Difference between revisions of "User:Ace123/Bugs"
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(→CARGO: Added generic_cargo bug.) |
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* NET: Make sure CMD_CARGOUPGRADE always actually works serverside... no removing of cargo on server and not telling the client about it! | * NET: Make sure CMD_CARGOUPGRADE always actually works serverside... no removing of cargo on server and not telling the client about it! | ||
* NET: Cargo salvage boxes when client dies? | * NET: Cargo salvage boxes when client dies? | ||
+ | * Why does generic_cargo import a whole bunch of cargo???? | ||
+ | ** This causes server to spam CMD_CARGOUPGRADE's to everyone 100's of times every time generic cargo is made. | ||
+ | ** Also, fix naming of said cargo. | ||
==SAVEDGAMES== | ==SAVEDGAMES== |
Revision as of 09:52, 23 August 2007
TODO Items
SOUND
- IMPORTANT:
SoundServerMusic class eats up all RAM if sound device isdisabled. (I had my 64-bit Linux machine entirely lock up with 4GB of ram!) - Only use 1 soundserver for now. Two at obce is too buggy.
SPEC
- (jacks, easy) Spec way too fast right now...
- NET: Client: Multiply velocity in POSUPDATE when in SPEC mode...
CARGO
- NET: Make sure CMD_CARGOUPGRADE always actually works serverside... no removing of cargo on server and not telling the client about it!
- NET: Cargo salvage boxes when client dies?
- Why does generic_cargo import a whole bunch of cargo????
- This causes server to spam CMD_CARGOUPGRADE's to everyone 100's of times every time generic cargo is made.
- Also, fix naming of said cargo.
SAVEDGAMES
- Credits bug?
- NET: Do not save games automatically (?) Add save option in net menu?
RELEASE
- Default System
- Give new players jump drives?
- NET: Easy way to start server
- NET: Batch script
- NET: vegaserver "--lan" option
- NET: Allow disabling of Account Server (do not check password)
- NET: Choose ship ( password = shipname? )
- NET: Version byte upon connecting