Difference between revisions of "Template:Description:Ammunition"

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{| style="margin-left:"
+
{{image_right|https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/masters/textures/cargo/{{{image}}}
! colspan="2" style="text-align:left;" | '''{{{text}}}'''
+
}}
| http://cvs.sourceforge.net/viewcvs.py/*checkout*/vegastrike/data4.x/textures/cargo/{{{image}}}
+
{{{text}}}<BR clear="all"/>
|}
 
  
 
{|
 
{|
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|+ style="font-size:larger;" | '''[[Weapons:Ammunition|Ammunition]] statistics'''
 
|+ style="font-size:larger;" | '''[[Weapons:Ammunition|Ammunition]] statistics'''
 
|-
 
|-
! colspan="3" style="background: #ffc0c0; text-align:center;" | '''{{{name}}}'''
+
! colspan="3" style="background: #886060; text-align:center;" | '''{{{name}}}'''
 
|-
 
|-
| '''Mount'''
+
| '''Associated Weapon'''
| {{{mount}}}
+
| {{{gun}}}
 
|-
 
|-
 
|'''Damage'''
 
|'''Damage'''
 
| {{{damage}}}
 
| {{{damage}}}
| '''(MJ)'''
+
| '''([[Terminology:VSD|VSD]])'''
 
|-
 
|-
 
| '''Phase Damage'''
 
| '''Phase Damage'''
 
| {{{phase damage}}}
 
| {{{phase damage}}}
| '''(MJ)'''
+
| '''([[Terminology:VSD|VSD]])'''
 
|-   
 
|-   
 
| '''Range'''
 
| '''Range'''
 
| {{{range}}}
 
| {{{range}}}
 
| '''(meters)'''
 
| '''(meters)'''
 +
|- 
 +
| '''Long Range Integrity'''
 +
| {{{longrange}}}
 +
| '''(/1)'''
 
|-   
 
|-   
 
| '''Energy Usage'''
 
| '''Energy Usage'''
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| '''(seconds)'''
 
| '''(seconds)'''
 
|-   
 
|-   
| '''Missle Lock Type'''
+
| '''Volume/Round'''
| {{{lock type}}}
+
| {{{roundvol}}}
|- 
+
| '''(meters³)'''
| '''Missile Lock Time'''
 
| {{{lock time}}}
 
| '''(seconds)'''
 
 
|}
 
|}
  
 
|}
 
|}

Latest revision as of 07:58, 16 January 2008

https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/masters/textures/cargo/{{{image}}}

{{{text}}}

Purchasing data
{{{name}}}
Average price {{{price}}}
Mass {{{mass}}} ( metric ton(s) )
Space requirements {{{space}}} ( cubic meter(s) )
NOTE: Details from the Master Part List file.
Ammunition statistics
{{{name}}}
Associated Weapon {{{gun}}}
Damage {{{damage}}} (VSD)
Phase Damage {{{phase damage}}} (VSD)
Range {{{range}}} (meters)
Long Range Integrity {{{longrange}}} (/1)
Energy Usage {{{energy usage}}} (MJ)
Refire Delay {{{refire delay}}} (seconds)
Volume/Round {{{roundvol}}} (meters³)