Difference between revisions of "Known Bugs"

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=Known Bugs and Oddities (by version)=
 
=Known Bugs and Oddities (by version)=
==March 2008 ('''0.5.0''') [SVN 11979]==
+
==March 2008 ('''0.5.0''') [SVN 12029]==
 
===Single Player===
 
===Single Player===
* '''Escape pod is bugged''' [1904563 & others]
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:* Can escape in escape pod from escape pod
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* '''Escape pod is bugged''' [not in tracker]
:* Attempts to repair escape pod may cause instability
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:* Can escape in escape pod from escape pod?
  
 
:''Recommendations/Workarounds'': if in escape pod, self destruct and re-load - the escape pod isn't fully implemented (no distress mechanisms)
 
:''Recommendations/Workarounds'': if in escape pod, self destruct and re-load - the escape pod isn't fully implemented (no distress mechanisms)
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:''Recommendations/Workarounds'': None-as-yet.
 
:''Recommendations/Workarounds'': None-as-yet.
  
===Multiplayer===
 
* foo
 
* bar
 
  
==October 2007 ('''0.5.0''' Beta)==
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===Single Player===
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*'''Mission cargo interacts poorly with cargo of the same type''' [ 1847679 ]
* foo
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:* Mission flag applied to all cargo of given type, not just cargo added for that mission.
* bar
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:* Mission flag not reset after success/failure of cargo mission for non-mission cargo of that type, leaving it flagged as mission cargo even after the mission is over.
===Multiplayer===
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:''Recommendations/Workarounds'': None-as-yet. Accept missions with an empty hold and hope for the best :-/
* quux
 
* quuux
 
  
  
 +
*Basic repair option remains available and will continue charging even when there is nothing it can repair [1804874]
 +
:''Recommendations/Workarounds'': Apply basic repair no more than once per visit.
  
==February 2005 ('''0.4.3''' and older)==
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===Multiplayer===
===Single Player===
 
 
* foo
 
* foo
 
* bar
 
* bar

Latest revision as of 08:05, 27 March 2008

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Known Bugs and Oddities (by version)

March 2008 (0.5.0) [SVN 12029]

Single Player

  • Escape pod is bugged [not in tracker]
  • Can escape in escape pod from escape pod?
Recommendations/Workarounds: if in escape pod, self destruct and re-load - the escape pod isn't fully implemented (no distress mechanisms)


  • Respawn may cause instability [1813781]
  • Player may respawn in escape pod
Recommendations/Workarounds: This appears to be a very infrequent occurrence. If respawn puts player in odd position, quit and reload from a saved game.


  • Cargo missions don't check if enough room is available until launching [1882672]
  • Missions will fail on launch if insufficient room in cargo hold
Recommendations/Workarounds: None-as-yet. Accept missions with an empty hold and hope for the best :-/


  • Active missions are not saved [ 1897536 ]
Recommendations/Workarounds: None-as-yet.


  • Mission cargo interacts poorly with cargo of the same type [ 1847679 ]
  • Mission flag applied to all cargo of given type, not just cargo added for that mission.
  • Mission flag not reset after success/failure of cargo mission for non-mission cargo of that type, leaving it flagged as mission cargo even after the mission is over.
Recommendations/Workarounds: None-as-yet. Accept missions with an empty hold and hope for the best :-/


  • Basic repair option remains available and will continue charging even when there is nothing it can repair [1804874]
Recommendations/Workarounds: Apply basic repair no more than once per visit.

Multiplayer

  • foo
  • bar