Difference between revisions of "Vessel:Crayfish"
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== Visuals == | == Visuals == | ||
+ | <pre>Description | ||
+ | Manufacturing Faction: Pirates | ||
+ | Role Summary: Salvage and Piracy (Transport and Fighter) | ||
+ | Combat Behavior: Quick reverse, tractor capabilities, and the ability to hold ships in its bay | ||
+ | Known Major Variants: Crayfish | ||
+ | Role Summary (Salvage): Seizing spaceborn objects and transorting them | ||
+ | Combat Behavior (Piracy): Used to target, disable, and tractor small craft found in its space | ||
+ | visual field. Lacks appropriate fixed weaponry for heavy engagements, and appropriate | ||
+ | ordinance for assault duties. | ||
+ | Tenure of Service: Recent | ||
+ | Utilization: Merchant's Guild, and Pirates. | ||
+ | |||
+ | |||
+ | Role Details (Standard): | ||
+ | Salvaging is its primary role. Why attack vessels when you can merely take goods found at | ||
+ | battle sites? | ||
+ | Role Details (Piracy): | ||
+ | This ship is capable of taking small ships, whole, into its bay. It can only tractor one at | ||
+ | a time and thus is vulnerable to attack from multiple ships. It was retofitted with EMP | ||
+ | weapons in order to disable crafts before they are seized. | ||
+ | Comments: | ||
+ | The Crayfish is notably weak, being incapable of housing other weapons in its turrets. INTEL | ||
+ | has heard rumers of another larger vessel known as the Lobter that is capable of much more. One | ||
+ | witness stated that the prototype has the capability of tractoring cargo out of a moving ship and | ||
+ | possibly housing more weapons in its turrets. This witness also stated that the | ||
+ | second prototype was supposed to have electronic transmitters capable of starting the crew's | ||
+ | ejection sequence.<pre> | ||
---- | ---- | ||
<pre> The Crayfish should have two turrets, starboard and | <pre> The Crayfish should have two turrets, starboard and |
Revision as of 04:08, 23 May 2006
FIXME | Ships | FIXME |
Visuals
Description Manufacturing Faction: Pirates Role Summary: Salvage and Piracy (Transport and Fighter) Combat Behavior: Quick reverse, tractor capabilities, and the ability to hold ships in its bay Known Major Variants: Crayfish Role Summary (Salvage): Seizing spaceborn objects and transorting them Combat Behavior (Piracy): Used to target, disable, and tractor small craft found in its space visual field. Lacks appropriate fixed weaponry for heavy engagements, and appropriate ordinance for assault duties. Tenure of Service: Recent Utilization: Merchant's Guild, and Pirates. Role Details (Standard): Salvaging is its primary role. Why attack vessels when you can merely take goods found at battle sites? Role Details (Piracy): This ship is capable of taking small ships, whole, into its bay. It can only tractor one at a time and thus is vulnerable to attack from multiple ships. It was retofitted with EMP weapons in order to disable crafts before they are seized. Comments: The Crayfish is notably weak, being incapable of housing other weapons in its turrets. INTEL has heard rumers of another larger vessel known as the Lobter that is capable of much more. One witness stated that the prototype has the capability of tractoring cargo out of a moving ship and possibly housing more weapons in its turrets. This witness also stated that the second prototype was supposed to have electronic transmitters capable of starting the crew's ejection sequence.<pre> ---- <pre> The Crayfish should have two turrets, starboard and portside. These will need to be armed with an instant lock capable tractor beam that is also capable of wide sweeps. The turrets should resemble pincers on a thorax. The thorax would be the hold/storage bay. The tail of the Crayfish would be a scoop for redirecting propulsion. Skin would be a dark green fading into rusty patches around seams. == Description == ---- <pre> The Crayfish is a lightly armed salvage vessel. Its only weapons are pincers(wide swath (and large depth of field))tractor beams that are used to stow floatsome (and nearby enemy ships) in its cavernous hold) and the EMP it produces to propel itself backward. The Crayfish must use fuel to produce the backflicking reflex that is used to dissable enemy vessels while dodging their fire.<pre> == Performance Statistics ==