Difference between revisions of "Manual:Config:Advanced:Variables"
(just checked, in current SVN drawLineToTarget sort-of-works) |
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** <code>1</code> <small>(default)</small> | ** <code>1</code> <small>(default)</small> | ||
* <code>'''special_and_normal_gun_combo'''</code> [boolean] - If set, the weapon group of all guns including "Special" ones can be toggled when cycling through guns. | * <code>'''special_and_normal_gun_combo'''</code> [boolean] - If set, the weapon group of all guns including "Special" ones can be toggled when cycling through guns. | ||
+ | ** <code>true</code> <small>(default)</small> | ||
+ | ** <code>false</code> | ||
+ | * <code>'''undock_turn_away'''</code> [boolean] - Whether a ship is turned away from the host unit when it undocks (along the line between their centers). Setting this to "false" helps in case of consistent death-by-collision on undocking (such as while flying big ships). | ||
** <code>true</code> <small>(default)</small> | ** <code>true</code> <small>(default)</small> | ||
** <code>false</code> | ** <code>false</code> |
Revision as of 07:38, 3 June 2011
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Config:Advanced:Colors | Config:Advanced | Config:Advanced |
Contents
- 1 Variables section
- 1.1 "data" section
- 1.2 "splash" section
- 1.3 "graphics/general" section
- 1.4 "graphics/mesh" section
- 1.5 "graphics" section
- 1.6 "graphics/hud" section
- 1.7 "audio" section
- 1.8 "unitaudio" section
- 1.9 "cockpitaudio" section
- 1.10 "keyboard" section
- 1.11 "joystick" section
- 1.12 "general" section
- 1.13 "AI" section
- 1.14 "cargo" section
- 1.15 "physics" section
- 1.16 "galaxy" section
- 1.17 "player" section
- 1.18 "server" section
- 1.19 "network" section
- 2 See also
Variables section
Each variable is set between the <variables>
and the </variables>
tags and inside its proper section tags, like this:
<section name="data"> <var name="usingtemplates" value="false"/> </section>
"data
" section
-
hqtextures
[string] - enables the hqtextures directory
"splash
" section
FIXME
"graphics/general
" section
FIXME Empty section? Nothing in SVN vegastrike.config
"graphics/mesh
" section
FIXME Empty section? Nothing in SVN vegastrike.config
"graphics
" section
-
head_lag
[integer] - Head lag (in frames). When you turn, the cockpit is displayed as if you were overcoming the inertia of the turn. This value determines how much this 'overcoming' is in frames. Practically it affects how much the cockpit is shifted on-screen.-
10
(default)
-
-
pan_on_auto
[boolean] - Sets if there should be an camera switch + flyby on autopilot activation. FIXME No longer used?-
true
(default) -
false
-
-
shake_speed
[float] - FIXME-
50
(default)
-
-
shake_reduction
[float] - Cockpit shake reduction amount.-
8
(default)
-
-
shove_camera_down
[float] - FIXME-
.3
(default)
-
-
shield_texture
[string/file] - Shield effect texture, expected to be in the textures directory. It is alpha blended, so blackness = transparency in-game.-
shield.bmp
(default)
-
-
reflectivity
[float] - default reflection level, in range 0.0 - 1.0 (1.0 = very shiny)-
.2
(default)
-
-
star_shine
[string/file] - List of .ani files for a sun's flare effect separated by single spaces.-
shine.ani
(default)
-
-
num_messages
[float] - Sets the maximum number of communication messages shown at the same time.-
2
(default)
-
-
last_message_time
[float] - Sets the minimum time (in seconds) that a message is shown before scrolled up.-
5
(default)
-
-
camera_pan_speed
[float, default:0.0001] - sets the speed of camera panning and yawing -
draw_arrow_to_target
[boolean, default:true] - generally toggles the display of target arrow for all cameras -
draw_arrow_on_chasecam
[boolean, default:true] - disables/enables target arrow display on chase camera (default key '5') -
draw_arrow_on_pancam
[boolean, default:false] - disables/enables target arrow display on pan camera (default key '6') -
draw_arrow_on_pantgt
[boolean, default:false] - disables/enables target arrow display on target camera (default key '8') -
draw_unit_on_chasecam
[boolean, default:true] - disables/enables own vessel display on chase camera (default key '5') -
weapon_gamma
[float] - affects all weapon effects' appearance, if >0.-
1.35
(default)
-
-
StretchBolts
[float] - If > 0, Bolts (only) will appear stretched to this fraction of the distance they traveled since the last calculation - i.e. if set to 1, a bolt's tail will be where its head was in the previous frame, its own Length being compensated for.-
0
(default)
-
-
draw_weapons
[boolean] [boolean] - Whether to draw mounts.-
true
-
false
(default)
-
-
high_quality_font_computer
[boolean] - Which font type to use for base computer (font.cpp).-
true
(default) - uses bitmap font -
false
- uses stroke font
-
-
high_quality_font
[boolean] - Which font type to use for the HUD (hud.cpp). Standard setup depends on the video card choice.-
true
- uses stroke font -
false
(default) - uses bitmap font
-
-
open_picker_categories
[boolean] - Expands all categories in base computer.-
true
- expands all categories by default. -
false
(default) - does not expand the categories.
-
-
show_stardate
[boolean] - Shows star date in base computer and cargo manifest.-
true
(default) - shows star date. -
false
- does not show star date.
-
"graphics/hud
" section
-
radarType
-
WC
(default) - Display two radars in the bottom screen. The left one is the front radar, the right one is the rear radar. -
Elite
- Display only one radar. Units are displayed with a dot and a vertical line. Units are projected on a horizontal plane (from your ship view). The dot is the position of the unit on that plane, and the height of the line is the height of the unit above/below that plane. Does not seem to work (on 3rd March 2004).
-
-
min_target_box_size
-
.01
(default) - Minimum target box size.
-
-
DrawTargettingBoxes
-
true
(default) - Enable box display. AllowdrawAllTargetBoxes
,drawLineToTarget
,drawLineToTargetsTarget
,drawAlwaysITTS
. -
false
- Does not display any target box or docking box.
-
-
drawAllTargetBoxes
-
true
- Display every units in boxes (not planets, jumps). -
false
(default) - Does not display units in boxes except the selected one.
-
-
drawLineToTarget
Supposed to draw a line between your ship and the selected target. Currently starts at the selected target's center and extends toward some fixed point. Allows drawLineToTargetsTarget.-
true
-
false
(default)
-
-
drawLineToTargetsTarget
- Supposed to draw a line between your target and its target. Currently does the same as drawLineToTarget.-
true
-
false
(default)
-
-
drawLineToITTS
Draw ITTS line. Currently stopped to work.-
true
-
false
(default) - FIXME
-
-
drawAlwaysITTS
-
true
- Force ITTS drawing. -
false
(default) - FIXME
-
-
DrawTheirRelationColor
- Determines the box color of the selected target.-
true
(default) - The box color corresponds to the target relation towards you. -
false
- The box color corresponds to your relation towards the target.
-
-
drawNavSymbol
- Does not seem to work (on 7th March 2004). FIXME-
true
- FIXME -
false
(default) - FIXME
-
-
text_background_alpha
- Sets the opacity of text on the hud display-
value
- any positive value between 0.0 (complete transparency) and 1.0 (no trasparency)
-
"audio
" section
FIXME
"unitaudio
" section
FIXME
"cockpitaudio
" section
This section contains names of wave files that happen on these events. FIXME
"keyboard
" section
FIXME
"joystick
" section
-
mouse_cursor
- This parameter is set totrue
when [Mouse glide] control is selected in setup.-
true
- In-flight control using [Mouse glide]. When enabled,warp_mouse
must be set tofalse
. -
false
(default) - Set when no mouse support is required or whenwarp_mouse
is set totrue
.
-
-
mouse_cursor_chasecam
[default:true] (false, true) - disables/enables cursor display on chase camera (default key '5') -
mouse_cursor_pancam
[default:false] (false, true) - disables/enables cursor display on pan camera (default key '6') -
mouse_cursor_pantgt
[default:false] (false, true) - disables/enables cursor display on target camera (default key '8') -
mouse_crosshair
- Mouse cursor appearance when [Mouse glide] is selected (whenmouse_cursor
istrue
). -
crosshairs.spr
(default) - Ifmouse_cursor
istrue
, this file contains the image to be used as cursor. This file must be located in the./sprites
directory. See the .spr file format HowTo:Edit HUDs. -
warp_mouse
This parameter is set to true when [Mouse warp] control is selected in setup.-
true
- In-flight control using [Mouse warp]. When enabled, mouse_cursor must be set to false. -
false
- Set when no mouse support is required or when mouse_cursor is set to true. - Note: if no in-flight mouse control is needed, both mouse_cursor and warp_mouse must be set to false.
-
-
reverse_mouse_spr
Used when [Mouse glide] control is selected in setup (see mouse_cursor).-
true
(default) - Invert vertical mouse axis. -
false
- Does not invert vertical mouse axis.
-
-
draw_rendered_crosshairs
-
true
(default) - Draw basic crosshairs using lines whatever the cockpit type is. -
false
- Use a sprite to draw the hud crosshairs. See cockpit file format HowTo:Edit HUDs. Each cockpit type might have its own crosshairs.
-
-
draw_vdus_from_chase_cam
-
true
- Display the hud when chase view is active. -
false
(default) - does not display the hud when chase view is active.
-
-
draw_vdus_from_panning_cam
-
true
- Display the hud when panning view is active. -
false
(default) - Does not display the hud when panning view is active.
-
-
draw_vdus_from_target_cam
-
true
- Display the hud when target view is active. -
false
(default) - does not display the hud when target view is active.
-
"general
" section
FIXME
"AI
" section
FIXME
"Targetting
" subsection
FIXME
"Firing
" subsection
FIXME
"cargo
" section
FIXME
"physics
" section
-
collision_inertial_time
[float] - FIXME-
1.25
(default)
-
-
game_speed
[float]- Changed by setup program, depends on difficulty setting.-
1
(default)
-
-
game_speed_lying
[boolean] - FIXME-
true
-
false
(default)
-
-
reduce_beam_ammo
[boolean] - If set, beam weapons with ammo (in current VS, only Jackhammer) will expend it. 1 charge is spent each activation, no partial ammo for shots shorter thanstability
time.-
true
-
false
(default)
-
-
gun_speed_adjusted_game_speed
[boolean] - Turns on a correction ofspeed
andrange
attributes for all weapons toward the medium values (forgun_speed
=1speed
<1000 is raised, otherwise lowered;range
dropped to 1/8 of the value inweapon_list.xml
).-
true
(in default vegastrike.config) -
false
(default)
-
-
gun_speed
[float] - The adjustment factor for weapons'speed
andrange
attributes. Both values are multiplied by this ifgun_speed_adjusted_game_speed
=false
, otherwise adjustments are more complex.-
1
(default)
-
-
special_and_normal_gun_combo
[boolean] - If set, the weapon group of all guns including "Special" ones can be toggled when cycling through guns.-
true
(default) -
false
-
-
undock_turn_away
[boolean] - Whether a ship is turned away from the host unit when it undocks (along the line between their centers). Setting this to "false" helps in case of consistent death-by-collision on undocking (such as while flying big ships).-
true
(default) -
false
-
"galaxy
" section
FIXME
"player
" section
FIXME
"server
" section
FIXME
"network
" section
FIXME
See also
For a complete list of variables visit CONFVAR.
Config:Advanced:Colors | Config:Advanced | Config:Advanced |