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		<id>https://wiki.vega-strike.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Development%3ARealism_vs_Believability</id>
		<title>Development:Realism vs Believability - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.vega-strike.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Development%3ARealism_vs_Believability"/>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;action=history"/>
		<updated>2026-05-13T17:01:39Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;diff=18732&amp;oldid=prev</id>
		<title>Augie.ben.doggie: [vega-bot] [replace] 3 instances of 'http://vegastrike.sourceforge.net/forums' for 'http://forums.vega-strike.org'</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;diff=18732&amp;oldid=prev"/>
				<updated>2013-01-08T21:27:52Z</updated>
		
		<summary type="html">&lt;p&gt;[vega-bot] [replace] 3 instances of &amp;#039;http://vegastrike.sourceforge.net/forums&amp;#039; for &amp;#039;http://forums.vega-strike.org&amp;#039;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:27, 8 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There have been a number of discussions in the [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vegastrike&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sourceforge&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;net/forums &lt;/del&gt;forum] about the place of '''Realism''' in Vega Strike. This page has been added to summarize related topics and clear up some terms.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There have been a number of discussions in the [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forums&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vega-strike&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;org &lt;/ins&gt;forum] about the place of '''Realism''' in Vega Strike. This page has been added to summarize related topics and clear up some terms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much of the content of this article was inspired by a [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vegastrike&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sourceforge&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;net/forums&lt;/del&gt;/viewtopic.php?p=31090#31090 post] by [[User:Pincushionman|pincushionman]] (''thanks go to him'').&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much of the content of this article was inspired by a [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forums&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vega-strike&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;org&lt;/ins&gt;/viewtopic.php?p=31090#31090 post] by [[User:Pincushionman|pincushionman]] (''thanks go to him'').&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more topics in the forum about realism which have likely not been searched for. If you stumble over them please add them in the &amp;quot;See also&amp;quot; section for reference.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more topics in the forum about realism which have likely not been searched for. If you stumble over them please add them in the &amp;quot;See also&amp;quot; section for reference.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vegastrike&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sourceforge&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;net/forums&lt;/del&gt;/viewtopic.php?p=31090#31090 forum post] by [[User:Pincushionman|pincushionman]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forums&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vega-strike&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;org&lt;/ins&gt;/viewtopic.php?p=31090#31090 forum post] by [[User:Pincushionman|pincushionman]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Development|Realism vs Believability]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Development|Realism vs Believability]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Augie.ben.doggie</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;diff=17945&amp;oldid=prev</id>
		<title>Greenfreedom10: /* Believability */ grammar</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;diff=17945&amp;oldid=prev"/>
				<updated>2010-10-02T23:22:04Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Believability: &lt;/span&gt; grammar&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:22, 2 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Believability==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Believability==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Believability is much more ''forgiving'', and thus often allows for the construction of universes which are more fun to inhabit or visit. Concepts of realism can be incorporated into a believable environment, and often need to be, but only to the extent that they add to the immersion (most of us aren't up to spending too many hours in a shifting surrealist landscape - we're not biologically wired for it). Whenever reality intrudes on goals, plot, mechanism, or fancy, the particular stumbling blocks are ejected from the universe and new rules are written. This tends to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;makes &lt;/del&gt;simulating a believable environment a much easier task, but at the expense of making the design of such an environment much more difficult to pull off properly - people tending to notice the places where new rules and reality have been stitched together, the gaps in the creator's reasoning, and other artifacts of the construction of the universe which have been insufficiently hidden or smoothed so as to not jar the observer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Believability is much more ''forgiving'', and thus often allows for the construction of universes which are more fun to inhabit or visit. Concepts of realism can be incorporated into a believable environment, and often need to be, but only to the extent that they add to the immersion (most of us aren't up to spending too many hours in a shifting surrealist landscape - we're not biologically wired for it). Whenever reality intrudes on goals, plot, mechanism, or fancy, the particular stumbling blocks are ejected from the universe and new rules are written. This tends to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;simulating a believable environment a much easier task, but at the expense of making the design of such an environment much more difficult to pull off properly - people tending to notice the places where new rules and reality have been stitched together, the gaps in the creator's reasoning, and other artifacts of the construction of the universe which have been insufficiently hidden or smoothed so as to not jar the observer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Examples===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Examples===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Greenfreedom10</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;diff=7961&amp;oldid=prev</id>
		<title>Pirx: parent link</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;diff=7961&amp;oldid=prev"/>
				<updated>2005-05-08T17:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;parent link&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:51, 8 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{parent_link|parent=[[Development]]}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There have been a number of discussions in the [http://vegastrike.sourceforge.net/forums forum] about the place of '''Realism''' in Vega Strike. This page has been added to summarize related topics and clear up some terms.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There have been a number of discussions in the [http://vegastrike.sourceforge.net/forums forum] about the place of '''Realism''' in Vega Strike. This page has been added to summarize related topics and clear up some terms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pirx</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;diff=2785&amp;oldid=prev</id>
		<title>Ctv: various edits.</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;diff=2785&amp;oldid=prev"/>
				<updated>2005-05-06T19:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;various edits.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:54, 6 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since there &lt;/del&gt;have been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alot &lt;/del&gt;of discussions in the [http://vegastrike.sourceforge.net/forums forum] about '''Realism''' in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vegastrike and how it should be done this paghe &lt;/del&gt;has been added to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;summarise all &lt;/del&gt;related topics and clear up some terms.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/ins&gt;have been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a number &lt;/ins&gt;of discussions in the [http://vegastrike.sourceforge.net/forums forum] about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the place of &lt;/ins&gt;'''Realism''' in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vega Strike. This page &lt;/ins&gt;has been added to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;summarize &lt;/ins&gt;related topics and clear up some terms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initial &lt;/del&gt;content &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been copied from &lt;/del&gt;a [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=31090#31090 post] by [[User:Pincushionman|pincushionman]] (''thanks to him'') &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with some small additions and reformatting&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Much &lt;/ins&gt;of the content &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of this article was inspired by &lt;/ins&gt;a [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=31090#31090 post] by [[User:Pincushionman|pincushionman]] (''thanks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go &lt;/ins&gt;to him'').&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more topics in the forum about realism which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;i didn't search &lt;/del&gt;for. If you stumble over them please add them in the &amp;quot;See also&amp;quot; section for reference.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more topics in the forum about realism which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have likely not been searched &lt;/ins&gt;for. If you stumble over them please add them in the &amp;quot;See also&amp;quot; section for reference&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==The Developers' Perspectives==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The short version: &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:Realism is not now, nor does it seem likely to ever be a primary goal of the Vega Strike project. Immersion is a primary goal. Immersion requires consistency, coherence, and from those, the ability to accept one's surroundings as a sufficiently believable universe. FACT: '''Reality is the most consistent, coherent and believable universe we know of''' (no matter what your friends in altered states may tell you). Reality, therefore, even if there is no goal to simulate it in accurate and robust detail, is a vital resource for two reasons: 1) anything that can be left as it is tends to not require additional effort to make it consistent with the rest of the universe, and 2) we already naturally expect many consequences of reality - via hardwiring and experience, we're driven to expect certain things to operate in particular fashions, it requires some fair amount of re-training to attain comfort with any other possible causal relations, and comfort is vital to immersiveness&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most &lt;/del&gt;people have confused the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concepts &lt;/del&gt;of '''realism''' with that of '''believability''' (or credibility). They are '''not the same thing'''. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And I think those &lt;/del&gt;people who keep saying &amp;quot;''I don't want realism because it isn't fun.''&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may not necessarily know it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but they &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a more &lt;/del&gt;accurate idea &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what &lt;/del&gt;term means what.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many &lt;/ins&gt;people have confused the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concept &lt;/ins&gt;of '''realism''' with that of '''believability''' (or credibility). They are '''not the same thing'''. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Those &lt;/ins&gt;people who keep saying &amp;quot;''I don't want realism because it isn't fun.''&amp;quot;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while making a striking generalization of dubious accuracy, do, oddly enough, actually &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;accurate idea &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;term means what.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Realism==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Realism==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realism is bringing real-world concepts and processes into the world being created (in this case the game world, but it could also refer to a movie environment or a book). There is one big reason why realism is difficult to pull off, especially in games. We are immersed in reality all the time, and we know what is realistic, because we see it every day. You can tell a bad magician or a poorly-photoshopped image immediately because it just doesn't look right. In games it's even more difficult because we're still short on computing power needed to properly simulate a realistic environment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realism is bringing real-world concepts and processes into the world being created (in this case the game world, but it could also refer to a movie environment or a book). There is one big reason why realism is difficult to pull off, especially in games. We are immersed in reality all the time, and we know what is realistic, because we see it every day. You can tell a bad magician or a poorly-photoshopped image immediately because it just doesn't look right. In games it's even more difficult because we're still short on computing power needed to properly simulate a realistic environment&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However, there is, of course,&amp;#160; one enormous upsides to a realism based approach, if done well - the universe is guaranteed to be self-consistent&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Believability==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Believability==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Believability much more ''forgiving'', and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time it's a hell &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a lot &lt;/del&gt;more fun to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be a part of&lt;/del&gt;. Concepts of realism can be incorporated into a believable environment, and often &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are&lt;/del&gt;, but only to the extent that they add to the immersion. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Anything beyond that is superfluous and is thrown away&lt;/del&gt;, and new rules are written. This makes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;believability &lt;/del&gt;much easier &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to achieve&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;at the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same time, &lt;/del&gt;much more difficult to pull off properly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Believability &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;much more ''forgiving'', and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thus often allows for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;construction &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;universes which are &lt;/ins&gt;more fun to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inhabit or visit&lt;/ins&gt;. Concepts of realism can be incorporated into a believable environment, and often &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need to be&lt;/ins&gt;, but only to the extent that they add to the immersion &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(most of us aren't up to spending too many hours in a shifting surrealist landscape - we're not biologically wired for it)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whenever reality intrudes on goals, plot, mechanism, or fancy&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the particular stumbling blocks are ejected from the universe &lt;/ins&gt;and new rules are written. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tends to &lt;/ins&gt;makes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simulating a believable environment a &lt;/ins&gt;much easier &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;task&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expense of making the design of such an environment &lt;/ins&gt;much more difficult to pull off properly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- people tending to notice the places where new rules and reality have been stitched together, the gaps in the creator's reasoning, and other artifacts of the construction of the universe which have been insufficiently hidden or smoothed so as to not jar the observer&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Examples===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Examples===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a person is shot in an action movie, the realistic result is he drops to the floor. But that's not fun to watch, so instead the bullet knocks them off into the water. To enhance the believability, that happens every time someone gets shot (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;except for the main character, of course, he just bleeds&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a person is shot in an action movie, the realistic result is he drops to the floor. But that's not fun to watch, so instead the bullet knocks them off into the water. To enhance the believability, that happens every time someone gets shot (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consistency&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;our world&lt;/del&gt;, we need to get to a planet far away. Realism would say we need &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;200&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 years and &lt;/del&gt;a fuel tank the size of the moon, but that's not any fun. So we make up a magic super-fast travel system, and use it all the time. And we make up fictional documentation to back up our absurd creation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space sims&lt;/ins&gt;, we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often &lt;/ins&gt;need to get to a planet far away. Realism would say we need &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anywhere from decades to millenia&lt;/ins&gt;, a fuel tank &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anywhere up to &lt;/ins&gt;the size of the moon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and the cost could well bankrupt much of human civilization&lt;/ins&gt;, but that's not any fun. So we make up a magic super-fast&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-and-efficient &lt;/ins&gt;travel system, and use it all the time. And we make up fictional documentation to back up our absurd creation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Summary===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Summary===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We still know it's not realistic, but we believe it anyway. Why? Because we want to, and we can believe it &amp;quot;exactly the same&amp;quot; every time. The real secret to making a believeable environment is to take advantage of just enough of what reality does give us to help our immersion, then make up stuff to keep people interested, and use that made-up stuff in a way that is consistent throughout the entire game experience, offer &amp;quot;believable&amp;quot; (again NOT realistic) explanations in case people DO question it, and use this made-up material in such a way that the people playing WANT TO BELEIVE IT.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We still know it's not realistic, but we believe it anyway. Why? Because we want to, and&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, if the universe is well constructed, not only can &lt;/ins&gt;we can believe it &amp;quot;exactly the same&amp;quot; every time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(consistency) but the other causal consequences of this aberration will be ''plausible in context'' (coherence) - if one keeps having to add additional *magic* to explain a given necessary magical exception to reality, one might wish to reconsider the mechanics of the initial necessary magic&lt;/ins&gt;. The real secret to making a believeable environment is to take advantage of just enough of what reality does give us to help our immersion, then make up stuff to keep people interested, and use that made-up stuff in a way that is consistent throughout the entire game experience, offer &amp;quot;believable&amp;quot; (again NOT realistic) explanations in case people DO question it, and use this made-up material in such a way that the people playing WANT TO BELEIVE IT.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It's called '''willing suspension of disbelief''', people. That's the secret. NOT realism.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It's called '''willing suspension of disbelief''', people. That's the secret. NOT realism &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(at least per se)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==End note==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==End note==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There's another big strike against realism and games -- real life is boring! &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people &lt;/del&gt;play games to get away from reality, not to become more immersed in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If I want to &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fun with &lt;/del&gt;reality&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, I'll go call my friends and we'll go outside and play football&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There's another big strike against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;excessive &lt;/ins&gt;realism and games -- real life is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(most of the time) &lt;/ins&gt;boring! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; People &lt;/ins&gt;play games to get away from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the dull regions of &lt;/ins&gt;reality, not to become more immersed in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Games must therefore &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &amp;quot;higher density&amp;quot; of non-dull than &lt;/ins&gt;reality. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ctv</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;diff=2784&amp;oldid=prev</id>
		<title>Pirx: added basic content</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=Development:Realism_vs_Believability&amp;diff=2784&amp;oldid=prev"/>
				<updated>2005-05-06T16:21:39Z</updated>
		
		<summary type="html">&lt;p&gt;added basic content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Since there have been alot of discussions in the [http://vegastrike.sourceforge.net/forums forum] about '''Realism''' in Vegastrike and how it should be done this paghe has been added to summarise all related topics and clear up some terms.&lt;br /&gt;
&lt;br /&gt;
Most of the initial content has been copied from a [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=31090#31090 post] by [[User:Pincushionman|pincushionman]] (''thanks to him'') with some small additions and reformatting.&lt;br /&gt;
&lt;br /&gt;
There are more topics in the forum about realism which i didn't search for. If you stumble over them please add them in the &amp;quot;See also&amp;quot; section for reference.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Most people have confused the concepts of '''realism''' with that of '''believability''' (or credibility). They are '''not the same thing'''. And I think those people who keep saying &amp;quot;''I don't want realism because it isn't fun.''&amp;quot; may not necessarily know it, but they have a more accurate idea what term means what.&lt;br /&gt;
&lt;br /&gt;
==Realism==&lt;br /&gt;
Realism is bringing real-world concepts and processes into the world being created (in this case the game world, but it could also refer to a movie environment or a book). There is one big reason why realism is difficult to pull off, especially in games. We are immersed in reality all the time, and we know what is realistic, because we see it every day. You can tell a bad magician or a poorly-photoshopped image immediately because it just doesn't look right. In games it's even more difficult because we're still short on computing power needed to properly simulate a realistic environment.&lt;br /&gt;
&lt;br /&gt;
==Believability==&lt;br /&gt;
Believability much more ''forgiving'', and most of the time it's a hell of a lot more fun to be a part of. Concepts of realism can be incorporated into a believable environment, and often are, but only to the extent that they add to the immersion. Anything beyond that is superfluous and is thrown away, and new rules are written. This makes believability much easier to achieve, and at the same time, much more difficult to pull off properly.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
If a person is shot in an action movie, the realistic result is he drops to the floor. But that's not fun to watch, so instead the bullet knocks them off into the water. To enhance the believability, that happens every time someone gets shot (except for the main character, of course, he just bleeds).&lt;br /&gt;
&lt;br /&gt;
In our world, we need to get to a planet far away. Realism would say we need 200,000 years and a fuel tank the size of the moon, but that's not any fun. So we make up a magic super-fast travel system, and use it all the time. And we make up fictional documentation to back up our absurd creation.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
We still know it's not realistic, but we believe it anyway. Why? Because we want to, and we can believe it &amp;quot;exactly the same&amp;quot; every time. The real secret to making a believeable environment is to take advantage of just enough of what reality does give us to help our immersion, then make up stuff to keep people interested, and use that made-up stuff in a way that is consistent throughout the entire game experience, offer &amp;quot;believable&amp;quot; (again NOT realistic) explanations in case people DO question it, and use this made-up material in such a way that the people playing WANT TO BELEIVE IT.&lt;br /&gt;
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It's called '''willing suspension of disbelief''', people. That's the secret. NOT realism.&lt;br /&gt;
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==End note==&lt;br /&gt;
There's another big strike against realism and games -- real life is boring! people play games to get away from reality, not to become more immersed in it. If I want to have fun with reality, I'll go call my friends and we'll go outside and play football. &lt;br /&gt;
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==See also==&lt;br /&gt;
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=31090#31090 forum post] by [[User:Pincushionman|pincushionman]].&lt;br /&gt;
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[[Category:Development|Realism vs Believability]]&lt;/div&gt;</summary>
		<author><name>Pirx</name></author>	</entry>

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