Difference between revisions of "User:Halleck/Todo"

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m (ZOMG HAWKING!!!)
(Definitely need to get done before the release: gotta make some new hud images)
 
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==Working On==
 
==Working On==
* We've branched for 0.5.0. I am currently reprioritizing '''''this to-do list''''' based on a discussion with jackS.
+
* Round out dummy units with mount points, engine placements, etc. where missing (Working on this with Loki)
* Planet testing mission (I will commit this as a WIP once I'm done adding planets) - JackS
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4008 Planet textures] - Strangelet
 
  
 
==To Do==
 
==To Do==
 
Roughly prioritized based on prominence in game, the amount of work they will take, and whether or not they really, really just need to be in the release (read: ALL strangelet models)
 
Roughly prioritized based on prominence in game, the amount of work they will take, and whether or not they really, really just need to be in the release (read: ALL strangelet models)
# GET THE [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8928 HAWKING] IN!!!! - Oblivion ([http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6975 Old Hawking] for comparison and added "HOLY CRAP!")
+
===Definitely need to get done before the release===
# Buzz Oblivion and double-check with him about all the models I'm missing info on
+
# Make HUD images for all new units
# Unused factional textures/paintjobs ([http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip got a new pack!]) - Strangelet (these have been matched up by jackS. all I have left to do is rename, test, and commit)
+
# Redo commerce center + add faction textures - Strangelet
# [http://stranj.slothworks.com/misc/AFF-G/misc/cargocon1.zip Cargo containers] - Strangelet (factionalize textures in lieu of randomization)
+
 
# Commit dummy CSV units for all models I'm planning to import:
+
===Would be nice to have done for the release===
# [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Light ship] - Strangelet (commit as Koala)
+
# Figure out what's going on with the "specmap" for Hyena. Is this really a faction texture/damage map?
# Relaysat - Strangelet
+
# Check specmap for Hawking
# H496 - Fendorin
+
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=9066 Watson Replacement] - Fendorin
# General cleanup (Gas mine (USE FURNITURE TEXTURE FOR DOCK!), Agricultural station) - Strangelet
 
 
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (commit as Weapons_Platform__Aera)
 
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (commit as Weapons_Platform__Aera)
 +
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=9024 H496] - Fendorin (Approved by JackS)
 +
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=9068 Charillus] - Fendorin (Approved by JackS, but art style is non-canonical)
 +
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=9074 Entourage] - Fendorin (approved by JackS in forum)
 +
# Lemma - Nózmájner (Canonical. I might have to generate some serious LODs, it has 1600 faces!)
 +
# New HUD images for Planets - JackS
 
# Turrets - Strangelet
 
# Turrets - Strangelet
 
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=80906#80906 Midwife turret] - Fendorin
 
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=80906#80906 Midwife turret] - Fendorin
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6753 Splash screens] - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible)
+
# Clean up or redo HUD images for fendorin's ships (to get rid of pink border)
 +
# General cleanup (Gas mine - Furniture texture is not applying to dock, something is wrong) - Strangelet
 +
 
 +
===Can probably wait until after the release===
 +
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=9013 Proposed andolian distributed fortification] - Fendorin (JackS is not sure)
 
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon (faction or University planet type)
 
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon (faction or University planet type)
 
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion (jackS, what planet is this for? ''Marsh''?)
 
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion (jackS, what planet is this for? ''Marsh''?)
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* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6894 HS Probe] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=66352#66352 UV remap/re-export], status unknown) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6894 HS Probe] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=66352#66352 UV remap/re-export], status unknown) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6851&start=15 Artemis]? (waiting for textures, status unknown) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6851&start=15 Artemis]? (waiting for textures, status unknown) - Oblivion
* Watson & Archimedes (proposed) retexture - Fendorin
+
* Archimedes (proposed) retexture - Fendorin
  
 
===Investigate===
 
===Investigate===
 +
* Buzz Oblivion and double-check with him about all the models I'm missing info on
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2718 Iolanthiel and Ifrit] (status unknown, may be in game) - Strangelet
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2718 Iolanthiel and Ifrit] (status unknown, may be in game) - Strangelet
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7198 Forsaken heavy fighter] (status unknown)- Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7198 Forsaken heavy fighter] (status unknown)- Oblivion
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==Deferred==
 
==Deferred==
 
These have been put on the back burner for now, unless someone else volunteers to work on them.
 
These have been put on the back burner for now, unless someone else volunteers to work on them.
* Write [[HowTo:Make Bases]] (deffered until I ''finish'' all my VS bases)
+
* Planet testing mission (Commited as a WIP) - JackS
 +
* Write [[HowTo:Make Bases]] (deferred until I ''finish'' all my VS bases)
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] (factionalize or use as some sort of forest base?) - Cisst
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] (factionalize or use as some sort of forest base?) - Cisst
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2725 Hoffman blobs] (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2725 Hoffman blobs] (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
* more testing missions, including per-faction - JackS (I'll probably hack up something in the course of testing, but it's unlikely I'll have time to make a full test suite)
+
* more testing missions, including per-faction - JackS (Faction skin testing mission committed as WIP)
 
* variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)
 
* variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)
 +
 +
==Offloaded==
 +
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4008 Planet textures] (Handed off to [[User:Pyramid|Pyramid]]) - Strangelet
 +
 +
====Completed====
 +
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6753 Splash screens] - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible. Committed by JackS.)
 +
* Commit dummy CSV units for all models I'm planning to import (Loki did this, thanks!)
  
 
==Done==
 
==Done==
 +
* New glowmap, HUD image, and engine placements for Hyena. Lightened materials. (- H.E. Day?)
 +
* Relaysat - Strangelet
 +
* [http://stranj.slothworks.com/misc/AFF-G/misc/cargocon1.zip Cargo containers] {I only commited the middle LOD as there's something wrong with my LOD setup and I can't figure out what. The textures are sort of randomized but it's pretty janky, should be fixed later.} - Strangelet
 +
* [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Koala] {I created faces to patch holes, and tried my best to UV map the new faces to something that looks halfway decent.} - Strangelet
 +
* Redid Dirge/Iridia. {I patched holes where there were missing faces, and I messed with the geometry near the cockpit to try to get rid of the gap in that area. The skybox no longer shows through these areas but I'm not totally happy with it. Added one LOD but the LODs should be re-done to incorporate the middle-level one later.} - Strangelet
 +
* [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip Unused factional textures/paintjobs] - Strangelet
 +
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8928 Hawking] - Oblivion ([http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6975 Old Hawking] for comparison and added "HOLY CRAP!")
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3734 Snow base] - Cisst
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3734 Snow base] - Cisst
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5846 Gas Giant base] - CoJL
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5846 Gas Giant base] - CoJL

Latest revision as of 01:01, 21 August 2007

You may update my ToDo list... but you may not give me more work. ;)

Working On

  • Round out dummy units with mount points, engine placements, etc. where missing (Working on this with Loki)

To Do

Roughly prioritized based on prominence in game, the amount of work they will take, and whether or not they really, really just need to be in the release (read: ALL strangelet models)

Definitely need to get done before the release

  1. Make HUD images for all new units
  2. Redo commerce center + add faction textures - Strangelet

Would be nice to have done for the release

  1. Figure out what's going on with the "specmap" for Hyena. Is this really a faction texture/damage map?
  2. Check specmap for Hawking
  3. Watson Replacement - Fendorin
  4. Small Aeran outpost - Fendorin (commit as Weapons_Platform__Aera)
  5. H496 - Fendorin (Approved by JackS)
  6. Charillus - Fendorin (Approved by JackS, but art style is non-canonical)
  7. Entourage - Fendorin (approved by JackS in forum)
  8. Lemma - Nózmájner (Canonical. I might have to generate some serious LODs, it has 1600 faces!)
  9. New HUD images for Planets - JackS
  10. Turrets - Strangelet
  11. Midwife turret - Fendorin
  12. Clean up or redo HUD images for fendorin's ships (to get rid of pink border)
  13. General cleanup (Gas mine - Furniture texture is not applying to dock, something is wrong) - Strangelet

Can probably wait until after the release

  1. Proposed andolian distributed fortification - Fendorin (JackS is not sure)
  2. University - Targon (faction or University planet type)
  3. Marsh base - Oblivion (jackS, what planet is this for? Marsh?)
  4. Generic base 2 - Oblivion (not sure how to implement a second generic base unless it's for a faction)
  5. Forsaken arid base - Oblivion (Complex, will take a lot of work.)
  6. Aeran asteroid base subunits - Ryder P. Moses (I'm putting this off because it's HARD! Any help would be appreciated.)

Waiting for artist

Investigate

Closed cases

  • Inachiel and iridia (committed as GTIO and Dirge) - Strangelet
  • Dock furniture (got it! turns out to be an artist resource, and part of the gas mine) - Strangelet

Deferred

These have been put on the back burner for now, unless someone else volunteers to work on them.

  • Planet testing mission (Commited as a WIP) - JackS
  • Write HowTo:Make Bases (deferred until I finish all my VS bases)
  • Generic base (factionalize or use as some sort of forest base?) - Cisst
  • Cherryh station (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
  • Hoffman blobs (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
  • more testing missions, including per-faction - JackS (Faction skin testing mission committed as WIP)
  • variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)

Offloaded

Completed

  • Splash screens - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible. Committed by JackS.)
  • Commit dummy CSV units for all models I'm planning to import (Loki did this, thanks!)

Done