Difference between revisions of "User:Ace123/Bugs"
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=TODO Items= | =TODO Items= | ||
− | == | + | ==Bugs temp Aug 26== |
− | * | + | * orbiting bases shouldn't be jumping. |
− | * | + | * Fix cargo generation (I get NaN orientation for cargo). Tractoring cargo. |
+ | * Fix names of units not being sent and/or received. | ||
− | == | + | ===Stretching units bug=== |
− | * ( | + | inline Matrix WarpMatrix ( const Matrix& ctm) const{ |
− | * | + | static float cutoff =XMLSupport::parse_float (vs_config->getVariable( "graphics","warp_stretch_cutoff","500000"))*XMLSupport::parse_float(vs_config->getVariable("physics","game_speed","1")); |
+ | static float cutoffcutoff= cutoff*cutoff; | ||
+ | (11:26:07 PM) Patrick: inline? | ||
+ | (11:26:09 PM) Danny: it just checks if the speed is greater than some ammt | ||
+ | (11:26:12 PM) Danny: ya stupid, eh? :-) | ||
+ | (11:26:28 PM) Danny: it can be moved to a cpp file--but remember everyting includes unit.cpp too | ||
+ | (11:26:31 PM) Danny: so it doesn't matter | ||
+ | (11:26:52 PM) Danny: it's easy enough to make a config option that never stretches if graphicOptions.InWarp==0 | ||
+ | (11:27:05 PM) Danny: (it needs to be a config cus some star trek mods have afterburner do warp effect) | ||
==CARGO== | ==CARGO== | ||
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** This causes server to spam CMD_CARGOUPGRADE's to everyone 100's of times every time generic cargo is made. | ** This causes server to spam CMD_CARGOUPGRADE's to everyone 100's of times every time generic cargo is made. | ||
** Also, fix naming of said cargo. | ** Also, fix naming of said cargo. | ||
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Latest revision as of 01:42, 3 September 2007
TODO Items
Bugs temp Aug 26
- orbiting bases shouldn't be jumping.
- Fix cargo generation (I get NaN orientation for cargo). Tractoring cargo.
- Fix names of units not being sent and/or received.
Stretching units bug
inline Matrix WarpMatrix ( const Matrix& ctm) const{ static float cutoff =XMLSupport::parse_float (vs_config->getVariable( "graphics","warp_stretch_cutoff","500000"))*XMLSupport::parse_float(vs_config->getVariable("physics","game_speed","1")); static float cutoffcutoff= cutoff*cutoff; (11:26:07 PM) Patrick: inline? (11:26:09 PM) Danny: it just checks if the speed is greater than some ammt (11:26:12 PM) Danny: ya stupid, eh? :-) (11:26:28 PM) Danny: it can be moved to a cpp file--but remember everyting includes unit.cpp too (11:26:31 PM) Danny: so it doesn't matter (11:26:52 PM) Danny: it's easy enough to make a config option that never stretches if graphicOptions.InWarp==0 (11:27:05 PM) Danny: (it needs to be a config cus some star trek mods have afterburner do warp effect)
CARGO
- NET: Make sure CMD_CARGOUPGRADE always actually works serverside... no removing of cargo on server and not telling the client about it!
- NET: Cargo salvage boxes when client dies?
- Why does generic_cargo import a whole bunch of cargo????
- This causes server to spam CMD_CARGOUPGRADE's to everyone 100's of times every time generic cargo is made.
- Also, fix naming of said cargo.