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		<id>https://wiki.vega-strike.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Database%3AGPUs%3AATI%3AR200</id>
		<title>Database:GPUs:ATI:R200 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.vega-strike.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Database%3AGPUs%3AATI%3AR200"/>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Database:GPUs:ATI:R200&amp;action=history"/>
		<updated>2026-05-13T21:05:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Database:GPUs:ATI:R200&amp;diff=17722&amp;oldid=prev</id>
		<title>Nikai: Specs at a glance</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Database:GPUs:ATI:R200&amp;diff=17722&amp;oldid=prev"/>
				<updated>2010-08-30T09:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;Specs at a glance&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:26, 30 August 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Specs at a glance==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Vertex Shaders 1.1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Pixel Shaders 1.4&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://www.beyond3d.com/resources/chip/13]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==glxinfo==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==glxinfo==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Radeon 9100 QM (AGP)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Radeon 9100 QM (AGP)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nikai</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Database:GPUs:ATI:R200&amp;diff=17721&amp;oldid=prev</id>
		<title>Nikai: glxinfo</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Database:GPUs:ATI:R200&amp;diff=17721&amp;oldid=prev"/>
				<updated>2010-08-30T08:59:39Z</updated>
		
		<summary type="html">&lt;p&gt;glxinfo&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==glxinfo==&lt;br /&gt;
Radeon 9100 QM (AGP)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
name of display: :0.0&lt;br /&gt;
display: :0  screen: 0&lt;br /&gt;
direct rendering: Yes&lt;br /&gt;
server glx vendor string: SGI&lt;br /&gt;
server glx version string: 1.2&lt;br /&gt;
server glx extensions:&lt;br /&gt;
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, &lt;br /&gt;
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, &lt;br /&gt;
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, &lt;br /&gt;
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, &lt;br /&gt;
    GLX_SGIX_visual_select_group&lt;br /&gt;
client glx vendor string: Mesa Project and SGI&lt;br /&gt;
client glx version string: 1.4&lt;br /&gt;
client glx extensions:&lt;br /&gt;
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, &lt;br /&gt;
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, &lt;br /&gt;
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, &lt;br /&gt;
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, &lt;br /&gt;
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, &lt;br /&gt;
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, &lt;br /&gt;
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, &lt;br /&gt;
    GLX_INTEL_swap_event&lt;br /&gt;
GLX version: 1.2&lt;br /&gt;
GLX extensions:&lt;br /&gt;
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, &lt;br /&gt;
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, &lt;br /&gt;
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, &lt;br /&gt;
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, &lt;br /&gt;
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, &lt;br /&gt;
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, &lt;br /&gt;
    GLX_EXT_texture_from_pixmap&lt;br /&gt;
OpenGL vendor string: Tungsten Graphics, Inc.&lt;br /&gt;
OpenGL renderer string: Mesa DRI R200 (R200 514D) 20090101  TCL DRI2&lt;br /&gt;
OpenGL version string: 1.3 Mesa 7.8.2&lt;br /&gt;
OpenGL extensions:&lt;br /&gt;
    GL_ARB_draw_buffers, GL_ARB_imaging, GL_ARB_multisample, &lt;br /&gt;
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, &lt;br /&gt;
    GL_ARB_point_sprite, GL_ARB_texture_border_clamp, &lt;br /&gt;
    GL_ARB_texture_compression, GL_ARB_texture_cube_map, &lt;br /&gt;
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, &lt;br /&gt;
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, &lt;br /&gt;
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, &lt;br /&gt;
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, &lt;br /&gt;
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, &lt;br /&gt;
    GL_EXT_blend_color, GL_EXT_blend_equation_separate, &lt;br /&gt;
    GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, &lt;br /&gt;
    GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_convolution, &lt;br /&gt;
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, &lt;br /&gt;
    GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_histogram, &lt;br /&gt;
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, &lt;br /&gt;
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset, &lt;br /&gt;
    GL_EXT_rescale_normal, GL_EXT_secondary_color, &lt;br /&gt;
    GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture, &lt;br /&gt;
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_cube_map, &lt;br /&gt;
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, &lt;br /&gt;
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, &lt;br /&gt;
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, &lt;br /&gt;
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, &lt;br /&gt;
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, &lt;br /&gt;
    GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, &lt;br /&gt;
    GL_ATI_texture_mirror_once, GL_ATI_fragment_shader, &lt;br /&gt;
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, &lt;br /&gt;
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, &lt;br /&gt;
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, &lt;br /&gt;
    GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, &lt;br /&gt;
    GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_OES_read_format, &lt;br /&gt;
    GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, &lt;br /&gt;
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, &lt;br /&gt;
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nikai</name></author>	</entry>

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