Difference between revisions of "Manual:Config:Advanced:Commands"
m |
|||
| (2 intermediate revisions by the same user not shown) | |||
| Line 63: | Line 63: | ||
|Cockpit::Behind | |Cockpit::Behind | ||
|Chase Cam view. Camera is fixed forward, from behind the own ship. | |Chase Cam view. Camera is fixed forward, from behind the own ship. | ||
| − | |See also [[Manual:Config:Advanced:Variables#Views]]:<br/> | + | |See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/> |
<code>draw_cockpit_from_chase_cam</code>, <code>draw_vdus_from_chase_cam</code>. | <code>draw_cockpit_from_chase_cam</code>, <code>draw_vdus_from_chase_cam</code>. | ||
|- | |- | ||
|Cockpit::OutsideTarget | |Cockpit::OutsideTarget | ||
|Target view. Camera keeps on the current target, from behind the own ship. | |Target view. Camera keeps on the current target, from behind the own ship. | ||
| − | | | + | |See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/> |
| + | <code>draw_cockpit_from_target_cam</code>, <code>draw_vdus_from_target_cam</code>. | ||
|- | |- | ||
|Cockpit::PanTarget | |Cockpit::PanTarget | ||
| Line 76: | Line 77: | ||
|Cockpit::Pan | |Cockpit::Pan | ||
|Own ship centered view. Allows camera rotation. | |Own ship centered view. Allows camera rotation. | ||
| − | | | + | |See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/> |
| + | <code>draw_cockpit_from_panning_cam</code>, <code>draw_vdus_from_panning_cam</code>. | ||
|- | |- | ||
|Cockpit::CommMode | |Cockpit::CommMode | ||
| Line 108: | Line 110: | ||
|Cockpit::GunMode<br/> | |Cockpit::GunMode<br/> | ||
Cockpit::ReverseGunMode | Cockpit::ReverseGunMode | ||
| − | | | + | |Works like WeapSelKey/ReverseWeapSelKey, but also activates "Weapons" VDU. |
| | | | ||
|- | |- | ||
|Cockpit::MissileMode<br/> | |Cockpit::MissileMode<br/> | ||
Cockpit::ReverseMissileMode | Cockpit::ReverseMissileMode | ||
| − | | | + | |Works like MisSelKey/ReverseMisSelKey, but also activates "Weapons" VDU. |
| | | | ||
|- | |- | ||
|Cockpit::MapKey | |Cockpit::MapKey | ||
| − | | | + | |Displays the map |
| − | | | + | |Not the navigation screen, just a static image overlaying the view. |
|- | |- | ||
| − | |Cockpit::SwitchLVDU<br/>Cockpit:: | + | |Cockpit::SwitchLVDU<br/>Cockpit::SwitchRVDU<br/>Cockpit::SwitchMVDU |
| − | |Cycles allowed modes for lower left/ | + | |Cycles allowed modes for lower left/right/medium VDU. |
| − | | | + | |#1-#3 in [[HowTo:Edit_HUDs|cockpit file]] |
|- | |- | ||
| − | |Cockpit::SwitchULVDU<br/>Cockpit:: | + | |Cockpit::SwitchULVDU<br/>Cockpit::SwitchURVDU<br/>Cockpit::SwitchUMVDU |
| − | |Cycles allowed modes for upper left/ | + | |Cycles allowed modes for upper left/right/medium VDU. |
| − | | | + | | (#4-#6 in [[HowTo:Edit_HUDs|cockpit file]]) |
|- | |- | ||
|Cockpit::SkipMusicTrack | |Cockpit::SkipMusicTrack | ||
| Line 141: | Line 143: | ||
|UpKey<br/>DownKey<br/>LeftKey<br/>RightKey | |UpKey<br/>DownKey<br/>LeftKey<br/>RightKey | ||
| − | |Turns the ship up at maximum Pitch Up/Pitch Down/Yaw Left/Yaw Right angular acceleration. Overrides joystick. | + | |Turns the ship up at maximum Pitch Up/Pitch Down/Yaw Left/Yaw Right angular acceleration. |
| − | + | | Overrides joystick. | |
|- | |- | ||
|RollLeftKey<br/>RollRightKey | |RollLeftKey<br/>RollRightKey | ||
| Line 463: | Line 465: | ||
...<br/> | ...<br/> | ||
Comm10Key | Comm10Key | ||
| − | | | + | |Chooses a phrase from dialog tree (as shown in Comm VDU). |
| | | | ||
|- | |- | ||
|CommAttackTarget | |CommAttackTarget | ||
| − | | | + | |"Attack my target!" |
| − | | | + | |Flightgroup order. Gives a target. |
|- | |- | ||
|CommBreakForm | |CommBreakForm | ||
| − | | | + | |"Break formation!"<br/>"Pick a target and open fire!" |
| − | | | + | |Clears the group target.<br/>{{Fixme}} Then the directive itself is given, but there seems to be no support for interpreting it. |
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
|CommHelpMeOutFaction | |CommHelpMeOutFaction | ||
| − | | | + | |"Help me out! I need critical assistance!" |
| − | | | + | |General system-wide distress call to one's own faction. |
|- | |- | ||
| − | | | + | |CommHelpMeOutCrit |
| − | | | + | |"Help me out! Systems going critical!" |
| − | | | + | |General system-wide distress call to various friendlies. |
|- | |- | ||
|CommHelpMeOut | |CommHelpMeOut | ||
| − | | | + | |"Help me out!" |
| − | | | + | |Flightgroup order. |
|- | |- | ||
|CommFormUp | |CommFormUp | ||
| − | | | + | |"Form on my wing." |
| − | | | + | |Flightgroup order. |
|- | |- | ||
|CommDockWithMe | |CommDockWithMe | ||
| − | | | + | |"Get in front of me and prepare to be tractored in." |
| − | | | + | |Flightgroup order. |
|- | |- | ||
|CommDefendTarget | |CommDefendTarget | ||
| − | | | + | |"Defend my target!" |
| − | | | + | |Flightgroup order. Gives a target. |
|- | |- | ||
|CommDockAtTarget | |CommDockAtTarget | ||
| − | | | + | |"Dock at my target!" |
| − | | | + | |Flightgroup order. Gives a target. |
|- | |- | ||
|CommHoldPosition | |CommHoldPosition | ||
| − | | | + | |"Hold Position!" |
| − | | | + | |Flightgroup order. Gives a target. |
|- | |- | ||
| Line 519: | Line 517: | ||
|- | |- | ||
|Respawn | |Respawn | ||
| − | |Respawn | + | |After death: Respawn from Autosave. |
| | | | ||
|- | |- | ||
| Line 652: | Line 650: | ||
|ConsoleKeys::BringConsole | |ConsoleKeys::BringConsole | ||
| | | | ||
| − | | | + | |{{Fixme}} Currently is unavailable<br/> (some support was implemented, but the unfinished code is commented out). |
|- | |- | ||
|NewShader | |NewShader | ||
Latest revision as of 04:34, 29 July 2013
View this site in other languages: Deutsch – English – Français – Español – Polski – Italiano – Nederlands – Руccкий – 简体中文
Config:Advanced:Bindings
|
Config:Advanced
|
Config:Advanced:Variables
|
The list of commands available for binding (as of SVN r.13603)
| Command | Effect | Comment |
| View | ||
| Cockpit::Inside | Look forward, with HUD. | default |
| Cockpit::InsideLeft | Look left, with HUD. | |
| Cockpit::InsideRight | Look right, with HUD. | |
| Cockpit::InsideBack | Look back, with HUD. | |
| Cockpit::NavScreen | ||
| Cockpit::ScrollUp Cockpit::ScrollDown |
Scrolls the text up/down. | This affects Comm, Objective and Manifest VDU; on Manifest this also chooses cargo to be jettisoned. |
| Cockpit::PitchUp Cockpit::PitchDown Cockpit::YawLeft Cockpit::YawRight |
Pan modes: Rotates camera up/down/left/right, around the object. | |
| Cockpit::ZoomIn Cockpit::ZoomOut |
Zoom in/out, in camera modes that allow zoom. | |
| Cockpit::ZoomReset | Default zoom. | |
| Cockpit::LookUp Cockpit::LookDown Cockpit::LookLeft Cockpit::LookRight |
Rotates view. | FIXME Currently doesn't work as it's supposed to. |
| Cockpit::ViewTarget | Padlock Cam view. Camera keeps on the current target. | See also config variables:
|
| Cockpit::Behind | Chase Cam view. Camera is fixed forward, from behind the own ship. | See also config variables:
|
| Cockpit::OutsideTarget | Target view. Camera keeps on the current target, from behind the own ship. | See also config variables:
|
| Cockpit::PanTarget | Target Camera. Allows camera rotation. | |
| Cockpit::Pan | Own ship centered view. Allows camera rotation. | See also config variables:
|
| Cockpit::CommMode | ||
| Cockpit::ViewMode | Activates "View" VDU. | "View" VDU actually cycles through several modes. |
| Cockpit::DamageMode | Activates "Damage" VDU. | |
| Cockpit::ManifestMode | Activates "Manifest" VDU. | |
| Cockpit::ObjectiveMode | Activates "Objective" VDU. | |
| Cockpit::ScanningMode | Activates "Scanning" VDU. | |
| Cockpit::TargetMode | Activates "Target" VDU. | |
| Cockpit::GunMode Cockpit::ReverseGunMode |
Works like WeapSelKey/ReverseWeapSelKey, but also activates "Weapons" VDU. | |
| Cockpit::MissileMode Cockpit::ReverseMissileMode |
Works like MisSelKey/ReverseMisSelKey, but also activates "Weapons" VDU. | |
| Cockpit::MapKey | Displays the map | Not the navigation screen, just a static image overlaying the view. |
| Cockpit::SwitchLVDU Cockpit::SwitchRVDU Cockpit::SwitchMVDU |
Cycles allowed modes for lower left/right/medium VDU. | #1-#3 in cockpit file |
| Cockpit::SwitchULVDU Cockpit::SwitchURVDU Cockpit::SwitchUMVDU |
Cycles allowed modes for upper left/right/medium VDU. | (#4-#6 in cockpit file) |
| Cockpit::SkipMusicTrack | ||
| Cockpit::Quit | ||
| Flight | ||
| UpKey DownKey LeftKey RightKey |
Turns the ship up at maximum Pitch Up/Pitch Down/Yaw Left/Yaw Right angular acceleration. | Overrides joystick. |
| RollLeftKey RollRightKey |
Rotates the ship left/right around the longitudinal axis, at the maximum possible angular aceleration. | |
| AccelKey DecelKey |
Increases/Decreases the flight computer's Set Speed. | |
| StartKey | Assigns flight computer's Set Speed to the maximum of the current governor. | Travel/Combat forward speed, no Combat+afterburner. |
| StopKey | Assigns flight computer's Set Speed to zero. | |
| ABKey | Inertial mode: Applies maximum thrust with afterburner. Flight Computer mode: Sets the forward Set Speed to the maximum of the Afterburner governor. |
|
| SetVelocityRefKey | Sets the ship's Velocity Reference to the current target. | |
| SetVelocityNullKey | Resets the ship's Velocity Reference to system. | |
| ThrustFront | Inertial mode: applies maximum Forward thrust (with afterburners, if any), as long as the button is pressed. Flight Computer mode: assigns Set Speed to the current governor's maximum value, as long as the button is pressed. |
|
| ThrustBack | Inertial mode: applies maximum Retro thrust as long as the button is pressed. Flight Computer mode: temporarily assigns Set Speed to the current governor's maximum value. |
|
| ThrustRight/ThrustLeft/ThrustUp/ThrustDown | Applies maximum lateral (Right/Left/Up/Down) thrust. | |
| Flight::Mode::InertialToggle | Deactivates the Flight Computer compensation, switching to Inertial mode (toggle). | |
| Flight::Mode::InertialPulsor | Deactivates the Flight Computer mode while the key is pressed. | |
| ThrustModeKey | Currently duplicates Flight::Mode::InertialToggle. | FIXME ...but acts separately. |
| SheltonKey | Same as InertialPulsor, but bypassing Flight Computer. | FIXME |
| MatchSpeedKey | Set velocity to the current target's. | |
| SwitchCombatMode | Switch between "Combat" and "Travel" governors. | |
| ASAP | The basic, straightforward autopilot. | |
| AutoKey | ||
| Sound | ||
| NoPositionalKey | FIXME Supposed to control positional audio effects? Not implemented currently | |
| DopplerInc | Increases Doppler effect. | |
| DopplerDec | Decreases Doppler effect. | |
| VolumeInc | ||
| VolumeDec | ||
| MusicVolumeInc | ||
| MusicVolumeDec | ||
| Weapons | ||
| FireKey | Fire active weapon(s) from GUNS list (auto refire). | |
| MissileKey | Fire active weapon(s) from MISSILES list (no auto refire). | |
| WeapSelKey ReverseWeapSelKey |
Switches weapons and weapon groups on the GUNS list, cycling forward/backward. | |
| MisSelKey ReverseMisSelKey |
Switches weapons and weapon groups on the MISSILES list, cycling forward/backward. | |
| Subunits | ||
| TurretAIOn | Activates all turret AI, attacking the target given to them (via TurretTargetKey, etc), if any. | |
| TurretAIOff | Deactivates all turret AI. | |
| TurretAIFireAtWill | Activates all turret AI, choosing attacking the targets per their own AI Combat Role. | |
| TurretControl | Switches manual control to the cockpit of a turret, then back to the ship, cycling through all subunits. | |
| TurretTargetKey | Gives the current target to turret AIs. | |
| TurretPickTargetKey | Just like PickTargetKey, but the target is chosen for subunits instead of the ship. | |
| TurretNearestTargetKey | Just like NearestTargetKey, but the target is chosen for subunits instead of the ship. | |
| TurretThreatTargetKey | Just like ThreatTargetKey, but the target is chosen for subunits instead of the ship. | |
| Ship Systems | ||
| JumpKey | Activate Jump drive | |
| ToggleWarpDrive | Manual SPEC mode (toggle). | |
| ToggleAutotracking | Toggles Autotracking | |
| CloakKey | Cloaking Device on/off (toggle). | |
| ECMKey | ECM system on/off (toggle). | |
| EjectCargoKey | Jettison the top cargo on the list. | |
| EjectNonMissionCargoKey | Same as EjectCargoKey, but refuses to jettison mission cargo. | |
| EjectKey | Leave the ship! | |
| EjectDockKey | If the player's ship has docking ports Ejects, then moves to the base screen immediately. | FIXME Mostly a hacky way to allow in-flight saving, with SwitchControl to return. May be obsoleted or changed by the next overhaul of the base interface. |
| SetShieldsOff SetShieldsOneThird SetShieldsTwoThird |
Sets shield power to 0, 1/3 or 2/3 (of maximum). If shields currently aren't set to full power, toggles to it instead. | |
| Sensors and Targeting | ||
| SaveTarget1 ... |
Saves the current target to be recalled later. | |
| RestoreTarget1 ... |
Remembers a previously marked target. | |
| LockTargetKey | Establishes target lock. | This allows autotracking and also tells the target the ship's a threat. |
| NearestTargetKey ReverseNearestTargetKey |
||
| NearestHostileTargetKey | ||
| NearestDangerousHostileKey | ||
| NearestFriendlyKey | ||
| NearestBaseKey | ||
| NearestPlanetKey | ||
| NearestJumpKey | ||
| TargetKey ReverseTargetKey |
Cycles through ALL targets. | |
| PickTargetKey ReversePickTargetKey |
Picks an unit directly ahead as the current target. Cycles if there are several. | |
| MissileTargetKey ReverseMissileTargetKey |
Cycles through all missiles. | This also includes salvage. |
| IncomingMissileTargetKey ReverseIncomingMissileTargetKey |
Cycles through incoming missiles. | |
| ThreatTargetKey ReverseThreatTargetKey |
Cycles through threatening targets. | Mostly this means having lock on the player's ship. |
| SigTargetKey ReverseSigTargetKey |
Cycles through significant targets. | |
| UnitTargetKey ReverseUnitTargetKey |
Cycles through ship targets. | |
| MissionTargetKey ReverseMissionTargetKey |
Cycles through mission targets. | |
| SubUnitTargetKey | Cycles through subunits of the target, if any. | |
| Unit/Flightgroup communication | ||
| RequestClearenceKey | Request docking clearance. Turns on highlighting of docking ports. |
|
| DockKey | Docks with another unit, if inside its docking port. | |
| UnDockKey | Undocks immediately, if docked with anything. | FIXME Currently is useless due to base interface, but this may change. |
| JoinFlightgroup | ||
| Comm1Key ... |
Chooses a phrase from dialog tree (as shown in Comm VDU). | |
| CommAttackTarget | "Attack my target!" | Flightgroup order. Gives a target. |
| CommBreakForm | "Break formation!" "Pick a target and open fire!" |
Clears the group target. FIXME Then the directive itself is given, but there seems to be no support for interpreting it. |
| CommHelpMeOutFaction | "Help me out! I need critical assistance!" | General system-wide distress call to one's own faction. |
| CommHelpMeOutCrit | "Help me out! Systems going critical!" | General system-wide distress call to various friendlies. |
| CommHelpMeOut | "Help me out!" | Flightgroup order. |
| CommFormUp | "Form on my wing." | Flightgroup order. |
| CommDockWithMe | "Get in front of me and prepare to be tractored in." | Flightgroup order. |
| CommDefendTarget | "Defend my target!" | Flightgroup order. Gives a target. |
| CommDockAtTarget | "Dock at my target!" | Flightgroup order. Gives a target. |
| CommHoldPosition | "Hold Position!" | Flightgroup order. Gives a target. |
| Unit Control | ||
| SwitchControl | Switches control to the cockpit of another ship, cycling ships in the same flightgroup. | |
| Respawn | After death: Respawn from Autosave. | |
| SuicideKey | Explode. | |
| Network | ||
| SwitchWebcam | FIXME Not implemented currently | |
| SwitchSecured | FIXME Not implemented currently | |
| ChangeCommStatus | Toggles NETCOMM on/off. | |
| UpFreq | Increase Communication Frequency (channel number). | |
| DownFreq | Decrease Communication Frequency (channel number). | |
| TextMessage | ||
| Joystick specific | ||
| JoyStickToggleKey | ||
| Joystick::Mode::InertialXY | ||
| Joystick::Mode::InertialXYToggle | ||
| Joystick::Mode::InertialXZ | ||
| Joystick::Mode::InertialXZToggle | ||
| Joystick::Mode::Roll | ||
| Joystick::Mode::RollToggle | ||
| Joystick::Mode::Bank | ||
| Joystick::Mode::BankToggle | ||
| Other | ||
| TimeInc TimeDec TimeReset |
Increases time compression x1.5 times. Decreases time compression x1.5 times. Resets time compression. |
Time compression drops already strained precision to the point of bugs and is inherently incompatible with multiplayer. It's sort of supported (not removed), but don't use it. |
| PauseKey | ||
| Screenshot | ||
| ToggleGlow | ||
| ToggleAnimation | ||
| FreeSlaves | ||
| Enslave | ||
| RunPythonPress | ||
| RunPythonRelease | ||
| RunPythonToggle | ||
| RunPythonPhysicsFrame | ||
| ComposeFunctions | ||
| ComposeFunctionsToggle | ||
| ConsoleKeys::BringConsole | FIXME Currently is unavailable (some support was implemented, but the unfinished code is commented out). | |
| NewShader | ||
Config:Advanced:Bindings
|
Config:Advanced
|
Config:Advanced:Variables
|