Difference between revisions of "Vessel:Progenitor"

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(Initial entry - should get around to templatizing this one of these days...)
 
 
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{{parent_link|parent=[[Vessels & Installations]]}}
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{{Description:Vessel|
----
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|IMAGE=../textures/cargo/cargo_hud.png
==Visuals==
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|CAPTION=No Image Available
----
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|NAME=Progenitor
== Description ==
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|PRODUCER=Shapers
*'''Manufacturing Faction:''' Shapers
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|MORE PRODUCERS=
*'''Role Summary:''' Terraforming Vessel
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|ROLE_SUMMARY=Terraforming Vessel
*'''Combat Behavior:'''
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|COMBAT BEHAVIOR=
*'''Known Major Variants:'''  
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|VARIANTS=None
*'''Tenure of Service:'''
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|TENURE=
*'''Utilization:'''
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|USERS=Shapers
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|ROLE_VERBOSE=Terraforming ships in VS don't have any magical "terraforming beams".
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They're construction, management, and processing vessels
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They manage large numbers of specialized parasite craft and one-way landers.
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Many such craft will be deployed at once to a given planet undergoing terraforming, and that terraforming process is very timeconsuming.
  
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Depending on the initial state of the planet they're working on, they may be overseeing the steering of comets or other objects toward planetary impact by parasite tugs.
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At later stages, they'll play crucial roles, especially for the Shapers, in seeding the planet with a blanket of extremophile bacteria and other microorganisms. These same ships then often play key roles in wiping out these new populations when their task is through to ensure that the next batch of microorganisms finds suitable purchase.
  
*'''Role Details:'''
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However, once the planet is outpost-colonizeable (if not actually surface-habitable) most of the terraforming craft will be restocked and redeployed, with only one or two such craft remaining to continue to orchestrate the continued terraforming process while colonization begins.
 
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|COMMENTS=
 
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|MASS=
*'''Comments:'''
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|LENGTH=
 
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}}
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[[Category:Vessels:Civilian|Progenitor]][[Category:Vessels:Terraforming|Progenitor]][[Category:Used By:Shapers|Progenitor]]
 
 
== Performance Statistics ==
 
 
 
[[Category:Database]] [[Category:VS Tech]] [[Category:Vessels|Progenitor]] [[Category:Vessels:Civilian|Progenitor]][[Category:Vessels:Terraforming|Progenitor]] [[Category:Produced By:Shapers|Progenitor]] [[Category:Used By:Shapers|Progenitor]]
 

Latest revision as of 23:46, 28 August 2008

thumb_arrow_up.png Vessels & Installations

cargo_hud.png

No Image Available

Performance Statistics
Progenitor
Mass (empty) metric tons
Length meters
Manufacturing Details
Progenitor
Manufacturing Faction: Shapers
Known Major Variants: None
Tenure of Service:
Utilization: Shapers


Role Details
Role Summary: Terraforming Vessel


Role Details: Terraforming ships in VS don't have any magical "terraforming beams".

They're construction, management, and processing vessels They manage large numbers of specialized parasite craft and one-way landers. Many such craft will be deployed at once to a given planet undergoing terraforming, and that terraforming process is very timeconsuming.

Depending on the initial state of the planet they're working on, they may be overseeing the steering of comets or other objects toward planetary impact by parasite tugs. At later stages, they'll play crucial roles, especially for the Shapers, in seeding the planet with a blanket of extremophile bacteria and other microorganisms. These same ships then often play key roles in wiping out these new populations when their task is through to ensure that the next batch of microorganisms finds suitable purchase.

However, once the planet is outpost-colonizeable (if not actually surface-habitable) most of the terraforming craft will be restocked and redeployed, with only one or two such craft remaining to continue to orchestrate the continued terraforming process while colonization begins.



Combat Behavior:


Comments: