Difference between revisions of "Manual:Config:Advanced:Commands"

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+
{{Languages|En|Manual:Config:Advanced:Commands}}
 +
{{NAV_Manual |
 +
| previous=[[Manual:Config:Advanced:Bindings|Config:Advanced:Bindings]]
 +
| up=[[Manual:Config:Advanced|Config:Advanced]]
 +
| next=[[Manual:Config:Advanced:Variables|Config:Advanced:Variables]]
 +
}}
 
----
 
----
 
The list of commands available for binding (as of SVN r.13603)
 
The list of commands available for binding (as of SVN r.13603)
  
{|
+
{|border="1" rules="rows"|
|Command
+
|'''Command'''
|Effect
+
|'''Effect'''
|Comment
+
|'''Comment'''
 
|-
 
|-
  
|NoPositionalKey
+
|colspan=3|'''View'''
|
 
|
 
 
|-
 
|-
|DopplerInc
+
 
 +
|Cockpit::NavScreen
 
|
 
|
 
|
 
|
 
|-
 
|-
|DopplerDec
+
|Cockpit::ScrollDown
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::NavScreen
+
|Cockpit::ScrollUp
 
|
 
|
 
|
 
|
 
|-
 
|-
|VolumeInc
+
|Cockpit::PitchDown
 
|
 
|
 
|
 
|
 
|-
 
|-
|VolumeDec
+
|Cockpit::PitchUp
 
|
 
|
 
|
 
|
 
|-
 
|-
|MusicVolumeInc
+
|Cockpit::YawLeft
 
|
 
|
 
|
 
|
 
|-
 
|-
|MusicVolumeDec
+
|Cockpit::YawRight
 
|
 
|
 
|
 
|
 
|-
 
|-
|SetShieldsOff
+
|Cockpit::LookDown
|Sets shield power to 0 (toggle)
 
 
|
 
|
|-
 
|SetShieldsOneThird
 
|Sets shield power to 1/3 of maximum (toggle)
 
 
|
 
|
 
|-
 
|-
|SetShieldsTwoThird
+
|Cockpit::LookUp
|Sets shield power to 1/3 of maximum (toggle)
 
 
|
 
|
|-
 
|SwitchControl
 
|Switches control to the cockpit of another ship, cycling ships in the same flightgroup.
 
 
|
 
|
 
|-
 
|-
|TurretControl
+
|Cockpit::LookLeft
|Switches control to the cockpit of a turret and back, cycling through all subunits.
 
|
 
|-
 
|Respawn
 
 
|
 
|
 
|
 
|
 
|-
 
|-
|TimeInc
+
|Cockpit::LookRight
 
|
 
|
 
|
 
|
 
|-
 
|-
|TimeDec
+
|Cockpit::ViewTarget
 
|
 
|
 
|
 
|
 
|-
 
|-
|TimeReset
+
|Cockpit::OutsideTarget
 
|
 
|
 
|
 
|
 
|-
 
|-
|SwitchWebcam
+
|Cockpit::PanTarget
 
|
 
|
 
|
 
|
 
|-
 
|-
|SwitchSecured
+
|Cockpit::ZoomOut
 
|
 
|
 
|
 
|
 
|-
 
|-
|ChangeCommStatus
+
|Cockpit::ZoomIn
 
|
 
|
 
|
 
|
 
|-
 
|-
|UpFreq
+
|Cockpit::ZoomReset
 
|
 
|
 
|
 
|
 
|-
 
|-
|DownFreq
+
|Cockpit::Inside
 
|
 
|
 
|
 
|
 
|-
 
|-
|ThrustModeKey
+
|Cockpit::InsideLeft
 
|
 
|
 
|
 
|
 
|-
 
|-
|ThrustRight
+
|Cockpit::InsideRight
 
|
 
|
 
|
 
|
 
|-
 
|-
|ThrustLeft
+
|Cockpit::InsideBack
 
|
 
|
 
|
 
|
 
|-
 
|-
|ThrustBack
+
|Cockpit::CommMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|ThrustFront
+
|Cockpit::TargetMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|ThrustDown
+
|Cockpit::ManifestMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|ThrustUp
+
|Cockpit::ViewMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|TextMessage
+
|Cockpit::DamageMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|JoyStickToggleKey
+
|Cockpit::GunMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|ToggleAutotracking
+
|Cockpit::ReverseGunMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|SheltonKey
+
|Cockpit::MissileMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|MatchSpeedKey
+
|Cockpit::ReverseMissileMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|PauseKey
+
|Cockpit::ObjectiveMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|JumpKey
+
|Cockpit::ScanningMode
 
|
 
|
 
|
 
|
 
|-
 
|-
|AutoKey
+
|Cockpit::MapKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|SwitchCombatMode
+
|Cockpit::SwitchLVDU
 
|
 
|
 
|
 
|
 
|-
 
|-
|StartKey
+
|Cockpit::SwitchMVDU
 
|
 
|
 
|
 
|
 
|-
 
|-
|StopKey
+
|Cockpit::SwitchRVDU
 
|
 
|
 
|
 
|
 
|-
 
|-
|Screenshot
+
|Cockpit::SwitchULVDU
 
|
 
|
 
|
 
|
 
|-
 
|-
|UpKey
+
|Cockpit::SwitchUMVDU
 
|
 
|
 
|
 
|
 
|-
 
|-
|DownKey
+
|Cockpit::SwitchURVDU
 
|
 
|
 
|
 
|
 
|-
 
|-
|LeftKey
+
|Cockpit::Behind
 
|
 
|
 
|
 
|
 
|-
 
|-
|RightKey
+
|Cockpit::Pan
 
|
 
|
 
|
 
|
 
|-
 
|-
|ABKey
+
|Cockpit::SkipMusicTrack
 
|
 
|
 
|
 
|
 
|-
 
|-
|AccelKey
+
|Cockpit::Quit
 
|
 
|
 
|
 
|
 
|-
 
|-
|DecelKey
+
 
|
+
|colspan=3|'''Flight'''
|
 
 
|-
 
|-
|RollLeftKey
+
 
|
+
|UpKey
 +
|Turns the ship up at maximum Pitch Up angular acceleration. Overrides joystick.
 
|
 
|
 
|-
 
|-
|RollRightKey
+
|DownKey
|
+
|Turns the ship down at maximum Pitch Down angular acceleration. Overrides joystick.
 
|
 
|
 
|-
 
|-
|SetVelocityRefKey
+
|LeftKey
|
+
|Turns the ship left at maximum Yaw Left angular acceleration. Overrides joystick.
 
|
 
|
 
|-
 
|-
|SetVelocityNullKey
+
|RightKey
|
+
|Turns the ship right at maximum Yaw Right angular acceleration. Overrides joystick.
 
|
 
|
 
|-
 
|-
|ToggleGlow
+
|RollLeftKey
|
+
|Rotates the ship left around the longitudinal axis, at the maximum possible angular aceleration.
 
|
 
|
 
|-
 
|-
|ToggleWarpDrive
+
|RollRightKey
|
+
|Rotates the ship right around the longitudinal axis, at the maximum possible angular aceleration.
 
|
 
|
 
|-
 
|-
|ToggleAnimation
+
|AccelKey
|
+
|Increases the flight computer's Set Speed.
 
|
 
|
 
|-
 
|-
|CommAttackTarget
+
|DecelKey
|
+
|Decreases the flight computer's Set Speed.
 
|
 
|
 
|-
 
|-
|ASAP
+
|StartKey
|
+
|Assigns flight computer's Set Speed to the maximum of the current governor.
 
|
 
|
 
|-
 
|-
|CommHelpMeOutCrit
+
|StopKey
|
+
|Assigns flight computer's Set Speed to zero.
 
|
 
|
 
|-
 
|-
|CommHelpMeOutFaction
+
|ABKey
|
+
|Sets the forward Set Speed to the maximum of the Afterburner governor in Flight Computer mode.<br/> Applies maximum thrust with afterburner in Inertial mode.
 
|
 
|
 
|-
 
|-
|JoinFlightgroup
+
|SetVelocityRefKey
|
+
|Sets the ship's Velocity Reference to the current target.
 
|
 
|
 
|-
 
|-
|CommAttackTarget
+
|SetVelocityNullKey
|
+
|Resets the ship's Velocity Reference to system.
 
|
 
|
 
|-
 
|-
|CommHelpMeOut
+
 
|
+
|ThrustFront
 +
|Inertial mode: applies maximum Forward thrust (with afterburners, if any), as long as the button is pressed.<br/>
 +
Flight Computer mode: assigns Set Speed to the current governor's maximum value, as long as the button is pressed.
 
|
 
|
 
|-
 
|-
|CommFormUp
+
|ThrustBack
|
+
|Inertial mode: applies maximum Retro thrust as long as the button is pressed.<br/>
 +
Flight Computer mode: temporarily assigns Set Speed to the current governor's maximum value.
 
|
 
|
 
|-
 
|-
|CommDockWithMe
+
|ThrustRight
|
+
|Applies maximum lateral (Right) thrust.
 
|
 
|
 
|-
 
|-
|CommDefendTarget
+
|ThrustLeft
|
+
|Applies maximum lateral (Left) thrust.
 
|
 
|
 
|-
 
|-
|CommDockAtTarget
+
|ThrustDown
|
+
|Applies maximum lateral (Down) thrust.
 
|
 
|
 
|-
 
|-
|CommHoldPosition
+
|ThrustUp
|
+
|Applies maximum lateral (Up) thrust.
 
|
 
|
 
|-
 
|-
|NearestHostileTargetKey
+
 
|
+
|Flight::Mode::InertialToggle
 +
|Deactivates the Flight Computer compensation, switching to Inertial mode (toggle).
 
|
 
|
 
|-
 
|-
|NearestDangerousHostileKey
+
|Flight::Mode::InertialPulsor
|
+
|Deactivates the Flight Computer mode while the key is pressed.
 
|
 
|
 
|-
 
|-
|NearestFriendlyKey
+
|ThrustModeKey
|
+
|Currently duplicates Flight::Mode::InertialToggle
|
+
|{{Fixme}}
 
|-
 
|-
|NearestBaseKey
+
|SheltonKey
|
+
|Same as InertialPulsor, but bypassing Flight Computer
|
+
|{{Fixme}}
 
|-
 
|-
|NearestPlanetKey
+
|MatchSpeedKey
|
+
|Set velocity to the current target's.
 
|
 
|
 
|-
 
|-
|NearestJumpKey
+
|SwitchCombatMode
|
+
|Switch between "Combat" and "Travel" governors.
 
|
 
|
 
|-
 
|-
|CommBreakForm
+
|ASAP
 
|
 
|
 
|
 
|
 
|-
 
|-
|Comm1Key
+
|AutoKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|Comm2Key
+
 
|
+
|colspan=3|'''Sound'''
|
 
 
|-
 
|-
|Comm3Key
+
 
|
+
|NoPositionalKey
 
|
 
|
 +
|{{Fixme}} Supposed to control positional audio effects? Not implemented currently
 
|-
 
|-
|Comm4Key
+
|DopplerInc
|
+
|Increases Doppler effect.
 
|
 
|
 
|-
 
|-
|Comm5Key
+
|DopplerDec
|
+
|Decreases Doppler effect.
 
|
 
|
 
|-
 
|-
|Comm6Key
+
|VolumeInc
 
|
 
|
 
|
 
|
 
|-
 
|-
|Comm7Key
+
|VolumeDec
 
|
 
|
 
|
 
|
 
|-
 
|-
|Comm8Key
+
|MusicVolumeInc
 
|
 
|
 
|
 
|
 
|-
 
|-
|Comm9Key
+
|MusicVolumeDec
 
|
 
|
 
|
 
|
 
|-
 
|-
|Comm10Key
+
 
|
+
|colspan=3|'''Weapons'''
|
 
 
|-
 
|-
|SaveTarget1
+
 
|
+
|FireKey
 +
|Fire weapons.
 
|
 
|
 
|-
 
|-
|SaveTarget2
+
|MissileKey
|
+
|Launch a missile (no auto refire).
 
|
 
|
 
|-
 
|-
|SaveTarget3
+
|WeapSelKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|SaveTarget4
+
|MisSelKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|SaveTarget5
+
|ReverseWeapSelKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|SaveTarget6
+
|ReverseMisSelKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|SaveTarget7
+
 
|
+
|colspan=3|'''Subunits'''
|
 
 
|-
 
|-
|SaveTarget8
+
|TurretAIOn
 
|
 
|
 
|
 
|
 
|-
 
|-
|SaveTarget9
+
|TurretAIOff
 
|
 
|
 
|
 
|
 
|-
 
|-
|SaveTarget10
+
|TurretAIFireAtWill
 
|
 
|
 
|
 
|
 
|-
 
|-
|RestoreTarget1
+
|TurretControl
|
+
|Switches control to the cockpit of a turret and back, cycling through all subunits.
 
|
 
|
 
|-
 
|-
|RestoreTarget2
+
|TurretTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|RestoreTarget3
+
|TurretPickTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|RestoreTarget4
+
|TurretNearestTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|RestoreTarget5
+
|TurretThreatTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|RestoreTarget6
+
 
|
+
 
|
+
|colspan=3|'''Ship Systems'''
 
|-
 
|-
|RestoreTarget7
+
|JumpKey
|
+
|Activate Jump drive
 
|
 
|
 
|-
 
|-
|RestoreTarget8
+
|ToggleWarpDrive
|
+
|Manual SPEC mode (toggle).
 
|
 
|
 
|-
 
|-
|RestoreTarget9
+
|ToggleAutotracking
|
+
|Toggles [[Terminology:Autotracking|Autotracking]]
 
|
 
|
 
|-
 
|-
|RestoreTarget10
+
|CloakKey
|
+
|Cloaking Device (toggle).
 
|
 
|
 
|-
 
|-
|FreeSlaves
+
|ECMKey
|
+
|[[Manual:Combat:Counter_measures|ECM]] system (toggle).
|
 
|-
 
|Enslave
 
|
 
 
|
 
|
 
|-
 
|-
 
|EjectCargoKey
 
|EjectCargoKey
|
+
|Jettison the top cargo on the list.
 
|
 
|
 
|-
 
|-
Line 442: Line 433:
 
|-
 
|-
 
|EjectKey
 
|EjectKey
|
+
|Leave the ship!
 
|
 
|
 
|-
 
|-
 
|EjectDockKey
 
|EjectDockKey
|
+
|Ejects,  then moves to the base screen immediately.
 
|
 
|
 
|-
 
|-
|SuicideKey
+
 
|
+
|SetShieldsOff
 +
|Sets shield power to 0 (toggle).
 
|
 
|
 
|-
 
|-
|TurretAIOn
+
|SetShieldsOneThird
|
+
|Sets shield power to 1/3 of maximum (toggle).
 
|
 
|
 
|-
 
|-
|TurretAIOff
+
|SetShieldsTwoThird
|
+
|Sets shield power to 1/3 of maximum (toggle).
 
|
 
|
 
|-
 
|-
|TurretAIFireAtWill
+
 
|
+
|colspan=3|'''Sensors and targetting'''
|
 
 
|-
 
|-
|DockKey
+
|SaveTarget1<br>
 +
...<br>
 +
SaveTarget10
 
|
 
|
 
|
 
|
 
|-
 
|-
|UnDockKey
+
|RestoreTarget1<br>
 +
...<br>
 +
RestoreTarget10
 
|
 
|
 
|
 
|
 
|-
 
|-
|RequestClearenceKey
+
|TargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|FireKey
+
|ReverseTargetKey
|
 
|
 
|-
 
|MissileKey
 
|
 
|
 
|-
 
|TargetKey
 
 
|
 
|
 
|
 
|
Line 493: Line 480:
 
|
 
|
 
|-
 
|-
|ReverseTargetKey
+
|PickTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|PickTargetKey
+
|ReversePickTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|SubUnitTargetKey
 
|SubUnitTargetKey
|
+
|Cycle through subunits of the target.
 
|
 
|
 
|-
 
|-
 
|NearestTargetKey
 
|NearestTargetKey
|
 
|
 
|-
 
|MissileTargetKey
 
|
 
|
 
|-
 
|IncomingMissileTargetKey
 
|
 
|
 
|-
 
|ReverseMissileTargetKey
 
|
 
|
 
|-
 
|ReverseIncomingMissileTargetKey
 
|
 
|
 
|-
 
|ThreatTargetKey
 
|
 
|
 
|-
 
|SigTargetKey
 
|
 
|
 
|-
 
|UnitTargetKey
 
|
 
|
 
|-
 
|ReversePickTargetKey
 
 
|
 
|
 
|
 
|
Line 545: Line 500:
 
|
 
|
 
|-
 
|-
|ReverseThreatTargetKey
+
|NearestHostileTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|ReverseSigTargetKey
+
|NearestDangerousHostileKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|ReverseUnitTargetKey
+
|NearestFriendlyKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|MissionTargetKey
+
|NearestBaseKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|ReverseMissionTargetKey
+
|NearestPlanetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|TurretTargetKey
+
|NearestJumpKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|TurretPickTargetKey
+
|MissileTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|TurretNearestTargetKey
+
|ReverseMissileTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|TurretThreatTargetKey
+
|IncomingMissileTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|WeapSelKey
+
|ReverseIncomingMissileTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|MisSelKey
+
|ThreatTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|ReverseWeapSelKey
+
|ReverseThreatTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|ReverseMisSelKey
+
|SigTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|CloakKey
+
|ReverseSigTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|ECMKey
+
|UnitTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|RunPythonPress
+
|ReverseUnitTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|RunPythonRelease
+
|MissionTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|RunPythonToggle
+
|ReverseMissionTargetKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|RunPythonPhysicsFrame
+
 
|
+
 
|
+
|colspan=3|'''Unit/Flightgroup communication'''
 
|-
 
|-
|ComposeFunctions
+
|RequestClearenceKey
|
+
|Request docking clearance.<br/>
 +
Turns on highlighting of docking ports.
 
|
 
|
 
|-
 
|-
|ComposeFunctionsToggle
+
|DockKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::ScrollDown
+
|UnDockKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::ScrollUp
+
|JoinFlightgroup
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::PitchDown
+
|Comm1Key<br/>
 +
...<br/>
 +
Comm10Key
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::PitchUp
+
|CommAttackTarget
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::YawLeft
+
|CommBreakForm
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::YawRight
+
|CommHelpMeOutCrit
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::LookDown
+
|CommHelpMeOutFaction
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::LookUp
+
|CommAttackTarget
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::LookLeft
+
|CommHelpMeOut
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::LookRight
+
|CommFormUp
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::ViewTarget
+
|CommDockWithMe
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::OutsideTarget
+
|CommDefendTarget
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::PanTarget
+
|CommDockAtTarget
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::ZoomOut
+
|CommHoldPosition
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::ZoomIn
+
 
|
+
|colspan=3|'''Unit Control'''
|
 
 
|-
 
|-
|Cockpit::ZoomReset
+
 
|
+
|SwitchControl
 +
|Switches control to the cockpit of another ship, cycling ships in the same flightgroup.
 
|
 
|
 
|-
 
|-
|Cockpit::Inside
+
|Respawn
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::InsideLeft
+
 
|
+
|colspan=3|'''Network'''
|
 
 
|-
 
|-
|Cockpit::InsideRight
+
 
|
+
|SwitchWebcam
 
|
 
|
 +
|{{Fixme}} Not implemented currently
 
|-
 
|-
|Cockpit::InsideBack
+
|SwitchSecured
|
 
 
|
 
|
 +
|{{Fixme}} Not implemented currently
 
|-
 
|-
|Cockpit::SwitchLVDU
+
|ChangeCommStatus
|
+
|Toggles NETCOMM on/off.
 
|
 
|
 
|-
 
|-
|Cockpit::CommMode
+
|UpFreq
|
+
|Increase Communication Frequency (channel number).
 
|
 
|
 
|-
 
|-
|Cockpit::TargetMode
+
|DownFreq
|
+
|Decrease Communication Frequency (channel number).
 
|
 
|
 
|-
 
|-
|Cockpit::ManifestMode
+
|TextMessage
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::ViewMode
+
 
|
+
|colspan=3|'''Joystick specific'''
|
 
 
|-
 
|-
|Cockpit::DamageMode
+
|JoyStickToggleKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::GunMode
+
|Joystick::Mode::InertialXY
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::ReverseGunMode
+
|Joystick::Mode::InertialXYToggle
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::MissileMode
+
|Joystick::Mode::InertialXZ
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::ReverseMissileMode
+
|Joystick::Mode::InertialXZToggle
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::ObjectiveMode
+
|Joystick::Mode::Roll
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::ScanningMode
+
|Joystick::Mode::RollToggle
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::MapKey
+
|Joystick::Mode::Bank
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::SwitchRVDU
+
|Joystick::Mode::BankToggle
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::SwitchMVDU
+
 
|
+
 
|
+
|colspan=3|'''Other'''
 
|-
 
|-
|Cockpit::SwitchURVDU
+
 
|
+
|TimeInc
|
+
|Increases time compression x1.5 times.
 +
|Time compression drops precision to the point of bugs and is inherently incompatible with multiplayer. It's not removed yet, but don't use it.
 
|-
 
|-
|Cockpit::SwitchULVDU
+
|TimeDec
|
+
|Decreases time compression x1.5 times.
 
|
 
|
 
|-
 
|-
|Cockpit::SwitchUMVDU
+
|TimeReset
|
+
|Resets time compression.
 
|
 
|
 
|-
 
|-
|Cockpit::Behind
+
|PauseKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::Pan
+
|Screenshot
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::SkipMusicTrack
+
|ToggleGlow
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::Quit
+
|ToggleAnimation
 
|
 
|
 
|
 
|
 
|-
 
|-
|Joystick::Mode::InertialXY
+
|FreeSlaves
 
|
 
|
 
|
 
|
 
|-
 
|-
|Joystick::Mode::InertialXYToggle
+
|Enslave
 
|
 
|
 
|
 
|
 
|-
 
|-
|Joystick::Mode::InertialXZ
+
|SuicideKey
 
|
 
|
 
|
 
|
 
|-
 
|-
|Joystick::Mode::InertialXZToggle
+
|RunPythonPress
 
|
 
|
 
|
 
|
 
|-
 
|-
|Joystick::Mode::Roll
+
|RunPythonRelease
 
|
 
|
 
|
 
|
 
|-
 
|-
|Joystick::Mode::RollToggle
+
|RunPythonToggle
 
|
 
|
 
|
 
|
 
|-
 
|-
|Joystick::Mode::Bank
+
|RunPythonPhysicsFrame
 
|
 
|
 
|
 
|
 
|-
 
|-
|Joystick::Mode::BankToggle
+
|ComposeFunctions
 
|
 
|
 
|
 
|
 
|-
 
|-
|Flight::Mode::InertialPulsor
+
|ComposeFunctionsToggle
 
|
 
|
 
|
 
|
 
|-
 
|-
|Flight::Mode::InertialToggle
+
|ConsoleKeys::BringConsole
 
|
 
|
 
|
 
|
 
|-
 
|-
|ConsoleKeys::BringConsole
+
|NewShader
 
|
 
|
 
|
 
|
 
|-
 
|-
|NewShader
 
 
|}
 
|}
  
 
----
 
----
[[Category:Manual|Config:Advanced:Available Commands]]
+
[[Category:Manual|Config:Advanced:Commands]]
 +
{{NAV_Manual |
 +
| previous=[[Manual:Config:Advanced:Bindings|Config:Advanced:Bindings]]
 +
| up=[[Manual:Config:Advanced|Config:Advanced]]
 +
| next=[[Manual:Config:Advanced:Variables|Config:Advanced:Variables]]
 +
}}

Revision as of 15:29, 19 July 2013

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arrow_left.png Config:Advanced:Bindings arrow_up.png Config:Advanced Config:Advanced:Variables arrow_right.png

The list of commands available for binding (as of SVN r.13603)

Command Effect Comment
View
Cockpit::NavScreen
Cockpit::ScrollDown
Cockpit::ScrollUp
Cockpit::PitchDown
Cockpit::PitchUp
Cockpit::YawLeft
Cockpit::YawRight
Cockpit::LookDown
Cockpit::LookUp
Cockpit::LookLeft
Cockpit::LookRight
Cockpit::ViewTarget
Cockpit::OutsideTarget
Cockpit::PanTarget
Cockpit::ZoomOut
Cockpit::ZoomIn
Cockpit::ZoomReset
Cockpit::Inside
Cockpit::InsideLeft
Cockpit::InsideRight
Cockpit::InsideBack
Cockpit::CommMode
Cockpit::TargetMode
Cockpit::ManifestMode
Cockpit::ViewMode
Cockpit::DamageMode
Cockpit::GunMode
Cockpit::ReverseGunMode
Cockpit::MissileMode
Cockpit::ReverseMissileMode
Cockpit::ObjectiveMode
Cockpit::ScanningMode
Cockpit::MapKey
Cockpit::SwitchLVDU
Cockpit::SwitchMVDU
Cockpit::SwitchRVDU
Cockpit::SwitchULVDU
Cockpit::SwitchUMVDU
Cockpit::SwitchURVDU
Cockpit::Behind
Cockpit::Pan
Cockpit::SkipMusicTrack
Cockpit::Quit
Flight
UpKey Turns the ship up at maximum Pitch Up angular acceleration. Overrides joystick.
DownKey Turns the ship down at maximum Pitch Down angular acceleration. Overrides joystick.
LeftKey Turns the ship left at maximum Yaw Left angular acceleration. Overrides joystick.
RightKey Turns the ship right at maximum Yaw Right angular acceleration. Overrides joystick.
RollLeftKey Rotates the ship left around the longitudinal axis, at the maximum possible angular aceleration.
RollRightKey Rotates the ship right around the longitudinal axis, at the maximum possible angular aceleration.
AccelKey Increases the flight computer's Set Speed.
DecelKey Decreases the flight computer's Set Speed.
StartKey Assigns flight computer's Set Speed to the maximum of the current governor.
StopKey Assigns flight computer's Set Speed to zero.
ABKey Sets the forward Set Speed to the maximum of the Afterburner governor in Flight Computer mode.
Applies maximum thrust with afterburner in Inertial mode.
SetVelocityRefKey Sets the ship's Velocity Reference to the current target.
SetVelocityNullKey Resets the ship's Velocity Reference to system.
ThrustFront Inertial mode: applies maximum Forward thrust (with afterburners, if any), as long as the button is pressed.

Flight Computer mode: assigns Set Speed to the current governor's maximum value, as long as the button is pressed.

ThrustBack Inertial mode: applies maximum Retro thrust as long as the button is pressed.

Flight Computer mode: temporarily assigns Set Speed to the current governor's maximum value.

ThrustRight Applies maximum lateral (Right) thrust.
ThrustLeft Applies maximum lateral (Left) thrust.
ThrustDown Applies maximum lateral (Down) thrust.
ThrustUp Applies maximum lateral (Up) thrust.
Flight::Mode::InertialToggle Deactivates the Flight Computer compensation, switching to Inertial mode (toggle).
Flight::Mode::InertialPulsor Deactivates the Flight Computer mode while the key is pressed.
ThrustModeKey Currently duplicates Flight::Mode::InertialToggle FIXME
SheltonKey Same as InertialPulsor, but bypassing Flight Computer FIXME
MatchSpeedKey Set velocity to the current target's.
SwitchCombatMode Switch between "Combat" and "Travel" governors.
ASAP
AutoKey
Sound
NoPositionalKey FIXME Supposed to control positional audio effects? Not implemented currently
DopplerInc Increases Doppler effect.
DopplerDec Decreases Doppler effect.
VolumeInc
VolumeDec
MusicVolumeInc
MusicVolumeDec
Weapons
FireKey Fire weapons.
MissileKey Launch a missile (no auto refire).
WeapSelKey
MisSelKey
ReverseWeapSelKey
ReverseMisSelKey
Subunits
TurretAIOn
TurretAIOff
TurretAIFireAtWill
TurretControl Switches control to the cockpit of a turret and back, cycling through all subunits.
TurretTargetKey
TurretPickTargetKey
TurretNearestTargetKey
TurretThreatTargetKey
Ship Systems
JumpKey Activate Jump drive
ToggleWarpDrive Manual SPEC mode (toggle).
ToggleAutotracking Toggles Autotracking
CloakKey Cloaking Device (toggle).
ECMKey ECM system (toggle).
EjectCargoKey Jettison the top cargo on the list.
EjectNonMissionCargoKey
EjectKey Leave the ship!
EjectDockKey Ejects, then moves to the base screen immediately.
SetShieldsOff Sets shield power to 0 (toggle).
SetShieldsOneThird Sets shield power to 1/3 of maximum (toggle).
SetShieldsTwoThird Sets shield power to 1/3 of maximum (toggle).
Sensors and targetting
SaveTarget1

...
SaveTarget10

RestoreTarget1

...
RestoreTarget10

TargetKey
ReverseTargetKey
LockTargetKey
PickTargetKey
ReversePickTargetKey
SubUnitTargetKey Cycle through subunits of the target.
NearestTargetKey
ReverseNearestTargetKey
NearestHostileTargetKey
NearestDangerousHostileKey
NearestFriendlyKey
NearestBaseKey
NearestPlanetKey
NearestJumpKey
MissileTargetKey
ReverseMissileTargetKey
IncomingMissileTargetKey
ReverseIncomingMissileTargetKey
ThreatTargetKey
ReverseThreatTargetKey
SigTargetKey
ReverseSigTargetKey
UnitTargetKey
ReverseUnitTargetKey
MissionTargetKey
ReverseMissionTargetKey
Unit/Flightgroup communication
RequestClearenceKey Request docking clearance.

Turns on highlighting of docking ports.

DockKey
UnDockKey
JoinFlightgroup
Comm1Key

...
Comm10Key

CommAttackTarget
CommBreakForm
CommHelpMeOutCrit
CommHelpMeOutFaction
CommAttackTarget
CommHelpMeOut
CommFormUp
CommDockWithMe
CommDefendTarget
CommDockAtTarget
CommHoldPosition
Unit Control
SwitchControl Switches control to the cockpit of another ship, cycling ships in the same flightgroup.
Respawn
Network
SwitchWebcam FIXME Not implemented currently
SwitchSecured FIXME Not implemented currently
ChangeCommStatus Toggles NETCOMM on/off.
UpFreq Increase Communication Frequency (channel number).
DownFreq Decrease Communication Frequency (channel number).
TextMessage
Joystick specific
JoyStickToggleKey
Joystick::Mode::InertialXY
Joystick::Mode::InertialXYToggle
Joystick::Mode::InertialXZ
Joystick::Mode::InertialXZToggle
Joystick::Mode::Roll
Joystick::Mode::RollToggle
Joystick::Mode::Bank
Joystick::Mode::BankToggle
Other
TimeInc Increases time compression x1.5 times. Time compression drops precision to the point of bugs and is inherently incompatible with multiplayer. It's not removed yet, but don't use it.
TimeDec Decreases time compression x1.5 times.
TimeReset Resets time compression.
PauseKey
Screenshot
ToggleGlow
ToggleAnimation
FreeSlaves
Enslave
SuicideKey
RunPythonPress
RunPythonRelease
RunPythonToggle
RunPythonPhysicsFrame
ComposeFunctions
ComposeFunctionsToggle
ConsoleKeys::BringConsole
NewShader

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