Difference between revisions of "Development:Network"
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* [[Development:Network:Packet format|Packet format]] - What we have implemented so far. | * [[Development:Network:Packet format|Packet format]] - What we have implemented so far. | ||
* [[Development:Network:Todo|Todo]] - What still needs to be done. | * [[Development:Network:Todo|Todo]] - What still needs to be done. | ||
− | * [[Development:Network: | + | * [[Development:Network:Implementation status|Implementation status]]. |
* [[Development:Network:Testing|Testing]] - Testing the network code. | * [[Development:Network:Testing|Testing]] - Testing the network code. | ||
* [[Development:Network:Deathmatch|Reporting Deathmatch Problems]] - Bugs with our current deathmatch server | * [[Development:Network:Deathmatch|Reporting Deathmatch Problems]] - Bugs with our current deathmatch server | ||
There's still a lot to do. | There's still a lot to do. |
Revision as of 08:33, 1 July 2010
- LAN Game - How to start up a simple server and battle each other.
- If your computer is directly attached to the network or you have a router/firewall, you can set it up to allow others to connect to your server.
Networking documentation goes here:
- Packet format - What we have implemented so far.
- Todo - What still needs to be done.
- Implementation status.
- Testing - Testing the network code.
- Reporting Deathmatch Problems - Bugs with our current deathmatch server
There's still a lot to do.