Difference between revisions of "HowTo:Edit Missions:Sample:Sample1"
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==THE DOCKING DISPUTE== | ==THE DOCKING DISPUTE== | ||
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return quest_peteyg() | return quest_peteyg() | ||
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+ | [[Category:Development:Quests|Development:Quests]] |
Latest revision as of 15:20, 21 April 2008
THE DOCKING DISPUTE
import quest import Vector import VS import unit import vsrandom import launch import faction_ships class quest_peteyg (quest.quest): def __init__ (self): playa=VS.getPlayer() # I think this will get a mining base from the system, and assign it to 'station' self.station=unit.getUnitByName('MiningBase') # launch the two freighters. perhaps give the socialist ship a 'sitting duck' AI self.merchant=launch.launch_wave_around_unit("VulCorp Transport A-5",'merchant','plowshare',"default",1,100,2,self.station) self.socialist=launch.launch_wave_around_unit("Lenin's Mercy",'ISO','llama',"default",1,100,2,self.station) self.merchantHull = self.merchant.GetHull() self.prevMerchantHull = self.merchantHull self.talk=1 self.talk2=1 self.starttime=VS.GetGameTime() def Execute (self): playa=VS.getPlayer() # some checking that I noticed in another quest, seeing if the player and station exist I think if (playa): if (1==1): # checks to see if the player is within 5k of the station if (self.station.getDistance(playa) < 5000): if (self.talk==1): # the comm interchange between the two ships VS.IOmessage (0,"game","all","[VulCorp Transport A-5] VulCorp Transport alpha five requesting priority docking.") VS.IOmessage (1,"game","all","[VulCorp Transport A-5] We have a load of spare parts that needs to be delivered within the next half hour, or else we don't get paid.") VS.IOmessage (4,"game","all","[Lenin's Mercy] Negative, transport Lenin's Mercy requesting emergency docking. We have thirteen critically injured passengers.") VS.IOmessage (5,"game","all","[Lenin's Mercy] We picked them up after a squadron of pirates attacked their ship. They need immediate medical attention!") VS.IOmessage (8,"game","all","[VulCorp Transport A-5] Station control, might we remind you that we have a contract with your base? We demand priority in the docking queue so we can complete our transaction.") VS.IOmessage (10,"game","all","[Lenin's Mercy] You capitalist pigs! We have dying men and women on board, and all you can think about is your filthy money!") VS.IOmessage (14,"game","all","[VulCorp Transport A-5] Socialist vessel: Stay out of the docking queue or you will be fired upon. We will not let a bunch of bleeding communists turn this major deal sour!") VS.IOmessage (16,"game","all","[Lenin's Mercy] Negative, VulCorp Transport. The lives of our passengers are worth more than your profits!") VS.IOmessage (18,"game","all","[VulCorp Transport A-5] All batteries! Open fire!!") self.talk=0 # the two ships start to attack each other self.merchant.SetTarget(self.socialist) if (self.talk2==1): # the privateer gets involved... or does he? VS.IOmessage (0,"game","all","[Lenin's Mercy] Mayday! We are under attack! Privateer, please help us... we are no match for them. We have wounded on board!") VS.IOmessage (1,"game","all","[VulCorp Transport A-5] Privateer, if you look the other way... you will be duly compensated.") self.talk2=0 # if the merchant has taken hull damage, destroy him, give player their socialist rewared if (self.merchant.GetHull() < self.prevMerchantHull): # destroy the merchant ship pos=self.merchant.Position() size=3*self.merchant.rSize() VS.playAnimation("explosion_wave.ani",pos,size) self.merchant.DealDamageToHull ((0,0,0),self.merchant.GetHull()*2) # dock the socialist (just make him disappear)... I think Kill is what I want to use self.socialist.Kill() self.socialist.setNull() # not really sure what i'm doing... i want to be able to check the dead/alive status later by seeing if the pointer is null or not, maybe there's a better way to do it. # player gets transmission telling about the socialist's dumped cargo, like 5,000k away or something # the player can tractor it in and make some serious cash VS.IOmessage (0,"game","all","[Lenin's Mercy] Thank you, Privateer! The Interstellar Socialist Organization is in your debt. We are getting our wounded to the base's medical facility.") VS.IOmessage (2,"game","all","[Lenin's Mercy] We have no money... but we are transmitting you coordinates of the cargo we dumped to make room for the attack victims. Do with it what you will.") VS.IOmessage (4,"game","all","[Lenin's Mercy] You have made a friend with the ISO today. Safe journey.") # launches the cargo, puts cargo in the new unit... or something like that # self.cargo=launch.launch_wave_around_unit("Dumped Cargo",'neutral','generic_cargo',"default",5000,3000,6000,playa) # rep with ISO goes way up. Not sure of the number VS.AdjustRelation(playa.getFactionName(),'ISO',.1,.5) VS.IOmessage (0,"game","news","PRIVATEER SAVES SHIPLOAD OF WOUNDED: see subject -1, redundant") self.removeQuest() return 0 # if the merchant ship is still alive after 40 seconds if (VS.GetGameTime() - self.starttime > 50): # destroy the socialist ship pos=self.socialist.Position() size=3*self.socialist.rSize() VS.playAnimation("explosion_wave.ani",pos,size) self.socialist.DealDamageToHull ((0,0,0),self.socialist.GetHull()*2) # if the merchant is still friends with the player, the merchant gives him a nice chunk of cash if (5 > -.1): VS.IOmessage (0,"game","all","[VulCorp Transport A-5] Privateer, thank you for your cooperation.") VS.IOmessage (1,"game","all","[VulCorp Transport A-5] We will be able to make a killing on this shipment thanks to you. Here are 15,000 credits for your trouble.") playa.addCredits(15000) # rep with merchants goes up VS.AdjustRelation(playa.getFactionName(),'merchants',.1,.5) VS.IOmessage (0,"game","news","MALICIOUS MERCHANT MASSACRES MARXIST MERCY MISSION: see subject -1, overrated") self.removeQuest() return 0 # update the merchant hull status and previous frame's hull status at the end of the while loop self.prevMerchantHull = self.merchant.GetHull() return 1 class quest_peteyg_factory (quest.quest_factory): def __init__ (self): quest.quest_factory.__init__ (self,"quest_peteyg") def create (self): return quest_peteyg()