Difference between revisions of "Vessel:Interceptor Mk. 212"
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[[Category:Database]] [[Category:Ships]] [[Category:VS Tech]] | [[Category:Database]] [[Category:Ships]] [[Category:VS Tech]] | ||
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+ | == Visuals == | ||
− | = | + | Description #1: (a quick verbal sketch) |
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+ | :The main hull is an irregular hexagonal prism, with alternating sides of length X and 2X, a length X side "down". This configuration dominates half the length of the vessel. It is extended half again on both front and back (the hexagonal faces being front/back) with a regular hexagonal prism of side length X, centered, flat side "down". Each extension is subdivided into 24 equilateral triangular regions, each of which houses a (not particularly triangular) missile launch tube.Three non-descript spinal mounts (i.e. make the support structure for the guns, not the guns, those will be added later in modular fashion, unlike the above integrated weapons) begin 1/3 of the way forward on the main hull on length X sides, and continue on past the end of the main hull, running over the forward extension. Underneath and around the gun mounts, alongside the extension, are sensors and transcievers, providing some degree of merging of the extension and the main hull. Alongside the rear extension, there are also sensors and transcievers, but less so, as the more striking features are the three rows of decoy launchers, one row aligned with each of the X length regions of the main hull. On each of the 2X sides of the main hull, there are turreted engine emplacements, similar to those on the Mk 273, excepting that instead of rocket pods atop the two larger engines there are two slightly smaller engines that abut the larger two, each being "above" and towards the other engine, resulting in a sort of a "haircurler" arrangement of engines upon the turret mount. Assume X to be ~ >=2 meters, for a total width of each engine turret of ~8 meters, and assume the main hull region to be ~16 meters long, with each extension then being ~8 meters long. There is a single hatch for pilot insertion on the top front of the main hull segment. | ||
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+ | :The main geometry described here is simple - so spend lots of polygons on the connective structures attaching the extensions to the main hull, and all of the sensors/transcievers, decoy launchers, gun support structure, engine turrets, and missile launchers. Done properly, the appearance should be no more low-poly than an any object, such as a tank, with an intrinsically angular core presence. Indeed, when I say "irregular hexagonal prism" this doesn't impose a limit of no more than six large quads for the center part of the ship- this is an indication that the fundamental shape is that of an irregular hexagonal prism - precise details beyond that are left for the artist to manipulate - if I've mentioned it, I thought it was important, if I didn't mention something, then use your judgement as to whether it's appropriate to add - the description isn't meant to be exhaustive. | ||
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== Description == | == Description == | ||
+ | *'''Manufacturing Faction:''' Mechanists | ||
+ | *'''Role Summary:''' Interceptor | ||
+ | *'''Combat Behavior:''' | ||
+ | *'''Known Major Variants:''' | ||
+ | *'''Tenure of Service:''' | ||
+ | *'''Utilization:''' | ||
+ | |||
+ | |||
+ | *'''Role Details:''' | ||
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== Performance Statistics == | == Performance Statistics == |
Revision as of 10:21, 21 March 2006
Vessels & Installations |
Visuals
Description #1: (a quick verbal sketch)
- The main hull is an irregular hexagonal prism, with alternating sides of length X and 2X, a length X side "down". This configuration dominates half the length of the vessel. It is extended half again on both front and back (the hexagonal faces being front/back) with a regular hexagonal prism of side length X, centered, flat side "down". Each extension is subdivided into 24 equilateral triangular regions, each of which houses a (not particularly triangular) missile launch tube.Three non-descript spinal mounts (i.e. make the support structure for the guns, not the guns, those will be added later in modular fashion, unlike the above integrated weapons) begin 1/3 of the way forward on the main hull on length X sides, and continue on past the end of the main hull, running over the forward extension. Underneath and around the gun mounts, alongside the extension, are sensors and transcievers, providing some degree of merging of the extension and the main hull. Alongside the rear extension, there are also sensors and transcievers, but less so, as the more striking features are the three rows of decoy launchers, one row aligned with each of the X length regions of the main hull. On each of the 2X sides of the main hull, there are turreted engine emplacements, similar to those on the Mk 273, excepting that instead of rocket pods atop the two larger engines there are two slightly smaller engines that abut the larger two, each being "above" and towards the other engine, resulting in a sort of a "haircurler" arrangement of engines upon the turret mount. Assume X to be ~ >=2 meters, for a total width of each engine turret of ~8 meters, and assume the main hull region to be ~16 meters long, with each extension then being ~8 meters long. There is a single hatch for pilot insertion on the top front of the main hull segment.
- The main geometry described here is simple - so spend lots of polygons on the connective structures attaching the extensions to the main hull, and all of the sensors/transcievers, decoy launchers, gun support structure, engine turrets, and missile launchers. Done properly, the appearance should be no more low-poly than an any object, such as a tank, with an intrinsically angular core presence. Indeed, when I say "irregular hexagonal prism" this doesn't impose a limit of no more than six large quads for the center part of the ship- this is an indication that the fundamental shape is that of an irregular hexagonal prism - precise details beyond that are left for the artist to manipulate - if I've mentioned it, I thought it was important, if I didn't mention something, then use your judgement as to whether it's appropriate to add - the description isn't meant to be exhaustive.
Description
- Manufacturing Faction: Mechanists
- Role Summary: Interceptor
- Combat Behavior:
- Known Major Variants:
- Tenure of Service:
- Utilization:
- Role Details: