<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.vega-strike.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=HowTo%3AEdit_XMESH_files</id>
		<title>HowTo:Edit XMESH files - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.vega-strike.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=HowTo%3AEdit_XMESH_files"/>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Edit_XMESH_files&amp;action=history"/>
		<updated>2026-05-13T14:09:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Edit_XMESH_files&amp;diff=19821&amp;oldid=prev</id>
		<title>Ermo: Update to working mesh_xml.cpp code link</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Edit_XMESH_files&amp;diff=19821&amp;oldid=prev"/>
				<updated>2015-04-05T18:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;Update to working mesh_xml.cpp code link&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:54, 5 April 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can find a list of all tags supported in xmesh in [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vegastrike.svn.&lt;/del&gt;sourceforge.net/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viewvc&lt;/del&gt;/vegastrike/trunk/vegastrike/src/gfx/mesh_xml.cpp&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;?content-type=text%2Fplain &lt;/del&gt;this file]. (though it's very cryptic for non-programmers)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can find a list of all tags supported in xmesh in [http://sourceforge.net/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;p&lt;/ins&gt;/vegastrike&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/code/HEAD/tree&lt;/ins&gt;/trunk/vegastrike/src/gfx/mesh_xml.cpp this file]. (though it's very cryptic for non-programmers)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax of a xmesh file (examples are plucked from here and there, for full description see below):==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax of a xmesh file (examples are plucked from here and there, for full description see below):==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ermo</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Edit_XMESH_files&amp;diff=17635&amp;oldid=prev</id>
		<title>Nikai: fix SVN link</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Edit_XMESH_files&amp;diff=17635&amp;oldid=prev"/>
				<updated>2010-07-30T09:42:11Z</updated>
		
		<summary type="html">&lt;p&gt;fix SVN link&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:42, 30 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can find a list of all tags supported in xmesh in [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cvs&lt;/del&gt;.sourceforge.net/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cgi-bin&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viewcvs.cgi/*checkout*&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vegastrike&lt;/del&gt;/vegastrike/src/gfx/mesh_xml.cpp this] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file&lt;/del&gt;. (though it's very cryptic for non-programmers)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can find a list of all tags supported in xmesh in [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vegastrike.svn&lt;/ins&gt;.sourceforge.net/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;viewvc&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vegastrike&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trunk&lt;/ins&gt;/vegastrike/src/gfx/mesh_xml.cpp&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;?content-type=text%2Fplain &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;file&lt;/ins&gt;]. (though it's very cryptic for non-programmers)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax of a xmesh file (examples are plucked from here and there, for full description see below):==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Syntax of a xmesh file (examples are plucked from here and there, for full description see below):==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nikai</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Edit_XMESH_files&amp;diff=10603&amp;oldid=prev</id>
		<title>Halleck: vsnav</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Edit_XMESH_files&amp;diff=10603&amp;oldid=prev"/>
				<updated>2006-05-04T08:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;vsnav&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:53, 4 May 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{NAV_Manual |&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| previous=[[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| up=[[HowTos]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| next=[[HowTo:Add LODs|Add Levels Of Detail]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can find a list of all tags supported in xmesh in [http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/vegastrike/vegastrike/src/gfx/mesh_xml.cpp this] file. (though it's very cryptic for non-programmers)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can find a list of all tags supported in xmesh in [http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/vegastrike/vegastrike/src/gfx/mesh_xml.cpp this] file. (though it's very cryptic for non-programmers)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l133&quot; &gt;Line 133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***'''weight''' -&amp;#160; The weight of the points in weighted average of reference points.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***'''weight''' -&amp;#160; The weight of the points in weighted average of reference points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{NAV_Manual |&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| previous=[[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| up=[[HowTos]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| next=[[HowTo:Add LODs|Add Levels Of Detail]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Halleck</name></author>	</entry>

	<entry>
		<id>https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Edit_XMESH_files&amp;diff=10602&amp;oldid=prev</id>
		<title>Halleck: moving content from phpwiki VsHowtoEditMeshFiles, rewikifying</title>
		<link rel="alternate" type="text/html" href="https://wiki.vega-strike.org/mediawiki/index.php?title=HowTo:Edit_XMESH_files&amp;diff=10602&amp;oldid=prev"/>
				<updated>2006-05-04T08:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;moving content from phpwiki VsHowtoEditMeshFiles, rewikifying&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;----&lt;br /&gt;
You can find a list of all tags supported in xmesh in [http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/vegastrike/vegastrike/src/gfx/mesh_xml.cpp this] file. (though it's very cryptic for non-programmers)&lt;br /&gt;
&lt;br /&gt;
==Syntax of a xmesh file (examples are plucked from here and there, for full description see below):==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Mesh texture=&amp;quot;texturename.png&amp;quot; sharevertex=&amp;quot;1&amp;quot; scale=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Points&amp;gt;&lt;br /&gt;
  &amp;lt;Point&amp;gt;&lt;br /&gt;
    &amp;lt;Location x=&amp;quot;-0.000000&amp;quot; y=&amp;quot;0.330000&amp;quot; z=&amp;quot;1.500000&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Normal i=&amp;quot;-2302.996338&amp;quot; j=&amp;quot;-5663.045410&amp;quot; k=&amp;quot;-1926.291382&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/Point&amp;gt;&lt;br /&gt;
  &amp;lt;Point&amp;gt;&lt;br /&gt;
    &amp;lt;Location x=&amp;quot;-0.000000&amp;quot; y=&amp;quot;-0.330000&amp;quot; z=&amp;quot;1.500000&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Normal i=&amp;quot;-2302.996338&amp;quot; j=&amp;quot;5663.045410&amp;quot; k=&amp;quot;-1926.291382&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/Point&amp;gt;&lt;br /&gt;
  .......&lt;br /&gt;
&amp;lt;/Points&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Polygons&amp;gt;&lt;br /&gt;
  &amp;lt;Tri&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;2&amp;quot; s=&amp;quot;0.500000&amp;quot; t=&amp;quot;0.500000&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;1&amp;quot; s=&amp;quot;0.000000&amp;quot; t=&amp;quot;0.500000&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;0&amp;quot; s=&amp;quot;0.500000&amp;quot; t=&amp;quot;0.000000&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/Tri&amp;gt;&lt;br /&gt;
  &amp;lt;Quad&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;35&amp;quot; s=&amp;quot;0.564706&amp;quot; t=&amp;quot;0.282353&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;37&amp;quot; s=&amp;quot;0.627451&amp;quot; t=&amp;quot;0.501961&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;39&amp;quot; s=&amp;quot;0.462745&amp;quot; t=&amp;quot;0.498039&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;41&amp;quot; s=&amp;quot;0.231373&amp;quot; t=&amp;quot;0.278431&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/Quad&amp;gt;&lt;br /&gt;
  &amp;lt;Trifan&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;35&amp;quot; s=&amp;quot;0.564706&amp;quot; t=&amp;quot;0.282353&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;37&amp;quot; s=&amp;quot;0.627451&amp;quot; t=&amp;quot;0.501961&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;39&amp;quot; s=&amp;quot;0.462745&amp;quot; t=&amp;quot;0.498039&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;41&amp;quot; s=&amp;quot;0.231373&amp;quot; t=&amp;quot;0.278431&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;39&amp;quot; s=&amp;quot;0.462745&amp;quot; t=&amp;quot;0.498039&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Vertex point=&amp;quot;41&amp;quot; s=&amp;quot;0.231373&amp;quot; t=&amp;quot;0.278431&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/Trifan&amp;gt;&lt;br /&gt;
  ......&lt;br /&gt;
&amp;lt;/Polygons&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Logo type=&amp;quot;5&amp;quot; rotate=&amp;quot;0.000000&amp;quot; size=&amp;quot;0.500000&amp;quot; offset=&amp;quot;0.010000&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Ref point=&amp;quot;3&amp;quot; weight=&amp;quot;1.000000&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;Ref point=&amp;quot;2&amp;quot; weight=&amp;quot;1.000000&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;Ref point=&amp;quot;9&amp;quot; weight=&amp;quot;1.000000&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Logo&amp;gt;&lt;br /&gt;
.......&lt;br /&gt;
&lt;br /&gt;
&amp;lt;LOD meshfile=&amp;quot;asteroid.lod2.xmesh&amp;quot; size=&amp;quot;300&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;LOD meshfile=&amp;quot;noroids.xmesh&amp;quot; size=&amp;quot;25&amp;quot;/&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Material reflect=&amp;quot;0.5&amp;quot; LightningOn=&amp;quot;0.5&amp;quot; &amp;gt;&lt;br /&gt;
  &amp;lt;Diffuse red=&amp;quot;1.00000&amp;quot; green=&amp;quot;1.00000&amp;quot; blue=&amp;quot;1.00000&amp;quot; alpha=&amp;quot;1.00000&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;Ambient red=&amp;quot;1.00000&amp;quot; green=&amp;quot;1.00000&amp;quot; blue=&amp;quot;1.00000&amp;quot; alpha=&amp;quot;1.00000&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;Specular red=&amp;quot;1.00000&amp;quot; green=&amp;quot;1.00000&amp;quot; blue=&amp;quot;1.00000&amp;quot; alpha=&amp;quot;1.00000&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Material&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Mesh&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description of the XMesh file syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;'''Mesh''' ...&amp;gt; &amp;lt;/Mesh&amp;gt; - Marks the begin and the end of the mesh(file)&lt;br /&gt;
*'''Scale''' - Sets the scaling of the mesh in the game. Values &amp;gt; 1 make the object bigger.&lt;br /&gt;
*'''texture0''' - filename of the texture map for the mesh&lt;br /&gt;
*'''texture1''' - ('''optional''') like 'texture0', except that it is a reflectivity map. It should look fairly similar to the actual texture, just with different colors. See also VsHowtoAddPerPixelLighting.&lt;br /&gt;
*'''texture2''' - ('''optional''') like 'texture0', but this it the damagemap&lt;br /&gt;
*'''texture3''' - ('''optional''') like 'texture0', but this is the glowmap&lt;br /&gt;
*'''alphamap''' - ('''optional''') This is the map to be used to set the transparency with blendmode=&amp;quot;SRCALPHA INVSRCALPHA&amp;quot;. It should be in the same format as the alp files (256 colour greyscale) and is used in the same way, with white solid, and black transparent&lt;br /&gt;
*'''alphamap2''' - ('''optional''') same as 'alphamap' except for reflectivity.&lt;br /&gt;
*'''alphamap3''' - ('''optional''') same as 'alphamap' except for glowmap.&lt;br /&gt;
*'''sharevertex'''  - ('''optional''') ???????????????&lt;br /&gt;
*'''blend''' - ('''optional''') This is the transparency of the mesh.&lt;br /&gt;
**'''&amp;quot;ONE ZERO&amp;quot;''' - The mesh will be solid.&lt;br /&gt;
**'''&amp;quot;ONE ONE&amp;quot;''' - The mesh will be 50% transparent&lt;br /&gt;
**'''&amp;quot;SRCALPHA INVSRCALPHA&amp;quot;''' - The mesh will use the alphamap file to set the transparency.&lt;br /&gt;
*'''animation''' - ('''optional''') Allows texture animations. (eg animation=&amp;quot;test.ani&amp;quot;) See VsHowtoMakeAnimatedTextures. If used it replaces the ''texture'' tag and connected tags.&lt;br /&gt;
*'''animation2''' - ('''optional''') Same as animation except for reflectivity. See VsHowtoMakeAnimatedTextures.&lt;br /&gt;
*'''animation3''' - ('''optional''') Same as animation except for glowmap.&lt;br /&gt;
*&amp;lt;'''Points'''&amp;gt; &amp;lt;/Points&amp;gt; - Marks the begin and the end of the point entries.&lt;br /&gt;
**&amp;lt;'''Location''' .../&amp;gt; - Location of the point.&lt;br /&gt;
***'''x''','''y''','''z''' - Three coordinates of the point in space.&lt;br /&gt;
**&amp;lt;'''Normal''' .../&amp;gt; - Normal values&lt;br /&gt;
***'''i''','''j''','''k''' - the belonging Normal - Values of the points.&lt;br /&gt;
*&amp;lt;'''Polygons'''&amp;gt; &amp;lt;/Polygons&amp;gt; - Marks the begin and the end of the polygon entries. Polygon points must be specified in counter clockwise order.&lt;br /&gt;
**&amp;lt;'''Tri'''&amp;gt; &amp;lt;/Tri&amp;gt; - ('''optional''')(''repeatable'')&lt;br /&gt;
***&amp;lt;'''Vertex''' .../&amp;gt; - 3 of this to form a Triangle&lt;br /&gt;
****'''point''' - Point number (from Points section)&lt;br /&gt;
****'''s''' - texture coordinate (horiz.) at this vertex&lt;br /&gt;
****'''t''' - texture coordinate (vert.) at this vertex&lt;br /&gt;
**&amp;lt;'''Quad'''&amp;gt; &amp;lt;/Quad&amp;gt; - ('''optional''')(''repeatable'')&lt;br /&gt;
***&amp;lt;'''Vertex''' .../&amp;gt; - 4 of this to form a Quad&lt;br /&gt;
****'''point''' - Point number (from Points section)&lt;br /&gt;
****'''s''' - texture coordinate (horiz.) at this vertex&lt;br /&gt;
****'''t''' - texture coordinate (vert.) at this vertex&lt;br /&gt;
**&amp;lt;'''Trifan'''&amp;gt; &amp;lt;/Trifan&amp;gt; - ('''optional''')(''repeatable'')&lt;br /&gt;
***&amp;lt;'''Vertex''' .../&amp;gt; - 4 or more of this to form a &amp;quot;fan&amp;quot; of triangles with one common vertex (1) in the following way: Tri 1,2,3; Tri 1,3,4; Tri 1,4,5 etc..&lt;br /&gt;
****'''point''' - Point number (from Points section)&lt;br /&gt;
****'''s''' - texture coordinate (horiz.) at this vertex&lt;br /&gt;
****'''t''' - texture coordinate (vert.) at this vertex&lt;br /&gt;
**&amp;lt;'''Line'''&amp;gt; &amp;lt;/Line&amp;gt; - ('''optional''')(''repeatable'') - Will draw the face as simple lines (wireframe) without a texture map.&lt;br /&gt;
***&amp;lt;'''Vertex''' .../&amp;gt; - an even number of this form seperate lines&lt;br /&gt;
****'''point''' - Point number (from Points section)&lt;br /&gt;
****'''s''' - N/A&lt;br /&gt;
****'''t''' - N/A&lt;br /&gt;
*&amp;lt;'''LOD''' .../&amp;gt; - ('''optional''')(''repeatable'') Level Of Detail entry.&lt;br /&gt;
**'''meshfile''' - alternate mesh file to be used for this level of detail.&lt;br /&gt;
**'''size''' - number of pixels used by the ship at which this LOD cuts in.&lt;br /&gt;
*&amp;lt;'''Material''' ...&amp;gt; &amp;lt;/Material&amp;gt; - ('''optional''') ?&lt;br /&gt;
**'''reflect''' - reflection of environment ('0'=no, '1'=yes). results in a glassy look.&lt;br /&gt;
**'''~LightingOn''' - ?&lt;br /&gt;
**'''~UseNormals''' - ('''optional''') Define if Vegastrike should use the normals defined in the &amp;lt;Points&amp;gt; section (can be '1' or '0')&lt;br /&gt;
**&amp;lt;'''Diffuse''' ... /&amp;gt; - ('''optional''') base color&lt;br /&gt;
***'''red''','''green''','''blue''' - 0.0 to 1.0&lt;br /&gt;
***'''alpha''' - 0.0 = transparent to 1.0 = opaque&lt;br /&gt;
**&amp;lt;'''Ambient''' ... /&amp;gt; - ('''optional''') base color in shadow&lt;br /&gt;
***'''red''','''green''','''blue''' - 0.0 to 1.0&lt;br /&gt;
***'''alpha''' - ?&lt;br /&gt;
**&amp;lt;'''Specular''' ... /&amp;gt; - ('''optional''') color of reflection (requires reflect='1')&lt;br /&gt;
***'''red''','''green''','''blue''' - 0.0 to 1.0, high values result in high reflectivity&lt;br /&gt;
***'''alpha''' - ?&lt;br /&gt;
*&amp;lt;'''Logo''' ... &amp;gt; &amp;lt;/Logo&amp;gt; - ('''optional''')(''repeatable'')&lt;br /&gt;
**'''type''' - Logotype&lt;br /&gt;
***'''0''' - faction logo&lt;br /&gt;
***'''1''' - squad logo&lt;br /&gt;
***'''2''' - (2 or higher) internal use&lt;br /&gt;
**'''rotate''' - How many degrees the logo is rotated.&lt;br /&gt;
**'''size''' - Size of the logo.&lt;br /&gt;
**'''offset''' - Offset of polygon of logo.&lt;br /&gt;
**&amp;lt;'''Ref''' ... /&amp;gt; - ('''optional''')(''repeatable'') The order of the points is supposed to be clockwise. Reversing the order should flip it.&lt;br /&gt;
***'''point''' -  Insert the point numbers here(the reference points that the logo is weighted against).&lt;br /&gt;
***'''weight''' -  The weight of the points in weighted average of reference points.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Halleck</name></author>	</entry>

	</feed>