Difference between revisions of "Cargo:Games"

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{{parent_link|parent=[[Cargo:Entertainment|Entertainment]]}}
 
{{parent_link|parent=[[Cargo:Entertainment|Entertainment]]}}
==Description==
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{{Cargo Description |
{|
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| text = Providing near endless possibility for gameplay and maximizing entertainment return, interactive computer games are a market fueled by the hard labors of underfunded dreamers. Despite their lack of fiscal resources they still manage to produce high quality products and garner wide fan bases. These these fan bases could theoretically provide support for the poor, downtrodden programmers and content providers, but strangely they never seem to.
|valign=top|
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|image=games.jpg
Providing near endless possibility for gameplay and maximizing entertainment return, interactive computer games are a market fueled by the hard labors of underfunded dreamers. Despite their lack of fiscal resources they still manage to produce high quality products and garner wide fan bases. These these fan bases could theoretically provide support for the poor, downtrodden programmers and content providers, but strangely they never seem to.
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|name=Games
 
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|price=52
|valign=top|
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|mass=0.01
http://cvs.sourceforge.net/viewcvs.py/*checkout*/vegastrike/data4.x/textures/cargo/games.png
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|space=1
|}
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}}
 
 
==Details==
 
{|{| border="1" cellpadding="2"
 
| || '''Value''' || '''Units'''
 
|-
 
| '''Average Price''' || 52 ||
 
|-
 
| '''Mass''' || 0.01|| Metric ton
 
|-
 
| '''Cargo Space Requirements''' || 1|| Cubic meter
 
|}
 
 
 
{{MasterPartList}}
 
  
 
[[Category:Cargo:Entertainment|Games]]
 
[[Category:Cargo:Entertainment|Games]]

Latest revision as of 12:27, 19 August 2007

thumb_arrow_up.png Entertainment
games.jpg
Purchasing data
Games
Average price 52
Mass 0.01 (metric ton)
Space requirements 1 (cubic meter)


Description


Providing near endless possibility for gameplay and maximizing entertainment return, interactive computer games are a market fueled by the hard labors of underfunded dreamers. Despite their lack of fiscal resources they still manage to produce high quality products and garner wide fan bases. These these fan bases could theoretically provide support for the poor, downtrodden programmers and content providers, but strangely they never seem to.