Difference between revisions of "Cargo:Games"
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{{parent_link|parent=[[Cargo:Entertainment|Entertainment]]}} | {{parent_link|parent=[[Cargo:Entertainment|Entertainment]]}} | ||
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− | + | | text = Providing near endless possibility for gameplay and maximizing entertainment return, interactive computer games are a market fueled by the hard labors of underfunded dreamers. Despite their lack of fiscal resources they still manage to produce high quality products and garner wide fan bases. These these fan bases could theoretically provide support for the poor, downtrodden programmers and content providers, but strangely they never seem to. | |
− | | | + | |image=games.jpg |
− | Providing near endless possibility for gameplay and maximizing entertainment return, interactive computer games are a market fueled by the hard labors of underfunded dreamers. Despite their lack of fiscal resources they still manage to produce high quality products and garner wide fan bases. These these fan bases could theoretically provide support for the poor, downtrodden programmers and content providers, but strangely they never seem to. | + | |name=Games |
+ | |price=52 | ||
+ | |mass=0.01 | ||
+ | |space=1 | ||
+ | }} | ||
− | + | [[Category:Cargo:Entertainment|Games]] | |
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Latest revision as of 12:27, 19 August 2007
Entertainment |
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Description
Providing near endless possibility for gameplay and maximizing entertainment return, interactive computer games are a market fueled by the hard labors of underfunded dreamers. Despite their lack of fiscal resources they still manage to produce high quality products and garner wide fan bases. These these fan bases could theoretically provide support for the poor, downtrodden programmers and content providers, but strangely they never seem to.