Difference between revisions of "Manual:Config:Advanced:Commands"

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|-
 
|-
  
|Cockpit::NavScreen
+
|Cockpit::Inside
|
+
|Look forward, with HUD.
|
+
|default
 
|-
 
|-
|Cockpit::ScrollDown
+
|Cockpit::InsideLeft
|
+
|Look left, with HUD.
 
|
 
|
 
|-
 
|-
|Cockpit::ScrollUp
+
|Cockpit::InsideRight
|
+
|Look right, with HUD.
 
|
 
|
 
|-
 
|-
|Cockpit::PitchDown
+
|Cockpit::InsideBack
|
+
|Look back, with HUD.
 
|
 
|
 
|-
 
|-
|Cockpit::PitchUp
+
|Cockpit::NavScreen
 
|
 
|
 
|
 
|
 
|-
 
|-
|Cockpit::YawLeft
+
|Cockpit::ScrollUp<br/>Cockpit::ScrollDown
|
+
|Scrolls the text up/down.
|
+
|This affects Comm, Objective and Manifest VDU;<br/>
 +
on Manifest this also chooses cargo to be jettisoned.
 
|-
 
|-
|Cockpit::YawRight
+
|Cockpit::PitchUp<br/>Cockpit::PitchDown<br/>Cockpit::YawLeft<br/>Cockpit::YawRight
|
+
|Pan modes: Rotates camera up/down/left/right, around the object.
|
 
 
|-
 
|-
|Cockpit::LookDown
+
|Cockpit::ZoomIn<br/>Cockpit::ZoomOut
|
+
|Zoom in/out, in camera modes that allow zoom.
|
 
 
|-
 
|-
|Cockpit::LookUp
+
|Cockpit::ZoomReset
|
+
|Default zoom.
 
|
 
|
 
|-
 
|-
|Cockpit::LookLeft
+
|Cockpit::LookUp<br/>Cockpit::LookDown<br/>Cockpit::LookLeft<br/>Cockpit::LookRight
|
+
|Rotates view.
|
+
|{{Fixme}}Currently doesn't work as it's supposed to.
 
|-
 
|-
|Cockpit::LookRight
+
|Cockpit::ViewTarget
|
+
|Padlock Cam view. Camera keeps on the current target.
|
+
|See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/>
 +
<code>draw_cockpit_from_padlock_cam</code>, <code>draw_vdus_from_padlock_cam</code>.
 
|-
 
|-
|Cockpit::ViewTarget
+
|Cockpit::Behind
|
+
|Chase Cam view. Camera is fixed forward, from behind the own ship.
|
+
|See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/>
 +
<code>draw_cockpit_from_chase_cam</code>, <code>draw_vdus_from_chase_cam</code>.
 
|-
 
|-
 
|Cockpit::OutsideTarget
 
|Cockpit::OutsideTarget
|
+
|Target view. Camera keeps on the current target, from behind the own ship.
|
+
|See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/>
 +
<code>draw_cockpit_from_target_cam</code>, <code>draw_vdus_from_target_cam</code>.
 
|-
 
|-
 
|Cockpit::PanTarget
 
|Cockpit::PanTarget
|
+
|Target Camera. Allows camera rotation.
 
|
 
|
 
|-
 
|-
|Cockpit::ZoomOut
+
|Cockpit::Pan
|
+
|Own ship centered view. Allows camera rotation.
|
+
|See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/>
|-
+
<code>draw_cockpit_from_panning_cam</code>, <code>draw_vdus_from_panning_cam</code>.
|Cockpit::ZoomIn
 
|
 
|
 
|-
 
|Cockpit::ZoomReset
 
|
 
|
 
|-
 
|Cockpit::Inside
 
|
 
|
 
|-
 
|Cockpit::InsideLeft
 
|
 
|
 
|-
 
|Cockpit::InsideRight
 
|
 
|
 
|-
 
|Cockpit::InsideBack
 
|
 
|
 
 
|-
 
|-
 
|Cockpit::CommMode
 
|Cockpit::CommMode
|
 
|
 
|-
 
|Cockpit::TargetMode
 
|
 
|
 
|-
 
|Cockpit::ManifestMode
 
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|Cockpit::ViewMode
 
|Cockpit::ViewMode
|
+
|Activates "View" VDU.
|
+
| "View" VDU actually cycles through several modes.
 
|-
 
|-
 
|Cockpit::DamageMode
 
|Cockpit::DamageMode
|
+
|Activates "Damage" VDU.
 
|
 
|
 
|-
 
|-
|Cockpit::GunMode
+
|Cockpit::ManifestMode
|
+
|Activates "Manifest" VDU.
|
 
|-
 
|Cockpit::ReverseGunMode
 
|
 
|
 
|-
 
|Cockpit::MissileMode
 
|
 
|
 
|-
 
|Cockpit::ReverseMissileMode
 
|
 
 
|
 
|
 
|-
 
|-
 
|Cockpit::ObjectiveMode
 
|Cockpit::ObjectiveMode
|
+
|Activates "Objective" VDU.
 
|
 
|
 
|-
 
|-
 
|Cockpit::ScanningMode
 
|Cockpit::ScanningMode
|
+
|Activates "Scanning" VDU.
 
|
 
|
 
|-
 
|-
|Cockpit::MapKey
+
|Cockpit::TargetMode
|
+
|Activates "Target" VDU.
 
|
 
|
 
|-
 
|-
|Cockpit::SwitchLVDU
+
|Cockpit::GunMode<br/>
|
+
Cockpit::ReverseGunMode
 +
|Works like WeapSelKey/ReverseWeapSelKey, but also activates "Weapons" VDU.
 
|
 
|
 
|-
 
|-
|Cockpit::SwitchMVDU
+
|Cockpit::MissileMode<br/>
|
+
Cockpit::ReverseMissileMode
 +
|Works like MisSelKey/ReverseMisSelKey, but also activates "Weapons" VDU.
 
|
 
|
 
|-
 
|-
|Cockpit::SwitchRVDU
+
|Cockpit::MapKey
|
+
|Displays the map
|
+
|Not the navigation screen, just a static image overlaying the view.
|-
 
|Cockpit::SwitchULVDU
 
|
 
|
 
|-
 
|Cockpit::SwitchUMVDU
 
|
 
|
 
|-
 
|Cockpit::SwitchURVDU
 
|
 
|
 
 
|-
 
|-
|Cockpit::Behind
+
|Cockpit::SwitchLVDU<br/>Cockpit::SwitchRVDU<br/>Cockpit::SwitchMVDU
|
+
|Cycles allowed modes for lower left/right/medium VDU.
|
+
|#1-#3 in [[HowTo:Edit_HUDs|cockpit file]]
 
|-
 
|-
|Cockpit::Pan
+
|Cockpit::SwitchULVDU<br/>Cockpit::SwitchURVDU<br/>Cockpit::SwitchUMVDU
|
+
|Cycles allowed modes for upper left/right/medium VDU.
|
+
| (#4-#6 in [[HowTo:Edit_HUDs|cockpit file]])
 
|-
 
|-
 
|Cockpit::SkipMusicTrack
 
|Cockpit::SkipMusicTrack
Line 193: Line 142:
 
|-
 
|-
  
|UpKey
+
|UpKey<br/>DownKey<br/>LeftKey<br/>RightKey
|Turns the ship up at maximum Pitch Up angular acceleration. Overrides joystick.
+
|Turns the ship up at maximum Pitch Up/Pitch Down/Yaw Left/Yaw Right angular acceleration.
|
+
| Overrides joystick.
|-
 
|DownKey
 
|Turns the ship down at maximum Pitch Down angular acceleration. Overrides joystick.
 
|
 
|-
 
|LeftKey
 
|Turns the ship left at maximum Yaw Left angular acceleration. Overrides joystick.
 
|
 
|-
 
|RightKey
 
|Turns the ship right at maximum Yaw Right angular acceleration. Overrides joystick.
 
|
 
|-
 
|RollLeftKey
 
|Rotates the ship left around the longitudinal axis, at the maximum possible angular aceleration.
 
|
 
|-
 
|RollRightKey
 
|Rotates the ship right around the longitudinal axis, at the maximum possible angular aceleration.
 
|
 
 
|-
 
|-
|AccelKey
+
|RollLeftKey<br/>RollRightKey
|Increases the flight computer's Set Speed.
+
|Rotates the ship left/right around the longitudinal axis, at the maximum possible angular aceleration.
 
|
 
|
 
|-
 
|-
|DecelKey
+
|AccelKey<br/>DecelKey
|Decreases the flight computer's Set Speed.
+
|Increases/Decreases the flight computer's Set Speed.
 
|
 
|
 
|-
 
|-
 
|StartKey
 
|StartKey
 
|Assigns flight computer's Set Speed to the maximum of the current governor.
 
|Assigns flight computer's Set Speed to the maximum of the current governor.
|
+
|Travel/Combat forward speed, no Combat+afterburner.
 
|-
 
|-
 
|StopKey
 
|StopKey
Line 234: Line 163:
 
|-
 
|-
 
|ABKey
 
|ABKey
|Sets the forward Set Speed to the maximum of the Afterburner governor in Flight Computer mode.<br/> Applies maximum thrust with afterburner in Inertial mode.
+
|Inertial mode: Applies maximum thrust with afterburner.<br/>
 +
Flight Computer mode: Sets the forward Set Speed to the maximum of the Afterburner governor.
 
|
 
|
 
|-
 
|-
Line 256: Line 186:
 
|
 
|
 
|-
 
|-
|ThrustRight
+
|ThrustRight/ThrustLeft/ThrustUp/ThrustDown
|Applies maximum lateral (Right) thrust.
+
|Applies maximum lateral (Right/Left/Up/Down) thrust.
|
 
|-
 
|ThrustLeft
 
|Applies maximum lateral (Left) thrust.
 
|
 
|-
 
|ThrustDown
 
|Applies maximum lateral (Down) thrust.
 
|
 
|-
 
|ThrustUp
 
|Applies maximum lateral (Up) thrust.
 
 
|
 
|
 
|-
 
|-
Line 282: Line 200:
 
|-
 
|-
 
|ThrustModeKey
 
|ThrustModeKey
|Currently duplicates Flight::Mode::InertialToggle
+
|Currently duplicates Flight::Mode::InertialToggle.
|{{Fixme}}
+
|{{Fixme}}...but acts separately.
 
|-
 
|-
 
|SheltonKey
 
|SheltonKey
|Same as InertialPulsor, but bypassing Flight Computer  
+
|Same as InertialPulsor, but bypassing Flight Computer.
 
|{{Fixme}}
 
|{{Fixme}}
 
|-
 
|-
Line 298: Line 216:
 
|-
 
|-
 
|ASAP
 
|ASAP
|
+
|The basic, straightforward autopilot.
 
|
 
|
 
|-
 
|-
Line 342: Line 260:
  
 
|FireKey
 
|FireKey
|Fire weapons.
+
|Fire active weapon(s) from GUNS list (auto refire).
 
|
 
|
 
|-
 
|-
 
|MissileKey
 
|MissileKey
|Launch a missile (no auto refire).
+
|Fire active weapon(s) from MISSILES list (no auto refire).
 
|
 
|
 
|-
 
|-
|WeapSelKey
+
|WeapSelKey<br/>
|
+
ReverseWeapSelKey
 +
|Switches weapons and weapon groups on the GUNS list, cycling forward/backward.
 
|
 
|
 
|-
 
|-
|MisSelKey
+
|MisSelKey<br/>
|
+
ReverseMisSelKey
|
+
|Switches weapons and weapon groups on the MISSILES list, cycling forward/backward.
|-
 
|ReverseWeapSelKey
 
|
 
|
 
|-
 
|ReverseMisSelKey
 
|
 
 
|
 
|
 
|-
 
|-
Line 369: Line 281:
 
|-
 
|-
 
|TurretAIOn
 
|TurretAIOn
|
+
|Activates all turret AI, attacking the target given to them (via TurretTargetKey, etc), if any.
 
|
 
|
 
|-
 
|-
 
|TurretAIOff
 
|TurretAIOff
|
+
|Deactivates all turret AI.
 
|
 
|
 
|-
 
|-
 
|TurretAIFireAtWill
 
|TurretAIFireAtWill
|
+
|Activates all turret AI, choosing attacking the targets per their own AI Combat Role.
 
|
 
|
 
|-
 
|-
 
|TurretControl
 
|TurretControl
|Switches control to the cockpit of a turret and back, cycling through all subunits.
+
|Switches manual control to the cockpit of a turret, then back to the ship, cycling through all subunits.
 
|
 
|
 
|-
 
|-
 
|TurretTargetKey
 
|TurretTargetKey
|
+
|Gives the current target to turret AIs.
 
|
 
|
 
|-
 
|-
 
|TurretPickTargetKey
 
|TurretPickTargetKey
|
+
|Just like PickTargetKey, but the target is chosen for subunits instead of the ship.
 
|
 
|
 
|-
 
|-
 
|TurretNearestTargetKey
 
|TurretNearestTargetKey
|
+
|Just like NearestTargetKey, but the target is chosen for subunits instead of the ship.
 
|
 
|
 
|-
 
|-
 
|TurretThreatTargetKey
 
|TurretThreatTargetKey
|
+
|Just like ThreatTargetKey, but the target is chosen for subunits instead of the ship.
 
|
 
|
 
|-
 
|-
Line 417: Line 329:
 
|-
 
|-
 
|CloakKey
 
|CloakKey
|Cloaking Device (toggle).
+
|Cloaking Device on/off (toggle).
 
|
 
|
 
|-
 
|-
 
|ECMKey
 
|ECMKey
|[[Manual:Combat:Counter_measures|ECM]] system (toggle).
+
|[[Manual:Combat:Counter_measures|ECM]] system on/off (toggle).
 
|
 
|
 
|-
 
|-
Line 429: Line 341:
 
|-
 
|-
 
|EjectNonMissionCargoKey
 
|EjectNonMissionCargoKey
|
+
|Same as EjectCargoKey, but refuses to jettison mission cargo.
 
|
 
|
 
|-
 
|-
Line 437: Line 349:
 
|-
 
|-
 
|EjectDockKey
 
|EjectDockKey
|Ejects, then moves to the base screen immediately.
+
|If the player's ship has docking ports Ejects, then moves to the base screen immediately.
|
+
|{{Fixme}} Mostly a hacky way to allow in-flight saving, with SwitchControl to return.<br/>
 +
May be obsoleted or changed by the next overhaul of the base interface.
 
|-
 
|-
  
|SetShieldsOff
+
|SetShieldsOff<br/>SetShieldsOneThird<br/>SetShieldsTwoThird
|Sets shield power to 0 (toggle).
+
|Sets shield power to 0, 1/3 or 2/3 (of maximum).<br/>
|
+
If shields currently aren't set to full power, toggles to it instead.
|-
 
|SetShieldsOneThird
 
|Sets shield power to 1/3 of maximum (toggle).
 
|
 
|-
 
|SetShieldsTwoThird
 
|Sets shield power to 1/3 of maximum (toggle).
 
|
 
 
|-
 
|-
  
|colspan=3|'''Sensors and targetting'''
+
|colspan=3|'''[[Terminology:Sensors|Sensors]] and [[Manual:Targeting|Targeting]]'''
 
|-
 
|-
 
|SaveTarget1<br>
 
|SaveTarget1<br>
 
...<br>
 
...<br>
 
SaveTarget10
 
SaveTarget10
|
+
|Saves the current target to be recalled later.
 
|
 
|
 
|-
 
|-
Line 465: Line 370:
 
...<br>
 
...<br>
 
RestoreTarget10
 
RestoreTarget10
|
+
|Remembers a previously marked target.
|
 
|-
 
|TargetKey
 
|
 
|
 
|-
 
|ReverseTargetKey
 
|
 
 
|
 
|
 
|-
 
|-
 
|LockTargetKey
 
|LockTargetKey
|
+
|Establishes target lock.
|
+
|This allows autotracking and also tells the target the ship's a threat.
 
|-
 
|-
|PickTargetKey
+
|NearestTargetKey<br/>ReverseNearestTargetKey
|
 
|
 
|-
 
|ReversePickTargetKey
 
|
 
|
 
|-
 
|SubUnitTargetKey
 
|Cycle through subunits of the target.
 
|
 
|-
 
|NearestTargetKey
 
|
 
|
 
|-
 
|ReverseNearestTargetKey
 
 
|
 
|
 
|
 
|
Line 524: Line 405:
 
|
 
|
 
|-
 
|-
|MissileTargetKey
+
|TargetKey<br/>ReverseTargetKey
|
+
|Cycles through ALL targets.
 
|
 
|
 
|-
 
|-
|ReverseMissileTargetKey
+
|PickTargetKey<br/>ReversePickTargetKey
|
+
|Picks an unit directly ahead as the current target. Cycles if there are several.
 
|
 
|
 
|-
 
|-
|IncomingMissileTargetKey
+
|MissileTargetKey<br/>ReverseMissileTargetKey
|
+
|Cycles through all missiles.
|
+
|This also includes salvage.
 
|-
 
|-
|ReverseIncomingMissileTargetKey
+
|IncomingMissileTargetKey<br/>ReverseIncomingMissileTargetKey
|
+
|Cycles through incoming missiles.
 
|
 
|
 
|-
 
|-
|ThreatTargetKey
+
|ThreatTargetKey<br/>ReverseThreatTargetKey
|
+
|Cycles through threatening targets.
|
+
|Mostly this means having lock on the player's ship.
 
|-
 
|-
|ReverseThreatTargetKey
+
|SigTargetKey<br/>ReverseSigTargetKey
|
+
|Cycles through significant targets.
 
|
 
|
 
|-
 
|-
|SigTargetKey
+
|UnitTargetKey<br/>ReverseUnitTargetKey
|
+
|Cycles through ship targets.
 
|
 
|
 
|-
 
|-
|ReverseSigTargetKey
+
|MissionTargetKey<br/>ReverseMissionTargetKey
|
+
|Cycles through mission targets.
 
|
 
|
 
|-
 
|-
|UnitTargetKey
+
|SubUnitTargetKey
|
+
|Cycles through subunits of the target, if any.
|
 
|-
 
|ReverseUnitTargetKey
 
|
 
|
 
|-
 
|MissionTargetKey
 
|
 
|
 
|-
 
|ReverseMissionTargetKey
 
|
 
 
|
 
|
 
|-
 
|-
Line 582: Line 451:
 
|-
 
|-
 
|DockKey
 
|DockKey
|
+
|Docks with another unit, if inside its docking port.
 
|
 
|
 
|-
 
|-
 
|UnDockKey
 
|UnDockKey
|
+
|Undocks immediately, if docked with anything.
|
+
|{{Fixme}} Currently is useless due to base interface, but this may change.
 
|-
 
|-
 
|JoinFlightgroup
 
|JoinFlightgroup
Line 596: Line 465:
 
...<br/>
 
...<br/>
 
Comm10Key
 
Comm10Key
|
+
|Chooses a phrase from dialog tree (as shown in Comm VDU).
 
|
 
|
 
|-
 
|-
 
|CommAttackTarget
 
|CommAttackTarget
|
+
|"Attack my target!"
|
+
|Flightgroup order. Gives a target.
 
|-
 
|-
 
|CommBreakForm
 
|CommBreakForm
|
+
|"Break formation!"<br/>"Pick a target and open fire!"
|
+
|Clears the group target.<br/>{{Fixme}} Then the directive itself is given, but there seems to be no support for interpreting it.
|-
 
|CommHelpMeOutCrit
 
|
 
|
 
 
|-
 
|-
 
|CommHelpMeOutFaction
 
|CommHelpMeOutFaction
|
+
|"Help me out! I need critical assistance!"
|
+
|General system-wide  distress call to one's own faction.
 
|-
 
|-
|CommAttackTarget
+
|CommHelpMeOutCrit
|
+
|"Help me out! Systems going critical!"
|
+
|General system-wide  distress call to various friendlies.
 
|-
 
|-
 
|CommHelpMeOut
 
|CommHelpMeOut
|
+
|"Help me out!"
|
+
|Flightgroup order.
 
|-
 
|-
 
|CommFormUp
 
|CommFormUp
|
+
|"Form on my wing."
|
+
|Flightgroup order.
 
|-
 
|-
 
|CommDockWithMe
 
|CommDockWithMe
|
+
|"Get in front of me and prepare to be tractored in."
|
+
|Flightgroup order.
 
|-
 
|-
 
|CommDefendTarget
 
|CommDefendTarget
|
+
|"Defend my target!"
|
+
|Flightgroup order. Gives a target.
 
|-
 
|-
 
|CommDockAtTarget
 
|CommDockAtTarget
|
+
|"Dock at my target!"
|
+
|Flightgroup order. Gives a target.
 
|-
 
|-
 
|CommHoldPosition
 
|CommHoldPosition
|
+
|"Hold Position!"
|
+
|Flightgroup order. Gives a target.
 
|-
 
|-
  
Line 652: Line 517:
 
|-
 
|-
 
|Respawn
 
|Respawn
 +
|After death: Respawn from Autosave.
 
|
 
|
 +
|-
 +
|SuicideKey
 +
|Explode.
 
|
 
|
 
|-
 
|-
Line 684: Line 553:
 
|-
 
|-
  
|colspan=3|'''Joystick specific'''
+
|colspan=3|'''[[Manual:Config:Advanced:Bindings:Joystick|Joystick]] specific'''
 
|-
 
|-
 
|JoyStickToggleKey
 
|JoyStickToggleKey
Line 727: Line 596:
 
|-
 
|-
  
|TimeInc
+
|TimeInc<br/>TimeDec<br/>TimeReset
|Increases time compression x1.5 times.
+
|Increases time compression x1.5 times.<br/>Decreases time compression x1.5 times.<br/>Resets time compression.
|Time compression drops precision to the point of bugs and is inherently incompatible with multiplayer. It's not removed yet, but don't use it.
+
|Time compression drops already strained precision to the point of bugs and is inherently incompatible with multiplayer.<br/>It's sort of supported (not removed), but don't use it.
|-
 
|TimeDec
 
|Decreases time compression x1.5 times.
 
|
 
|-
 
|TimeReset
 
|Resets time compression.
 
|
 
 
|-
 
|-
 
|PauseKey
 
|PauseKey
Line 760: Line 621:
 
|-
 
|-
 
|Enslave
 
|Enslave
|
 
|
 
|-
 
|SuicideKey
 
 
|
 
|
 
|
 
|
Line 793: Line 650:
 
|ConsoleKeys::BringConsole
 
|ConsoleKeys::BringConsole
 
|
 
|
|
+
|{{Fixme}} Currently is unavailable<br/> (some support was implemented, but the unfinished code is commented out).
 
|-
 
|-
 
|NewShader
 
|NewShader

Latest revision as of 03:34, 29 July 2013

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arrow_left.png Config:Advanced:Bindings arrow_up.png Config:Advanced Config:Advanced:Variables arrow_right.png

The list of commands available for binding (as of SVN r.13603)

Command Effect Comment
View
Cockpit::Inside Look forward, with HUD. default
Cockpit::InsideLeft Look left, with HUD.
Cockpit::InsideRight Look right, with HUD.
Cockpit::InsideBack Look back, with HUD.
Cockpit::NavScreen
Cockpit::ScrollUp
Cockpit::ScrollDown
Scrolls the text up/down. This affects Comm, Objective and Manifest VDU;

on Manifest this also chooses cargo to be jettisoned.

Cockpit::PitchUp
Cockpit::PitchDown
Cockpit::YawLeft
Cockpit::YawRight
Pan modes: Rotates camera up/down/left/right, around the object.
Cockpit::ZoomIn
Cockpit::ZoomOut
Zoom in/out, in camera modes that allow zoom.
Cockpit::ZoomReset Default zoom.
Cockpit::LookUp
Cockpit::LookDown
Cockpit::LookLeft
Cockpit::LookRight
Rotates view. FIXME Currently doesn't work as it's supposed to.
Cockpit::ViewTarget Padlock Cam view. Camera keeps on the current target. See also config variables:

draw_cockpit_from_padlock_cam, draw_vdus_from_padlock_cam.

Cockpit::Behind Chase Cam view. Camera is fixed forward, from behind the own ship. See also config variables:

draw_cockpit_from_chase_cam, draw_vdus_from_chase_cam.

Cockpit::OutsideTarget Target view. Camera keeps on the current target, from behind the own ship. See also config variables:

draw_cockpit_from_target_cam, draw_vdus_from_target_cam.

Cockpit::PanTarget Target Camera. Allows camera rotation.
Cockpit::Pan Own ship centered view. Allows camera rotation. See also config variables:

draw_cockpit_from_panning_cam, draw_vdus_from_panning_cam.

Cockpit::CommMode
Cockpit::ViewMode Activates "View" VDU. "View" VDU actually cycles through several modes.
Cockpit::DamageMode Activates "Damage" VDU.
Cockpit::ManifestMode Activates "Manifest" VDU.
Cockpit::ObjectiveMode Activates "Objective" VDU.
Cockpit::ScanningMode Activates "Scanning" VDU.
Cockpit::TargetMode Activates "Target" VDU.
Cockpit::GunMode

Cockpit::ReverseGunMode

Works like WeapSelKey/ReverseWeapSelKey, but also activates "Weapons" VDU.
Cockpit::MissileMode

Cockpit::ReverseMissileMode

Works like MisSelKey/ReverseMisSelKey, but also activates "Weapons" VDU.
Cockpit::MapKey Displays the map Not the navigation screen, just a static image overlaying the view.
Cockpit::SwitchLVDU
Cockpit::SwitchRVDU
Cockpit::SwitchMVDU
Cycles allowed modes for lower left/right/medium VDU. #1-#3 in cockpit file
Cockpit::SwitchULVDU
Cockpit::SwitchURVDU
Cockpit::SwitchUMVDU
Cycles allowed modes for upper left/right/medium VDU. (#4-#6 in cockpit file)
Cockpit::SkipMusicTrack
Cockpit::Quit
Flight
UpKey
DownKey
LeftKey
RightKey
Turns the ship up at maximum Pitch Up/Pitch Down/Yaw Left/Yaw Right angular acceleration. Overrides joystick.
RollLeftKey
RollRightKey
Rotates the ship left/right around the longitudinal axis, at the maximum possible angular aceleration.
AccelKey
DecelKey
Increases/Decreases the flight computer's Set Speed.
StartKey Assigns flight computer's Set Speed to the maximum of the current governor. Travel/Combat forward speed, no Combat+afterburner.
StopKey Assigns flight computer's Set Speed to zero.
ABKey Inertial mode: Applies maximum thrust with afterburner.

Flight Computer mode: Sets the forward Set Speed to the maximum of the Afterburner governor.

SetVelocityRefKey Sets the ship's Velocity Reference to the current target.
SetVelocityNullKey Resets the ship's Velocity Reference to system.
ThrustFront Inertial mode: applies maximum Forward thrust (with afterburners, if any), as long as the button is pressed.

Flight Computer mode: assigns Set Speed to the current governor's maximum value, as long as the button is pressed.

ThrustBack Inertial mode: applies maximum Retro thrust as long as the button is pressed.

Flight Computer mode: temporarily assigns Set Speed to the current governor's maximum value.

ThrustRight/ThrustLeft/ThrustUp/ThrustDown Applies maximum lateral (Right/Left/Up/Down) thrust.
Flight::Mode::InertialToggle Deactivates the Flight Computer compensation, switching to Inertial mode (toggle).
Flight::Mode::InertialPulsor Deactivates the Flight Computer mode while the key is pressed.
ThrustModeKey Currently duplicates Flight::Mode::InertialToggle. FIXME ...but acts separately.
SheltonKey Same as InertialPulsor, but bypassing Flight Computer. FIXME
MatchSpeedKey Set velocity to the current target's.
SwitchCombatMode Switch between "Combat" and "Travel" governors.
ASAP The basic, straightforward autopilot.
AutoKey
Sound
NoPositionalKey FIXME Supposed to control positional audio effects? Not implemented currently
DopplerInc Increases Doppler effect.
DopplerDec Decreases Doppler effect.
VolumeInc
VolumeDec
MusicVolumeInc
MusicVolumeDec
Weapons
FireKey Fire active weapon(s) from GUNS list (auto refire).
MissileKey Fire active weapon(s) from MISSILES list (no auto refire).
WeapSelKey

ReverseWeapSelKey

Switches weapons and weapon groups on the GUNS list, cycling forward/backward.
MisSelKey

ReverseMisSelKey

Switches weapons and weapon groups on the MISSILES list, cycling forward/backward.
Subunits
TurretAIOn Activates all turret AI, attacking the target given to them (via TurretTargetKey, etc), if any.
TurretAIOff Deactivates all turret AI.
TurretAIFireAtWill Activates all turret AI, choosing attacking the targets per their own AI Combat Role.
TurretControl Switches manual control to the cockpit of a turret, then back to the ship, cycling through all subunits.
TurretTargetKey Gives the current target to turret AIs.
TurretPickTargetKey Just like PickTargetKey, but the target is chosen for subunits instead of the ship.
TurretNearestTargetKey Just like NearestTargetKey, but the target is chosen for subunits instead of the ship.
TurretThreatTargetKey Just like ThreatTargetKey, but the target is chosen for subunits instead of the ship.
Ship Systems
JumpKey Activate Jump drive
ToggleWarpDrive Manual SPEC mode (toggle).
ToggleAutotracking Toggles Autotracking
CloakKey Cloaking Device on/off (toggle).
ECMKey ECM system on/off (toggle).
EjectCargoKey Jettison the top cargo on the list.
EjectNonMissionCargoKey Same as EjectCargoKey, but refuses to jettison mission cargo.
EjectKey Leave the ship!
EjectDockKey If the player's ship has docking ports Ejects, then moves to the base screen immediately. FIXME Mostly a hacky way to allow in-flight saving, with SwitchControl to return.

May be obsoleted or changed by the next overhaul of the base interface.

SetShieldsOff
SetShieldsOneThird
SetShieldsTwoThird
Sets shield power to 0, 1/3 or 2/3 (of maximum).

If shields currently aren't set to full power, toggles to it instead.

Sensors and Targeting
SaveTarget1

...
SaveTarget10

Saves the current target to be recalled later.
RestoreTarget1

...
RestoreTarget10

Remembers a previously marked target.
LockTargetKey Establishes target lock. This allows autotracking and also tells the target the ship's a threat.
NearestTargetKey
ReverseNearestTargetKey
NearestHostileTargetKey
NearestDangerousHostileKey
NearestFriendlyKey
NearestBaseKey
NearestPlanetKey
NearestJumpKey
TargetKey
ReverseTargetKey
Cycles through ALL targets.
PickTargetKey
ReversePickTargetKey
Picks an unit directly ahead as the current target. Cycles if there are several.
MissileTargetKey
ReverseMissileTargetKey
Cycles through all missiles. This also includes salvage.
IncomingMissileTargetKey
ReverseIncomingMissileTargetKey
Cycles through incoming missiles.
ThreatTargetKey
ReverseThreatTargetKey
Cycles through threatening targets. Mostly this means having lock on the player's ship.
SigTargetKey
ReverseSigTargetKey
Cycles through significant targets.
UnitTargetKey
ReverseUnitTargetKey
Cycles through ship targets.
MissionTargetKey
ReverseMissionTargetKey
Cycles through mission targets.
SubUnitTargetKey Cycles through subunits of the target, if any.
Unit/Flightgroup communication
RequestClearenceKey Request docking clearance.

Turns on highlighting of docking ports.

DockKey Docks with another unit, if inside its docking port.
UnDockKey Undocks immediately, if docked with anything. FIXME Currently is useless due to base interface, but this may change.
JoinFlightgroup
Comm1Key

...
Comm10Key

Chooses a phrase from dialog tree (as shown in Comm VDU).
CommAttackTarget "Attack my target!" Flightgroup order. Gives a target.
CommBreakForm "Break formation!"
"Pick a target and open fire!"
Clears the group target.
FIXME Then the directive itself is given, but there seems to be no support for interpreting it.
CommHelpMeOutFaction "Help me out! I need critical assistance!" General system-wide distress call to one's own faction.
CommHelpMeOutCrit "Help me out! Systems going critical!" General system-wide distress call to various friendlies.
CommHelpMeOut "Help me out!" Flightgroup order.
CommFormUp "Form on my wing." Flightgroup order.
CommDockWithMe "Get in front of me and prepare to be tractored in." Flightgroup order.
CommDefendTarget "Defend my target!" Flightgroup order. Gives a target.
CommDockAtTarget "Dock at my target!" Flightgroup order. Gives a target.
CommHoldPosition "Hold Position!" Flightgroup order. Gives a target.
Unit Control
SwitchControl Switches control to the cockpit of another ship, cycling ships in the same flightgroup.
Respawn After death: Respawn from Autosave.
SuicideKey Explode.
Network
SwitchWebcam FIXME Not implemented currently
SwitchSecured FIXME Not implemented currently
ChangeCommStatus Toggles NETCOMM on/off.
UpFreq Increase Communication Frequency (channel number).
DownFreq Decrease Communication Frequency (channel number).
TextMessage
Joystick specific
JoyStickToggleKey
Joystick::Mode::InertialXY
Joystick::Mode::InertialXYToggle
Joystick::Mode::InertialXZ
Joystick::Mode::InertialXZToggle
Joystick::Mode::Roll
Joystick::Mode::RollToggle
Joystick::Mode::Bank
Joystick::Mode::BankToggle
Other
TimeInc
TimeDec
TimeReset
Increases time compression x1.5 times.
Decreases time compression x1.5 times.
Resets time compression.
Time compression drops already strained precision to the point of bugs and is inherently incompatible with multiplayer.
It's sort of supported (not removed), but don't use it.
PauseKey
Screenshot
ToggleGlow
ToggleAnimation
FreeSlaves
Enslave
RunPythonPress
RunPythonRelease
RunPythonToggle
RunPythonPhysicsFrame
ComposeFunctions
ComposeFunctionsToggle
ConsoleKeys::BringConsole FIXME Currently is unavailable
(some support was implemented, but the unfinished code is commented out).
NewShader

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