Difference between revisions of "Development:Balancing"
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This page is meant to provide a developer's guide to the general way in which the various factions and races found in the Vega Strike universe should behave and interact. The information will be useful for general ship balancing, play balancing, and ai programming, and should hopefully be used for all the above in the future. | This page is meant to provide a developer's guide to the general way in which the various factions and races found in the Vega Strike universe should behave and interact. The information will be useful for general ship balancing, play balancing, and ai programming, and should hopefully be used for all the above in the future. | ||
− | However, before digesting any of the material below, it would be a good idea to become familiar with the [ | + | However, before digesting any of the material below, it would be a good idea to become familiar with the [[Category:Species|races]] and [[Category:Faction|factions]] within the universe. |
==Fleet Formation and Tactics== | ==Fleet Formation and Tactics== |
Revision as of 09:44, 13 March 2006
Contents
Balancing the Races in the Vega Strike Universe
This page is meant to provide a developer's guide to the general way in which the various factions and races found in the Vega Strike universe should behave and interact. The information will be useful for general ship balancing, play balancing, and ai programming, and should hopefully be used for all the above in the future.
However, before digesting any of the material below, it would be a good idea to become familiar with the and within the universe.
Fleet Formation and Tactics
Test
To do
FIXME Additional detail and improvements required.