Difference between revisions of "Manual:Config:Advanced:Commands"
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− | |Cockpit:: | + | |Cockpit::Inside |
− | | | + | |Look forward, with HUD. |
− | | | + | |default |
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− | |Cockpit:: | + | |Cockpit::InsideLeft |
− | | | + | |Look left, with HUD. |
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− | |Cockpit:: | + | |Cockpit::InsideRight |
− | | | + | |Look right, with HUD. |
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− | |Cockpit:: | + | |Cockpit::InsideBack |
− | | | + | |Look back, with HUD. |
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− | |Cockpit:: | + | |Cockpit::NavScreen |
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− | |Cockpit:: | + | |Cockpit::ScrollUp<br/>Cockpit::ScrollDown |
− | | | + | |Scrolls the text up/down. |
− | | | + | |This affects Comm, Objective and Manifest VDU;<br/> |
+ | on Manifest this also chooses cargo to be jettisoned. | ||
|- | |- | ||
− | |Cockpit::YawRight | + | |Cockpit::PitchUp<br/>Cockpit::PitchDown<br/>Cockpit::YawLeft<br/>Cockpit::YawRight |
− | | | + | |Pan modes: Rotates camera up/down/left/right, around the object. |
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− | |Cockpit:: | + | |Cockpit::ZoomIn<br/>Cockpit::ZoomOut |
− | + | |Zoom in/out, in camera modes that allow zoom. | |
− | | | ||
|- | |- | ||
− | |Cockpit:: | + | |Cockpit::ZoomReset |
− | | | + | |Default zoom. |
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|- | |- | ||
− | |Cockpit::LookLeft | + | |Cockpit::LookUp<br/>Cockpit::LookDown<br/>Cockpit::LookLeft<br/>Cockpit::LookRight |
− | | | + | |Rotates view. |
− | | | + | |{{Fixme}}Currently doesn't work as it's supposed to. |
|- | |- | ||
− | |Cockpit:: | + | |Cockpit::ViewTarget |
− | | | + | |Padlock Cam view. Camera keeps on the current target. |
− | | | + | |See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/> |
+ | <code>draw_cockpit_from_padlock_cam</code>, <code>draw_vdus_from_padlock_cam</code>. | ||
|- | |- | ||
− | |Cockpit:: | + | |Cockpit::Behind |
− | | | + | |Chase Cam view. Camera is fixed forward, from behind the own ship. |
− | | | + | |See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/> |
+ | <code>draw_cockpit_from_chase_cam</code>, <code>draw_vdus_from_chase_cam</code>. | ||
|- | |- | ||
|Cockpit::OutsideTarget | |Cockpit::OutsideTarget | ||
− | | | + | |Target view. Camera keeps on the current target, from behind the own ship. |
− | | | + | |See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/> |
+ | <code>draw_cockpit_from_target_cam</code>, <code>draw_vdus_from_target_cam</code>. | ||
|- | |- | ||
|Cockpit::PanTarget | |Cockpit::PanTarget | ||
− | | | + | |Target Camera. Allows camera rotation. |
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|- | |- | ||
− | |Cockpit:: | + | |Cockpit::Pan |
− | | | + | |Own ship centered view. Allows camera rotation. |
− | | | + | |See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/> |
− | + | <code>draw_cockpit_from_panning_cam</code>, <code>draw_vdus_from_panning_cam</code>. | |
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|Cockpit::CommMode | |Cockpit::CommMode | ||
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|Cockpit::ViewMode | |Cockpit::ViewMode | ||
− | | | + | |Activates "View" VDU. |
− | | | + | | "View" VDU actually cycles through several modes. |
|- | |- | ||
|Cockpit::DamageMode | |Cockpit::DamageMode | ||
− | | | + | |Activates "Damage" VDU. |
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− | |Cockpit:: | + | |Cockpit::ManifestMode |
− | + | |Activates "Manifest" VDU. | |
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|Cockpit::ObjectiveMode | |Cockpit::ObjectiveMode | ||
− | | | + | |Activates "Objective" VDU. |
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|- | |- | ||
|Cockpit::ScanningMode | |Cockpit::ScanningMode | ||
− | | | + | |Activates "Scanning" VDU. |
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|- | |- | ||
− | |Cockpit:: | + | |Cockpit::TargetMode |
− | | | + | |Activates "Target" VDU. |
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|- | |- | ||
− | |Cockpit:: | + | |Cockpit::GunMode<br/> |
− | | | + | Cockpit::ReverseGunMode |
+ | |Works like WeapSelKey/ReverseWeapSelKey, but also activates "Weapons" VDU. | ||
| | | | ||
|- | |- | ||
− | |Cockpit:: | + | |Cockpit::MissileMode<br/> |
− | | | + | Cockpit::ReverseMissileMode |
+ | |Works like MisSelKey/ReverseMisSelKey, but also activates "Weapons" VDU. | ||
| | | | ||
|- | |- | ||
− | |Cockpit:: | + | |Cockpit::MapKey |
− | + | |Displays the map | |
− | + | |Not the navigation screen, just a static image overlaying the view. | |
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− | |Cockpit:: | + | |Cockpit::SwitchLVDU<br/>Cockpit::SwitchRVDU<br/>Cockpit::SwitchMVDU |
− | | | + | |Cycles allowed modes for lower left/right/medium VDU. |
− | | | + | |#1-#3 in [[HowTo:Edit_HUDs|cockpit file]] |
|- | |- | ||
− | |Cockpit:: | + | |Cockpit::SwitchULVDU<br/>Cockpit::SwitchURVDU<br/>Cockpit::SwitchUMVDU |
− | | | + | |Cycles allowed modes for upper left/right/medium VDU. |
− | | | + | | (#4-#6 in [[HowTo:Edit_HUDs|cockpit file]]) |
|- | |- | ||
|Cockpit::SkipMusicTrack | |Cockpit::SkipMusicTrack | ||
Line 193: | Line 142: | ||
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− | |UpKey | + | |UpKey<br/>DownKey<br/>LeftKey<br/>RightKey |
− | |Turns the ship up at maximum Pitch Up | + | |Turns the ship up at maximum Pitch Up/Pitch Down/Yaw Left/Yaw Right angular acceleration. |
− | + | | Overrides joystick. | |
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|- | |- | ||
− | | | + | |RollLeftKey<br/>RollRightKey |
− | | | + | |Rotates the ship left/right around the longitudinal axis, at the maximum possible angular aceleration. |
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|- | |- | ||
− | |DecelKey | + | |AccelKey<br/>DecelKey |
− | |Decreases the flight computer's Set Speed. | + | |Increases/Decreases the flight computer's Set Speed. |
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|- | |- | ||
|StartKey | |StartKey | ||
|Assigns flight computer's Set Speed to the maximum of the current governor. | |Assigns flight computer's Set Speed to the maximum of the current governor. | ||
− | | | + | |Travel/Combat forward speed, no Combat+afterburner. |
|- | |- | ||
|StopKey | |StopKey | ||
Line 234: | Line 163: | ||
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|ABKey | |ABKey | ||
− | |Sets the forward Set Speed to the maximum of the Afterburner governor | + | |Inertial mode: Applies maximum thrust with afterburner.<br/> |
+ | Flight Computer mode: Sets the forward Set Speed to the maximum of the Afterburner governor. | ||
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Line 256: | Line 186: | ||
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− | |ThrustRight | + | |ThrustRight/ThrustLeft/ThrustUp/ThrustDown |
− | |Applies maximum lateral (Right | + | |Applies maximum lateral (Right/Left/Up/Down) thrust. |
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Line 282: | Line 200: | ||
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|ThrustModeKey | |ThrustModeKey | ||
− | |Currently duplicates Flight::Mode::InertialToggle | + | |Currently duplicates Flight::Mode::InertialToggle. |
− | |{{Fixme}} | + | |{{Fixme}}...but acts separately. |
|- | |- | ||
|SheltonKey | |SheltonKey | ||
− | |Same as InertialPulsor, but bypassing Flight Computer | + | |Same as InertialPulsor, but bypassing Flight Computer. |
|{{Fixme}} | |{{Fixme}} | ||
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Line 298: | Line 216: | ||
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|ASAP | |ASAP | ||
− | | | + | |The basic, straightforward autopilot. |
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Line 342: | Line 260: | ||
|FireKey | |FireKey | ||
− | |Fire | + | |Fire active weapon(s) from GUNS list (auto refire). |
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|- | |- | ||
|MissileKey | |MissileKey | ||
− | | | + | |Fire active weapon(s) from MISSILES list (no auto refire). |
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|- | |- | ||
− | |WeapSelKey | + | |WeapSelKey<br/> |
− | | | + | ReverseWeapSelKey |
+ | |Switches weapons and weapon groups on the GUNS list, cycling forward/backward. | ||
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|- | |- | ||
− | |MisSelKey | + | |MisSelKey<br/> |
− | + | ReverseMisSelKey | |
− | + | |Switches weapons and weapon groups on the MISSILES list, cycling forward/backward. | |
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Line 369: | Line 281: | ||
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|TurretAIOn | |TurretAIOn | ||
− | | | + | |Activates all turret AI, attacking the target given to them (via TurretTargetKey, etc), if any. |
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|- | |- | ||
|TurretAIOff | |TurretAIOff | ||
− | | | + | |Deactivates all turret AI. |
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|TurretAIFireAtWill | |TurretAIFireAtWill | ||
− | | | + | |Activates all turret AI, choosing attacking the targets per their own AI Combat Role. |
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|- | |- | ||
|TurretControl | |TurretControl | ||
− | |Switches control to the cockpit of a turret | + | |Switches manual control to the cockpit of a turret, then back to the ship, cycling through all subunits. |
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|- | |- | ||
|TurretTargetKey | |TurretTargetKey | ||
− | | | + | |Gives the current target to turret AIs. |
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|- | |- | ||
|TurretPickTargetKey | |TurretPickTargetKey | ||
− | | | + | |Just like PickTargetKey, but the target is chosen for subunits instead of the ship. |
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|TurretNearestTargetKey | |TurretNearestTargetKey | ||
− | | | + | |Just like NearestTargetKey, but the target is chosen for subunits instead of the ship. |
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|- | |- | ||
|TurretThreatTargetKey | |TurretThreatTargetKey | ||
− | | | + | |Just like ThreatTargetKey, but the target is chosen for subunits instead of the ship. |
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Line 417: | Line 329: | ||
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|CloakKey | |CloakKey | ||
− | |Cloaking Device (toggle). | + | |Cloaking Device on/off (toggle). |
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|- | |- | ||
|ECMKey | |ECMKey | ||
− | |[[Manual:Combat:Counter_measures|ECM]] system (toggle). | + | |[[Manual:Combat:Counter_measures|ECM]] system on/off (toggle). |
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Line 429: | Line 341: | ||
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|EjectNonMissionCargoKey | |EjectNonMissionCargoKey | ||
− | | | + | |Same as EjectCargoKey, but refuses to jettison mission cargo. |
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Line 437: | Line 349: | ||
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|EjectDockKey | |EjectDockKey | ||
− | |Ejects, | + | |If the player's ship has docking ports Ejects, then moves to the base screen immediately. |
− | | | + | |{{Fixme}} Mostly a hacky way to allow in-flight saving, with SwitchControl to return.<br/> |
+ | May be obsoleted or changed by the next overhaul of the base interface. | ||
|- | |- | ||
− | |SetShieldsOff | + | |SetShieldsOff<br/>SetShieldsOneThird<br/>SetShieldsTwoThird |
− | |Sets shield power to 0 | + | |Sets shield power to 0, 1/3 or 2/3 (of maximum).<br/> |
− | + | If shields currently aren't set to full power, toggles to it instead. | |
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− | |colspan=3|'''Sensors and | + | |colspan=3|'''[[Terminology:Sensors|Sensors]] and [[Manual:Targeting|Targeting]]''' |
|- | |- | ||
|SaveTarget1<br> | |SaveTarget1<br> | ||
...<br> | ...<br> | ||
SaveTarget10 | SaveTarget10 | ||
− | | | + | |Saves the current target to be recalled later. |
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Line 465: | Line 370: | ||
...<br> | ...<br> | ||
RestoreTarget10 | RestoreTarget10 | ||
− | | | + | |Remembers a previously marked target. |
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|LockTargetKey | |LockTargetKey | ||
− | | | + | |Establishes target lock. |
− | | | + | |This allows autotracking and also tells the target the ship's a threat. |
|- | |- | ||
− | + | |NearestTargetKey<br/>ReverseNearestTargetKey | |
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− | |NearestTargetKey | ||
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Line 524: | Line 405: | ||
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|- | |- | ||
− | | | + | |TargetKey<br/>ReverseTargetKey |
− | | | + | |Cycles through ALL targets. |
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|- | |- | ||
− | | | + | |PickTargetKey<br/>ReversePickTargetKey |
− | | | + | |Picks an unit directly ahead as the current target. Cycles if there are several. |
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|- | |- | ||
− | | | + | |MissileTargetKey<br/>ReverseMissileTargetKey |
− | | | + | |Cycles through all missiles. |
− | | | + | |This also includes salvage. |
|- | |- | ||
− | |ReverseIncomingMissileTargetKey | + | |IncomingMissileTargetKey<br/>ReverseIncomingMissileTargetKey |
− | | | + | |Cycles through incoming missiles. |
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|- | |- | ||
− | |ThreatTargetKey | + | |ThreatTargetKey<br/>ReverseThreatTargetKey |
− | | | + | |Cycles through threatening targets. |
− | | | + | |Mostly this means having lock on the player's ship. |
|- | |- | ||
− | | | + | |SigTargetKey<br/>ReverseSigTargetKey |
− | | | + | |Cycles through significant targets. |
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|- | |- | ||
− | | | + | |UnitTargetKey<br/>ReverseUnitTargetKey |
− | | | + | |Cycles through ship targets. |
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|- | |- | ||
− | | | + | |MissionTargetKey<br/>ReverseMissionTargetKey |
− | | | + | |Cycles through mission targets. |
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|- | |- | ||
− | | | + | |SubUnitTargetKey |
− | + | |Cycles through subunits of the target, if any. | |
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Line 582: | Line 451: | ||
|- | |- | ||
|DockKey | |DockKey | ||
− | | | + | |Docks with another unit, if inside its docking port. |
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|- | |- | ||
|UnDockKey | |UnDockKey | ||
− | | | + | |Undocks immediately, if docked with anything. |
− | | | + | |{{Fixme}} Currently is useless due to base interface, but this may change. |
|- | |- | ||
|JoinFlightgroup | |JoinFlightgroup | ||
Line 596: | Line 465: | ||
...<br/> | ...<br/> | ||
Comm10Key | Comm10Key | ||
− | | | + | |Chooses a phrase from dialog tree (as shown in Comm VDU). |
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|- | |- | ||
|CommAttackTarget | |CommAttackTarget | ||
− | | | + | |"Attack my target!" |
− | | | + | |Flightgroup order. Gives a target. |
|- | |- | ||
|CommBreakForm | |CommBreakForm | ||
− | | | + | |"Break formation!"<br/>"Pick a target and open fire!" |
− | | | + | |Clears the group target.<br/>{{Fixme}} Then the directive itself is given, but there seems to be no support for interpreting it. |
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|CommHelpMeOutFaction | |CommHelpMeOutFaction | ||
− | | | + | |"Help me out! I need critical assistance!" |
− | | | + | |General system-wide distress call to one's own faction. |
|- | |- | ||
− | | | + | |CommHelpMeOutCrit |
− | | | + | |"Help me out! Systems going critical!" |
− | | | + | |General system-wide distress call to various friendlies. |
|- | |- | ||
|CommHelpMeOut | |CommHelpMeOut | ||
− | | | + | |"Help me out!" |
− | | | + | |Flightgroup order. |
|- | |- | ||
|CommFormUp | |CommFormUp | ||
− | | | + | |"Form on my wing." |
− | | | + | |Flightgroup order. |
|- | |- | ||
|CommDockWithMe | |CommDockWithMe | ||
− | | | + | |"Get in front of me and prepare to be tractored in." |
− | | | + | |Flightgroup order. |
|- | |- | ||
|CommDefendTarget | |CommDefendTarget | ||
− | | | + | |"Defend my target!" |
− | | | + | |Flightgroup order. Gives a target. |
|- | |- | ||
|CommDockAtTarget | |CommDockAtTarget | ||
− | | | + | |"Dock at my target!" |
− | | | + | |Flightgroup order. Gives a target. |
|- | |- | ||
|CommHoldPosition | |CommHoldPosition | ||
− | | | + | |"Hold Position!" |
− | | | + | |Flightgroup order. Gives a target. |
|- | |- | ||
Line 652: | Line 517: | ||
|- | |- | ||
|Respawn | |Respawn | ||
+ | |After death: Respawn from Autosave. | ||
| | | | ||
+ | |- | ||
+ | |SuicideKey | ||
+ | |Explode. | ||
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|- | |- | ||
Line 684: | Line 553: | ||
|- | |- | ||
− | |colspan=3|'''Joystick specific''' | + | |colspan=3|'''[[Manual:Config:Advanced:Bindings:Joystick|Joystick]] specific''' |
|- | |- | ||
|JoyStickToggleKey | |JoyStickToggleKey | ||
Line 727: | Line 596: | ||
|- | |- | ||
− | |TimeInc | + | |TimeInc<br/>TimeDec<br/>TimeReset |
− | |Increases time compression x1.5 times. | + | |Increases time compression x1.5 times.<br/>Decreases time compression x1.5 times.<br/>Resets time compression. |
− | |Time compression drops precision to the point of bugs and is inherently incompatible with multiplayer. It's not removed | + | |Time compression drops already strained precision to the point of bugs and is inherently incompatible with multiplayer.<br/>It's sort of supported (not removed), but don't use it. |
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|PauseKey | |PauseKey | ||
Line 760: | Line 621: | ||
|- | |- | ||
|Enslave | |Enslave | ||
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Line 793: | Line 650: | ||
|ConsoleKeys::BringConsole | |ConsoleKeys::BringConsole | ||
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− | | | + | |{{Fixme}} Currently is unavailable<br/> (some support was implemented, but the unfinished code is commented out). |
|- | |- | ||
|NewShader | |NewShader |
Latest revision as of 03:34, 29 July 2013
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Config:Advanced:Bindings | Config:Advanced | Config:Advanced:Variables |
The list of commands available for binding (as of SVN r.13603)
Command | Effect | Comment |
View | ||
Cockpit::Inside | Look forward, with HUD. | default |
Cockpit::InsideLeft | Look left, with HUD. | |
Cockpit::InsideRight | Look right, with HUD. | |
Cockpit::InsideBack | Look back, with HUD. | |
Cockpit::NavScreen | ||
Cockpit::ScrollUp Cockpit::ScrollDown |
Scrolls the text up/down. | This affects Comm, Objective and Manifest VDU; on Manifest this also chooses cargo to be jettisoned. |
Cockpit::PitchUp Cockpit::PitchDown Cockpit::YawLeft Cockpit::YawRight |
Pan modes: Rotates camera up/down/left/right, around the object. | |
Cockpit::ZoomIn Cockpit::ZoomOut |
Zoom in/out, in camera modes that allow zoom. | |
Cockpit::ZoomReset | Default zoom. | |
Cockpit::LookUp Cockpit::LookDown Cockpit::LookLeft Cockpit::LookRight |
Rotates view. | FIXME Currently doesn't work as it's supposed to. |
Cockpit::ViewTarget | Padlock Cam view. Camera keeps on the current target. | See also config variables:
|
Cockpit::Behind | Chase Cam view. Camera is fixed forward, from behind the own ship. | See also config variables:
|
Cockpit::OutsideTarget | Target view. Camera keeps on the current target, from behind the own ship. | See also config variables:
|
Cockpit::PanTarget | Target Camera. Allows camera rotation. | |
Cockpit::Pan | Own ship centered view. Allows camera rotation. | See also config variables:
|
Cockpit::CommMode | ||
Cockpit::ViewMode | Activates "View" VDU. | "View" VDU actually cycles through several modes. |
Cockpit::DamageMode | Activates "Damage" VDU. | |
Cockpit::ManifestMode | Activates "Manifest" VDU. | |
Cockpit::ObjectiveMode | Activates "Objective" VDU. | |
Cockpit::ScanningMode | Activates "Scanning" VDU. | |
Cockpit::TargetMode | Activates "Target" VDU. | |
Cockpit::GunMode Cockpit::ReverseGunMode |
Works like WeapSelKey/ReverseWeapSelKey, but also activates "Weapons" VDU. | |
Cockpit::MissileMode Cockpit::ReverseMissileMode |
Works like MisSelKey/ReverseMisSelKey, but also activates "Weapons" VDU. | |
Cockpit::MapKey | Displays the map | Not the navigation screen, just a static image overlaying the view. |
Cockpit::SwitchLVDU Cockpit::SwitchRVDU Cockpit::SwitchMVDU |
Cycles allowed modes for lower left/right/medium VDU. | #1-#3 in cockpit file |
Cockpit::SwitchULVDU Cockpit::SwitchURVDU Cockpit::SwitchUMVDU |
Cycles allowed modes for upper left/right/medium VDU. | (#4-#6 in cockpit file) |
Cockpit::SkipMusicTrack | ||
Cockpit::Quit | ||
Flight | ||
UpKey DownKey LeftKey RightKey |
Turns the ship up at maximum Pitch Up/Pitch Down/Yaw Left/Yaw Right angular acceleration. | Overrides joystick. |
RollLeftKey RollRightKey |
Rotates the ship left/right around the longitudinal axis, at the maximum possible angular aceleration. | |
AccelKey DecelKey |
Increases/Decreases the flight computer's Set Speed. | |
StartKey | Assigns flight computer's Set Speed to the maximum of the current governor. | Travel/Combat forward speed, no Combat+afterburner. |
StopKey | Assigns flight computer's Set Speed to zero. | |
ABKey | Inertial mode: Applies maximum thrust with afterburner. Flight Computer mode: Sets the forward Set Speed to the maximum of the Afterburner governor. |
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SetVelocityRefKey | Sets the ship's Velocity Reference to the current target. | |
SetVelocityNullKey | Resets the ship's Velocity Reference to system. | |
ThrustFront | Inertial mode: applies maximum Forward thrust (with afterburners, if any), as long as the button is pressed. Flight Computer mode: assigns Set Speed to the current governor's maximum value, as long as the button is pressed. |
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ThrustBack | Inertial mode: applies maximum Retro thrust as long as the button is pressed. Flight Computer mode: temporarily assigns Set Speed to the current governor's maximum value. |
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ThrustRight/ThrustLeft/ThrustUp/ThrustDown | Applies maximum lateral (Right/Left/Up/Down) thrust. | |
Flight::Mode::InertialToggle | Deactivates the Flight Computer compensation, switching to Inertial mode (toggle). | |
Flight::Mode::InertialPulsor | Deactivates the Flight Computer mode while the key is pressed. | |
ThrustModeKey | Currently duplicates Flight::Mode::InertialToggle. | FIXME ...but acts separately. |
SheltonKey | Same as InertialPulsor, but bypassing Flight Computer. | FIXME |
MatchSpeedKey | Set velocity to the current target's. | |
SwitchCombatMode | Switch between "Combat" and "Travel" governors. | |
ASAP | The basic, straightforward autopilot. | |
AutoKey | ||
Sound | ||
NoPositionalKey | FIXME Supposed to control positional audio effects? Not implemented currently | |
DopplerInc | Increases Doppler effect. | |
DopplerDec | Decreases Doppler effect. | |
VolumeInc | ||
VolumeDec | ||
MusicVolumeInc | ||
MusicVolumeDec | ||
Weapons | ||
FireKey | Fire active weapon(s) from GUNS list (auto refire). | |
MissileKey | Fire active weapon(s) from MISSILES list (no auto refire). | |
WeapSelKey ReverseWeapSelKey |
Switches weapons and weapon groups on the GUNS list, cycling forward/backward. | |
MisSelKey ReverseMisSelKey |
Switches weapons and weapon groups on the MISSILES list, cycling forward/backward. | |
Subunits | ||
TurretAIOn | Activates all turret AI, attacking the target given to them (via TurretTargetKey, etc), if any. | |
TurretAIOff | Deactivates all turret AI. | |
TurretAIFireAtWill | Activates all turret AI, choosing attacking the targets per their own AI Combat Role. | |
TurretControl | Switches manual control to the cockpit of a turret, then back to the ship, cycling through all subunits. | |
TurretTargetKey | Gives the current target to turret AIs. | |
TurretPickTargetKey | Just like PickTargetKey, but the target is chosen for subunits instead of the ship. | |
TurretNearestTargetKey | Just like NearestTargetKey, but the target is chosen for subunits instead of the ship. | |
TurretThreatTargetKey | Just like ThreatTargetKey, but the target is chosen for subunits instead of the ship. | |
Ship Systems | ||
JumpKey | Activate Jump drive | |
ToggleWarpDrive | Manual SPEC mode (toggle). | |
ToggleAutotracking | Toggles Autotracking | |
CloakKey | Cloaking Device on/off (toggle). | |
ECMKey | ECM system on/off (toggle). | |
EjectCargoKey | Jettison the top cargo on the list. | |
EjectNonMissionCargoKey | Same as EjectCargoKey, but refuses to jettison mission cargo. | |
EjectKey | Leave the ship! | |
EjectDockKey | If the player's ship has docking ports Ejects, then moves to the base screen immediately. | FIXME Mostly a hacky way to allow in-flight saving, with SwitchControl to return. May be obsoleted or changed by the next overhaul of the base interface. |
SetShieldsOff SetShieldsOneThird SetShieldsTwoThird |
Sets shield power to 0, 1/3 or 2/3 (of maximum). If shields currently aren't set to full power, toggles to it instead. | |
Sensors and Targeting | ||
SaveTarget1 ... |
Saves the current target to be recalled later. | |
RestoreTarget1 ... |
Remembers a previously marked target. | |
LockTargetKey | Establishes target lock. | This allows autotracking and also tells the target the ship's a threat. |
NearestTargetKey ReverseNearestTargetKey |
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NearestHostileTargetKey | ||
NearestDangerousHostileKey | ||
NearestFriendlyKey | ||
NearestBaseKey | ||
NearestPlanetKey | ||
NearestJumpKey | ||
TargetKey ReverseTargetKey |
Cycles through ALL targets. | |
PickTargetKey ReversePickTargetKey |
Picks an unit directly ahead as the current target. Cycles if there are several. | |
MissileTargetKey ReverseMissileTargetKey |
Cycles through all missiles. | This also includes salvage. |
IncomingMissileTargetKey ReverseIncomingMissileTargetKey |
Cycles through incoming missiles. | |
ThreatTargetKey ReverseThreatTargetKey |
Cycles through threatening targets. | Mostly this means having lock on the player's ship. |
SigTargetKey ReverseSigTargetKey |
Cycles through significant targets. | |
UnitTargetKey ReverseUnitTargetKey |
Cycles through ship targets. | |
MissionTargetKey ReverseMissionTargetKey |
Cycles through mission targets. | |
SubUnitTargetKey | Cycles through subunits of the target, if any. | |
Unit/Flightgroup communication | ||
RequestClearenceKey | Request docking clearance. Turns on highlighting of docking ports. |
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DockKey | Docks with another unit, if inside its docking port. | |
UnDockKey | Undocks immediately, if docked with anything. | FIXME Currently is useless due to base interface, but this may change. |
JoinFlightgroup | ||
Comm1Key ... |
Chooses a phrase from dialog tree (as shown in Comm VDU). | |
CommAttackTarget | "Attack my target!" | Flightgroup order. Gives a target. |
CommBreakForm | "Break formation!" "Pick a target and open fire!" |
Clears the group target. FIXME Then the directive itself is given, but there seems to be no support for interpreting it. |
CommHelpMeOutFaction | "Help me out! I need critical assistance!" | General system-wide distress call to one's own faction. |
CommHelpMeOutCrit | "Help me out! Systems going critical!" | General system-wide distress call to various friendlies. |
CommHelpMeOut | "Help me out!" | Flightgroup order. |
CommFormUp | "Form on my wing." | Flightgroup order. |
CommDockWithMe | "Get in front of me and prepare to be tractored in." | Flightgroup order. |
CommDefendTarget | "Defend my target!" | Flightgroup order. Gives a target. |
CommDockAtTarget | "Dock at my target!" | Flightgroup order. Gives a target. |
CommHoldPosition | "Hold Position!" | Flightgroup order. Gives a target. |
Unit Control | ||
SwitchControl | Switches control to the cockpit of another ship, cycling ships in the same flightgroup. | |
Respawn | After death: Respawn from Autosave. | |
SuicideKey | Explode. | |
Network | ||
SwitchWebcam | FIXME Not implemented currently | |
SwitchSecured | FIXME Not implemented currently | |
ChangeCommStatus | Toggles NETCOMM on/off. | |
UpFreq | Increase Communication Frequency (channel number). | |
DownFreq | Decrease Communication Frequency (channel number). | |
TextMessage | ||
Joystick specific | ||
JoyStickToggleKey | ||
Joystick::Mode::InertialXY | ||
Joystick::Mode::InertialXYToggle | ||
Joystick::Mode::InertialXZ | ||
Joystick::Mode::InertialXZToggle | ||
Joystick::Mode::Roll | ||
Joystick::Mode::RollToggle | ||
Joystick::Mode::Bank | ||
Joystick::Mode::BankToggle | ||
Other | ||
TimeInc TimeDec TimeReset |
Increases time compression x1.5 times. Decreases time compression x1.5 times. Resets time compression. |
Time compression drops already strained precision to the point of bugs and is inherently incompatible with multiplayer. It's sort of supported (not removed), but don't use it. |
PauseKey | ||
Screenshot | ||
ToggleGlow | ||
ToggleAnimation | ||
FreeSlaves | ||
Enslave | ||
RunPythonPress | ||
RunPythonRelease | ||
RunPythonToggle | ||
RunPythonPhysicsFrame | ||
ComposeFunctions | ||
ComposeFunctionsToggle | ||
ConsoleKeys::BringConsole | FIXME Currently is unavailable (some support was implemented, but the unfinished code is commented out). | |
NewShader |
Config:Advanced:Bindings | Config:Advanced | Config:Advanced:Variables |