Difference between revisions of "Weapon:Disruptor beam"

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{{reqcargoimage}}
 
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{{Description:Beam|
 
{{Description:Beam|
|text=The Disruptor Beam is designed to take down a target's shields quickly, without causing damage to its hull and internal systems.
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|text=The canonical example of shield-based weaponry, the disruptor beam is highly effective at disrupting the twisted maze of forces created by a shield generator, but entirely unequipped to trickle damage past a shield until the shield in question has already nearly faltered.
  
This design is exceptionally popular among adherents to the trekkie religion, but its effectiveness make it nothing to scoff at. The "disruptor" beam fires an inelegant glut of energy along a rapidly phasing wavelength. When this smear of energy hits a shield system, the disruptor analyses refraction patterns to determine what energy best affected the shield's absorptive grid, and increases the proportion of that energy to rapidly degrade a target shield. The disruptor's inefficient design makes it unable to penetrate solid matter.
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Disruptors, just like the shields they share most of their technological lineage with, interact violently with matter, making them poorly suited to use outside of vacuum. Fortunately for those on the receiving end of a disruptor blast, even a shield de-patterned to the point of collapse will mitigate a disruptor's effects on materials beyond the shield. Unfortunately for those on the receiving end of a disruptor, mitigate is not the same as eliminate. Those unfortunate enough to receive disruptor fire with no shield generator at all are usually at least fortunate enough that the shear forces kill them before they can notice.
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This design is exceptionally popular among adherents to the trekkie religion, but its reliability and effectiveness make it nothing to scoff at.
 
|image=cargo_hud.png
 
|image=cargo_hud.png
 
|name=Disruptor Beam
 
|name=Disruptor Beam
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|space=1
 
|space=1
 
|mount=Medium
 
|mount=Medium
|damage=250
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|damage=1350
 
|longrange=0.85
 
|longrange=0.85
 
|phase damage=N/A   
 
|phase damage=N/A   
 
|range=3,800
 
|range=3,800
|rate=25
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|rate=2500
 
|stability=0.4  
 
|stability=0.4  
 
|refire delay=0.4
 
|refire delay=0.4

Revision as of 00:29, 13 January 2008

thumb_arrow_up.png Beam
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cargo_hud.png

The canonical example of shield-based weaponry, the disruptor beam is highly effective at disrupting the twisted maze of forces created by a shield generator, but entirely unequipped to trickle damage past a shield until the shield in question has already nearly faltered.

Disruptors, just like the shields they share most of their technological lineage with, interact violently with matter, making them poorly suited to use outside of vacuum. Fortunately for those on the receiving end of a disruptor blast, even a shield de-patterned to the point of collapse will mitigate a disruptor's effects on materials beyond the shield. Unfortunately for those on the receiving end of a disruptor, mitigate is not the same as eliminate. Those unfortunate enough to receive disruptor fire with no shield generator at all are usually at least fortunate enough that the shear forces kill them before they can notice.

This design is exceptionally popular among adherents to the trekkie religion, but its reliability and effectiveness make it nothing to scoff at.

Purchasing data
Disruptor Beam
Average price 45,000
Mass 0.01 ( metric ton(s) )
Space requirements 1 ( cubic meter(s) )
NOTE: Details from the Master Part List file.
Beam statistics
Disruptor Beam
Mount Medium
Damage 1350 (VSD/second)
Long Range Integrity 0.85 (/1)
Phase Damage N/A (VSD/second)
Range 3,800 (meters)
Energy Usage Rate 2500 (MJ/second)
Beam Stability 0.4 (seconds)
Refire Delay 0.4 (seconds)