Difference between revisions of "User:Ace123/Bugs"

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(CARGO: Added generic_cargo bug.)
m (TODO Items: removing useless items)
 
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=TODO Items=
 
=TODO Items=
==SOUND==
+
==Bugs temp Aug 26==
* IMPORTANT: <strike>SoundServer</strike>Music class eats up all RAM if sound device isdisabled. (I had my 64-bit Linux machine entirely lock up with 4GB of ram!)
+
* orbiting bases shouldn't be jumping.
* Only use 1 soundserver for now.  Two at obce is too buggy.
+
* Fix cargo generation (I get NaN orientation for cargo). Tractoring cargo.
 +
* Fix names of units not being sent and/or received.
  
==SPEC==
+
===Stretching units bug===
* (jacks, easy) Spec way too fast right now...
+
inline Matrix WarpMatrix ( const Matrix& ctm) const{
* NET: Client: Multiply velocity in POSUPDATE when in SPEC mode...
+
static float cutoff =XMLSupport::parse_float (vs_config->getVariable( "graphics","warp_stretch_cutoff","500000"))*XMLSupport::parse_float(vs_config->getVariable("physics","game_speed","1"));
 +
static float cutoffcutoff=  cutoff*cutoff;
 +
(11:26:07 PM) Patrick: inline?
 +
(11:26:09 PM) Danny: it just checks if the speed is greater than some ammt
 +
(11:26:12 PM) Danny: ya stupid, eh? :-)
 +
(11:26:28 PM) Danny: it can be moved to a cpp file--but remember everyting includes unit.cpp too
 +
(11:26:31 PM) Danny: so it doesn't matter
 +
(11:26:52 PM) Danny: it's easy enough to make a config option that never stretches if graphicOptions.InWarp==0
 +
(11:27:05 PM) Danny: (it needs to be a config cus some star trek mods have afterburner do warp effect)
  
 
==CARGO==
 
==CARGO==
Line 14: Line 23:
 
** This causes server to spam CMD_CARGOUPGRADE's to everyone 100's of times every time generic cargo is made.
 
** This causes server to spam CMD_CARGOUPGRADE's to everyone 100's of times every time generic cargo is made.
 
** Also, fix naming of said cargo.
 
** Also, fix naming of said cargo.
 
==SAVEDGAMES==
 
* Credits bug?
 
* NET: Do not save games automatically (?)  Add save option in net menu?
 
 
==RELEASE==
 
* Default System
 
* Give new players jump drives?
 
* NET: Easy way to start server
 
** NET: Batch script
 
** NET: vegaserver "--lan" option
 
** NET: Allow disabling of Account Server (do not check password)
 
** NET: Choose ship ( password = shipname? )
 
* NET: Version byte upon connecting
 

Latest revision as of 01:42, 3 September 2007

TODO Items

Bugs temp Aug 26

  • orbiting bases shouldn't be jumping.
  • Fix cargo generation (I get NaN orientation for cargo). Tractoring cargo.
  • Fix names of units not being sent and/or received.

Stretching units bug

inline Matrix WarpMatrix ( const Matrix& ctm) const{
		static float cutoff =XMLSupport::parse_float (vs_config->getVariable( "graphics","warp_stretch_cutoff","500000"))*XMLSupport::parse_float(vs_config->getVariable("physics","game_speed","1"));
		static float cutoffcutoff=  cutoff*cutoff;
(11:26:07 PM) Patrick: inline?
(11:26:09 PM) Danny: it just checks if the speed is greater than some ammt
(11:26:12 PM) Danny: ya stupid, eh? :-)
(11:26:28 PM) Danny: it can be moved to a cpp file--but remember everyting includes unit.cpp too
(11:26:31 PM) Danny: so it doesn't matter
(11:26:52 PM) Danny: it's easy enough to make a config option that never stretches if graphicOptions.InWarp==0
(11:27:05 PM) Danny: (it needs to be a config cus some star trek mods have afterburner do warp effect)

CARGO

  • NET: Make sure CMD_CARGOUPGRADE always actually works serverside... no removing of cargo on server and not telling the client about it!
  • NET: Cargo salvage boxes when client dies?
  • Why does generic_cargo import a whole bunch of cargo????
    • This causes server to spam CMD_CARGOUPGRADE's to everyone 100's of times every time generic cargo is made.
    • Also, fix naming of said cargo.