Difference between revisions of "Manual:Config:Advanced:Bindings:Mouse"
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====Description==== | ====Description==== | ||
− | * name - name of axis (in the game) to bind (x,y,z) ?throttle? | + | * <code>name</code> - name of axis (in the game) to bind (x,y,z) ?throttle? |
− | * mouse - number of the mouse | + | * <code>mouse</code> - number of the mouse |
− | * axis - number of the axis of the mouse | + | * <code>axis</code> - number of the axis of the mouse |
− | * inverse - set to "true" if you want to inverse the axis direction else set to "false". | + | * <code>inverse</code> - set to "true" if you want to inverse the axis direction else set to "false". |
==Mouse Examples== | ==Mouse Examples== |
Revision as of 14:31, 17 March 2005
Keyboard | Manual | Joystick |
Contents
Mouse Configuration
This page provides working examples of different mouse configurations, showing how each button has been bound to operate a single Vega Strike function.
If a Mouse Configuration matches your mouse, you can edit copy the configuration here into your vegastrike config file.
MOUSE: bind
Sample
<bind mouse="0" button="2" modifier="none" command="ABKey" />
Description
-
mouse
- number of mouse -
button
- number of button on mouse -
modifier
- FIXME ?no idea? -
command
- specify the command to start when the button is pressed here. See Keyboard layout for descriptions.
MOUSE: axis
Sample
<axis name="x" mouse="0" axis="0" inverse="false" />
Description
-
name
- name of axis (in the game) to bind (x,y,z) ?throttle? -
mouse
- number of the mouse -
axis
- number of the axis of the mouse -
inverse
- set to "true" if you want to inverse the axis direction else set to "false".
Mouse Examples
(Please insert your working configs here)
<insert next mouse config here>
<!-- Mouse:Your_Mouse_Name:BEGIN--> <!-- Mouse:Your_Mouse_Name:END-->
<insert next mouse config here>
<!-- Mouse:Your_Mouse_Name:BEGIN--> <!-- Mouse:Your_Mouse_Name:END-->
See also
Keyboard | Manual | Joystick |