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| − | [[Category:Database]] [[Category:Ships]] [[Category:VS Tech]]
| + | {{Description:Vessel| |
| − | {{NAV_Database |
| + | |IMAGE=../textures/cargo/cargo_hud.png |
| − | | previous=FIXME | + | |CAPTION=No Image Available |
| − | | up=[[Ships]] | + | |NAME=Crayfish |
| − | | next=FIXME | + | |PRODUCER=Forsaken |
| | + | |MORE PRODUCERS= |
| | + | |ROLE_SUMMARY=Gunboat |
| | + | |COMBAT BEHAVIOR= |
| | + | |VARIANTS=None |
| | + | |TENURE=Recent |
| | + | |USERS=Forsaken |
| | + | |ROLE_VERBOSE= |
| | + | |COMMENTS=Lacking the infrastructure to build vessels comparable to the Aeran fleets believed to be massing at their borders, the Forsaken focused on constructing offensively oriented, short-ranged vessels that could be produced in large quantities. |
| | + | |MASS= |
| | + | |LENGTH= |
| | }} | | }} |
| − | ----
| + | [[Category:Vessels:Military|Crayfish]][[Category:Vessels:Gunboat|Crayfish]][[Category:Used By:Forsaken|Crayfish]] |
| − | == Visuals ==
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| − | <pre>Description
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| − | Manufacturing Faction: Pirates
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| − | Role Summary: Salvage and Piracy (Transport and Fighter)
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| − | Combat Behavior: Quick reverse, tractor capabilities, and the ability to hold ships in its bay
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| − | Known Major Variants: Crayfish
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| − | Role Summary (Salvage): Seizing spaceborn objects and transorting them
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| − | Combat Behavior (Piracy): Used to target, disable, and tractor small craft found in its space
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| − | visual field. Lacks appropriate fixed weaponry for heavy engagements, and appropriate
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| − | ordinance for assault duties.
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| − | Tenure of Service: Recent
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| − | Utilization: Merchant's Guild, and Pirates.
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| − | Role Details (Standard):
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| − | Salvaging is its primary role. Why attack vessels when you can merely take goods found at
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| − | battle sites?
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| − | Role Details (Piracy):
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| − | This ship is capable of taking small ships, whole, into its bay. It can only tractor one at
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| − | a time and thus is vulnerable to attack from multiple ships. It was retofitted with EMP
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| − | weapons in order to disable crafts before they are seized.
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| − | Comments:
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| − | The Crayfish is notably weak, being incapable of housing other weapons in its turrets. INTEL
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| − | has heard rumers of another larger vessel known as the Lobter that is capable of much more. One
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| − | witness stated that the prototype has the capability of tractoring cargo out of a moving ship and
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| − | possibly housing more weapons in its turrets. This witness also stated that the
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| − | second prototype was supposed to have electronic transmitters capable of starting the crew's
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| − | ejection sequence.<pre>
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| − | ----
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| − | <pre> The Crayfish should have two turrets, starboard and
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| − | portside. These will need to be armed with an instant lock
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| − | capable tractor beam that is also capable of wide sweeps.
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| − | The turrets should resemble pincers on a thorax. The thorax
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| − | would be the hold/storage bay. The tail of the Crayfish would
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| − | be a scoop for redirecting propulsion.
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| − | Skin would be a dark green fading into rusty patches around
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| − | seams.
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| − | | |
| − | == Description ==
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| − | | |
| − | ----
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| − | <pre> The Crayfish is a lightly armed salvage vessel. Its only weapons are
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| − | pincers(wide swath (and large depth of field))tractor beams that are used to
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| − | stow floatsome (and nearby enemy ships) in its cavernous hold) and the EMP
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| − | it produces to propel itself backward.
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| − | The Crayfish must use fuel to produce the backflicking reflex that is used
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| − | to dissable enemy vessels while dodging their fire.<pre>
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| − | | |
| − | == Performance Statistics ==</pre>
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