Difference between revisions of "Development:2D Images"
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[http://www.deeplayer.com/Oblivion/AridConcourse1.jpg] | [http://www.deeplayer.com/Oblivion/AridConcourse1.jpg] | ||
[http://www.deeplayer.com/Oblivion/AridConcourse2.jpg] | [http://www.deeplayer.com/Oblivion/AridConcourse2.jpg] | ||
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Bars and Fixer Locations: | Bars and Fixer Locations: | ||
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[http://www.deeplayer.com/Oblivion/AridBalcony.jpg] [http://www.deeplayer.com/Oblivion/AridBar1.jpg] | [http://www.deeplayer.com/Oblivion/AridBalcony.jpg] [http://www.deeplayer.com/Oblivion/AridBar1.jpg] | ||
[http://www.deeplayer.com/Oblivion/AridBar2.jpg] | [http://www.deeplayer.com/Oblivion/AridBar2.jpg] |
Revision as of 13:26, 4 May 2006
Contents
Introduction
This is meant to become a task/status list for all 2d art assets in Vegastrike.
Sprites
Cargo
- See also: Cargo
- See also: Category:Requested_cargo_images for cargo items that require images.
List of cargo with new graphics
Note: convert this section to table-format.
[X] This graphic has been commited to SVN.
[Y] This graphic has been accepted (at least by one person until someone reverses it).
[-] This graphic been rejected (at least by one person, see discussion for details).
[.] This graphic has just been submitted.
[ ] This cargo item is waiting for a (better) image.
See the list of requested cargo images for cargo items that require images.
- Cargo:Quartz Crystals [Y]
- Cargo:Ancient Artifacts [-]
- Cargo:Iron Ore [.]
- Cargo:Tungsten Ore [.]
- Cargo:BioApplicator [.]
- Cargo:BioRemodeler [ ]
- Cargo:Oil [ ]
Finished
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Open
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Assigned
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Submitted
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Ship Profiles
Finished
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Open
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Assigned
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Submitted
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Pilot Portraits
Note: pilot portraits are not currently implemented in the game.
Finished
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Open
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Assigned
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Submitted
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Fixer Portraits
Finished
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Open
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Assigned
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Submitted
Name | Comments & Criticisms | To do | Artist(s) | Status |
? | ? | ? | ? | ? |
Base Backgrounds
1. Arid Base (Forsaken):
Landing Surfaces: [1] [2] [3] [4] [5]
Bars and Fixer Locations: [9] [10] [11]
Interfaces
Note: this should probably be moved to its own section (i.e., not under 2D Images) once the Ogre port is complete.
HUDs
See also: Thread: My HUD Redesign
Cargo Vendor
See also: Thread: Towards a Better Interface