Difference between revisions of "HowTo:Use GDB"
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=== Run GDB === | === Run GDB === | ||
− | * Start gdb (GNU Debugger): | + | * Start <code>gdb</code> (GNU Debugger):<BR/><pre>gdb /path/to/vegastrike</pre> |
− | |||
− | * Start the game. Type this into the gdb-console: | + | * Start the game. Type this into the gdb-console:<BR/><pre>run</pre> |
− | |||
* When the error occurs or it dies type | * When the error occurs or it dies type | ||
− | + | <pre> | |
− | + | print *this | |
− | + | backtrace full | |
− | + | up | |
− | + | print *this | |
− | + | up | |
+ | print *this | ||
+ | </pre> | ||
== See Also == | == See Also == |
Revision as of 17:17, 22 March 2005
Editing News | HowTo | Checkout CVS |
Contents
Using GDB with Vega Strike
This page provides information on how to use GDB to help debug Vega Strike.
Debugging Process
Game Compilation
- First you have to configure Vegastrike with the
--enable-debug
option in addition to your others:./configure <your other parameters> --enable-debug
- Then
make
your Vegastrike binary:make
Please make sure you have enough disk space available before doing this. Compiling Vega Strike with --enable-debug
eats up a huge amount of disk space.
Run GDB
- Start
gdb
(GNU Debugger):gdb /path/to/vegastrike
- Start the game. Type this into the gdb-console:
run
- When the error occurs or it dies type
print *this backtrace full up print *this up print *this
See Also
The content of this site is mostly take from this post in the forum.
Editing News | HowTo | Checkout CVS |