Difference between revisions of "Development:Roadmap:0.6.0"
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* Get mac building under a unified central build file (if it doesn't use ./configure) | * Get mac building under a unified central build file (if it doesn't use ./configure) | ||
* Implement opcode's Ray Collider for ray-mesh collisions. | * Implement opcode's Ray Collider for ray-mesh collisions. | ||
+ | * Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup. | ||
+ | * Fix multi-ship ownage loopholes. | ||
''Python'' | ''Python'' | ||
− | * .. | + | * Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python. |
+ | |||
+ | |||
''Artwork'' | ''Artwork'' | ||
* Normal maps (for shaders) support for all units in game | * Normal maps (for shaders) support for all units in game | ||
+ | * Cockpit graphics for all units. |
Revision as of 19:37, 19 February 2008
Task List
Multiplayer
- Server list support, ala Quake
Engine
- Get mac building under a unified central build file (if it doesn't use ./configure)
- Implement opcode's Ray Collider for ray-mesh collisions.
- Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
- Fix multi-ship ownage loopholes.
Python
- Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.
Artwork
- Normal maps (for shaders) support for all units in game
- Cockpit graphics for all units.