]]<br />
** [[Manual:Combat:Wingmen]]<br />
** [[Manual:Combat:Tractor beam]] <br />
* [[Manual:Tractor beam]]<br />
* [[Manual:Gameplay functions]] <br />
|-<br />
|ETC....<br />
|-<br />
|*etc..<br />
|}</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Template:TOC_Manual&diff=75Template:TOC Manual2005-02-27T23:02:18Z<p>Pontiac: </p>
<hr />
<div>{| align=right cellpadding=2 width=250 style="margin-left:1em; float:right;"<br />
|- <br />
|style="background: #ddf;" | <big>Vegastrike Manual</big><br />
|- <br />
|align=center style="border-bottom: 1px solid;" |Index<br />
|- <br />
|<br />
* [[Vegastrike:License]]<br />
* [[Vegastrike:Mission]]<br />
* [[Vegastrike:Features]]<br />
|-<br />
|Installation<br />
|-<br />
|<br />
* [[Manual:Install]]<br />
* [[Manual:Running Vegastrike]]<br />
* [[Manual:Save and Load]]<br />
* [[Manual:Config]]<br />
** [[Manual:Config:Keyboard]]<br />
** [[Manual:Config:Mouse]]<br />
** [[Manual:Config:Joystick]]<br />
|-<br />
|Play (Interface)<br />
|-<br />
|<br />
* [[Manual:Concourse]]<br />
* [[Manual:Cargo computer]]<br />
** [[Manual:Trading]]<br />
* [[Manual:Mission computer]]<br />
** [[Manual:News screen]]<br />
** [[Manual:Accepting missions]]<br />
* [[Manual:Weapons room]]<br />
** [[Manual:Upgrades screen]]<br />
** [[Manual:Info screen]]<br />
** [[Manual:Ships screen]]<br />
* [[Manual:Bar room]]<br />
* [[Manual:Base interface]]<br />
** [[Manual:Base interface:Cargo]]<br />
** [[Manual:Base interface:News]] <br />
** [[Manual:Base interface:Missions]]<br />
** [[Manual:Base interface:Upgrades]] <br />
** [[Manual:Base interface:Info]]<br />
** [[Manual:Base interface:Ships]]<br />
** [[Manual:Base interface:Game menu]]<br />
|-<br />
|Play (Inflight)<br />
|-<br />
|<br />
* [[Manual:Basic flight]] <br />
* [[Manual:Advanced flight]]<br />
** [[Manual:Match velocity]]<br />
** [[Manual:Docking]]<br />
** [[Manual:Insystem travel]]<br />
** [[Manual:Interstellar travel]] <br />
* [[Manual:Targeting]]<br />
* [[Manual:Communication]]<br />
** [[Manual:Wingmen]]<br />
* [[Manual:Views]] <br />
** [[Manual:HUD]]<br />
** [[Manual:Map]]<br />
* [[Manual:Combat]] <br />
** [[Manual:Combat:Guns]] <br />
** [[Manual:Combat:Missles]] <br />
** [[Manual:Combat:Target tracking]] <br />
** [[Manual:Combat:Counter measures]]<br />
** [[Manual:Combat:Cloaking]]<br />
** [[Manual:Combat:Turrets]]<br />
** [[Manual:Combat:Death]]<br />
** [[Manual:Combat:Wingmen]]<br />
** [[Manual:Combat:Tractor beam]] <br />
* [[Manual:Tractor beam]]<br />
* [[Manual:Gameplay functions]] <br />
|-<br />
|ETC....<br />
|-<br />
|*etc..<br />
|}</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Location:Cargobay&diff=90Manual:Location:Cargobay2005-02-27T22:40:10Z<p>Pontiac: added buttons</p>
<hr />
<div>One of the main aims of a Vega Strike pilot is to make a profit. While there are several different ways in which to do so, we consider here the ability to make a profit from buying and selling cargo that you transport.<br />
In the Vega Strike dynamic universe, a single merchant pilot with a small amount of credit and a good ship can try to make money trading cargo. This is usually accomplished by buying from their current location, and then delivering it to a destination that is far away, has a need for it, or preferably both. Another way to make money as a merchant is to accept [[Manual:Accepting Missions#Mission Types|Cargo Missions]], which pay a premium for delivering specific cargoes to specific destinations (these missions are covered elsewhere).<br />
<br />
The secret to maximizing profits is to learn where a commodity is produced at a low cost, and where that commodity can be delivered for a high price. The use of common sense is recommended for determining what likely trade routes for various cargoes are. For example, a common trade run is to buy raw materials (gems, metals and suchlike) from mining locations (Asteroids) and deliver them to places that can use them (refineries, factories and industrial planets).<br />
<br />
The key is to determine what trade routes and what cargoes provide the most profit - and the only way to work this out is by actually transporting cargo. When you are looking at the various cargoes at a base, have a look at the prices listed for other cargoes. You may well discover a new trade route if you're careful!<br />
Lastly, pay attention to the news broadcasts. While the news is often full of battles, the occasional nugget of information will surface. These news reports often note shortages of goods in specific locations, or surpluses of goods in other locations. As you would expect, surpluses will result in a lower price and high availability of the cargo, and shortages in the reverse. Of course, making a delivery may be a problem<br />
<br />
Just imagine the profit you make if you discovered a good trade route, and the news reports had a surplus of cargo where you need to buy, and shortage where you need to sell!<br />
----<br />
{|width='100%'|<br />
|width='33%' align=left |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_left.png <BR/> [[Manual:Cargo computer|Cargo Computer]]<br />
|width='33%' align=center|http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_up.png <BR/>[[Manual]]<br />
|width='33%' align=right |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_right.png <BR/>[[Manual:Mission computer|Mission Computer]]<br />
|}<br />
<br />
[[Category:Manual]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Computer:Cargo_computer&diff=89Manual:Computer:Cargo computer2005-02-27T22:37:47Z<p>Pontiac: added new buttons</p>
<hr />
<div>On arrival at a base, station or planet, most pilots will want to perform a number of various functions. These functions include browsing for new missions, replacing and upgrading weapons and ships, and lastly, trading any cargo they happen to be carrying in their holds.<br />
<br />
We focus here on trading cargo. To trade cargo, you must have access to a Cargo Computer. Once you locate the Cargo Computer (you may not find one, as not all bases have the access required. The [[Manual:Base Computer:Cargo|Cargo Screen]] might be accessible from the mission computer in this case), place your cursor over it. The Cargo Computer name will highlight. Once this occurs click to activate the computer and take you to the [[Manual:Base Computer:Cargo|Cargo Screen]].<br />
<br />
The [[Manual:Base Computer:Cargo|Cargo Screen]], as with all other computers, will have the following across the upper viewing area. The title 'Cargo Dealer', followed by the name of your current base location, with the owner's name in brackets beside it. Below that your total available credits is shown. Beside your credit record is a record of your cargo hold showing total cargo volume of the hold and cargo volume remaining.<br />
<br />
Do not be alarmed if you have no cargo on record, but cargo space available is less than total cargo. There are two reasons for this. Firstly, ship upgrades not attached to the ship take up room in your cargo hold. Secondly, if you have failed a cargo mission, you may still have the cargo, but as it is mission cargo, it is not available for general resale. To clear this cargo, you need to be inflight. Select your cargo manifest, using '''[ [[Manual:Tractor Beam#Tractor Beam|w]] ]''' and use '''[PGUP]''' or '''[PGDN]''' to ensure the cargo is recorded as the topmost cargo. Use '''[Shift]'''-'''[Z]''' to eject that cargo. If you have a [[Manual:Tractor Beam|Tractor Beam]], you may then tractor the mission cargo back in as standard, sellable cargo.<br />
<br />
In the top right corner of the Cargo Computer is the Options Menu and the Done button. The '''[Done]''' button exits the Cargo Computer. Refer to [[Manual:Base Interface:Game Menu]] for a description of the Options Menu.<br />
----<br />
{|width='100%'|<br />
|width='33%' align=left |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_left.png <BR/> [[Manual:Concourse]]<br />
|width='33%' align=center|http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_up.png <BR/>[[Manual]]<br />
|width='33%' align=right |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_right.png <BR/>[[Manual:Trading]]<br />
|}<br />
<br />
[[Category:Manual]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Manual:Location:Concourse&diff=88Manual:Location:Concourse2005-02-27T22:33:45Z<p>Pontiac: some cleanup + new next/prev buttons</p>
<hr />
<div>As you read through this manual, you will note references to various keys. These key references appear within brackets e.g. '''~[[w]]''' refers to the w key; '''~[[W]]''' refers to the capitalized letter. '''~[[CTRL+w]]''' refers to pressing both the Control and w key simultaneously. References to '''~[[KP]]''' refer to using the buttons on the keypad. Buttons appearing onscreen are noted in a similar fashion.<br />
<br />
= Landing Pad =<br />
On first starting Vega Strike, the first in-game screen you will see is the Landing Pad. On first landing at a base, the Landing Pad will usually be your first view of the base. Note the ship located in the foreground. This is your current ship. At the beginning of play, this ship is the Llama; a good, general all-round cargo hauler capable of defense and limited offense.<br />
<br />
The Landing Pad is the player's portal into the base, and is the screen to be in when intending to launch from the base.<br />
<br />
The Landing Pad serves two functions:<br />
* Access to the base. Moving the cursor will eventually highlight the Concourse exit. Clicking on the location highlighted will take you to the Concourse screen.<br />
* Launching. The Landing Pad displays your current ship. To launch into space, double-click the left mouse button on the ship.<br />
<br />
= Concourse =<br />
On arrival at a base, station or planet, most pilots will want to perform any number of various functions. These functions include browsing for new missions, replacing or upgrading weapons and ships, trading any cargo they happen to be carrying in their holds, or just having some rest and recreation. The Concourse serves as the primary interface to all other base locations. A newly arrived pilot can find it all starting from the Concourse.<br />
<br />
The usual locations are:<br />
* [[Manual:Cargo Computer|Cargo Computer]] - to buy and sell cargo.<br />
* [[Manual:Mission Computer|Mission Computer]] - to select missions and view the latest news.<br />
* [[Manual:Weapons Room|Weapons Room]] - to upgrade your ship, purchase a new ship and view character information.<br />
* [[Manual:Bar Room|Bar]] - have a drink, chat to the locals and view the latest news.<br />
<br />
<br />
You may also find uncommon and rare locations, viewable just for the scenery or which may have bearing on a mission you might be undertaking<br />
<br />
<br />
Be aware that certain bases have the [[#Landing Pad|Landing Pad]] integrated with the Concourse. Where this is the case, all operations can be performed in the Concourse.<br />
<br />
----<br />
{|width='100%'|<br />
|width='33%' align=left |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_left.png <BR/> [[Manual]]<br />
|width='33%' align=center|http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_up.png <BR/>[[Manual]]<br />
|width='33%' align=right |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_right.png <BR/>[[Manual:Cargo Computer|Cargo Computer]]<br />
|}<br />
<br />
[[Category:Manual]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Manual&diff=76Manual2005-02-27T22:30:11Z<p>Pontiac: </p>
<hr />
<div>{{Moving_from_phpwiki}}<br />
{{attention}}<br />
<font style="color:red;background: yellow">NOTE</font> I think this is the most important page of the wiki... so it should be the first that gets integrated into the new wiki. see the [[Talk:Manual]] Section for more info. [[User:Pontiac|Pontiac]] 07:47, 27 Feb 2005 (PST)<br />
---- <br />
'''ANNOUNCEMENT''': After the release of Vega Strike 0.4.x we need every available volunteer to update/clean/complete this manual section. We count on the VS-community here ;-)<br />
<br />
{|<br />
|valign=top|__TOC__ <br />
|http://vegastrike.sourceforge.net/albums/wiki_manual/coverB.jpg<br />
|}<br />
<br />
= Dedication =<br />
This Player’s Guide is dedicated to Daniel ‘Hellcatv’ Horn and the Vega Strike development team for bringing us the Vega Strike game; to the coders, artists, designers and play-testers willing to devote their own time and effort to the creation of a great game; and of course the players of Vega Strike, without whom this whole thing would be a pointless exercise.<br />
<br />
= Introduction =<br />
<br />
'''''WELCOME''''' to ''Vega Strike'', a 3d OpenGL spaceflight simulator being developed for multi-platform play.<br />
<br />
Vega Strike allows players to explore a vastly dynamic universe where frontiers collide and you're just a pilot trying to make ends meet. How? That's your decision. Vega Strike is designed as a non-linear gaming experience, where you choose what action you want to take.<br />
<br />
Vega Strike features a dynamic trading economy, allowing your character to operate as a merchant. Discover what trade routes bring in the most profit, what commodities make you the most money given your ship's cargo space limitations, accept cargo missions and learn to avoid areas of danger (repairs eat into your profits!).<br />
<br />
If you tire of making money on milk runs, or want to try something different, then there are other paths to success. Vega Strike features a mission generator, providing multiple missions to the experienced (and not so experienced) pilots. Engage in bounty hunts, patrols, battles and escort missions. Feel like travelling? Explore the dynamic universe and see the farthest reaches of known space. Want a walk on the wild side? You could always turn pirate! Just be prepared for the consequences.<br />
<br />
Your ship just not doing the job you want it to? Vega Strike gives you the ability to purchase from a wide variety of ships capable of doing different jobs. Want to haul cargo? Fight battles? There's a ship for you. Your ship is fully customizable, so if you've got the credit, outfit your craft with the right tools for the job at hand.<br />
<br />
Have a chat to the bartender or view the news broadcasts to find out what's going on in the universe. While you're there, talk to the fixers, they may have a job that only you can do. But be warned, you never know where it may lead ...<br />
<br />
* [[Vegastrike:License]] The license Vega Strike is released under (please do not edit)<br />
* [[Vegastrike:Mission]] The Vega Strike Mission Statement (what it's all about)<br />
* [[Vegastrike:Features]] Why Vega Strike is the best game ever made<br />
<br />
Winner of the Jeux (games) category of the Trophees Du Libre 2003.<br />
<br />
= Installation =<br />
Your guides on how to install, configure and start playing Vega Strike.<br />
<br />
* [[Manual:Install]] - How to install Vega Strike on your system.<br />
* [[Manual:Running Vegastrike]] - Running Vega Strike.<br />
* [[Manual:Save and Load]] - The Vega Strike Launcher.<br />
* [[Manual:Config]] - Configure Vega Strike.<br />
** [[Manual:Config:Keyboard]] - Keyboard Bindings<br />
** [[Manual:Config:Mouse]] - Mouse Bindings<br />
** [[Manual:Config:Joystick]] - Joystick Bindings<br />
<br />
= Play =<br />
How to Interact with Vega Strike.<br />
<br />
== Interface ==<br />
* [[Manual:Concourse]] - Where you start from.<br />
* [[Manual:Cargo computer]] REDIRECT to [[Manual:Base interface:Cargo]] ??<br />
** [[Manual:Trading]] - Trading Cargo<br />
* [[Manual:Mission computer]] REDIRECT to [[Manual:Base interface:Missions]] ??<br />
** [[Manual:News screen]] REDIRECT to [[Manual:Base interface:Missions]] ??<br />
** [[Manual:Accepting missions]] - Play ingame missions<br />
* [[Manual:Weapons room]] - Your one stop killer ship shop.<br />
** [[Manual:Upgrades screen]] REDIRECT to [[Manual:Base interface:Upgrades]] ??<br />
** [[Manual:Info screen]] - What have I got, and who wants to kill me for it?<br />
** [[Manual:Ships screen]] - How do I obtain new ships?<br />
* [[Manual:Bar room]] - come on in, have a drink!<br />
* [[Manual:Base interface]] - The mechanics of how to do the above operations.<br />
** [[Manual:Base interface:Cargo]] - Where to go to buy and sell. (combine VsManualBaseInterfaceCargo and VsManualCargoComputer here)<br />
** [[Manual:Base interface:News]] - What's happening in the world (combine VsManualBaseInterfaceNews and VsManualNewsScreen here)<br />
** [[Manual:Base interface:Missions]] - For news and missions of all types. (combine VsManualBaseInterfaceMissions and VsManualMissionComputer here)<br />
** [[Manual:Base interface:Upgrades]] - How do I obtain new upgrades? (combine VsManualBaseInterfaceUpgrades and VsManualUpgradesScreen here)<br />
** [[Manual:Base interface:Info]]<br />
** [[Manual:Base interface:Ships]]<br />
** [[Manual:Base interface:Game menu]]<br />
<br />
== Inflight ==<br />
* [[Manual:Basic flight]] - the basics on how to fly in Vega Strike.<br />
* [[Manual:Advanced flight]] - advanced techniques for flying in Vega Strike.<br />
** [[Manual:Match velocity]] - Matching Velocity with a Target.<br />
** [[Manual:Docking]] - Docking to a Planet or a Capship.<br />
** [[Manual:Insystem travel]] - Travelling within a system.<br />
** [[Manual:Interstellar travel]] - Interstellar Travel (Jump Drive).<br />
* [[Manual:Targeting]] - How to Use Targeting.<br />
* [[Manual:Communication]] - How to communicate with other ships/stations.<br />
** [[Manual:Wingmen]] - REDIRECT to [[Manual:Combat:Wingmen]]<br />
* [[Manual:Views]] - cockpit and camera views - what are they and how do they work.<br />
** [[Manual:HUD]] - explanation of the HUD layout.<br />
** [[Manual:Map]] - How the ingame map system works.<br />
* [[Manual:Combat]] - How to fight your enemies.<br />
** [[Manual:Combat:Guns]] - What are they and how do they work.<br />
** [[Manual:Combat:Missles]] - When you need that extra firepower.<br />
** [[Manual:Combat:Target tracking]] - What is ITTS and how is it used.<br />
** [[Manual:Combat:Counter measures]] - ECM stops those missiles - dead!<br />
** [[Manual:Combat:Cloaking]] - What is the device, and how to use it.<br />
** [[Manual:Combat:Turrets]] - Pilot turrets<br />
** [[Manual:Combat:Death]] - Death is not forever!<br />
** [[Manual:Combat:Wingmen]] - Ordering Wingman ''(mission hire currently disabled in 4.1 download, enabled on CD)''<br />
** [[Manual:Combat:Tractor beam]] - REDIRECT to [[Manual:Tractor beam]]<br />
* [[Manual:Tractor beam]] - What is a tractor beam and how to use it.<br />
<br />
* [[Manual:Gameplay functions]] - miscellaneous gameplay commands.<br />
<br />
= Tutorial =<br />
* [[Manual:Tutorial]] - Starting a New Game - Making a few Credits<br />
* [[Manual:New Users]] - Same as Tutorial??<br />
<br />
= APPENDIX =<br />
* [[Manual:Keyboard layout]] - The default keyboard layout reference for Vega Strike.<br />
* [[Manual:Database]] - Information about species/factions/ships/terms/....<br />
** [[Manual:Database:Ships]]<br />
* [[Manual:Music]] - How to use your own music files in Vegastrike.<br />
* [[FAQ]] - Vegastrike FAQs<br />
<br />
= Printable Version of the Manual =<br />
<br />
Silverain has worked on a PDF version of this site (with some additional info too) so you will be well off by downloading it now ;) <BR/><br />
[http://vegastrike.sf.net/users/silverain/Vega_Strike_Players_Guide.pdf VegaStrike Players Guide (PDF) ~1,2Mb]<br />
<br />
= Links =<br />
The original but outdated (pure HTML) manual is located [http://vegastrike.sourceforge.net/manual/00_fullmanual/index.html here].<BR/><br />
The manual in the old wiki (phpWiki) is located [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeManual here].<br />
For readers of the offline version: You can view the latest version of this manual online [http://vegastrike.sourceforge.net/wiki/Manual here].<br />
----<br />
{|width='100%'|<br />
|width='33%' align=left |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_left.png <BR/> NONE<br />
|width='33%' align=center|http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_up.png <BR/>[[Manual]]<br />
|width='33%' align=right |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_right.png <BR/>[[Vegastrike:License]]<br />
|}<br />
<br />
[[Category:Manual]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Manual&diff=70Manual2005-02-27T22:27:52Z<p>Pontiac: </p>
<hr />
<div>{{Moving_from_phpwiki}}<br />
{{attention}}<br />
<font style="color:red;background: yellow">NOTE</font> I think this is the most important page of the wiki... so it should be the first that gets integrated into the new wiki. see the [[Talk:Manual]] Section for more info. [[User:Pontiac|Pontiac]] 07:47, 27 Feb 2005 (PST)<br />
---- <br />
'''ANNOUNCEMENT''': After the release of Vega Strike 0.4.x we need every available volunteer to update/clean/complete this manual section. We count on the VS-community here ;-)<br />
<br />
{|<br />
|valign=top|__TOC__ <br />
|http://vegastrike.sourceforge.net/albums/wiki_manual/coverB.jpg<br />
|}<br />
<br />
= Dedication =<br />
This Player’s Guide is dedicated to Daniel ‘Hellcatv’ Horn and the Vega Strike development team for bringing us the Vega Strike game; to the coders, artists, designers and play-testers willing to devote their own time and effort to the creation of a great game; and of course the players of Vega Strike, without whom this whole thing would be a pointless exercise.<br />
<br />
= Introduction =<br />
<br />
'''''WELCOME''''' to ''Vega Strike'', a 3d OpenGL spaceflight simulator being developed for multi-platform play.<br />
<br />
Vega Strike allows players to explore a vastly dynamic universe where frontiers collide and you're just a pilot trying to make ends meet. How? That's your decision. Vega Strike is designed as a non-linear gaming experience, where you choose what action you want to take.<br />
<br />
Vega Strike features a dynamic trading economy, allowing your character to operate as a merchant. Discover what trade routes bring in the most profit, what commodities make you the most money given your ship's cargo space limitations, accept cargo missions and learn to avoid areas of danger (repairs eat into your profits!).<br />
<br />
If you tire of making money on milk runs, or want to try something different, then there are other paths to success. Vega Strike features a mission generator, providing multiple missions to the experienced (and not so experienced) pilots. Engage in bounty hunts, patrols, battles and escort missions. Feel like travelling? Explore the dynamic universe and see the farthest reaches of known space. Want a walk on the wild side? You could always turn pirate! Just be prepared for the consequences.<br />
<br />
Your ship just not doing the job you want it to? Vega Strike gives you the ability to purchase from a wide variety of ships capable of doing different jobs. Want to haul cargo? Fight battles? There's a ship for you. Your ship is fully customizable, so if you've got the credit, outfit your craft with the right tools for the job at hand.<br />
<br />
Have a chat to the bartender or view the news broadcasts to find out what's going on in the universe. While you're there, talk to the fixers, they may have a job that only you can do. But be warned, you never know where it may lead ...<br />
<br />
* [[Vegastrike:License]] The license Vega Strike is released under (please do not edit)<br />
* [[Vegastrike:Mission]] The Vega Strike Mission Statement (what it's all about)<br />
* [[Vegastrike:Features]] Why Vega Strike is the best game ever made<br />
<br />
Winner of the Jeux (games) category of the Trophees Du Libre 2003.<br />
<br />
= Installation =<br />
Your guides on how to install, configure and start playing Vega Strike.<br />
<br />
* [[Manual:Install]] - How to install Vega Strike on your system.<br />
* [[Manual:Running Vegastrike]] - Running Vega Strike.<br />
* [[Manual:Save and Load]] - The Vega Strike Launcher.<br />
* [[Manual:Config]] - Configure Vega Strike.<br />
** [[Manual:Config:Keyboard]] - Keyboard Bindings<br />
** [[Manual:Config:Mouse]] - Mouse Bindings<br />
** [[Manual:Config:Joystick]] - Joystick Bindings<br />
<br />
= Play =<br />
How to Interact with Vega Strike.<br />
<br />
== Interface ==<br />
* [[Manual:Concourse]] - Where you start from.<br />
* [[Manual:Cargo computer]] REDIRECT to [[Manual:Base interface:Cargo]] ??<br />
** [[Manual:Trading]] - Trading Cargo<br />
* [[Manual:Mission computer]] REDIRECT to [[Manual:Base interface:Missions]] ??<br />
** [[Manual:News screen]] REDIRECT to [[Manual:Base interface:Missions]] ??<br />
** [[Manual:Accepting missions]] - Play ingame missions<br />
* [[Manual:Weapons room]] - Your one stop killer ship shop.<br />
** [[Manual:Upgrades screen]] REDIRECT to [[Manual:Base interface:Upgrades]] ??<br />
** [[Manual:Info screen]] - What have I got, and who wants to kill me for it?<br />
** [[Manual:Ships screen]] - How do I obtain new ships?<br />
* [[Manual:Bar room]] - come on in, have a drink!<br />
* [[Manual:Base interface]] - The mechanics of how to do the above operations.<br />
** [[Manual:Base interface:Cargo]] - Where to go to buy and sell. (combine VsManualBaseInterfaceCargo and VsManualCargoComputer here)<br />
** [[Manual:Base interface:News]] - What's happening in the world (combine VsManualBaseInterfaceNews and VsManualNewsScreen here)<br />
** [[Manual:Base interface:Missions]] - For news and missions of all types. (combine VsManualBaseInterfaceMissions and VsManualMissionComputer here)<br />
** [[Manual:Base interface:Upgrades]] - How do I obtain new upgrades? (combine VsManualBaseInterfaceUpgrades and VsManualUpgradesScreen here)<br />
** [[Manual:Base interface:Info]]<br />
** [[Manual:Base interface:Ships]]<br />
** [[Manual:Base interface:Game menu]]<br />
<br />
== Inflight ==<br />
* [[Manual:Basic flight]] - the basics on how to fly in Vega Strike.<br />
* [[Manual:Advanced flight]] - advanced techniques for flying in Vega Strike.<br />
** [[Manual:Match velocity]] - Matching Velocity with a Target.<br />
** [[Manual:Docking]] - Docking to a Planet or a Capship.<br />
** [[Manual:Insystem travel]] - Travelling within a system.<br />
** [[Manual:Interstellar travel]] - Interstellar Travel (Jump Drive).<br />
* [[Manual:Targeting]] - How to Use Targeting.<br />
* [[Manual:Communication]] - How to communicate with other ships/stations.<br />
** [[Manual:Wingmen]] - REDIRECT to [[Manual:Combat:Wingmen]]<br />
* [[Manual:Views]] - cockpit and camera views - what are they and how do they work.<br />
** [[Manual:HUD]] - explanation of the HUD layout.<br />
** [[Manual:Map]] - How the ingame map system works.<br />
* [[Manual:Combat]] - How to fight your enemies.<br />
** [[Manual:Combat:Guns]] - What are they and how do they work.<br />
** [[Manual:Combat:Missles]] - When you need that extra firepower.<br />
** [[Manual:Combat:Target tracking]] - What is ITTS and how is it used.<br />
** [[Manual:Combat:Counter measures]] - ECM stops those missiles - dead!<br />
** [[Manual:Combat:Cloaking]] - What is the device, and how to use it.<br />
** [[Manual:Combat:Turrets]] - Pilot turrets<br />
** [[Manual:Combat:Death]] - Death is not forever!<br />
** [[Manual:Combat:Wingmen]] - Ordering Wingman ''(mission hire currently disabled in 4.1 download, enabled on CD)''<br />
** [[Manual:Combat:Tractor beam]] - REDIRECT to [[Manual:Tractor beam]]<br />
* [[Manual:Tractor beam]] - What is a tractor beam and how to use it.<br />
<br />
* [[Manual:Gameplay functions]] - miscellaneous gameplay commands.<br />
<br />
= Tutorial =<br />
* [[Manual:Tutorial]] - Starting a New Game - Making a few Credits<br />
* [[Manual:New Users]] - Same as Tutorial??<br />
<br />
= APPENDIX =<br />
* [[Manual:Keyboard layout]] - The default keyboard layout reference for Vega Strike.<br />
* [[Manual:Database]] - Information about species/factions/ships/terms/....<br />
** [[Manual:Database:Ships]]<br />
* [[Manual:Music]] - How to use your own music files in Vegastrike.<br />
* [[FAQ]] - Vegastrike FAQs<br />
<br />
= Printable Version of the Manual =<br />
<br />
Silverain has worked on a PDF version of this site (with some additional info too) so you will be well off by downloading it now ;) <BR/><br />
[http://vegastrike.sf.net/users/silverain/Vega_Strike_Players_Guide.pdf VegaStrike Players Guide (PDF) ~1,2Mb]<br />
<br />
= Links =<br />
The original but outdated (pure HTML) manual is located [http://vegastrike.sourceforge.net/manual/00_fullmanual/index.html here].<BR/><br />
The manual in the old wiki (phpWiki) is located [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeManual here].<br />
For readers of the offline version: You can view the latest version of this manual online [http://vegastrike.sourceforge.net/wiki/Manual here].<br />
----<br />
{|width='100%'|<br />
|width='10%' align=left |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_left.png <BR/> NONE<br />
|align=center |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_up.png <BR/>[[Manual]]<br />
|width='10%' align=right |http://vegastrike.sourceforge.net/users/pontiac/wiki/images/arrow_right.png <BR/>[[Vegastrike:License]]<br />
|}<br />
<br />
[[Category:Manual]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=78Vegastrike2005-02-27T22:04:01Z<p>Pontiac: Some table goodies :) But i'm no artist ;)</p>
<hr />
<div>{{Wiki_Nav_Index}}<br />
{{Moving_from_phpwiki}}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center" style="background:#fafafa;border-style:solid;border-width:1px;padding:5px;"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|style="background:#ffdead;" width="50%"|<center><font size="3">'''[[Manual|User Manual]]'''</font></center><br />
|style="background:#dfefef;" width="50%"|<center><font size="3">'''[[Development|Development]]'''</font></center><br />
|-<br />
|valign="top" style="border-style:solid;border-width:1px;padding:5px;"|<center>New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|valign="top" style="border-style:solid;border-width:1px;padding:5px;"|<center>Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center" style="background:#fafafa;border-style:solid;border-width:1px;padding:5px;"<br />
|- valign="top"<br />
|colspan="2"|<center><font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|-<br />
|style="background:#adffad;" width="50%"|<center><font size="3">'''Helping with the Wiki'''</font></center><br />
|style="background:#dedeff;" width="50%"|<center><font size="3">'''Getting Help'''</font></center><br />
|-<br />
|valign="top" style="border-style:solid;border-width:1px;padding:5px;"|<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|valign="top" style="border-style:solid;border-width:1px;padding:5px;"|<center>Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
<br />
= TODO =<br />
''please leave this on the main page until most of the content is converted from the old wiki''<br />
*[[FAQ]]<br />
**[[:Category:FAQ]]<br />
**[[FAQ:Playing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Installing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Bugs]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Modding]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Feature Requests]] [OPEN] <br />
<br />
*[[Manual]] [OPEN]<br />
**[[:Category:Manual]]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]] [OPEN]<br />
**[[:Category:HowTo]]<br />
**[[HowTo:Compile CVS under Cygwin]] <-- SP?<br />
**[[HowTo:Compile CVS under VCpp]] <-- SP?<br />
**[[HowTo:Compile From CVS]] <-- SP?<br />
**[[HowTo:Checkout CVS]]<br />
**[[HowTo:Using gdb]] [OPEN]<br />
<br />
*[[Vegastrike]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[Vegastrike:License]] [OPEN]<br />
**[[Vegastrike:Features]] [OPEN]<br />
**[[Vegastrike:Mission]] [OPEN]<br />
<br />
* [[Development]] - mostly taken from VsModsVegastrike<br />
**[[:Category:Development]]<br />
** [[Development:Economy]] - How ingame economy should work.<br />
** [[Development:Cargo]] - How cargo/goods should be classified -> Cargo/Goods tree.<br />
** [[Development:Cargo descriptions]] - Detailed descriptions of the items in the Cargo Mod.<br />
** [[Development:Cargo images]] - Images to be displayed in the trading interface for cargo items.<br />
** [[Development:Political system]]<br />
*[[MODs]] [OPEN]<br />
**[[:Category:MOD]]<br />
**[[MOD:Vegatrek]]<br />
**[[MOD:B5]]<br />
**[[MOD:Privateer Remake]]<br />
**etc...<br />
<br />
* Database<br />
** [[:Category:Database]]<br />
**[[Terms]]<br />
***[[:Category:Term]]<br />
***[[Term:Aera]]<br />
***etc...<br />
<br />
**[[Ships]]<br />
***[[:Category:Ship]]<br />
***etc...<br />
<br />
**[[Factions]]<br />
***[[:Category:Faction]]<br />
***[[Faction:ISO]]<br />
***[[Faction:Luddites]]<br />
***etc...<br />
<br />
**[[Races]]<br />
***[[:Category:Race]]<br />
***[[Race:Aera]]<br />
***[[Race:Humans]]<br />
***[[Race:Rlaan]]<br />
***etc...<br />
<br />
**[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=66Vegastrike2005-02-27T21:36:06Z<p>Pontiac: </p>
<hr />
<div>{{Wiki_Nav_Index}}<br />
{{Moving_from_phpwiki}}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center" style="background:#fafafa;border-style:solid;border-width:1px;padding:5px;"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|style="background:#ffdead;" width="50%"|<center><font size="3">'''[[Manual|User Manual]]'''</font></center><br />
|style="background:#dfefef;"|<center><font size="3">'''[[Development|Development]]'''</font></center><br />
|-<br />
|<br />
<center>New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|width="50%"|<center>Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center" style="background:#fafafa;border-style:solid;border-width:1px;padding:5px;"<br />
|- valign="top"<br />
|colspan="2"|<center><font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|- valign="top"<br />
|style="background:#adffad;" width="50%"|<center><font size="3">'''Helping with the Wiki'''</font></center><br />
|style="background:#dedeff;"|<center><font size="3">'''Getting Help'''</font></center><br />
|-<br />
|<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|width="50%"|<br />
<br />
<br />
Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
<br />
= TODO =<br />
''please leave this on the main page until most of the content is converted from the old wiki''<br />
*[[FAQ]]<br />
**[[:Category:FAQ]]<br />
**[[FAQ:Playing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Installing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Bugs]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Modding]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Feature Requests]] [OPEN] <br />
<br />
*[[Manual]] [OPEN]<br />
**[[:Category:Manual]]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]] [OPEN]<br />
**[[:Category:HowTo]]<br />
**[[HowTo:Compile CVS under Cygwin]] <-- SP?<br />
**[[HowTo:Compile CVS under VCpp]] <-- SP?<br />
**[[HowTo:Compile From CVS]] <-- SP?<br />
**[[HowTo:Checkout CVS]]<br />
**[[HowTo:Using gdb]] [OPEN]<br />
<br />
*[[Vegastrike]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[Vegastrike:License]] [OPEN]<br />
**[[Vegastrike:Features]] [OPEN]<br />
**[[Vegastrike:Mission]] [OPEN]<br />
<br />
* [[Development]] - mostly taken from VsModsVegastrike<br />
**[[:Category:Development]]<br />
** [[Development:Economy]] - How ingame economy should work.<br />
** [[Development:Cargo]] - How cargo/goods should be classified -> Cargo/Goods tree.<br />
** [[Development:Cargo descriptions]] - Detailed descriptions of the items in the Cargo Mod.<br />
** [[Development:Cargo images]] - Images to be displayed in the trading interface for cargo items.<br />
** [[Development:Political system]]<br />
*[[MODs]] [OPEN]<br />
**[[:Category:MOD]]<br />
**[[MOD:Vegatrek]]<br />
**[[MOD:B5]]<br />
**[[MOD:Privateer Remake]]<br />
**etc...<br />
<br />
* Database<br />
** [[:Category:Database]]<br />
**[[Terms]]<br />
***[[:Category:Term]]<br />
***[[Term:Aera]]<br />
***etc...<br />
<br />
**[[Ships]]<br />
***[[:Category:Ship]]<br />
***etc...<br />
<br />
**[[Factions]]<br />
***[[:Category:Faction]]<br />
***[[Faction:ISO]]<br />
***[[Faction:Luddites]]<br />
***etc...<br />
<br />
**[[Races]]<br />
***[[:Category:Race]]<br />
***[[Race:Aera]]<br />
***[[Race:Humans]]<br />
***[[Race:Rlaan]]<br />
***etc...<br />
<br />
**[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Template:Wiki_Nav_Index&diff=838Template:Wiki Nav Index2005-02-27T21:18:33Z<p>Pontiac: </p>
<hr />
<div><div style="border-style:solid;border-width:1px;padding:5px;"><br />
<center><br />
<b>Vegastrike Wiki:</b> [[Vegastrike|Wiki Home]] | [[FAQ]] | [[Manual]] | [[Howto]] | [[Development]] | [[MODs]] | [[Links]]<br />
</center><br />
</div></div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=65Vegastrike2005-02-27T21:17:29Z<p>Pontiac: </p>
<hr />
<div>{{Wiki_Nav_Index}}<br />
{{Moving_from_phpwiki}}<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Manual|User Manual]]'''</font><br />
<br />
New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Development|Development]]'''</font><br />
<br />
Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.<br />
</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top"<br />
|colspan="2"|<br />
<center><br />
<font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|- valign="top"<br />
|width="50%"|<br />
<font size="3">'''Helping with the Wiki'''</font><br />
<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|width="50%"|<br />
<center><br />
<font size="3">'''Getting Help'''</font><br />
<br />
Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
<br />
= TODO =<br />
''please leave this on the main page until most of the content is converted from the old wiki''<br />
*[[FAQ]]<br />
**[[:Category:FAQ]]<br />
**[[FAQ:Playing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Installing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Bugs]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Modding]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Feature Requests]] [OPEN] <br />
<br />
*[[Manual]] [OPEN]<br />
**[[:Category:Manual]]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]] [OPEN]<br />
**[[:Category:HowTo]]<br />
**[[HowTo:Compile CVS under Cygwin]] <-- SP?<br />
**[[HowTo:Compile CVS under VCpp]] <-- SP?<br />
**[[HowTo:Compile From CVS]] <-- SP?<br />
**[[HowTo:Checkout CVS]]<br />
**[[HowTo:Using gdb]] [OPEN]<br />
<br />
*[[Vegastrike]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[Vegastrike:License]] [OPEN]<br />
**[[Vegastrike:Features]] [OPEN]<br />
**[[Vegastrike:Mission]] [OPEN]<br />
<br />
* [[Development]] - mostly taken from VsModsVegastrike<br />
**[[:Category:Development]]<br />
** [[Development:Economy]] - How ingame economy should work.<br />
** [[Development:Cargo]] - How cargo/goods should be classified -> Cargo/Goods tree.<br />
** [[Development:Cargo descriptions]] - Detailed descriptions of the items in the Cargo Mod.<br />
** [[Development:Cargo images]] - Images to be displayed in the trading interface for cargo items.<br />
** [[Development:Political system]]<br />
*[[MODs]] [OPEN]<br />
**[[:Category:MOD]]<br />
**[[MOD:Vegatrek]]<br />
**[[MOD:B5]]<br />
**[[MOD:Privateer Remake]]<br />
**etc...<br />
<br />
* Database<br />
** [[:Category:Database]]<br />
**[[Terms]]<br />
***[[:Category:Term]]<br />
***[[Term:Aera]]<br />
***etc...<br />
<br />
**[[Ships]]<br />
***[[:Category:Ship]]<br />
***etc...<br />
<br />
**[[Factions]]<br />
***[[:Category:Faction]]<br />
***[[Faction:ISO]]<br />
***[[Faction:Luddites]]<br />
***etc...<br />
<br />
**[[Races]]<br />
***[[:Category:Race]]<br />
***[[Race:Aera]]<br />
***[[Race:Humans]]<br />
***[[Race:Rlaan]]<br />
***etc...<br />
<br />
**[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=63Vegastrike2005-02-27T21:16:08Z<p>Pontiac: /* TODO */</p>
<hr />
<div>{{Wiki_Nav_Index}}<br />
{{Moving_from_phpwiki}}<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Manual|User Manual]]'''</font><br />
<br />
New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Development|Development]]'''</font><br />
<br />
Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.<br />
</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top"<br />
|colspan="2"|<br />
<center><br />
<font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|- valign="top"<br />
|width="50%"|<br />
<font size="3">'''Helping with the Wiki'''</font><br />
<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|width="50%"|<br />
<center><br />
<font size="3">'''Getting Help'''</font><br />
<br />
Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
<br />
= TODO =<br />
''please leave this on the main page until most of the content is converted from the old wiki''<br />
*[[FAQ]]<br />
**[[:Category:FAQ]]<br />
**[[FAQ:Playing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Installing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Bugs]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Modding]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Feature Requests]] [OPEN] <br />
<br />
*[[Manual]] [OPEN]<br />
**[[:Category:Manual]]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]] [OPEN]<br />
**[[:Category:HowTo]]<br />
**[[HowTo:Compile CVS under Cygwin]] <-- SP?<br />
**[[HowTo:Compile CVS under VCpp]] <-- SP?<br />
**[[HowTo:Compile From CVS]] <-- SP?<br />
**[[HowTo:Checkout CVS]]<br />
**[[HowTo:Using gdb]] [OPEN]<br />
<br />
*[[Vegastrike]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[Vegastrike:License]] [OPEN]<br />
**[[Vegastrike:Features]] [OPEN]<br />
**[[Vegastrike:Mission]] [OPEN]<br />
<br />
* [[Development]] - mostly taken from VsModsVegastrike<br />
**[[:Category:Development]]<br />
** [[Development:Economy]] - How ingame economy should work.<br />
** [[Development:Cargo]] - How cargo/goods should be classified -> Cargo/Goods tree.<br />
** [[Development:Cargo descriptions]] - Detailed descriptions of the items in the Cargo Mod.<br />
** [[Development:Cargo images]] - Images to be displayed in the trading interface for cargo items.<br />
** [[Development:Political system]]<br />
*[[MOD]] [OPEN]<br />
**[[:Category:MOD]]<br />
**[[MOD:Vegatrek]]<br />
**[[MOD:B5]]<br />
**[[MOD:Privateer Remake]]<br />
**etc...<br />
<br />
* Database<br />
** [[:Category:Database]]<br />
**[[Terms]]<br />
***[[:Category:Term]]<br />
***[[Term:Aera]]<br />
***etc...<br />
<br />
**[[Ships]]<br />
***[[:Category:Ship]]<br />
***etc...<br />
<br />
**[[Factions]]<br />
***[[:Category:Faction]]<br />
***[[Faction:ISO]]<br />
***[[Faction:Luddites]]<br />
***etc...<br />
<br />
**[[Races]]<br />
***[[:Category:Race]]<br />
***[[Race:Aera]]<br />
***[[Race:Humans]]<br />
***[[Race:Rlaan]]<br />
***etc...<br />
<br />
**[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=62Vegastrike2005-02-27T21:12:14Z<p>Pontiac: /* TODO */</p>
<hr />
<div>{{Wiki_Nav_Index}}<br />
{{Moving_from_phpwiki}}<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Manual|User Manual]]'''</font><br />
<br />
New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Development|Development]]'''</font><br />
<br />
Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.<br />
</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top"<br />
|colspan="2"|<br />
<center><br />
<font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|- valign="top"<br />
|width="50%"|<br />
<font size="3">'''Helping with the Wiki'''</font><br />
<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|width="50%"|<br />
<center><br />
<font size="3">'''Getting Help'''</font><br />
<br />
Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
<br />
= TODO =<br />
''please leave this on the main page until most of the content is converted from the old wiki''<br />
*[[FAQ]]<br />
**[[:Category:FAQ]]<br />
**[[FAQ:Playing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Installing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Bugs]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Modding]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Feature Requests]] [OPEN] <br />
<br />
<br />
*[[Manual]] [OPEN]<br />
**[[:Category:Manual]]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]] [OPEN]<br />
**[[:Category:HowTo]]<br />
**[[HowTo:Compile CVS under Cygwin]] <-- SP?<br />
**[[HowTo:Compile CVS under VCpp]] <-- SP?<br />
**[[HowTo:Compile From CVS]] <-- SP?<br />
**[[HowTo:Checkout CVS]]<br />
**[[HowTo:Using gdb]] [OPEN]<br />
<br />
*[[Vegastrike]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[Vegastrike:License]] [OPEN]<br />
**[[Vegastrike:Features]] [OPEN]<br />
**[[Vegastrike:Mission]] [OPEN]<br />
<br />
*[[MOD]] [OPEN]<br />
**[[:Category:MOD]]<br />
**[[MOD:Vegatrek]]<br />
**[[MOD:B5]]<br />
**[[MOD:Privateer Remake]]<br />
**etc...<br />
<br />
* Database<br />
** [[:Category:Database]]<br />
**[[Terms]]<br />
***[[:Category:Term]]<br />
***[[Term:Aera]]<br />
***etc...<br />
<br />
**[[Ships]]<br />
***[[:Category:Ship]]<br />
***etc...<br />
<br />
**[[Factions]]<br />
***[[:Category:Faction]]<br />
***[[Faction:ISO]]<br />
***[[Faction:Luddites]]<br />
***etc...<br />
<br />
**[[Races]]<br />
***[[:Category:Race]]<br />
***[[Race:Aera]]<br />
***[[Race:Humans]]<br />
***[[Race:Rlaan]]<br />
***etc...<br />
<br />
**[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Manual&diff=69Manual2005-02-27T21:01:21Z<p>Pontiac: /* Interface */</p>
<hr />
<div>{{Moving_from_phpwiki}}<br />
{{attention}}<br />
<font style="color:red;background: yellow">NOTE</font> I think this is the most important page of the wiki... so it should be the first that gets integrated into the new wiki. see the [[Talk:Manual]] Section for more info. [[User:Pontiac|Pontiac]] 07:47, 27 Feb 2005 (PST)<br />
---- <br />
'''ANNOUNCEMENT''': After the release of Vega Strike 0.4.x we need every available volunteer to update/clean/complete this manual section. We count on the VS-community here ;-)<br />
<br />
{|<br />
|valign=top|__TOC__ <br />
|http://vegastrike.sourceforge.net/albums/wiki_manual/coverB.jpg<br />
|}<br />
<br />
= Dedication =<br />
This Player’s Guide is dedicated to Daniel ‘Hellcatv’ Horn and the Vega Strike development team for bringing us the Vega Strike game; to the coders, artists, designers and play-testers willing to devote their own time and effort to the creation of a great game; and of course the players of Vega Strike, without whom this whole thing would be a pointless exercise.<br />
<br />
= Introduction =<br />
<br />
'''''WELCOME''''' to ''Vega Strike'', a 3d OpenGL spaceflight simulator being developed for multi-platform play.<br />
<br />
Vega Strike allows players to explore a vastly dynamic universe where frontiers collide and you're just a pilot trying to make ends meet. How? That's your decision. Vega Strike is designed as a non-linear gaming experience, where you choose what action you want to take.<br />
<br />
Vega Strike features a dynamic trading economy, allowing your character to operate as a merchant. Discover what trade routes bring in the most profit, what commodities make you the most money given your ship's cargo space limitations, accept cargo missions and learn to avoid areas of danger (repairs eat into your profits!).<br />
<br />
If you tire of making money on milk runs, or want to try something different, then there are other paths to success. Vega Strike features a mission generator, providing multiple missions to the experienced (and not so experienced) pilots. Engage in bounty hunts, patrols, battles and escort missions. Feel like travelling? Explore the dynamic universe and see the farthest reaches of known space. Want a walk on the wild side? You could always turn pirate! Just be prepared for the consequences.<br />
<br />
Your ship just not doing the job you want it to? Vega Strike gives you the ability to purchase from a wide variety of ships capable of doing different jobs. Want to haul cargo? Fight battles? There's a ship for you. Your ship is fully customizable, so if you've got the credit, outfit your craft with the right tools for the job at hand.<br />
<br />
Have a chat to the bartender or view the news broadcasts to find out what's going on in the universe. While you're there, talk to the fixers, they may have a job that only you can do. But be warned, you never know where it may lead ...<br />
<br />
* [[Vegastrike:License]] The license Vega Strike is released under (please do not edit)<br />
* [[Vegastrike:Mission]] The Vega Strike Mission Statement (what it's all about)<br />
* [[Vegastrike:Features]] Why Vega Strike is the best game ever made<br />
<br />
Winner of the Jeux (games) category of the Trophees Du Libre 2003.<br />
<br />
= Installation =<br />
Your guides on how to install, configure and start playing Vega Strike.<br />
<br />
* [[Manual:Install]] - How to install Vega Strike on your system.<br />
* [[Manual:Running Vegastrike]] - Running Vega Strike.<br />
* [[Manual:Save and Load]] - The Vega Strike Launcher.<br />
* [[Manual:Config]] - Configure Vega Strike.<br />
** [[Manual:Config:Keyboard]] - Keyboard Bindings<br />
** [[Manual:Config:Mouse]] - Mouse Bindings<br />
** [[Manual:Config:Joystick]] - Joystick Bindings<br />
<br />
= Play =<br />
How to Interact with Vega Strike.<br />
<br />
== Interface ==<br />
* [[Manual:Concourse]] - Where you start from.<br />
* [[Manual:Cargo computer]] REDIRECT to [[Manual:Base interface:Cargo]] ??<br />
** [[Manual:Trading]] - Trading Cargo<br />
* [[Manual:Mission computer]] REDIRECT to [[Manual:Base interface:Missions]] ??<br />
** [[Manual:News screen]] REDIRECT to [[Manual:Base interface:Missions]] ??<br />
** [[Manual:Accepting missions]] - Play ingame missions<br />
* [[Manual:Weapons room]] - Your one stop killer ship shop.<br />
** [[Manual:Upgrades screen]] REDIRECT to [[Manual:Base interface:Upgrades]] ??<br />
** [[Manual:Info screen]] - What have I got, and who wants to kill me for it?<br />
** [[Manual:Ships screen]] - How do I obtain new ships?<br />
* [[Manual:Bar room]] - come on in, have a drink!<br />
* [[Manual:Base interface]] - The mechanics of how to do the above operations.<br />
** [[Manual:Base interface:Cargo]] - Where to go to buy and sell. (combine VsManualBaseInterfaceCargo and VsManualCargoComputer here)<br />
** [[Manual:Base interface:News]] - What's happening in the world (combine VsManualBaseInterfaceNews and VsManualNewsScreen here)<br />
** [[Manual:Base interface:Missions]] - For news and missions of all types. (combine VsManualBaseInterfaceMissions and VsManualMissionComputer here)<br />
** [[Manual:Base interface:Upgrades]] - How do I obtain new upgrades? (combine VsManualBaseInterfaceUpgrades and VsManualUpgradesScreen here)<br />
** [[Manual:Base interface:Info]]<br />
** [[Manual:Base interface:Ships]]<br />
** [[Manual:Base interface:Game menu]]<br />
<br />
== Inflight ==<br />
* [[Manual:Basic flight]] - the basics on how to fly in Vega Strike.<br />
* [[Manual:Advanced flight]] - advanced techniques for flying in Vega Strike.<br />
** [[Manual:Match velocity]] - Matching Velocity with a Target.<br />
** [[Manual:Docking]] - Docking to a Planet or a Capship.<br />
** [[Manual:Insystem travel]] - Travelling within a system.<br />
** [[Manual:Interstellar travel]] - Interstellar Travel (Jump Drive).<br />
* [[Manual:Targeting]] - How to Use Targeting.<br />
* [[Manual:Communication]] - How to communicate with other ships/stations.<br />
** [[Manual:Wingmen]] - REDIRECT to [[Manual:Combat:Wingmen]]<br />
* [[Manual:Views]] - cockpit and camera views - what are they and how do they work.<br />
** [[Manual:HUD]] - explanation of the HUD layout.<br />
** [[Manual:Map]] - How the ingame map system works.<br />
* [[Manual:Combat]] - How to fight your enemies.<br />
** [[Manual:Combat:Guns]] - What are they and how do they work.<br />
** [[Manual:Combat:Missles]] - When you need that extra firepower.<br />
** [[Manual:Combat:Target tracking]] - What is ITTS and how is it used.<br />
** [[Manual:Combat:Counter measures]] - ECM stops those missiles - dead!<br />
** [[Manual:Combat:Cloaking]] - What is the device, and how to use it.<br />
** [[Manual:Combat:Turrets]] - Pilot turrets<br />
** [[Manual:Combat:Death]] - Death is not forever!<br />
** [[Manual:Combat:Wingmen]] - Ordering Wingman ''(mission hire currently disabled in 4.1 download, enabled on CD)''<br />
** [[Manual:Combat:Tractor beam]] - REDIRECT to [[Manual:Tractor beam]]<br />
* [[Manual:Tractor beam]] - What is a tractor beam and how to use it.<br />
<br />
* [[Manual:Gameplay functions]] - miscellaneous gameplay commands.<br />
<br />
= Tutorial =<br />
* [[Manual:Tutorial]] - Starting a New Game - Making a few Credits<br />
* [[Manual:New Users]] - Same as Tutorial??<br />
<br />
= APPENDIX =<br />
* [[Manual:Keyboard layout]] - The default keyboard layout reference for Vega Strike.<br />
* [[Manual:Database]] - Information about species/factions/ships/terms/....<br />
** [[Manual:Database:Ships]]<br />
* [[Manual:Music]] - How to use your own music files in Vegastrike.<br />
* [[FAQ]] - Vegastrike FAQs<br />
<br />
= Printable Version of the Manual =<br />
<br />
Silverain has worked on a PDF version of this site (with some additional info too) so you will be well off by downloading it now ;) <BR/><br />
[http://vegastrike.sf.net/users/silverain/Vega_Strike_Players_Guide.pdf VegaStrike Players Guide (PDF) ~1,2Mb]<br />
<br />
= Links =<br />
The original but outdated (pure HTML) manual is located [http://vegastrike.sourceforge.net/manual/00_fullmanual/index.html here].<BR/><br />
The manual in the old wiki (phpWiki) is located [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeManual here].<br />
For readers of the offline version: You can view the latest version of this manual online [http://vegastrike.sourceforge.net/wiki/Manual here].<br />
----<br />
{|width='100%'|<br />
|width='10%' align=left |Previous <BR/> NONE<br />
|align=center |Index <BR/>[[Manual]]<br />
|width='10%' align=right |Next <BR/>[[Vegastrike:License]]<br />
|}<br />
<br />
[[Category:Manual]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Manual&diff=60Manual2005-02-27T20:53:36Z<p>Pontiac: /* Inflight */</p>
<hr />
<div>{{Moving_from_phpwiki}}<br />
{{attention}}<br />
<font style="color:red;background: yellow">NOTE</font> I think this is the most important page of the wiki... so it should be the first that gets integrated into the new wiki. see the [[Talk:Manual]] Section for more info. [[User:Pontiac|Pontiac]] 07:47, 27 Feb 2005 (PST)<br />
---- <br />
'''ANNOUNCEMENT''': After the release of Vega Strike 0.4.x we need every available volunteer to update/clean/complete this manual section. We count on the VS-community here ;-)<br />
<br />
{|<br />
|valign=top|__TOC__ <br />
|http://vegastrike.sourceforge.net/albums/wiki_manual/coverB.jpg<br />
|}<br />
<br />
= Dedication =<br />
This Player’s Guide is dedicated to Daniel ‘Hellcatv’ Horn and the Vega Strike development team for bringing us the Vega Strike game; to the coders, artists, designers and play-testers willing to devote their own time and effort to the creation of a great game; and of course the players of Vega Strike, without whom this whole thing would be a pointless exercise.<br />
<br />
= Introduction =<br />
<br />
'''''WELCOME''''' to ''Vega Strike'', a 3d OpenGL spaceflight simulator being developed for multi-platform play.<br />
<br />
Vega Strike allows players to explore a vastly dynamic universe where frontiers collide and you're just a pilot trying to make ends meet. How? That's your decision. Vega Strike is designed as a non-linear gaming experience, where you choose what action you want to take.<br />
<br />
Vega Strike features a dynamic trading economy, allowing your character to operate as a merchant. Discover what trade routes bring in the most profit, what commodities make you the most money given your ship's cargo space limitations, accept cargo missions and learn to avoid areas of danger (repairs eat into your profits!).<br />
<br />
If you tire of making money on milk runs, or want to try something different, then there are other paths to success. Vega Strike features a mission generator, providing multiple missions to the experienced (and not so experienced) pilots. Engage in bounty hunts, patrols, battles and escort missions. Feel like travelling? Explore the dynamic universe and see the farthest reaches of known space. Want a walk on the wild side? You could always turn pirate! Just be prepared for the consequences.<br />
<br />
Your ship just not doing the job you want it to? Vega Strike gives you the ability to purchase from a wide variety of ships capable of doing different jobs. Want to haul cargo? Fight battles? There's a ship for you. Your ship is fully customizable, so if you've got the credit, outfit your craft with the right tools for the job at hand.<br />
<br />
Have a chat to the bartender or view the news broadcasts to find out what's going on in the universe. While you're there, talk to the fixers, they may have a job that only you can do. But be warned, you never know where it may lead ...<br />
<br />
* [[Vegastrike:License]] The license Vega Strike is released under (please do not edit)<br />
* [[Vegastrike:Mission]] The Vega Strike Mission Statement (what it's all about)<br />
* [[Vegastrike:Features]] Why Vega Strike is the best game ever made<br />
<br />
Winner of the Jeux (games) category of the Trophees Du Libre 2003.<br />
<br />
= Installation =<br />
Your guides on how to install, configure and start playing Vega Strike.<br />
<br />
* [[Manual:Install]] - How to install Vega Strike on your system.<br />
* [[Manual:Running Vegastrike]] - Running Vega Strike.<br />
* [[Manual:Save and Load]] - The Vega Strike Launcher.<br />
* [[Manual:Config]] - Configure Vega Strike.<br />
** [[Manual:Config:Keyboard]] - Keyboard Bindings<br />
** [[Manual:Config:Mouse]] - Mouse Bindings<br />
** [[Manual:Config:Joystick]] - Joystick Bindings<br />
<br />
= Play =<br />
How to Interact with Vega Strike.<br />
<br />
== Interface ==<br />
* [[Manual:Concourse]] - Where you start from.<br />
* [[Manual:Cargo computer]] - (Where to go to buy and sell.) REDIRECT to [[Manual:Base interface:Cargo]] ??<br />
** [[Manual:Trading]] - Trading Cargo<br />
* [[Manual:Mission computer]] - For news and missions of all types.<br />
** [[Manual:News screen]] - What's happening in the world<br />
** [[Manual:Accepting missions]] - Play ingame missions<br />
* [[Manual:Weapons room]] - Your one stop killer ship shop.<br />
** [[Manual:Upgrades screen]] - How do I obtain new upgrades?<br />
** [[Manual:Info screen]] - What have I got, and who wants to kill me for it?<br />
** [[Manual:Ships screen]] - How do I obtain new ships?<br />
* [[Manual:Bar room]] - come on in, have a drink!<br />
* [[Manual:Base interface]] - The mechanics of how to do the above operations.<br />
** [[Manual:Base interface:Cargo]] combine VsManualBaseInterfaceCargo and VsManualCargoComputer here<br />
** [[Manual:Base interface:News]]<br />
** [[Manual:Base interface:Missions]]<br />
** [[Manual:Base interface:Upgrades]]<br />
** [[Manual:Base interface:Info]]<br />
** [[Manual:Base interface:Ships]]<br />
** [[Manual:Base interface:Game menu]]<br />
<br />
== Inflight ==<br />
* [[Manual:Basic flight]] - the basics on how to fly in Vega Strike.<br />
* [[Manual:Advanced flight]] - advanced techniques for flying in Vega Strike.<br />
** [[Manual:Match velocity]] - Matching Velocity with a Target.<br />
** [[Manual:Docking]] - Docking to a Planet or a Capship.<br />
** [[Manual:Insystem travel]] - Travelling within a system.<br />
** [[Manual:Interstellar travel]] - Interstellar Travel (Jump Drive).<br />
* [[Manual:Targeting]] - How to Use Targeting.<br />
* [[Manual:Communication]] - How to communicate with other ships/stations.<br />
** [[Manual:Wingmen]] - REDIRECT to [[Manual:Combat:Wingmen]]<br />
* [[Manual:Views]] - cockpit and camera views - what are they and how do they work.<br />
** [[Manual:HUD]] - explanation of the HUD layout.<br />
** [[Manual:Map]] - How the ingame map system works.<br />
* [[Manual:Combat]] - How to fight your enemies.<br />
** [[Manual:Combat:Guns]] - What are they and how do they work.<br />
** [[Manual:Combat:Missles]] - When you need that extra firepower.<br />
** [[Manual:Combat:Target tracking]] - What is ITTS and how is it used.<br />
** [[Manual:Combat:Counter measures]] - ECM stops those missiles - dead!<br />
** [[Manual:Combat:Cloaking]] - What is the device, and how to use it.<br />
** [[Manual:Combat:Turrets]] - Pilot turrets<br />
** [[Manual:Combat:Death]] - Death is not forever!<br />
** [[Manual:Combat:Wingmen]] - Ordering Wingman ''(mission hire currently disabled in 4.1 download, enabled on CD)''<br />
** [[Manual:Combat:Tractor beam]] - REDIRECT to [[Manual:Tractor beam]]<br />
* [[Manual:Tractor beam]] - What is a tractor beam and how to use it.<br />
<br />
* [[Manual:Gameplay functions]] - miscellaneous gameplay commands.<br />
<br />
= Tutorial =<br />
* [[Manual:Tutorial]] - Starting a New Game - Making a few Credits<br />
* [[Manual:New Users]] - Same as Tutorial??<br />
<br />
= APPENDIX =<br />
* [[Manual:Keyboard layout]] - The default keyboard layout reference for Vega Strike.<br />
* [[Manual:Database]] - Information about species/factions/ships/terms/....<br />
** [[Manual:Database:Ships]]<br />
* [[Manual:Music]] - How to use your own music files in Vegastrike.<br />
* [[FAQ]] - Vegastrike FAQs<br />
<br />
= Printable Version of the Manual =<br />
<br />
Silverain has worked on a PDF version of this site (with some additional info too) so you will be well off by downloading it now ;) <BR/><br />
[http://vegastrike.sf.net/users/silverain/Vega_Strike_Players_Guide.pdf VegaStrike Players Guide (PDF) ~1,2Mb]<br />
<br />
= Links =<br />
The original but outdated (pure HTML) manual is located [http://vegastrike.sourceforge.net/manual/00_fullmanual/index.html here].<BR/><br />
The manual in the old wiki (phpWiki) is located [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeManual here].<br />
For readers of the offline version: You can view the latest version of this manual online [http://vegastrike.sourceforge.net/wiki/Manual here].<br />
----<br />
{|width='100%'|<br />
|width='10%' align=left |Previous <BR/> NONE<br />
|align=center |Index <BR/>[[Manual]]<br />
|width='10%' align=right |Next <BR/>[[Vegastrike:License]]<br />
|}<br />
<br />
[[Category:Manual]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Playing&diff=1072FAQ:Playing2005-02-27T20:43:40Z<p>Pontiac: /* Vegastrike 0.4.3 and up (all operating systems) */</p>
<hr />
<div>== I just started the game and want to jump to another system, how does this work? ==<br />
<br />
Buy a jump drive (approx. 10000 creds), fly to a jump point, which are marked by your ship's computer as green wireframes, and press '''[j]'''<br />
<br />
== At the beginning of the game I only have 3500 creds of money. How am I supposed to buy a 10000 cred jump drive with that? ==<br />
<br />
'''Make''' money, then go to the weapons screen -> upgrades -> misc -> jump drive, and press upgrade.<br />
<br />
== Okay, so how do I make money? ==<br />
<br />
You could read the Readme file that came with the game, but here's a quick step by step for the first system:<br />
* You start at a mining base, so they'll be selling stuff they've mined at a low price, right? So go to the cargo screen and buy stuff listed under Raw Materials (like metals, gems, etc)<br />
* Launch your ship<br />
* Press '''[t]''' until the agricultural planet is targeted<br />
* Point your ship that way, and fly there (when the ''SPEC'' sign is lit, you can hit '''[a]''' to use the SPEC drive).<br />
* Dock at the planet -> '''[d]'''<br />
* Sell your gems and metals for a profit (hint: right click on the Buy/Sell button to buy/sell 10 items per click)<br />
* Buy lots of Natural Products like food and water<br />
* Note: The planet has a Bar and a Weapons Room too, they are accessible at the bottom of the concourse screen<br />
* Launch, head back to the mining base<br />
* Sell the food and water for a profit (the Outer Rings Base will pay more, you know).<br />
* Repeat until you can afford a jump drive.<br />
<br />
== How do I dock? ==<br />
<br />
Another step by step (you '''really''' should read the Readme):<br />
* Target a base/planet/etc<br />
* Optional (but polite): press '''[0]''' (zero) to request docking permission and to ''get the docking clamps displayed earlier''<br />
* Docking clamps display as red or green squares - red means there's something between you and the clamp.<br />
* Pilot your craft into the docking clamps area. For planet: just fly some time into the direction of the planet<br />
* When you're close enough that the green square is nearly filling your HUD, press '''[d]''' to dock.<br />
<br />
== How do I get the multiplayer part to work? ==<br />
<br />
We're working on multiplayer the basic framework is almost done, but it needs to be debugged, made to work, then made to work fast :-)<br />
<br />
It's about 45-55% complete, but it's not complete... so no multiplayer.<br />
<br />
There is, on the other hand, a split screen multiplayer, that allows multiple amounts of people to play on one computer.<br />
In the multiplayer mission directory are some simple 2-player missions to try out with a friend. To modify 2-player configuration options, edit <code>vegastrike.config.2player</code> inside the base level of Vegastrike.<br />
<br />
The key bindings are not perfect and are somewhat old.<br />
<br />
So if you're really keen to have real multiplayer, learn to code well and help out :-)<br />
<br />
== Some items in the weapon shop don't have a description and some of the communication messages are odd. The same for some ships/etc... Shouldn't there be some descriptions/improvements? ==<br />
<br />
Feel free to add new content to the game. For more info go to the [http://vegastrike.sourceforge.net/forums/ VS forum] or read the Howto Section: [[Howtos]]<br />
<br />
== How do I buy fuel? ==<br />
<br />
Go to Upgrade Ship -> Miscellaneous -> Fuel.<br />
<br />
Hint: Fuel is oftem more expensive than Basic Repair... If you have lost fuel (if your bar is not at max), then go to "Upgrade Ship" -> "Basic Repair". That will usually save you money... But if you are at full fuel and you want more, then the only way to get more is to go to Upgrade Ship -> Miscellaneous -> Fuel.<br />
<br />
== How do I make screenshots in Vegastrike? ==<br />
<br />
=== Vegastrike 0.4.3 and up (all operating systems)===<br />
* There's now a built-in screenshot key to take a screenshot of only VegaStrike. Just press '''[i]'''.<br />
** ''PC/Windows'' users will find a link to the screenshots in the start menu.<br />
** ''Linux'' users will find it in the home directory <code>~/.vegastrike043/textures/</code><br />
** ''Mac'' users do this:<br />
*** <code>open /Applications/Utilities/Terminal.app</code><br />
*** type <code>open /.vegastrike043/textures</code><br />
*** Voila there are your screenshots.<br />
*** If that for some odd reason doesn't work try <code>open /.vegastrike/textures</code><br />
*** ''Is this really the correct path <code>/.vegastrike/textures</code>'' without the tile '~' [[User:Pontiac|Pontiac]] 12:07, 27 Feb 2005 (PST) <br />
* See also [[Manual:Keyboard layout#Camera-Control]]<br />
* This works only 'Inflight', not while docked to a base/ship.<br />
<br />
=== Screenshots of bases & Vegastrike older than 0.4.3 ===<br />
* ''Mac'':<br />
** There's a great hotkey: '''[Apple]'''+'''[Shift]'''+'''[3]'''. To take a screenshot of a user-selected region of the screen, use the hotkey apple-shift-4.<br />
* ''Windows'':<br />
** Press the '''[Print]'''-button on your keyboard and select paste in your favourite image manipulation program (i.e in [http://www.gimp.org/ GIMP] select [File]->[Acquire]->[From clipboard] For other programs see [[Links:Graphic Programs]])<br />
** There's also a nice program called [http://www.hyperionics.com/ Hypersnap DX] for taking photos in windows<br />
* ''Linux'':<br />
** Open up the GIMP, and go to [File]->[Acquire]->[Screen Shot/Window], then select Vega Strike.<br />
** This method does not work in fullscreen, but with the 0.4.3 screenshot key this shouldn't be a problem.<br />
<br />
=== What to do with the screenshots ===<br />
Please post your screenshots in the [http://vegastrike.sourceforge.net/gallery/ gallery].<br />
<br />
== When I am dogfighting the enemy ships nearly always try to ram me. How do I avoid that? ==<br />
<br />
An answer from '''hellcatv'''<br />
: ''A good tactic I use that almost never gets me rammed is to afterburn to the right of them for a bit...then HOLD DOWN TILDE to slide to the right.''<br />
: ''Then I glide right past them and can fire at them at the sametime they do things like that too..but if you plow right into them there's not much that can be done.''<br />
<br />
== When I kill pirates which are not part of my mission objective, do I get rewarded for this or not? ==<br />
<br />
Killing pirates makes confeds more friendly to you--which is a bonus.<br />
(Of course it makes pirates more hostile to you too ;-)<br />
<br />
== How do I scan stuff for a mission? ==<br />
<br />
just fly near (~xxxxx) to the object, and look if the name on the right (in the mission-todo list) turns from red to green.<br />
<br />
== What's the tractor-weapon for? ==<br />
<br />
* http://vegastrike.sourceforge.net/forums/viewtopic.php?t=871<br />
* See [[Manual:Tractor Beam]]<br />
* See [[Manual:Database:Terms#Tractor]]<br />
<br />
== What's the number in the top-right of my screen? ==<br />
<br />
The frame rate, the measure of how many times the display refreshes in a second. The higher the better. If you are using time compression, however, this won't give you an accurate reading.<br />
<br />
== I can only hear sound but not music or music but not sound in Linux? ==<br />
<br />
This is commonly caused by lack of a sound daemon or a good sound card.<br />
* Make sure that you have a '''sound daemon''' such as ''esd'' or ''arts'' running.<br />
* Make a file called ".openalrc" in your home directory and put in it the line:<br />
* <code>(define devices '(arts esd native))</code><br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Manual&diff=59Manual2005-02-27T20:42:29Z<p>Pontiac: /* APPENDIX */</p>
<hr />
<div>{{Moving_from_phpwiki}}<br />
{{attention}}<br />
<font style="color:red;background: yellow">NOTE</font> I think this is the most important page of the wiki... so it should be the first that gets integrated into the new wiki. see the [[Talk:Manual]] Section for more info. [[User:Pontiac|Pontiac]] 07:47, 27 Feb 2005 (PST)<br />
---- <br />
'''ANNOUNCEMENT''': After the release of Vega Strike 0.4.x we need every available volunteer to update/clean/complete this manual section. We count on the VS-community here ;-)<br />
<br />
{|<br />
|valign=top|__TOC__ <br />
|http://vegastrike.sourceforge.net/albums/wiki_manual/coverB.jpg<br />
|}<br />
<br />
= Dedication =<br />
This Player’s Guide is dedicated to Daniel ‘Hellcatv’ Horn and the Vega Strike development team for bringing us the Vega Strike game; to the coders, artists, designers and play-testers willing to devote their own time and effort to the creation of a great game; and of course the players of Vega Strike, without whom this whole thing would be a pointless exercise.<br />
<br />
= Introduction =<br />
<br />
'''''WELCOME''''' to ''Vega Strike'', a 3d OpenGL spaceflight simulator being developed for multi-platform play.<br />
<br />
Vega Strike allows players to explore a vastly dynamic universe where frontiers collide and you're just a pilot trying to make ends meet. How? That's your decision. Vega Strike is designed as a non-linear gaming experience, where you choose what action you want to take.<br />
<br />
Vega Strike features a dynamic trading economy, allowing your character to operate as a merchant. Discover what trade routes bring in the most profit, what commodities make you the most money given your ship's cargo space limitations, accept cargo missions and learn to avoid areas of danger (repairs eat into your profits!).<br />
<br />
If you tire of making money on milk runs, or want to try something different, then there are other paths to success. Vega Strike features a mission generator, providing multiple missions to the experienced (and not so experienced) pilots. Engage in bounty hunts, patrols, battles and escort missions. Feel like travelling? Explore the dynamic universe and see the farthest reaches of known space. Want a walk on the wild side? You could always turn pirate! Just be prepared for the consequences.<br />
<br />
Your ship just not doing the job you want it to? Vega Strike gives you the ability to purchase from a wide variety of ships capable of doing different jobs. Want to haul cargo? Fight battles? There's a ship for you. Your ship is fully customizable, so if you've got the credit, outfit your craft with the right tools for the job at hand.<br />
<br />
Have a chat to the bartender or view the news broadcasts to find out what's going on in the universe. While you're there, talk to the fixers, they may have a job that only you can do. But be warned, you never know where it may lead ...<br />
<br />
* [[Vegastrike:License]] The license Vega Strike is released under (please do not edit)<br />
* [[Vegastrike:Mission]] The Vega Strike Mission Statement (what it's all about)<br />
* [[Vegastrike:Features]] Why Vega Strike is the best game ever made<br />
<br />
Winner of the Jeux (games) category of the Trophees Du Libre 2003.<br />
<br />
= Installation =<br />
Your guides on how to install, configure and start playing Vega Strike.<br />
<br />
* [[Manual:Install]] - How to install Vega Strike on your system.<br />
* [[Manual:Running Vegastrike]] - Running Vega Strike.<br />
* [[Manual:Save and Load]] - The Vega Strike Launcher.<br />
* [[Manual:Config]] - Configure Vega Strike.<br />
** [[Manual:Config:Keyboard]] - Keyboard Bindings<br />
** [[Manual:Config:Mouse]] - Mouse Bindings<br />
** [[Manual:Config:Joystick]] - Joystick Bindings<br />
<br />
= Play =<br />
How to Interact with Vega Strike.<br />
<br />
== Interface ==<br />
* [[Manual:Concourse]] - Where you start from.<br />
* [[Manual:Cargo computer]] - (Where to go to buy and sell.) REDIRECT to [[Manual:Base interface:Cargo]] ??<br />
** [[Manual:Trading]] - Trading Cargo<br />
* [[Manual:Mission computer]] - For news and missions of all types.<br />
** [[Manual:News screen]] - What's happening in the world<br />
** [[Manual:Accepting missions]] - Play ingame missions<br />
* [[Manual:Weapons room]] - Your one stop killer ship shop.<br />
** [[Manual:Upgrades screen]] - How do I obtain new upgrades?<br />
** [[Manual:Info screen]] - What have I got, and who wants to kill me for it?<br />
** [[Manual:Ships screen]] - How do I obtain new ships?<br />
* [[Manual:Bar room]] - come on in, have a drink!<br />
* [[Manual:Base interface]] - The mechanics of how to do the above operations.<br />
** [[Manual:Base interface:Cargo]] combine VsManualBaseInterfaceCargo and VsManualCargoComputer here<br />
** [[Manual:Base interface:News]]<br />
** [[Manual:Base interface:Missions]]<br />
** [[Manual:Base interface:Upgrades]]<br />
** [[Manual:Base interface:Info]]<br />
** [[Manual:Base interface:Ships]]<br />
** [[Manual:Base interface:Game menu]]<br />
<br />
== Inflight ==<br />
* VsManualBasicFlight - the basics on how to fly in Vega Strike.<br />
* VsManualAdvancedFlight - advanced techniques for flying in Vega Strike.<br />
** VsManualMatchVelocity - Matching Velocity with a Target.<br />
** VsManualDocking - Docking to a Planet or a Capship.<br />
** VsManualInsystemTransit - Travelling within a system.<br />
** VsManualInterstellarWarpTransit - Interstellar Travel (Jump Drive).<br />
* VsManualTargeting - How to Use Targeting.<br />
* VsManualCommunication - How to communicate with other ships/stations.<br />
** VsManualWingmen - Ordering Wingman ''(mission hire currently disabled in 4.1 download, enabled on CD)''<br />
* VsManualViews - cockpit and camera views - what are they and how do they work.<br />
** VsManualHud - explanation of the HUD layout.<br />
** VsManualMap - How the ingame map system works.<br />
* VsManualCombat - How to fight your enemies.<br />
** VsManualGuns - What are they and how do they work.<br />
** VsManualMissles - When you need that extra firepower.<br />
** VsManualTargetTracking - What is ITTS and how is it used.<br />
** VsManualCounterMeasures - ECM stops those missiles - dead!<br />
** VsManualCloaking - What is the device, and how to use it.<br />
** VsManualTractorBeam - What is a tractor beam and how to use it.<br />
** VsManualTurrets - Pilot turrets<br />
* VsManualDeath - Death is not forever!<br />
* VsManualGameplayFunctions - miscellaneous gameplay commands.<br />
<br />
= Tutorial =<br />
* [[Manual:Tutorial]] - Starting a New Game - Making a few Credits<br />
* [[Manual:New Users]] - Same as Tutorial??<br />
<br />
= APPENDIX =<br />
* [[Manual:Keyboard layout]] - The default keyboard layout reference for Vega Strike.<br />
* [[Manual:Database]] - Information about species/factions/ships/terms/....<br />
** [[Manual:Database:Ships]]<br />
* [[Manual:Music]] - How to use your own music files in Vegastrike.<br />
* [[FAQ]] - Vegastrike FAQs<br />
<br />
= Printable Version of the Manual =<br />
<br />
Silverain has worked on a PDF version of this site (with some additional info too) so you will be well off by downloading it now ;) <BR/><br />
[http://vegastrike.sf.net/users/silverain/Vega_Strike_Players_Guide.pdf VegaStrike Players Guide (PDF) ~1,2Mb]<br />
<br />
= Links =<br />
The original but outdated (pure HTML) manual is located [http://vegastrike.sourceforge.net/manual/00_fullmanual/index.html here].<BR/><br />
The manual in the old wiki (phpWiki) is located [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeManual here].<br />
For readers of the offline version: You can view the latest version of this manual online [http://vegastrike.sourceforge.net/wiki/Manual here].<br />
----<br />
{|width='100%'|<br />
|width='10%' align=left |Previous <BR/> NONE<br />
|align=center |Index <BR/>[[Manual]]<br />
|width='10%' align=right |Next <BR/>[[Vegastrike:License]]<br />
|}<br />
<br />
[[Category:Manual]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Manual&diff=57Manual2005-02-27T20:41:35Z<p>Pontiac: /* Interface */</p>
<hr />
<div>{{Moving_from_phpwiki}}<br />
{{attention}}<br />
<font style="color:red;background: yellow">NOTE</font> I think this is the most important page of the wiki... so it should be the first that gets integrated into the new wiki. see the [[Talk:Manual]] Section for more info. [[User:Pontiac|Pontiac]] 07:47, 27 Feb 2005 (PST)<br />
---- <br />
'''ANNOUNCEMENT''': After the release of Vega Strike 0.4.x we need every available volunteer to update/clean/complete this manual section. We count on the VS-community here ;-)<br />
<br />
{|<br />
|valign=top|__TOC__ <br />
|http://vegastrike.sourceforge.net/albums/wiki_manual/coverB.jpg<br />
|}<br />
<br />
= Dedication =<br />
This Player’s Guide is dedicated to Daniel ‘Hellcatv’ Horn and the Vega Strike development team for bringing us the Vega Strike game; to the coders, artists, designers and play-testers willing to devote their own time and effort to the creation of a great game; and of course the players of Vega Strike, without whom this whole thing would be a pointless exercise.<br />
<br />
= Introduction =<br />
<br />
'''''WELCOME''''' to ''Vega Strike'', a 3d OpenGL spaceflight simulator being developed for multi-platform play.<br />
<br />
Vega Strike allows players to explore a vastly dynamic universe where frontiers collide and you're just a pilot trying to make ends meet. How? That's your decision. Vega Strike is designed as a non-linear gaming experience, where you choose what action you want to take.<br />
<br />
Vega Strike features a dynamic trading economy, allowing your character to operate as a merchant. Discover what trade routes bring in the most profit, what commodities make you the most money given your ship's cargo space limitations, accept cargo missions and learn to avoid areas of danger (repairs eat into your profits!).<br />
<br />
If you tire of making money on milk runs, or want to try something different, then there are other paths to success. Vega Strike features a mission generator, providing multiple missions to the experienced (and not so experienced) pilots. Engage in bounty hunts, patrols, battles and escort missions. Feel like travelling? Explore the dynamic universe and see the farthest reaches of known space. Want a walk on the wild side? You could always turn pirate! Just be prepared for the consequences.<br />
<br />
Your ship just not doing the job you want it to? Vega Strike gives you the ability to purchase from a wide variety of ships capable of doing different jobs. Want to haul cargo? Fight battles? There's a ship for you. Your ship is fully customizable, so if you've got the credit, outfit your craft with the right tools for the job at hand.<br />
<br />
Have a chat to the bartender or view the news broadcasts to find out what's going on in the universe. While you're there, talk to the fixers, they may have a job that only you can do. But be warned, you never know where it may lead ...<br />
<br />
* [[Vegastrike:License]] The license Vega Strike is released under (please do not edit)<br />
* [[Vegastrike:Mission]] The Vega Strike Mission Statement (what it's all about)<br />
* [[Vegastrike:Features]] Why Vega Strike is the best game ever made<br />
<br />
Winner of the Jeux (games) category of the Trophees Du Libre 2003.<br />
<br />
= Installation =<br />
Your guides on how to install, configure and start playing Vega Strike.<br />
<br />
* [[Manual:Install]] - How to install Vega Strike on your system.<br />
* [[Manual:Running Vegastrike]] - Running Vega Strike.<br />
* [[Manual:Save and Load]] - The Vega Strike Launcher.<br />
* [[Manual:Config]] - Configure Vega Strike.<br />
** [[Manual:Config:Keyboard]] - Keyboard Bindings<br />
** [[Manual:Config:Mouse]] - Mouse Bindings<br />
** [[Manual:Config:Joystick]] - Joystick Bindings<br />
<br />
= Play =<br />
How to Interact with Vega Strike.<br />
<br />
== Interface ==<br />
* [[Manual:Concourse]] - Where you start from.<br />
* [[Manual:Cargo computer]] - (Where to go to buy and sell.) REDIRECT to [[Manual:Base interface:Cargo]] ??<br />
** [[Manual:Trading]] - Trading Cargo<br />
* [[Manual:Mission computer]] - For news and missions of all types.<br />
** [[Manual:News screen]] - What's happening in the world<br />
** [[Manual:Accepting missions]] - Play ingame missions<br />
* [[Manual:Weapons room]] - Your one stop killer ship shop.<br />
** [[Manual:Upgrades screen]] - How do I obtain new upgrades?<br />
** [[Manual:Info screen]] - What have I got, and who wants to kill me for it?<br />
** [[Manual:Ships screen]] - How do I obtain new ships?<br />
* [[Manual:Bar room]] - come on in, have a drink!<br />
* [[Manual:Base interface]] - The mechanics of how to do the above operations.<br />
** [[Manual:Base interface:Cargo]] combine VsManualBaseInterfaceCargo and VsManualCargoComputer here<br />
** [[Manual:Base interface:News]]<br />
** [[Manual:Base interface:Missions]]<br />
** [[Manual:Base interface:Upgrades]]<br />
** [[Manual:Base interface:Info]]<br />
** [[Manual:Base interface:Ships]]<br />
** [[Manual:Base interface:Game menu]]<br />
<br />
== Inflight ==<br />
* VsManualBasicFlight - the basics on how to fly in Vega Strike.<br />
* VsManualAdvancedFlight - advanced techniques for flying in Vega Strike.<br />
** VsManualMatchVelocity - Matching Velocity with a Target.<br />
** VsManualDocking - Docking to a Planet or a Capship.<br />
** VsManualInsystemTransit - Travelling within a system.<br />
** VsManualInterstellarWarpTransit - Interstellar Travel (Jump Drive).<br />
* VsManualTargeting - How to Use Targeting.<br />
* VsManualCommunication - How to communicate with other ships/stations.<br />
** VsManualWingmen - Ordering Wingman ''(mission hire currently disabled in 4.1 download, enabled on CD)''<br />
* VsManualViews - cockpit and camera views - what are they and how do they work.<br />
** VsManualHud - explanation of the HUD layout.<br />
** VsManualMap - How the ingame map system works.<br />
* VsManualCombat - How to fight your enemies.<br />
** VsManualGuns - What are they and how do they work.<br />
** VsManualMissles - When you need that extra firepower.<br />
** VsManualTargetTracking - What is ITTS and how is it used.<br />
** VsManualCounterMeasures - ECM stops those missiles - dead!<br />
** VsManualCloaking - What is the device, and how to use it.<br />
** VsManualTractorBeam - What is a tractor beam and how to use it.<br />
** VsManualTurrets - Pilot turrets<br />
* VsManualDeath - Death is not forever!<br />
* VsManualGameplayFunctions - miscellaneous gameplay commands.<br />
<br />
= Tutorial =<br />
* [[Manual:Tutorial]] - Starting a New Game - Making a few Credits<br />
* [[Manual:New Users]] - Same as Tutorial??<br />
<br />
= APPENDIX =<br />
* VsManualKeyboardLayout - The default keyboard layout reference for Vega Strike.<br />
* [[Manual:Database]] - Information about species/factions/ships/terms/....<br />
** [[Manual:Database:Ships]]<br />
* VsManualMusic - How to use your own music files in Vegastrike.<br />
* [[FAQ]] - Vegastrike FAQs<br />
<br />
= Printable Version of the Manual =<br />
<br />
Silverain has worked on a PDF version of this site (with some additional info too) so you will be well off by downloading it now ;) <BR/><br />
[http://vegastrike.sf.net/users/silverain/Vega_Strike_Players_Guide.pdf VegaStrike Players Guide (PDF) ~1,2Mb]<br />
<br />
= Links =<br />
The original but outdated (pure HTML) manual is located [http://vegastrike.sourceforge.net/manual/00_fullmanual/index.html here].<BR/><br />
The manual in the old wiki (phpWiki) is located [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeManual here].<br />
For readers of the offline version: You can view the latest version of this manual online [http://vegastrike.sourceforge.net/wiki/Manual here].<br />
----<br />
{|width='100%'|<br />
|width='10%' align=left |Previous <BR/> NONE<br />
|align=center |Index <BR/>[[Manual]]<br />
|width='10%' align=right |Next <BR/>[[Vegastrike:License]]<br />
|}<br />
<br />
[[Category:Manual]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=61Vegastrike2005-02-27T20:34:36Z<p>Pontiac: </p>
<hr />
<div>{{Wiki_Nav_Index}}<br />
{{Moving_from_phpwiki}}<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Manual|User Manual]]'''</font><br />
<br />
New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Development|Development]]'''</font><br />
<br />
Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.<br />
</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top"<br />
|colspan="2"|<br />
<center><br />
<font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|- valign="top"<br />
|width="50%"|<br />
<font size="3">'''Helping with the Wiki'''</font><br />
<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|width="50%"|<br />
<center><br />
<font size="3">'''Getting Help'''</font><br />
<br />
Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
<br />
= TODO =<br />
''please leave this on the main page until most of the content is converted from the old wiki''<br />
*[[FAQ]]<br />
**[[FAQ:Playing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Installing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Bugs]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Modding]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Feature Requests]] [OPEN] <br />
<br />
<br />
*[[Manual]] [OPEN]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]] [OPEN]<br />
**[[HowTo:Compile CVS under Cygwin]] <-- SP?<br />
**[[HowTo:Compile CVS under VCpp]] <-- SP?<br />
**[[HowTo:Compile From CVS]] <-- SP?<br />
**[[HowTo:Checkout CVS]]<br />
**[[HowTo:Using gdb]] [OPEN]<br />
<br />
*[[Vegastrike]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[Vegastrike:License]] [OPEN]<br />
**[[Vegastrike:Features]] [OPEN]<br />
**[[Vegastrike:Mission]] [OPEN]<br />
<br />
*[[MOD]] [OPEN]<br />
**[[MOD:Vegatrek]]<br />
**[[MOD:B5]]<br />
**[[MOD:Privateer Remake]]<br />
**etc...<br />
<br />
*[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Modding&diff=6736FAQ:Modding2005-02-27T20:32:57Z<p>Pontiac: </p>
<hr />
<div>See also [[HowTo:Edit Missions]]<br />
__FORCETOC__<br />
== I've heard that you can edit missions in VS. I can't seem to find the mission files. Can anyone tell me where the mission files are? ==<br />
<br />
A:<br />
* Mac<br />
** right (control) click on <code>Vega Strike 0.x.x.app</code><br />
** then click on view contents<br />
*** contents<br />
*** data<br />
*** mission<br />
* Linux/Win<br />
** <code>./vegastrikedatadir/mission</code><br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Category:FAQ&diff=6713Category:FAQ2005-02-27T20:29:49Z<p>Pontiac: </p>
<hr />
<div>Various FAQ pages for Vegastrike.<br />
<br />
{{catmore}}</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Category:FAQ&diff=54Category:FAQ2005-02-27T20:29:32Z<p>Pontiac: </p>
<hr />
<div>Various FAQ pages for Vegastrike.<br />
{{catmore}}</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Template:Catmore&diff=6735Template:Catmore2005-02-27T20:29:20Z<p>Pontiac: </p>
<hr />
<div>'''&#8594;''' ''[[{{PAGENAME}}|Read the main article about '''{{PAGENAME}}'''...]]''</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Bugs&diff=643FAQ:Bugs2005-02-27T20:26:29Z<p>Pontiac: </p>
<hr />
<div>== I'm on a Mac, running OSX.1.5. When I launch the game I end up in a dock or whatever and the graphics are all scrambled. I have like a horizon-like view of my ship going back from the bottom of the screen to the top. I cannot READ anything. Whats that about? ==<br />
<br />
A: This problem has been carefully documented and annoyed about.<br />
<br />
There's nothing we can do about this problem. <br />
<br />
It's an ATI Rage Mac problem, and an ATI linux problem...<br />
<br />
It doesn't occur on the same hardware in windows..and it doesn't occur on any other hardware period.<br />
So the best thing I can advise is use the right mouse button (or if you have one control click) to cycle through the options at the bases if you want to see what the bases SHOULD look like you can open up the jpeg files in the view contents section of the VegaStrike0.3.0.app (see the bugs-forum for more detail)<br />
<br />
WORKAROUND (used successfully on an iBook with ATI card):<br />
<br />
The problem seems to occur when the texture sizes overwhelm the available texture memory on the graphic card. This can be alleviated by lowering the resolution (and therefore the graphics memory usage).<br />
<br />
In other words, try running at 512x384 by editing the vegastrike.config file, if that works keep increasing the resolution until you find one that works you can comfortably play at.<br />
<br />
-- Aegidian<br />
<br />
== When i run Vegastrike under linux i get an error similar with that below, what should i do? ==<br />
<pre><br />
vegastrike WARNING: no section/variable/color named drawNavSymbol Fatal signal: Segmentation Fault (SDL Parachute Deployed)<br />
</pre><br />
<br />
A:<br />
* run Vegastrike in gdb:<br />
<pre><br />
gdb ./vegastrike<br />
run<br />
</pre><br />
* when Vegastrike dies type: <code>backtrace full</code><br />
* post the results in the Bug Triage Forum at the Vegastrike Homepage<br />
<br />
More about the usage of gdb is under [[HowTo:Using gdb]]<br />
<br />
== What should I do if in Windows XP, the game crashes immediately, or works only if it is on "Music Only" or "No Sound" modes in Setup? ==<br />
<br />
A: It is very easy:<br />
* Go to your Vega Strike folder (If you are really lost and can't find the vegastrike folder, find the Vegastrike Setup program in the start menu, right click on it and go to properties. Then click on the "Find Target" button.)<br />
* Double-click on the <code>OpenALwEAX.exe</code> program (The icon has an orange diamond with a blue ball inside it).<br />
* Go through the steps by clicking the Next button.<br />
* Play Vega Strike.<br />
<br />
Sometimes you have to delete the openal32.dll (an old one)from your vegastrike/bin directory to prevent VS from crashing. There shouldn't be one (only VS0.4.0 has them with it, but you never know).<br />
<br />
== When docked i don't have a mouse pointer. Why is that? ==<br />
<br />
A: see [[#I.27m_on_a_Mac.2C_running_OSX.1.5._When_I_launch_the_game_I_end_up_in_a_dock_or_whatever_and_the_graphics_are_all_scrambled._I_have_like_a_horizon-like_view_of_my_ship_going_back_from_the_bottom_of_the_screen_to_the_top._I_cannot_READ_anything._Whats_that_about.3F|Q1]] above<br />
<br />
You may want to change to the "Hardware Cursor" option in the "MousePointer" list in the Setup/Options menu.<br />
<br />
<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=55Vegastrike2005-02-27T20:23:54Z<p>Pontiac: </p>
<hr />
<div>{{Wiki_Nav_Index}}<br />
{{Moving_from_phpwiki}}<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Manual|User Manual]]'''</font><br />
<br />
New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Development|Development]]'''</font><br />
<br />
Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.<br />
</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top"<br />
|colspan="2"|<br />
<center><br />
<font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|- valign="top"<br />
|width="50%"|<br />
<font size="3">'''Helping with the Wiki'''</font><br />
<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|width="50%"|<br />
<center><br />
<font size="3">'''Getting Help'''</font><br />
<br />
Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
----<br />
TODO:<br />
*[[FAQ]]<br />
**[[FAQ:Playing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Installing]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[FAQ:Bugs]] [OPEN]<br />
**[[FAQ:Modding]] [OPEN]<br />
**[[FAQ:Feature Requests]] [OPEN] <br />
<br />
<br />
*[[Manual]] [OPEN]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]] [OPEN]<br />
**[[HowTo:Compile CVS under Cygwin]] <-- SP?<br />
**[[HowTo:Compile CVS under VCpp]] <-- SP?<br />
**[[HowTo:Compile From CVS]] <-- SP?<br />
**[[HowTo:Checkout CVS]]<br />
**[[HowTo:Using gdb]] [OPEN]<br />
<br />
*[[Vegastrike]] [DONE] [[User:Pontiac|Pontiac]]<br />
**[[Vegastrike:License]] [OPEN]<br />
**[[Vegastrike:Features]] [OPEN]<br />
**[[Vegastrike:Mission]] [OPEN]<br />
<br />
*[[MOD]] [OPEN]<br />
**[[MOD:Vegatrek]]<br />
**[[MOD:B5]]<br />
**[[MOD:Privateer Remake]]<br />
**etc...<br />
<br />
*[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Playing&diff=58FAQ:Playing2005-02-27T20:15:12Z<p>Pontiac: /* How do I get the multiplayer part to work? */</p>
<hr />
<div>== I just started the game and want to jump to another system, how does this work? ==<br />
<br />
Buy a jump drive (approx. 10000 creds), fly to a jump point, which are marked by your ship's computer as green wireframes, and press '''[j]'''<br />
<br />
== At the beginning of the game I only have 3500 creds of money. How am I supposed to buy a 10000 cred jump drive with that? ==<br />
<br />
'''Make''' money, then go to the weapons screen -> upgrades -> misc -> jump drive, and press upgrade.<br />
<br />
== Okay, so how do I make money? ==<br />
<br />
You could read the Readme file that came with the game, but here's a quick step by step for the first system:<br />
* You start at a mining base, so they'll be selling stuff they've mined at a low price, right? So go to the cargo screen and buy stuff listed under Raw Materials (like metals, gems, etc)<br />
* Launch your ship<br />
* Press '''[t]''' until the agricultural planet is targeted<br />
* Point your ship that way, and fly there (when the ''SPEC'' sign is lit, you can hit '''[a]''' to use the SPEC drive).<br />
* Dock at the planet -> '''[d]'''<br />
* Sell your gems and metals for a profit (hint: right click on the Buy/Sell button to buy/sell 10 items per click)<br />
* Buy lots of Natural Products like food and water<br />
* Note: The planet has a Bar and a Weapons Room too, they are accessible at the bottom of the concourse screen<br />
* Launch, head back to the mining base<br />
* Sell the food and water for a profit (the Outer Rings Base will pay more, you know).<br />
* Repeat until you can afford a jump drive.<br />
<br />
== How do I dock? ==<br />
<br />
Another step by step (you '''really''' should read the Readme):<br />
* Target a base/planet/etc<br />
* Optional (but polite): press '''[0]''' (zero) to request docking permission and to ''get the docking clamps displayed earlier''<br />
* Docking clamps display as red or green squares - red means there's something between you and the clamp.<br />
* Pilot your craft into the docking clamps area. For planet: just fly some time into the direction of the planet<br />
* When you're close enough that the green square is nearly filling your HUD, press '''[d]''' to dock.<br />
<br />
== How do I get the multiplayer part to work? ==<br />
<br />
We're working on multiplayer the basic framework is almost done, but it needs to be debugged, made to work, then made to work fast :-)<br />
<br />
It's about 45-55% complete, but it's not complete... so no multiplayer.<br />
<br />
There is, on the other hand, a split screen multiplayer, that allows multiple amounts of people to play on one computer.<br />
In the multiplayer mission directory are some simple 2-player missions to try out with a friend. To modify 2-player configuration options, edit <code>vegastrike.config.2player</code> inside the base level of Vegastrike.<br />
<br />
The key bindings are not perfect and are somewhat old.<br />
<br />
So if you're really keen to have real multiplayer, learn to code well and help out :-)<br />
<br />
== Some items in the weapon shop don't have a description and some of the communication messages are odd. The same for some ships/etc... Shouldn't there be some descriptions/improvements? ==<br />
<br />
Feel free to add new content to the game. For more info go to the [http://vegastrike.sourceforge.net/forums/ VS forum] or read the Howto Section: [[Howtos]]<br />
<br />
== How do I buy fuel? ==<br />
<br />
Go to Upgrade Ship -> Miscellaneous -> Fuel.<br />
<br />
Hint: Fuel is oftem more expensive than Basic Repair... If you have lost fuel (if your bar is not at max), then go to "Upgrade Ship" -> "Basic Repair". That will usually save you money... But if you are at full fuel and you want more, then the only way to get more is to go to Upgrade Ship -> Miscellaneous -> Fuel.<br />
<br />
== How do I make screenshots in Vegastrike? ==<br />
<br />
=== Vegastrike 0.4.3 and up (all operating systems)===<br />
* There's now a built-in screenshot key to take a screenshot of only VegaStrike. Just press '''[i]'''.<br />
** ''PC/Windows'' users will find a link to the screenshots in the start menu.<br />
** ''Linux'' users will find it in the home directory <code>~/.vegastrike043/textures/</code><br />
** ''Mac'' users do this:<br />
*** <code>open /Applications/Utilities/Terminal.app</code><br />
*** type <code>open /.vegastrike043/textures</code><br />
*** Voila there are your screenshots.<br />
*** If that for some odd reason doesn't work try <code>open /.vegastrike/textures</code><br />
*** ''Is this really the correct path <code>/.vegastrike/textures</code>'' without the tile '~' [[User:Pontiac|Pontiac]] 12:07, 27 Feb 2005 (PST) <br />
* See also [[Manual:Keyboard Layout#Camera-Control]]<br />
* This works only 'Inflight', not while docked to a base/ship.<br />
=== Screenshots of bases & Vegastrike older than 0.4.3 ===<br />
* ''Mac'':<br />
** There's a great hotkey: '''[Apple]'''+'''[Shift]'''+'''[3]'''. To take a screenshot of a user-selected region of the screen, use the hotkey apple-shift-4.<br />
* ''Windows'':<br />
** Press the '''[Print]'''-button on your keyboard and select paste in your favourite image manipulation program (i.e in [http://www.gimp.org/ GIMP] select [File]->[Acquire]->[From clipboard] For other programs see [[Links:Graphic Programs]])<br />
** There's also a nice program called [http://www.hyperionics.com/ Hypersnap DX] for taking photos in windows<br />
* ''Linux'':<br />
** Open up the GIMP, and go to [File]->[Acquire]->[Screen Shot/Window], then select Vega Strike.<br />
** This method does not work in fullscreen, but with the 0.4.3 screenshot key this shouldn't be a problem.<br />
<br />
=== What to do with the screenshots ===<br />
Please post your screenshots in the [http://vegastrike.sourceforge.net/gallery/ gallery].<br />
<br />
== When I am dogfighting the enemy ships nearly always try to ram me. How do I avoid that? ==<br />
<br />
An answer from '''hellcatv'''<br />
: ''A good tactic I use that almost never gets me rammed is to afterburn to the right of them for a bit...then HOLD DOWN TILDE to slide to the right.''<br />
: ''Then I glide right past them and can fire at them at the sametime they do things like that too..but if you plow right into them there's not much that can be done.''<br />
<br />
== When I kill pirates which are not part of my mission objective, do I get rewarded for this or not? ==<br />
<br />
Killing pirates makes confeds more friendly to you--which is a bonus.<br />
(Of course it makes pirates more hostile to you too ;-)<br />
<br />
== How do I scan stuff for a mission? ==<br />
<br />
just fly near (~xxxxx) to the object, and look if the name on the right (in the mission-todo list) turns from red to green.<br />
<br />
== What's the tractor-weapon for? ==<br />
<br />
* http://vegastrike.sourceforge.net/forums/viewtopic.php?t=871<br />
* See [[Manual:Tractor Beam]]<br />
* See [[Manual:Database:Terms#Tractor]]<br />
<br />
== What's the number in the top-right of my screen? ==<br />
<br />
The frame rate, the measure of how many times the display refreshes in a second. The higher the better. If you are using time compression, however, this won't give you an accurate reading.<br />
<br />
== I can only hear sound but not music or music but not sound in Linux? ==<br />
<br />
This is commonly caused by lack of a sound daemon or a good sound card.<br />
* Make sure that you have a '''sound daemon''' such as ''esd'' or ''arts'' running.<br />
* Make a file called ".openalrc" in your home directory and put in it the line:<br />
* <code>(define devices '(arts esd native))</code><br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Playing&diff=51FAQ:Playing2005-02-27T20:14:39Z<p>Pontiac: /* When I am dogfighting the enemy ships nearly always try to ram me. How do I avoid that? */</p>
<hr />
<div>== I just started the game and want to jump to another system, how does this work? ==<br />
<br />
Buy a jump drive (approx. 10000 creds), fly to a jump point, which are marked by your ship's computer as green wireframes, and press '''[j]'''<br />
<br />
== At the beginning of the game I only have 3500 creds of money. How am I supposed to buy a 10000 cred jump drive with that? ==<br />
<br />
'''Make''' money, then go to the weapons screen -> upgrades -> misc -> jump drive, and press upgrade.<br />
<br />
== Okay, so how do I make money? ==<br />
<br />
You could read the Readme file that came with the game, but here's a quick step by step for the first system:<br />
* You start at a mining base, so they'll be selling stuff they've mined at a low price, right? So go to the cargo screen and buy stuff listed under Raw Materials (like metals, gems, etc)<br />
* Launch your ship<br />
* Press '''[t]''' until the agricultural planet is targeted<br />
* Point your ship that way, and fly there (when the ''SPEC'' sign is lit, you can hit '''[a]''' to use the SPEC drive).<br />
* Dock at the planet -> '''[d]'''<br />
* Sell your gems and metals for a profit (hint: right click on the Buy/Sell button to buy/sell 10 items per click)<br />
* Buy lots of Natural Products like food and water<br />
* Note: The planet has a Bar and a Weapons Room too, they are accessible at the bottom of the concourse screen<br />
* Launch, head back to the mining base<br />
* Sell the food and water for a profit (the Outer Rings Base will pay more, you know).<br />
* Repeat until you can afford a jump drive.<br />
<br />
== How do I dock? ==<br />
<br />
Another step by step (you '''really''' should read the Readme):<br />
* Target a base/planet/etc<br />
* Optional (but polite): press '''[0]''' (zero) to request docking permission and to ''get the docking clamps displayed earlier''<br />
* Docking clamps display as red or green squares - red means there's something between you and the clamp.<br />
* Pilot your craft into the docking clamps area. For planet: just fly some time into the direction of the planet<br />
* When you're close enough that the green square is nearly filling your HUD, press '''[d]''' to dock.<br />
<br />
== How do I get the multiplayer part to work? ==<br />
<br />
We're working on multiplayer the basic framework is almost done, but it needs to be debugged, made to work, then made to work fast :-)<br />
<br />
It's about 45-55% complete, but it's not complete... so no multiplayer.<br />
<br />
There is, on the other hand, a split screen multiplayer, that allows multiple amounts of people to play on one computer.<br />
In the multiplayer mission directory are some simple 2-player missions to try out with a friend. To modify 2-player configuration options, edit vegastrike.config.2player inside the base level of Vegastrike.<br />
<br />
The key bindings are not perfect and are somewhat old.<br />
<br />
So if you're really keen to have real multiplayer, learn to code well and help out :-)<br />
<br />
<br />
== Some items in the weapon shop don't have a description and some of the communication messages are odd. The same for some ships/etc... Shouldn't there be some descriptions/improvements? ==<br />
<br />
Feel free to add new content to the game. For more info go to the [http://vegastrike.sourceforge.net/forums/ VS forum] or read the Howto Section: [[Howtos]]<br />
<br />
== How do I buy fuel? ==<br />
<br />
Go to Upgrade Ship -> Miscellaneous -> Fuel.<br />
<br />
Hint: Fuel is oftem more expensive than Basic Repair... If you have lost fuel (if your bar is not at max), then go to "Upgrade Ship" -> "Basic Repair". That will usually save you money... But if you are at full fuel and you want more, then the only way to get more is to go to Upgrade Ship -> Miscellaneous -> Fuel.<br />
<br />
== How do I make screenshots in Vegastrike? ==<br />
<br />
=== Vegastrike 0.4.3 and up (all operating systems)===<br />
* There's now a built-in screenshot key to take a screenshot of only VegaStrike. Just press '''[i]'''.<br />
** ''PC/Windows'' users will find a link to the screenshots in the start menu.<br />
** ''Linux'' users will find it in the home directory <code>~/.vegastrike043/textures/</code><br />
** ''Mac'' users do this:<br />
*** <code>open /Applications/Utilities/Terminal.app</code><br />
*** type <code>open /.vegastrike043/textures</code><br />
*** Voila there are your screenshots.<br />
*** If that for some odd reason doesn't work try <code>open /.vegastrike/textures</code><br />
*** ''Is this really the correct path <code>/.vegastrike/textures</code>'' without the tile '~' [[User:Pontiac|Pontiac]] 12:07, 27 Feb 2005 (PST) <br />
* See also [[Manual:Keyboard Layout#Camera-Control]]<br />
* This works only 'Inflight', not while docked to a base/ship.<br />
=== Screenshots of bases & Vegastrike older than 0.4.3 ===<br />
* ''Mac'':<br />
** There's a great hotkey: '''[Apple]'''+'''[Shift]'''+'''[3]'''. To take a screenshot of a user-selected region of the screen, use the hotkey apple-shift-4.<br />
* ''Windows'':<br />
** Press the '''[Print]'''-button on your keyboard and select paste in your favourite image manipulation program (i.e in [http://www.gimp.org/ GIMP] select [File]->[Acquire]->[From clipboard] For other programs see [[Links:Graphic Programs]])<br />
** There's also a nice program called [http://www.hyperionics.com/ Hypersnap DX] for taking photos in windows<br />
* ''Linux'':<br />
** Open up the GIMP, and go to [File]->[Acquire]->[Screen Shot/Window], then select Vega Strike.<br />
** This method does not work in fullscreen, but with the 0.4.3 screenshot key this shouldn't be a problem.<br />
<br />
=== What to do with the screenshots ===<br />
Please post your screenshots in the [http://vegastrike.sourceforge.net/gallery/ gallery].<br />
<br />
== When I am dogfighting the enemy ships nearly always try to ram me. How do I avoid that? ==<br />
<br />
An answer from '''hellcatv'''<br />
: ''A good tactic I use that almost never gets me rammed is to afterburn to the right of them for a bit...then HOLD DOWN TILDE to slide to the right.''<br />
: ''Then I glide right past them and can fire at them at the sametime they do things like that too..but if you plow right into them there's not much that can be done.''<br />
<br />
== When I kill pirates which are not part of my mission objective, do I get rewarded for this or not? ==<br />
<br />
Killing pirates makes confeds more friendly to you--which is a bonus.<br />
(Of course it makes pirates more hostile to you too ;-)<br />
<br />
== How do I scan stuff for a mission? ==<br />
<br />
just fly near (~xxxxx) to the object, and look if the name on the right (in the mission-todo list) turns from red to green.<br />
<br />
== What's the tractor-weapon for? ==<br />
<br />
* http://vegastrike.sourceforge.net/forums/viewtopic.php?t=871<br />
* See [[Manual:Tractor Beam]]<br />
* See [[Manual:Database:Terms#Tractor]]<br />
<br />
== What's the number in the top-right of my screen? ==<br />
<br />
The frame rate, the measure of how many times the display refreshes in a second. The higher the better. If you are using time compression, however, this won't give you an accurate reading.<br />
<br />
== I can only hear sound but not music or music but not sound in Linux? ==<br />
<br />
This is commonly caused by lack of a sound daemon or a good sound card.<br />
* Make sure that you have a '''sound daemon''' such as ''esd'' or ''arts'' running.<br />
* Make a file called ".openalrc" in your home directory and put in it the line:<br />
* <code>(define devices '(arts esd native))</code><br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Playing&diff=50FAQ:Playing2005-02-27T20:08:21Z<p>Pontiac: /* Screenshots of bases & Vegastrike older than 0.4.3 */</p>
<hr />
<div>== I just started the game and want to jump to another system, how does this work? ==<br />
<br />
Buy a jump drive (approx. 10000 creds), fly to a jump point, which are marked by your ship's computer as green wireframes, and press '''[j]'''<br />
<br />
== At the beginning of the game I only have 3500 creds of money. How am I supposed to buy a 10000 cred jump drive with that? ==<br />
<br />
'''Make''' money, then go to the weapons screen -> upgrades -> misc -> jump drive, and press upgrade.<br />
<br />
== Okay, so how do I make money? ==<br />
<br />
You could read the Readme file that came with the game, but here's a quick step by step for the first system:<br />
* You start at a mining base, so they'll be selling stuff they've mined at a low price, right? So go to the cargo screen and buy stuff listed under Raw Materials (like metals, gems, etc)<br />
* Launch your ship<br />
* Press '''[t]''' until the agricultural planet is targeted<br />
* Point your ship that way, and fly there (when the ''SPEC'' sign is lit, you can hit '''[a]''' to use the SPEC drive).<br />
* Dock at the planet -> '''[d]'''<br />
* Sell your gems and metals for a profit (hint: right click on the Buy/Sell button to buy/sell 10 items per click)<br />
* Buy lots of Natural Products like food and water<br />
* Note: The planet has a Bar and a Weapons Room too, they are accessible at the bottom of the concourse screen<br />
* Launch, head back to the mining base<br />
* Sell the food and water for a profit (the Outer Rings Base will pay more, you know).<br />
* Repeat until you can afford a jump drive.<br />
<br />
== How do I dock? ==<br />
<br />
Another step by step (you '''really''' should read the Readme):<br />
* Target a base/planet/etc<br />
* Optional (but polite): press '''[0]''' (zero) to request docking permission and to ''get the docking clamps displayed earlier''<br />
* Docking clamps display as red or green squares - red means there's something between you and the clamp.<br />
* Pilot your craft into the docking clamps area. For planet: just fly some time into the direction of the planet<br />
* When you're close enough that the green square is nearly filling your HUD, press '''[d]''' to dock.<br />
<br />
== How do I get the multiplayer part to work? ==<br />
<br />
We're working on multiplayer the basic framework is almost done, but it needs to be debugged, made to work, then made to work fast :-)<br />
<br />
It's about 45-55% complete, but it's not complete... so no multiplayer.<br />
<br />
There is, on the other hand, a split screen multiplayer, that allows multiple amounts of people to play on one computer.<br />
In the multiplayer mission directory are some simple 2-player missions to try out with a friend. To modify 2-player configuration options, edit vegastrike.config.2player inside the base level of Vegastrike.<br />
<br />
The key bindings are not perfect and are somewhat old.<br />
<br />
So if you're really keen to have real multiplayer, learn to code well and help out :-)<br />
<br />
<br />
== Some items in the weapon shop don't have a description and some of the communication messages are odd. The same for some ships/etc... Shouldn't there be some descriptions/improvements? ==<br />
<br />
Feel free to add new content to the game. For more info go to the [http://vegastrike.sourceforge.net/forums/ VS forum] or read the Howto Section: [[Howtos]]<br />
<br />
== How do I buy fuel? ==<br />
<br />
Go to Upgrade Ship -> Miscellaneous -> Fuel.<br />
<br />
Hint: Fuel is oftem more expensive than Basic Repair... If you have lost fuel (if your bar is not at max), then go to "Upgrade Ship" -> "Basic Repair". That will usually save you money... But if you are at full fuel and you want more, then the only way to get more is to go to Upgrade Ship -> Miscellaneous -> Fuel.<br />
<br />
== How do I make screenshots in Vegastrike? ==<br />
<br />
=== Vegastrike 0.4.3 and up (all operating systems)===<br />
* There's now a built-in screenshot key to take a screenshot of only VegaStrike. Just press '''[i]'''.<br />
** ''PC/Windows'' users will find a link to the screenshots in the start menu.<br />
** ''Linux'' users will find it in the home directory <code>~/.vegastrike043/textures/</code><br />
** ''Mac'' users do this:<br />
*** <code>open /Applications/Utilities/Terminal.app</code><br />
*** type <code>open /.vegastrike043/textures</code><br />
*** Voila there are your screenshots.<br />
*** If that for some odd reason doesn't work try <code>open /.vegastrike/textures</code><br />
*** ''Is this really the correct path <code>/.vegastrike/textures</code>'' without the tile '~' [[User:Pontiac|Pontiac]] 12:07, 27 Feb 2005 (PST) <br />
* See also [[Manual:Keyboard Layout#Camera-Control]]<br />
* This works only 'Inflight', not while docked to a base/ship.<br />
=== Screenshots of bases & Vegastrike older than 0.4.3 ===<br />
* ''Mac'':<br />
** There's a great hotkey: '''[Apple]'''+'''[Shift]'''+'''[3]'''. To take a screenshot of a user-selected region of the screen, use the hotkey apple-shift-4.<br />
* ''Windows'':<br />
** Press the '''[Print]'''-button on your keyboard and select paste in your favourite image manipulation program (i.e in [http://www.gimp.org/ GIMP] select [File]->[Acquire]->[From clipboard] For other programs see [[Links:Graphic Programs]])<br />
** There's also a nice program called [http://www.hyperionics.com/ Hypersnap DX] for taking photos in windows<br />
* ''Linux'':<br />
** Open up the GIMP, and go to [File]->[Acquire]->[Screen Shot/Window], then select Vega Strike.<br />
** This method does not work in fullscreen, but with the 0.4.3 screenshot key this shouldn't be a problem.<br />
<br />
=== What to do with the screenshots ===<br />
Please post your screenshots in the [http://vegastrike.sourceforge.net/gallery/ gallery].<br />
<br />
== When I am dogfighting the enemy ships nearly always try to ram me. How do I avoid that? ==<br />
<br />
An answer from ''hellcatv'': "a good tactic I use that almost never gets me rammed is to afterburn to the right of them for a bit...then HOLD DOWN TILDE to slide to the right<br />
then I glide right past them and can fire at them at the sametime<br />
they do things like that too..but if you plow right into them there's not much that can be done"<br />
<br />
== When I kill pirates which are not part of my mission objective, do I get rewarded for this or not? ==<br />
<br />
Killing pirates makes confeds more friendly to you--which is a bonus.<br />
(Of course it makes pirates more hostile to you too ;-)<br />
<br />
== How do I scan stuff for a mission? ==<br />
<br />
just fly near (~xxxxx) to the object, and look if the name on the right (in the mission-todo list) turns from red to green.<br />
<br />
== What's the tractor-weapon for? ==<br />
<br />
* http://vegastrike.sourceforge.net/forums/viewtopic.php?t=871<br />
* See [[Manual:Tractor Beam]]<br />
* See [[Manual:Database:Terms#Tractor]]<br />
<br />
== What's the number in the top-right of my screen? ==<br />
<br />
The frame rate, the measure of how many times the display refreshes in a second. The higher the better. If you are using time compression, however, this won't give you an accurate reading.<br />
<br />
== I can only hear sound but not music or music but not sound in Linux? ==<br />
<br />
This is commonly caused by lack of a sound daemon or a good sound card.<br />
* Make sure that you have a '''sound daemon''' such as ''esd'' or ''arts'' running.<br />
* Make a file called ".openalrc" in your home directory and put in it the line:<br />
* <code>(define devices '(arts esd native))</code><br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Playing&diff=49FAQ:Playing2005-02-27T20:07:23Z<p>Pontiac: /* How do I make screenshots in Vegastrike? */</p>
<hr />
<div>== I just started the game and want to jump to another system, how does this work? ==<br />
<br />
Buy a jump drive (approx. 10000 creds), fly to a jump point, which are marked by your ship's computer as green wireframes, and press '''[j]'''<br />
<br />
== At the beginning of the game I only have 3500 creds of money. How am I supposed to buy a 10000 cred jump drive with that? ==<br />
<br />
'''Make''' money, then go to the weapons screen -> upgrades -> misc -> jump drive, and press upgrade.<br />
<br />
== Okay, so how do I make money? ==<br />
<br />
You could read the Readme file that came with the game, but here's a quick step by step for the first system:<br />
* You start at a mining base, so they'll be selling stuff they've mined at a low price, right? So go to the cargo screen and buy stuff listed under Raw Materials (like metals, gems, etc)<br />
* Launch your ship<br />
* Press '''[t]''' until the agricultural planet is targeted<br />
* Point your ship that way, and fly there (when the ''SPEC'' sign is lit, you can hit '''[a]''' to use the SPEC drive).<br />
* Dock at the planet -> '''[d]'''<br />
* Sell your gems and metals for a profit (hint: right click on the Buy/Sell button to buy/sell 10 items per click)<br />
* Buy lots of Natural Products like food and water<br />
* Note: The planet has a Bar and a Weapons Room too, they are accessible at the bottom of the concourse screen<br />
* Launch, head back to the mining base<br />
* Sell the food and water for a profit (the Outer Rings Base will pay more, you know).<br />
* Repeat until you can afford a jump drive.<br />
<br />
== How do I dock? ==<br />
<br />
Another step by step (you '''really''' should read the Readme):<br />
* Target a base/planet/etc<br />
* Optional (but polite): press '''[0]''' (zero) to request docking permission and to ''get the docking clamps displayed earlier''<br />
* Docking clamps display as red or green squares - red means there's something between you and the clamp.<br />
* Pilot your craft into the docking clamps area. For planet: just fly some time into the direction of the planet<br />
* When you're close enough that the green square is nearly filling your HUD, press '''[d]''' to dock.<br />
<br />
== How do I get the multiplayer part to work? ==<br />
<br />
We're working on multiplayer the basic framework is almost done, but it needs to be debugged, made to work, then made to work fast :-)<br />
<br />
It's about 45-55% complete, but it's not complete... so no multiplayer.<br />
<br />
There is, on the other hand, a split screen multiplayer, that allows multiple amounts of people to play on one computer.<br />
In the multiplayer mission directory are some simple 2-player missions to try out with a friend. To modify 2-player configuration options, edit vegastrike.config.2player inside the base level of Vegastrike.<br />
<br />
The key bindings are not perfect and are somewhat old.<br />
<br />
So if you're really keen to have real multiplayer, learn to code well and help out :-)<br />
<br />
<br />
== Some items in the weapon shop don't have a description and some of the communication messages are odd. The same for some ships/etc... Shouldn't there be some descriptions/improvements? ==<br />
<br />
Feel free to add new content to the game. For more info go to the [http://vegastrike.sourceforge.net/forums/ VS forum] or read the Howto Section: [[Howtos]]<br />
<br />
== How do I buy fuel? ==<br />
<br />
Go to Upgrade Ship -> Miscellaneous -> Fuel.<br />
<br />
Hint: Fuel is oftem more expensive than Basic Repair... If you have lost fuel (if your bar is not at max), then go to "Upgrade Ship" -> "Basic Repair". That will usually save you money... But if you are at full fuel and you want more, then the only way to get more is to go to Upgrade Ship -> Miscellaneous -> Fuel.<br />
<br />
== How do I make screenshots in Vegastrike? ==<br />
<br />
=== Vegastrike 0.4.3 and up (all operating systems)===<br />
* There's now a built-in screenshot key to take a screenshot of only VegaStrike. Just press '''[i]'''.<br />
** ''PC/Windows'' users will find a link to the screenshots in the start menu.<br />
** ''Linux'' users will find it in the home directory <code>~/.vegastrike043/textures/</code><br />
** ''Mac'' users do this:<br />
*** <code>open /Applications/Utilities/Terminal.app</code><br />
*** type <code>open /.vegastrike043/textures</code><br />
*** Voila there are your screenshots.<br />
*** If that for some odd reason doesn't work try <code>open /.vegastrike/textures</code><br />
*** ''Is this really the correct path <code>/.vegastrike/textures</code>'' without the tile '~' [[User:Pontiac|Pontiac]] 12:07, 27 Feb 2005 (PST) <br />
* See also [[Manual:Keyboard Layout#Camera-Control]]<br />
* This works only 'Inflight', not while docked to a base/ship.<br />
=== Screenshots of bases & Vegastrike older than 0.4.3 ===<br />
* ''Mac'':<br />
** There's a great hotkey: '''[Apple]'''+'''[Shift]'''+'''[3]'''. To take a screenshot of a user-selected region of the screen, use the hotkey apple-shift-4.<br />
* ''Windows'':<br />
** Press the '''[Print]'''-button on your keyboard and select paste in your favourite image manipulation program (i.e in [http://www.gimp.org/ GIMP] select "aquire"->"from clipboard"; for other programs see [[Links:Graphic Programs]])<br />
** There's also a nice program called [http://www.hyperionics.com/ Hypersnap DX] for taking photos in windows<br />
* ''Linux'':<br />
** Open up the GIMP, and go to [File]->[Acquire]->[Screen Shot/Window], then select Vega Strike.<br />
** This method does not work in fullscreen, but with the 0.4.3 screenshot key this shouldn't be a problem.<br />
=== What to do with the screenshots ===<br />
Please post your screenshots in the [http://vegastrike.sourceforge.net/gallery/ gallery].<br />
<br />
== When I am dogfighting the enemy ships nearly always try to ram me. How do I avoid that? ==<br />
<br />
An answer from ''hellcatv'': "a good tactic I use that almost never gets me rammed is to afterburn to the right of them for a bit...then HOLD DOWN TILDE to slide to the right<br />
then I glide right past them and can fire at them at the sametime<br />
they do things like that too..but if you plow right into them there's not much that can be done"<br />
<br />
== When I kill pirates which are not part of my mission objective, do I get rewarded for this or not? ==<br />
<br />
Killing pirates makes confeds more friendly to you--which is a bonus.<br />
(Of course it makes pirates more hostile to you too ;-)<br />
<br />
== How do I scan stuff for a mission? ==<br />
<br />
just fly near (~xxxxx) to the object, and look if the name on the right (in the mission-todo list) turns from red to green.<br />
<br />
== What's the tractor-weapon for? ==<br />
<br />
* http://vegastrike.sourceforge.net/forums/viewtopic.php?t=871<br />
* See [[Manual:Tractor Beam]]<br />
* See [[Manual:Database:Terms#Tractor]]<br />
<br />
== What's the number in the top-right of my screen? ==<br />
<br />
The frame rate, the measure of how many times the display refreshes in a second. The higher the better. If you are using time compression, however, this won't give you an accurate reading.<br />
<br />
== I can only hear sound but not music or music but not sound in Linux? ==<br />
<br />
This is commonly caused by lack of a sound daemon or a good sound card.<br />
* Make sure that you have a '''sound daemon''' such as ''esd'' or ''arts'' running.<br />
* Make a file called ".openalrc" in your home directory and put in it the line:<br />
* <code>(define devices '(arts esd native))</code><br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=1316FAQ:Installing2005-02-27T19:56:00Z<p>Pontiac: finished table cleanup</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [[#Which_video_cards_are_known_to_work_.28or_not_to.29_with_Vegastrike.3F|Q7]]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or <code>/.vegastrike/vegastrike.config</code><br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the <code>../src/boost129/</code> directory. What should i do? ==<br />
A: Try to run <code>./configure</code> with the <code>--enable-boost-128</code> parameter. <BR/><br />
See also:<br />
* [[HowTo:Compile From CVS]]<br />
* [[HowTo:Compile CVS under Cygwin]].<br />
<br />
== When compiling VS I get a <code>glXGetProcAddress</code> or <code>glXGetProcAddressARB</code> error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file <code>gl_init.cpp</code> (Forum [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032 Link])<br />
<pre><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</pre><br />
* A second way is to replace <code>glXGetProcAddress</code> with <code>glXGetProcAddressARB</code> or the other way around.<br />
* If none of the other ways worked, include the line<br />
<pre><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</pre><br />
or<br />
<pre><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</pre><br />
at the top of the file <code>gl_init.cpp</code> (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a <code>./depcomp: No such file or directory</code> error. ==<br />
<br />
A: You need to start <code>automake</code> with the parameter <code>--add-missing</code> like this:<br />
<pre><br />
automake --add-missing<br />
</pre><br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|'''Vendor'''<br />
|'''Card Info'''<br />
|'''Operation System'''<br />
|'''Additional Info'''<br />
|-<br />
|ATI<br />
|Rage 128 Pro<br />
| -<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7000 Mobility<br />
|G3<br />
| -<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7200<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|WinXP<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|Linux<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 8500<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9000 Pro<br />
|Win98SE<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 9200<br />
|Linux DRI XF4.3<br />
| Use the 16bit depth, not 24!!<br />
|-<br />
|ATI<br />
|Radeon 9500 Pro<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9600 Pro<br />
|Win2k<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9700 Pro<br />
|Linux/Win2k<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9800 Pro<br />
|G4 867Mhz OSX 10.2.8<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 2 GTS 32M<br />
|Windows/Linux<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374 Forum-Link]<br />
|-<br />
|NVidia<br />
|GeForce 2 MX<br />
|Linux/Windows<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 2 MX<br />
|power mac G4 800 Mhz<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 3 (standard)<br />
|Linux/Windows<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 3 Ti200 128 MB<br />
|WinXP<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 3 Ti500 64 MB<br />
| -<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 4 MX440 64 MB<br />
|WinME<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 4 MX (integrated)<br />
| ?<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907 Forum-Link]<br />
|-<br />
|NVidia<br />
|GeForce 4 Ti series<br />
| -<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 4 Ti 4600 128mb<br />
|Linux<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718 Forum-Link]<br />
|-<br />
|NVidia<br />
|GeForce FX 5600<br />
| -<br />
| - <br />
|-<br />
|NVidia<br />
|GeForce FX 5900<br />
| -<br />
| -<br />
|-<br />
| -<br />
|TNT2 M64 32mb<br />
| -<br />
| -<br />
|-<br />
| -<br />
|Permedia 2 (FireGL 1000 pro)<br />
| -<br />
| -<br />
|-<br />
|Elsa<br />
|Erazor III Pro<br />
|Win2k/Linux(Debian)<br />
| -<br />
|-<br />
|3DFX<br />
|Voodoo3 16Mb<br />
|Linux/Win2k<br />
| -<br />
|-<br />
|3DFX<br />
|Voodoo5000 64Mb<br />
|Linux<br />
| -<br />
|-<br />
|SiS<br />
|630 16Mb shared memory<br />
|256RAM/WinXP<br />
|(But no cursor at the bases and some minor graphical issues)<br />
|-<br />
|Matrox<br />
|Millenium G400<br />
|Win2k<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059 ]<br />
|-<br />
|Matrox<br />
|G440 DualHead MAX 32Mb<br />
|Mandrake 10.1 Community<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041 Forum-Link]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|'''Vendor'''<br />
|'''Card Info'''<br />
|'''Operation System'''<br />
|'''Additional Info'''<br />
|-<br />
|Hercules<br />
|Kyro II 64MB<br />
| -<br />
| -<br />
|-<br />
|Matrox<br />
|G400<br />
|Win98<br />
|Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|-<br />
|Matrox<br />
|G450 32MB<br />
|Linux<br />
| -<br />
|-<br />
|3DFX<br />
|Voodoo 4500<br />
|Win98SE<br />
| -<br />
|-<br />
|ATI<br />
|Rage 128 Pro 8MB<br />
|G3 iMac DV 400 (512mb ram)<br />
| -<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? ==<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in <code>/usr/include/GL/glext.h</code> as root (Make a backup first).<br />
* If there is no <code>glext.h</code> in <code>/usr/include/GL</code> then do a search for it...<br />
<pre><br />
find /usr -name glext.h<br />
</pre><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473 this] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=47FAQ:Installing2005-02-27T19:51:37Z<p>Pontiac: /* Working */</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [[#Which_video_cards_are_known_to_work_.28or_not_to.29_with_Vegastrike.3F|Q7]]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or <code>/.vegastrike/vegastrike.config</code><br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the <code>../src/boost129/</code> directory. What should i do? ==<br />
A: Try to run <code>./configure</code> with the <code>--enable-boost-128</code> parameter. <BR/><br />
See also:<br />
* [[HowTo:Compile From CVS]]<br />
* [[HowTo:Compile CVS under Cygwin]].<br />
<br />
== When compiling VS I get a <code>glXGetProcAddress</code> or <code>glXGetProcAddressARB</code> error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file <code>gl_init.cpp</code> (Forum [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032 Link])<br />
<pre><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</pre><br />
* A second way is to replace <code>glXGetProcAddress</code> with <code>glXGetProcAddressARB</code> or the other way around.<br />
* If none of the other ways worked, include the line<br />
<pre><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</pre><br />
or<br />
<pre><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</pre><br />
at the top of the file <code>gl_init.cpp</code> (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a <code>./depcomp: No such file or directory</code> error. ==<br />
<br />
A: You need to start <code>automake</code> with the parameter <code>--add-missing</code> like this:<br />
<pre><br />
automake --add-missing<br />
</pre><br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|'''Vendor'''<br />
|'''Card Info'''<br />
|'''Operation System'''<br />
|'''Additional Info'''<br />
|-<br />
|ATI<br />
|Rage 128 Pro<br />
| -<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7000 Mobility<br />
|G3<br />
| -<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7200<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|WinXP<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|Linux<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 8500<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9000 Pro<br />
|Win98SE<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 9200<br />
|Linux DRI XF4.3<br />
| Use the 16bit depth, not 24!!<br />
|-<br />
|ATI<br />
|Radeon 9500 Pro<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9600 Pro<br />
|Win2k<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9700 Pro<br />
|Linux/Win2k<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9800 Pro<br />
|G4 867Mhz OSX 10.2.8<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 2 GTS 32M<br />
|Windows/Linux<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374 Forum-Link]<br />
|-<br />
|NVidia<br />
|GeForce 2 MX<br />
|Linux/Windows<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 2 MX<br />
|power mac G4 800 Mhz<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 3 (standard)<br />
|Linux/Windows<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 3 Ti200 128 MB<br />
|WinXP<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 3 Ti500 64 MB<br />
| -<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 4 MX440 64 MB<br />
|WinME<br />
| -<br />
|-<br />
|NVidia<br />
|GeForce 4 MX (integrated)<br />
| ?<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907 Forum-Link]<br />
|-<br />
|NVidia<br />
|GeForce 4 Ti series<br />
| -<br />
| -<br />
|-<br />
|NVidia |GeForce 4 Ti 4600 128mb|Linux |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718 Forum-Link]<br />
|NVidia |GeForce FX 5600 | - | - <br />
|NVidia |GeForce FX 5900 | - | -<br />
| - |TNT2 M64 32mb | - | -<br />
| - |Permedia 2 (FireGL 1000 pro)| - | -<br />
|Elsa |Erazor III Pro |Win2k | -<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k | -<br />
|3DFX |Voodoo5000 64Mb |Linux | -<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059 ]<br />
|Matrox |G440 DualHead MAX 32Mb |Mandrake 10.1 Community|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041 Forum-Link]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|'''Vendor'''<br />
|'''Card Info'''<br />
|'''Operation System'''<br />
|'''Additional Info'''<br />
|-<br />
|Hercules<br />
|Kyro II 64MB<br />
| -<br />
| -<br />
|-<br />
|Matrox<br />
|G400<br />
|Win98<br />
|Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|-<br />
|Matrox<br />
|G450 32MB<br />
|Linux<br />
| -<br />
|-<br />
|3DFX<br />
|Voodoo 4500<br />
|Win98SE<br />
| -<br />
|-<br />
|ATI<br />
|Rage 128 Pro 8MB<br />
|G3 iMac DV 400 (512mb ram)<br />
| -<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? ==<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in <code>/usr/include/GL/glext.h</code> as root (Make a backup first).<br />
* If there is no <code>glext.h</code> in <code>/usr/include/GL</code> then do a search for it...<br />
<pre><br />
find /usr -name glext.h<br />
</pre><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473 this] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=46FAQ:Installing2005-02-27T19:49:17Z<p>Pontiac: /* Not Working */</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [[#Which_video_cards_are_known_to_work_.28or_not_to.29_with_Vegastrike.3F|Q7]]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or <code>/.vegastrike/vegastrike.config</code><br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the <code>../src/boost129/</code> directory. What should i do? ==<br />
A: Try to run <code>./configure</code> with the <code>--enable-boost-128</code> parameter. <BR/><br />
See also:<br />
* [[HowTo:Compile From CVS]]<br />
* [[HowTo:Compile CVS under Cygwin]].<br />
<br />
== When compiling VS I get a <code>glXGetProcAddress</code> or <code>glXGetProcAddressARB</code> error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file <code>gl_init.cpp</code> (Forum [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032 Link])<br />
<pre><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</pre><br />
* A second way is to replace <code>glXGetProcAddress</code> with <code>glXGetProcAddressARB</code> or the other way around.<br />
* If none of the other ways worked, include the line<br />
<pre><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</pre><br />
or<br />
<pre><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</pre><br />
at the top of the file <code>gl_init.cpp</code> (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a <code>./depcomp: No such file or directory</code> error. ==<br />
<br />
A: You need to start <code>automake</code> with the parameter <code>--add-missing</code> like this:<br />
<pre><br />
automake --add-missing<br />
</pre><br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|'''Vendor'''<br />
|'''Card Info'''<br />
|'''Operation System'''<br />
|'''Additional Info'''<br />
|-<br />
|ATI<br />
|Rage 128 Pro<br />
| -<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7000 Mobility<br />
|G3<br />
| -<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7200<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|WinXP<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|Linux<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 8500<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9000 Pro<br />
|Win98SE<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354 ]<br />
|-<br />
|ATI<br />
|Radeon 9200<br />
|Linux DRI XF4.3<br />
| Use the 16bit depth, not 24!!<br />
|-<br />
|ATI<br />
|Radeon 9500 Pro<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9600 Pro<br />
|Win2k<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9700 Pro<br />
|Linux/Win2k<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9800 Pro<br />
|G4 867Mhz OSX 10.2.8<br />
| -<br />
|-<br />
|NVidia |GeForce 2 GTS 32M |Windows/Linux |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374 Forum-Link]<br />
|NVidia |GeForce 2 MX |Linux/Windows | - <br />
|NVidia |GeForce 2 MX |power mac G4 800 Mhz | -<br />
|NVidia |GeForce 3 (standard) |Linux/Windows | -<br />
|NVidia |GeForce 3 Ti200 128 MB|WinXP | -<br />
|NVidia |GeForce 3 Ti500 64 MB | - | -<br />
|NVidia |GeForce 4 MX440 64 MB |WinME | -<br />
|NVidia |GeForce 4 MX (integrated)|? |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907 Forum-Link]<br />
|NVidia |GeForce 4 Ti series | - | -<br />
|NVidia |GeForce 4 Ti 4600 128mb|Linux |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718 Forum-Link]<br />
|NVidia |GeForce FX 5600 | - | - <br />
|NVidia |GeForce FX 5900 | - | -<br />
| - |TNT2 M64 32mb | - | -<br />
| - |Permedia 2 (FireGL 1000 pro)| - | -<br />
|Elsa |Erazor III Pro |Win2k | -<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k | -<br />
|3DFX |Voodoo5000 64Mb |Linux | -<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059 ]<br />
|Matrox |G440 DualHead MAX 32Mb |Mandrake 10.1 Community|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041 Forum-Link]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|'''Vendor'''<br />
|'''Card Info'''<br />
|'''Operation System'''<br />
|'''Additional Info'''<br />
|-<br />
|Hercules<br />
|Kyro II 64MB<br />
| -<br />
| -<br />
|-<br />
|Matrox<br />
|G400<br />
|Win98<br />
|Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|-<br />
|Matrox<br />
|G450 32MB<br />
|Linux<br />
| -<br />
|-<br />
|3DFX<br />
|Voodoo 4500<br />
|Win98SE<br />
| -<br />
|-<br />
|ATI<br />
|Rage 128 Pro 8MB<br />
|G3 iMac DV 400 (512mb ram)<br />
| -<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? ==<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in <code>/usr/include/GL/glext.h</code> as root (Make a backup first).<br />
* If there is no <code>glext.h</code> in <code>/usr/include/GL</code> then do a search for it...<br />
<pre><br />
find /usr -name glext.h<br />
</pre><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473 this] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=45FAQ:Installing2005-02-27T19:46:37Z<p>Pontiac: /* = I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? */</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [[#Which_video_cards_are_known_to_work_.28or_not_to.29_with_Vegastrike.3F|Q7]]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or <code>/.vegastrike/vegastrike.config</code><br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the <code>../src/boost129/</code> directory. What should i do? ==<br />
A: Try to run <code>./configure</code> with the <code>--enable-boost-128</code> parameter. <BR/><br />
See also:<br />
* [[HowTo:Compile From CVS]]<br />
* [[HowTo:Compile CVS under Cygwin]].<br />
<br />
== When compiling VS I get a <code>glXGetProcAddress</code> or <code>glXGetProcAddressARB</code> error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file <code>gl_init.cpp</code> (Forum [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032 Link])<br />
<pre><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</pre><br />
* A second way is to replace <code>glXGetProcAddress</code> with <code>glXGetProcAddressARB</code> or the other way around.<br />
* If none of the other ways worked, include the line<br />
<pre><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</pre><br />
or<br />
<pre><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</pre><br />
at the top of the file <code>gl_init.cpp</code> (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a <code>./depcomp: No such file or directory</code> error. ==<br />
<br />
A: You need to start <code>automake</code> with the parameter <code>--add-missing</code> like this:<br />
<pre><br />
automake --add-missing<br />
</pre><br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|'''Vendor'''<br />
|'''Card Info'''<br />
|'''Operation System'''<br />
|'''Additional Info'''<br />
|-<br />
|ATI<br />
|Rage 128 Pro<br />
| -<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7000 Mobility<br />
|G3<br />
| -<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7200<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|WinXP<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|Linux<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 8500<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9000 Pro<br />
|Win98SE<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354 ]<br />
|-<br />
|ATI<br />
|Radeon 9200<br />
|Linux DRI XF4.3<br />
| Use the 16bit depth, not 24!!<br />
|-<br />
|ATI<br />
|Radeon 9500 Pro<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9600 Pro<br />
|Win2k<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9700 Pro<br />
|Linux/Win2k<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9800 Pro<br />
|G4 867Mhz OSX 10.2.8<br />
| -<br />
|-<br />
|NVidia |GeForce 2 GTS 32M |Windows/Linux |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374 Forum-Link]<br />
|NVidia |GeForce 2 MX |Linux/Windows | - <br />
|NVidia |GeForce 2 MX |power mac G4 800 Mhz | -<br />
|NVidia |GeForce 3 (standard) |Linux/Windows | -<br />
|NVidia |GeForce 3 Ti200 128 MB|WinXP | -<br />
|NVidia |GeForce 3 Ti500 64 MB | - | -<br />
|NVidia |GeForce 4 MX440 64 MB |WinME | -<br />
|NVidia |GeForce 4 MX (integrated)|? |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907 Forum-Link]<br />
|NVidia |GeForce 4 Ti series | - | -<br />
|NVidia |GeForce 4 Ti 4600 128mb|Linux |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718 Forum-Link]<br />
|NVidia |GeForce FX 5600 | - | - <br />
|NVidia |GeForce FX 5900 | - | -<br />
| - |TNT2 M64 32mb | - | -<br />
| - |Permedia 2 (FireGL 1000 pro)| - | -<br />
|Elsa |Erazor III Pro |Win2k | -<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k | -<br />
|3DFX |Voodoo5000 64Mb |Linux | -<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059 ]<br />
|Matrox |G440 DualHead MAX 32Mb |Mandrake 10.1 Community|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041 Forum-Link]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|Hercules |Kyro II 64MB |- |-<br />
|Matrox |G400 |Win98 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|Matrox |G450 32MB |Linux |-<br />
|3DFX |Voodoo 4500 |Win98SE |-<br />
|ATI |Rage 128 Pro 8MB |G3 iMac DV 400 (512mb ram)|-<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? ==<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in <code>/usr/include/GL/glext.h</code> as root (Make a backup first).<br />
* If there is no <code>glext.h</code> in <code>/usr/include/GL</code> then do a search for it...<br />
<pre><br />
find /usr -name glext.h<br />
</pre><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473 this] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=44FAQ:Installing2005-02-27T19:45:17Z<p>Pontiac: /* Working */</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [[#Which_video_cards_are_known_to_work_.28or_not_to.29_with_Vegastrike.3F|Q7]]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or <code>/.vegastrike/vegastrike.config</code><br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the <code>../src/boost129/</code> directory. What should i do? ==<br />
A: Try to run <code>./configure</code> with the <code>--enable-boost-128</code> parameter. <BR/><br />
See also:<br />
* [[HowTo:Compile From CVS]]<br />
* [[HowTo:Compile CVS under Cygwin]].<br />
<br />
== When compiling VS I get a <code>glXGetProcAddress</code> or <code>glXGetProcAddressARB</code> error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file <code>gl_init.cpp</code> (Forum [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032 Link])<br />
<pre><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</pre><br />
* A second way is to replace <code>glXGetProcAddress</code> with <code>glXGetProcAddressARB</code> or the other way around.<br />
* If none of the other ways worked, include the line<br />
<pre><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</pre><br />
or<br />
<pre><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</pre><br />
at the top of the file <code>gl_init.cpp</code> (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a <code>./depcomp: No such file or directory</code> error. ==<br />
<br />
A: You need to start <code>automake</code> with the parameter <code>--add-missing</code> like this:<br />
<pre><br />
automake --add-missing<br />
</pre><br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|'''Vendor'''<br />
|'''Card Info'''<br />
|'''Operation System'''<br />
|'''Additional Info'''<br />
|-<br />
|ATI<br />
|Rage 128 Pro<br />
| -<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7000 Mobility<br />
|G3<br />
| -<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7200<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|WinXP<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 7500<br />
|Linux<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]<br />
|-<br />
|ATI<br />
|Radeon 8500<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9000 Pro<br />
|Win98SE<br />
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354 ]<br />
|-<br />
|ATI<br />
|Radeon 9200<br />
|Linux DRI XF4.3<br />
| Use the 16bit depth, not 24!!<br />
|-<br />
|ATI<br />
|Radeon 9500 Pro<br />
|Linux<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9600 Pro<br />
|Win2k<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9700 Pro<br />
|Linux/Win2k<br />
| -<br />
|-<br />
|ATI<br />
|Radeon 9800 Pro<br />
|G4 867Mhz OSX 10.2.8<br />
| -<br />
|-<br />
|NVidia |GeForce 2 GTS 32M |Windows/Linux |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374 Forum-Link]<br />
|NVidia |GeForce 2 MX |Linux/Windows | - <br />
|NVidia |GeForce 2 MX |power mac G4 800 Mhz | -<br />
|NVidia |GeForce 3 (standard) |Linux/Windows | -<br />
|NVidia |GeForce 3 Ti200 128 MB|WinXP | -<br />
|NVidia |GeForce 3 Ti500 64 MB | - | -<br />
|NVidia |GeForce 4 MX440 64 MB |WinME | -<br />
|NVidia |GeForce 4 MX (integrated)|? |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907 Forum-Link]<br />
|NVidia |GeForce 4 Ti series | - | -<br />
|NVidia |GeForce 4 Ti 4600 128mb|Linux |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718 Forum-Link]<br />
|NVidia |GeForce FX 5600 | - | - <br />
|NVidia |GeForce FX 5900 | - | -<br />
| - |TNT2 M64 32mb | - | -<br />
| - |Permedia 2 (FireGL 1000 pro)| - | -<br />
|Elsa |Erazor III Pro |Win2k | -<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k | -<br />
|3DFX |Voodoo5000 64Mb |Linux | -<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059 ]<br />
|Matrox |G440 DualHead MAX 32Mb |Mandrake 10.1 Community|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041 Forum-Link]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|Hercules |Kyro II 64MB |- |-<br />
|Matrox |G400 |Win98 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|Matrox |G450 32MB |Linux |-<br />
|3DFX |Voodoo 4500 |Win98SE |-<br />
|ATI |Rage 128 Pro 8MB |G3 iMac DV 400 (512mb ram)|-<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? =<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).<br />
* If there is no glext.h in /usr/include/GL then do a search for it...<br />
<verbatim><br />
find /usr -name glext.h<br />
</verbatim><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [this|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=43FAQ:Installing2005-02-27T19:37:30Z<p>Pontiac: /* When compiling VS I get a "''./depcomp: No such file or directory''" error. */</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [[#Which_video_cards_are_known_to_work_.28or_not_to.29_with_Vegastrike.3F|Q7]]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or <code>/.vegastrike/vegastrike.config</code><br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the <code>../src/boost129/</code> directory. What should i do? ==<br />
A: Try to run <code>./configure</code> with the <code>--enable-boost-128</code> parameter. <BR/><br />
See also:<br />
* [[HowTo:Compile From CVS]]<br />
* [[HowTo:Compile CVS under Cygwin]].<br />
<br />
== When compiling VS I get a <code>glXGetProcAddress</code> or <code>glXGetProcAddressARB</code> error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file <code>gl_init.cpp</code> (Forum [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032 Link])<br />
<pre><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</pre><br />
* A second way is to replace <code>glXGetProcAddress</code> with <code>glXGetProcAddressARB</code> or the other way around.<br />
* If none of the other ways worked, include the line<br />
<pre><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</pre><br />
or<br />
<pre><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</pre><br />
at the top of the file <code>gl_init.cpp</code> (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a <code>./depcomp: No such file or directory</code> error. ==<br />
<br />
A: You need to start <code>automake</code> with the parameter <code>--add-missing</code> like this:<br />
<pre><br />
automake --add-missing<br />
</pre><br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|ATI |Rage 128 Pro |- |-<br />
|ATI |Radeon 7000 Mobility |G3 |-<br />
|ATI |Radeon 7200 |Linux |-<br />
|ATI |Radeon 7500 |Linux |-<br />
|ATI |Radeon 7500 |WinXP |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 7500 |Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 8500 |Linux |-<br />
|ATI |Radeon 9000 Pro |Win98SE |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354]<br />
|ATI |Radeon 9200 |Linux DRI XF4.3 | Use the 16bit depth, not 24!!<br />
|ATI |Radeon 9500 Pro |Linux |-<br />
|ATI |Radeon 9600 Pro |Win2k |-<br />
|ATI |Radeon 9700 Pro |Linux/Win2k |-<br />
|ATI |Radeon 9800 Pro |G4 867Mhz OSX 10.2.8 |-<br />
|NVidia |~GeForce 2 GTS 32M |Windows/Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374]<br />
|NVidia |~GeForce 2 MX |Linux/Windows |-<br />
|NVidia |~GeForce 2 MX |power mac G4 800 Mhz |-<br />
|NVidia |~GeForce 3 (standard) |Linux/Windows |-<br />
|NVidia |~GeForce 3 Ti200 128 MB|WinXP |-<br />
|NVidia |~GeForce 3 Ti500 64 MB |- |-<br />
|NVidia |~GeForce 4 MX440 64 MB |WinME |-<br />
|NVidia |~GeForce 4 MX (integrated)|? |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907]<br />
|NVidia |~GeForce 4 Ti series |- |-<br />
|NVidia |~GeForce 4 Ti 4600 128mb|Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718]<br />
|NVidia |~GeForce FX 5600 |- |-<br />
|NVidia |~GeForce FX 5900 |- |-<br />
|- |TNT2 M64 32mb |- |-<br />
|- |Permedia 2 (FireGL 1000 pro)|- |-<br />
|Elsa |Erazor III Pro |Win2k |-<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k |-<br />
|3DFX |Voodoo5000 64Mb |Linux |-<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059]<br />
|Matrox |G440 ~DualHead MAX 32Mb |Mandrake 10.1 Community|[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|Hercules |Kyro II 64MB |- |-<br />
|Matrox |G400 |Win98 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|Matrox |G450 32MB |Linux |-<br />
|3DFX |Voodoo 4500 |Win98SE |-<br />
|ATI |Rage 128 Pro 8MB |G3 iMac DV 400 (512mb ram)|-<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? =<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).<br />
* If there is no glext.h in /usr/include/GL then do a search for it...<br />
<verbatim><br />
find /usr -name glext.h<br />
</verbatim><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [this|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=42FAQ:Installing2005-02-27T19:36:30Z<p>Pontiac: /* What are the minimum system requirements for Vegastrike? */</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [[#Which_video_cards_are_known_to_work_.28or_not_to.29_with_Vegastrike.3F|Q7]]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or <code>/.vegastrike/vegastrike.config</code><br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the <code>../src/boost129/</code> directory. What should i do? ==<br />
A: Try to run <code>./configure</code> with the <code>--enable-boost-128</code> parameter. <BR/><br />
See also:<br />
* [[HowTo:Compile From CVS]]<br />
* [[HowTo:Compile CVS under Cygwin]].<br />
<br />
== When compiling VS I get a <code>glXGetProcAddress</code> or <code>glXGetProcAddressARB</code> error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file <code>gl_init.cpp</code> (Forum [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032 Link])<br />
<pre><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</pre><br />
* A second way is to replace <code>glXGetProcAddress</code> with <code>glXGetProcAddressARB</code> or the other way around.<br />
* If none of the other ways worked, include the line<br />
<pre><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</pre><br />
or<br />
<pre><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</pre><br />
at the top of the file <code>gl_init.cpp</code> (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a "''./depcomp: No such file or directory''" error. ==<br />
<br />
A: You need to start __automake__ with the parameter __--add-missing__ like this:<br />
automake --add-missing<br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|ATI |Rage 128 Pro |- |-<br />
|ATI |Radeon 7000 Mobility |G3 |-<br />
|ATI |Radeon 7200 |Linux |-<br />
|ATI |Radeon 7500 |Linux |-<br />
|ATI |Radeon 7500 |WinXP |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 7500 |Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 8500 |Linux |-<br />
|ATI |Radeon 9000 Pro |Win98SE |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354]<br />
|ATI |Radeon 9200 |Linux DRI XF4.3 | Use the 16bit depth, not 24!!<br />
|ATI |Radeon 9500 Pro |Linux |-<br />
|ATI |Radeon 9600 Pro |Win2k |-<br />
|ATI |Radeon 9700 Pro |Linux/Win2k |-<br />
|ATI |Radeon 9800 Pro |G4 867Mhz OSX 10.2.8 |-<br />
|NVidia |~GeForce 2 GTS 32M |Windows/Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374]<br />
|NVidia |~GeForce 2 MX |Linux/Windows |-<br />
|NVidia |~GeForce 2 MX |power mac G4 800 Mhz |-<br />
|NVidia |~GeForce 3 (standard) |Linux/Windows |-<br />
|NVidia |~GeForce 3 Ti200 128 MB|WinXP |-<br />
|NVidia |~GeForce 3 Ti500 64 MB |- |-<br />
|NVidia |~GeForce 4 MX440 64 MB |WinME |-<br />
|NVidia |~GeForce 4 MX (integrated)|? |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907]<br />
|NVidia |~GeForce 4 Ti series |- |-<br />
|NVidia |~GeForce 4 Ti 4600 128mb|Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718]<br />
|NVidia |~GeForce FX 5600 |- |-<br />
|NVidia |~GeForce FX 5900 |- |-<br />
|- |TNT2 M64 32mb |- |-<br />
|- |Permedia 2 (FireGL 1000 pro)|- |-<br />
|Elsa |Erazor III Pro |Win2k |-<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k |-<br />
|3DFX |Voodoo5000 64Mb |Linux |-<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059]<br />
|Matrox |G440 ~DualHead MAX 32Mb |Mandrake 10.1 Community|[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|Hercules |Kyro II 64MB |- |-<br />
|Matrox |G400 |Win98 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|Matrox |G450 32MB |Linux |-<br />
|3DFX |Voodoo 4500 |Win98SE |-<br />
|ATI |Rage 128 Pro 8MB |G3 iMac DV 400 (512mb ram)|-<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? =<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).<br />
* If there is no glext.h in /usr/include/GL then do a search for it...<br />
<verbatim><br />
find /usr -name glext.h<br />
</verbatim><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [this|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=41FAQ:Installing2005-02-27T19:35:02Z<p>Pontiac: /* When compiling VS I get a "''glXGetProcAddress''" or "''glXGetProcAddressARB''" error. */</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [#Q7]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or <code>/.vegastrike/vegastrike.config</code><br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the <code>../src/boost129/</code> directory. What should i do? ==<br />
A: Try to run <code>./configure</code> with the <code>--enable-boost-128</code> parameter. <BR/><br />
See also:<br />
* [[HowTo:Compile From CVS]]<br />
* [[HowTo:Compile CVS under Cygwin]].<br />
<br />
== When compiling VS I get a <code>glXGetProcAddress</code> or <code>glXGetProcAddressARB</code> error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file <code>gl_init.cpp</code> (Forum [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032 Link])<br />
<pre><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</pre><br />
* A second way is to replace <code>glXGetProcAddress</code> with <code>glXGetProcAddressARB</code> or the other way around.<br />
* If none of the other ways worked, include the line<br />
<pre><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</pre><br />
or<br />
<pre><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</pre><br />
at the top of the file <code>gl_init.cpp</code> (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a "''./depcomp: No such file or directory''" error. ==<br />
<br />
A: You need to start __automake__ with the parameter __--add-missing__ like this:<br />
automake --add-missing<br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|ATI |Rage 128 Pro |- |-<br />
|ATI |Radeon 7000 Mobility |G3 |-<br />
|ATI |Radeon 7200 |Linux |-<br />
|ATI |Radeon 7500 |Linux |-<br />
|ATI |Radeon 7500 |WinXP |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 7500 |Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 8500 |Linux |-<br />
|ATI |Radeon 9000 Pro |Win98SE |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354]<br />
|ATI |Radeon 9200 |Linux DRI XF4.3 | Use the 16bit depth, not 24!!<br />
|ATI |Radeon 9500 Pro |Linux |-<br />
|ATI |Radeon 9600 Pro |Win2k |-<br />
|ATI |Radeon 9700 Pro |Linux/Win2k |-<br />
|ATI |Radeon 9800 Pro |G4 867Mhz OSX 10.2.8 |-<br />
|NVidia |~GeForce 2 GTS 32M |Windows/Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374]<br />
|NVidia |~GeForce 2 MX |Linux/Windows |-<br />
|NVidia |~GeForce 2 MX |power mac G4 800 Mhz |-<br />
|NVidia |~GeForce 3 (standard) |Linux/Windows |-<br />
|NVidia |~GeForce 3 Ti200 128 MB|WinXP |-<br />
|NVidia |~GeForce 3 Ti500 64 MB |- |-<br />
|NVidia |~GeForce 4 MX440 64 MB |WinME |-<br />
|NVidia |~GeForce 4 MX (integrated)|? |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907]<br />
|NVidia |~GeForce 4 Ti series |- |-<br />
|NVidia |~GeForce 4 Ti 4600 128mb|Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718]<br />
|NVidia |~GeForce FX 5600 |- |-<br />
|NVidia |~GeForce FX 5900 |- |-<br />
|- |TNT2 M64 32mb |- |-<br />
|- |Permedia 2 (FireGL 1000 pro)|- |-<br />
|Elsa |Erazor III Pro |Win2k |-<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k |-<br />
|3DFX |Voodoo5000 64Mb |Linux |-<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059]<br />
|Matrox |G440 ~DualHead MAX 32Mb |Mandrake 10.1 Community|[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|Hercules |Kyro II 64MB |- |-<br />
|Matrox |G400 |Win98 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|Matrox |G450 32MB |Linux |-<br />
|3DFX |Voodoo 4500 |Win98SE |-<br />
|ATI |Rage 128 Pro 8MB |G3 iMac DV 400 (512mb ram)|-<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? =<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).<br />
* If there is no glext.h in /usr/include/GL then do a search for it...<br />
<verbatim><br />
find /usr -name glext.h<br />
</verbatim><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [this|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=40FAQ:Installing2005-02-27T19:33:00Z<p>Pontiac: /* While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [#Q7]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or <code>/.vegastrike/vegastrike.config</code><br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the <code>../src/boost129/</code> directory. What should i do? ==<br />
A: Try to run <code>./configure</code> with the <code>--enable-boost-128</code> parameter. <BR/><br />
See also:<br />
* [[HowTo:Compile From CVS]]<br />
* [[HowTo:Compile CVS under Cygwin]].<br />
<br />
== When compiling VS I get a "''glXGetProcAddress''" or "''glXGetProcAddressARB''" error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file gl_init.cpp (Forum [Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032])<br />
<verbatim><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</verbatim><br />
* A second way is to replace __glXGetProcAddress__ with __glXGetProcAddressARB__ or the other way around.<br />
* If none of the other ways worked, include the line<br />
<verbatim><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</verbatim><br />
or<br />
<verbatim><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</verbatim><br />
at the top of the file gl_init.cpp (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a "''./depcomp: No such file or directory''" error. ==<br />
<br />
A: You need to start __automake__ with the parameter __--add-missing__ like this:<br />
automake --add-missing<br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|ATI |Rage 128 Pro |- |-<br />
|ATI |Radeon 7000 Mobility |G3 |-<br />
|ATI |Radeon 7200 |Linux |-<br />
|ATI |Radeon 7500 |Linux |-<br />
|ATI |Radeon 7500 |WinXP |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 7500 |Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 8500 |Linux |-<br />
|ATI |Radeon 9000 Pro |Win98SE |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354]<br />
|ATI |Radeon 9200 |Linux DRI XF4.3 | Use the 16bit depth, not 24!!<br />
|ATI |Radeon 9500 Pro |Linux |-<br />
|ATI |Radeon 9600 Pro |Win2k |-<br />
|ATI |Radeon 9700 Pro |Linux/Win2k |-<br />
|ATI |Radeon 9800 Pro |G4 867Mhz OSX 10.2.8 |-<br />
|NVidia |~GeForce 2 GTS 32M |Windows/Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374]<br />
|NVidia |~GeForce 2 MX |Linux/Windows |-<br />
|NVidia |~GeForce 2 MX |power mac G4 800 Mhz |-<br />
|NVidia |~GeForce 3 (standard) |Linux/Windows |-<br />
|NVidia |~GeForce 3 Ti200 128 MB|WinXP |-<br />
|NVidia |~GeForce 3 Ti500 64 MB |- |-<br />
|NVidia |~GeForce 4 MX440 64 MB |WinME |-<br />
|NVidia |~GeForce 4 MX (integrated)|? |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907]<br />
|NVidia |~GeForce 4 Ti series |- |-<br />
|NVidia |~GeForce 4 Ti 4600 128mb|Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718]<br />
|NVidia |~GeForce FX 5600 |- |-<br />
|NVidia |~GeForce FX 5900 |- |-<br />
|- |TNT2 M64 32mb |- |-<br />
|- |Permedia 2 (FireGL 1000 pro)|- |-<br />
|Elsa |Erazor III Pro |Win2k |-<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k |-<br />
|3DFX |Voodoo5000 64Mb |Linux |-<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059]<br />
|Matrox |G440 ~DualHead MAX 32Mb |Mandrake 10.1 Community|[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|Hercules |Kyro II 64MB |- |-<br />
|Matrox |G400 |Win98 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|Matrox |G450 32MB |Linux |-<br />
|3DFX |Voodoo 4500 |Win98SE |-<br />
|ATI |Rage 128 Pro 8MB |G3 iMac DV 400 (512mb ram)|-<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? =<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).<br />
* If there is no glext.h in /usr/include/GL then do a search for it...<br />
<verbatim><br />
find /usr -name glext.h<br />
</verbatim><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [this|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=39FAQ:Installing2005-02-27T19:30:51Z<p>Pontiac: /* How do i turn fullscreen on or off in Vegastrike? */</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [#Q7]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or <code>/.vegastrike/vegastrike.config</code><br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the __../src/boost129/__ directory. What should i do? ==<br />
A: Try to run __./configure__ with the __--enable-boost-128__ parameter<br />
%%%See also VsHowtoCompileCvs and VsHowtoCompileCvsCygwin.<br />
<br />
== When compiling VS I get a "''glXGetProcAddress''" or "''glXGetProcAddressARB''" error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file gl_init.cpp (Forum [Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032])<br />
<verbatim><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</verbatim><br />
* A second way is to replace __glXGetProcAddress__ with __glXGetProcAddressARB__ or the other way around.<br />
* If none of the other ways worked, include the line<br />
<verbatim><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</verbatim><br />
or<br />
<verbatim><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</verbatim><br />
at the top of the file gl_init.cpp (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a "''./depcomp: No such file or directory''" error. ==<br />
<br />
A: You need to start __automake__ with the parameter __--add-missing__ like this:<br />
automake --add-missing<br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|ATI |Rage 128 Pro |- |-<br />
|ATI |Radeon 7000 Mobility |G3 |-<br />
|ATI |Radeon 7200 |Linux |-<br />
|ATI |Radeon 7500 |Linux |-<br />
|ATI |Radeon 7500 |WinXP |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 7500 |Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 8500 |Linux |-<br />
|ATI |Radeon 9000 Pro |Win98SE |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354]<br />
|ATI |Radeon 9200 |Linux DRI XF4.3 | Use the 16bit depth, not 24!!<br />
|ATI |Radeon 9500 Pro |Linux |-<br />
|ATI |Radeon 9600 Pro |Win2k |-<br />
|ATI |Radeon 9700 Pro |Linux/Win2k |-<br />
|ATI |Radeon 9800 Pro |G4 867Mhz OSX 10.2.8 |-<br />
|NVidia |~GeForce 2 GTS 32M |Windows/Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374]<br />
|NVidia |~GeForce 2 MX |Linux/Windows |-<br />
|NVidia |~GeForce 2 MX |power mac G4 800 Mhz |-<br />
|NVidia |~GeForce 3 (standard) |Linux/Windows |-<br />
|NVidia |~GeForce 3 Ti200 128 MB|WinXP |-<br />
|NVidia |~GeForce 3 Ti500 64 MB |- |-<br />
|NVidia |~GeForce 4 MX440 64 MB |WinME |-<br />
|NVidia |~GeForce 4 MX (integrated)|? |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907]<br />
|NVidia |~GeForce 4 Ti series |- |-<br />
|NVidia |~GeForce 4 Ti 4600 128mb|Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718]<br />
|NVidia |~GeForce FX 5600 |- |-<br />
|NVidia |~GeForce FX 5900 |- |-<br />
|- |TNT2 M64 32mb |- |-<br />
|- |Permedia 2 (FireGL 1000 pro)|- |-<br />
|Elsa |Erazor III Pro |Win2k |-<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k |-<br />
|3DFX |Voodoo5000 64Mb |Linux |-<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059]<br />
|Matrox |G440 ~DualHead MAX 32Mb |Mandrake 10.1 Community|[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|Hercules |Kyro II 64MB |- |-<br />
|Matrox |G400 |Win98 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|Matrox |G450 32MB |Linux |-<br />
|3DFX |Voodoo 4500 |Win98SE |-<br />
|ATI |Rage 128 Pro 8MB |G3 iMac DV 400 (512mb ram)|-<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? =<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).<br />
* If there is no glext.h in /usr/include/GL then do a search for it...<br />
<verbatim><br />
find /usr -name glext.h<br />
</verbatim><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [this|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=38FAQ:Installing2005-02-27T19:29:46Z<p>Pontiac: /* Does the source code work with VC++ 6.0 or 7.0? */</p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [#Q7]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A: Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<BR/><br />
''Not completly true, it works with cygwin too. See [[HowTo:Compile CVS under Cygwin]].''<br />
<br />
Download '''vega-proj''' (vc++ 6) or '''vega-vc7''' (vc++ 7), '''''not''''' the outdated ''vega-new-proj'' and have at it (from CVS).<br />
<br />
See [[HowTo:Compile CVS under VCpp]] for more information.<br />
<br />
Note for people with an old project (such as ''vega-new-proj''):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout '''vega-proj''' as it says in [[HowTo:Checkout CVS]].<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or ~/.vegastrike/vegastrike.config<br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the __../src/boost129/__ directory. What should i do? ==<br />
A: Try to run __./configure__ with the __--enable-boost-128__ parameter<br />
%%%See also VsHowtoCompileCvs and VsHowtoCompileCvsCygwin.<br />
<br />
== When compiling VS I get a "''glXGetProcAddress''" or "''glXGetProcAddressARB''" error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file gl_init.cpp (Forum [Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032])<br />
<verbatim><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</verbatim><br />
* A second way is to replace __glXGetProcAddress__ with __glXGetProcAddressARB__ or the other way around.<br />
* If none of the other ways worked, include the line<br />
<verbatim><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</verbatim><br />
or<br />
<verbatim><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</verbatim><br />
at the top of the file gl_init.cpp (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a "''./depcomp: No such file or directory''" error. ==<br />
<br />
A: You need to start __automake__ with the parameter __--add-missing__ like this:<br />
automake --add-missing<br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|ATI |Rage 128 Pro |- |-<br />
|ATI |Radeon 7000 Mobility |G3 |-<br />
|ATI |Radeon 7200 |Linux |-<br />
|ATI |Radeon 7500 |Linux |-<br />
|ATI |Radeon 7500 |WinXP |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 7500 |Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 8500 |Linux |-<br />
|ATI |Radeon 9000 Pro |Win98SE |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354]<br />
|ATI |Radeon 9200 |Linux DRI XF4.3 | Use the 16bit depth, not 24!!<br />
|ATI |Radeon 9500 Pro |Linux |-<br />
|ATI |Radeon 9600 Pro |Win2k |-<br />
|ATI |Radeon 9700 Pro |Linux/Win2k |-<br />
|ATI |Radeon 9800 Pro |G4 867Mhz OSX 10.2.8 |-<br />
|NVidia |~GeForce 2 GTS 32M |Windows/Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374]<br />
|NVidia |~GeForce 2 MX |Linux/Windows |-<br />
|NVidia |~GeForce 2 MX |power mac G4 800 Mhz |-<br />
|NVidia |~GeForce 3 (standard) |Linux/Windows |-<br />
|NVidia |~GeForce 3 Ti200 128 MB|WinXP |-<br />
|NVidia |~GeForce 3 Ti500 64 MB |- |-<br />
|NVidia |~GeForce 4 MX440 64 MB |WinME |-<br />
|NVidia |~GeForce 4 MX (integrated)|? |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907]<br />
|NVidia |~GeForce 4 Ti series |- |-<br />
|NVidia |~GeForce 4 Ti 4600 128mb|Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718]<br />
|NVidia |~GeForce FX 5600 |- |-<br />
|NVidia |~GeForce FX 5900 |- |-<br />
|- |TNT2 M64 32mb |- |-<br />
|- |Permedia 2 (FireGL 1000 pro)|- |-<br />
|Elsa |Erazor III Pro |Win2k |-<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k |-<br />
|3DFX |Voodoo5000 64Mb |Linux |-<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059]<br />
|Matrox |G440 ~DualHead MAX 32Mb |Mandrake 10.1 Community|[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|Hercules |Kyro II 64MB |- |-<br />
|Matrox |G400 |Win98 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|Matrox |G450 32MB |Linux |-<br />
|3DFX |Voodoo 4500 |Win98SE |-<br />
|ATI |Rage 128 Pro 8MB |G3 iMac DV 400 (512mb ram)|-<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? =<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).<br />
* If there is no glext.h in /usr/include/GL then do a search for it...<br />
<verbatim><br />
find /usr -name glext.h<br />
</verbatim><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [this|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=52Vegastrike2005-02-27T19:29:17Z<p>Pontiac: </p>
<hr />
<div>{{Wiki_Nav_Index}}<br />
{{Moving_from_phpwiki}}<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Manual|User Manual]]'''</font><br />
<br />
New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Development|Development]]'''</font><br />
<br />
Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.<br />
</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top"<br />
|colspan="2"|<br />
<center><br />
<font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|- valign="top"<br />
|width="50%"|<br />
<font size="3">'''Helping with the Wiki'''</font><br />
<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|width="50%"|<br />
<center><br />
<font size="3">'''Getting Help'''</font><br />
<br />
Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
----<br />
TODO:<br />
*[[FAQ]]<br />
**[[FAQ:Bugs]]<br />
**[[FAQ:Installing]]<br />
<br />
*[[Manual]]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]]<br />
**[[HowTo:Compile CVS under Cygwin]] <-- SP?<br />
**[[HowTo:Compile CVS under VCpp]] <-- SP?<br />
**[[HowTo:Compile From CVS]] <-- SP?<br />
**[[HowTo:Checkout CVS]]<br />
<br />
*[[Vegastrike]]<br />
**[[Vegastrike:License]]<br />
**[[Vegastrike:Features]]<br />
**[[Vegastrike:Mission]]<br />
<br />
*[[MODs]]<br />
**[[MODs:Vegatrek]]<br />
**[[MODs:B5]]<br />
**[[MODs:Privateer Remake]]<br />
**etc...<br />
<br />
*[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=36Vegastrike2005-02-27T19:28:16Z<p>Pontiac: </p>
<hr />
<div>{{Wiki_Nav_Index}}<br />
{{Moving_from_phpwiki}}<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Manual|User Manual]]'''</font><br />
<br />
New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Development|Development]]'''</font><br />
<br />
Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.<br />
</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top"<br />
|colspan="2"|<br />
<center><br />
<font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|- valign="top"<br />
|width="50%"|<br />
<font size="3">'''Helping with the Wiki'''</font><br />
<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|width="50%"|<br />
<center><br />
<font size="3">'''Getting Help'''</font><br />
<br />
Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
----<br />
TODO:<br />
*[[FAQ]]<br />
**[[FAQ:Bugs]]<br />
**[[FAQ:Installing]]<br />
<br />
*[[Manual]]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]]<br />
**[[HowTo:Compile CVS under Cygwin]] <-- SP?<br />
**[[HowTo:Compile CVS under VCpp]] <-- SP?<br />
**[[HowTo:Compile From CVS]] <-- SP?<br />
<br />
*[[Vegastrike]]<br />
**[[Vegastrike:License]]<br />
**[[Vegastrike:Features]]<br />
**[[Vegastrike:Mission]]<br />
<br />
*[[MODs]]<br />
**[[MODs:Vegatrek]]<br />
**[[MODs:B5]]<br />
**[[MODs:Privateer Remake]]<br />
**etc...<br />
<br />
*[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=FAQ:Installing&diff=37FAQ:Installing2005-02-27T19:25:01Z<p>Pontiac: </p>
<hr />
<div>Installing and Compiling Vegastrike. See also [[HowTo#Installing]]<br />
<br />
== What are the minimum system requirements for Vegastrike? ==<br />
<br />
A:Your computer needs to have OpenGL support (which most do nowadays).<br />
* Minimum Requirement<br />
** Processor: Pentium I 200Mhz or Apple G3 400Mhz<br />
** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)<br />
** Screen color depth: 16bit<br />
** RAM: 512 Mb<br />
** Swap space: ???<br />
** HD: ???<br />
* Recommended Requirement<br />
** Processor: ???<br />
** Video card: ???<br />
** Screen color depth: ???<br />
** RAM: ???<br />
** Swap space: ???<br />
** HD: ???<br />
<br />
If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/><br />
More info about video cards is here: [#Q7]<br />
<br />
== Does the source code work with VC++ 6.0 or 7.0? ==<br />
<br />
A:Most certainly.<br />
VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.<br />
%%%''Not completly true, it works with cygwin too. See VsHowtoCompileCvsCygwin.''<br />
<br />
Download __vega-proj__ (vc++ 6) or __vega-vc7__ (vc++ 7), __''not''__ the outdated vega-new-proj and have at it (from CVS).<br />
<br />
See VsHowtoCompileCvsVcpp for more information.<br />
<br />
Note for people with an old project (such as vega-new-proj):<br />
<br />
It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.<br />
<br />
You have to add a few simple .cpp files to the project so give it a shot if you will.<br />
<br />
The simplest way is to checkout __vega-proj__ as it says in VsHowtoCheckoutCvs.<br />
<br />
== How do i turn fullscreen on or off in Vegastrike? ==<br />
A: Edit vegastrike.config or ~/.vegastrike/vegastrike.config<br />
and change fullscreen to false/true wherever it occurs.<br />
<br />
A: Run Launcher.exe program, select OPTIONS, and adjust color.<br />
<br />
== While compiling VS from CVS i got lots of error like seen in [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=848 this] thread in the forum. (e.g ''pasting "operator" and "+" does not give a valid preprocessing token'') and they are all in somewhere like the __../src/boost129/__ directory. What should i do? ==<br />
A: Try to run __./configure__ with the __--enable-boost-128__ parameter<br />
%%%See also VsHowtoCompileCvs and VsHowtoCompileCvsCygwin.<br />
<br />
== When compiling VS I get a "''glXGetProcAddress''" or "''glXGetProcAddressARB''" error. ==<br />
<br />
A:<br />
* Preferred way: Inserting the following lines into the file gl_init.cpp (Forum [Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032])<br />
<verbatim><br />
#define GLX_GLXEXT_PROTOTYPES<br />
#include <GL/glx.h><br />
</verbatim><br />
* A second way is to replace __glXGetProcAddress__ with __glXGetProcAddressARB__ or the other way around.<br />
* If none of the other ways worked, include the line<br />
<verbatim><br />
#define glXGetProcAddress glXGetProcAddressARB<br />
</verbatim><br />
or<br />
<verbatim><br />
#define glXGetProcAddressARB glXGetProcAddress<br />
</verbatim><br />
at the top of the file gl_init.cpp (the very first line)<br />
<br />
* See also the forum entries below:<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=966<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1085<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1153<br />
** http://vegastrike.sourceforge.net/forums/viewtopic.php?p=14032#14032<br />
<br />
== When compiling VS I get a "''./depcomp: No such file or directory''" error. ==<br />
<br />
A: You need to start __automake__ with the parameter __--add-missing__ like this:<br />
automake --add-missing<br />
<br />
== Which video cards are known to work (or not to) with Vegastrike? ==<br />
A:<br />
This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399<br />
<br />
=== Working ===<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|ATI |Rage 128 Pro |- |-<br />
|ATI |Radeon 7000 Mobility |G3 |-<br />
|ATI |Radeon 7200 |Linux |-<br />
|ATI |Radeon 7500 |Linux |-<br />
|ATI |Radeon 7500 |WinXP |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 7500 |Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]<br />
|ATI |Radeon 8500 |Linux |-<br />
|ATI |Radeon 9000 Pro |Win98SE |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354]<br />
|ATI |Radeon 9200 |Linux DRI XF4.3 | Use the 16bit depth, not 24!!<br />
|ATI |Radeon 9500 Pro |Linux |-<br />
|ATI |Radeon 9600 Pro |Win2k |-<br />
|ATI |Radeon 9700 Pro |Linux/Win2k |-<br />
|ATI |Radeon 9800 Pro |G4 867Mhz OSX 10.2.8 |-<br />
|NVidia |~GeForce 2 GTS 32M |Windows/Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374]<br />
|NVidia |~GeForce 2 MX |Linux/Windows |-<br />
|NVidia |~GeForce 2 MX |power mac G4 800 Mhz |-<br />
|NVidia |~GeForce 3 (standard) |Linux/Windows |-<br />
|NVidia |~GeForce 3 Ti200 128 MB|WinXP |-<br />
|NVidia |~GeForce 3 Ti500 64 MB |- |-<br />
|NVidia |~GeForce 4 MX440 64 MB |WinME |-<br />
|NVidia |~GeForce 4 MX (integrated)|? |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907]<br />
|NVidia |~GeForce 4 Ti series |- |-<br />
|NVidia |~GeForce 4 Ti 4600 128mb|Linux |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718]<br />
|NVidia |~GeForce FX 5600 |- |-<br />
|NVidia |~GeForce FX 5900 |- |-<br />
|- |TNT2 M64 32mb |- |-<br />
|- |Permedia 2 (FireGL 1000 pro)|- |-<br />
|Elsa |Erazor III Pro |Win2k |-<br />
|3DFX |Voodoo3 16Mb |Linux/Win2k |-<br />
|3DFX |Voodoo5000 64Mb |Linux |-<br />
|SiS |630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues)<br />
|Matrox |Millenium G400 |Win2k |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059]<br />
|Matrox |G440 ~DualHead MAX 32Mb |Mandrake 10.1 Community|[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041]<br />
|}<br />
<br />
=== Not Working ===<br />
<br />
{|<br />
|^__Vendor__ |^__Card Info__ |^__Operation System__ |^__Additional Info__<br />
|Hercules |Kyro II 64MB |- |-<br />
|Matrox |G400 |Win98 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics<br />
|Matrox |G450 32MB |Linux |-<br />
|3DFX |Voodoo 4500 |Win98SE |-<br />
|ATI |Rage 128 Pro 8MB |G3 iMac DV 400 (512mb ram)|-<br />
|}<br />
<br />
== I'm getting similar errors as shown below when trying to compile today's cvs version, What about that? =<br />
<br />
<pre><br />
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\" -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -I../../src/boost -I../../src -pipe -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \<br />
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi<br />
In file included from gl_globals.cpp:22:<br />
gl_globals.h:123: error: syntax error before `;' token<br />
gl_globals.h:124: error: syntax error before `;' token<br />
gl_globals.h:125: error: syntax error before `;' token<br />
gl_globals.h:126: error: syntax error before `;' token<br />
gl_globals.h:127: error: syntax error before `;' token<br />
gl_globals.h:128: error: syntax error before `;' token<br />
make[4]: *** [gl_globals.o] Error 1<br />
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'<br />
make[3]: *** [all-recursive] Error 1<br />
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'<br />
make[2]: *** [all-recursive] Error 1<br />
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
make[1]: *** [all] Error 2<br />
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'<br />
</pre><br />
A:<br />
* You need the latest version of glext.h to fix the error.<br />
* Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h<br />
* Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).<br />
* If there is no glext.h in /usr/include/GL then do a search for it...<br />
<verbatim><br />
find /usr -name glext.h<br />
</verbatim><br />
* After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.<br />
* See also [this|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=22473#22473] post in the forum.<br />
<br />
[[Category:FAQ]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=35Vegastrike2005-02-27T19:16:18Z<p>Pontiac: </p>
<hr />
<div>{{Wiki_Nav_Index}}<br />
{{Moving_from_phpwiki}}<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Manual|User Manual]]'''</font><br />
<br />
New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Development|Development]]'''</font><br />
<br />
Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.<br />
</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top"<br />
|colspan="2"|<br />
<center><br />
<font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|- valign="top"<br />
|width="50%"|<br />
<font size="3">'''Helping with the Wiki'''</font><br />
<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|width="50%"|<br />
<center><br />
<font size="3">'''Getting Help'''</font><br />
<br />
Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
----<br />
TODO:<br />
*[[FAQ]]<br />
**[[FAQ:Bugs]]<br />
**[[FAQ:Installing]]<br />
<br />
*[[Manual]]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]]<br />
**[[HowTo:Compile From Cvs]]<br />
<br />
*[[Vegastrike]]<br />
**[[Vegastrike:License]]<br />
**[[Vegastrike:Features]]<br />
**[[Vegastrike:Mission]]<br />
<br />
*[[MODs]]<br />
**[[MODs:Vegatrek]]<br />
**[[MODs:B5]]<br />
**[[MODs:Privateer Remake]]<br />
**etc...<br />
<br />
*[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Template:Wiki_Nav_Index&diff=64Template:Wiki Nav Index2005-02-27T19:15:03Z<p>Pontiac: </p>
<hr />
<div><div style="border-style:solid;border-width:1px;padding:5px;"><br />
<center><br />
<b>Vegastrike Wiki:</b> [[FAQ]] | [[Manual]] | [[Howto]] | [[Development]] | [[MODs]] | [[Links]]<br />
</center><br />
</div></div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Manual&diff=56Manual2005-02-27T18:51:56Z<p>Pontiac: </p>
<hr />
<div>{{Moving_from_phpwiki}}<br />
{{attention}}<br />
<font style="color:red;background: yellow">NOTE</font> I think this is the most important page of the wiki... so it should be the first that gets integrated into the new wiki. see the [[Talk:Manual]] Section for more info. [[User:Pontiac|Pontiac]] 07:47, 27 Feb 2005 (PST)<br />
---- <br />
'''ANNOUNCEMENT''': After the release of Vega Strike 0.4.x we need every available volunteer to update/clean/complete this manual section. We count on the VS-community here ;-)<br />
<br />
{|<br />
|valign=top|__TOC__ <br />
|http://vegastrike.sourceforge.net/albums/wiki_manual/coverB.jpg<br />
|}<br />
<br />
= Dedication =<br />
This Player’s Guide is dedicated to Daniel ‘Hellcatv’ Horn and the Vega Strike development team for bringing us the Vega Strike game; to the coders, artists, designers and play-testers willing to devote their own time and effort to the creation of a great game; and of course the players of Vega Strike, without whom this whole thing would be a pointless exercise.<br />
<br />
= Introduction =<br />
<br />
'''''WELCOME''''' to ''Vega Strike'', a 3d OpenGL spaceflight simulator being developed for multi-platform play.<br />
<br />
Vega Strike allows players to explore a vastly dynamic universe where frontiers collide and you're just a pilot trying to make ends meet. How? That's your decision. Vega Strike is designed as a non-linear gaming experience, where you choose what action you want to take.<br />
<br />
Vega Strike features a dynamic trading economy, allowing your character to operate as a merchant. Discover what trade routes bring in the most profit, what commodities make you the most money given your ship's cargo space limitations, accept cargo missions and learn to avoid areas of danger (repairs eat into your profits!).<br />
<br />
If you tire of making money on milk runs, or want to try something different, then there are other paths to success. Vega Strike features a mission generator, providing multiple missions to the experienced (and not so experienced) pilots. Engage in bounty hunts, patrols, battles and escort missions. Feel like travelling? Explore the dynamic universe and see the farthest reaches of known space. Want a walk on the wild side? You could always turn pirate! Just be prepared for the consequences.<br />
<br />
Your ship just not doing the job you want it to? Vega Strike gives you the ability to purchase from a wide variety of ships capable of doing different jobs. Want to haul cargo? Fight battles? There's a ship for you. Your ship is fully customizable, so if you've got the credit, outfit your craft with the right tools for the job at hand.<br />
<br />
Have a chat to the bartender or view the news broadcasts to find out what's going on in the universe. While you're there, talk to the fixers, they may have a job that only you can do. But be warned, you never know where it may lead ...<br />
<br />
* [[Vegastrike:License]] The license Vega Strike is released under (please do not edit)<br />
* [[Vegastrike:Mission]] The Vega Strike Mission Statement (what it's all about)<br />
* [[Vegastrike:Features]] Why Vega Strike is the best game ever made<br />
<br />
Winner of the Jeux (games) category of the Trophees Du Libre 2003.<br />
<br />
= Installation =<br />
Your guides on how to install, configure and start playing Vega Strike.<br />
<br />
* [[Manual:Install]] - How to install Vega Strike on your system.<br />
* [[Manual:Running Vegastrike]] - Running Vega Strike.<br />
* [[Manual:Save and Load]] - The Vega Strike Launcher.<br />
* [[Manual:Config]] - Configure Vega Strike.<br />
** [[Manual:Config:Keyboard]] - Keyboard Bindings<br />
** [[Manual:Config:Mouse]] - Mouse Bindings<br />
** [[Manual:Config:Joystick]] - Joystick Bindings<br />
<br />
= Play =<br />
How to Interact with Vega Strike.<br />
<br />
== Interface ==<br />
* [[Manual:Concourse]] - Where you start from.<br />
* VsManualCargoComputer - Where to go to buy and sell.<br />
** VsManualTrading - Trading Cargo<br />
* VsManualMissionComputer - For news and missions of all types.<br />
** VsManualNewsScreen - What's happening in the world<br />
** VsManualAcceptingMissions - Play ingame missions<br />
* VsManualWeaponsRoom - Your one stop killer ship shop.<br />
** VsManualUpgradesScreen - How do I obtain new upgrades?<br />
** VsManualInfoScreen - What have I got, and who wants to kill me for it?<br />
** VsManualShipsScreen - How do I obtain new ships?<br />
* VsManualBarRoom - come on in, have a drink!<br />
* VsManualBaseInterface - The mechanics of how to do the above operations.<br />
** VsManualBaseInterfaceCargo<br />
** VsManualBaseInterfaceNews<br />
** VsManualBaseInterfaceMissions<br />
** VsManualBaseInterfaceUpgrades<br />
** VsManualBaseInterfaceInfo<br />
** VsManualBaseInterfaceShips<br />
** VsManualBaseInterfaceGameMenu<br />
<br />
== Inflight ==<br />
* VsManualBasicFlight - the basics on how to fly in Vega Strike.<br />
* VsManualAdvancedFlight - advanced techniques for flying in Vega Strike.<br />
** VsManualMatchVelocity - Matching Velocity with a Target.<br />
** VsManualDocking - Docking to a Planet or a Capship.<br />
** VsManualInsystemTransit - Travelling within a system.<br />
** VsManualInterstellarWarpTransit - Interstellar Travel (Jump Drive).<br />
* VsManualTargeting - How to Use Targeting.<br />
* VsManualCommunication - How to communicate with other ships/stations.<br />
** VsManualWingmen - Ordering Wingman ''(mission hire currently disabled in 4.1 download, enabled on CD)''<br />
* VsManualViews - cockpit and camera views - what are they and how do they work.<br />
** VsManualHud - explanation of the HUD layout.<br />
** VsManualMap - How the ingame map system works.<br />
* VsManualCombat - How to fight your enemies.<br />
** VsManualGuns - What are they and how do they work.<br />
** VsManualMissles - When you need that extra firepower.<br />
** VsManualTargetTracking - What is ITTS and how is it used.<br />
** VsManualCounterMeasures - ECM stops those missiles - dead!<br />
** VsManualCloaking - What is the device, and how to use it.<br />
** VsManualTractorBeam - What is a tractor beam and how to use it.<br />
** VsManualTurrets - Pilot turrets<br />
* VsManualDeath - Death is not forever!<br />
* VsManualGameplayFunctions - miscellaneous gameplay commands.<br />
<br />
= Tutorial =<br />
* [[Manual:Tutorial]] - Starting a New Game - Making a few Credits<br />
* [[Manual:New Users]] - Same as Tutorial??<br />
<br />
= APPENDIX =<br />
* VsManualKeyboardLayout - The default keyboard layout reference for Vega Strike.<br />
* [[Manual:Database]] - Information about species/factions/ships/terms/....<br />
** [[Manual:Database:Ships]]<br />
* VsManualMusic - How to use your own music files in Vegastrike.<br />
* [[FAQ]] - Vegastrike FAQs<br />
<br />
= Printable Version of the Manual =<br />
<br />
Silverain has worked on a PDF version of this site (with some additional info too) so you will be well off by downloading it now ;) <BR/><br />
[http://vegastrike.sf.net/users/silverain/Vega_Strike_Players_Guide.pdf VegaStrike Players Guide (PDF) ~1,2Mb]<br />
<br />
= Links =<br />
The original but outdated (pure HTML) manual is located [http://vegastrike.sourceforge.net/manual/00_fullmanual/index.html here].<BR/><br />
The manual in the old wiki (phpWiki) is located [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeManual here].<br />
For readers of the offline version: You can view the latest version of this manual online [http://vegastrike.sourceforge.net/wiki/Manual here].<br />
----<br />
{|width='100%'|<br />
|width='10%' align=left |Previous <BR/> NONE<br />
|align=center |Index <BR/>[[Manual]]<br />
|width='10%' align=right |Next <BR/>[[Vegastrike:License]]<br />
|}<br />
<br />
[[Category:Manual]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=34Vegastrike2005-02-27T18:49:55Z<p>Pontiac: </p>
<hr />
<div>{{Moving_from_phpwiki}}<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top" <br />
|width="90%" colspan="2"|<br />
<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
<br />
Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
|- valign="top" <br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Manual|User Manual]]'''</font><br />
<br />
New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
</center><br />
|width="50%"|<br />
<center><br />
<font size="3">'''[[Development|Development]]'''</font><br />
<br />
Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.<br />
</center><br />
|}<br />
<br />
{| cellspacing="3" class="mainpagetable" align="center"<br />
|- valign="top"<br />
|colspan="2"|<br />
<center><br />
<font size="3">'''The Vegastrike Community'''</font><br />
<br />
If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
</center><br />
|- valign="top"<br />
|width="50%"|<br />
<font size="3">'''Helping with the Wiki'''</font><br />
<br />
* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
<br />
* More special pages are here [[Special:Specialpages]]<br />
|width="50%"|<br />
<center><br />
<font size="3">'''Getting Help'''</font><br />
<br />
Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
<br />
[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
</center><br />
|}<br />
----<br />
TODO:<br />
*[[FAQ]]<br />
**[[FAQ:Bugs]]<br />
**[[FAQ:Installing]]<br />
<br />
*[[Manual]]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]]<br />
**[[HowTo:Compile From Cvs]]<br />
<br />
*[[Vegastrike]]<br />
**[[Vegastrike:License]]<br />
**[[Vegastrike:Features]]<br />
**[[Vegastrike:Mission]]<br />
<br />
*[[MODs]]<br />
**[[MODs:Vegatrek]]<br />
**[[MODs:B5]]<br />
**[[MODs:Privateer Remake]]<br />
**etc...<br />
<br />
*[[Links]]<br />
<br />
----<br />
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Template:Moving_from_phpwiki&diff=379Template:Moving from phpwiki2005-02-27T18:49:15Z<p>Pontiac: added moving from phpwiki plate</p>
<hr />
<div><div class="boilerplate metadata" id="attention" style="margin: 0 2.5%; text-align: justify; background: #ffffee; padding: 0 10px; border: 1px solid #ff7777"><br />
'''We are moving the content of the [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeWiki ''old'' wiki] to this one. Help is always welcome. Please see the "Helping with the Wiki" section on The [[Vegastrike|Main page]].'''<br />
</div></div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Howto&diff=6722Howto2005-02-27T18:41:30Z<p>Pontiac: </p>
<hr />
<div>#REDIRECT [[HowTo]]</div>Pontiachttps://wiki.vega-strike.org/mediawiki/index.php?title=Vegastrike&diff=32Vegastrike2005-02-27T18:41:01Z<p>Pontiac: </p>
<hr />
<div><font style="color:red;background: yellow">NOTE</font> We are moving the content of the [http://vegastrike.sourceforge.net/phpwiki/index.php/VegastrikeWiki ''old'' wiki] to this one. Help is always welcome. Please see the "Helping with the Wiki" section below.<br />
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<center><font size="4">Welcome to the Vegastrike Wiki</font></center><br />
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Welcome to the [[Vegastrike]] [http://en.wikipedia.org/wiki/Wiki Wiki], a user-edited manual and development guide for users and developers of the [http://www.opensource.com/ open source] [[Vegastrike]] game.<br />
Feel free to edit or add any pages you feel are necessary, but please read the [[VsWiki:Manual of Style|Manual of Style]] first...<br />
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<font size="3">'''[[Manual|User Manual]]'''</font><br />
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New players may want to check out the guide for [[Manual:New Users|Newbies]].<BR/><br />
The complete manual is located at [[Manual]].<BR/><br />
Don't forget the [[FAQ|FAQs]]!<br />
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<font size="3">'''[[Development|Development]]'''</font><br />
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Feel free to start with the [[FAQ|FAQs]], and move on to current [[Development|development]]!<br><br />
See also the [[HowTo]] section.<br />
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<font size="3">'''The Vegastrike Community'''</font><br />
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If you want to learn more, help out with the wiki, or get help that this wiki cannot provide, feel free to check out any of the following links:<br />
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<font size="3">'''Helping with the Wiki'''</font><br />
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* [[VsWiki:Manual of Style|Manual of Style]] - Please read the ''Manual of Style'' before editing, and make any testing of the wiki system in the [[VsWiki:Sandbox|Sandbox]].<br />
*[[VsWiki:Village Pump|Village Pump]] - Visit the ''Village Pump'' to make any discussions you wish about better organizing the wiki, or adding major new additions to the wiki<br />
* [[VsWiki:Requested Articles|Article Requests]] - Needed/wanted pages<br />
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a wiki page]<br />
* [[:Category:Pages_needing_attention|Pages that needs attention]]<br />
* [[Special:Listusers|User list]] - Users about themselves.<br />
* [[Special:Popularpages|Most popular pages]] - Most popular wiki sites of the wiki.<br />
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* More special pages are here [[Special:Specialpages]]<br />
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<font size="3">'''Getting Help'''</font><br />
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Do you need help? Then try the forums, the main source for development or help! Or you can leave the site by any one of a number of other links...<br />
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[http://vegastrike.sourceforge.net/forums/ Forums], [[Links]]<br />
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TODO:<br />
*[[FAQ]]<br />
**[[FAQ:Bugs]]<br />
**[[FAQ:Installing]]<br />
<br />
*[[Manual]]<br />
**[[Manual:New Users]]<br />
**[[Manual:Concourse]]<br />
**[[Manual:Cargo Computer]]<br />
**[[Manual:Keyboard Layout]]<br />
<br />
*[[HowTo]]<br />
**[[HowTo:Compile From Cvs]]<br />
<br />
*[[Vegastrike]]<br />
**[[Vegastrike:License]]<br />
**[[Vegastrike:Features]]<br />
**[[Vegastrike:Mission]]<br />
<br />
*[[MODs]]<br />
**[[MODs:Vegatrek]]<br />
**[[MODs:B5]]<br />
**[[MODs:Privateer Remake]]<br />
**etc...<br />
<br />
*[[Links]]<br />
<br />
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Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]<br />
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.</div>Pontiac