Difference between revisions of "Development"

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==Developer information pages==
 
==Developer information pages==
 
General information on contribution:
 
General information on contribution:
*[[HowTo:Contribute|The Vega Strike Contributor's Guide]]
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* [[HowTo:Contribute|The Vega Strike Contributor's Guide]]
*[[Database:GPUs|GPU information database]]
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* [[Database:GPUs|GPU information database]]
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* [[HowTo:MOD|How to create MODs]]
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* [[Development:File_Structure|File and Directory Structure]]
  
 
==Status/task list pages==
 
==Status/task list pages==
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===3D Models===
 
===3D Models===
 
The modeling related information is just being restructured.
 
The modeling related information is just being restructured.
* [[Development:Model Guidelines|Guidelines Portal for Creating 3D Models]] is the main page for complete guidance on developing ship and installation models for Vega Strike
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* [[Development:Model Guidelines|'''Guidelines Portal for Creating 3D Models''']] is the main page for complete guidance on developing ship and installation models for Vega Strike
 
** [[Development:3D_Models|3D models list and status]]
 
** [[Development:3D_Models|3D models list and status]]
  
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=== Game Assets ===
 
=== Game Assets ===
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* [[HowTo:Edit_units.csv| Editing units.csv]]
 
* [[HowTo:Make Weapons|Adding new weapons to the game]]
 
* [[HowTo:Make Weapons|Adding new weapons to the game]]
 
* [[HowTo:Add Cargo|Adding new cargo to the game]]
 
* [[HowTo:Add Cargo|Adding new cargo to the game]]
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* [[HowTo:Add Upgrades|Adding new upgrades to the game]]
 
* [[HowTo:Add Upgrades|Adding new upgrades to the game]]
 
* [[HowTo:Nav Computer Interface|Edit the navigation computer interface]]
 
* [[HowTo:Nav Computer Interface|Edit the navigation computer interface]]
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* [[HowTo:Create_Cockpit_in_Wings3d|Creating a 3D cockpit for your ship]]
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* [[HowTo:Edit_HUDs|Editing HUDs, placing radars]]
  
 
=== Events ===
 
=== Events ===
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** [[Development:Tools:UnitConverter|Unit Converter Manual]] - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
 
** [[Development:Tools:UnitConverter|Unit Converter Manual]] - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
 
** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'')
 
** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'')
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* [[OOG_Tools|Out-Of-Game Player Tools]]
  
 
=== Front End ===
 
=== Front End ===

Latest revision as of 22:10, 18 April 2011

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links


Development & Modding

Developer information pages

General information on contribution:

Status/task list pages

Artistic Contribution

Art Guidelines

Please read this Development:Graphics_Requirements page first before continuing to the specific requirements. See also: Links:Graphic_Applications and Links:3D_Applications for applications listings.

Further, the Art Style Guides might prove useful during your creationist endeavors.

Audio

There are also guidelines for sound and music creation available in Development:Audio.

3D Models

The modeling related information is just being restructured.

Space Scapes

Cargo

  • Creating Cargo Graphics - Images to be displayed in the trading interface for cargo items.
    • Cargo - Detailed descriptions of cargo items, listed by category.
  • Faction Balancing - General guidelines to keep in mind when play balancing the Vega Strike factions.

Other Graphics

Python Scripting

Quests & Campaigns

Other Scripts

Data Modding

Game Assets

Events

Configuration

Internationalization/Localisation-related

Modding Tools

Front End

Vega Strike The Game Mechanisms

Code-related Development

  • Dependencies - A guide to system dependencies, broken down by subsystem.
  • SVN Tree - A guide to the layout of the Subversion tree.
  • Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
  • Network - Everything network related goes in here.
    • Packet format - A description of the packet format that had been implemented a few years ago.
    • Todo - What still needs to be done.
    • Testing - Testing the network code.
  • Keyboard layout - Discuss and display new keyboard layouts here.

See also