Difference between revisions of "Known Bugs"
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=Known Bugs and Oddities (by version)= | =Known Bugs and Oddities (by version)= | ||
− | ==March 2008 ('''0.5.0''') [SVN | + | ==March 2008 ('''0.5.0''') [SVN 12029]== |
===Single Player=== | ===Single Player=== | ||
− | * | + | |
− | * | + | * '''Escape pod is bugged''' [not in tracker] |
− | + | :* Can escape in escape pod from escape pod? | |
− | * | + | |
− | * | + | :''Recommendations/Workarounds'': if in escape pod, self destruct and re-load - the escape pod isn't fully implemented (no distress mechanisms) |
+ | |||
+ | |||
+ | * '''Respawn may cause instability''' [1813781] | ||
+ | :*Player may respawn in escape pod | ||
+ | |||
+ | :''Recommendations/Workarounds'': This appears to be a very infrequent occurrence. If respawn puts player in odd position, quit and reload from a saved game. | ||
+ | |||
+ | |||
+ | *'''Cargo missions don't check if enough room is available until launching''' [1882672] | ||
+ | :* Missions will fail on launch if insufficient room in cargo hold | ||
+ | |||
+ | :''Recommendations/Workarounds'': None-as-yet. Accept missions with an empty hold and hope for the best :-/ | ||
+ | |||
+ | |||
+ | *'''Active missions are not saved''' [ 1897536 ] | ||
+ | |||
+ | :''Recommendations/Workarounds'': None-as-yet. | ||
− | + | *'''Mission cargo interacts poorly with cargo of the same type''' [ 1847679 ] | |
− | + | :* Mission flag applied to all cargo of given type, not just cargo added for that mission. | |
− | * | + | :* Mission flag not reset after success/failure of cargo mission for non-mission cargo of that type, leaving it flagged as mission cargo even after the mission is over. |
− | * | + | :''Recommendations/Workarounds'': None-as-yet. Accept missions with an empty hold and hope for the best :-/ |
− | |||
− | |||
− | |||
+ | *Basic repair option remains available and will continue charging even when there is nothing it can repair [1804874] | ||
+ | :''Recommendations/Workarounds'': Apply basic repair no more than once per visit. | ||
− | == | + | ===Multiplayer=== |
− | |||
* foo | * foo | ||
* bar | * bar |
Latest revision as of 08:05, 27 March 2008
Contents
Known Bugs and Oddities (by version)
March 2008 (0.5.0) [SVN 12029]
Single Player
- Escape pod is bugged [not in tracker]
- Can escape in escape pod from escape pod?
- Recommendations/Workarounds: if in escape pod, self destruct and re-load - the escape pod isn't fully implemented (no distress mechanisms)
- Respawn may cause instability [1813781]
- Player may respawn in escape pod
- Recommendations/Workarounds: This appears to be a very infrequent occurrence. If respawn puts player in odd position, quit and reload from a saved game.
- Cargo missions don't check if enough room is available until launching [1882672]
- Missions will fail on launch if insufficient room in cargo hold
- Recommendations/Workarounds: None-as-yet. Accept missions with an empty hold and hope for the best :-/
- Active missions are not saved [ 1897536 ]
- Recommendations/Workarounds: None-as-yet.
- Mission cargo interacts poorly with cargo of the same type [ 1847679 ]
- Mission flag applied to all cargo of given type, not just cargo added for that mission.
- Mission flag not reset after success/failure of cargo mission for non-mission cargo of that type, leaving it flagged as mission cargo even after the mission is over.
- Recommendations/Workarounds: None-as-yet. Accept missions with an empty hold and hope for the best :-/
- Basic repair option remains available and will continue charging even when there is nothing it can repair [1804874]
- Recommendations/Workarounds: Apply basic repair no more than once per visit.
Multiplayer
- foo
- bar