Difference between revisions of "HowTo:FullUnwrapBlender"

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* [[HowTo:FullUnwrap1Intro|Introduction]]
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=== UV-unwrapping a '''"BIG"''' (complex) ship, using Blender. ===
* [[HowTo:FullUnwrap2Clean|Clean up the mesh]]
 
* [[HowTo:FullUnwrap3Materials|Materialize it]]
 
* [[HowTo:FullUnwrap4Clean2|More cleaning up]]
 
* [[HowTo:FullUnwrap5Think|Think Hard First]]
 
* [[HowTo:FullUnwrap6Seams|Placing Seams]]
 
* [[HowTo:FullUnwrap7Orient|Reorienting the ship for unwrap]]
 
* [[HowTo:FullUnwrap8Potato|Entering Potato Mode]]
 
  
  
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http://deeplayer.com/dan_w/WCUships/Cutter/Cutter16.jpg
  
  
=== Optimizing ship orientation for UV unwrapping ===
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http://deeplayer.com/dan_w/WCUships/Cutter/Cutter50.jpg
  
(Z is "up", Y is "forward"? Got to experiment first...).
 
  
Worry not, though; we'll put it back to "Z is forward" after the unwrap. It's just that Blender shows the top, bottom, and side views vertically, when your forward axis is z, which is too bad if you're unwrapping "from view"... because we want the forward axis horizontal and pointing to the left in the texture...
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Please be sure to read each chapter thoroughly and in order, for your own good... UV-unwrapping is a science, not an art or a sport. I've tried hard not to skip any steps in this tutorial; but you'll have to do your part, by not missing any part of the tutorial.
  
=== "Starting Big" in Potato Mode ===
 
  
Do the biggest parts first.
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* [[HowTo:FullUnwrap1Intro|Introduction]] (done)
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* [[HowTo:FullUnwrap2Clean|Clean up the mesh]] (done)
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* [[HowTo:FullUnwrap3Materials|Materialize it]] (done)
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* [[HowTo:FullUnwrap4Clean2|More cleaning up]] (done)
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* [[HowTo:FullUnwrap5Think|Think Hard First]] (done)
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* [[HowTo:FullUnwrap6Seams|Placing Seams (Part 1)]] (done)
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* [[HowTo:FullUnwrap6Seams2|Placing Seams (Part 2)]] (done)
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* [[HowTo:FullUnwrap7Orient|Reorienting the ship for unwrap]] (done)
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* [[HowTo:FullUnwrapStarkOp|A Stark Choice...]] (done)
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* [[HowTo:FullUnwrap8Potato|Entering Potato Mode]] '''(W.I.P.)'''
  
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(2 be continued; more chapters even; this is a W.I.P. --Work in Progress)
  
(2 be continued; this is a WIP --Work in Progress)
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Announcement: Next tutorial will be about texturing, and it will rely on many of the unwrapping tricks we used in this tutorial, such as having the front of the ship facing left on the texture, etceteras...
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[[Category:HowTos|Unwrap in Blender - Advanced 0]]
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[[Category:Modeling|Unwrap in Blender - Advanced 0]]
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[[Category:Blender|Unwrap in Blender - Advanced 0]]

Latest revision as of 17:05, 9 September 2008

UV-unwrapping a "BIG" (complex) ship, using Blender.

Cutter16.jpg


Cutter50.jpg


Please be sure to read each chapter thoroughly and in order, for your own good... UV-unwrapping is a science, not an art or a sport. I've tried hard not to skip any steps in this tutorial; but you'll have to do your part, by not missing any part of the tutorial.


(2 be continued; more chapters even; this is a W.I.P. --Work in Progress)

Announcement: Next tutorial will be about texturing, and it will rely on many of the unwrapping tricks we used in this tutorial, such as having the front of the ship facing left on the texture, etceteras...