Difference between revisions of "Weapon:Heatseeker"

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|phase damage=N/A
 
|phase damage=N/A
 
|range=80,000
 
|range=80,000
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|detonation range=10
 
|energy usage=Internal:N/A   
 
|energy usage=Internal:N/A   
 
|refire delay=3.1
 
|refire delay=3.1

Revision as of 02:04, 13 January 2008

thumb_arrow_up.png Missiles
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A missile which locks onto a heat source -- a ship's engines, for example -- rather than a radar or IFF signal. The Heatseeker is not as vulnerable to ECM as torpedoes, IFF or other guided missiles are. Damage is respectable for their small size. They are also relatively inexpensive and widely available. Most effective against light and medium ships. They are best used in salvos rather than individually. One missile often will weaken the target's defenses enough to let the others get through and do damage to the ship itself.

CAUTION: If you are attacking targets near a friendly capship, heat seekers launched at targets within a few hundred meters from the capship may well lock onto the capship instead. That tends to get you talked about by the capship.

Purchasing data
Heatseeker
Average price 35
Mass ( metric ton(s) )
Space requirements 3 ( cubic meter(s) )
NOTE: Details from the Master Part List file.
Missile statistics
Heatseeker
Mount Light-Missile
Damage 2160 (VSD)
Phase Damage N/A (VSD)
Range 80,000 (meters)
Detonation Range 10 (meters)
Energy Usage Internal:N/A (MJ)
Refire Delay 3.1 (seconds)
Missle Lock Type Heat Signature
Missile Lock Time 3 (seconds)