Difference between revisions of "CONFVAR"
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− | + | == Configuration variables == | |
+ | What's this crap? | ||
+ | |||
+ | Well, vegastrike.config has a lot of variables to set under various sections. At PU we had a vegastrike.config that was ancient, coming from the old PR1.2, and gradually we found that some of the variables we had there were no longer in use; and that there were a lot of interesting settings we could add; but there was no central repository of information on what variables were available or what they meant. Then safemode suggested we look for uses of the config variables. Wolphin then grepped the stuff. I took the raw list and did a few global search and replace to remove spaces and stuff, pasted it into OpenOffice Calc, and sorted it alphabetically, added section titles, and voila! Here it is. Of course, this is just the beginning; we'll need the devs to add text to the right explaining what each of these variables mean... | ||
+ | |||
+ | == getColor == | ||
+ | |||
+ | * vs_config->getColor("armor_flash",fallbackcolor[1]) | ||
+ | * vs_config->getColor("default","base_mouse_over",overcolor,true) | ||
+ | * vs_config->getColor("default","base_mouse_passive",inactivecolor,true) | ||
+ | * vs_config->getColor("default","hud_repair_damaged",cdamaged,true) | ||
+ | * vs_config->getColor("default","hud_repair_destroyed",cdestroyed,true) | ||
+ | * vs_config->getColor("default","hud_repair_half_damaged",chdamaged,true) | ||
+ | * vs_config->getColor("default","hud_repair_repaired",cfullpower,true) | ||
+ | * vs_config->getColor("default","hud_target_damaged",damaged,true) | ||
+ | * vs_config->getColor("default","hud_target_full",full,true) | ||
+ | * vs_config->getColor("default","hud_target_half_damaged",half_damaged,true) | ||
+ | * vs_config->getColor("default","inner_shield_color",ishieldcolor,true) | ||
+ | * vs_config->getColor("default","middle_shield_color",mshieldcolor,true) | ||
+ | * vs_config->getColor("default","outer_shield_color",oshieldcolor,true) | ||
+ | * vs_config->getColor("enemy",&enemy.r) | ||
+ | * vs_config->getColor("friend",&friendly.r) | ||
+ | * vs_config->getColor("hull_flash",fallbackcolor[2]) | ||
+ | * vs_config->getColor("nav","current_system",tempcol1,true) | ||
+ | * vs_config->getColor("nav","destination_system",tempcol2,true) | ||
+ | * vs_config->getColor("nav","highlighted_text_on_tail",col,true) | ||
+ | * vs_config->getColor("nav","highlighted_text_on_tail",col2,true) | ||
+ | * vs_config->getColor("nav","highlighted_unit_off_tail",col,true) | ||
+ | * vs_config->getColor("nav","highlighted_unit_on_tail",col,true) | ||
+ | * vs_config->getColor("nav","highlighted_unit_on_tail",col1,true) | ||
+ | * vs_config->getColor("nav","path_system",tempcol4 ,true) | ||
+ | * vs_config->getColor("nav","selection_system",tempcol3,true) | ||
+ | * vs_config->getColor("nav","targeted_unit",col,true) | ||
+ | * vs_config->getColor("nav",(std::string("unhighlighted_") | ||
+ | * vs_config->getColor("neutral",&neutral.r) | ||
+ | * vs_config->getColor("planet_ambient",color) | ||
+ | * vs_config->getColor("planet_mat_ambient",&ourmat.ar) | ||
+ | * vs_config->getColor("planet_mat_diffuse",&ourmat.dr) | ||
+ | * vs_config->getColor("planet_mat_emmissive",&ourmat.er) | ||
+ | * vs_config->getColor("planet_mat_specular",&ourmat.sr) | ||
+ | * vs_config->getColor("planet",&planet.r) | ||
+ | * vs_config->getColor("shield_flash",fallbackcolor[0]) | ||
+ | * vs_config->getColor("space_background",clearcol) | ||
+ | * vs_config->getColor("target",&targeted.r) | ||
+ | * vs_config->getColor("targetting_ship",&targetting.r) | ||
+ | * vs_config->getColor("unit","ship_ambient",color) | ||
+ | * vs_config->getColor(name,&def.r) | ||
+ | * vs_config->getColor(name,&dockbox.r) | ||
+ | * vs_config->getColor(std::string("default") | ||
+ | |||
+ | == gethColor == | ||
+ | |||
+ | * vs_config->gethColor("terrain","terrain_ambient",col,0x000000ff) | ||
+ | * vs_config->gethColor("unit","engine",halocolor,0xffffffff) | ||
+ | |||
+ | == AI == | ||
+ | |||
+ | * vs_config->getVariable("AI","afterburn_to_no_enemies","true") | ||
+ | * vs_config->getVariable("AI","ai_cheat_dot",".99") | ||
+ | * vs_config->getVariable("AI","AllowAnySpeedReference","false") | ||
+ | * vs_config->getVariable("AI","AllowCivilWar","false") | ||
+ | * vs_config->getVariable("AI","AllowNonplayerFactionChange","false") | ||
+ | * vs_config->getVariable("AI","always_have_jumpdrive_cheat","false") | ||
+ | * vs_config->getVariable("AI","always_obedient","true") | ||
+ | * vs_config->getVariable("AI","always_use_itts","false") | ||
+ | * vs_config->getVariable("AI","AlwaysFireAutotrackers","true") | ||
+ | * vs_config->getVariable("AI","AngerAffectsRespose","1") | ||
+ | * vs_config->getVariable("AI","arrest_energy_zero","false") | ||
+ | * vs_config->getVariable("AI","assist_friend_in_need","true") | ||
+ | * vs_config->getVariable("AI","attacker_switch_time","15") | ||
+ | * vs_config->getVariable("AI","autodock","false") | ||
+ | * vs_config->getVariable("AI","can_dock_to_enemy_base","true") | ||
+ | * vs_config->getVariable("AI","CappedFactionRating","true") | ||
+ | * vs_config->getVariable("AI","ChooseDestinationScript","") | ||
+ | * vs_config->getVariable("AI","CommInitiateTime","300") | ||
+ | * vs_config->getVariable("AI","CommResponseTime","3") | ||
+ | * vs_config->getVariable("AI","CommToPlayerPercent",".05") | ||
+ | * vs_config->getVariable("AI","CommToTargetPercent",".25") | ||
+ | * vs_config->getVariable("AI","compile_python","true") | ||
+ | * vs_config->getVariable("AI","ContrabandInitiateTime","3000") | ||
+ | * vs_config->getVariable("AI","ContrabandMadness","5") | ||
+ | * vs_config->getVariable("AI","ContrabandToPlayerPercent",".98") | ||
+ | * vs_config->getVariable("AI","ContrabandToTargetPercent","0.001") | ||
+ | * vs_config->getVariable("AI","ContrabandUpdateTime","1") | ||
+ | * vs_config->getVariable("AI","debug_level","0") | ||
+ | * vs_config->getVariable("AI","DefaultRank",".01") | ||
+ | * vs_config->getVariable("AI","dock_to_area","false") | ||
+ | * vs_config->getVariable("AI","DockedToScript","") | ||
+ | * vs_config->getVariable("AI","dockOnLoad","true") | ||
+ | * vs_config->getVariable("AI","EaseToAnger","-.5") | ||
+ | * vs_config->getVariable("AI","EaseToAppease",".5") | ||
+ | * vs_config->getVariable("AI","eject_attacks","false") | ||
+ | * vs_config->getVariable("AI","evasion_angle","45") | ||
+ | * vs_config->getVariable("AI","faction_contraband_relation_adjust","-.025") | ||
+ | * vs_config->getVariable("AI","fg_nav_select_time","120") | ||
+ | * vs_config->getVariable("AI","Firing","Aggressivity","15") | ||
+ | * vs_config->getVariable("AI","Firing","InWeaponRange","1.2") | ||
+ | * vs_config->getVariable("AI","Firing","MaximumFiringAngle.maxagg","18") | ||
+ | * vs_config->getVariable("AI","Firing","MaximumFiringAngle.minagg","10") | ||
+ | * vs_config->getVariable("AI","Firing","MissileProbability",".01") | ||
+ | * vs_config->getVariable("AI","Firing","ReactionTime",".2") | ||
+ | * vs_config->getVariable("AI","Firing","TurretDotCutoff",".4") | ||
+ | * vs_config->getVariable("AI","Firing","TurretMissileProbability",".05") | ||
+ | * vs_config->getVariable("AI","force_jump_after_time","120") | ||
+ | * vs_config->getVariable("AI","friend_factor",".1") | ||
+ | * vs_config->getVariable("AI","hostile_lurk","true") | ||
+ | * vs_config->getVariable("AI","how_far_to_stop_navigating","100") | ||
+ | * vs_config->getVariable("AI","HullDamageAnger","10") | ||
+ | * vs_config->getVariable("AI","HullPercentForComm",".75") | ||
+ | * vs_config->getVariable("AI","independent_turrets","false") | ||
+ | * vs_config->getVariable("AI","jump_cheat","true") | ||
+ | * vs_config->getVariable("AI","jump_without_energy","false") | ||
+ | * vs_config->getVariable("AI","kill_factor",".2") | ||
+ | * vs_config->getVariable("ai","launched_relation_mult","100.0") | ||
+ | * vs_config->getVariable("AI","loop_around_destination_distance","10.0") | ||
+ | * vs_config->getVariable("AI","loop_around_destination_lateral","4.0") | ||
+ | * vs_config->getVariable("AI","loop_around_destination_vertical","4.0") | ||
+ | * vs_config->getVariable("AI","loop_around_distance","1") | ||
+ | * vs_config->getVariable("AI","lurk_time","600") | ||
+ | * vs_config->getVariable("AI","match_velocity_cone","-.8") | ||
+ | * vs_config->getVariable("AI","match_velocity_of_pursuant","false") | ||
+ | * vs_config->getVariable("AI","max_allowable_travel_time","15") | ||
+ | * vs_config->getVariable("AI","max_faction_contraband_relation","-.05") | ||
+ | * vs_config->getVariable("AI","max_player_attackers","0") | ||
+ | * vs_config->getVariable("AI","min_angular_accel_cheat","50") | ||
+ | * vs_config->getVariable("AI","min_docking_relationship","-.002") | ||
+ | * vs_config->getVariable("AI","min_energy_to_enter_warp",".33") | ||
+ | * vs_config->getVariable("AI","min_rechoose_interval","128") | ||
+ | * vs_config->getVariable("AI","min_relationship","-20") | ||
+ | * vs_config->getVariable("AI","min_time_to_auto","25") | ||
+ | * vs_config->getVariable("AI","MissileGunDelay","4") | ||
+ | * vs_config->getVariable("AI","MissileGunDelayProbability",".25") | ||
+ | * vs_config->getVariable("AI","MoodAffectsRespose","0") | ||
+ | * vs_config->getVariable("AI","MoodSwingLevel",".2") | ||
+ | * vs_config->getVariable("AI","no_turret_ai","false") | ||
+ | * vs_config->getVariable("AI","num_pirates_per_asteroid_field","12") | ||
+ | * vs_config->getVariable("AI","OnlyUpgradeSpeedReference","false") | ||
+ | * vs_config->getVariable("AI","PercentageSpeedChangeToStopSearch","1") | ||
+ | * vs_config->getVariable("AI","pirate_bonus_for_empty_hold",".75") | ||
+ | * vs_config->getVariable("AI","pirate_nav_select_time","400") | ||
+ | * vs_config->getVariable("AI","RandomResponseRange",".8") | ||
+ | * vs_config->getVariable("AI","randomspacingfactor","4") | ||
+ | * vs_config->getVariable("AI","resistance_to_side_force_percent","1") | ||
+ | * vs_config->getVariable("AI","resistance_to_side_movement_percent",".01") | ||
+ | * vs_config->getVariable("AI","resistance_to_side_movement","false") | ||
+ | * vs_config->getVariable("AI","roll_order_duration","5.0") | ||
+ | * vs_config->getVariable("AI","safetyspacing","2500") | ||
+ | * vs_config->getVariable("AI","ShieldDamageAnger","1") | ||
+ | * vs_config->getVariable("AI","SlowDiplomacyForEnemies",".25") | ||
+ | * vs_config->getVariable("AI","startDockedTo","MiningBase") | ||
+ | * vs_config->getVariable("AI","StaticRelationshipAffectsResponse","1") | ||
+ | * vs_config->getVariable("AI","switch_nonowned_units","true") | ||
+ | * vs_config->getVariable("AI","switch_to_whole_faction","true") | ||
+ | * vs_config->getVariable("AI","talk_relation_factor",".5") | ||
+ | * vs_config->getVariable("AI","talking_faster_helps","true") | ||
+ | * vs_config->getVariable("AI","Targetting","AssignPointDef","true") | ||
+ | * vs_config->getVariable("AI","Targetting","MassInertialPriorityCutoff","5000") | ||
+ | * vs_config->getVariable("AI","Targetting","MassInertialPriorityScale",".0000001") | ||
+ | * vs_config->getVariable("AI","Targetting","MaxNumberofpollersperframe","49") | ||
+ | * vs_config->getVariable("AI","Targetting","MinNullTimeToSwitchTargets","5") | ||
+ | * vs_config->getVariable("AI","Targetting","MinNumberofpollersperframe","5") | ||
+ | * vs_config->getVariable("AI","Targetting","MinTimeToSwitchTargets","3") | ||
+ | * vs_config->getVariable("AI","Targetting","MountlessGunRange","300000000") | ||
+ | * vs_config->getVariable("AI","Targetting","search_extra_radius","1000") | ||
+ | * vs_config->getVariable("AI","Targetting","search_max_candidates","64") | ||
+ | * vs_config->getVariable("AI","Targetting","search_max_role_priority","16") | ||
+ | * vs_config->getVariable("AI","Targetting","TargetSwitchProbability",".01") | ||
+ | * vs_config->getVariable("AI","Targetting","ThreatWeight",".5") | ||
+ | * vs_config->getVariable("AI","Targetting","TimeUntilSwitch","20") | ||
+ | * vs_config->getVariable("AI","too_close_for_warp_in_formation","1500") | ||
+ | * vs_config->getVariable("AI","too_close_for_warp_tactic","13000") | ||
+ | * vs_config->getVariable("AI","turn_cheat","true") | ||
+ | * vs_config->getVariable("AI","UnknownRelationEnemy","-.05") | ||
+ | * vs_config->getVariable("AI","UnknownRelationHitCost",".01") | ||
+ | * vs_config->getVariable("AI","use_afterburner_to_follow","true") | ||
+ | * vs_config->getVariable("AI","use_afterburner_to_run","true") | ||
+ | * vs_config->getVariable("AI","use_afterburner","true") | ||
+ | * vs_config->getVariable("AI","warp_cone",".8") | ||
+ | * vs_config->getVariable("AI","warp_to_enemies","true") | ||
+ | * vs_config->getVariable("AI","warp_to_no_enemies","true") | ||
+ | * vs_config->getVariable("AI","warp_to_wingmen","true") | ||
+ | |||
+ | == audio == | ||
+ | |||
+ | * vs_config->getVariable("audio","afterburner_gain",".5") | ||
+ | * vs_config->getVariable("audio","ai_high_quality_weapon","false") | ||
+ | * vs_config->getVariable("audio","ai_sound","true") | ||
+ | * vs_config->getVariable("audio","automatic_docking_zone","automatic_landing_zone.wav") | ||
+ | * vs_config->getVariable("audio","buzzing_distance","5") | ||
+ | * vs_config->getVariable("audio","buzzing_needs_afterburner","false") | ||
+ | * vs_config->getVariable("audio","buzzing_time","5") | ||
+ | * vs_config->getVariable("audio","cache_songs","../music/land.ogg") | ||
+ | * vs_config->getVariable("audio","cross_fade_music","true") | ||
+ | * vs_config->getVariable("audio","damage_factor_for_sound",".001") | ||
+ | * vs_config->getVariable("audio","Doppler","false") | ||
+ | * vs_config->getVariable("audio","DopplerScale","1") | ||
+ | * vs_config->getVariable("audio","enabled","true") | ||
+ | * vs_config->getVariable("audio","every_other_mount","false") | ||
+ | * vs_config->getVariable("audio","explosion_closeness",".8") | ||
+ | * vs_config->getVariable("audio","frequency","48000") | ||
+ | * vs_config->getVariable("audio","high_quality_weapon","true") | ||
+ | * vs_config->getVariable("audio","loading_sound","../music/loading.ogg") | ||
+ | * vs_config->getVariable("audio","max_range_to_hear_weapon_fire","100000") | ||
+ | * vs_config->getVariable("audio","MaxSingleSounds","8") | ||
+ | * vs_config->getVariable("audio","MaxTotalSounds","20") | ||
+ | * vs_config->getVariable("audio","missionvictorysong","../music/victory.ogg") | ||
+ | * vs_config->getVariable("audio","music_fadein","0") | ||
+ | * vs_config->getVariable("audio","music_fadeout","0") | ||
+ | * vs_config->getVariable("audio","music_layers","1") | ||
+ | * vs_config->getVariable("audio","music_muting_fadeout","0.2") | ||
+ | * vs_config->getVariable("audio","music_muting_fadeout","0.5") | ||
+ | * vs_config->getVariable("audio","music_volume_down_latency","2") | ||
+ | * vs_config->getVariable("audio","music_volume_up_latency","15") | ||
+ | * vs_config->getVariable("audio","music_volume",".5") | ||
+ | * vs_config->getVariable("audio","Music","true") | ||
+ | * vs_config->getVariable("audio","newssong","../music/news1.ogg") | ||
+ | * vs_config->getVariable("audio","pierce_firewall","true") | ||
+ | * vs_config->getVariable("audio","Positional","true") | ||
+ | * vs_config->getVariable("audio","shuffle_songs.clear_history_on_list_change","true") | ||
+ | * vs_config->getVariable("audio","shuffle_songs.history_depth",MAX_RECENT_HISTORY) | ||
+ | * vs_config->getVariable("audio","shuffle_songs","true") | ||
+ | * vs_config->getVariable("audio","sound_gain",".5") | ||
+ | * vs_config->getVariable("audio","Sound","true") | ||
+ | * vs_config->getVariable("audio","threadtime","1") | ||
+ | * vs_config->getVariable("audio","Volume","100") | ||
+ | * vs_config->getVariable("audio","weapon_gain",".25") | ||
+ | * vs_config->getVariable("audio",listvars[i],deflistvars[i]) | ||
+ | |||
+ | == auto_physics == | ||
+ | |||
+ | * vs_config->getVariable("auto_physics","auto_docking_speed_boost","20") | ||
+ | |||
+ | == cargo == | ||
+ | |||
+ | * vs_config->getVariable("cargo","filter_expensive_cargo","false") | ||
+ | * vs_config->getVariable("cargo","junk_starship_mass","50") | ||
+ | * vs_config->getVariable("cargo","junk_starship_price","100000") | ||
+ | * vs_config->getVariable("cargo","junk_starship_volume","1500") | ||
+ | * vs_config->getVariable("cargo","max_price_quant_adj","5") | ||
+ | * vs_config->getVariable("cargo","min_cargo_price","0.01") | ||
+ | * vs_config->getVariable("cargo","min_price_quant_adj","1") | ||
+ | * vs_config->getVariable("cargo","missions_from_cargolist","false") | ||
+ | * vs_config->getVariable("cargo","news_from_cargolist","false") | ||
+ | * vs_config->getVariable("cargo","price_quant_adj_power","1") | ||
+ | * vs_config->getVariable("cargo","price_recenter_factor","0") | ||
+ | * vs_config->getVariable("cargo","space_junk_price","10") | ||
+ | |||
+ | == cockpitaudio == | ||
+ | |||
+ | * vs_config->getVariable("cockpitaudio","automatic_landing_zone","als") | ||
+ | * vs_config->getVariable("cockpitaudio","automatic_landing_zone1","als") | ||
+ | * vs_config->getVariable("cockpitaudio","automatic_landing_zone2","als") | ||
+ | * vs_config->getVariable("cockpitaudio","autopilot_available","autopilot_available") | ||
+ | * vs_config->getVariable("cockpitaudio","autopilot_disabled","autopilot_disabled") | ||
+ | * vs_config->getVariable("cockpitaudio","autopilot_enabled","autopilot") | ||
+ | * vs_config->getVariable("cockpitaudio","autopilot_unavailable","autopilot_unavailable") | ||
+ | * vs_config->getVariable("cockpitaudio","comm","vdu_c") | ||
+ | * vs_config->getVariable("cockpitaudio","compress_change","compress_burst") | ||
+ | * vs_config->getVariable("cockpitaudio","compress_interval","3") | ||
+ | * vs_config->getVariable("cockpitaudio","compress_loop","compress_loop") | ||
+ | * vs_config->getVariable("cockpitaudio","compress_max","3") | ||
+ | * vs_config->getVariable("cockpitaudio","compress_stop","compress_end") | ||
+ | * vs_config->getVariable("cockpitaudio","docking_complete","docking_complete") | ||
+ | * vs_config->getVariable("cockpitaudio","docking_denied","request_denied") | ||
+ | * vs_config->getVariable("cockpitaudio","docking_failed","docking_failed") | ||
+ | * vs_config->getVariable("cockpitaudio","docking_granted","request_granted") | ||
+ | * vs_config->getVariable("cockpitaudio","examine","vdu_b") | ||
+ | * vs_config->getVariable("cockpitaudio","interface_target","vdu_e") | ||
+ | * vs_config->getVariable("cockpitaudio","jump_engaged","jump") | ||
+ | * vs_config->getVariable("cockpitaudio","manifest","vdu_a") | ||
+ | * vs_config->getVariable("cockpitaudio","missile_switch","vdu_d") | ||
+ | * vs_config->getVariable("cockpitaudio","objective","vdu_c") | ||
+ | * vs_config->getVariable("cockpitaudio","overload_stopped","overload_stopped") | ||
+ | * vs_config->getVariable("cockpitaudio","overload","overload") | ||
+ | * vs_config->getVariable("cockpitaudio","repair","vdu_a") | ||
+ | * vs_config->getVariable("cockpitaudio","scanning","vdu_c") | ||
+ | * vs_config->getVariable("cockpitaudio","shield","vdu_d") | ||
+ | * vs_config->getVariable("cockpitaudio","target_reverse","vdu_a") | ||
+ | * vs_config->getVariable("cockpitaudio","target","vdu_b") | ||
+ | * vs_config->getVariable("cockpitaudio","undocking_complete","undocking_complete") | ||
+ | * vs_config->getVariable("cockpitaudio","undocking_failed","undocking_failed") | ||
+ | * vs_config->getVariable("cockpitaudio","vdu_static","vdu_static") | ||
+ | * vs_config->getVariable("cockpitaudio","view","vdu_b") | ||
+ | * vs_config->getVariable("cockpitaudio","weapon_switch","vdu_d") | ||
+ | * vs_config->getVariable("cockpitaudio",vsconfigvar,"\n") | ||
+ | |||
+ | == data == | ||
+ | |||
+ | * vs_config->getVariable("data","ai_directory","ai") | ||
+ | * vs_config->getVariable("data","animations","animations") | ||
+ | * vs_config->getVariable("data","capship_roles","ESCORTCAP CAPITAL CARRIER BASE TROOP") | ||
+ | * vs_config->getVariable("data","cockpits","cockpits") | ||
+ | * vs_config->getVariable("data","datadir","") | ||
+ | * vs_config->getVariable("data","empty_cell_check","true") | ||
+ | * vs_config->getVariable("data","master_part_list","master_part_list") | ||
+ | * vs_config->getVariable("data","mountlocation","weapons") | ||
+ | * vs_config->getVariable("data","python_bases","bases") | ||
+ | * vs_config->getVariable("data","python_modules","modules") | ||
+ | * vs_config->getVariable("data","sectors","sectors") | ||
+ | * vs_config->getVariable("data","sectors","sectors") | ||
+ | * vs_config->getVariable("data","serialized_xml","serialized_xml") | ||
+ | * vs_config->getVariable("data","sharedmeshes","meshes") | ||
+ | * vs_config->getVariable("data","sharedsounds","sounds") | ||
+ | * vs_config->getVariable("data","sharedtextures","textures") | ||
+ | * vs_config->getVariable("data","sharedunits","units") | ||
+ | * vs_config->getVariable("data","sprites","sprites") | ||
+ | * vs_config->getVariable("data","test",string() | ||
+ | * vs_config->getVariable("data","UnitCSV","modunits.csv") | ||
+ | * vs_config->getVariable("data","universe_path","universe") | ||
+ | * vs_config->getVariable("data","universe_path","universe") | ||
+ | * vs_config->getVariable("data","usingtemplates","true") | ||
+ | * vs_config->getVariable("data","verbose_debug","false") | ||
+ | * vs_config->getVariable("data","volume_format","pk3") | ||
+ | |||
+ | == debug == | ||
+ | |||
+ | * vs_config->getVariable("debug","showdiagnostics","false") | ||
+ | |||
+ | == economics == | ||
+ | |||
+ | * vs_config->getVariable("economics","ship_sellback_price",".5") | ||
+ | * vs_config->getVariable("economics","upgrade_sellback_price",".5") | ||
+ | |||
+ | == flight == | ||
+ | |||
+ | * vs_config->getVariable("flight","inertial::enable","true") | ||
+ | * vs_config->getVariable("flight","inertial::initial","false") | ||
+ | |||
+ | == galaxy == | ||
+ | |||
+ | * vs_config->getVariable("galaxy","AmbientLightFactor","0") | ||
+ | * vs_config->getVariable("galaxy","AtmosphereProbability","0.5") | ||
+ | * vs_config->getVariable("galaxy","CompactnessScale","1.5") | ||
+ | * vs_config->getVariable("galaxy","DefaultAtmosphereTexture","sol/earthcloudmaptrans.png") | ||
+ | * vs_config->getVariable("galaxy","DefaultRingTexture","planets/ring.pngwrapx36wrapy2") | ||
+ | * vs_config->getVariable("galaxy","DoubleRingProbability",".025") | ||
+ | * vs_config->getVariable("galaxy","GasRelativeToPrimary",".2") | ||
+ | * vs_config->getVariable("galaxy","InnerRingRadius","1.5") | ||
+ | * vs_config->getVariable("galaxy","JumpCompactnessScale","1.5") | ||
+ | * vs_config->getVariable("galaxy","MeanNaturalPhenomena","1") | ||
+ | * vs_config->getVariable("galaxy","MeanStarBases","2") | ||
+ | * vs_config->getVariable("galaxy","MeanSuns","1.5") | ||
+ | * vs_config->getVariable("galaxy","MoonRelativeToMoon",".8") | ||
+ | * vs_config->getVariable("galaxy","MoonRelativeToPlanet",".4") | ||
+ | * vs_config->getVariable("galaxy","OuterRingRadius","2.5") | ||
+ | * vs_config->getVariable("galaxy","police_faction","homeland-security") | ||
+ | * vs_config->getVariable("galaxy","PrisonSystem","enigma_sector/prison") | ||
+ | * vs_config->getVariable("galaxy","PushValuesToMean","true") | ||
+ | * vs_config->getVariable("galaxy","RingProbability",".1") | ||
+ | * vs_config->getVariable("galaxy","RockyRelativeToPrimary",".05") | ||
+ | * vs_config->getVariable("galaxy","SecondRingDifference",".4") | ||
+ | * vs_config->getVariable("galaxy","SmallUnitsMultiplier","0") | ||
+ | * vs_config->getVariable("galaxy","StarRadiusScale","1000") | ||
+ | |||
+ | == general == | ||
+ | |||
+ | * vs_config->getVariable("general","command_interpretor","false") | ||
+ | * vs_config->getVariable("general","custompython","import custom;custom.processMessage") | ||
+ | * vs_config->getVariable("general","debug_fs","0") | ||
+ | * vs_config->getVariable("general","default_mission","test/test1.mission") | ||
+ | * vs_config->getVariable("general","deleteoldsystems","true") | ||
+ | * vs_config->getVariable("general","docking_fee","0") | ||
+ | * vs_config->getVariable("general","dockingtime","20") | ||
+ | * vs_config->getVariable("general","empty_mission","internal.mission") | ||
+ | * vs_config->getVariable("general","fuel_docking_fee","0") | ||
+ | * vs_config->getVariable("general","galaxy","milky_way.xml") | ||
+ | * vs_config->getVariable("general","galaxy","milky_way.xml") | ||
+ | * vs_config->getVariable("general","garbagecollectfrequency","20") | ||
+ | * vs_config->getVariable("general","intro1","Welcome to Vega Strike! Use #8080FFTab#000000 to afterburn (#8080FF+,-#000000 cruise control) | ||
+ | * vs_config->getVariable("general","intro2","The #8080FFt#000000 key targets objects; #8080FFspace#000000 fires at them & #8080FFa#000000 activates the SPEC drive. To") | ||
+ | * vs_config->getVariable("general","intro3","go to another star system,buy a jump drive for about 10000 credits,fly to a") | ||
+ | * vs_config->getVariable("general","intro4","wireframe jump-point and press #8080FFj#000000 to warp to a near star. Target a base or planet;") | ||
+ | * vs_config->getVariable("general","intro5","When you get close a green box will appear. Inside the box,#8080FFd#000000 will land.") | ||
+ | * vs_config->getVariable("general","jump_key_delay",".125") | ||
+ | * vs_config->getVariable("general","load_last_savegame","false") | ||
+ | * vs_config->getVariable("general","new_game_save_name","New_Game") | ||
+ | * vs_config->getVariable("general","numoldsystems","6") | ||
+ | * vs_config->getVariable("general","PercentageSpeedChangeToFaultSearch",".5") | ||
+ | * vs_config->getVariable("general","persistent_mission_across_ship_switch","true") | ||
+ | * vs_config->getVariable("general","pitch","0") | ||
+ | * vs_config->getVariable("general","quick_savegame_summaries_buffer","16384") | ||
+ | * vs_config->getVariable("general","quick_savegame_summaries","true") | ||
+ | * vs_config->getVariable("general","remember_savegame","true") | ||
+ | * vs_config->getVariable("general","remove_downgrades_less_than_percent",".9") | ||
+ | * vs_config->getVariable("general","remove_impossible_downgrades","true") | ||
+ | * vs_config->getVariable("general","simulation_atom","0.1") | ||
+ | * vs_config->getVariable("general","times_to_show_help_screen","3") | ||
+ | * vs_config->getVariable("general","wheel_increment_lines","3") | ||
+ | * vs_config->getVariable("general","write_savegame_on_exit","true") | ||
+ | |||
+ | == graphics == | ||
+ | |||
+ | * vs_config->getVariable("graphics","absolute_relation_color","false") | ||
+ | * vs_config->getVariable("graphics","AlphaTestCutoff",".8") | ||
+ | * vs_config->getVariable("graphics","always_make_smooth_cam","false") | ||
+ | * vs_config->getVariable("graphics","anim_far_percent",".8") | ||
+ | * vs_config->getVariable("graphics","armor_flash_animation","armorflash.ani") | ||
+ | * vs_config->getVariable("graphics","aspect","1.33") | ||
+ | * vs_config->getVariable("graphics","atmosphere_diffuse","1") | ||
+ | * vs_config->getVariable("graphics","atmosphere_emmissive","1") | ||
+ | * vs_config->getVariable("graphics","atmosphere_size","1.01") | ||
+ | * vs_config->getVariable("graphics","atmosphere_texture_resolution","512") | ||
+ | * vs_config->getVariable("graphics","auto_message_nav_switch_time_lim",".15") | ||
+ | * vs_config->getVariable("graphics","auto_message_time_lim","5") | ||
+ | * vs_config->getVariable("graphics","automatic_landing_zone_warning_text","Now Entering an \"Automatic Landing Zone\".") | ||
+ | * vs_config->getVariable("graphics","automatic_landing_zone_warning","comm_docking.ani") | ||
+ | * vs_config->getVariable("graphics","automatic_landing_zone_warning1","comm_docking.ani") | ||
+ | * vs_config->getVariable("graphics","automatic_landing_zone_warning2","comm_docking.ani") | ||
+ | * vs_config->getVariable("graphics","autopilot_front_bias","1.65") | ||
+ | * vs_config->getVariable("graphics","autopilot_rotation_speed",".15") | ||
+ | * vs_config->getVariable("graphics","autopilot_side_bias","1.1") | ||
+ | * vs_config->getVariable("graphics","background_star_streak_velocity_scale","0") | ||
+ | * vs_config->getVariable("graphics","background","true") | ||
+ | * vs_config->getVariable("graphics","base_alpha_test_cutoff","0") | ||
+ | * vs_config->getVariable("graphics","base_draw_locationtext","false") | ||
+ | * vs_config->getVariable("graphics","base_drawlocationborders","false") | ||
+ | * vs_config->getVariable("graphics","base_enable_debugmarkers","false") | ||
+ | * vs_config->getVariable("graphics","base_enable_locationmarkers","false") | ||
+ | * vs_config->getVariable("graphics","base_faction_color_darkness",".75") | ||
+ | * vs_config->getVariable("graphics","base_fov","90") | ||
+ | * vs_config->getVariable("graphics","base_locationmarker_distance","0.5") | ||
+ | * vs_config->getVariable("graphics","base_locationmarker_drawalways","false") | ||
+ | * vs_config->getVariable("graphics","base_locationmarker_sprite","") | ||
+ | * vs_config->getVariable("graphics","base_locationmarker_textcolor_b","1") | ||
+ | * vs_config->getVariable("graphics","base_locationmarker_textcolor_g","1") | ||
+ | * vs_config->getVariable("graphics","base_locationmarker_textcolor_r","1") | ||
+ | * vs_config->getVariable("graphics","base_locationmarker_textoffset_x","0") | ||
+ | * vs_config->getVariable("graphics","base_locationmarker_textoffset_y","0") | ||
+ | * vs_config->getVariable("graphics","base_max_height","0") | ||
+ | * vs_config->getVariable("graphics","base_max_width","0") | ||
+ | * vs_config->getVariable("graphics","base_print_cargo_volume","true") | ||
+ | * vs_config->getVariable("graphics","base_saturation","1.0") | ||
+ | * vs_config->getVariable("graphics","base_text_background_alpha","0.0625") | ||
+ | * vs_config->getVariable("graphics","basefont","helvetica12") | ||
+ | * vs_config->getVariable("graphics","BeamFadeoutHitLength",".95") | ||
+ | * vs_config->getVariable("graphics","BeamFadeoutLength",".8") | ||
+ | * vs_config->getVariable("graphics","blend_cockpit","false") | ||
+ | * vs_config->getVariable("graphics","blend_panels","false") | ||
+ | * vs_config->getVariable("graphics","BlendGuns","true") | ||
+ | * vs_config->getVariable("graphics","blur_bases","true") | ||
+ | * vs_config->getVariable("graphics","bolt_offset","-.2") | ||
+ | * vs_config->getVariable("graphics","bolt_pixel_size",".5") | ||
+ | * vs_config->getVariable("graphics","camera_pan_speed","0.0001") | ||
+ | * vs_config->getVariable("graphics","can_target_asteroid","true") | ||
+ | * vs_config->getVariable("graphics","can_target_cargo","false") | ||
+ | * vs_config->getVariable("graphics","can_target_sun","false") | ||
+ | * vs_config->getVariable("graphics","cargo_rotates_at_same_speed","true") | ||
+ | * vs_config->getVariable("graphics","cargo_rotation_speed","60") | ||
+ | * vs_config->getVariable("graphics","circle_accuracy","0.1") | ||
+ | * vs_config->getVariable("graphics","city_light_strength","10") | ||
+ | * vs_config->getVariable("graphics","CityLightFilter",XMLSupport::tostring(((int) | ||
+ | * vs_config->getVariable("graphics","ClearOnStartup","true") | ||
+ | * vs_config->getVariable("graphics","client_anim_scale","3") | ||
+ | * vs_config->getVariable("graphics","cockpit_drift_amount","0.15") | ||
+ | * vs_config->getVariable("graphics","cockpit_drift_limit","1.00") | ||
+ | * vs_config->getVariable("graphics","cockpit_drift_ref_accel","100") | ||
+ | * vs_config->getVariable("graphics","cockpit_no_face_cull","true") | ||
+ | * vs_config->getVariable("graphics","cockpit_shake_max","20") | ||
+ | * vs_config->getVariable("graphics","cockpit_shake","3") | ||
+ | * vs_config->getVariable("graphics","cockpit_smooth_texture","false") | ||
+ | * vs_config->getVariable("graphics","cockpit_z_partitions","1") | ||
+ | * vs_config->getVariable("graphics","cockpit","true") | ||
+ | * vs_config->getVariable("graphics","colordepth","32") | ||
+ | * vs_config->getVariable("graphics","comm_static","static.ani") | ||
+ | * vs_config->getVariable("graphics","crosshair_smooth_texture","true") | ||
+ | * vs_config->getVariable("graphics","damage_flash_alpha","true") | ||
+ | * vs_config->getVariable("graphics","damage_flash_length",".1") | ||
+ | * vs_config->getVariable("graphics","day_city_light_strength","0") | ||
+ | * vs_config->getVariable("graphics","death_menu_script","") | ||
+ | * vs_config->getVariable("graphics","death_scene_time","4") | ||
+ | * vs_config->getVariable("graphics","default_boot_message","") | ||
+ | * vs_config->getVariable("graphics","default_engine_activation",".00048828125") | ||
+ | * vs_config->getVariable("graphics","detail_texture_blankout","3") | ||
+ | * vs_config->getVariable("graphics","detail_texture_full_color","1") | ||
+ | * vs_config->getVariable("graphics","detail_texture_scale","1") | ||
+ | * vs_config->getVariable("graphics","detail_texture_trilinear","true") | ||
+ | * vs_config->getVariable("graphics","disabled_cockpit_allowed","true") | ||
+ | * vs_config->getVariable("graphics","displaylists","false") | ||
+ | * vs_config->getVariable("graphics","docking_comm_anim","false") | ||
+ | * vs_config->getVariable("graphics","draw_cockpit_from_chase_cam","false") | ||
+ | * vs_config->getVariable("graphics","draw_cockpit_from_padlock_cam","false") | ||
+ | * vs_config->getVariable("graphics","draw_cockpit_from_panning_cam","false") | ||
+ | * vs_config->getVariable("graphics","draw_cockpit_from_target_cam","false") | ||
+ | * vs_config->getVariable("graphics","draw_docking_boxes","true") | ||
+ | * vs_config->getVariable("graphics","draw_jump_target_nav_symbol","true") | ||
+ | * vs_config->getVariable("graphics","draw_nav_button_labels","true") | ||
+ | * vs_config->getVariable("graphics","draw_near_stars_in_front_of_planets","false") | ||
+ | * vs_config->getVariable("graphics","draw_star_body","true") | ||
+ | * vs_config->getVariable("graphics","draw_star_glow_halo","false") | ||
+ | * vs_config->getVariable("graphics","draw_star_glow","true") | ||
+ | * vs_config->getVariable("graphics","draw_target_nav_symbol","true") | ||
+ | * vs_config->getVariable("graphics","draw_vdus_from_chase_cam","false") | ||
+ | * vs_config->getVariable("graphics","draw_vdus_from_padlock_cam","false") | ||
+ | * vs_config->getVariable("graphics","draw_vdus_from_panning_cam","false") | ||
+ | * vs_config->getVariable("graphics","draw_vdus_from_target_cam","false") | ||
+ | * vs_config->getVariable("graphics","draw_velocity_indicator","true") | ||
+ | * vs_config->getVariable("graphics","draw_weapons","false") | ||
+ | * vs_config->getVariable("graphics","drawVSarmor","true") | ||
+ | * vs_config->getVariable("graphics","eject_rotation_speed","0") | ||
+ | * vs_config->getVariable("graphics","engine_length_scale","1.25") | ||
+ | * vs_config->getVariable("graphics","engine_radii_scale",".4") | ||
+ | * vs_config->getVariable("graphics","enter_client_ani","warp.ani") | ||
+ | * vs_config->getVariable("graphics","explore_for_map","false") | ||
+ | * vs_config->getVariable("graphics","explosion_animation","explosion_orange.ani") | ||
+ | * vs_config->getVariable("graphics","explosion_damage_edge",".125") | ||
+ | * vs_config->getVariable("graphics","explosion_face_player","true") | ||
+ | * vs_config->getVariable("graphics","explosion_size","3") | ||
+ | * vs_config->getVariable("graphics","explosionforce",".5") | ||
+ | * vs_config->getVariable("graphics","explosiontorque",".001") | ||
+ | * vs_config->getVariable("graphics","ext_clamp_to_border","true") | ||
+ | * vs_config->getVariable("graphics","ext_clamp_to_edge","true") | ||
+ | * vs_config->getVariable("graphics","faction_dependant_textures","true") | ||
+ | * vs_config->getVariable("graphics","far_stars_sprite_size","2") | ||
+ | * vs_config->getVariable("graphics","far_stars_sprite_texture","") | ||
+ | * vs_config->getVariable("graphics","flash_behind_hud","true") | ||
+ | * vs_config->getVariable("graphics","fog_fade_in_percent","0.5") | ||
+ | * vs_config->getVariable("graphics","fog_time",".01") | ||
+ | * vs_config->getVariable("graphics","fog","concavity","0") | ||
+ | * vs_config->getVariable("graphics","fog","focus",".5") | ||
+ | * vs_config->getVariable("graphics","fog","true") | ||
+ | * vs_config->getVariable("graphics","fogdetail","0") | ||
+ | * vs_config->getVariable("graphics","font_antialias","true") | ||
+ | * vs_config->getVariable("graphics","font_point","16") | ||
+ | * vs_config->getVariable("graphics","font_width_hack","0.925") | ||
+ | * vs_config->getVariable("graphics","font","helvetica12") | ||
+ | * vs_config->getVariable("graphics","force_glowmap_restore_write_to_depthmap","true") | ||
+ | * vs_config->getVariable("graphics","ForceLighting","true") | ||
+ | * vs_config->getVariable("graphics","forceOneOneShieldBlend","true") | ||
+ | * vs_config->getVariable("graphics","fov","78") | ||
+ | * vs_config->getVariable("graphics","fov","78") | ||
+ | * vs_config->getVariable("graphics","framerate_changes_shader","false") | ||
+ | * vs_config->getVariable("graphics","fullscreen","false") | ||
+ | * vs_config->getVariable("graphics","gauge_static","static.ani") | ||
+ | * vs_config->getVariable("graphics","generic_cargo_rotation_speed","1") | ||
+ | * vs_config->getVariable("graphics","glow_ambient_star_light","false") | ||
+ | * vs_config->getVariable("graphics","glow_diffuse_star_light","false") | ||
+ | * vs_config->getVariable("graphics","glowflicker","hull-for-total-dark",".04") | ||
+ | * vs_config->getVariable("graphics","glowflicker","min-cycle","2") | ||
+ | * vs_config->getVariable("graphics","glowflicker","num-times-per-second-on",".66") | ||
+ | * vs_config->getVariable("graphics","glowflicker","off-time","2") | ||
+ | * vs_config->getVariable("graphics","glowflicker","time","30") | ||
+ | * vs_config->getVariable("graphics","glut_stencil","true") | ||
+ | * vs_config->getVariable("graphics","gui_font_scale",".75") | ||
+ | * vs_config->getVariable("graphics","HaloOffset",".1") | ||
+ | * vs_config->getVariable("graphics","halos_by_velocity","false") | ||
+ | * vs_config->getVariable("graphics","halosparklerate","20") | ||
+ | * vs_config->getVariable("graphics","hardware_cursor","false") | ||
+ | * vs_config->getVariable("graphics","head_lag","10") | ||
+ | * vs_config->getVariable("graphics","high_quality_font_computer",* vs_config->getVariable("graphics","high_quality_font","false") | ||
+ | * vs_config->getVariable("graphics","high_quality_font","false") | ||
+ | * vs_config->getVariable("graphics","high_quality_sprites","false") | ||
+ | * vs_config->getVariable("graphics","hud","AlreadyNearMessage","#ff0000Already Near#000000") | ||
+ | * vs_config->getVariable("graphics","hud","armor_hull_size",".55") | ||
+ | * vs_config->getVariable("graphics","hud","AsteroidsNearMessage","#ff0000Asteroids Near#000000") | ||
+ | * vs_config->getVariable("graphics","hud","basename:basename","true") | ||
+ | * vs_config->getVariable("graphics","hud","BlipRangeFadeMidpoint","0.2") | ||
+ | * vs_config->getVariable("graphics","hud","BlipRangeMaxFade","1.0") | ||
+ | * vs_config->getVariable("graphics","hud","BlipRangeMinFade","1.0") | ||
+ | * vs_config->getVariable("graphics","hud","BoxLineThickness","1") | ||
+ | * vs_config->getVariable("graphics","hud","crosshairs_on_chasecam","false") | ||
+ | * vs_config->getVariable("graphics","hud","crosshairs_on_padlock","false") | ||
+ | * vs_config->getVariable("graphics","hud","damage_report_heading","#00ff00DAMAGE REPORT\n\n") | ||
+ | * vs_config->getVariable("graphics","hud","debug_position","false") | ||
+ | * vs_config->getVariable("graphics","hud","DiamondLineThickness","1") | ||
+ | * vs_config->getVariable("graphics","hud","DiamondRotationSpeed","1") | ||
+ | * vs_config->getVariable("graphics","hud","DiamondSize","2.05") | ||
+ | * vs_config->getVariable("graphics","hud","display_relative_velocity","true") | ||
+ | * vs_config->getVariable("graphics","hud","display_warp_energy_if_no_jump_drive","true") | ||
+ | * vs_config->getVariable("graphics","hud","draw_arrow_on_pancam","false") | ||
+ | * vs_config->getVariable("graphics","hud","draw_arrow_on_pantgt","false") | ||
+ | * vs_config->getVariable("graphics","hud","draw_arrow_to_target","true") | ||
+ | * vs_config->getVariable("graphics","hud","draw_damage_sprite","true") | ||
+ | * vs_config->getVariable("graphics","hud","draw_gravitational_objects","true") | ||
+ | * vs_config->getVariable("graphics","hud","draw_nav_grid","true") | ||
+ | * vs_config->getVariable("graphics","hud","draw_radar_blips_behind","true") | ||
+ | * vs_config->getVariable("graphics","hud","draw_rendered_crosshairs",* vs_config->getVariable("graphics","draw_rendered_crosshairs","true") | ||
+ | * vs_config->getVariable("graphics","hud","draw_significant_blips","true") | ||
+ | * vs_config->getVariable("graphics","hud","draw_star_direction","true") | ||
+ | * vs_config->getVariable("graphics","hud","draw_vdu_view_shields","true") | ||
+ | * vs_config->getVariable("graphics","hud","draw_weapon_sprite","false") | ||
+ | * vs_config->getVariable("graphics","hud","drawAllTargetBoxes","false") | ||
+ | * vs_config->getVariable("graphics","hud","drawAlwaysITTS","false") | ||
+ | * vs_config->getVariable("graphics","hud","drawLineToITTS","false") | ||
+ | * vs_config->getVariable("graphics","hud","drawLineToTarget","false") | ||
+ | * vs_config->getVariable("graphics","hud","drawLineToTargetsTarget","false") | ||
+ | * vs_config->getVariable("graphics","hud","drawNavSymbol","false") | ||
+ | * vs_config->getVariable("graphics","hud","DrawTacticalTarget","false") | ||
+ | * vs_config->getVariable("graphics","hud","DrawTargettingBoxes","true") | ||
+ | * vs_config->getVariable("graphics","hud","DrawTargettingBoxesInside","true") | ||
+ | * vs_config->getVariable("graphics","hud","DrawTheirRelationColor","true") | ||
+ | * vs_config->getVariable("graphics","hud","EnemyNearMessage","#ff0000Enemy Near#000000") | ||
+ | * vs_config->getVariable("graphics","hud","invert_friendly_shields","false") | ||
+ | * vs_config->getVariable("graphics","hud","invert_friendly_sprite","false") | ||
+ | * vs_config->getVariable("graphics","hud","invert_target_shields","false") | ||
+ | * vs_config->getVariable("graphics","hud","invert_target_sprite","false") | ||
+ | * vs_config->getVariable("graphics","hud","invert_view_shields","false") | ||
+ | * vs_config->getVariable("graphics","hud","LockCenterCrosshair","false") | ||
+ | * vs_config->getVariable("graphics","hud","LockConfirmLineLength","1.5") | ||
+ | * vs_config->getVariable("graphics","hud","manifest_heading","Manifest\n") | ||
+ | * vs_config->getVariable("graphics","hud","MaxMissileBracketSize","2.05") | ||
+ | * vs_config->getVariable("graphics","hud","message_prefix","") | ||
+ | * vs_config->getVariable("graphics","hud","min_lock_box_size",".001") | ||
+ | * vs_config->getVariable("graphics","hud","min_radarblip_size","0") | ||
+ | * vs_config->getVariable("graphics","hud","min_target_box_size",".01") | ||
+ | * vs_config->getVariable("graphics","hud","MinMissileBracketSize","1.05") | ||
+ | * vs_config->getVariable("graphics","hud","NavCrossLineThickness","1") | ||
+ | * vs_config->getVariable("graphics","hud","not_included_in_damage_report","plasteel_hull tungsten_hull isometal_hull") | ||
+ | * vs_config->getVariable("graphics","hud","out_of_cone_distance","false") | ||
+ | * vs_config->getVariable("graphics","hud","PadlockViewLag","1.5") | ||
+ | * vs_config->getVariable("graphics","hud","PadlockViewLagFixZone","0.0872") | ||
+ | * vs_config->getVariable("graphics","hud","PlanetNearMessage","#ff0000Planetary Hazard Near#000000") | ||
+ | * vs_config->getVariable("graphics","hud","print_damage_percent","true") | ||
+ | * vs_config->getVariable("graphics","hud","print_faction","true") | ||
+ | * vs_config->getVariable("graphics","hud","print_fg_name","true") | ||
+ | * vs_config->getVariable("graphics","hud","print_fg_sub_id","false") | ||
+ | * vs_config->getVariable("graphics","hud","print_request_docking","true") | ||
+ | * vs_config->getVariable("graphics","hud","print_ship_type","true") | ||
+ | * vs_config->getVariable("graphics","hud","projectile_means_missile","false") | ||
+ | * vs_config->getVariable("graphics","hud","radar_search_extra_radius","1000") | ||
+ | * vs_config->getVariable("graphics","hud","radarRange","20000") | ||
+ | * vs_config->getVariable("graphics","hud","radarType","WC") | ||
+ | * vs_config->getVariable("graphics","hud","RotatingBracketInner","true") | ||
+ | * vs_config->getVariable("graphics","hud","RotatingBracketSize","0.58") | ||
+ | * vs_config->getVariable("graphics","hud","RotatingBracketWidth","0.1") | ||
+ | * vs_config->getVariable("graphics","hud","shield_vdu_fade","true") | ||
+ | * vs_config->getVariable("graphics","hud","shield_vdu_thresh0",do_shield_fade?"0":".25") | ||
+ | * vs_config->getVariable("graphics","hud","shield_vdu_thresh1",do_shield_fade?".33":".50") | ||
+ | * vs_config->getVariable("graphics","hud","shield_vdu_thresh2",do_shield_fade?".66":".75") | ||
+ | * vs_config->getVariable("graphics","hud","StarshipNearMessage","#ff0000Starship Near#000000") | ||
+ | * vs_config->getVariable("graphics","hud","switch_back_from_comms","true") | ||
+ | * vs_config->getVariable("graphics","hud","switchToTargetModeOnKey","true") | ||
+ | * vs_config->getVariable("graphics","hud","TacTargetFoci","0.5") | ||
+ | * vs_config->getVariable("graphics","hud","TacTargetLength","0.1") | ||
+ | * vs_config->getVariable("graphics","hud","TacTargetThickness","1.0") | ||
+ | * vs_config->getVariable("graphics","hud","text_background_alpha","0.0625") | ||
+ | * vs_config->getVariable("graphics","hud","textwidthapproxHACK","0.0175") | ||
+ | * vs_config->getVariable("graphics","hud","top_view","false") | ||
+ | * vs_config->getVariable("graphics","hud","untarget_beyond_cone","false") | ||
+ | * vs_config->getVariable("graphics","hull_flash_animation","hullflash.ani") | ||
+ | * vs_config->getVariable("graphics","include_base_name_on_dock","true") | ||
+ | * vs_config->getVariable("graphics","inital_zoom_factor","2.25") | ||
+ | * vs_config->getVariable("graphics","initial_boot_message","Loading...") | ||
+ | * vs_config->getVariable("graphics","insys_jump_ani_second_ahead_end",".03") | ||
+ | * vs_config->getVariable("graphics","insys_jump_ani_second_ahead","4") | ||
+ | * vs_config->getVariable("graphics","insys_jump_animation_growth",".99") | ||
+ | * vs_config->getVariable("graphics","insys_jump_animation_size","4") | ||
+ | * vs_config->getVariable("graphics","insys_jump_animation","warp.ani") | ||
+ | * vs_config->getVariable("graphics","jumpanimationshrink",".95") | ||
+ | * vs_config->getVariable("graphics","jumpgate","warp.ani") | ||
+ | * vs_config->getVariable("graphics","jumpgate","warp.ani") | ||
+ | * vs_config->getVariable("graphics","jumpgatesize","1.75") | ||
+ | * vs_config->getVariable("graphics","last_message_time","5") | ||
+ | * vs_config->getVariable("graphics","lightcutoff",".06") | ||
+ | * vs_config->getVariable("graphics","lightoptimalintensity",".06") | ||
+ | * vs_config->getVariable("graphics","lightsaturation",".95") | ||
+ | * vs_config->getVariable("graphics","lock_significant_target_box","true") | ||
+ | * vs_config->getVariable("graphics","locklight_time","1") | ||
+ | * vs_config->getVariable("graphics","LockVertexArrays","true") | ||
+ | * vs_config->getVariable("graphics","LogoOffset","-1") | ||
+ | * vs_config->getVariable("graphics","LogoOffsetScale","-4.0") | ||
+ | * vs_config->getVariable("graphics","mac_shader_name","mac") | ||
+ | * vs_config->getVariable("graphics","main_menu","false") | ||
+ | * vs_config->getVariable("graphics","max_animation_time","1000") | ||
+ | * vs_config->getVariable("graphics","max_cubemap_size","1024") | ||
+ | * vs_config->getVariable("graphics","max_map_nodes","256000") | ||
+ | * vs_config->getVariable("graphics","max_texture_dimension","65536") | ||
+ | * vs_config->getVariable("graphics","mesh_animation_max_frames_skipped","3") | ||
+ | * vs_config->getVariable("graphics","mesh_far_percent",".8") | ||
+ | * vs_config->getVariable("graphics","mipmapdetail","2") | ||
+ | * vs_config->getVariable("graphics","missile_explosion_radius_mult","1") | ||
+ | * vs_config->getVariable("graphics","missilesparkle","false") | ||
+ | * vs_config->getVariable("graphics","ModelDetail","1") | ||
+ | * vs_config->getVariable("graphics","MouseCursor","false") | ||
+ | * vs_config->getVariable("graphics","multitexture_glowmaps","true") | ||
+ | * vs_config->getVariable("graphics","nav_max_search_size","16384") | ||
+ | * vs_config->getVariable("graphics","nav_symbol_size",".25") | ||
+ | * vs_config->getVariable("graphics","nav_zoom_max","100") | ||
+ | * vs_config->getVariable("graphics","nav","modern_mouse_cursor","true") | ||
+ | * vs_config->getVariable("graphics","nav","mouse_cursor_sprite","mouse.spr") | ||
+ | * vs_config->getVariable("graphics","near_stars_alpha_blend","false") | ||
+ | * vs_config->getVariable("graphics","near_stars_alpha","false") | ||
+ | * vs_config->getVariable("graphics","near_stars_sprite_size","2") | ||
+ | * vs_config->getVariable("graphics","near_stars_sprite_texture","") | ||
+ | * vs_config->getVariable("graphics","num_far_stars","2000") | ||
+ | * vs_config->getVariable("graphics","num_messages","2") | ||
+ | * vs_config->getVariable("graphics","num_near_stars","1000") | ||
+ | * vs_config->getVariable("graphics","num_star_streaks",".05") | ||
+ | * vs_config->getVariable("graphics","num_times_to_draw_shine","2") | ||
+ | * vs_config->getVariable("graphics","numlights","4") | ||
+ | * vs_config->getVariable("graphics","offset_sprites_by_pos","true") | ||
+ | * vs_config->getVariable("graphics","only_scanner_modes_static","true") | ||
+ | * vs_config->getVariable("graphics","only_stretch_in_warp","true") | ||
+ | * vs_config->getVariable("graphics","OptimizeVertexArrays","false") | ||
+ | * vs_config->getVariable("graphics","OptimizeVertexCondition","1.0") | ||
+ | * vs_config->getVariable("graphics","pan_on_auto","true") | ||
+ | * vs_config->getVariable("graphics","panel_smooth_texture","true") | ||
+ | * vs_config->getVariable("graphics","per_pixel_lighting","true") | ||
+ | * vs_config->getVariable("graphics","percent_shockwave",".5") | ||
+ | * vs_config->getVariable("graphics","planet_detail","24") | ||
+ | * vs_config->getVariable("graphics","precull_dist","500000000") | ||
+ | * vs_config->getVariable("graphics","print_ecm_status","true") | ||
+ | * vs_config->getVariable("graphics","reduced_vdus_height","0") | ||
+ | * vs_config->getVariable("graphics","reduced_vdus_width","0") | ||
+ | * vs_config->getVariable("graphics","reflection","true") | ||
+ | * vs_config->getVariable("graphics","reflectivity",".2") | ||
+ | * vs_config->getVariable("graphics","rgb_pixel_format",((bpp==16) | ||
+ | * vs_config->getVariable("graphics","s3tc","true") | ||
+ | * vs_config->getVariable("graphics","sector_map_ortho_view","false") | ||
+ | * vs_config->getVariable("graphics","separatespecularcolor","false") | ||
+ | * vs_config->getVariable("graphics","set_raster_text_color","true") | ||
+ | * vs_config->getVariable("graphics","shader_name","default") | ||
+ | * vs_config->getVariable("graphics","shake_limit","25") | ||
+ | * vs_config->getVariable("graphics","shake_magnitude","0.3") | ||
+ | * vs_config->getVariable("graphics","shake_reduction","8") | ||
+ | * vs_config->getVariable("graphics","shake_speed","50") | ||
+ | * vs_config->getVariable("graphics","SharedVertexArrays","true") | ||
+ | * vs_config->getVariable("graphics","shield_detail","16") | ||
+ | * vs_config->getVariable("graphics","shield_flash_animation","") | ||
+ | * vs_config->getVariable("graphics","shield_texture","shield.bmp") | ||
+ | * vs_config->getVariable("graphics","shockwave_animation","explosion_wave.ani") | ||
+ | * vs_config->getVariable("graphics","shockwave_growth","1.05") | ||
+ | * vs_config->getVariable("graphics","shove_camera_down",".3") | ||
+ | * vs_config->getVariable("graphics","show_respawn_text","false") | ||
+ | * vs_config->getVariable("graphics","smart_targetting_key","true") | ||
+ | * vs_config->getVariable("graphics","SmoothShade","true") | ||
+ | * vs_config->getVariable("graphics","sparkeblend","false") | ||
+ | * vs_config->getVariable("graphics","sparkegrowrate","200.0") | ||
+ | * vs_config->getVariable("graphics","sparkesize","1.5") | ||
+ | * vs_config->getVariable("graphics","sparkesmooth","false") | ||
+ | * vs_config->getVariable("graphics","sparkleabsolutespeed",".02") | ||
+ | * vs_config->getVariable("graphics","sparklealpha","2.5") | ||
+ | * vs_config->getVariable("graphics","sparkleenginesizerelativetoship","0.1875") | ||
+ | * vs_config->getVariable("graphics","sparklefade","0.1") | ||
+ | * vs_config->getVariable("graphics","sparklefixedsize","0") | ||
+ | * vs_config->getVariable("graphics","sparkleflare",".15") | ||
+ | * vs_config->getVariable("graphics","sparklerate","5") | ||
+ | * vs_config->getVariable("graphics","sparklescale","8") | ||
+ | * vs_config->getVariable("graphics","sparklesizeenginerelative",".125") | ||
+ | * vs_config->getVariable("graphics","sparklespeed",".5") | ||
+ | * vs_config->getVariable("graphics","sparklespread",".04") | ||
+ | * vs_config->getVariable("graphics","sparkletexture","supernova.bmp") | ||
+ | * vs_config->getVariable("graphics","sparksize","1") | ||
+ | * vs_config->getVariable("graphics","specmap_with_reflection","false") | ||
+ | * vs_config->getVariable("graphics","splash_audio","") | ||
+ | * vs_config->getVariable("graphics","splash_screen","vega_splash.ani") | ||
+ | * vs_config->getVariable("graphics","split_dead_subunits","true") | ||
+ | * vs_config->getVariable("graphics","star_allowable_sectors","Vega Sol") | ||
+ | * vs_config->getVariable("graphics","star_body_radius",".33") | ||
+ | * vs_config->getVariable("graphics","star_glow_radius","1.33") | ||
+ | * vs_config->getVariable("graphics","star_overlap","1") | ||
+ | * vs_config->getVariable("graphics","star_shine","shine.ani") | ||
+ | * vs_config->getVariable("graphics","star_spread_attenuation",".2") | ||
+ | * vs_config->getVariable("graphics","star_spreading","30000") | ||
+ | * vs_config->getVariable("graphics","star_streaks","false") | ||
+ | * vs_config->getVariable("graphics","starblend","true") | ||
+ | * vs_config->getVariable("graphics","starcoloraverage",".6") | ||
+ | * vs_config->getVariable("graphics","starcolorcutoff",".1") | ||
+ | * vs_config->getVariable("graphics","starcolorincrement","100") | ||
+ | * vs_config->getVariable("graphics","starcolorpower",".25") | ||
+ | * vs_config->getVariable("graphics","starluminscale",".001") | ||
+ | * vs_config->getVariable("graphics","starmincolorval",".3") | ||
+ | * vs_config->getVariable("graphics","stars_alpha_test_cutoff",".2") | ||
+ | * vs_config->getVariable("graphics","stars_dont_move","false") | ||
+ | * vs_config->getVariable("graphics","startup_cockpit_view","front") | ||
+ | * vs_config->getVariable("graphics","StretchBolts","0") | ||
+ | * vs_config->getVariable("graphics","SwitchCockpitToDefaultOnUnitSwitch","false") | ||
+ | * vs_config->getVariable("graphics","system_map_ortho_view","false") | ||
+ | * vs_config->getVariable("graphics","target_null_if_no_unit","false") | ||
+ | * vs_config->getVariable("graphics","text_delay",".05") | ||
+ | * vs_config->getVariable("graphics","text_display_lists","true") | ||
+ | * vs_config->getVariable("graphics","text_speed",".025") | ||
+ | * vs_config->getVariable("graphics","texture_compression","0") | ||
+ | * vs_config->getVariable("graphics","torque_star_streak_scale","1") | ||
+ | * vs_config->getVariable("graphics","tractor.scoop_alpha_multiplier","2.5") | ||
+ | * vs_config->getVariable("graphics","tractor.scoop_long_slices","10") | ||
+ | * vs_config->getVariable("graphics","tractor.scoop_rad_slices","10") | ||
+ | * vs_config->getVariable("graphics","tractor.scoop","true") | ||
+ | * vs_config->getVariable("graphics","UnitSwitchCockpitChange","false") | ||
+ | * vs_config->getVariable("graphics","unprintable_faction_extension","citizen") | ||
+ | * vs_config->getVariable("graphics","unprintable_factions","") | ||
+ | * vs_config->getVariable("graphics","update_nav_after_jump","false") | ||
+ | * vs_config->getVariable("graphics","use_bsp_heuristic","false") | ||
+ | * vs_config->getVariable("graphics","use_detail_texture","true") | ||
+ | * vs_config->getVariable("graphics","use_faction_gui_background_color","true") | ||
+ | * vs_config->getVariable("graphics","use_star_coords","true") | ||
+ | * vs_config->getVariable("graphics","use_wireframe","0") | ||
+ | * vs_config->getVariable("graphics","UseAnimations","true") | ||
+ | * vs_config->getVariable("graphics","UseLogos","true") | ||
+ | * vs_config->getVariable("graphics","usePlanetAtmosphere","true") | ||
+ | * vs_config->getVariable("graphics","usePlanetFog","true") | ||
+ | * vs_config->getVariable("graphics","UsePlanetTextures","false") | ||
+ | * vs_config->getVariable("graphics","UseShipTextures","false") | ||
+ | * vs_config->getVariable("graphics","UseTextures","true") | ||
+ | * vs_config->getVariable("graphics","UseVideos","true") | ||
+ | * vs_config->getVariable("graphics","UseVSSprites","true") | ||
+ | * vs_config->getVariable("graphics","vbo","false") | ||
+ | * vs_config->getVariable("graphics","vdu_static","static.ani") | ||
+ | * vs_config->getVariable("graphics","velocity_star_streak_max","100") | ||
+ | * vs_config->getVariable("graphics","velocity_star_streak_min","1") | ||
+ | * vs_config->getVariable("graphics","velocity_star_streak_scale","5") | ||
+ | * vs_config->getVariable("graphics","vista_draw_stars","false") | ||
+ | * vs_config->getVariable("graphics","warp_shake_magnitude","0.125") | ||
+ | * vs_config->getVariable("graphics","warp_shake_ref","2000") | ||
+ | * vs_config->getVariable("graphics","warp_shake_speed","70") | ||
+ | * vs_config->getVariable("graphics","warp_stretch_cutoff","50000") | ||
+ | * vs_config->getVariable("graphics","warp_stretch_cutoff","500000") | ||
+ | * vs_config->getVariable("graphics","warp_stretch_decel_cutoff","500000") | ||
+ | * vs_config->getVariable("graphics","warp_stretch_max_region0_speed","100000") | ||
+ | * vs_config->getVariable("graphics","warp_stretch_max_speed","1000000") | ||
+ | * vs_config->getVariable("graphics","warp_stretch_max","4") | ||
+ | * vs_config->getVariable("graphics","warp_stretch_region0_max","1") | ||
+ | * vs_config->getVariable("graphics","warp_trail_stretch","300") | ||
+ | * vs_config->getVariable("graphics","warp_trail_time","20") | ||
+ | * vs_config->getVariable("graphics","warp_trail","true") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.referencekps","0") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.asymptotic","1") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.exp","1.5") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.hiref","200000") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.loref","10000") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.multiplier.back","0") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.multiplier.front","0") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.multiplier.perpendicular","0") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.offset.back","0") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.offset.front","0") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.offset.perpendicular","0") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.shake.speed","10") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.smoothing",".4") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.stable.asymptotic","1") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.stable.exp","0.5") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.stable.hiref","100000") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.stable.loref","1") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.stable.multiplier.back","1.5") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.stable.multiplier.front","0.85") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.stable.multiplier.perpendicular","1.25") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.stable.offset.back","0") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.stable.offset.front","0") | ||
+ | * vs_config->getVariable("graphics","warp.fovlink.stable.offset.perpendicular","0") | ||
+ | * vs_config->getVariable("graphics","weapon_xyscale","1") | ||
+ | * vs_config->getVariable("graphics","weapon_zscale","1") | ||
+ | * vs_config->getVariable("graphics","wheel_zoom_amount","0.1") | ||
+ | * vs_config->getVariable("graphics","wormhole","wormhole") | ||
+ | * vs_config->getVariable("graphics","x_resolution","1024") | ||
+ | * vs_config->getVariable("graphics","y_resolution","768") | ||
+ | * vs_config->getVariable("graphics","z_pixel_format","24") | ||
+ | * vs_config->getVariable("graphics","zfar","100000") | ||
+ | * vs_config->getVariable("graphics","znear","1") | ||
+ | * vs_config->getVariable("graphics",var,"0") | ||
+ | |||
+ | == graphics/mesh == | ||
+ | |||
+ | * vs_config->getVariable("graphics/mesh","smooth_lines","true") | ||
+ | * vs_config->getVariable("graphics/mesh","smooth_points","true") | ||
+ | |||
+ | == interpreter == | ||
+ | |||
+ | * vs_config->getVariable("interpreter","debuglevel","0") | ||
+ | * vs_config->getVariable("interpreter","startgame","true") | ||
+ | * vs_config->getVariable("interpreter","trace","false") | ||
+ | |||
+ | == joystick == | ||
+ | |||
+ | * vs_config->getVariable("joystick","clamp_axes","true") | ||
+ | * vs_config->getVariable("joystick","deadband","0.05") | ||
+ | * vs_config->getVariable("joystick","debug_digital_hatswitch","false") | ||
+ | * vs_config->getVariable("joystick","double_mouse_factor","2") | ||
+ | * vs_config->getVariable("joystick","double_mouse_position","1280") | ||
+ | * vs_config->getVariable("joystick","ff_device","0") | ||
+ | * vs_config->getVariable("joystick","force_feedback","false") | ||
+ | * vs_config->getVariable("joystick","force_use_of_joystick","false") | ||
+ | * vs_config->getVariable("joystick","initial_mode","normal") | ||
+ | * vs_config->getVariable("joystick","joystick_exponent","1.0") | ||
+ | * vs_config->getVariable("joystick","mouse_blur",".025") | ||
+ | * vs_config->getVariable("joystick","mouse_crosshair","crosshairs.spr") | ||
+ | * vs_config->getVariable("joystick","mouse_cursor_pancam","false") | ||
+ | * vs_config->getVariable("joystick","mouse_cursor_pantgt","false") | ||
+ | * vs_config->getVariable("joystick","mouse_cursor","false") | ||
+ | * vs_config->getVariable("joystick","mouse_deadband","0") | ||
+ | * vs_config->getVariable("joystick","mouse_exponent","3") | ||
+ | * vs_config->getVariable("joystick","mouse_sensitivity","50") | ||
+ | * vs_config->getVariable("joystick","nonlinear_expamount_combat","1.0") | ||
+ | * vs_config->getVariable("joystick","nonlinear_expamount_nav","1.0") | ||
+ | * vs_config->getVariable("joystick","nonlinear_expfactor_combat","6.0") | ||
+ | * vs_config->getVariable("joystick","nonlinear_expfactor_nav","6.0") | ||
+ | * vs_config->getVariable("joystick","nonlinear_pamount_combat","0.0") | ||
+ | * vs_config->getVariable("joystick","nonlinear_pamount_nav","0.0") | ||
+ | * vs_config->getVariable("joystick","nonlinear_pfactor_combat","2.0") | ||
+ | * vs_config->getVariable("joystick","nonlinear_pfactor_nav","2.0") | ||
+ | * vs_config->getVariable("joystick","nonlinear_throttle_combat","false") | ||
+ | * vs_config->getVariable("joystick","nonlinear_throttle_nav","true") | ||
+ | * vs_config->getVariable("joystick","reverse_mouse_spr","true") | ||
+ | * vs_config->getVariable("joystick","warp_mouse_zone","100") | ||
+ | * vs_config->getVariable("joystick","warp_mouse","false") | ||
+ | * vs_config->getVariable("joystick","zero_min_throttle","false") | ||
+ | |||
+ | == keyboard == | ||
+ | |||
+ | * vs_config->getVariable("keyboard","enable_unicode","true") | ||
+ | |||
+ | == network == | ||
+ | |||
+ | * vs_config->getVariable("network","account_server_url","") | ||
+ | * vs_config->getVariable("network","account_server_url","http://localhost/cgi-bin/accountserver.py") | ||
+ | * vs_config->getVariable("network","account_server_url","http://vegastrike.sourceforge.net/") | ||
+ | * vs_config->getVariable("network","accountsrv","") | ||
+ | * vs_config->getVariable("network","accountsrvport","") | ||
+ | * vs_config->getVariable("network","aim_assist","true") | ||
+ | * vs_config->getVariable("network","client_side_fire","true") | ||
+ | * vs_config->getVariable("network","connecttimeout","10") | ||
+ | * vs_config->getVariable("network","damage_atom","1") | ||
+ | * vs_config->getVariable("network","debug_position_interpolation","false") | ||
+ | * vs_config->getVariable("network","debug_prediction","false") | ||
+ | * vs_config->getVariable("network","encryption_keylength","40") | ||
+ | * vs_config->getVariable("network","encryption_seed","I love VegaStrike") | ||
+ | * vs_config->getVariable("network","force_client_connect","false") | ||
+ | * vs_config->getVariable("network","logintimeout","100") | ||
+ | * vs_config->getVariable("network","logintimeout","20") | ||
+ | * vs_config->getVariable("network","max_lead_prediction_angle","60") | ||
+ | * vs_config->getVariable("network","max_lead_prediction","10") | ||
+ | * vs_config->getVariable("network","min_time_btw_damage_updates",".25") | ||
+ | * vs_config->getVariable("network","nbplayers","1") | ||
+ | * vs_config->getVariable("network","network_atom","") | ||
+ | * vs_config->getVariable("network","network_atom","0.2") | ||
+ | * vs_config->getVariable("network","no_interpolation","false") | ||
+ | * vs_config->getVariable("network","planet_atom","10") | ||
+ | * vs_config->getVariable("network","server_ip","") | ||
+ | * vs_config->getVariable("network","server_ip","") | ||
+ | * vs_config->getVariable("network","server_port","6777") | ||
+ | * vs_config->getVariable("network","server_port","6777") | ||
+ | * vs_config->getVariable("network","server_port","6777") | ||
+ | * vs_config->getVariable("network","serverport","6777") | ||
+ | * vs_config->getVariable("network","servertime_calibration","10") | ||
+ | * vs_config->getVariable("network","transport","udp") | ||
+ | * vs_config->getVariable("network","udp_listen_port_max","6778") | ||
+ | * vs_config->getVariable("network","udp_listen_port","6778") | ||
+ | * vs_config->getVariable("network","udp_timeout","1") | ||
+ | * vs_config->getVariable("network","use_account_server","false") | ||
+ | * vs_config->getVariable("network","use_account_server","false") | ||
+ | * vs_config->getVariable("network","use_account_server","true") | ||
+ | * vs_config->getVariable("network","use_portaudio","false") | ||
+ | |||
+ | == phyics == | ||
+ | |||
+ | * vs_config->getVariable("phyics","autopilot_compensate_for_interdiction","false") | ||
+ | |||
+ | == physics == | ||
+ | |||
+ | * vs_config->getVariable("physics","ab_damage_prob",".2") | ||
+ | * vs_config->getVariable("physics","AfterburnerFuelUsage","4") | ||
+ | * vs_config->getVariable("physics","ai_lock_cheat","true") | ||
+ | * vs_config->getVariable("physics","ai_pilot_when_in_turret","true") | ||
+ | * vs_config->getVariable("physics","allow_mission_abort","true") | ||
+ | * vs_config->getVariable("physics","AsteroidDifficulty",".4") | ||
+ | * vs_config->getVariable("physics","AsteroidWeaponCollision","false") | ||
+ | * vs_config->getVariable("physics","atmosphereheight","10") | ||
+ | * vs_config->getVariable("physics","auto_landing_port_unclamped_seconds","120") | ||
+ | * vs_config->getVariable("physics","auto_pilot_no_enemies_distance_multiplier","4") | ||
+ | * vs_config->getVariable("physics","auto_pilot_planet_radius_percent",".75") | ||
+ | * vs_config->getVariable("physics","auto_pilot_planet_termination_distance","60000") | ||
+ | * vs_config->getVariable("physics","auto_pilot_termination_distance_enemy","24000") | ||
+ | * vs_config->getVariable("physics","auto_pilot_termination_distance_no_enemies",* vs_config->getVariable("physics","auto_pilot_termination_distance","6000") | ||
+ | * vs_config->getVariable("physics","auto_pilot_termination_distance","6000") | ||
+ | * vs_config->getVariable("physics","auto_pilot_termination_distance","6000") | ||
+ | * vs_config->getVariable("physics","auto_turn_towards","true") | ||
+ | * vs_config->getVariable("physics","autoeject_percent",".5") | ||
+ | * vs_config->getVariable("physics","autogen_compactness","1") | ||
+ | * vs_config->getVariable("physics","AutoLandingDisplaceDistance","50") | ||
+ | * vs_config->getVariable("physics","AutoLandingDockDistance","50") | ||
+ | * vs_config->getVariable("physics","AutoLandingEnable","false") | ||
+ | * vs_config->getVariable("physics","AutoLandingExcludeList","") | ||
+ | * vs_config->getVariable("physics","AutoLandingExcludeWarningList","") | ||
+ | * vs_config->getVariable("physics","AutoLandingMoveDistance","50") | ||
+ | * vs_config->getVariable("physics","AutoLandingWarningDistance","350") | ||
+ | * vs_config->getVariable("physics","AutomaticUnDock","true") | ||
+ | * vs_config->getVariable("physics","autopilot_ramp_warp_down","true") | ||
+ | * vs_config->getVariable("physics","autopilot_spec_lining_up_angle","3") | ||
+ | * vs_config->getVariable("physics","autopilot_terminate","true") | ||
+ | * vs_config->getVariable("physics","autospeed",".020") | ||
+ | * vs_config->getVariable("physics","autotime","10") | ||
+ | * vs_config->getVariable("physics","autotracking",".93") | ||
+ | * vs_config->getVariable("physics","autotracking",".93") | ||
+ | * vs_config->getVariable("physics","beam_bsp","false") | ||
+ | * vs_config->getVariable("physics","BouncePercent",".1") | ||
+ | * vs_config->getVariable("physics","bounding_box_collision","false") | ||
+ | * vs_config->getVariable("physics","campaigns","privateer_campaign vegastrike_campaign") | ||
+ | * vs_config->getVariable("physics","can_auto_through_planets","true") | ||
+ | * vs_config->getVariable("physics","can_downgrade_mount_upgrades","false") | ||
+ | * vs_config->getVariable("physics","can_fire_in_cloak","false") | ||
+ | * vs_config->getVariable("physics","can_fire_in_spec","false") | ||
+ | * vs_config->getVariable("physics","capship_size","500") | ||
+ | * vs_config->getVariable("physics","cargo_damage_prob","1") | ||
+ | * vs_config->getVariable("physics","cargo_deals_collide_damage","false") | ||
+ | * vs_config->getVariable("physics","cargo_live_time","600") | ||
+ | * vs_config->getVariable("physics","cargo_wingmen_only_with_dockport","false") | ||
+ | * vs_config->getVariable("physics","cargovolume_damage_prob",".15") | ||
+ | * vs_config->getVariable("physics","change_docking_orientation","false") | ||
+ | * vs_config->getVariable("physics","close_enough_to_autotrack","4") | ||
+ | * vs_config->getVariable("physics","collidemap_sanity_check","false") | ||
+ | * vs_config->getVariable("physics","collision_avoidance_hack_distance","10000") | ||
+ | * vs_config->getVariable("physics","collision_damage_scale","1.0") | ||
+ | * vs_config->getVariable("physics","collision_inertial_time","1.25") | ||
+ | * vs_config->getVariable("physics","combat_speed_boost","100") | ||
+ | * vs_config->getVariable("physics","component_based_upgrades","false") | ||
+ | * vs_config->getVariable("physics","computerwarprampuptime","10") | ||
+ | * vs_config->getVariable("physics","contraband_assist_range","50000") | ||
+ | * vs_config->getVariable("physics","damage_chance",".005") | ||
+ | * vs_config->getVariable("physics","damage_player_chance",".5") | ||
+ | * vs_config->getVariable("physics","DayScale","10") | ||
+ | * vs_config->getVariable("physics","debris_mass",".00001") | ||
+ | * vs_config->getVariable("physics","debris_time","500") | ||
+ | * vs_config->getVariable("physics","debug_performance","false") | ||
+ | * vs_config->getVariable("physics","default_interdiction",".125") | ||
+ | * vs_config->getVariable("physics","default_shield_tightness","0") | ||
+ | * vs_config->getVariable("physics","definite_damage_chance",".1") | ||
+ | * vs_config->getVariable("physics","density_of_jump_point","100000") | ||
+ | * vs_config->getVariable("physics","density_of_rock","3") | ||
+ | * vs_config->getVariable("physics","DeuteriumRelativeEfficiency_Antimatter","250/0.6") | ||
+ | * vs_config->getVariable("physics","DeuteriumRelativeEfficiency_Deuterium","1/0.6") | ||
+ | * vs_config->getVariable("physics","DeuteriumRelativeEfficiency_Lithium","1") | ||
+ | * vs_config->getVariable("physics","difficulty_based_enemy_damage","true") | ||
+ | * vs_config->getVariable("physics","difficulty_based_shield_recharge","true") | ||
+ | * vs_config->getVariable("physics","difficulty_speed_exponent",".2") | ||
+ | * vs_config->getVariable("physics","disabling_weapon_constant","1") | ||
+ | * vs_config->getVariable("physics","display_in_meters","true") | ||
+ | * vs_config->getVariable("physics","distance_to_warp","1000000000000.0") | ||
+ | * vs_config->getVariable("physics","dock_with_clear_planets","true") | ||
+ | * vs_config->getVariable("physics","dock_within_base_shield","false") | ||
+ | * vs_config->getVariable("physics","docking_time","10") | ||
+ | * vs_config->getVariable("physics","dockport_allows_ugrade_storage","false") | ||
+ | * vs_config->getVariable("physics","Drone","drone") | ||
+ | * vs_config->getVariable("physics","ecm_energy_cost",".05") | ||
+ | * vs_config->getVariable("physics","eject_cargo_on_blowup","0") | ||
+ | * vs_config->getVariable("physics","eject_cargo_percent","1") | ||
+ | * vs_config->getVariable("physics","eject_cargo_speed","1") | ||
+ | * vs_config->getVariable("physics","eject_distance","20") | ||
+ | * vs_config->getVariable("physics","eject_live_time",SERVER?"200":"0") | ||
+ | * vs_config->getVariable("physics","engine_energy_priority","true") | ||
+ | * vs_config->getVariable("physics","enough_warp_for_cruise","1000") | ||
+ | * vs_config->getVariable("physics","explosion_damage_center","1") | ||
+ | * vs_config->getVariable("physics","extra_space_drag_for_cargo","0.005") | ||
+ | * vs_config->getVariable("physics","face_on_auto","false") | ||
+ | * vs_config->getVariable("physics","fire_missing_autotrackers","true") | ||
+ | * vs_config->getVariable("physics","FMEC_efficiency","2") | ||
+ | * vs_config->getVariable("physics","FMEC_exit_vel","0.0000002") | ||
+ | * vs_config->getVariable("physics","FMEC_factor","0.000000008") | ||
+ | * vs_config->getVariable("physics","friendly_auto_radius","00") | ||
+ | * vs_config->getVariable("physics","front_collision_avoidance_hack_angle","40") | ||
+ | * vs_config->getVariable("physics","front_collision_avoidance_hack_distance","200000") | ||
+ | * vs_config->getVariable("physics","fuel_damage_prob",".25") | ||
+ | * vs_config->getVariable("physics","fuel_equals_warp","false") | ||
+ | * vs_config->getVariable("physics","FuelConversion",".00144") | ||
+ | * vs_config->getVariable("physics","FuelEnergyDensity","343596000000000.0") | ||
+ | * vs_config->getVariable("physics","FuelUsage","1") | ||
+ | * vs_config->getVariable("physics","FuelUsage","1") | ||
+ | * vs_config->getVariable("physics","game_accel","1") | ||
+ | * vs_config->getVariable("physics","game_accel","1") | ||
+ | * vs_config->getVariable("physics","game_speed_affects_autogen_systems","false") | ||
+ | * vs_config->getVariable("physics","game_speed_lying","true") | ||
+ | * vs_config->getVariable("physics","game_speed","1") | ||
+ | * vs_config->getVariable("physics","game_speed","1") | ||
+ | * vs_config->getVariable("physics","gun_speed_adjusted_game_speed","false") | ||
+ | * vs_config->getVariable("physics","gun_speed","1") | ||
+ | * vs_config->getVariable("physics","hostile_auto_radius","1000") | ||
+ | * vs_config->getVariable("physics","hud_repair_unit",".25") | ||
+ | * vs_config->getVariable("physics","hull_damage_to_eject","100") | ||
+ | * vs_config->getVariable("physics","InactiveSystemTime",".3") | ||
+ | * vs_config->getVariable("physics","indestructable_cargo_items","") | ||
+ | * vs_config->getVariable("physics","indiscriminate_system_destruction",".25") | ||
+ | * vs_config->getVariable("physics","inelastic_scale",".8") | ||
+ | * vs_config->getVariable("physics","insystem_jump_cost",".1") | ||
+ | * vs_config->getVariable("physics","insystem_jump_or_timeless_auto-pilot","false") | ||
+ | * vs_config->getVariable("physics","jump_damage_multiplier",".1") | ||
+ | * vs_config->getVariable("physics","jump_delay_multiplier","5") | ||
+ | * vs_config->getVariable("physics","jump_disables_shields","true") | ||
+ | * vs_config->getVariable("physics","jump_mesh_radius_scale",".5") | ||
+ | * vs_config->getVariable("physics","jump_radius_scale","2") | ||
+ | * vs_config->getVariable("physics","JumpWeaponCollision","false") | ||
+ | * vs_config->getVariable("physics","kilojoules_per_unit_damage","5400") | ||
+ | * vs_config->getVariable("physics","launch_speed","-1") | ||
+ | * vs_config->getVariable("physics","LithiumRelativeEfficiency_Lithium","1") | ||
+ | * vs_config->getVariable("physics","lock_cone",".8") | ||
+ | * vs_config->getVariable("physics","low_power_mode_energy","10") | ||
+ | * vs_config->getVariable("physics","mass_of_planet","10000000") | ||
+ | * vs_config->getVariable("physics","match_speed_with_target","true") | ||
+ | * vs_config->getVariable("physics","max_accel_for_smooth_autopilot","10") | ||
+ | * vs_config->getVariable("physics","max_collide_trees","16384") | ||
+ | * vs_config->getVariable("physics","max_dumped_cargo","15") | ||
+ | * vs_config->getVariable("physics","max_ecm","4") | ||
+ | * vs_config->getVariable("physics","max_jump_damage","100") | ||
+ | * vs_config->getVariable("physics","max_lost_target_live_time","30") | ||
+ | * vs_config->getVariable("physics","max_missions","4") | ||
+ | * vs_config->getVariable("physics","max_over_combat_speed_for_smooth_autopilot","2") | ||
+ | * vs_config->getVariable("physics","max_radar_cone_damage",".9") | ||
+ | * vs_config->getVariable("physics","max_radar_lockcone_damage",".95") | ||
+ | * vs_config->getVariable("physics","max_radar_trackcone_damage",".98") | ||
+ | * vs_config->getVariable("physics","max_shield_leak","0") | ||
+ | * vs_config->getVariable("physics","max_shield_leak","90") | ||
+ | * vs_config->getVariable("physics","max_shield_lowers_capacitance","false") | ||
+ | * vs_config->getVariable("physics","max_shield_recharge_drain","0") | ||
+ | * vs_config->getVariable("physics","maxNPCrot","360") | ||
+ | * vs_config->getVariable("physics","maxplayerrot","24") | ||
+ | * vs_config->getVariable("physics","maxwarpeffectsize","10000000") | ||
+ | * vs_config->getVariable("physics","min_asteroid_distance","-100") | ||
+ | * vs_config->getVariable("physics","min_damage",".001") | ||
+ | * vs_config->getVariable("physics","min_damage",".999") | ||
+ | * vs_config->getVariable("physics","min_maxenergy_shot_damage","0.2") | ||
+ | * vs_config->getVariable("physics","min_reactor_efficiency",".00001") | ||
+ | * vs_config->getVariable("physics","min_recharge_shot_damage","0.5") | ||
+ | * vs_config->getVariable("physics","min_shield_speeding_discharge",".1") | ||
+ | * vs_config->getVariable("physics","min_spec_interdiction_for_jittery_autopilot",".05") | ||
+ | * vs_config->getVariable("physics","min_warp_orbit_radius","100000000") | ||
+ | * vs_config->getVariable("physics","minimum_collision_velocity","5") | ||
+ | * vs_config->getVariable("physics","minimum_time_between_recorded_player_collisions","0.1") | ||
+ | * vs_config->getVariable("physics","MinimumWarpCapToRefuelDockeesAutomatically","0") | ||
+ | * vs_config->getVariable("physics","minwarpeffectsize","100") | ||
+ | * vs_config->getVariable("physics","missile_bounce","false") | ||
+ | * vs_config->getVariable("physics","mount_repair_unit",".25") | ||
+ | * vs_config->getVariable("physics","must_lock_to_autotrack","true") | ||
+ | * vs_config->getVariable("physics","must_repair_to_sell","true") | ||
+ | * vs_config->getVariable("physics","near_autotrack_cone",".9") | ||
+ | * vs_config->getVariable("physics","nebula_shield_recharge",".5") | ||
+ | * vs_config->getVariable("physics","nebula_space_drag","0.01") | ||
+ | * vs_config->getVariable("physics","neutral_auto_radius","0") | ||
+ | * vs_config->getVariable("physics","new_collisions","true") | ||
+ | * vs_config->getVariable("physics","no_ai_jump_points","false") | ||
+ | * vs_config->getVariable("physics","no_auto_light_below","2000") | ||
+ | * vs_config->getVariable("physics","no_damage_to_docked_ships","true") | ||
+ | * vs_config->getVariable("physics","no_unit_collisions","false") | ||
+ | * vs_config->getVariable("physics","NoFuelAfterburn",".1") | ||
+ | * vs_config->getVariable("physics","NoFuelThrust",".4") | ||
+ | * vs_config->getVariable("physics","noSPECJUMP","true") | ||
+ | * vs_config->getVariable("physics","num_planet_docking_port","4") | ||
+ | * vs_config->getVariable("physics","num_times_to_simulate_new_star_system","20") | ||
+ | * vs_config->getVariable("physics","NumRunningSystems","4") | ||
+ | * vs_config->getVariable("physics","only_hangar_collision_docks","false") | ||
+ | * vs_config->getVariable("physics","only_show_best_downgrade","true") | ||
+ | * vs_config->getVariable("physics","only_show_best_downgrade","true") | ||
+ | * vs_config->getVariable("physics","orbit_averaging","16") | ||
+ | * vs_config->getVariable("physics","out_of_arc_fire_disrupts_lock","false") | ||
+ | * vs_config->getVariable("physics","percent_missile_match_target_velocity",".5") | ||
+ | * vs_config->getVariable("physics","percent_to_tractor",".1") | ||
+ | * vs_config->getVariable("physics","persistent_on_load","true") | ||
+ | * vs_config->getVariable("physics","planet_collision_docks","true") | ||
+ | * vs_config->getVariable("physics","planet_ejection_stophack","2000") | ||
+ | * vs_config->getVariable("physics","planet_port_min_size","300") | ||
+ | * vs_config->getVariable("physics","planet_port_size","1.2") | ||
+ | * vs_config->getVariable("physics","planets_always_neutral","true") | ||
+ | * vs_config->getVariable("physics","planets_can_have_subunits","false") | ||
+ | * vs_config->getVariable("physics","player_autoeject","true") | ||
+ | * vs_config->getVariable("physics","player_godliness","0") | ||
+ | * vs_config->getVariable("physics","player_survival_chance_on_base_death","1.0") | ||
+ | * vs_config->getVariable("physics","PlayerTractorabilityMask","p") | ||
+ | * vs_config->getVariable("physics","priorities","asteroid_high","2") | ||
+ | * vs_config->getVariable("physics","priorities","asteroid_parent","1") | ||
+ | * vs_config->getVariable("physics","priorities","asteroid.low","32") | ||
+ | * vs_config->getVariable("physics","priorities","dockable","1") | ||
+ | * vs_config->getVariable("physics","priorities","dynamic_throttle.enable","true") | ||
+ | * vs_config->getVariable("physics","priorities","dynamic_throttle.maxdistancefactor","4") | ||
+ | * vs_config->getVariable("physics","priorities","dynamic_throttle.mindistancefactor","0.25") | ||
+ | * vs_config->getVariable("physics","priorities","dynamic_throttle.targetfps","30") | ||
+ | * vs_config->getVariable("physics","priorities","force_top_priority","false") | ||
+ | * vs_config->getVariable("physics","priorities","high",SERVER?"1":"2") | ||
+ | * vs_config->getVariable("physics","priorities","inert","64") | ||
+ | * vs_config->getVariable("physics","priorities","low","32") | ||
+ | * vs_config->getVariable("physics","priorities","medium","8") | ||
+ | * vs_config->getVariable("physics","priorities","mediumhigh","4") | ||
+ | * vs_config->getVariable("physics","priorities","mediumlow","16") | ||
+ | * vs_config->getVariable("physics","priorities","min_asteroid_distance","none") | ||
+ | * vs_config->getVariable("physics","priorities","missile","1") | ||
+ | * vs_config->getVariable("physics","priorities","no_enemies","64") | ||
+ | * vs_config->getVariable("physics","priorities","notvisible_combat_high","10") | ||
+ | * vs_config->getVariable("physics","priorities","notvisible_combat_low","40") | ||
+ | * vs_config->getVariable("physics","priorities","notvisible_combat_medium","20") | ||
+ | * vs_config->getVariable("physics","priorities","player","1") | ||
+ | * vs_config->getVariable("physics","priorities","playerthreat_distance_factor","2") | ||
+ | * vs_config->getVariable("physics","priorities","threat_distance_factor","1") | ||
+ | * vs_config->getVariable("physics","priorities","top","1") | ||
+ | * vs_config->getVariable("physics","reactor_idle_efficiency","0.98") | ||
+ | * vs_config->getVariable("physics","reactor_uses_fuel","false") | ||
+ | * vs_config->getVariable("physics","reduce_beam_ammo","0") | ||
+ | * vs_config->getVariable("physics","refire_difficutly_scaling","3.0") | ||
+ | * vs_config->getVariable("physics","repair_price","1000") | ||
+ | * vs_config->getVariable("physics","repair_price","5000") | ||
+ | * vs_config->getVariable("physics","RepairDroidCheckTime","5") | ||
+ | * vs_config->getVariable("physics","RepairDroidContinuous","true") | ||
+ | * vs_config->getVariable("physics","RepairDroidTime","180") | ||
+ | * vs_config->getVariable("physics","respawn_unit_size","400") | ||
+ | * vs_config->getVariable("physics","reverse_speed_limit","1.0") | ||
+ | * vs_config->getVariable("physics","runtime_compactness","1") | ||
+ | * vs_config->getVariable("physics","seconds_per_parsec","10") | ||
+ | * vs_config->getVariable("physics","sellback_shipping_price","6000") | ||
+ | * vs_config->getVariable("physics","separate_system_flakiness_component","false") | ||
+ | * vs_config->getVariable("physics","shield_energy_capacitance",".2") | ||
+ | * vs_config->getVariable("physics","shield_maintenance_charge",".25") | ||
+ | * vs_config->getVariable("physics","shields_in_spec","false") | ||
+ | * vs_config->getVariable("physics","shields_require_passive_recharge_maintenance","true") | ||
+ | * vs_config->getVariable("physics","shipping_price","50000") | ||
+ | * vs_config->getVariable("physics","simulate_while_docked","false") | ||
+ | * vs_config->getVariable("physics","slide_end","2") | ||
+ | * vs_config->getVariable("physics","slide_start","3") | ||
+ | * vs_config->getVariable("physics","smallest_subunit_to_collide",".2") | ||
+ | * vs_config->getVariable("physics","special_and_normal_gun_combo","true") | ||
+ | * vs_config->getVariable("physics","speed_shield_drain_leniency","1.18") | ||
+ | * vs_config->getVariable("physics","speeding_discharge",".25") | ||
+ | * vs_config->getVariable("physics","sphere_collision","true") | ||
+ | * vs_config->getVariable("physics","star_system_scale","1") | ||
+ | * vs_config->getVariable("physics","starships_as_cargo","true") | ||
+ | * vs_config->getVariable("physics","steady_itts","false") | ||
+ | * vs_config->getVariable("physics","survival_chance_on_base_death","0.1") | ||
+ | * vs_config->getVariable("physics","system_damage_on_armor","false") | ||
+ | * vs_config->getVariable("physics","target_distance_to_warp_bonus","1.33") | ||
+ | * vs_config->getVariable("physics","teleport_autopilot","true") | ||
+ | * vs_config->getVariable("physics","thruster_hit_chance",".25") | ||
+ | * vs_config->getVariable("physics","tractor.cargo.distance_own_rsize","1.5") | ||
+ | * vs_config->getVariable("physics","tractor.cargo.distance_tgt_rsize","1.1") | ||
+ | * vs_config->getVariable("physics","tractor.cargo.distance","0") | ||
+ | * vs_config->getVariable("physics","tractor.cargo.force_in","true") | ||
+ | * vs_config->getVariable("physics","tractor.cargo.force_push","true") | ||
+ | * vs_config->getVariable("physics","tractor.cargo.light_shields_on_push","1") | ||
+ | * vs_config->getVariable("physics","tractor.disabled.force_in","true") | ||
+ | * vs_config->getVariable("physics","tractor.disabled.force_push","true") | ||
+ | * vs_config->getVariable("physics","tractor.disabled.light_shields_on_push","0") | ||
+ | * vs_config->getVariable("physics","tractor.faction.distance_own_rsize","2.2") | ||
+ | * vs_config->getVariable("physics","tractor.faction.distance_tgt_rsize","2.2") | ||
+ | * vs_config->getVariable("physics","tractor.faction.distance","0") | ||
+ | * vs_config->getVariable("physics","tractor.faction.force_in","true") | ||
+ | * vs_config->getVariable("physics","tractor.faction.force_push","true") | ||
+ | * vs_config->getVariable("physics","tractor.faction.light_shields_on_push","1") | ||
+ | * vs_config->getVariable("physics","tractor.max_relative_speed","150") | ||
+ | * vs_config->getVariable("physics","tractor.others.distance_own_rsize","1.1") | ||
+ | * vs_config->getVariable("physics","tractor.others.distance_tgt_rsize","1.1") | ||
+ | * vs_config->getVariable("physics","tractor.others.distance","0") | ||
+ | * vs_config->getVariable("physics","tractor.others.force_in","false") | ||
+ | * vs_config->getVariable("physics","tractor.others.force_push","false") | ||
+ | * vs_config->getVariable("physics","tractor.others.light_shields_on_push","1") | ||
+ | * vs_config->getVariable("physics","tractor.scoop_angle","0.5") | ||
+ | * vs_config->getVariable("physics","tractor.scoop_fov","0.5") | ||
+ | * vs_config->getVariable("physics","tractor.scoop","true") | ||
+ | * vs_config->getVariable("physics","tractor.ugprade.distance_own_rsize","1.5") | ||
+ | * vs_config->getVariable("physics","tractor.upgrade.distance_tgt_rsize","1.1") | ||
+ | * vs_config->getVariable("physics","tractor.upgrade.distance","0") | ||
+ | * vs_config->getVariable("physics","tractor.upgrade.force_in","true") | ||
+ | * vs_config->getVariable("physics","tractor.upgrade.force_push","true") | ||
+ | * vs_config->getVariable("physics","tractor.upgrade.light_shields_on_push","1") | ||
+ | * vs_config->getVariable("physics","un_docking_time","180") | ||
+ | * vs_config->getVariable("physics","undock_turn_away","true") | ||
+ | * vs_config->getVariable("physics","unit_collision_docks","false") | ||
+ | * vs_config->getVariable("physics","unit_default_autodock_radius","0") | ||
+ | * vs_config->getVariable("physics","unit_space_drag","0.000000") | ||
+ | * vs_config->getVariable("physics","UnitTable","false") | ||
+ | * vs_config->getVariable("physics","upgrade_cockpit_damage","false") | ||
+ | * vs_config->getVariable("physics","upgradevolume_damage_prob",".1") | ||
+ | * vs_config->getVariable("physics","use_cargo_mass","true") | ||
+ | * vs_config->getVariable("physics","use_hidden_cargo_space","true") | ||
+ | * vs_config->getVariable("physics","use_max_shield_energy_usage","false") | ||
+ | * vs_config->getVariable("physics","use_unit_autodock_radius","false") | ||
+ | * vs_config->getVariable("physics","use_upgrade_template_maxrange","true") | ||
+ | * vs_config->getVariable("physics","VariableFuelConsumption","false") | ||
+ | * vs_config->getVariable("physics","velocity_max","10000") | ||
+ | * vs_config->getVariable("physics","VSD_MJ_yield","5.4") | ||
+ | * vs_config->getVariable("physics","warp_behind_angle","150") | ||
+ | * vs_config->getVariable("physics","warp_energy_for_cloak","true") | ||
+ | * vs_config->getVariable("physics","warp_energy_multiplier","0.12") | ||
+ | * vs_config->getVariable("physics","warp_energy_multiplier","0.12") | ||
+ | * vs_config->getVariable("physics","warp_energy_player_multiplier",".12") | ||
+ | * vs_config->getVariable("physics","warp_is_interstellar","false") | ||
+ | * vs_config->getVariable("physics","warp_orbit_multiplier","4") | ||
+ | * vs_config->getVariable("physics","warp_perpendicular","80") | ||
+ | * vs_config->getVariable("physics","warpbleed","20") | ||
+ | * vs_config->getVariable("physics","warpcruisemult","5000") | ||
+ | * vs_config->getVariable("physics","warpcurvedegree","1.5") | ||
+ | * vs_config->getVariable("physics","warpenergy_damage_prob","0.05") | ||
+ | * vs_config->getVariable("physics","warpMaxEfVel","2960881320") | ||
+ | * vs_config->getVariable("physics","WarpMemoryEffect","0.9") | ||
+ | * vs_config->getVariable("physics","warpMultiplierMax","300000000") | ||
+ | * vs_config->getVariable("physics","warpMultiplierMin","9.86960440109") | ||
+ | * vs_config->getVariable("physics","warprampdowntime","0.5") | ||
+ | * vs_config->getVariable("physics","warprampuptime","5") | ||
+ | * vs_config->getVariable("physics","warpregion0","5000") | ||
+ | * vs_config->getVariable("physics","warpregion1","5000000") | ||
+ | * vs_config->getVariable("physics","weapon_damage_efficiency","1.0") | ||
+ | * vs_config->getVariable("physics","YearScale","10") | ||
+ | |||
+ | == player == | ||
+ | |||
+ | * vs_config->getVariable("player","callsign","") | ||
+ | * vs_config->getVariable("player","password","") | ||
+ | |||
+ | == server == | ||
+ | |||
+ | * vs_config->getVariable("server","accounts_dir","/accounts/") | ||
+ | * vs_config->getVariable("server","clienttimeout","180") | ||
+ | * vs_config->getVariable("server","difficulty","1") | ||
+ | * vs_config->getVariable("server","disconnect_client_on_timeout","true") | ||
+ | * vs_config->getVariable("server","galaxy","milky_way.xml") | ||
+ | * vs_config->getVariable("server","logintimeout","60") | ||
+ | * vs_config->getVariable("server","max_send_range","1e21") | ||
+ | * vs_config->getVariable("server","missionfile","networking.mission") | ||
+ | * vs_config->getVariable("server","players_per_docking_port","10") | ||
+ | * vs_config->getVariable("server","reconnectperiod","60") | ||
+ | * vs_config->getVariable("server","saveperiod","") | ||
+ | * vs_config->getVariable("server","saveperiod","7200") | ||
+ | * vs_config->getVariable("server","serverscript","import server;my_obj=server.player() | ||
+ | |||
+ | == sound == | ||
+ | |||
+ | * vs_config->getVariable("sound","dj_script","modules/dj.py") | ||
+ | * vs_config->getVariable("sound","loss_relationship","-.1") | ||
+ | * vs_config->getVariable("sound","time_between_music","180") | ||
+ | * vs_config->getVariable("sound","victory_relationship",".5") | ||
+ | |||
+ | == splash == | ||
+ | |||
+ | * vs_config->getVariable("splash","auto_hide","true") | ||
+ | * vs_config->getVariable("splash","while_loading_starsystem","false") | ||
+ | |||
+ | == terrain == | ||
+ | |||
+ | * vs_config->getVariable("terrain","mass","100") | ||
+ | * vs_config->getVariable("terrain","mass","1000") | ||
+ | * vs_config->getVariable("terrain","radius","10000") | ||
+ | * vs_config->getVariable("terrain","xscale","1") | ||
+ | |||
+ | == unit == | ||
+ | |||
+ | * vs_config->getVariable("unit","aggressivity","2") | ||
+ | |||
+ | == unitaudio == | ||
+ | |||
+ | * vs_config->getVariable("unitaudio","afterburner","sfx10.wav") | ||
+ | * vs_config->getVariable("unitaudio","armor","sfx08.wav") | ||
+ | * vs_config->getVariable("unitaudio","cloak","sfx43.wav") | ||
+ | * vs_config->getVariable("unitaudio","explode","explosion.wav") | ||
+ | * vs_config->getVariable("unitaudio","explode","sfx43.wav") | ||
+ | * vs_config->getVariable("unitaudio","jumparrive","sfx43.wav") | ||
+ | * vs_config->getVariable("unitaudio","jumpleave","sfx43.wav") | ||
+ | * vs_config->getVariable("unitaudio","locked","locked.wav") | ||
+ | * vs_config->getVariable("unitaudio","locking_torp_trumps_music","false") | ||
+ | * vs_config->getVariable("unitaudio","locking_torp","locking.wav") | ||
+ | * vs_config->getVariable("unitaudio","locking_trumps_music","false") | ||
+ | * vs_config->getVariable("unitaudio","locking","locking.wav") | ||
+ | * vs_config->getVariable("unitaudio","player_afterburner","sfx10.wav") | ||
+ | * vs_config->getVariable("unitaudio","player_armor_hit","bigarmor.wav") | ||
+ | * vs_config->getVariable("unitaudio","player_hull_hit","bigarmor.wav") | ||
+ | * vs_config->getVariable("unitaudio","player_shield_hit","shieldhit.wav") | ||
+ | * vs_config->getVariable("unitaudio","player_tractor_cargo_fromturret","tractor_onboard.wav") | ||
+ | * vs_config->getVariable("unitaudio","player_tractor_cargo","tractor_onboard.wav") | ||
+ | * vs_config->getVariable("unitaudio","shield","sfx09.wav") | ||
+ | |||
+ | == category == | ||
+ | |||
+ | * vs_config->getVariable(category,option,def) | ||
+ | * vs_config->getVariable(category,option,def) | ||
+ | |||
+ | == playernum == | ||
+ | |||
+ | * vs_config->getVariable(playernum,"callsign","TigerShark") | ||
+ | * vs_config->getVariable(playernum,"callsign","TigerShark") | ||
+ | |||
+ | == section == | ||
+ | |||
+ | * vs_config->getVariable(section,name,def) | ||
+ | * vs_config->getVariable(section,name,def) | ||
+ | * vs_config->getVariable(section,subsection,name,def) | ||
+ | * vs_config->getVariable(section,subsection,name,def) |
Latest revision as of 04:23, 5 March 2008
Contents
- 1 Configuration variables
- 2 getColor
- 3 gethColor
- 4 AI
- 5 audio
- 6 auto_physics
- 7 cargo
- 8 cockpitaudio
- 9 data
- 10 debug
- 11 economics
- 12 flight
- 13 galaxy
- 14 general
- 15 graphics
- 16 graphics/mesh
- 17 interpreter
- 18 joystick
- 19 keyboard
- 20 network
- 21 phyics
- 22 physics
- 23 player
- 24 server
- 25 sound
- 26 splash
- 27 terrain
- 28 unit
- 29 unitaudio
- 30 category
- 31 playernum
- 32 section
Configuration variables
What's this crap?
Well, vegastrike.config has a lot of variables to set under various sections. At PU we had a vegastrike.config that was ancient, coming from the old PR1.2, and gradually we found that some of the variables we had there were no longer in use; and that there were a lot of interesting settings we could add; but there was no central repository of information on what variables were available or what they meant. Then safemode suggested we look for uses of the config variables. Wolphin then grepped the stuff. I took the raw list and did a few global search and replace to remove spaces and stuff, pasted it into OpenOffice Calc, and sorted it alphabetically, added section titles, and voila! Here it is. Of course, this is just the beginning; we'll need the devs to add text to the right explaining what each of these variables mean...
getColor
- vs_config->getColor("armor_flash",fallbackcolor[1])
- vs_config->getColor("default","base_mouse_over",overcolor,true)
- vs_config->getColor("default","base_mouse_passive",inactivecolor,true)
- vs_config->getColor("default","hud_repair_damaged",cdamaged,true)
- vs_config->getColor("default","hud_repair_destroyed",cdestroyed,true)
- vs_config->getColor("default","hud_repair_half_damaged",chdamaged,true)
- vs_config->getColor("default","hud_repair_repaired",cfullpower,true)
- vs_config->getColor("default","hud_target_damaged",damaged,true)
- vs_config->getColor("default","hud_target_full",full,true)
- vs_config->getColor("default","hud_target_half_damaged",half_damaged,true)
- vs_config->getColor("default","inner_shield_color",ishieldcolor,true)
- vs_config->getColor("default","middle_shield_color",mshieldcolor,true)
- vs_config->getColor("default","outer_shield_color",oshieldcolor,true)
- vs_config->getColor("enemy",&enemy.r)
- vs_config->getColor("friend",&friendly.r)
- vs_config->getColor("hull_flash",fallbackcolor[2])
- vs_config->getColor("nav","current_system",tempcol1,true)
- vs_config->getColor("nav","destination_system",tempcol2,true)
- vs_config->getColor("nav","highlighted_text_on_tail",col,true)
- vs_config->getColor("nav","highlighted_text_on_tail",col2,true)
- vs_config->getColor("nav","highlighted_unit_off_tail",col,true)
- vs_config->getColor("nav","highlighted_unit_on_tail",col,true)
- vs_config->getColor("nav","highlighted_unit_on_tail",col1,true)
- vs_config->getColor("nav","path_system",tempcol4 ,true)
- vs_config->getColor("nav","selection_system",tempcol3,true)
- vs_config->getColor("nav","targeted_unit",col,true)
- vs_config->getColor("nav",(std::string("unhighlighted_")
- vs_config->getColor("neutral",&neutral.r)
- vs_config->getColor("planet_ambient",color)
- vs_config->getColor("planet_mat_ambient",&ourmat.ar)
- vs_config->getColor("planet_mat_diffuse",&ourmat.dr)
- vs_config->getColor("planet_mat_emmissive",&ourmat.er)
- vs_config->getColor("planet_mat_specular",&ourmat.sr)
- vs_config->getColor("planet",&planet.r)
- vs_config->getColor("shield_flash",fallbackcolor[0])
- vs_config->getColor("space_background",clearcol)
- vs_config->getColor("target",&targeted.r)
- vs_config->getColor("targetting_ship",&targetting.r)
- vs_config->getColor("unit","ship_ambient",color)
- vs_config->getColor(name,&def.r)
- vs_config->getColor(name,&dockbox.r)
- vs_config->getColor(std::string("default")
gethColor
- vs_config->gethColor("terrain","terrain_ambient",col,0x000000ff)
- vs_config->gethColor("unit","engine",halocolor,0xffffffff)
AI
- vs_config->getVariable("AI","afterburn_to_no_enemies","true")
- vs_config->getVariable("AI","ai_cheat_dot",".99")
- vs_config->getVariable("AI","AllowAnySpeedReference","false")
- vs_config->getVariable("AI","AllowCivilWar","false")
- vs_config->getVariable("AI","AllowNonplayerFactionChange","false")
- vs_config->getVariable("AI","always_have_jumpdrive_cheat","false")
- vs_config->getVariable("AI","always_obedient","true")
- vs_config->getVariable("AI","always_use_itts","false")
- vs_config->getVariable("AI","AlwaysFireAutotrackers","true")
- vs_config->getVariable("AI","AngerAffectsRespose","1")
- vs_config->getVariable("AI","arrest_energy_zero","false")
- vs_config->getVariable("AI","assist_friend_in_need","true")
- vs_config->getVariable("AI","attacker_switch_time","15")
- vs_config->getVariable("AI","autodock","false")
- vs_config->getVariable("AI","can_dock_to_enemy_base","true")
- vs_config->getVariable("AI","CappedFactionRating","true")
- vs_config->getVariable("AI","ChooseDestinationScript","")
- vs_config->getVariable("AI","CommInitiateTime","300")
- vs_config->getVariable("AI","CommResponseTime","3")
- vs_config->getVariable("AI","CommToPlayerPercent",".05")
- vs_config->getVariable("AI","CommToTargetPercent",".25")
- vs_config->getVariable("AI","compile_python","true")
- vs_config->getVariable("AI","ContrabandInitiateTime","3000")
- vs_config->getVariable("AI","ContrabandMadness","5")
- vs_config->getVariable("AI","ContrabandToPlayerPercent",".98")
- vs_config->getVariable("AI","ContrabandToTargetPercent","0.001")
- vs_config->getVariable("AI","ContrabandUpdateTime","1")
- vs_config->getVariable("AI","debug_level","0")
- vs_config->getVariable("AI","DefaultRank",".01")
- vs_config->getVariable("AI","dock_to_area","false")
- vs_config->getVariable("AI","DockedToScript","")
- vs_config->getVariable("AI","dockOnLoad","true")
- vs_config->getVariable("AI","EaseToAnger","-.5")
- vs_config->getVariable("AI","EaseToAppease",".5")
- vs_config->getVariable("AI","eject_attacks","false")
- vs_config->getVariable("AI","evasion_angle","45")
- vs_config->getVariable("AI","faction_contraband_relation_adjust","-.025")
- vs_config->getVariable("AI","fg_nav_select_time","120")
- vs_config->getVariable("AI","Firing","Aggressivity","15")
- vs_config->getVariable("AI","Firing","InWeaponRange","1.2")
- vs_config->getVariable("AI","Firing","MaximumFiringAngle.maxagg","18")
- vs_config->getVariable("AI","Firing","MaximumFiringAngle.minagg","10")
- vs_config->getVariable("AI","Firing","MissileProbability",".01")
- vs_config->getVariable("AI","Firing","ReactionTime",".2")
- vs_config->getVariable("AI","Firing","TurretDotCutoff",".4")
- vs_config->getVariable("AI","Firing","TurretMissileProbability",".05")
- vs_config->getVariable("AI","force_jump_after_time","120")
- vs_config->getVariable("AI","friend_factor",".1")
- vs_config->getVariable("AI","hostile_lurk","true")
- vs_config->getVariable("AI","how_far_to_stop_navigating","100")
- vs_config->getVariable("AI","HullDamageAnger","10")
- vs_config->getVariable("AI","HullPercentForComm",".75")
- vs_config->getVariable("AI","independent_turrets","false")
- vs_config->getVariable("AI","jump_cheat","true")
- vs_config->getVariable("AI","jump_without_energy","false")
- vs_config->getVariable("AI","kill_factor",".2")
- vs_config->getVariable("ai","launched_relation_mult","100.0")
- vs_config->getVariable("AI","loop_around_destination_distance","10.0")
- vs_config->getVariable("AI","loop_around_destination_lateral","4.0")
- vs_config->getVariable("AI","loop_around_destination_vertical","4.0")
- vs_config->getVariable("AI","loop_around_distance","1")
- vs_config->getVariable("AI","lurk_time","600")
- vs_config->getVariable("AI","match_velocity_cone","-.8")
- vs_config->getVariable("AI","match_velocity_of_pursuant","false")
- vs_config->getVariable("AI","max_allowable_travel_time","15")
- vs_config->getVariable("AI","max_faction_contraband_relation","-.05")
- vs_config->getVariable("AI","max_player_attackers","0")
- vs_config->getVariable("AI","min_angular_accel_cheat","50")
- vs_config->getVariable("AI","min_docking_relationship","-.002")
- vs_config->getVariable("AI","min_energy_to_enter_warp",".33")
- vs_config->getVariable("AI","min_rechoose_interval","128")
- vs_config->getVariable("AI","min_relationship","-20")
- vs_config->getVariable("AI","min_time_to_auto","25")
- vs_config->getVariable("AI","MissileGunDelay","4")
- vs_config->getVariable("AI","MissileGunDelayProbability",".25")
- vs_config->getVariable("AI","MoodAffectsRespose","0")
- vs_config->getVariable("AI","MoodSwingLevel",".2")
- vs_config->getVariable("AI","no_turret_ai","false")
- vs_config->getVariable("AI","num_pirates_per_asteroid_field","12")
- vs_config->getVariable("AI","OnlyUpgradeSpeedReference","false")
- vs_config->getVariable("AI","PercentageSpeedChangeToStopSearch","1")
- vs_config->getVariable("AI","pirate_bonus_for_empty_hold",".75")
- vs_config->getVariable("AI","pirate_nav_select_time","400")
- vs_config->getVariable("AI","RandomResponseRange",".8")
- vs_config->getVariable("AI","randomspacingfactor","4")
- vs_config->getVariable("AI","resistance_to_side_force_percent","1")
- vs_config->getVariable("AI","resistance_to_side_movement_percent",".01")
- vs_config->getVariable("AI","resistance_to_side_movement","false")
- vs_config->getVariable("AI","roll_order_duration","5.0")
- vs_config->getVariable("AI","safetyspacing","2500")
- vs_config->getVariable("AI","ShieldDamageAnger","1")
- vs_config->getVariable("AI","SlowDiplomacyForEnemies",".25")
- vs_config->getVariable("AI","startDockedTo","MiningBase")
- vs_config->getVariable("AI","StaticRelationshipAffectsResponse","1")
- vs_config->getVariable("AI","switch_nonowned_units","true")
- vs_config->getVariable("AI","switch_to_whole_faction","true")
- vs_config->getVariable("AI","talk_relation_factor",".5")
- vs_config->getVariable("AI","talking_faster_helps","true")
- vs_config->getVariable("AI","Targetting","AssignPointDef","true")
- vs_config->getVariable("AI","Targetting","MassInertialPriorityCutoff","5000")
- vs_config->getVariable("AI","Targetting","MassInertialPriorityScale",".0000001")
- vs_config->getVariable("AI","Targetting","MaxNumberofpollersperframe","49")
- vs_config->getVariable("AI","Targetting","MinNullTimeToSwitchTargets","5")
- vs_config->getVariable("AI","Targetting","MinNumberofpollersperframe","5")
- vs_config->getVariable("AI","Targetting","MinTimeToSwitchTargets","3")
- vs_config->getVariable("AI","Targetting","MountlessGunRange","300000000")
- vs_config->getVariable("AI","Targetting","search_extra_radius","1000")
- vs_config->getVariable("AI","Targetting","search_max_candidates","64")
- vs_config->getVariable("AI","Targetting","search_max_role_priority","16")
- vs_config->getVariable("AI","Targetting","TargetSwitchProbability",".01")
- vs_config->getVariable("AI","Targetting","ThreatWeight",".5")
- vs_config->getVariable("AI","Targetting","TimeUntilSwitch","20")
- vs_config->getVariable("AI","too_close_for_warp_in_formation","1500")
- vs_config->getVariable("AI","too_close_for_warp_tactic","13000")
- vs_config->getVariable("AI","turn_cheat","true")
- vs_config->getVariable("AI","UnknownRelationEnemy","-.05")
- vs_config->getVariable("AI","UnknownRelationHitCost",".01")
- vs_config->getVariable("AI","use_afterburner_to_follow","true")
- vs_config->getVariable("AI","use_afterburner_to_run","true")
- vs_config->getVariable("AI","use_afterburner","true")
- vs_config->getVariable("AI","warp_cone",".8")
- vs_config->getVariable("AI","warp_to_enemies","true")
- vs_config->getVariable("AI","warp_to_no_enemies","true")
- vs_config->getVariable("AI","warp_to_wingmen","true")
audio
- vs_config->getVariable("audio","afterburner_gain",".5")
- vs_config->getVariable("audio","ai_high_quality_weapon","false")
- vs_config->getVariable("audio","ai_sound","true")
- vs_config->getVariable("audio","automatic_docking_zone","automatic_landing_zone.wav")
- vs_config->getVariable("audio","buzzing_distance","5")
- vs_config->getVariable("audio","buzzing_needs_afterburner","false")
- vs_config->getVariable("audio","buzzing_time","5")
- vs_config->getVariable("audio","cache_songs","../music/land.ogg")
- vs_config->getVariable("audio","cross_fade_music","true")
- vs_config->getVariable("audio","damage_factor_for_sound",".001")
- vs_config->getVariable("audio","Doppler","false")
- vs_config->getVariable("audio","DopplerScale","1")
- vs_config->getVariable("audio","enabled","true")
- vs_config->getVariable("audio","every_other_mount","false")
- vs_config->getVariable("audio","explosion_closeness",".8")
- vs_config->getVariable("audio","frequency","48000")
- vs_config->getVariable("audio","high_quality_weapon","true")
- vs_config->getVariable("audio","loading_sound","../music/loading.ogg")
- vs_config->getVariable("audio","max_range_to_hear_weapon_fire","100000")
- vs_config->getVariable("audio","MaxSingleSounds","8")
- vs_config->getVariable("audio","MaxTotalSounds","20")
- vs_config->getVariable("audio","missionvictorysong","../music/victory.ogg")
- vs_config->getVariable("audio","music_fadein","0")
- vs_config->getVariable("audio","music_fadeout","0")
- vs_config->getVariable("audio","music_layers","1")
- vs_config->getVariable("audio","music_muting_fadeout","0.2")
- vs_config->getVariable("audio","music_muting_fadeout","0.5")
- vs_config->getVariable("audio","music_volume_down_latency","2")
- vs_config->getVariable("audio","music_volume_up_latency","15")
- vs_config->getVariable("audio","music_volume",".5")
- vs_config->getVariable("audio","Music","true")
- vs_config->getVariable("audio","newssong","../music/news1.ogg")
- vs_config->getVariable("audio","pierce_firewall","true")
- vs_config->getVariable("audio","Positional","true")
- vs_config->getVariable("audio","shuffle_songs.clear_history_on_list_change","true")
- vs_config->getVariable("audio","shuffle_songs.history_depth",MAX_RECENT_HISTORY)
- vs_config->getVariable("audio","shuffle_songs","true")
- vs_config->getVariable("audio","sound_gain",".5")
- vs_config->getVariable("audio","Sound","true")
- vs_config->getVariable("audio","threadtime","1")
- vs_config->getVariable("audio","Volume","100")
- vs_config->getVariable("audio","weapon_gain",".25")
- vs_config->getVariable("audio",listvars[i],deflistvars[i])
auto_physics
- vs_config->getVariable("auto_physics","auto_docking_speed_boost","20")
cargo
- vs_config->getVariable("cargo","filter_expensive_cargo","false")
- vs_config->getVariable("cargo","junk_starship_mass","50")
- vs_config->getVariable("cargo","junk_starship_price","100000")
- vs_config->getVariable("cargo","junk_starship_volume","1500")
- vs_config->getVariable("cargo","max_price_quant_adj","5")
- vs_config->getVariable("cargo","min_cargo_price","0.01")
- vs_config->getVariable("cargo","min_price_quant_adj","1")
- vs_config->getVariable("cargo","missions_from_cargolist","false")
- vs_config->getVariable("cargo","news_from_cargolist","false")
- vs_config->getVariable("cargo","price_quant_adj_power","1")
- vs_config->getVariable("cargo","price_recenter_factor","0")
- vs_config->getVariable("cargo","space_junk_price","10")
cockpitaudio
- vs_config->getVariable("cockpitaudio","automatic_landing_zone","als")
- vs_config->getVariable("cockpitaudio","automatic_landing_zone1","als")
- vs_config->getVariable("cockpitaudio","automatic_landing_zone2","als")
- vs_config->getVariable("cockpitaudio","autopilot_available","autopilot_available")
- vs_config->getVariable("cockpitaudio","autopilot_disabled","autopilot_disabled")
- vs_config->getVariable("cockpitaudio","autopilot_enabled","autopilot")
- vs_config->getVariable("cockpitaudio","autopilot_unavailable","autopilot_unavailable")
- vs_config->getVariable("cockpitaudio","comm","vdu_c")
- vs_config->getVariable("cockpitaudio","compress_change","compress_burst")
- vs_config->getVariable("cockpitaudio","compress_interval","3")
- vs_config->getVariable("cockpitaudio","compress_loop","compress_loop")
- vs_config->getVariable("cockpitaudio","compress_max","3")
- vs_config->getVariable("cockpitaudio","compress_stop","compress_end")
- vs_config->getVariable("cockpitaudio","docking_complete","docking_complete")
- vs_config->getVariable("cockpitaudio","docking_denied","request_denied")
- vs_config->getVariable("cockpitaudio","docking_failed","docking_failed")
- vs_config->getVariable("cockpitaudio","docking_granted","request_granted")
- vs_config->getVariable("cockpitaudio","examine","vdu_b")
- vs_config->getVariable("cockpitaudio","interface_target","vdu_e")
- vs_config->getVariable("cockpitaudio","jump_engaged","jump")
- vs_config->getVariable("cockpitaudio","manifest","vdu_a")
- vs_config->getVariable("cockpitaudio","missile_switch","vdu_d")
- vs_config->getVariable("cockpitaudio","objective","vdu_c")
- vs_config->getVariable("cockpitaudio","overload_stopped","overload_stopped")
- vs_config->getVariable("cockpitaudio","overload","overload")
- vs_config->getVariable("cockpitaudio","repair","vdu_a")
- vs_config->getVariable("cockpitaudio","scanning","vdu_c")
- vs_config->getVariable("cockpitaudio","shield","vdu_d")
- vs_config->getVariable("cockpitaudio","target_reverse","vdu_a")
- vs_config->getVariable("cockpitaudio","target","vdu_b")
- vs_config->getVariable("cockpitaudio","undocking_complete","undocking_complete")
- vs_config->getVariable("cockpitaudio","undocking_failed","undocking_failed")
- vs_config->getVariable("cockpitaudio","vdu_static","vdu_static")
- vs_config->getVariable("cockpitaudio","view","vdu_b")
- vs_config->getVariable("cockpitaudio","weapon_switch","vdu_d")
- vs_config->getVariable("cockpitaudio",vsconfigvar,"\n")
data
- vs_config->getVariable("data","ai_directory","ai")
- vs_config->getVariable("data","animations","animations")
- vs_config->getVariable("data","capship_roles","ESCORTCAP CAPITAL CARRIER BASE TROOP")
- vs_config->getVariable("data","cockpits","cockpits")
- vs_config->getVariable("data","datadir","")
- vs_config->getVariable("data","empty_cell_check","true")
- vs_config->getVariable("data","master_part_list","master_part_list")
- vs_config->getVariable("data","mountlocation","weapons")
- vs_config->getVariable("data","python_bases","bases")
- vs_config->getVariable("data","python_modules","modules")
- vs_config->getVariable("data","sectors","sectors")
- vs_config->getVariable("data","sectors","sectors")
- vs_config->getVariable("data","serialized_xml","serialized_xml")
- vs_config->getVariable("data","sharedmeshes","meshes")
- vs_config->getVariable("data","sharedsounds","sounds")
- vs_config->getVariable("data","sharedtextures","textures")
- vs_config->getVariable("data","sharedunits","units")
- vs_config->getVariable("data","sprites","sprites")
- vs_config->getVariable("data","test",string()
- vs_config->getVariable("data","UnitCSV","modunits.csv")
- vs_config->getVariable("data","universe_path","universe")
- vs_config->getVariable("data","universe_path","universe")
- vs_config->getVariable("data","usingtemplates","true")
- vs_config->getVariable("data","verbose_debug","false")
- vs_config->getVariable("data","volume_format","pk3")
debug
- vs_config->getVariable("debug","showdiagnostics","false")
economics
- vs_config->getVariable("economics","ship_sellback_price",".5")
- vs_config->getVariable("economics","upgrade_sellback_price",".5")
flight
- vs_config->getVariable("flight","inertial::enable","true")
- vs_config->getVariable("flight","inertial::initial","false")
galaxy
- vs_config->getVariable("galaxy","AmbientLightFactor","0")
- vs_config->getVariable("galaxy","AtmosphereProbability","0.5")
- vs_config->getVariable("galaxy","CompactnessScale","1.5")
- vs_config->getVariable("galaxy","DefaultAtmosphereTexture","sol/earthcloudmaptrans.png")
- vs_config->getVariable("galaxy","DefaultRingTexture","planets/ring.pngwrapx36wrapy2")
- vs_config->getVariable("galaxy","DoubleRingProbability",".025")
- vs_config->getVariable("galaxy","GasRelativeToPrimary",".2")
- vs_config->getVariable("galaxy","InnerRingRadius","1.5")
- vs_config->getVariable("galaxy","JumpCompactnessScale","1.5")
- vs_config->getVariable("galaxy","MeanNaturalPhenomena","1")
- vs_config->getVariable("galaxy","MeanStarBases","2")
- vs_config->getVariable("galaxy","MeanSuns","1.5")
- vs_config->getVariable("galaxy","MoonRelativeToMoon",".8")
- vs_config->getVariable("galaxy","MoonRelativeToPlanet",".4")
- vs_config->getVariable("galaxy","OuterRingRadius","2.5")
- vs_config->getVariable("galaxy","police_faction","homeland-security")
- vs_config->getVariable("galaxy","PrisonSystem","enigma_sector/prison")
- vs_config->getVariable("galaxy","PushValuesToMean","true")
- vs_config->getVariable("galaxy","RingProbability",".1")
- vs_config->getVariable("galaxy","RockyRelativeToPrimary",".05")
- vs_config->getVariable("galaxy","SecondRingDifference",".4")
- vs_config->getVariable("galaxy","SmallUnitsMultiplier","0")
- vs_config->getVariable("galaxy","StarRadiusScale","1000")
general
- vs_config->getVariable("general","command_interpretor","false")
- vs_config->getVariable("general","custompython","import custom;custom.processMessage")
- vs_config->getVariable("general","debug_fs","0")
- vs_config->getVariable("general","default_mission","test/test1.mission")
- vs_config->getVariable("general","deleteoldsystems","true")
- vs_config->getVariable("general","docking_fee","0")
- vs_config->getVariable("general","dockingtime","20")
- vs_config->getVariable("general","empty_mission","internal.mission")
- vs_config->getVariable("general","fuel_docking_fee","0")
- vs_config->getVariable("general","galaxy","milky_way.xml")
- vs_config->getVariable("general","galaxy","milky_way.xml")
- vs_config->getVariable("general","garbagecollectfrequency","20")
- vs_config->getVariable("general","intro1","Welcome to Vega Strike! Use #8080FFTab#000000 to afterburn (#8080FF+,-#000000 cruise control)
- vs_config->getVariable("general","intro2","The #8080FFt#000000 key targets objects; #8080FFspace#000000 fires at them & #8080FFa#000000 activates the SPEC drive. To")
- vs_config->getVariable("general","intro3","go to another star system,buy a jump drive for about 10000 credits,fly to a")
- vs_config->getVariable("general","intro4","wireframe jump-point and press #8080FFj#000000 to warp to a near star. Target a base or planet;")
- vs_config->getVariable("general","intro5","When you get close a green box will appear. Inside the box,#8080FFd#000000 will land.")
- vs_config->getVariable("general","jump_key_delay",".125")
- vs_config->getVariable("general","load_last_savegame","false")
- vs_config->getVariable("general","new_game_save_name","New_Game")
- vs_config->getVariable("general","numoldsystems","6")
- vs_config->getVariable("general","PercentageSpeedChangeToFaultSearch",".5")
- vs_config->getVariable("general","persistent_mission_across_ship_switch","true")
- vs_config->getVariable("general","pitch","0")
- vs_config->getVariable("general","quick_savegame_summaries_buffer","16384")
- vs_config->getVariable("general","quick_savegame_summaries","true")
- vs_config->getVariable("general","remember_savegame","true")
- vs_config->getVariable("general","remove_downgrades_less_than_percent",".9")
- vs_config->getVariable("general","remove_impossible_downgrades","true")
- vs_config->getVariable("general","simulation_atom","0.1")
- vs_config->getVariable("general","times_to_show_help_screen","3")
- vs_config->getVariable("general","wheel_increment_lines","3")
- vs_config->getVariable("general","write_savegame_on_exit","true")
graphics
- vs_config->getVariable("graphics","absolute_relation_color","false")
- vs_config->getVariable("graphics","AlphaTestCutoff",".8")
- vs_config->getVariable("graphics","always_make_smooth_cam","false")
- vs_config->getVariable("graphics","anim_far_percent",".8")
- vs_config->getVariable("graphics","armor_flash_animation","armorflash.ani")
- vs_config->getVariable("graphics","aspect","1.33")
- vs_config->getVariable("graphics","atmosphere_diffuse","1")
- vs_config->getVariable("graphics","atmosphere_emmissive","1")
- vs_config->getVariable("graphics","atmosphere_size","1.01")
- vs_config->getVariable("graphics","atmosphere_texture_resolution","512")
- vs_config->getVariable("graphics","auto_message_nav_switch_time_lim",".15")
- vs_config->getVariable("graphics","auto_message_time_lim","5")
- vs_config->getVariable("graphics","automatic_landing_zone_warning_text","Now Entering an \"Automatic Landing Zone\".")
- vs_config->getVariable("graphics","automatic_landing_zone_warning","comm_docking.ani")
- vs_config->getVariable("graphics","automatic_landing_zone_warning1","comm_docking.ani")
- vs_config->getVariable("graphics","automatic_landing_zone_warning2","comm_docking.ani")
- vs_config->getVariable("graphics","autopilot_front_bias","1.65")
- vs_config->getVariable("graphics","autopilot_rotation_speed",".15")
- vs_config->getVariable("graphics","autopilot_side_bias","1.1")
- vs_config->getVariable("graphics","background_star_streak_velocity_scale","0")
- vs_config->getVariable("graphics","background","true")
- vs_config->getVariable("graphics","base_alpha_test_cutoff","0")
- vs_config->getVariable("graphics","base_draw_locationtext","false")
- vs_config->getVariable("graphics","base_drawlocationborders","false")
- vs_config->getVariable("graphics","base_enable_debugmarkers","false")
- vs_config->getVariable("graphics","base_enable_locationmarkers","false")
- vs_config->getVariable("graphics","base_faction_color_darkness",".75")
- vs_config->getVariable("graphics","base_fov","90")
- vs_config->getVariable("graphics","base_locationmarker_distance","0.5")
- vs_config->getVariable("graphics","base_locationmarker_drawalways","false")
- vs_config->getVariable("graphics","base_locationmarker_sprite","")
- vs_config->getVariable("graphics","base_locationmarker_textcolor_b","1")
- vs_config->getVariable("graphics","base_locationmarker_textcolor_g","1")
- vs_config->getVariable("graphics","base_locationmarker_textcolor_r","1")
- vs_config->getVariable("graphics","base_locationmarker_textoffset_x","0")
- vs_config->getVariable("graphics","base_locationmarker_textoffset_y","0")
- vs_config->getVariable("graphics","base_max_height","0")
- vs_config->getVariable("graphics","base_max_width","0")
- vs_config->getVariable("graphics","base_print_cargo_volume","true")
- vs_config->getVariable("graphics","base_saturation","1.0")
- vs_config->getVariable("graphics","base_text_background_alpha","0.0625")
- vs_config->getVariable("graphics","basefont","helvetica12")
- vs_config->getVariable("graphics","BeamFadeoutHitLength",".95")
- vs_config->getVariable("graphics","BeamFadeoutLength",".8")
- vs_config->getVariable("graphics","blend_cockpit","false")
- vs_config->getVariable("graphics","blend_panels","false")
- vs_config->getVariable("graphics","BlendGuns","true")
- vs_config->getVariable("graphics","blur_bases","true")
- vs_config->getVariable("graphics","bolt_offset","-.2")
- vs_config->getVariable("graphics","bolt_pixel_size",".5")
- vs_config->getVariable("graphics","camera_pan_speed","0.0001")
- vs_config->getVariable("graphics","can_target_asteroid","true")
- vs_config->getVariable("graphics","can_target_cargo","false")
- vs_config->getVariable("graphics","can_target_sun","false")
- vs_config->getVariable("graphics","cargo_rotates_at_same_speed","true")
- vs_config->getVariable("graphics","cargo_rotation_speed","60")
- vs_config->getVariable("graphics","circle_accuracy","0.1")
- vs_config->getVariable("graphics","city_light_strength","10")
- vs_config->getVariable("graphics","CityLightFilter",XMLSupport::tostring(((int)
- vs_config->getVariable("graphics","ClearOnStartup","true")
- vs_config->getVariable("graphics","client_anim_scale","3")
- vs_config->getVariable("graphics","cockpit_drift_amount","0.15")
- vs_config->getVariable("graphics","cockpit_drift_limit","1.00")
- vs_config->getVariable("graphics","cockpit_drift_ref_accel","100")
- vs_config->getVariable("graphics","cockpit_no_face_cull","true")
- vs_config->getVariable("graphics","cockpit_shake_max","20")
- vs_config->getVariable("graphics","cockpit_shake","3")
- vs_config->getVariable("graphics","cockpit_smooth_texture","false")
- vs_config->getVariable("graphics","cockpit_z_partitions","1")
- vs_config->getVariable("graphics","cockpit","true")
- vs_config->getVariable("graphics","colordepth","32")
- vs_config->getVariable("graphics","comm_static","static.ani")
- vs_config->getVariable("graphics","crosshair_smooth_texture","true")
- vs_config->getVariable("graphics","damage_flash_alpha","true")
- vs_config->getVariable("graphics","damage_flash_length",".1")
- vs_config->getVariable("graphics","day_city_light_strength","0")
- vs_config->getVariable("graphics","death_menu_script","")
- vs_config->getVariable("graphics","death_scene_time","4")
- vs_config->getVariable("graphics","default_boot_message","")
- vs_config->getVariable("graphics","default_engine_activation",".00048828125")
- vs_config->getVariable("graphics","detail_texture_blankout","3")
- vs_config->getVariable("graphics","detail_texture_full_color","1")
- vs_config->getVariable("graphics","detail_texture_scale","1")
- vs_config->getVariable("graphics","detail_texture_trilinear","true")
- vs_config->getVariable("graphics","disabled_cockpit_allowed","true")
- vs_config->getVariable("graphics","displaylists","false")
- vs_config->getVariable("graphics","docking_comm_anim","false")
- vs_config->getVariable("graphics","draw_cockpit_from_chase_cam","false")
- vs_config->getVariable("graphics","draw_cockpit_from_padlock_cam","false")
- vs_config->getVariable("graphics","draw_cockpit_from_panning_cam","false")
- vs_config->getVariable("graphics","draw_cockpit_from_target_cam","false")
- vs_config->getVariable("graphics","draw_docking_boxes","true")
- vs_config->getVariable("graphics","draw_jump_target_nav_symbol","true")
- vs_config->getVariable("graphics","draw_nav_button_labels","true")
- vs_config->getVariable("graphics","draw_near_stars_in_front_of_planets","false")
- vs_config->getVariable("graphics","draw_star_body","true")
- vs_config->getVariable("graphics","draw_star_glow_halo","false")
- vs_config->getVariable("graphics","draw_star_glow","true")
- vs_config->getVariable("graphics","draw_target_nav_symbol","true")
- vs_config->getVariable("graphics","draw_vdus_from_chase_cam","false")
- vs_config->getVariable("graphics","draw_vdus_from_padlock_cam","false")
- vs_config->getVariable("graphics","draw_vdus_from_panning_cam","false")
- vs_config->getVariable("graphics","draw_vdus_from_target_cam","false")
- vs_config->getVariable("graphics","draw_velocity_indicator","true")
- vs_config->getVariable("graphics","draw_weapons","false")
- vs_config->getVariable("graphics","drawVSarmor","true")
- vs_config->getVariable("graphics","eject_rotation_speed","0")
- vs_config->getVariable("graphics","engine_length_scale","1.25")
- vs_config->getVariable("graphics","engine_radii_scale",".4")
- vs_config->getVariable("graphics","enter_client_ani","warp.ani")
- vs_config->getVariable("graphics","explore_for_map","false")
- vs_config->getVariable("graphics","explosion_animation","explosion_orange.ani")
- vs_config->getVariable("graphics","explosion_damage_edge",".125")
- vs_config->getVariable("graphics","explosion_face_player","true")
- vs_config->getVariable("graphics","explosion_size","3")
- vs_config->getVariable("graphics","explosionforce",".5")
- vs_config->getVariable("graphics","explosiontorque",".001")
- vs_config->getVariable("graphics","ext_clamp_to_border","true")
- vs_config->getVariable("graphics","ext_clamp_to_edge","true")
- vs_config->getVariable("graphics","faction_dependant_textures","true")
- vs_config->getVariable("graphics","far_stars_sprite_size","2")
- vs_config->getVariable("graphics","far_stars_sprite_texture","")
- vs_config->getVariable("graphics","flash_behind_hud","true")
- vs_config->getVariable("graphics","fog_fade_in_percent","0.5")
- vs_config->getVariable("graphics","fog_time",".01")
- vs_config->getVariable("graphics","fog","concavity","0")
- vs_config->getVariable("graphics","fog","focus",".5")
- vs_config->getVariable("graphics","fog","true")
- vs_config->getVariable("graphics","fogdetail","0")
- vs_config->getVariable("graphics","font_antialias","true")
- vs_config->getVariable("graphics","font_point","16")
- vs_config->getVariable("graphics","font_width_hack","0.925")
- vs_config->getVariable("graphics","font","helvetica12")
- vs_config->getVariable("graphics","force_glowmap_restore_write_to_depthmap","true")
- vs_config->getVariable("graphics","ForceLighting","true")
- vs_config->getVariable("graphics","forceOneOneShieldBlend","true")
- vs_config->getVariable("graphics","fov","78")
- vs_config->getVariable("graphics","fov","78")
- vs_config->getVariable("graphics","framerate_changes_shader","false")
- vs_config->getVariable("graphics","fullscreen","false")
- vs_config->getVariable("graphics","gauge_static","static.ani")
- vs_config->getVariable("graphics","generic_cargo_rotation_speed","1")
- vs_config->getVariable("graphics","glow_ambient_star_light","false")
- vs_config->getVariable("graphics","glow_diffuse_star_light","false")
- vs_config->getVariable("graphics","glowflicker","hull-for-total-dark",".04")
- vs_config->getVariable("graphics","glowflicker","min-cycle","2")
- vs_config->getVariable("graphics","glowflicker","num-times-per-second-on",".66")
- vs_config->getVariable("graphics","glowflicker","off-time","2")
- vs_config->getVariable("graphics","glowflicker","time","30")
- vs_config->getVariable("graphics","glut_stencil","true")
- vs_config->getVariable("graphics","gui_font_scale",".75")
- vs_config->getVariable("graphics","HaloOffset",".1")
- vs_config->getVariable("graphics","halos_by_velocity","false")
- vs_config->getVariable("graphics","halosparklerate","20")
- vs_config->getVariable("graphics","hardware_cursor","false")
- vs_config->getVariable("graphics","head_lag","10")
- vs_config->getVariable("graphics","high_quality_font_computer",* vs_config->getVariable("graphics","high_quality_font","false")
- vs_config->getVariable("graphics","high_quality_font","false")
- vs_config->getVariable("graphics","high_quality_sprites","false")
- vs_config->getVariable("graphics","hud","AlreadyNearMessage","#ff0000Already Near#000000")
- vs_config->getVariable("graphics","hud","armor_hull_size",".55")
- vs_config->getVariable("graphics","hud","AsteroidsNearMessage","#ff0000Asteroids Near#000000")
- vs_config->getVariable("graphics","hud","basename:basename","true")
- vs_config->getVariable("graphics","hud","BlipRangeFadeMidpoint","0.2")
- vs_config->getVariable("graphics","hud","BlipRangeMaxFade","1.0")
- vs_config->getVariable("graphics","hud","BlipRangeMinFade","1.0")
- vs_config->getVariable("graphics","hud","BoxLineThickness","1")
- vs_config->getVariable("graphics","hud","crosshairs_on_chasecam","false")
- vs_config->getVariable("graphics","hud","crosshairs_on_padlock","false")
- vs_config->getVariable("graphics","hud","damage_report_heading","#00ff00DAMAGE REPORT\n\n")
- vs_config->getVariable("graphics","hud","debug_position","false")
- vs_config->getVariable("graphics","hud","DiamondLineThickness","1")
- vs_config->getVariable("graphics","hud","DiamondRotationSpeed","1")
- vs_config->getVariable("graphics","hud","DiamondSize","2.05")
- vs_config->getVariable("graphics","hud","display_relative_velocity","true")
- vs_config->getVariable("graphics","hud","display_warp_energy_if_no_jump_drive","true")
- vs_config->getVariable("graphics","hud","draw_arrow_on_pancam","false")
- vs_config->getVariable("graphics","hud","draw_arrow_on_pantgt","false")
- vs_config->getVariable("graphics","hud","draw_arrow_to_target","true")
- vs_config->getVariable("graphics","hud","draw_damage_sprite","true")
- vs_config->getVariable("graphics","hud","draw_gravitational_objects","true")
- vs_config->getVariable("graphics","hud","draw_nav_grid","true")
- vs_config->getVariable("graphics","hud","draw_radar_blips_behind","true")
- vs_config->getVariable("graphics","hud","draw_rendered_crosshairs",* vs_config->getVariable("graphics","draw_rendered_crosshairs","true")
- vs_config->getVariable("graphics","hud","draw_significant_blips","true")
- vs_config->getVariable("graphics","hud","draw_star_direction","true")
- vs_config->getVariable("graphics","hud","draw_vdu_view_shields","true")
- vs_config->getVariable("graphics","hud","draw_weapon_sprite","false")
- vs_config->getVariable("graphics","hud","drawAllTargetBoxes","false")
- vs_config->getVariable("graphics","hud","drawAlwaysITTS","false")
- vs_config->getVariable("graphics","hud","drawLineToITTS","false")
- vs_config->getVariable("graphics","hud","drawLineToTarget","false")
- vs_config->getVariable("graphics","hud","drawLineToTargetsTarget","false")
- vs_config->getVariable("graphics","hud","drawNavSymbol","false")
- vs_config->getVariable("graphics","hud","DrawTacticalTarget","false")
- vs_config->getVariable("graphics","hud","DrawTargettingBoxes","true")
- vs_config->getVariable("graphics","hud","DrawTargettingBoxesInside","true")
- vs_config->getVariable("graphics","hud","DrawTheirRelationColor","true")
- vs_config->getVariable("graphics","hud","EnemyNearMessage","#ff0000Enemy Near#000000")
- vs_config->getVariable("graphics","hud","invert_friendly_shields","false")
- vs_config->getVariable("graphics","hud","invert_friendly_sprite","false")
- vs_config->getVariable("graphics","hud","invert_target_shields","false")
- vs_config->getVariable("graphics","hud","invert_target_sprite","false")
- vs_config->getVariable("graphics","hud","invert_view_shields","false")
- vs_config->getVariable("graphics","hud","LockCenterCrosshair","false")
- vs_config->getVariable("graphics","hud","LockConfirmLineLength","1.5")
- vs_config->getVariable("graphics","hud","manifest_heading","Manifest\n")
- vs_config->getVariable("graphics","hud","MaxMissileBracketSize","2.05")
- vs_config->getVariable("graphics","hud","message_prefix","")
- vs_config->getVariable("graphics","hud","min_lock_box_size",".001")
- vs_config->getVariable("graphics","hud","min_radarblip_size","0")
- vs_config->getVariable("graphics","hud","min_target_box_size",".01")
- vs_config->getVariable("graphics","hud","MinMissileBracketSize","1.05")
- vs_config->getVariable("graphics","hud","NavCrossLineThickness","1")
- vs_config->getVariable("graphics","hud","not_included_in_damage_report","plasteel_hull tungsten_hull isometal_hull")
- vs_config->getVariable("graphics","hud","out_of_cone_distance","false")
- vs_config->getVariable("graphics","hud","PadlockViewLag","1.5")
- vs_config->getVariable("graphics","hud","PadlockViewLagFixZone","0.0872")
- vs_config->getVariable("graphics","hud","PlanetNearMessage","#ff0000Planetary Hazard Near#000000")
- vs_config->getVariable("graphics","hud","print_damage_percent","true")
- vs_config->getVariable("graphics","hud","print_faction","true")
- vs_config->getVariable("graphics","hud","print_fg_name","true")
- vs_config->getVariable("graphics","hud","print_fg_sub_id","false")
- vs_config->getVariable("graphics","hud","print_request_docking","true")
- vs_config->getVariable("graphics","hud","print_ship_type","true")
- vs_config->getVariable("graphics","hud","projectile_means_missile","false")
- vs_config->getVariable("graphics","hud","radar_search_extra_radius","1000")
- vs_config->getVariable("graphics","hud","radarRange","20000")
- vs_config->getVariable("graphics","hud","radarType","WC")
- vs_config->getVariable("graphics","hud","RotatingBracketInner","true")
- vs_config->getVariable("graphics","hud","RotatingBracketSize","0.58")
- vs_config->getVariable("graphics","hud","RotatingBracketWidth","0.1")
- vs_config->getVariable("graphics","hud","shield_vdu_fade","true")
- vs_config->getVariable("graphics","hud","shield_vdu_thresh0",do_shield_fade?"0":".25")
- vs_config->getVariable("graphics","hud","shield_vdu_thresh1",do_shield_fade?".33":".50")
- vs_config->getVariable("graphics","hud","shield_vdu_thresh2",do_shield_fade?".66":".75")
- vs_config->getVariable("graphics","hud","StarshipNearMessage","#ff0000Starship Near#000000")
- vs_config->getVariable("graphics","hud","switch_back_from_comms","true")
- vs_config->getVariable("graphics","hud","switchToTargetModeOnKey","true")
- vs_config->getVariable("graphics","hud","TacTargetFoci","0.5")
- vs_config->getVariable("graphics","hud","TacTargetLength","0.1")
- vs_config->getVariable("graphics","hud","TacTargetThickness","1.0")
- vs_config->getVariable("graphics","hud","text_background_alpha","0.0625")
- vs_config->getVariable("graphics","hud","textwidthapproxHACK","0.0175")
- vs_config->getVariable("graphics","hud","top_view","false")
- vs_config->getVariable("graphics","hud","untarget_beyond_cone","false")
- vs_config->getVariable("graphics","hull_flash_animation","hullflash.ani")
- vs_config->getVariable("graphics","include_base_name_on_dock","true")
- vs_config->getVariable("graphics","inital_zoom_factor","2.25")
- vs_config->getVariable("graphics","initial_boot_message","Loading...")
- vs_config->getVariable("graphics","insys_jump_ani_second_ahead_end",".03")
- vs_config->getVariable("graphics","insys_jump_ani_second_ahead","4")
- vs_config->getVariable("graphics","insys_jump_animation_growth",".99")
- vs_config->getVariable("graphics","insys_jump_animation_size","4")
- vs_config->getVariable("graphics","insys_jump_animation","warp.ani")
- vs_config->getVariable("graphics","jumpanimationshrink",".95")
- vs_config->getVariable("graphics","jumpgate","warp.ani")
- vs_config->getVariable("graphics","jumpgate","warp.ani")
- vs_config->getVariable("graphics","jumpgatesize","1.75")
- vs_config->getVariable("graphics","last_message_time","5")
- vs_config->getVariable("graphics","lightcutoff",".06")
- vs_config->getVariable("graphics","lightoptimalintensity",".06")
- vs_config->getVariable("graphics","lightsaturation",".95")
- vs_config->getVariable("graphics","lock_significant_target_box","true")
- vs_config->getVariable("graphics","locklight_time","1")
- vs_config->getVariable("graphics","LockVertexArrays","true")
- vs_config->getVariable("graphics","LogoOffset","-1")
- vs_config->getVariable("graphics","LogoOffsetScale","-4.0")
- vs_config->getVariable("graphics","mac_shader_name","mac")
- vs_config->getVariable("graphics","main_menu","false")
- vs_config->getVariable("graphics","max_animation_time","1000")
- vs_config->getVariable("graphics","max_cubemap_size","1024")
- vs_config->getVariable("graphics","max_map_nodes","256000")
- vs_config->getVariable("graphics","max_texture_dimension","65536")
- vs_config->getVariable("graphics","mesh_animation_max_frames_skipped","3")
- vs_config->getVariable("graphics","mesh_far_percent",".8")
- vs_config->getVariable("graphics","mipmapdetail","2")
- vs_config->getVariable("graphics","missile_explosion_radius_mult","1")
- vs_config->getVariable("graphics","missilesparkle","false")
- vs_config->getVariable("graphics","ModelDetail","1")
- vs_config->getVariable("graphics","MouseCursor","false")
- vs_config->getVariable("graphics","multitexture_glowmaps","true")
- vs_config->getVariable("graphics","nav_max_search_size","16384")
- vs_config->getVariable("graphics","nav_symbol_size",".25")
- vs_config->getVariable("graphics","nav_zoom_max","100")
- vs_config->getVariable("graphics","nav","modern_mouse_cursor","true")
- vs_config->getVariable("graphics","nav","mouse_cursor_sprite","mouse.spr")
- vs_config->getVariable("graphics","near_stars_alpha_blend","false")
- vs_config->getVariable("graphics","near_stars_alpha","false")
- vs_config->getVariable("graphics","near_stars_sprite_size","2")
- vs_config->getVariable("graphics","near_stars_sprite_texture","")
- vs_config->getVariable("graphics","num_far_stars","2000")
- vs_config->getVariable("graphics","num_messages","2")
- vs_config->getVariable("graphics","num_near_stars","1000")
- vs_config->getVariable("graphics","num_star_streaks",".05")
- vs_config->getVariable("graphics","num_times_to_draw_shine","2")
- vs_config->getVariable("graphics","numlights","4")
- vs_config->getVariable("graphics","offset_sprites_by_pos","true")
- vs_config->getVariable("graphics","only_scanner_modes_static","true")
- vs_config->getVariable("graphics","only_stretch_in_warp","true")
- vs_config->getVariable("graphics","OptimizeVertexArrays","false")
- vs_config->getVariable("graphics","OptimizeVertexCondition","1.0")
- vs_config->getVariable("graphics","pan_on_auto","true")
- vs_config->getVariable("graphics","panel_smooth_texture","true")
- vs_config->getVariable("graphics","per_pixel_lighting","true")
- vs_config->getVariable("graphics","percent_shockwave",".5")
- vs_config->getVariable("graphics","planet_detail","24")
- vs_config->getVariable("graphics","precull_dist","500000000")
- vs_config->getVariable("graphics","print_ecm_status","true")
- vs_config->getVariable("graphics","reduced_vdus_height","0")
- vs_config->getVariable("graphics","reduced_vdus_width","0")
- vs_config->getVariable("graphics","reflection","true")
- vs_config->getVariable("graphics","reflectivity",".2")
- vs_config->getVariable("graphics","rgb_pixel_format",((bpp==16)
- vs_config->getVariable("graphics","s3tc","true")
- vs_config->getVariable("graphics","sector_map_ortho_view","false")
- vs_config->getVariable("graphics","separatespecularcolor","false")
- vs_config->getVariable("graphics","set_raster_text_color","true")
- vs_config->getVariable("graphics","shader_name","default")
- vs_config->getVariable("graphics","shake_limit","25")
- vs_config->getVariable("graphics","shake_magnitude","0.3")
- vs_config->getVariable("graphics","shake_reduction","8")
- vs_config->getVariable("graphics","shake_speed","50")
- vs_config->getVariable("graphics","SharedVertexArrays","true")
- vs_config->getVariable("graphics","shield_detail","16")
- vs_config->getVariable("graphics","shield_flash_animation","")
- vs_config->getVariable("graphics","shield_texture","shield.bmp")
- vs_config->getVariable("graphics","shockwave_animation","explosion_wave.ani")
- vs_config->getVariable("graphics","shockwave_growth","1.05")
- vs_config->getVariable("graphics","shove_camera_down",".3")
- vs_config->getVariable("graphics","show_respawn_text","false")
- vs_config->getVariable("graphics","smart_targetting_key","true")
- vs_config->getVariable("graphics","SmoothShade","true")
- vs_config->getVariable("graphics","sparkeblend","false")
- vs_config->getVariable("graphics","sparkegrowrate","200.0")
- vs_config->getVariable("graphics","sparkesize","1.5")
- vs_config->getVariable("graphics","sparkesmooth","false")
- vs_config->getVariable("graphics","sparkleabsolutespeed",".02")
- vs_config->getVariable("graphics","sparklealpha","2.5")
- vs_config->getVariable("graphics","sparkleenginesizerelativetoship","0.1875")
- vs_config->getVariable("graphics","sparklefade","0.1")
- vs_config->getVariable("graphics","sparklefixedsize","0")
- vs_config->getVariable("graphics","sparkleflare",".15")
- vs_config->getVariable("graphics","sparklerate","5")
- vs_config->getVariable("graphics","sparklescale","8")
- vs_config->getVariable("graphics","sparklesizeenginerelative",".125")
- vs_config->getVariable("graphics","sparklespeed",".5")
- vs_config->getVariable("graphics","sparklespread",".04")
- vs_config->getVariable("graphics","sparkletexture","supernova.bmp")
- vs_config->getVariable("graphics","sparksize","1")
- vs_config->getVariable("graphics","specmap_with_reflection","false")
- vs_config->getVariable("graphics","splash_audio","")
- vs_config->getVariable("graphics","splash_screen","vega_splash.ani")
- vs_config->getVariable("graphics","split_dead_subunits","true")
- vs_config->getVariable("graphics","star_allowable_sectors","Vega Sol")
- vs_config->getVariable("graphics","star_body_radius",".33")
- vs_config->getVariable("graphics","star_glow_radius","1.33")
- vs_config->getVariable("graphics","star_overlap","1")
- vs_config->getVariable("graphics","star_shine","shine.ani")
- vs_config->getVariable("graphics","star_spread_attenuation",".2")
- vs_config->getVariable("graphics","star_spreading","30000")
- vs_config->getVariable("graphics","star_streaks","false")
- vs_config->getVariable("graphics","starblend","true")
- vs_config->getVariable("graphics","starcoloraverage",".6")
- vs_config->getVariable("graphics","starcolorcutoff",".1")
- vs_config->getVariable("graphics","starcolorincrement","100")
- vs_config->getVariable("graphics","starcolorpower",".25")
- vs_config->getVariable("graphics","starluminscale",".001")
- vs_config->getVariable("graphics","starmincolorval",".3")
- vs_config->getVariable("graphics","stars_alpha_test_cutoff",".2")
- vs_config->getVariable("graphics","stars_dont_move","false")
- vs_config->getVariable("graphics","startup_cockpit_view","front")
- vs_config->getVariable("graphics","StretchBolts","0")
- vs_config->getVariable("graphics","SwitchCockpitToDefaultOnUnitSwitch","false")
- vs_config->getVariable("graphics","system_map_ortho_view","false")
- vs_config->getVariable("graphics","target_null_if_no_unit","false")
- vs_config->getVariable("graphics","text_delay",".05")
- vs_config->getVariable("graphics","text_display_lists","true")
- vs_config->getVariable("graphics","text_speed",".025")
- vs_config->getVariable("graphics","texture_compression","0")
- vs_config->getVariable("graphics","torque_star_streak_scale","1")
- vs_config->getVariable("graphics","tractor.scoop_alpha_multiplier","2.5")
- vs_config->getVariable("graphics","tractor.scoop_long_slices","10")
- vs_config->getVariable("graphics","tractor.scoop_rad_slices","10")
- vs_config->getVariable("graphics","tractor.scoop","true")
- vs_config->getVariable("graphics","UnitSwitchCockpitChange","false")
- vs_config->getVariable("graphics","unprintable_faction_extension","citizen")
- vs_config->getVariable("graphics","unprintable_factions","")
- vs_config->getVariable("graphics","update_nav_after_jump","false")
- vs_config->getVariable("graphics","use_bsp_heuristic","false")
- vs_config->getVariable("graphics","use_detail_texture","true")
- vs_config->getVariable("graphics","use_faction_gui_background_color","true")
- vs_config->getVariable("graphics","use_star_coords","true")
- vs_config->getVariable("graphics","use_wireframe","0")
- vs_config->getVariable("graphics","UseAnimations","true")
- vs_config->getVariable("graphics","UseLogos","true")
- vs_config->getVariable("graphics","usePlanetAtmosphere","true")
- vs_config->getVariable("graphics","usePlanetFog","true")
- vs_config->getVariable("graphics","UsePlanetTextures","false")
- vs_config->getVariable("graphics","UseShipTextures","false")
- vs_config->getVariable("graphics","UseTextures","true")
- vs_config->getVariable("graphics","UseVideos","true")
- vs_config->getVariable("graphics","UseVSSprites","true")
- vs_config->getVariable("graphics","vbo","false")
- vs_config->getVariable("graphics","vdu_static","static.ani")
- vs_config->getVariable("graphics","velocity_star_streak_max","100")
- vs_config->getVariable("graphics","velocity_star_streak_min","1")
- vs_config->getVariable("graphics","velocity_star_streak_scale","5")
- vs_config->getVariable("graphics","vista_draw_stars","false")
- vs_config->getVariable("graphics","warp_shake_magnitude","0.125")
- vs_config->getVariable("graphics","warp_shake_ref","2000")
- vs_config->getVariable("graphics","warp_shake_speed","70")
- vs_config->getVariable("graphics","warp_stretch_cutoff","50000")
- vs_config->getVariable("graphics","warp_stretch_cutoff","500000")
- vs_config->getVariable("graphics","warp_stretch_decel_cutoff","500000")
- vs_config->getVariable("graphics","warp_stretch_max_region0_speed","100000")
- vs_config->getVariable("graphics","warp_stretch_max_speed","1000000")
- vs_config->getVariable("graphics","warp_stretch_max","4")
- vs_config->getVariable("graphics","warp_stretch_region0_max","1")
- vs_config->getVariable("graphics","warp_trail_stretch","300")
- vs_config->getVariable("graphics","warp_trail_time","20")
- vs_config->getVariable("graphics","warp_trail","true")
- vs_config->getVariable("graphics","warp.fovlink.referencekps","0")
- vs_config->getVariable("graphics","warp.fovlink.shake.asymptotic","1")
- vs_config->getVariable("graphics","warp.fovlink.shake.exp","1.5")
- vs_config->getVariable("graphics","warp.fovlink.shake.hiref","200000")
- vs_config->getVariable("graphics","warp.fovlink.shake.loref","10000")
- vs_config->getVariable("graphics","warp.fovlink.shake.multiplier.back","0")
- vs_config->getVariable("graphics","warp.fovlink.shake.multiplier.front","0")
- vs_config->getVariable("graphics","warp.fovlink.shake.multiplier.perpendicular","0")
- vs_config->getVariable("graphics","warp.fovlink.shake.offset.back","0")
- vs_config->getVariable("graphics","warp.fovlink.shake.offset.front","0")
- vs_config->getVariable("graphics","warp.fovlink.shake.offset.perpendicular","0")
- vs_config->getVariable("graphics","warp.fovlink.shake.speed","10")
- vs_config->getVariable("graphics","warp.fovlink.smoothing",".4")
- vs_config->getVariable("graphics","warp.fovlink.stable.asymptotic","1")
- vs_config->getVariable("graphics","warp.fovlink.stable.exp","0.5")
- vs_config->getVariable("graphics","warp.fovlink.stable.hiref","100000")
- vs_config->getVariable("graphics","warp.fovlink.stable.loref","1")
- vs_config->getVariable("graphics","warp.fovlink.stable.multiplier.back","1.5")
- vs_config->getVariable("graphics","warp.fovlink.stable.multiplier.front","0.85")
- vs_config->getVariable("graphics","warp.fovlink.stable.multiplier.perpendicular","1.25")
- vs_config->getVariable("graphics","warp.fovlink.stable.offset.back","0")
- vs_config->getVariable("graphics","warp.fovlink.stable.offset.front","0")
- vs_config->getVariable("graphics","warp.fovlink.stable.offset.perpendicular","0")
- vs_config->getVariable("graphics","weapon_xyscale","1")
- vs_config->getVariable("graphics","weapon_zscale","1")
- vs_config->getVariable("graphics","wheel_zoom_amount","0.1")
- vs_config->getVariable("graphics","wormhole","wormhole")
- vs_config->getVariable("graphics","x_resolution","1024")
- vs_config->getVariable("graphics","y_resolution","768")
- vs_config->getVariable("graphics","z_pixel_format","24")
- vs_config->getVariable("graphics","zfar","100000")
- vs_config->getVariable("graphics","znear","1")
- vs_config->getVariable("graphics",var,"0")
graphics/mesh
- vs_config->getVariable("graphics/mesh","smooth_lines","true")
- vs_config->getVariable("graphics/mesh","smooth_points","true")
interpreter
- vs_config->getVariable("interpreter","debuglevel","0")
- vs_config->getVariable("interpreter","startgame","true")
- vs_config->getVariable("interpreter","trace","false")
joystick
- vs_config->getVariable("joystick","clamp_axes","true")
- vs_config->getVariable("joystick","deadband","0.05")
- vs_config->getVariable("joystick","debug_digital_hatswitch","false")
- vs_config->getVariable("joystick","double_mouse_factor","2")
- vs_config->getVariable("joystick","double_mouse_position","1280")
- vs_config->getVariable("joystick","ff_device","0")
- vs_config->getVariable("joystick","force_feedback","false")
- vs_config->getVariable("joystick","force_use_of_joystick","false")
- vs_config->getVariable("joystick","initial_mode","normal")
- vs_config->getVariable("joystick","joystick_exponent","1.0")
- vs_config->getVariable("joystick","mouse_blur",".025")
- vs_config->getVariable("joystick","mouse_crosshair","crosshairs.spr")
- vs_config->getVariable("joystick","mouse_cursor_pancam","false")
- vs_config->getVariable("joystick","mouse_cursor_pantgt","false")
- vs_config->getVariable("joystick","mouse_cursor","false")
- vs_config->getVariable("joystick","mouse_deadband","0")
- vs_config->getVariable("joystick","mouse_exponent","3")
- vs_config->getVariable("joystick","mouse_sensitivity","50")
- vs_config->getVariable("joystick","nonlinear_expamount_combat","1.0")
- vs_config->getVariable("joystick","nonlinear_expamount_nav","1.0")
- vs_config->getVariable("joystick","nonlinear_expfactor_combat","6.0")
- vs_config->getVariable("joystick","nonlinear_expfactor_nav","6.0")
- vs_config->getVariable("joystick","nonlinear_pamount_combat","0.0")
- vs_config->getVariable("joystick","nonlinear_pamount_nav","0.0")
- vs_config->getVariable("joystick","nonlinear_pfactor_combat","2.0")
- vs_config->getVariable("joystick","nonlinear_pfactor_nav","2.0")
- vs_config->getVariable("joystick","nonlinear_throttle_combat","false")
- vs_config->getVariable("joystick","nonlinear_throttle_nav","true")
- vs_config->getVariable("joystick","reverse_mouse_spr","true")
- vs_config->getVariable("joystick","warp_mouse_zone","100")
- vs_config->getVariable("joystick","warp_mouse","false")
- vs_config->getVariable("joystick","zero_min_throttle","false")
keyboard
- vs_config->getVariable("keyboard","enable_unicode","true")
network
- vs_config->getVariable("network","account_server_url","")
- vs_config->getVariable("network","account_server_url","http://localhost/cgi-bin/accountserver.py")
- vs_config->getVariable("network","account_server_url","http://vegastrike.sourceforge.net/")
- vs_config->getVariable("network","accountsrv","")
- vs_config->getVariable("network","accountsrvport","")
- vs_config->getVariable("network","aim_assist","true")
- vs_config->getVariable("network","client_side_fire","true")
- vs_config->getVariable("network","connecttimeout","10")
- vs_config->getVariable("network","damage_atom","1")
- vs_config->getVariable("network","debug_position_interpolation","false")
- vs_config->getVariable("network","debug_prediction","false")
- vs_config->getVariable("network","encryption_keylength","40")
- vs_config->getVariable("network","encryption_seed","I love VegaStrike")
- vs_config->getVariable("network","force_client_connect","false")
- vs_config->getVariable("network","logintimeout","100")
- vs_config->getVariable("network","logintimeout","20")
- vs_config->getVariable("network","max_lead_prediction_angle","60")
- vs_config->getVariable("network","max_lead_prediction","10")
- vs_config->getVariable("network","min_time_btw_damage_updates",".25")
- vs_config->getVariable("network","nbplayers","1")
- vs_config->getVariable("network","network_atom","")
- vs_config->getVariable("network","network_atom","0.2")
- vs_config->getVariable("network","no_interpolation","false")
- vs_config->getVariable("network","planet_atom","10")
- vs_config->getVariable("network","server_ip","")
- vs_config->getVariable("network","server_ip","")
- vs_config->getVariable("network","server_port","6777")
- vs_config->getVariable("network","server_port","6777")
- vs_config->getVariable("network","server_port","6777")
- vs_config->getVariable("network","serverport","6777")
- vs_config->getVariable("network","servertime_calibration","10")
- vs_config->getVariable("network","transport","udp")
- vs_config->getVariable("network","udp_listen_port_max","6778")
- vs_config->getVariable("network","udp_listen_port","6778")
- vs_config->getVariable("network","udp_timeout","1")
- vs_config->getVariable("network","use_account_server","false")
- vs_config->getVariable("network","use_account_server","false")
- vs_config->getVariable("network","use_account_server","true")
- vs_config->getVariable("network","use_portaudio","false")
phyics
- vs_config->getVariable("phyics","autopilot_compensate_for_interdiction","false")
physics
- vs_config->getVariable("physics","ab_damage_prob",".2")
- vs_config->getVariable("physics","AfterburnerFuelUsage","4")
- vs_config->getVariable("physics","ai_lock_cheat","true")
- vs_config->getVariable("physics","ai_pilot_when_in_turret","true")
- vs_config->getVariable("physics","allow_mission_abort","true")
- vs_config->getVariable("physics","AsteroidDifficulty",".4")
- vs_config->getVariable("physics","AsteroidWeaponCollision","false")
- vs_config->getVariable("physics","atmosphereheight","10")
- vs_config->getVariable("physics","auto_landing_port_unclamped_seconds","120")
- vs_config->getVariable("physics","auto_pilot_no_enemies_distance_multiplier","4")
- vs_config->getVariable("physics","auto_pilot_planet_radius_percent",".75")
- vs_config->getVariable("physics","auto_pilot_planet_termination_distance","60000")
- vs_config->getVariable("physics","auto_pilot_termination_distance_enemy","24000")
- vs_config->getVariable("physics","auto_pilot_termination_distance_no_enemies",* vs_config->getVariable("physics","auto_pilot_termination_distance","6000")
- vs_config->getVariable("physics","auto_pilot_termination_distance","6000")
- vs_config->getVariable("physics","auto_pilot_termination_distance","6000")
- vs_config->getVariable("physics","auto_turn_towards","true")
- vs_config->getVariable("physics","autoeject_percent",".5")
- vs_config->getVariable("physics","autogen_compactness","1")
- vs_config->getVariable("physics","AutoLandingDisplaceDistance","50")
- vs_config->getVariable("physics","AutoLandingDockDistance","50")
- vs_config->getVariable("physics","AutoLandingEnable","false")
- vs_config->getVariable("physics","AutoLandingExcludeList","")
- vs_config->getVariable("physics","AutoLandingExcludeWarningList","")
- vs_config->getVariable("physics","AutoLandingMoveDistance","50")
- vs_config->getVariable("physics","AutoLandingWarningDistance","350")
- vs_config->getVariable("physics","AutomaticUnDock","true")
- vs_config->getVariable("physics","autopilot_ramp_warp_down","true")
- vs_config->getVariable("physics","autopilot_spec_lining_up_angle","3")
- vs_config->getVariable("physics","autopilot_terminate","true")
- vs_config->getVariable("physics","autospeed",".020")
- vs_config->getVariable("physics","autotime","10")
- vs_config->getVariable("physics","autotracking",".93")
- vs_config->getVariable("physics","autotracking",".93")
- vs_config->getVariable("physics","beam_bsp","false")
- vs_config->getVariable("physics","BouncePercent",".1")
- vs_config->getVariable("physics","bounding_box_collision","false")
- vs_config->getVariable("physics","campaigns","privateer_campaign vegastrike_campaign")
- vs_config->getVariable("physics","can_auto_through_planets","true")
- vs_config->getVariable("physics","can_downgrade_mount_upgrades","false")
- vs_config->getVariable("physics","can_fire_in_cloak","false")
- vs_config->getVariable("physics","can_fire_in_spec","false")
- vs_config->getVariable("physics","capship_size","500")
- vs_config->getVariable("physics","cargo_damage_prob","1")
- vs_config->getVariable("physics","cargo_deals_collide_damage","false")
- vs_config->getVariable("physics","cargo_live_time","600")
- vs_config->getVariable("physics","cargo_wingmen_only_with_dockport","false")
- vs_config->getVariable("physics","cargovolume_damage_prob",".15")
- vs_config->getVariable("physics","change_docking_orientation","false")
- vs_config->getVariable("physics","close_enough_to_autotrack","4")
- vs_config->getVariable("physics","collidemap_sanity_check","false")
- vs_config->getVariable("physics","collision_avoidance_hack_distance","10000")
- vs_config->getVariable("physics","collision_damage_scale","1.0")
- vs_config->getVariable("physics","collision_inertial_time","1.25")
- vs_config->getVariable("physics","combat_speed_boost","100")
- vs_config->getVariable("physics","component_based_upgrades","false")
- vs_config->getVariable("physics","computerwarprampuptime","10")
- vs_config->getVariable("physics","contraband_assist_range","50000")
- vs_config->getVariable("physics","damage_chance",".005")
- vs_config->getVariable("physics","damage_player_chance",".5")
- vs_config->getVariable("physics","DayScale","10")
- vs_config->getVariable("physics","debris_mass",".00001")
- vs_config->getVariable("physics","debris_time","500")
- vs_config->getVariable("physics","debug_performance","false")
- vs_config->getVariable("physics","default_interdiction",".125")
- vs_config->getVariable("physics","default_shield_tightness","0")
- vs_config->getVariable("physics","definite_damage_chance",".1")
- vs_config->getVariable("physics","density_of_jump_point","100000")
- vs_config->getVariable("physics","density_of_rock","3")
- vs_config->getVariable("physics","DeuteriumRelativeEfficiency_Antimatter","250/0.6")
- vs_config->getVariable("physics","DeuteriumRelativeEfficiency_Deuterium","1/0.6")
- vs_config->getVariable("physics","DeuteriumRelativeEfficiency_Lithium","1")
- vs_config->getVariable("physics","difficulty_based_enemy_damage","true")
- vs_config->getVariable("physics","difficulty_based_shield_recharge","true")
- vs_config->getVariable("physics","difficulty_speed_exponent",".2")
- vs_config->getVariable("physics","disabling_weapon_constant","1")
- vs_config->getVariable("physics","display_in_meters","true")
- vs_config->getVariable("physics","distance_to_warp","1000000000000.0")
- vs_config->getVariable("physics","dock_with_clear_planets","true")
- vs_config->getVariable("physics","dock_within_base_shield","false")
- vs_config->getVariable("physics","docking_time","10")
- vs_config->getVariable("physics","dockport_allows_ugrade_storage","false")
- vs_config->getVariable("physics","Drone","drone")
- vs_config->getVariable("physics","ecm_energy_cost",".05")
- vs_config->getVariable("physics","eject_cargo_on_blowup","0")
- vs_config->getVariable("physics","eject_cargo_percent","1")
- vs_config->getVariable("physics","eject_cargo_speed","1")
- vs_config->getVariable("physics","eject_distance","20")
- vs_config->getVariable("physics","eject_live_time",SERVER?"200":"0")
- vs_config->getVariable("physics","engine_energy_priority","true")
- vs_config->getVariable("physics","enough_warp_for_cruise","1000")
- vs_config->getVariable("physics","explosion_damage_center","1")
- vs_config->getVariable("physics","extra_space_drag_for_cargo","0.005")
- vs_config->getVariable("physics","face_on_auto","false")
- vs_config->getVariable("physics","fire_missing_autotrackers","true")
- vs_config->getVariable("physics","FMEC_efficiency","2")
- vs_config->getVariable("physics","FMEC_exit_vel","0.0000002")
- vs_config->getVariable("physics","FMEC_factor","0.000000008")
- vs_config->getVariable("physics","friendly_auto_radius","00")
- vs_config->getVariable("physics","front_collision_avoidance_hack_angle","40")
- vs_config->getVariable("physics","front_collision_avoidance_hack_distance","200000")
- vs_config->getVariable("physics","fuel_damage_prob",".25")
- vs_config->getVariable("physics","fuel_equals_warp","false")
- vs_config->getVariable("physics","FuelConversion",".00144")
- vs_config->getVariable("physics","FuelEnergyDensity","343596000000000.0")
- vs_config->getVariable("physics","FuelUsage","1")
- vs_config->getVariable("physics","FuelUsage","1")
- vs_config->getVariable("physics","game_accel","1")
- vs_config->getVariable("physics","game_accel","1")
- vs_config->getVariable("physics","game_speed_affects_autogen_systems","false")
- vs_config->getVariable("physics","game_speed_lying","true")
- vs_config->getVariable("physics","game_speed","1")
- vs_config->getVariable("physics","game_speed","1")
- vs_config->getVariable("physics","gun_speed_adjusted_game_speed","false")
- vs_config->getVariable("physics","gun_speed","1")
- vs_config->getVariable("physics","hostile_auto_radius","1000")
- vs_config->getVariable("physics","hud_repair_unit",".25")
- vs_config->getVariable("physics","hull_damage_to_eject","100")
- vs_config->getVariable("physics","InactiveSystemTime",".3")
- vs_config->getVariable("physics","indestructable_cargo_items","")
- vs_config->getVariable("physics","indiscriminate_system_destruction",".25")
- vs_config->getVariable("physics","inelastic_scale",".8")
- vs_config->getVariable("physics","insystem_jump_cost",".1")
- vs_config->getVariable("physics","insystem_jump_or_timeless_auto-pilot","false")
- vs_config->getVariable("physics","jump_damage_multiplier",".1")
- vs_config->getVariable("physics","jump_delay_multiplier","5")
- vs_config->getVariable("physics","jump_disables_shields","true")
- vs_config->getVariable("physics","jump_mesh_radius_scale",".5")
- vs_config->getVariable("physics","jump_radius_scale","2")
- vs_config->getVariable("physics","JumpWeaponCollision","false")
- vs_config->getVariable("physics","kilojoules_per_unit_damage","5400")
- vs_config->getVariable("physics","launch_speed","-1")
- vs_config->getVariable("physics","LithiumRelativeEfficiency_Lithium","1")
- vs_config->getVariable("physics","lock_cone",".8")
- vs_config->getVariable("physics","low_power_mode_energy","10")
- vs_config->getVariable("physics","mass_of_planet","10000000")
- vs_config->getVariable("physics","match_speed_with_target","true")
- vs_config->getVariable("physics","max_accel_for_smooth_autopilot","10")
- vs_config->getVariable("physics","max_collide_trees","16384")
- vs_config->getVariable("physics","max_dumped_cargo","15")
- vs_config->getVariable("physics","max_ecm","4")
- vs_config->getVariable("physics","max_jump_damage","100")
- vs_config->getVariable("physics","max_lost_target_live_time","30")
- vs_config->getVariable("physics","max_missions","4")
- vs_config->getVariable("physics","max_over_combat_speed_for_smooth_autopilot","2")
- vs_config->getVariable("physics","max_radar_cone_damage",".9")
- vs_config->getVariable("physics","max_radar_lockcone_damage",".95")
- vs_config->getVariable("physics","max_radar_trackcone_damage",".98")
- vs_config->getVariable("physics","max_shield_leak","0")
- vs_config->getVariable("physics","max_shield_leak","90")
- vs_config->getVariable("physics","max_shield_lowers_capacitance","false")
- vs_config->getVariable("physics","max_shield_recharge_drain","0")
- vs_config->getVariable("physics","maxNPCrot","360")
- vs_config->getVariable("physics","maxplayerrot","24")
- vs_config->getVariable("physics","maxwarpeffectsize","10000000")
- vs_config->getVariable("physics","min_asteroid_distance","-100")
- vs_config->getVariable("physics","min_damage",".001")
- vs_config->getVariable("physics","min_damage",".999")
- vs_config->getVariable("physics","min_maxenergy_shot_damage","0.2")
- vs_config->getVariable("physics","min_reactor_efficiency",".00001")
- vs_config->getVariable("physics","min_recharge_shot_damage","0.5")
- vs_config->getVariable("physics","min_shield_speeding_discharge",".1")
- vs_config->getVariable("physics","min_spec_interdiction_for_jittery_autopilot",".05")
- vs_config->getVariable("physics","min_warp_orbit_radius","100000000")
- vs_config->getVariable("physics","minimum_collision_velocity","5")
- vs_config->getVariable("physics","minimum_time_between_recorded_player_collisions","0.1")
- vs_config->getVariable("physics","MinimumWarpCapToRefuelDockeesAutomatically","0")
- vs_config->getVariable("physics","minwarpeffectsize","100")
- vs_config->getVariable("physics","missile_bounce","false")
- vs_config->getVariable("physics","mount_repair_unit",".25")
- vs_config->getVariable("physics","must_lock_to_autotrack","true")
- vs_config->getVariable("physics","must_repair_to_sell","true")
- vs_config->getVariable("physics","near_autotrack_cone",".9")
- vs_config->getVariable("physics","nebula_shield_recharge",".5")
- vs_config->getVariable("physics","nebula_space_drag","0.01")
- vs_config->getVariable("physics","neutral_auto_radius","0")
- vs_config->getVariable("physics","new_collisions","true")
- vs_config->getVariable("physics","no_ai_jump_points","false")
- vs_config->getVariable("physics","no_auto_light_below","2000")
- vs_config->getVariable("physics","no_damage_to_docked_ships","true")
- vs_config->getVariable("physics","no_unit_collisions","false")
- vs_config->getVariable("physics","NoFuelAfterburn",".1")
- vs_config->getVariable("physics","NoFuelThrust",".4")
- vs_config->getVariable("physics","noSPECJUMP","true")
- vs_config->getVariable("physics","num_planet_docking_port","4")
- vs_config->getVariable("physics","num_times_to_simulate_new_star_system","20")
- vs_config->getVariable("physics","NumRunningSystems","4")
- vs_config->getVariable("physics","only_hangar_collision_docks","false")
- vs_config->getVariable("physics","only_show_best_downgrade","true")
- vs_config->getVariable("physics","only_show_best_downgrade","true")
- vs_config->getVariable("physics","orbit_averaging","16")
- vs_config->getVariable("physics","out_of_arc_fire_disrupts_lock","false")
- vs_config->getVariable("physics","percent_missile_match_target_velocity",".5")
- vs_config->getVariable("physics","percent_to_tractor",".1")
- vs_config->getVariable("physics","persistent_on_load","true")
- vs_config->getVariable("physics","planet_collision_docks","true")
- vs_config->getVariable("physics","planet_ejection_stophack","2000")
- vs_config->getVariable("physics","planet_port_min_size","300")
- vs_config->getVariable("physics","planet_port_size","1.2")
- vs_config->getVariable("physics","planets_always_neutral","true")
- vs_config->getVariable("physics","planets_can_have_subunits","false")
- vs_config->getVariable("physics","player_autoeject","true")
- vs_config->getVariable("physics","player_godliness","0")
- vs_config->getVariable("physics","player_survival_chance_on_base_death","1.0")
- vs_config->getVariable("physics","PlayerTractorabilityMask","p")
- vs_config->getVariable("physics","priorities","asteroid_high","2")
- vs_config->getVariable("physics","priorities","asteroid_parent","1")
- vs_config->getVariable("physics","priorities","asteroid.low","32")
- vs_config->getVariable("physics","priorities","dockable","1")
- vs_config->getVariable("physics","priorities","dynamic_throttle.enable","true")
- vs_config->getVariable("physics","priorities","dynamic_throttle.maxdistancefactor","4")
- vs_config->getVariable("physics","priorities","dynamic_throttle.mindistancefactor","0.25")
- vs_config->getVariable("physics","priorities","dynamic_throttle.targetfps","30")
- vs_config->getVariable("physics","priorities","force_top_priority","false")
- vs_config->getVariable("physics","priorities","high",SERVER?"1":"2")
- vs_config->getVariable("physics","priorities","inert","64")
- vs_config->getVariable("physics","priorities","low","32")
- vs_config->getVariable("physics","priorities","medium","8")
- vs_config->getVariable("physics","priorities","mediumhigh","4")
- vs_config->getVariable("physics","priorities","mediumlow","16")
- vs_config->getVariable("physics","priorities","min_asteroid_distance","none")
- vs_config->getVariable("physics","priorities","missile","1")
- vs_config->getVariable("physics","priorities","no_enemies","64")
- vs_config->getVariable("physics","priorities","notvisible_combat_high","10")
- vs_config->getVariable("physics","priorities","notvisible_combat_low","40")
- vs_config->getVariable("physics","priorities","notvisible_combat_medium","20")
- vs_config->getVariable("physics","priorities","player","1")
- vs_config->getVariable("physics","priorities","playerthreat_distance_factor","2")
- vs_config->getVariable("physics","priorities","threat_distance_factor","1")
- vs_config->getVariable("physics","priorities","top","1")
- vs_config->getVariable("physics","reactor_idle_efficiency","0.98")
- vs_config->getVariable("physics","reactor_uses_fuel","false")
- vs_config->getVariable("physics","reduce_beam_ammo","0")
- vs_config->getVariable("physics","refire_difficutly_scaling","3.0")
- vs_config->getVariable("physics","repair_price","1000")
- vs_config->getVariable("physics","repair_price","5000")
- vs_config->getVariable("physics","RepairDroidCheckTime","5")
- vs_config->getVariable("physics","RepairDroidContinuous","true")
- vs_config->getVariable("physics","RepairDroidTime","180")
- vs_config->getVariable("physics","respawn_unit_size","400")
- vs_config->getVariable("physics","reverse_speed_limit","1.0")
- vs_config->getVariable("physics","runtime_compactness","1")
- vs_config->getVariable("physics","seconds_per_parsec","10")
- vs_config->getVariable("physics","sellback_shipping_price","6000")
- vs_config->getVariable("physics","separate_system_flakiness_component","false")
- vs_config->getVariable("physics","shield_energy_capacitance",".2")
- vs_config->getVariable("physics","shield_maintenance_charge",".25")
- vs_config->getVariable("physics","shields_in_spec","false")
- vs_config->getVariable("physics","shields_require_passive_recharge_maintenance","true")
- vs_config->getVariable("physics","shipping_price","50000")
- vs_config->getVariable("physics","simulate_while_docked","false")
- vs_config->getVariable("physics","slide_end","2")
- vs_config->getVariable("physics","slide_start","3")
- vs_config->getVariable("physics","smallest_subunit_to_collide",".2")
- vs_config->getVariable("physics","special_and_normal_gun_combo","true")
- vs_config->getVariable("physics","speed_shield_drain_leniency","1.18")
- vs_config->getVariable("physics","speeding_discharge",".25")
- vs_config->getVariable("physics","sphere_collision","true")
- vs_config->getVariable("physics","star_system_scale","1")
- vs_config->getVariable("physics","starships_as_cargo","true")
- vs_config->getVariable("physics","steady_itts","false")
- vs_config->getVariable("physics","survival_chance_on_base_death","0.1")
- vs_config->getVariable("physics","system_damage_on_armor","false")
- vs_config->getVariable("physics","target_distance_to_warp_bonus","1.33")
- vs_config->getVariable("physics","teleport_autopilot","true")
- vs_config->getVariable("physics","thruster_hit_chance",".25")
- vs_config->getVariable("physics","tractor.cargo.distance_own_rsize","1.5")
- vs_config->getVariable("physics","tractor.cargo.distance_tgt_rsize","1.1")
- vs_config->getVariable("physics","tractor.cargo.distance","0")
- vs_config->getVariable("physics","tractor.cargo.force_in","true")
- vs_config->getVariable("physics","tractor.cargo.force_push","true")
- vs_config->getVariable("physics","tractor.cargo.light_shields_on_push","1")
- vs_config->getVariable("physics","tractor.disabled.force_in","true")
- vs_config->getVariable("physics","tractor.disabled.force_push","true")
- vs_config->getVariable("physics","tractor.disabled.light_shields_on_push","0")
- vs_config->getVariable("physics","tractor.faction.distance_own_rsize","2.2")
- vs_config->getVariable("physics","tractor.faction.distance_tgt_rsize","2.2")
- vs_config->getVariable("physics","tractor.faction.distance","0")
- vs_config->getVariable("physics","tractor.faction.force_in","true")
- vs_config->getVariable("physics","tractor.faction.force_push","true")
- vs_config->getVariable("physics","tractor.faction.light_shields_on_push","1")
- vs_config->getVariable("physics","tractor.max_relative_speed","150")
- vs_config->getVariable("physics","tractor.others.distance_own_rsize","1.1")
- vs_config->getVariable("physics","tractor.others.distance_tgt_rsize","1.1")
- vs_config->getVariable("physics","tractor.others.distance","0")
- vs_config->getVariable("physics","tractor.others.force_in","false")
- vs_config->getVariable("physics","tractor.others.force_push","false")
- vs_config->getVariable("physics","tractor.others.light_shields_on_push","1")
- vs_config->getVariable("physics","tractor.scoop_angle","0.5")
- vs_config->getVariable("physics","tractor.scoop_fov","0.5")
- vs_config->getVariable("physics","tractor.scoop","true")
- vs_config->getVariable("physics","tractor.ugprade.distance_own_rsize","1.5")
- vs_config->getVariable("physics","tractor.upgrade.distance_tgt_rsize","1.1")
- vs_config->getVariable("physics","tractor.upgrade.distance","0")
- vs_config->getVariable("physics","tractor.upgrade.force_in","true")
- vs_config->getVariable("physics","tractor.upgrade.force_push","true")
- vs_config->getVariable("physics","tractor.upgrade.light_shields_on_push","1")
- vs_config->getVariable("physics","un_docking_time","180")
- vs_config->getVariable("physics","undock_turn_away","true")
- vs_config->getVariable("physics","unit_collision_docks","false")
- vs_config->getVariable("physics","unit_default_autodock_radius","0")
- vs_config->getVariable("physics","unit_space_drag","0.000000")
- vs_config->getVariable("physics","UnitTable","false")
- vs_config->getVariable("physics","upgrade_cockpit_damage","false")
- vs_config->getVariable("physics","upgradevolume_damage_prob",".1")
- vs_config->getVariable("physics","use_cargo_mass","true")
- vs_config->getVariable("physics","use_hidden_cargo_space","true")
- vs_config->getVariable("physics","use_max_shield_energy_usage","false")
- vs_config->getVariable("physics","use_unit_autodock_radius","false")
- vs_config->getVariable("physics","use_upgrade_template_maxrange","true")
- vs_config->getVariable("physics","VariableFuelConsumption","false")
- vs_config->getVariable("physics","velocity_max","10000")
- vs_config->getVariable("physics","VSD_MJ_yield","5.4")
- vs_config->getVariable("physics","warp_behind_angle","150")
- vs_config->getVariable("physics","warp_energy_for_cloak","true")
- vs_config->getVariable("physics","warp_energy_multiplier","0.12")
- vs_config->getVariable("physics","warp_energy_multiplier","0.12")
- vs_config->getVariable("physics","warp_energy_player_multiplier",".12")
- vs_config->getVariable("physics","warp_is_interstellar","false")
- vs_config->getVariable("physics","warp_orbit_multiplier","4")
- vs_config->getVariable("physics","warp_perpendicular","80")
- vs_config->getVariable("physics","warpbleed","20")
- vs_config->getVariable("physics","warpcruisemult","5000")
- vs_config->getVariable("physics","warpcurvedegree","1.5")
- vs_config->getVariable("physics","warpenergy_damage_prob","0.05")
- vs_config->getVariable("physics","warpMaxEfVel","2960881320")
- vs_config->getVariable("physics","WarpMemoryEffect","0.9")
- vs_config->getVariable("physics","warpMultiplierMax","300000000")
- vs_config->getVariable("physics","warpMultiplierMin","9.86960440109")
- vs_config->getVariable("physics","warprampdowntime","0.5")
- vs_config->getVariable("physics","warprampuptime","5")
- vs_config->getVariable("physics","warpregion0","5000")
- vs_config->getVariable("physics","warpregion1","5000000")
- vs_config->getVariable("physics","weapon_damage_efficiency","1.0")
- vs_config->getVariable("physics","YearScale","10")
player
- vs_config->getVariable("player","callsign","")
- vs_config->getVariable("player","password","")
server
- vs_config->getVariable("server","accounts_dir","/accounts/")
- vs_config->getVariable("server","clienttimeout","180")
- vs_config->getVariable("server","difficulty","1")
- vs_config->getVariable("server","disconnect_client_on_timeout","true")
- vs_config->getVariable("server","galaxy","milky_way.xml")
- vs_config->getVariable("server","logintimeout","60")
- vs_config->getVariable("server","max_send_range","1e21")
- vs_config->getVariable("server","missionfile","networking.mission")
- vs_config->getVariable("server","players_per_docking_port","10")
- vs_config->getVariable("server","reconnectperiod","60")
- vs_config->getVariable("server","saveperiod","")
- vs_config->getVariable("server","saveperiod","7200")
- vs_config->getVariable("server","serverscript","import server;my_obj=server.player()
sound
- vs_config->getVariable("sound","dj_script","modules/dj.py")
- vs_config->getVariable("sound","loss_relationship","-.1")
- vs_config->getVariable("sound","time_between_music","180")
- vs_config->getVariable("sound","victory_relationship",".5")
splash
- vs_config->getVariable("splash","auto_hide","true")
- vs_config->getVariable("splash","while_loading_starsystem","false")
terrain
- vs_config->getVariable("terrain","mass","100")
- vs_config->getVariable("terrain","mass","1000")
- vs_config->getVariable("terrain","radius","10000")
- vs_config->getVariable("terrain","xscale","1")
unit
- vs_config->getVariable("unit","aggressivity","2")
unitaudio
- vs_config->getVariable("unitaudio","afterburner","sfx10.wav")
- vs_config->getVariable("unitaudio","armor","sfx08.wav")
- vs_config->getVariable("unitaudio","cloak","sfx43.wav")
- vs_config->getVariable("unitaudio","explode","explosion.wav")
- vs_config->getVariable("unitaudio","explode","sfx43.wav")
- vs_config->getVariable("unitaudio","jumparrive","sfx43.wav")
- vs_config->getVariable("unitaudio","jumpleave","sfx43.wav")
- vs_config->getVariable("unitaudio","locked","locked.wav")
- vs_config->getVariable("unitaudio","locking_torp_trumps_music","false")
- vs_config->getVariable("unitaudio","locking_torp","locking.wav")
- vs_config->getVariable("unitaudio","locking_trumps_music","false")
- vs_config->getVariable("unitaudio","locking","locking.wav")
- vs_config->getVariable("unitaudio","player_afterburner","sfx10.wav")
- vs_config->getVariable("unitaudio","player_armor_hit","bigarmor.wav")
- vs_config->getVariable("unitaudio","player_hull_hit","bigarmor.wav")
- vs_config->getVariable("unitaudio","player_shield_hit","shieldhit.wav")
- vs_config->getVariable("unitaudio","player_tractor_cargo_fromturret","tractor_onboard.wav")
- vs_config->getVariable("unitaudio","player_tractor_cargo","tractor_onboard.wav")
- vs_config->getVariable("unitaudio","shield","sfx09.wav")
category
- vs_config->getVariable(category,option,def)
- vs_config->getVariable(category,option,def)
playernum
- vs_config->getVariable(playernum,"callsign","TigerShark")
- vs_config->getVariable(playernum,"callsign","TigerShark")
section
- vs_config->getVariable(section,name,def)
- vs_config->getVariable(section,name,def)
- vs_config->getVariable(section,subsection,name,def)
- vs_config->getVariable(section,subsection,name,def)