Difference between revisions of "Development"
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==Developer information pages== | ==Developer information pages== | ||
General information on contribution: | General information on contribution: | ||
− | *[[HowTo:Contribute|The Vega Strike Contributor's Guide]] | + | * [[HowTo:Contribute|The Vega Strike Contributor's Guide]] |
− | *[[Database:GPUs|GPU information database]] | + | * [[Database:GPUs|GPU information database]] |
+ | * [[HowTo:MOD|How to create MODs]] | ||
+ | * [[Development:File_Structure|File and Directory Structure]] | ||
==Status/task list pages== | ==Status/task list pages== | ||
Line 33: | Line 35: | ||
===3D Models=== | ===3D Models=== | ||
The modeling related information is just being restructured. | The modeling related information is just being restructured. | ||
− | * [[Development:Model Guidelines|Guidelines Portal for Creating 3D Models]] is the main page for complete guidance on developing ship and installation models for Vega Strike | + | * [[Development:Model Guidelines|'''Guidelines Portal for Creating 3D Models''']] is the main page for complete guidance on developing ship and installation models for Vega Strike |
** [[Development:3D_Models|3D models list and status]] | ** [[Development:3D_Models|3D models list and status]] | ||
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=== Game Assets === | === Game Assets === | ||
+ | * [[HowTo:Edit_units.csv| Editing units.csv]] | ||
* [[HowTo:Make Weapons|Adding new weapons to the game]] | * [[HowTo:Make Weapons|Adding new weapons to the game]] | ||
* [[HowTo:Add Cargo|Adding new cargo to the game]] | * [[HowTo:Add Cargo|Adding new cargo to the game]] | ||
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* [[HowTo:Add Upgrades|Adding new upgrades to the game]] | * [[HowTo:Add Upgrades|Adding new upgrades to the game]] | ||
* [[HowTo:Nav Computer Interface|Edit the navigation computer interface]] | * [[HowTo:Nav Computer Interface|Edit the navigation computer interface]] | ||
+ | * [[HowTo:Create_Cockpit_in_Wings3d|Creating a 3D cockpit for your ship]] | ||
+ | * [[HowTo:Edit_HUDs|Editing HUDs, placing radars]] | ||
=== Events === | === Events === | ||
Line 92: | Line 97: | ||
** [[Development:Tools:UnitConverter|Unit Converter Manual]] - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike. | ** [[Development:Tools:UnitConverter|Unit Converter Manual]] - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike. | ||
** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'') | ** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'') | ||
+ | * [[OOG_Tools|Out-Of-Game Player Tools]] | ||
=== Front End === | === Front End === |
Latest revision as of 22:10, 18 April 2011
Contents
Development & Modding
Developer information pages
General information on contribution:
- The Vega Strike Contributor's Guide
- GPU information database
- How to create MODs
- File and Directory Structure
Status/task list pages
- 3D Models - Organisation and contribution information.
- 2D Images - Organisation and contribution information.
- Roadmap - The Vega Strike development roadmap.
- Development:Compatibility - Making sure the game works on all hardware
- Development:Rebalance - Information and task list for the Rebalance.
- Development:Performance - Goals to achieve required performance
- Development:AI Navigation - Overhauling the ships' navigation routines
- Development:Misc Engine Work - Various engine and backend work information.
- Development:Ogre - Information on the OGRE port.
Artistic Contribution
Art Guidelines
Please read this Development:Graphics_Requirements page first before continuing to the specific requirements. See also: Links:Graphic_Applications and Links:3D_Applications for applications listings.
Further, the Art Style Guides might prove useful during your creationist endeavors.
Audio
There are also guidelines for sound and music creation available in Development:Audio.
3D Models
The modeling related information is just being restructured.
- Guidelines Portal for Creating 3D Models is the main page for complete guidance on developing ship and installation models for Vega Strike
Space Scapes
- Orbital Planet Surfaces - General guidance for development of planet surfaces visible from orbit.
- Generating star system backgrounds
- Creating and adding backgrounds for bases, planets, or capital ships
Cargo
- Creating Cargo Graphics - Images to be displayed in the trading interface for cargo items.
- Cargo - Detailed descriptions of cargo items, listed by category.
- Faction Balancing - General guidelines to keep in mind when play balancing the Vega Strike factions.
Other Graphics
Python Scripting
Quests & Campaigns
- Quests & Campaigns Reference portal for creation of campaigns, missions, quests & adventures.
- Quests Creating quests and adventures
- Developing Missions Creation of missions
- Developing AI Behaviors Customizing AI combat reactions
- Development:Campaigns Making campaigns
Other Scripts
Data Modding
Game Assets
- Editing units.csv
- Adding new weapons to the game
- Adding new cargo to the game
- Putting ship and goods descriptions into the game
- Creating or editing star systems
- Making splash screens that display at startup
- Edit the relationships between the existing factions (the
factions.xml
file) - Adding new upgrades to the game
- Edit the navigation computer interface
- Creating a 3D cockpit for your ship
- Editing HUDs, placing radars
Events
- Adding more conversation lines to the game
- Creating or editing news events
- Creating or editing Ship AI's
Configuration
Modding Tools
- Scripts & Tools - to make your life easier
- Unit Converter Manual - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
- obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)
- Out-Of-Game Player Tools
Front End
Vega Strike The Game Mechanisms
- Realism vs Believability
- Economy - How ingame economy should work.
- Political system
- Dependencies - A guide to system dependencies, broken down by subsystem.
- SVN Tree - A guide to the layout of the Subversion tree.
- Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
- Network - Everything network related goes in here.
- Packet format - A description of the packet format that had been implemented a few years ago.
- Todo - What still needs to be done.
- Testing - Testing the network code.
- Keyboard layout - Discuss and display new keyboard layouts here.