Difference between revisions of "MOD:WCU:PR3start"
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Everything in PR3 will be after the war, except the military stint; --it's only fitting to have it end when the war ends, isn't it? | Everything in PR3 will be after the war, except the military stint; --it's only fitting to have it end when the war ends, isn't it? | ||
Starting the game, you get attacked at a base, your ship is destroyed, so you you pay for your way off system and a ride to Perry by working as a turret gunner aboard a Drayman. Once at Perry you have no choice but to enlist with Confeds and you make a first stint (very easy), after which you're a Reservist; but now as a reservist they call you back in before you have a chance to escape, and you're into a second stint, this time with Black Ops. Maybe this second stint could begin with rescueing Monkhouse from Kilrathi captivity, and attacking some of their most secret bases with nuclear or biological weapons. This would benefit the whole canon, in that the idea of the kats giving up the fight solely based on the destruction of Kilrah could be questionable, but if some bases they had and thought were super secret get attacked and wiped out just before the destruction of Kilrah, that would make the treaty of Torgo all the more believable. Anyhow, in your debriefing, or the rumors you hear, is that during this operation you'll be wiping out as many as 50 kat bases, but you only end up doing a few of them and the war ends, and now you're a (probably decorated) veteran. | Starting the game, you get attacked at a base, your ship is destroyed, so you you pay for your way off system and a ride to Perry by working as a turret gunner aboard a Drayman. Once at Perry you have no choice but to enlist with Confeds and you make a first stint (very easy), after which you're a Reservist; but now as a reservist they call you back in before you have a chance to escape, and you're into a second stint, this time with Black Ops. Maybe this second stint could begin with rescueing Monkhouse from Kilrathi captivity, and attacking some of their most secret bases with nuclear or biological weapons. This would benefit the whole canon, in that the idea of the kats giving up the fight solely based on the destruction of Kilrah could be questionable, but if some bases they had and thought were super secret get attacked and wiped out just before the destruction of Kilrah, that would make the treaty of Torgo all the more believable. Anyhow, in your debriefing, or the rumors you hear, is that during this operation you'll be wiping out as many as 50 kat bases, but you only end up doing a few of them and the war ends, and now you're a (probably decorated) veteran. | ||
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Latest revision as of 16:24, 10 December 2005
Everything in PR3 will be after the war, except the military stint; --it's only fitting to have it end when the war ends, isn't it?
Starting the game, you get attacked at a base, your ship is destroyed, so you you pay for your way off system and a ride to Perry by working as a turret gunner aboard a Drayman. Once at Perry you have no choice but to enlist with Confeds and you make a first stint (very easy), after which you're a Reservist; but now as a reservist they call you back in before you have a chance to escape, and you're into a second stint, this time with Black Ops. Maybe this second stint could begin with rescueing Monkhouse from Kilrathi captivity, and attacking some of their most secret bases with nuclear or biological weapons. This would benefit the whole canon, in that the idea of the kats giving up the fight solely based on the destruction of Kilrah could be questionable, but if some bases they had and thought were super secret get attacked and wiped out just before the destruction of Kilrah, that would make the treaty of Torgo all the more believable. Anyhow, in your debriefing, or the rumors you hear, is that during this operation you'll be wiping out as many as 50 kat bases, but you only end up doing a few of them and the war ends, and now you're a (probably decorated) veteran.