Difference between revisions of "HowTo:Use GDB"

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(Game Compilation: added better newlines + code tags)
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=== Run GDB ===
 
=== Run GDB ===
* Start gdb (GNU Debugger):
+
* Start <code>gdb</code> (GNU Debugger):<BR/><pre>gdb /path/to/vegastrike</pre>
gdb /path/to/vegastrike
 
  
* Start the game. Type this into the gdb-console:
+
* Start the game. Type this into the gdb-console:<BR/><pre>run</pre>
run
 
  
 
* When the error occurs or it dies type
 
* When the error occurs or it dies type
print *this
+
<pre>
backtrace full
+
print *this
up
+
backtrace full
print *this
+
up
up
+
print *this
print *this
+
up
 +
print *this
 +
</pre>
  
 
== See Also ==
 
== See Also ==

Revision as of 17:17, 22 March 2005

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Using GDB with Vega Strike

This page provides information on how to use GDB to help debug Vega Strike.

Debugging Process

Game Compilation

  • First you have to configure Vegastrike with the --enable-debug option in addition to your others:
    ./configure <your other parameters> --enable-debug
  • Then make your Vegastrike binary:
    make

Please make sure you have enough disk space available before doing this. Compiling Vega Strike with --enable-debug eats up a huge amount of disk space.

Run GDB

  • Start gdb (GNU Debugger):
    gdb /path/to/vegastrike
  • Start the game. Type this into the gdb-console:
    run
  • When the error occurs or it dies type
print *this
backtrace full
up
print *this
up
print *this

See Also

The content of this site is mostly take from this post in the forum.


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