Difference between revisions of "User:Halleck/Todo"
(reorganizing/updating/reprioritizing list post-jackS discussion, pt.1) |
(pretty decent prioritization I think.) |
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==To Do== | ==To Do== | ||
− | + | Roughly prioritized based on prominence in game, the amount of work they will take, and whether or not they really, really just need to be in the release (read: ALL strangelet models) | |
− | + | # Buzz Oblivion and double-check with him about all the models I'm missing info on | |
− | + | # Unused factional textures/paintjobs ([http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip got a new pack!]) - Strangelet (these have been matched up by jackS. all I have left to do is rename, test, and commit) | |
− | + | # [http://stranj.slothworks.com/misc/AFF-G/misc/cargocon1.zip Cargo containers] - Strangelet (factionalize textures in lieu of randomization) | |
− | + | # Commit dummy CSV units for all models I'm planning to import: | |
− | + | # [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Light ship] - Strangelet (commit as Koala) | |
− | + | # Relaysat - Strangelet | |
− | + | # H496 - Fendorin | |
− | + | # General cleanup (Gas mine (USE FURNITURE TEXTURE FOR DOCK!), Agricultural station) - Strangelet | |
− | + | # [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (commit as Weapons_Platform__Aera) | |
− | + | # Turrets - Strangelet | |
− | + | # [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=80906#80906 Midwife turret] - Fendorin | |
− | + | # [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6753 Splash screens] - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible) | |
− | + | # [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon (faction or University planet type) | |
− | + | # [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion (jackS, what planet is this for? ''Marsh''?) | |
− | + | # [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65426#65426 Generic base 2] - Oblivion (not sure how to implement a second generic base unless it's for a faction) | |
+ | # [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6734 Forsaken arid base] - Oblivion (Complex, will take a lot of work.) | ||
+ | # Aeran asteroid base subunits - Ryder P. Moses (I'm putting this off because it's HARD! Any help would be appreciated.) | ||
===Waiting for artist=== | ===Waiting for artist=== | ||
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* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6894 HS Probe] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=66352#66352 UV remap/re-export], status unknown) - Oblivion | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6894 HS Probe] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=66352#66352 UV remap/re-export], status unknown) - Oblivion | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6851&start=15 Artemis]? (waiting for textures, status unknown) - Oblivion | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6851&start=15 Artemis]? (waiting for textures, status unknown) - Oblivion | ||
+ | * Watson & Archimedes (proposed) retexture - Fendorin | ||
===Investigate=== | ===Investigate=== | ||
Line 44: | Line 47: | ||
==Deferred== | ==Deferred== | ||
These have been put on the back burner for now, unless someone else volunteers to work on them. | These have been put on the back burner for now, unless someone else volunteers to work on them. | ||
+ | * Write [[HowTo:Make Bases]] (deffered until I ''finish'' all my VS bases) | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] (factionalize or use as some sort of forest base?) - Cisst | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] (factionalize or use as some sort of forest base?) - Cisst | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase) | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase) |
Revision as of 14:01, 25 July 2007
You may update my ToDo list... but you may not give me more work. ;)
Contents
Working On
- We've branched for 0.5.0. I am currently reprioritizing this to-do list based on a discussion with jackS.
- Planet testing mission (I will commit this as a WIP once I'm done adding planets) - JackS
- Planet textures - Strangelet
To Do
Roughly prioritized based on prominence in game, the amount of work they will take, and whether or not they really, really just need to be in the release (read: ALL strangelet models)
- Buzz Oblivion and double-check with him about all the models I'm missing info on
- Unused factional textures/paintjobs (got a new pack!) - Strangelet (these have been matched up by jackS. all I have left to do is rename, test, and commit)
- Cargo containers - Strangelet (factionalize textures in lieu of randomization)
- Commit dummy CSV units for all models I'm planning to import:
- Light ship - Strangelet (commit as Koala)
- Relaysat - Strangelet
- H496 - Fendorin
- General cleanup (Gas mine (USE FURNITURE TEXTURE FOR DOCK!), Agricultural station) - Strangelet
- Small Aeran outpost - Fendorin (commit as Weapons_Platform__Aera)
- Turrets - Strangelet
- Midwife turret - Fendorin
- Splash screens - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible)
- University - Targon (faction or University planet type)
- Marsh base - Oblivion (jackS, what planet is this for? Marsh?)
- Generic base 2 - Oblivion (not sure how to implement a second generic base unless it's for a faction)
- Forsaken arid base - Oblivion (Complex, will take a lot of work.)
- Aeran asteroid base subunits - Ryder P. Moses (I'm putting this off because it's HARD! Any help would be appreciated.)
Waiting for artist
- Mk32 turrets (waiting for submission) - Fendorin
- Arjuna/Hawking (Redo finished, waiting for submission) - Oblivion
- HS Probe (waiting for UV remap/re-export, status unknown) - Oblivion
- Artemis? (waiting for textures, status unknown) - Oblivion
- Watson & Archimedes (proposed) retexture - Fendorin
Investigate
- Iolanthiel and Ifrit (status unknown, may be in game) - Strangelet
- Forsaken heavy fighter (status unknown)- Oblivion
- Uln missile barge (status unknown) - Oblivion
- Slipper (abandoned) - Oblivion
- Rakshasa (being used for AFF, OK with Strangelet to use for VS, jackS will accept it, check with Oblivion) - Oblivion
- Heavy 2D Cockpit (PM sent, waiting for reply) - Omarza
Closed cases
- Inachiel and iridia (committed as GTIO and Dirge) - Strangelet
- Dock furniture (got it! turns out to be an artist resource, and part of the gas mine) - Strangelet
Deferred
These have been put on the back burner for now, unless someone else volunteers to work on them.
- Write HowTo:Make Bases (deffered until I finish all my VS bases)
- Generic base (factionalize or use as some sort of forest base?) - Cisst
- Cherryh station (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
- Hoffman blobs (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
- more testing missions, including per-faction - JackS (I'll probably hack up something in the course of testing, but it's unlikely I'll have time to make a full test suite)
- variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)
Done
- Snow base - Cisst
- Gas Giant base - CoJL
- German Localization commit - Plueschinger
- Factory and Research stations - Strangelet
- Generic base - Oblivion
- Aeran asteroid fighterbase - Ryder P. Moses
- Midwife, Mk32, Diligence, Tridacna, Forsaken Shipyard, Pirate asteroid base, Aeran medical base - Fendorin
- Vendetta, Gaozong, SeaxBane, Skate (needs a real texture) - Oblivion
- Voidfish/Ishmael cruiser, Stoic freighter, Agricultural station, Diplomatic center, Gas mine - Strangelet (punching in thread)
- Redeemer (Ancient history!) - Etheral Walker