Difference between revisions of "HowTo:Edit Missions:Python:Summary"

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Revision as of 06:46, 21 March 2005

arrow_left.png Python Bindings arrow_up.png Edit Missions Writing AddOn Adventures arrow_right.png

  • Missions must inherit from Director.Mission
  • AI's must inherit from VS.PythonAI
  • Missions must have an __init__ function with any number of arguments that calls Director.Mission.__init__ (self); to trigger the C++ binding
  • AI's must have an init(self, un) function with those exact 2 arguments... the second one is the parent Unit. I don't recommend you save the unit currently--I'm not sure if it will garbage collect the unit in that case... just call the self.GetParent() function as the AI script.
  • Both AI's and Missions may have an Execute(self) function that does somethign each frame depending on the disired result.
  • Missions may have a Pickle and Unpickle function in order to save and load the state of a campaign (this can be incredibly complex!)

arrow_left.png Python Bindings arrow_up.png Edit Missions Writing AddOn Adventures arrow_right.png