Difference between revisions of "Development:Scripts & Tools"

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= Introduction =
 
These handy scripts and tools are here to make your life easier.
 
These handy scripts and tools are here to make your life easier.
==Internal tools==
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Please note that the official standard for support tools is:
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* C++, or
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* Python using [http://wiki.python.org/moin/TkInter Tkinter]
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{|  style="width: 100%; text-align: center; background-color:#9090FF" cellpadding="2" cellspacing="1"
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|-style="background-color:#606060;"
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! Tool !! Author !! License !! Platforms !! Engine version !! Features !! User Manual
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|-valign="top" style="background-color:#909090;"
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<!-- Mesher -->
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|-style="background-color:#9090FF;"
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| Mesher
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| klauss
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| GPL || Posix, Win || -
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| CLI converter obj <-> bfxm <-> xmesh
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| [[HowTo:Add_Ships|Mesher HowTo]]
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|-
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<!-- UnitConverter -->
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|-style="background-color:#9090FF;"
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| [http://forums.vega-strike.org/viewtopic.php?t=11885 UnitConverter OBJ->BFXM]
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| [[User:pyramid|pyramid]]
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| GPL || all with<br>Python 2.5 || -
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| * convert obj to bfxm<br> *add and compress textures<br> * edit unit info
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| [[Development:Tools:UnitConverter|UnitConverter User Manual]]
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|-
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<!-- CampaignEditor -->
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| CampaignEditor
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| Daniel Aleksandrow
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| GPL || all with<br>Java SE 6 || -
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| create and edit campaigns
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| -
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|}
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= Internal tools =
 
Tools developed for Vega Strike
 
Tools developed for Vega Strike
 
* Mesher utility: Converts from/to Wavefront .obj+.mtl, xmesh(es), and BFXM file formats.
 
* Mesher utility: Converts from/to Wavefront .obj+.mtl, xmesh(es), and BFXM file formats.
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*[WIP] OBJ to Vega Strike cockpit converter ([http://vegastrike.sourceforge.net/users/pontiac/scripts/obj2vs_cockpit_obj/ obj2vs_cockpit_obj], Perl)
 
*[WIP] OBJ to Vega Strike cockpit converter ([http://vegastrike.sourceforge.net/users/pontiac/scripts/obj2vs_cockpit_obj/ obj2vs_cockpit_obj], Perl)
  
==External tools==
+
= External tools =
 
Plugins and scripts for external programs
 
Plugins and scripts for external programs
 
*[http://members.chello.at/stefbuer/vegastrike.html XMESH import/export plugin for Wings3D]
 
*[http://members.chello.at/stefbuer/vegastrike.html XMESH import/export plugin for Wings3D]
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* See [[Development:Orbital_Planet_Surfaces]] for info on NVidia's DDS compressor software.
 
* See [[Development:Orbital_Planet_Surfaces]] for info on NVidia's DDS compressor software.
  
==See also==
+
= See also =
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2902 List of VS object conversion scripts and tools] forums thread
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* [[OOG_Tools|Out-Of-Game Player Tools]]
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* [http://forums.vega-strike.org//viewtopic.php?t=2902 List of VS object conversion scripts and tools] forums thread
  
  
 
[[Category:Development]]
 
[[Category:Development]]

Latest revision as of 01:03, 2 June 2015

thumb_arrow_up.png Development

Introduction

These handy scripts and tools are here to make your life easier. Please note that the official standard for support tools is:


Tool Author License Platforms Engine version Features User Manual
Mesher klauss GPL Posix, Win - CLI converter obj <-> bfxm <-> xmesh Mesher HowTo
UnitConverter OBJ->BFXM pyramid GPL all with
Python 2.5
- * convert obj to bfxm
*add and compress textures
* edit unit info
UnitConverter User Manual
CampaignEditor Daniel Aleksandrow GPL all with
Java SE 6
- create and edit campaigns -

Internal tools

Tools developed for Vega Strike

  • Mesher utility: Converts from/to Wavefront .obj+.mtl, xmesh(es), and BFXM file formats.
  • ucsv.py: (Python) Conversion script for turning .xunit files into rows in units.csv format
  • 3ds2xml: (Perl) script for converting .3ds files into .xmesh format. Doesn't appear to do axis translation properly, known to be somewhat flaky.
  • [WIP] obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)
  • Configuration Parser (file: objconv/configparser.py in vegastrike CVS, Python) - Goes through the source tree and produces a config file (pygrep.config at present) containing every variable *used* in game, every possible command to bind to keys, and every colour definition that can be specified. Still under development.
  • [WIP] OBJ to Vega Strike cockpit converter (obj2vs_cockpit_obj, Perl)

External tools

Plugins and scripts for external programs

See also