Difference between revisions of "HowTo:VCPP Compiling"

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(Visual C++ Toolkit 2003)
(Visual C++ Toolkit 2003)
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* Install the [http://www.codeblocks.org/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=1 Code::Blocks] (alternative download site on [http://prdownloads.sourceforge.net/codeblocks/ Sourceforge]). You can take the full version or the core only, since we will use the VS 2003 TK. Choose Visual C++ Toolkit 2003 as the default compiler. For configuration you have to include the location of the Windows Platform SDK.
 
* Install the [http://www.codeblocks.org/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=1 Code::Blocks] (alternative download site on [http://prdownloads.sourceforge.net/codeblocks/ Sourceforge]). You can take the full version or the core only, since we will use the VS 2003 TK. Choose Visual C++ Toolkit 2003 as the default compiler. For configuration you have to include the location of the Windows Platform SDK.
  
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===Compiling with Code::Blocks and Visual C++ Toolkit===
  
 
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Revision as of 05:08, 26 July 2005

arrow_left.png Checkout CVS arrow_up.png HowTos Cygwin Compiling arrow_right.png

Compiling under VCpp

When another module (e.g. vegastrike, texturizer), they should be placed in the directory above vega-proj in the directory tree.

For example, when you want to checkout Vegastrike, you may make a Vegastrike directory and from there, checkout vega-proj (or vega-vc7 for ".NET" users), vegastrike, data and then maybe texturizer or vssetup ALL from this directory.

  • vegastrike/ - base directory.
  • vegastrike/vegastrike/ - The stuff from the vegastrike module (the actual code)
  • vegastrike/vega-proj/ - The project files. (VISUAL C++ 6.x)
  • vegastrike/vega-vc7/ - The project files. (VISUAL C++ 7.x)
  • vegastrike/vssetup/ - the vssetup module directory.
  • vegastrike/texturizer/ - If you want to compile the texturizer.
  • data4.x - The newer version of data. Does not need -kb

module data (the old data module) is the one exception to this rule. Can be put anywhere on your hard drive. DATA (NOT data4.x, only data) MUST BE CHECKED OUT WITH THE -kb PARAMETER (=BINARY MODE)

Here is a list of every project included for CVS compilation:

  • AsterGet (AsterGen.exe)
  • mission (Mission Launcher.exe)
  • savegame (Launcher.exe)
  • texturizer (Texturizer.exe)
    • REQUIRES texturizer module
  • TriSort (TriSort.exe)
  • vsacctserver (accountserver.exe)
  • vegastrike (Vegastrike.exe)
  • vsserver (vegaserver.exe)
  • vssetup (Setup.exe)
    • REQUIRES vssetup module

Visual C++ 6.0

Here is a batch file that could be used to checkout everything and then compile all projects (copy and paste in makeall.bat), if you were going somewhere for a few hours and wanted to get a working project when you got back:

mkdir vegastrike
cd vegastrike
@echo ***type in <enter> for prompted password***
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vega-proj
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vegastrike
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vssetup
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co texturizer
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co -kb data4.x
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike logout
cd vega-proj
msdev vegastrike.dsw /MAKE ALL

Visual C++ 7.x

Here is a batch file that could be used to checkout everything and then compile all projects (copy and paste in makeall.bat), if you were going somewhere for a few hours and wanted to get a working project when you got back:

@echo off
mkdir vegastrike
cd vegastrike
echo ***** Type in {ENTER} for password when asked *****
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vega-vc7
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vegastrike
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vssetup
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co texturizer
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co data4.x
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike logout
cd vega-vc7
echo Building project...
"C:\VC7\Common7\IDE\devenv.exe" vegastrike.sln /BUILD Debug
cd ..
cd ..

NOTE: You must replace the "C:\vc7" with the directory where you installed visual c++ 7 and replace the "Debug" on the same line with "Release" if you want a release build.

Compiling vegastrike with the Visual C++ GUI

(This is written with Visual C++ .NET Standard in mind)

Once you have checked out the vegastrike and vega-vc7 modules, use VC++ to open vegastrike.sln, found in the vega-vc7 directory. When compiling for release, select "Release Boost 131" from the drop-down menu on the toolbar. Right-click on the "vegastrike" project in the "solution explorer" sidebar, and then select "Build".

Visual C++ Toolkit 2003

This is a free download from Microsoft, and is the same compiler and linker as Visual Studio 2003. Note, you must have Windows XP in order to install the toolkit.

Downloads

  • Install the Visual C++ Toolkit 2003 from the Microsoft web site.
  • Install the Windows Platform SDK from the Microsoft web site. You can take any of the 3 versions available.
  • Install the Code::Blocks (alternative download site on Sourceforge). You can take the full version or the core only, since we will use the VS 2003 TK. Choose Visual C++ Toolkit 2003 as the default compiler. For configuration you have to include the location of the Windows Platform SDK.

Compiling with Code::Blocks and Visual C++ Toolkit


arrow_left.png Checkout CVS arrow_up.png HowTos Cygwin Compiling arrow_right.png