Difference between revisions of "HowTo:Use GDB"
(add page) |
m ([vega-bot] [replace] 1 instances of 'http://vegastrike.sourceforge.net/forums' for 'http://forums.vega-strike.org') |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{NAV_Manual | | {{NAV_Manual | | ||
− | | previous=[[HowTo: | + | | previous=[[HowTo:Compile_from_released_source|Compile from the released source]] |
− | | up=[[ | + | | up=[[HowTos]] |
− | | next=[[HowTo: | + | | next=[[HowTo:Use Dr Watson|Use Dr Watson]] |
}} | }} | ||
---- | ---- | ||
− | = Using GDB with | + | =Using GDB with Vegastrike= |
− | This page provides information on how to use GDB to help debug | + | This page provides information on how to use GDB to help debug Vegastrike. |
− | == Debugging | + | ==Debugging process== |
− | === Game | + | ===Game compilation=== |
− | * First you have to configure | + | * First you have to configure Vegastrike with the <code>--enable-debug</code> option in addition to your others:<BR/><pre>./configure <your other parameters> --enable-debug</pre> |
− | |||
− | * Then | + | * Then <code>make</code> your Vegastrike binary:<BR/><pre>make</pre> |
− | |||
− | Please make sure you have enough disk space available before doing this. Compiling | + | Please make sure you have enough disk space available before doing this. Compiling Vegastrike with <code>--enable-debug</code> eats up a huge amount of disk space. |
− | === Run GDB === | + | ===Run GDB=== |
− | * Start gdb (GNU Debugger): | + | * Start <code>gdb</code> (GNU Debugger):<BR/><pre>gdb /path/to/vegastrike</pre> |
− | |||
− | * Start the game | + | * Start the game by typing this into the gdb-console:<BR/><pre>run</pre> |
− | * | + | * When the error occurs or it dies type |
− | + | <pre> | |
+ | print *this | ||
+ | backtrace full | ||
+ | up | ||
+ | print *this | ||
+ | up | ||
+ | print *this | ||
+ | </pre> | ||
− | + | ==See also== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | = | + | The content of this site is mostly take from [http://forums.vega-strike.org/viewtopic.php?p=4688#4688 this] post in the forum. |
− | |||
---- | ---- | ||
{{NAV_Manual | | {{NAV_Manual | | ||
− | | previous=[[HowTo: | + | | previous=[[HowTo:Compile_from_released_source|Compile from the released source]] |
− | | up=[[ | + | | up=[[HowTos]] |
− | | next=[[HowTo: | + | | next=[[HowTo:Use Dr Watson|Use Dr Watson]] |
}} | }} | ||
− | [[Category: | + | [[Category:HowTos|Using GDB]] |
Latest revision as of 22:30, 8 January 2013
Compile from the released source | HowTos | Use Dr Watson |
Contents
Using GDB with Vegastrike
This page provides information on how to use GDB to help debug Vegastrike.
Debugging process
Game compilation
- First you have to configure Vegastrike with the
--enable-debug
option in addition to your others:./configure <your other parameters> --enable-debug
- Then
make
your Vegastrike binary:make
Please make sure you have enough disk space available before doing this. Compiling Vegastrike with --enable-debug
eats up a huge amount of disk space.
Run GDB
- Start
gdb
(GNU Debugger):gdb /path/to/vegastrike
- Start the game by typing this into the gdb-console:
run
- When the error occurs or it dies type
print *this backtrace full up print *this up print *this
See also
The content of this site is mostly take from this post in the forum.
Compile from the released source | HowTos | Use Dr Watson |