Difference between revisions of "Development:Orbital Planet Surfaces"
(→Procedural Surfaces) |
(→Forum References) |
||
Line 14: | Line 14: | ||
==Forum References== | ==Forum References== | ||
+ | |||
+ | Texture Requirements | ||
+ | |||
+ | Development Tools | ||
+ | *[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7055 Tools for creating planet textures] | ||
+ | |||
+ | Including and Testing | ||
+ | |||
+ | Submission Process | ||
+ | |||
+ | Development Needs and Tasks | ||
==External References== | ==External References== |
Revision as of 23:48, 22 June 2006
Contents
General
This page summarizes concepts and approaches to creating planet surfaces as seen from orbit. Topics of atmospheric entry and close-to-surface planetary topology or atmospheric effects or texturing should be covered in a separate document. Two main topics are covered in this document:
- Development of textured surfaces
- Development of procedural surfaces
References
References apply both to textured and procedural approaches if not stated otherwise.
Wiki References
Forum References
Texture Requirements
Development Tools
Including and Testing
Submission Process
Development Needs and Tasks
External References
Textured Surfaces
Texture Requirements
Development Tools
Including and Testing
Submission Process
Development Needs and Tasks
Procedural Surfaces
At the time of writing (June 2006) no known implementation of procedural orbital planet surfaces exists in Vega Strike.
Author
pyramid 15:42, 22 June 2006 (PDT)